Cleanup of guildstate on boot
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@@ -181,6 +181,19 @@ public enum GuildManager {
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}
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}
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public static mbEnums.GuildState calcuateGuildState(Guild guild) {
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if (guild.getNation() == guild)
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return guild.getSubGuildList().isEmpty() ? mbEnums.GuildState.Sovereign : mbEnums.GuildState.Nation;
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if (guild.getOwnedCity() == null)
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return guild.getNation().isEmptyGuild() ? mbEnums.GuildState.Errant : mbEnums.GuildState.Sworn;
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return (guild.getOwnedCity().getTOL().getRank() == 8)
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? mbEnums.GuildState.Province
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: mbEnums.GuildState.Protectorate;
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}
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//This updates tags for all online players in a guild.
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public static void updateAllGuildTags(Guild guild) {
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@@ -760,18 +760,9 @@ public class Guild extends AbstractWorldObject {
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Logger.error("FAILED TO LOAD SUB GUILDS FOR UUID " + this.getObjectUUID());
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}
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if (this.nation == this && subGuildList.size() > 0)
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this.guildState = GuildState.Nation;
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else if (this.nation.equals(this))
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this.guildState = GuildState.Sovereign;
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else if (!this.nation.isEmptyGuild() && this.cityUUID != 0)
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this.guildState = GuildState.Province;
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else if (!this.nation.isEmptyGuild())
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this.guildState = GuildState.Sworn;
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else
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this.guildState = GuildState.Errant;
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this.guildState = GuildManager.calcuateGuildState(this);
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if (this.cityUUID == 0)
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if (this.getOwnedCity() == null)
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return;
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// Calculate number of realms this guild controls
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