Drop the disproved furniture guess from the static ID order comment

The live client also draws the Citadel of War's upper-floor table on the
ground floor (ten-box recording), so the ID order was not the cause. The
order stays: parents below their children, as live IDs and DB UIDs were.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
MagicBotandClaude Opus 5.5 committed 2026-10-28 01:26:13 -04:00
1 parent d160c36709
commit 4154b07064
1 file changed
-2
@@ -97,8 +97,6 @@ public enum StaticBuildingLoader {
keptChildIndexes.add(childIndex);
}
// GUESS: the client places a cell's objects in ID order and needs the parent first; with child IDs
// below the parent's, upper-floor furniture landed on the ground floor (Citadel of War, 2.4 test).
for (int childIndex : keptChildIndexes)
childIDs.add(DbManager.nextStaticID(GameObjectType.Building, key + "/" + childIndex));