Read the weapon block from the cache template item_weapon

Range, speed, damage list and swing anims now come from
engine.parsers.objects.ItemTemplate.getWeapon(templateID). Non-weapons and
missing templates get an empty block, matching the legacy zero defaults.

Offline parity (scripts/p15b.py, 811 WEAPON rows vs COBJECTS/ITEM): 0
differences in speed, range, projectile, idle anim, damage list or either
anim list. No duplicate damage types exist, so sum vs first is moot; first
entry is used as before. 26 weapons (ammo, lutes, no-stats crossbows) have an
empty damage list, same as the DB. No value changes. No comparator removed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
MagicBotandClaude Opus 5.5 committed 2026-10-19 14:17:24 -04:00
1 parent 441a935bd9
commit 6b2f000434
5 files changed
+48 -33

No files matched your search

+16 -15
View File
@@ -147,7 +147,7 @@ public enum CombatManager {
if (bonus != null)
rangeMod += bonus.getFloatPercentAll(mbEnums.ModType.WeaponRange, mbEnums.SourceType.None);
attackRange += weapon.template.item_weapon_max_range * rangeMod;
attackRange += engine.parsers.objects.ItemTemplate.getWeapon(weapon.templateID).weapon_max_range * rangeMod;
} else if (attacker.getObjectType().equals(mbEnums.GameObjectType.Mob)) {
//unarmed mob, add the natural attack range from its rune (0 for most melee mobs)
@@ -212,7 +212,7 @@ public enum CombatManager {
if (weapon != null) {
float wepSpeed = (int) (weapon.template.item_weapon_wepspeed);
float wepSpeed = (int) (engine.parsers.objects.ItemTemplate.getWeapon(weapon.templateID).weapon_wepspeed);
if (weapon.getBonusPercent(mbEnums.ModType.WeaponSpeed, mbEnums.SourceType.None) != 0f) //add weapon speed bonus
wepSpeed *= (1 + weapon.getBonus(mbEnums.ModType.WeaponSpeed, mbEnums.SourceType.None));
@@ -417,7 +417,7 @@ public enum CombatManager {
if (((Mob) attacker).isSiege())
damageType = mbEnums.DamageType.SIEGE;
} else {
damageType = (mbEnums.DamageType) attacker.charItemManager.getEquipped().get(slot).template.item_weapon_damage.keySet().toArray()[0];
damageType = engine.parsers.objects.ItemTemplate.getWeapon(attacker.charItemManager.getEquipped().get(slot).templateID).weapon_damage.get(0).damage_type;
}
//get resists
@@ -585,6 +585,7 @@ public enum CombatManager {
return 75;
int token;
engine.parsers.objects.ItemTemplate.Weapon weapon = engine.parsers.objects.ItemTemplate.getWeapon(wb.template_id);
if (dpj != null) {
@@ -606,16 +607,16 @@ public enum CombatManager {
//Item can only be equipped in one slot, return animation for that slot
if (wb.item_eq_slots_or.size() == 1) {
if (wb.item_eq_slots_or.iterator().next().equals(mbEnums.EquipSlotType.RHELD)) {
anim = wb.weapon_attack_anim_right.get(0)[0];
anim = weapon.weapon_attack_anim_right.get(0)[0];
if (dpj != null) {
random = ThreadLocalRandom.current().nextInt(wb.weapon_attack_anim_right.size());
anim = wb.weapon_attack_anim_right.get(random)[0];
random = ThreadLocalRandom.current().nextInt(weapon.weapon_attack_anim_right.size());
anim = weapon.weapon_attack_anim_right.get(random)[0];
}
} else {
anim = wb.weapon_attack_anim_left.get(0)[0];
anim = weapon.weapon_attack_anim_left.get(0)[0];
if (dpj != null) {
random = ThreadLocalRandom.current().nextInt(wb.weapon_attack_anim_left.size());
anim = wb.weapon_attack_anim_left.get(random)[0];
random = ThreadLocalRandom.current().nextInt(weapon.weapon_attack_anim_left.size());
anim = weapon.weapon_attack_anim_left.get(random)[0];
}
}
return anim;
@@ -623,16 +624,16 @@ public enum CombatManager {
//Item can be equipped in either hand, and should have animation sets for each hand
if (slot.equals(mbEnums.EquipSlotType.RHELD)) {
anim = wb.weapon_attack_anim_right.get(0)[0];
anim = weapon.weapon_attack_anim_right.get(0)[0];
if (dpj != null) {
random = ThreadLocalRandom.current().nextInt(wb.weapon_attack_anim_right.size());
anim = wb.weapon_attack_anim_right.get(random)[0];
random = ThreadLocalRandom.current().nextInt(weapon.weapon_attack_anim_right.size());
anim = weapon.weapon_attack_anim_right.get(random)[0];
}
} else {
anim = wb.weapon_attack_anim_left.get(0)[0];
anim = weapon.weapon_attack_anim_left.get(0)[0];
if (dpj != null) {
random = ThreadLocalRandom.current().nextInt(wb.weapon_attack_anim_left.size());
anim = wb.weapon_attack_anim_left.get(random)[0];
random = ThreadLocalRandom.current().nextInt(weapon.weapon_attack_anim_left.size());
anim = weapon.weapon_attack_anim_left.get(random)[0];
}
}
return anim;
+8 -8
View File
@@ -321,10 +321,10 @@ public enum NPCManager {
else
primaryStat = guard.getStatDexCurrent();
guard.minDamageHandOne = (int) ((guard.mobBase.getDamageMin() + weapon.template.item_weapon_damage.values().iterator().next()[0]) * rankModifier) + primaryStat;
guard.maxDamageHandOne = (int) ((guard.mobBase.getDamageMax() + weapon.template.item_weapon_damage.values().iterator().next()[1]) * rankModifier) + primaryStat;
guard.speedHandOne = weapon.template.item_weapon_wepspeed;
guard.rangeHandOne = weapon.template.item_weapon_max_range;
guard.minDamageHandOne = (int) ((guard.mobBase.getDamageMin() + engine.parsers.objects.ItemTemplate.getWeapon(weapon.templateID).weapon_damage.get(0).damage_min) * rankModifier) + primaryStat;
guard.maxDamageHandOne = (int) ((guard.mobBase.getDamageMax() + engine.parsers.objects.ItemTemplate.getWeapon(weapon.templateID).weapon_damage.get(0).damage_max) * rankModifier) + primaryStat;
guard.speedHandOne = engine.parsers.objects.ItemTemplate.getWeapon(weapon.templateID).weapon_wepspeed;
guard.rangeHandOne = engine.parsers.objects.ItemTemplate.getWeapon(weapon.templateID).weapon_max_range;
} else if (guard.charItemManager.equipped.containsKey(mbEnums.EquipSlotType.LHELD) && !ItemManager.isShield(guard.charItemManager.equipped.get(mbEnums.EquipSlotType.LHELD).template)) {
//has off hand weapon
Item weapon = guard.charItemManager.equipped.get(mbEnums.EquipSlotType.LHELD);
@@ -332,10 +332,10 @@ public enum NPCManager {
primaryStat = guard.getStatStrCurrent();
else
primaryStat = guard.getStatDexCurrent();
guard.minDamageHandOne = (int) ((guard.mobBase.getDamageMin() + weapon.template.item_weapon_damage.values().iterator().next()[0]) * rankModifier) + primaryStat;
guard.maxDamageHandOne = (int) ((guard.mobBase.getDamageMax() + weapon.template.item_weapon_damage.values().iterator().next()[1]) * rankModifier) + primaryStat;
guard.speedHandOne = weapon.template.item_weapon_wepspeed;
guard.rangeHandOne = weapon.template.item_weapon_max_range;
guard.minDamageHandOne = (int) ((guard.mobBase.getDamageMin() + engine.parsers.objects.ItemTemplate.getWeapon(weapon.templateID).weapon_damage.get(0).damage_min) * rankModifier) + primaryStat;
guard.maxDamageHandOne = (int) ((guard.mobBase.getDamageMax() + engine.parsers.objects.ItemTemplate.getWeapon(weapon.templateID).weapon_damage.get(0).damage_max) * rankModifier) + primaryStat;
guard.speedHandOne = engine.parsers.objects.ItemTemplate.getWeapon(weapon.templateID).weapon_wepspeed;
guard.rangeHandOne = engine.parsers.objects.ItemTemplate.getWeapon(weapon.templateID).weapon_max_range;
} else {
primaryStat = guard.getStatStrCurrent();
guard.minDamageHandOne = (int) ((guard.mobBase.getDamageMin()) * rankModifier) + primaryStat;
+9 -8
View File
@@ -693,6 +693,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
// make sure weapon exists
boolean noWeapon = false;
ItemTemplate weaponTemplate = null;
engine.parsers.objects.ItemTemplate.Damage damage;
if (weapon == null)
noWeapon = true;
@@ -751,9 +752,9 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
} else {
if (mainHand)
abstractCharacter.rangeHandOne = weapon.template.item_weapon_max_range * (1 + (abstractCharacter.statStrBase / 600));
abstractCharacter.rangeHandOne = engine.parsers.objects.ItemTemplate.getWeapon(weapon.templateID).weapon_max_range * (1 + (abstractCharacter.statStrBase / 600));
else
abstractCharacter.rangeHandTwo = weapon.template.item_weapon_max_range * (1 + (abstractCharacter.statStrBase / 600));
abstractCharacter.rangeHandTwo = engine.parsers.objects.ItemTemplate.getWeapon(weapon.templateID).weapon_max_range * (1 + (abstractCharacter.statStrBase / 600));
if (abstractCharacter.bonuses != null) {
float range_bonus = 1 + abstractCharacter.bonuses.getFloatPercentAll(ModType.WeaponRange, SourceType.None);
@@ -773,10 +774,10 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
// mastDam = CharacterSkill.getQuickMastery(this, wb.getMastery());
else
mastDam = masteryPercentage;
int[] damages = (int[]) weaponTemplate.item_weapon_damage.values().toArray()[0];
damage = engine.parsers.objects.ItemTemplate.getWeapon(weapon.templateID).weapon_damage.get(0);
min = damages[0];
max = damages[1];
min = damage.damage_min;
max = damage.damage_max;
strBased = engine.parsers.objects.ItemTemplate._items.get(weapon.templateID).item_primary_attr == AttributeType.Strength;
}
@@ -827,7 +828,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
//calculate speed
if (weaponTemplate != null)
speed = weaponTemplate.item_weapon_wepspeed;
speed = engine.parsers.objects.ItemTemplate.getWeapon(weaponTemplate.template_id).weapon_wepspeed;
else
speed = 20f; //unarmed attack speed
if (weapon != null)
@@ -1508,9 +1509,9 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
}
float range = 8;
if ((this).charItemManager.equipped.get(EquipSlotType.RHELD) != null) {
range = ((Mob) this).charItemManager.equipped.get(EquipSlotType.RHELD).template.item_weapon_max_range;
range = engine.parsers.objects.ItemTemplate.getWeapon(((Mob) this).charItemManager.equipped.get(EquipSlotType.RHELD).templateID).weapon_max_range;
} else if (((Mob) this).charItemManager.equipped.get(EquipSlotType.LHELD) != null) {
range = ((Mob) this).charItemManager.equipped.get(EquipSlotType.LHELD).template.item_weapon_max_range;
range = engine.parsers.objects.ItemTemplate.getWeapon(((Mob) this).charItemManager.equipped.get(EquipSlotType.LHELD).templateID).weapon_max_range;
} else {
// Unarmed: use the rune natural attack range when it has one (e.g. Gasser 150), not clamped.
+2 -2
View File
@@ -3791,8 +3791,8 @@ public class PlayerCharacter extends AbstractCharacter {
this.bonuses.setBool(ModType.Parry, SourceType.None, false);
if ((this.baseClass != null && this.baseClass.getObjectUUID() == 2500)
|| (this.promotionClass != null && this.promotionClass.getObjectUUID() == 2520))
if (wbMain == null || wbMain.item_weapon_max_range < MBServerStatics.RANGED_WEAPON_RANGE)
if (wbOff == null || wbOff.item_weapon_max_range < MBServerStatics.RANGED_WEAPON_RANGE)
if (wbMain == null || engine.parsers.objects.ItemTemplate.getWeapon(wbMain.template_id).weapon_max_range < MBServerStatics.RANGED_WEAPON_RANGE)
if (wbOff == null || engine.parsers.objects.ItemTemplate.getWeapon(wbOff.template_id).weapon_max_range < MBServerStatics.RANGED_WEAPON_RANGE)
this.bonuses.setBool(ModType.Parry, SourceType.None, true);
}
@@ -33,6 +33,9 @@ public class ItemTemplate implements CObjectTemplate {
public static HashMap<Integer, ItemTemplate> _items = new HashMap<>();
// Legacy templates zero-filled the weapon block on non-weapons; held shields and the like rely on it.
private static final Weapon NO_WEAPON = new Weapon();
public int template_id;
// obj_
@@ -463,6 +466,16 @@ public class ItemTemplate implements CObjectTemplate {
return item_ignore_saved_actions;
}
public static Weapon getWeapon(int templateID) {
ItemTemplate template = _items.get(templateID);
if (template == null || template.item_weapon == null)
return NO_WEAPON;
return template.item_weapon;
}
// item_weapon (ArcAttackInfo_LoadWeapon, sb.exe 0x61FA60).
public static class Weapon {