load mesh data and structure meshes
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@@ -15,13 +15,13 @@ public class Mesh {
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public int parentUUID;
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public int parentUUID;
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public MeshData meshData;
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public MeshData meshData;
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private int meshID;
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private int meshID;
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private Rectangle2D.Float bounds;
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public Rectangle2D.Float bounds;
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private ArrayList<MeshTriangle> triangles;
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public ArrayList<MeshTriangle> triangles;
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private Vector3f mesh_loc;
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public Vector3f mesh_loc;
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private Vector3f mesh_ref;
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public Vector3f mesh_ref;
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private Vector3f mesh_end;
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public Vector3f mesh_end;
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private float mesh_maxY;
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public float mesh_maxY;
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private float mesh_minY;
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public float mesh_minY;
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public Mesh(MeshData data, int parentUUID){
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public Mesh(MeshData data, int parentUUID){
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this.meshData = data;
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this.meshData = data;
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@@ -0,0 +1,79 @@
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.devcmd.cmds;
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import engine.Enum;
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import engine.Enum.BuildingGroup;
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import engine.Enum.GameObjectType;
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import engine.Enum.TargetColor;
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import engine.collisionEngine.Mesh;
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import engine.devcmd.AbstractDevCmd;
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import engine.gameManager.BuildingManager;
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import engine.gameManager.SessionManager;
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import engine.math.Vector3fImmutable;
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import engine.objects.*;
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import engine.util.StringUtils;
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import java.text.DecimalFormat;
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import java.util.ArrayList;
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import java.util.concurrent.ConcurrentHashMap;
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/**
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* @author
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*/
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public class ColliderCmd extends AbstractDevCmd {
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public ColliderCmd() {
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super("collider");
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}
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@Override
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protected void _doCmd(PlayerCharacter pc, String[] words,
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AbstractGameObject target) {
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// Arg Count Check
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if (words.length != 1) {
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this.sendUsage(pc);
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return;
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}
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if (pc == null) {
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return;
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}
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String newline = "\r\n ";
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String output = "----------Collider Information----------" + newline;
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if(target.getObjectType().equals(GameObjectType.Building) == false)
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throwbackInfo(pc, "You Must Select A Building");
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Building building = (Building)target;
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output += "Mesh Count: " + ((Building) target).buildingMeshes.size() + newline;
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for(Mesh mesh : building.buildingMeshes){
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output += "------------------------------" + newline;
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output += "Mesh ID: " + mesh.meshData.meshID + newline;
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output += "Mesh Tri Count: " + mesh.triangles.size() + newline;
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output += "Mesh Bounds: " + mesh.bounds + newline;
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output += "Mesh Min/Max: " + mesh.mesh_minY + " / " + mesh.mesh_maxY + newline;
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output += "Location Inside: " + mesh.bounds.contains(pc.loc.x,pc.loc.z * -1) + newline;
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output += "------------------------------" + newline;
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}
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throwbackInfo(pc, output);
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}
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@Override
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protected String _getHelpString() {
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return "Gets information on an Object.";
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}
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@Override
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protected String _getUsageString() {
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return "' /info targetID'";
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}
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}
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@@ -58,6 +58,7 @@ public enum DevCmdManager {
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DevCmdManager.registerDevCmd(new PrintResistsCmd());
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DevCmdManager.registerDevCmd(new PrintResistsCmd());
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DevCmdManager.registerDevCmd(new PrintLocationCmd());
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DevCmdManager.registerDevCmd(new PrintLocationCmd());
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DevCmdManager.registerDevCmd(new InfoCmd());
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DevCmdManager.registerDevCmd(new InfoCmd());
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DevCmdManager.registerDevCmd(new ColliderCmd());
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DevCmdManager.registerDevCmd(new aiInfoCmd());
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DevCmdManager.registerDevCmd(new aiInfoCmd());
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DevCmdManager.registerDevCmd(new SimulateBootyCmd());
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DevCmdManager.registerDevCmd(new SimulateBootyCmd());
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DevCmdManager.registerDevCmd(new GetHeightCmd());
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DevCmdManager.registerDevCmd(new GetHeightCmd());
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