DispatchManager is now an official manager singleton.
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@@ -12,7 +12,7 @@ package engine.devcmd.cmds;
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import engine.mbEnums.GameObjectType;
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import engine.devcmd.AbstractDevCmd;
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import engine.net.DispatchMessage;
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import engine.gameManager.DispatchManager;
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import engine.net.client.msg.ApplyBuildingEffectMsg;
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import engine.net.client.msg.UpdateCharOrMobMessage;
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import engine.objects.*;
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@@ -39,13 +39,13 @@ public class SetSubRaceCmd extends AbstractDevCmd {
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if (raceID == 0)
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raceID = player.getRaceID();
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UpdateCharOrMobMessage ucm = new UpdateCharOrMobMessage(player, 1, raceID);
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DispatchMessage.sendToAllInRange(player, ucm);
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DispatchManager.sendToAllInRange(player, ucm);
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return;
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}
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if (words[0].equals("all")) {
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for (int i = 15999; i < 16337; i++) {
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ApplyBuildingEffectMsg applyBuildingEffectMsg = new ApplyBuildingEffectMsg(4, 0, target.getObjectType().ordinal(), target.getObjectUUID(), i);
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DispatchMessage.sendToAllInRange((AbstractWorldObject) target, applyBuildingEffectMsg);
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DispatchManager.sendToAllInRange((AbstractWorldObject) target, applyBuildingEffectMsg);
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try {
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Thread.sleep(500);
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} catch (InterruptedException e) {
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@@ -56,7 +56,7 @@ public class SetSubRaceCmd extends AbstractDevCmd {
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} else {
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ApplyBuildingEffectMsg applyBuildingEffectMsg = new ApplyBuildingEffectMsg(4, 0, target.getObjectType().ordinal(), target.getObjectUUID(), Integer.parseInt(words[0]));
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DispatchMessage.sendToAllInRange((AbstractWorldObject) target, applyBuildingEffectMsg);
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DispatchManager.sendToAllInRange((AbstractWorldObject) target, applyBuildingEffectMsg);
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}
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return;
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