Nation dislodged if abandoned
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@@ -3,7 +3,6 @@ package engine.net.client.handlers;
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import engine.gameManager.*;
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import engine.gameManager.*;
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import engine.mbEnums;
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import engine.mbEnums;
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import engine.mbEnums.BuildingGroup;
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import engine.mbEnums.BuildingGroup;
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import engine.mbEnums.GuildState;
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import engine.net.client.ClientConnection;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.AbandonAssetMsg;
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import engine.net.client.msg.AbandonAssetMsg;
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import engine.net.client.msg.ClientNetMsg;
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import engine.net.client.msg.ClientNetMsg;
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@@ -173,11 +172,9 @@ public class AbandonAssetMsgHandler extends AbstractClientMsgHandler {
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BuildingManager.setRank(targetBuilding, 7);
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BuildingManager.setRank(targetBuilding, 7);
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}
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}
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if (sourceGuild.guildState.equals(GuildState.Sovereign))
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sourceGuild.guildState = mbEnums.GuildState.Errant;
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sourceGuild.guildState = GuildState.Errant;
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sourceGuild.getNation().getSubGuildList().remove(sourceGuild);
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else
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sourceGuild.setNation(Guild.getErrantNation());
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sourceGuild.guildState = GuildState.Sworn;
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sourceGuild.setCityUUID(0);
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sourceGuild.setCityUUID(0);
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GuildManager.updateAllGuildTags(sourceGuild);
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GuildManager.updateAllGuildTags(sourceGuild);
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GuildManager.updateAllGuildBinds(sourceGuild, null);
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GuildManager.updateAllGuildBinds(sourceGuild, null);
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