Load mob speeds from the race rune's rune_speed
MobBase walk/walkCombat/run/runCombat now come from rune_speed WALK/COMBATWALK/RUN/COMBATRUN instead of static_npc_mobbase_race. Parity (JSON-Refactor-Plan/scripts/p33.py, compared as Java floats): 2375/2375 loaded mobbases identical, every one has a race row on dev. No value changes. The 253 unused race rows (no mobbase) and the fly/swim columns had no reader. LOAD_ALL_MOBBASE_SPEEDS and static_npc_mobbase_race are now unread; they go in Task 3.6. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -78,6 +78,10 @@ public class MobBase extends AbstractGameObject {
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this.fsm = mbEnums.MobBehaviourType.valueOf(fsmName);
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this.notEnemy = EnumSet.copyOf(rune.rune_not_enemy_monster_types);
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this.enemy = EnumSet.copyOf(rune.rune_enemy_monster_types);
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this.walk = rune.rune_speed.getOrDefault(mbEnums.MovementType.WALK, 0f);
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this.walkCombat = rune.rune_speed.getOrDefault(mbEnums.MovementType.COMBATWALK, 0f);
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this.run = rune.rune_speed.getOrDefault(mbEnums.MovementType.RUN, 0f);
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this.runCombat = rune.rune_speed.getOrDefault(mbEnums.MovementType.COMBATRUN, 0f);
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} else {
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Logger.error("Mobbase " + this.getObjectUUID() + " has no race rune " + this.loadID);
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this.firstName = "";
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@@ -118,7 +122,6 @@ public class MobBase extends AbstractGameObject {
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this.mask += MBServerStatics.MASK_RAT;
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this.mobBaseStats = (rune != null) ? new MobBaseStats(rune) : MobBaseStats.GetGenericStats();
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DbManager.MobBaseQueries.LOAD_ALL_MOBBASE_SPEEDS(this);
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//load effects for mobbase
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this.effectsList = DbManager.MobBaseQueries.GET_RUNEBASE_EFFECTS(this.loadID);
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