a37de9fc31321587a2af21abdcee5cef47f843ea
The BUCKET/POTION/SCROLL use path takes the first item_power_grant entry in file order from getItemPowerGrant() instead of the first key of the legacy HashMap. Offline parity (p15e.py, 7586 rows): 0 differences in the grant lists. The legacy HashMap order picks a different power on 664 templates, all RUNE folder runes with item_type RUNE, which take the RUNE case and never reach this path. Every ITEM-folder grant (scrolls, potions, bucket, rod, gift rings) has exactly one entry and no DEED has one, so the power and value used are unchanged. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Magicbane Open-Source MMO Project
The Community written Shadowbane emulator
Magicbane
Public Repository
magicbot@magicbane.com
Magicbane is an emulator for the long dead but much beloved Ubisoft MMO, Shadowbane. The project was founded in 2013 with the concept of free availability of gameplay; players unencumbered by any factor other than a desire to again play a game they once loved. A game where the developers do not play is guaranteed to be the fairest game.
The Magicbane Team has wanted to open source Shadowbane for half a decade. We are excited to now finally have the opportunity, along with some new technology, to truly democratize Shadowbane.
- Written in some 80k lines of Java 8 and bash.
- Project with real infrastructure; Production and development servers supporting multiple containerized apps.
- MagicBox container technology enables instant deployment and trouble free development on modest hardware.
- MagicBox plugin capability allows for new and interesting player experiences.
Contributing
- Project is released under an MIT license. Please see the LICENSE file.
- Inbound == Outbound.
- IntelliJ is the supported IDE.
- Write code today see it running on the Magicbane production server tomorrow.
Support
Documentation is available through the Magicbane Wiki and Discord server.
Languages
Java
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