c74cb127dce33d6b1a0f13ca193e0150f86be721
Mobbases whose ID is their own race rune (2375 of 2781) now take name, level, health, atr, defense, min/max damage, fsm and enemy/notEnemy from the rune; the 406 server-made mobbases keep their DB row. Server-only columns (bootySet, flags, seeInvis, spawnTime, goldMod, scale, attackRange) stay DB. Parity (MBDATA scripts/p31.py vs magicbane.sql), JSON for all (D2, user decision 2026-10-23): - fsm 84: DB None where the rune has no ROOTFSMID; no change - enemy/notEnemy: no change - level 95: rune 0 (player races, guards, pets, golems, necro pets) - level 8: 13314 53->42, 13581 53->40, 13758 78->40, 14034 54->40, 14172 54->40, 14174 55->40, 14177 54->40, 13171 10->1 - health/atr/def/dmg 61: DB defaults 100/10/20 -> 0 (tombstones 2030-2040, pets 12024-12035 and 13266-13301, CSR 2020/2021 atr/def/dmg) - defense 27: DB 100 -> rune 140-780 (clay, risen/doom, skeletal lines, 12011, 13961, 14167, 14168, 14285, 14292); damage/atr there and on 14037/14087/14296/14303 already came from the rune at runtime - name 33: DB names -> obj_name (e.g. Sharduk -> Hell Hound) No ParityCheck comparator: p31.py covers it. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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Magicbane Open-Source MMO Project
The Community written Shadowbane emulator
Magicbane
Public Repository
magicbot@magicbane.com
Magicbane is an emulator for the long dead but much beloved Ubisoft MMO, Shadowbane. The project was founded in 2013 with the concept of free availability of gameplay; players unencumbered by any factor other than a desire to again play a game they once loved. A game where the developers do not play is guaranteed to be the fairest game.
The Magicbane Team has wanted to open source Shadowbane for half a decade. We are excited to now finally have the opportunity, along with some new technology, to truly democratize Shadowbane.
- Written in some 80k lines of Java 8 and bash.
- Project with real infrastructure; Production and development servers supporting multiple containerized apps.
- MagicBox container technology enables instant deployment and trouble free development on modest hardware.
- MagicBox plugin capability allows for new and interesting player experiences.
Contributing
- Project is released under an MIT license. Please see the LICENSE file.
- Inbound == Outbound.
- IntelliJ is the supported IDE.
- Write code today see it running on the Magicbane production server tomorrow.
Support
Documentation is available through the Magicbane Wiki and Discord server.
Languages
Java
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