final cleanup
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@@ -244,7 +244,7 @@ public class ActionsBase {
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//Add blocked types here
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public boolean blocked(AbstractWorldObject awo) {
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//Check for immunities
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if (AbstractCharacter.IsAbstractCharacter(awo)){//awo.getObjectType() == mbEnums.GameObjectType.PlayerCharacter) {
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if (AbstractCharacter.IsAbstractCharacter(awo)){
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AbstractCharacter pcTarget = (AbstractCharacter) awo;
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PlayerBonuses tarBonus = pcTarget.getBonuses();
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SourceType source = SourceType.GetSourceType(this.stackType);
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