wpak parser added to project
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2024
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// www.magicbane.com
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package engine.wpak.data;
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import engine.mbEnums;
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import java.util.ArrayList;
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import java.util.Objects;
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public class PowerAction {
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// Header values
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public String action_id;
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public mbEnums.PowerActionType action_type;
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public ArrayList<Effect> effects = new ArrayList<>();
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public int petLevel;
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public int petRace;
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public StatTransfer statTransfer;
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public int levelCap;
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public mbEnums.CompoundCurveType levelCapCurve;
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public TrackEntry trackEntry;
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// Additional variables after header go here.
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public ArrayList<Integer> bodyParts = new ArrayList<>();
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public ArrayList<Integer> femaleBodyParts = new ArrayList<>();
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public boolean shouldShowWeapons = false;
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public boolean shouldShowArmor = false;
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public boolean bladeTrails = false;
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public boolean isResistible = false;
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public ArrayList<Float> scaleFactor = new ArrayList<>();
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public ArrayList<Integer> attackAnimations = new ArrayList<>();
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public boolean isAggressive;
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public mbEnums.DamageType damageType;
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public boolean applyEffectBlank = false;
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public boolean wearOffEffectBlank = false;
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public boolean removeAll = false;
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public boolean clearAggro = false;
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public boolean targetBecomesPet = false;
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public boolean destroyOldPet = false;
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public mbEnums.ItemFlags itemFlag;
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public mbEnums.MobBehaviourType rootFsmID;
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public int splashDamageMin;
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public int splashDamageMax;
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public boolean ignoreNoTeleSpire = false;
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public boolean equals(Object o) {
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if (this == o)
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return true;
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if (o == null || getClass() != o.getClass())
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return false;
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PowerAction powerAction = (PowerAction) o;
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return Objects.equals(action_id, powerAction.action_id);
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}
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@Override
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public int hashCode() {
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return action_id.hashCode(); // Use only the id field for hashCode
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}
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}
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