Load MobBaseStats from the race rune's rune_attr_adj
Parity (scripts/p32.py, static_npc_mobbase_stats by loadID vs rune_attr_adj): 2301 of 2375 mobbases identical. 74 have no stats row and went from all-zero stats to the rune values: CSR 2020/2021, summoner pets 12024-12035 and 13266-13301, clay constructs 12200-12202/12375/12382, Guard 13170 (not spawned or contracted), necro undead 13339-13348, and 13961, 14167, 14168, 14260-14262, 14285, 14292. On dev 47 obj_mob spawns use these (13343, 14167, 14168, 14285, 14292). Effect: higher rune skill values for these mobs via CharacterSkill. LOAD_STATS stays until the table is dropped. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -117,7 +117,7 @@ public class MobBase extends AbstractGameObject {
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if (this.flags.contains(mbEnums.MobFlagType.RAT))
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this.mask += MBServerStatics.MASK_RAT;
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this.mobBaseStats = DbManager.MobBaseQueries.LOAD_STATS(this.loadID);
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this.mobBaseStats = (rune != null) ? new MobBaseStats(rune) : MobBaseStats.GetGenericStats();
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DbManager.MobBaseQueries.LOAD_ALL_MOBBASE_SPEEDS(this);
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//load effects for mobbase
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this.effectsList = DbManager.MobBaseQueries.GET_RUNEBASE_EFFECTS(this.loadID);
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@@ -9,6 +9,9 @@
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package engine.objects;
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import engine.mbEnums;
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import engine.parsers.objects.RuneTemplate;
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import java.sql.ResultSet;
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import java.sql.SQLException;
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@@ -38,6 +41,16 @@ public class MobBaseStats {
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this.mobbaseSkillAmount = rs.getInt("skillAmount");
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}
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public MobBaseStats(RuneTemplate rune) {
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this.baseStr = rune.rune_attr_adj.getOrDefault(mbEnums.AttributeType.Strength, 0);
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this.baseInt = rune.rune_attr_adj.getOrDefault(mbEnums.AttributeType.Intelligence, 0);
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this.baseCon = rune.rune_attr_adj.getOrDefault(mbEnums.AttributeType.Constitution, 0);
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this.baseSpi = rune.rune_attr_adj.getOrDefault(mbEnums.AttributeType.Spirit, 0);
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this.baseDex = rune.rune_attr_adj.getOrDefault(mbEnums.AttributeType.Dexterity, 0);
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this.mobbaseSkill = 0;
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this.mobbaseSkillAmount = 0;
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}
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/**
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* Generic Constructor
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*/
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