level cap increased to 80
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@@ -4633,7 +4633,7 @@ public class PlayerCharacter extends AbstractCharacter {
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tmpLevel = targetLevel;
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tmpLevel = (short) Math.min(tmpLevel, 75);
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tmpLevel = (short) Math.min(tmpLevel, MBServerStatics.LEVELCAP);
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while (this.level < tmpLevel) {
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grantXP(Experience.getBaseExperience(tmpLevel) - this.exp);
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@@ -357,7 +357,7 @@ public class MBServerStatics {
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public static final int COMBAT_SEND_DODGE = 20;
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public static final int COMBAT_SEND_BLOCK = 21;
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public static final int COMBAT_SEND_PARRY = 22;
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public static final short LEVELCAP = 75;
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public static final short LEVELCAP = 80;
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public static final int LEVEL_CON_WHITE = 7;
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public static final int RESPAWN_TIMER = 90 * 1000;
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public static final int DESPAWN_TIMER = 12 * 1000;
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