Drop the disproved furniture guess from the static ID order comment
The live client also draws the Citadel of War's upper-floor table on the ground floor (ten-box recording), so the ID order was not the cause. The order stays: parents below their children, as live IDs and DB UIDs were. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -97,8 +97,6 @@ public enum StaticBuildingLoader {
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keptChildIndexes.add(childIndex);
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}
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// GUESS: the client places a cell's objects in ID order and needs the parent first; with child IDs
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// below the parent's, upper-floor furniture landed on the ground floor (Citadel of War, 2.4 test).
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for (int childIndex : keptChildIndexes)
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childIDs.add(DbManager.nextStaticID(GameObjectType.Building, key + "/" + childIndex));
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