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# Shrine Handler Documentation
## Overview
This document describes the database relationships and interactions for the `dbShrineHandler` class. The shrine handler manages shrine structures and their properties in the Magicbane emulator system.
## Handler Class
**File:** `src/engine/db/handlers/dbShrineHandler.java`
**Class:** `dbShrineHandler`
**Extends:** `dbHandlerBase`
## Database Tables
### Main Table(s)
- **Table Name:** `obj_shrine`
- **Description:** Core shrine information including location, properties, and effects
- **Columns:**
- UID (Primary Key)
- name
- description
- locationX
- locationY
- locationZ
- shrineType
- isActive
- effectDuration
- effectPower
### Related Tables
| Table Name | Description | Relationship |
|------------|-------------|--------------|
| `obj_shrine_effect` | Defines effects provided by shrines | ShrineID → obj_shrine.UID, EffectID → obj_shrineeffect.UID |
| `dyn_shrine_usage` | Tracks usage history of shrines | ShrineID → obj_shrine.UID, CharacterID → obj_character.UID |
## Key Queries
### Get Shrine by ID
```sql
SELECT * FROM `obj_shrine` WHERE `UID`=?
```
**File:** `dbShrineHandler.java`, Line ~60
### Get Active Shrines
```sql
SELECT * FROM `obj_shrine` WHERE `isActive`=1
```
**File:** `dbShrineHandler.java`, Line ~85
### Get Shrine by Location
```sql
SELECT * FROM `obj_shrine` WHERE `locationX`=? AND `locationY`=? AND `locationZ`=?
```
**File:** `dbShrineHandler.java`, Line ~120
## Relationships
1. **Shrine to Effects:** Many-to-many through `obj_shrine_effect` table
2. **Shrine to Usage History:** One-to-many (via `dyn_shrine_usage.ShrineID`)
3. **Shrine to Shrine Types:** Different types of shrines with different effects
## Java Field to Database Column Mappings
| Java Field | Database Column | Notes |
|------------|-----------------|-------|
| `name` | `obj_shrine.name` | Shrine name |
| `description` | `obj_shrine.description` | Description of the shrine |
| `locationX` | `obj_shrine.locationX` | X coordinate of shrine location |
| `locationY` | `obj_shrine.locationY` | Y coordinate of shrine location |
| `locationZ` | `obj_shrine.locationZ` | Z coordinate of shrine location |
| `shrineType` | `obj_shrine.shrineType` | Type of shrine (healing, buff, etc.) |
| `isActive` | `obj_shrine.isActive` | Whether the shrine is currently active |
| `effectDuration` | `obj_shrine.effectDuration` | Duration of shrine effects |
| `effectPower` | `obj_shrine.effectPower` | Power level of shrine effects |
## Notes
- Shrines provide various beneficial effects to players who interact with them
- They can be healing shrines, buff shrines, or other special effect shrines
- The system tracks usage history for balance and maintenance purposes