Guild resent after tol abandoned
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@@ -3,10 +3,12 @@ package engine.net.client.handlers;
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import engine.gameManager.*;
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import engine.mbEnums;
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import engine.mbEnums.BuildingGroup;
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import engine.net.Dispatch;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.AbandonAssetMsg;
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import engine.net.client.msg.ClientNetMsg;
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import engine.net.client.msg.ErrorPopupMsg;
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import engine.net.client.msg.guild.SendGuildEntryMsg;
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import engine.objects.*;
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import org.pmw.tinylog.Logger;
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@@ -179,6 +181,10 @@ public class AbandonAssetMsgHandler extends AbstractClientMsgHandler {
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GuildManager.updateAllGuildTags(sourceGuild);
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GuildManager.updateAllGuildBinds(sourceGuild, null);
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SendGuildEntryMsg msg = new SendGuildEntryMsg(sourcePlayer);
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Dispatch dispatch = Dispatch.borrow(sourcePlayer, msg);
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DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
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// Guild no longer owns his tree.
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if (!DbManager.GuildQueries.SET_GUILD_OWNED_CITY(sourceGuild.getObjectUUID(), 0)) {
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Logger.error("Failed to update Owned City to Database");
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