scaled damage range for pets to be based on level
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@@ -387,6 +387,8 @@ public class CombatUtilities {
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float max = (mainHand) ? agent.getMaxDamageHandOne() : agent.getMaxDamageHandTwo();;
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if(agent.isSummonedPet() == true)
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{
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min = 40 * (1 + (agent.getLevel()/10));
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max = 60 * (1 + (agent.getLevel()/10));
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//check if we have powers to cast
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if(agent.mobPowers.isEmpty() == false) {
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//check for power usage
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