Build powers, cast prereqs and power fail conditions from Powers.cfg
PowersBase(PowerTemplate, id) and PowerPrereq template constructors; PowersManager.loadPowers fills both maps on the world and login servers (ids 1..1465 in file order, identical to the DB IDs). The 3.10 target type exceptions and applyClientTargetTypes are gone; the dead BLEED-DOT-10.5-RANGE token override is removed (the power is BLEED-DOT-10.5-RANGED and its DB token is already its hash). Parity (JSON-Refactor-Plan/scripts/p48.py, every column): 1465/1465 ids, tokens = SBStringHash(id), flags 1465/1465, prereqs 720/720 rows, fail conditions 103/105 powers. Absent MAXNUM*TARGETS stay 7 (patch notes). Value changes (cfg wins, user 2026-10-26): - target types HLR-025 PC->CORPSE, HNT-023 PC->SELF, RNG-033 GROUP->SELF - HNT-023 SPELL->SKILL, target select CLICK->NONE - cast time RNG-033 3->0.2, ROG-002 10->12, WIZ-067 6->7 - WIZ-067 release 1->0, init ramp 0->-0.13; SCT-004 cost ramp 0.5->0 - recycle ALF-001 300->180, FGM-002/003 600->900 - WLR-018 category HEAL->none - BRD-016, PRS-031 lose the power CastSpell fail condition - 4 name typos and 167 descriptions from the cfg; 2 effect prereq messages (SAB-001, SAP-004) untruncated (unread) - canCastWhileFlying true by default (client ctor; no live reader) - category BOON-CLASS/BOON-RACE -> BOONCLASS/BOONRACE: GetSourceType now resolves them instead of logging an error (no effect blocks them) Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
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@@ -10,7 +10,6 @@ package engine.gameManager;
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import engine.InterestManagement.Terrain;
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import engine.InterestManagement.WorldGrid;
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import engine.db.handlers.dbSkillReqHandler;
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import engine.job.AbstractJob;
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import engine.job.AbstractScheduleJob;
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import engine.job.JobContainer;
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@@ -36,11 +35,9 @@ import engine.server.MBServerStatics;
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import org.pmw.tinylog.Logger;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.Iterator;
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import java.util.Set;
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import java.util.TreeSet;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.ThreadLocalRandom;
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@@ -61,8 +58,6 @@ public enum PowersManager {
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public static HashMap<Integer, ArrayList<RunePowerEntry>> _allRunePowers;
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public static HashMap<Integer, ArrayList<RuneSkillAdjustEntry>> _allRuneSkillAdjusts;
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public static HashMap<String, HashMap<ResourceType, Integer>> _effect_costMaps = new HashMap<>();
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// Succor, Phaedra's Fury and Fleet of Foot keep their DB target type until the Phase 4 power task decides them
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private static final Set<String> DB_TARGET_TYPE_POWERS = new HashSet<>(Arrays.asList("HLR-025", "HNT-023", "RNG-033"));
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private static JobScheduler js;
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public static void initPowersManager(boolean fullPowersLoad) {
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@@ -243,41 +238,24 @@ public enum PowersManager {
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PowersManager.effectsBaseByIDString.put(effectsBase.getIDString(), effectsBase);
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}
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// Powers.cfg target type wins over static_power_powerbase
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private static void applyClientTargetTypes() {
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// Powers.cfg in file order, ids 1..n (the old static_power_powerbase IDs)
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private static void loadPowers() {
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PowerTemplate powerTemplate;
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int applied = 0;
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int powerID = 0;
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PowersBase powersBase;
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for (PowersBase powersBase : PowersManager.powersBaseByIDString.values()) {
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if (DB_TARGET_TYPE_POWERS.contains(powersBase.getIDString()))
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continue;
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powerTemplate = PowerTemplate._powers.get(powersBase.getIDString());
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if (powerTemplate == null || powerTemplate.target_type == null) {
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Logger.warn("Power " + powersBase.getIDString() + " has no Powers.cfg target type; keeping the DB value");
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continue;
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for (PowerTemplate powerTemplate : PowerTemplate._powers.values()) {
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powersBase = new PowersBase(powerTemplate, ++powerID);
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PowersManager.powersBaseByIDString.put(powersBase.getIDString(), powersBase);
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PowersManager.powersBaseByToken.put(powersBase.getToken(), powersBase);
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}
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powersBase.setTargetType(powerTemplate.target_type.name());
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applied++;
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Logger.info("Loaded " + PowersManager.powersBaseByIDString.size() + " powers from Powers.cfg");
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}
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Logger.info("Applied Powers.cfg target types to " + applied + " powers");
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}
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// This pre-loads only PowersBase for login
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// The login server needs only the token map
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public static void InitializeLoginPowers() {
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// get all PowersBase
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ArrayList<PowersBase> pbList = dbSkillReqHandler.getAllPowersBase();
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for (PowersBase pb : pbList) {
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if (pb.getToken() != 0)
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PowersManager.powersBaseByToken.put(pb.getToken(), pb);
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}
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loadPowers();
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}
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public static ArrayList<RunePowerEntry> getPowersForRune(int rune_id) {
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@@ -297,25 +275,11 @@ public enum PowersManager {
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loadPowerActions();
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// get all PowersBase
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ArrayList<PowersBase> pbList = dbSkillReqHandler.getAllPowersBase();
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for (PowersBase pb : pbList) {
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if (pb.getToken() != 0) {
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PowersManager.powersBaseByIDString.put(pb.getIDString(), pb);
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PowersManager.powersBaseByToken.put(pb.getToken(), pb);
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}
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}
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loadPowers();
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// Add Power Prereqs
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PowerPrereq.getAllPowerPrereqs(PowersManager.powersBaseByIDString);
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// Add Fail Conditions
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dbSkillReqHandler.getFailConditions(PowersManager.powersBaseByIDString);
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// Add Actions Base
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ActionsBase.getActionsBase(PowersManager.powersBaseByIDString,
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PowersManager.powerActionsByIDString);
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applyClientTargetTypes();
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}
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public static EffectsBase setEffectToken(int ID, int token) {
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@@ -17,6 +17,9 @@ public class CurveRamp {
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private static final int RAMP_RANGE = 100;
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// No curve: no ramp, add formula (the DB default)
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public static final CurveRamp NONE = new CurveRamp(0, true);
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public final float ramp;
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public final boolean useAdd;
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@@ -10,6 +10,8 @@
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package engine.powers;
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import engine.gameManager.DbManager;
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import engine.mbEnums.EquipSlotType;
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import engine.parsers.objects.wpak.PowerTemplate;
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import org.pmw.tinylog.Logger;
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import java.sql.Connection;
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@@ -61,6 +63,33 @@ public class PowerPrereq {
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}
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}
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// EFFECTPREREQ= on the caster
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public PowerPrereq(PowerTemplate.EffectPrereq effectPrereq) {
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this.effect = effectPrereq.effect_id;
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this.message = effectPrereq.message;
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this.mainHand = false;
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this.required = false;
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}
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// TARGETEFFECTPREREQS_ANDED= / _ORED= on the target
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public PowerPrereq(PowerTemplate.EffectPrereq targetPrereq, boolean anded) {
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this.effect = targetPrereq.effect_id;
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this.message = "";
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this.mainHand = false;
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this.required = anded;
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}
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// EQPREREQ=: the message holds the skill name
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public PowerPrereq(PowerTemplate.EquipPrereq equipPrereq) {
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this.effect = "";
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this.message = equipPrereq.skill;
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this.mainHand = equipPrereq.slot == EquipSlotType.RHELD;
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this.required = equipPrereq.required;
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}
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public static void getAllPowerPrereqs(HashMap<String, PowersBase> powers) {
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try (Connection connection = DbManager.getConnection();
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@@ -9,10 +9,20 @@
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package engine.powers;
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import engine.mbEnums.AreaType;
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import engine.mbEnums.CastingModeType;
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import engine.mbEnums.CostType;
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import engine.mbEnums.ExcludeType;
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import engine.mbEnums.MonsterType;
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import engine.mbEnums.PowerCategoryType;
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import engine.mbEnums.PowerTargetType;
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import engine.mbEnums.PowerType;
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import engine.mbEnums.TargetSelectType;
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import engine.parsers.cache.CacheParserUtil;
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import engine.parsers.objects.wpak.CurveRamp;
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import engine.parsers.objects.wpak.EffectTemplate;
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import engine.parsers.objects.wpak.PowerTemplate;
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import engine.util.Hasher;
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import org.pmw.tinylog.Logger;
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import java.sql.ResultSet;
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@@ -22,6 +32,9 @@ import java.util.EnumSet;
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public class PowersBase {
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// Patch notes: "The Fury's persistent AEs now hit 10 targets instead of 7"; the client ctor leaves these unset
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private static final int DEFAULT_MAX_TARGETS = 7;
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public final EnumSet<MonsterType> monsterTypeRestrictions = EnumSet.noneOf(MonsterType.class);
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public final ArrayList<ActionsBase> actions = new ArrayList<>();
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public final ArrayList<PowerPrereq> effectPrereqs = new ArrayList<>();
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@@ -285,6 +298,189 @@ public class PowersBase {
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this.monsterTypeRestrictions.add(CacheParserUtil.readEnum(MonsterType.class, ct, this.UUID, "monsterTypeRestrict3"));
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}
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public PowersBase(PowerTemplate powerTemplate, int id) {
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CurveRamp hateRamp;
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CurveRamp costRamp;
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CurveRamp recycleRamp;
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CurveRamp initRamp;
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this.UUID = id;
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this.IDString = powerTemplate.power_id;
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hateRamp = rampOf(powerTemplate.hatevalue_curve, "HATEVALUE");
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costRamp = rampOf(powerTemplate.curves.get("COSTAMT"), "COSTAMT");
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recycleRamp = rampOf(powerTemplate.curves.get("RECYCLETIME"), "RECYCLETIME");
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initRamp = rampOf(powerTemplate.curves.get("INITTIME"), "INITTIME");
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this.name = powerTemplate.power_name;
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this.token = Hasher.SBStringHash(this.IDString);
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this.isSpell = powerTemplate.power_type == PowerType.SPELL;
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this.skillID = powerTemplate.icon_number; // the DB skillID column held the icon number; unread
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this.skillName = powerTemplate.focus;
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this.range = powerTemplate.range;
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this.description = String.join(" ", powerTemplate.descriptions);
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this.useHealth = powerTemplate.cost_type == CostType.HEALTH;
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this.useMana = powerTemplate.cost_type == CostType.MANA;
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this.useStamina = powerTemplate.cost_type == CostType.STAMINA;
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this.setTargetType(powerTemplate.target_type.name());
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this.setCategory(powerTemplate.category);
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this.cost = powerTemplate.cost_amt;
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this.costRamp = costRamp.ramp;
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this.costRampAdd = costRamp.useAdd;
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this.castTime = powerTemplate.init_time;
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this.castTimeRamp = initRamp.ramp;
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this.initRampAdd = initRamp.useAdd;
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this.cooldown = powerTemplate.release_time;
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this.recycleTime = powerTemplate.recycle_time;
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this.recycleRamp = recycleRamp.ramp;
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this.recycleRampAdd = recycleRamp.useAdd;
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this.maxTrains = powerTemplate.maxlevel;
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this.hateValue = powerTemplate.hatevalue;
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this.hateRamp = hateRamp.ramp;
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this.hateRampAdd = hateRamp.useAdd;
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// Only CLICK sets a source: the old loader's NAME and NEARBYMOBS branches were unreachable
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this.targetFromLastTarget = !this.targetSelf && !this.targetGroup
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&& powerTemplate.target_sel == TargetSelectType.CLICK;
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this.monsterTypePrereq = powerTemplate.monstertypeprereqs.isEmpty() ? "" : powerTemplate.monstertypeprereqs.get(0).name();
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this.monsterTypeRestrictions.addAll(powerTemplate.monstertyperestricts);
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this.isAOE = powerTemplate.area_type == AreaType.CONE || powerTemplate.area_type == AreaType.POINTBLANK
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|| powerTemplate.area_type == AreaType.SPHERE;
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this.useCone = powerTemplate.area_type == AreaType.CONE;
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this.usePointBlank = powerTemplate.area_type == AreaType.POINTBLANK;
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this.useSphere = powerTemplate.area_type == AreaType.SPHERE;
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this.radius = powerTemplate.area_range;
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this.setExcludeType(powerTemplate.exclude_type);
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this.maxNumMobTargets = (powerTemplate.maxnummobtargets == 0) ? DEFAULT_MAX_TARGETS : powerTemplate.maxnummobtargets;
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this.maxNumPlayerTargets = (powerTemplate.maxnumplayertargets == 0) ? DEFAULT_MAX_TARGETS : powerTemplate.maxnumplayertargets;
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this.chantDuration = powerTemplate.pulseinfo_duration;
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this.chantIterations = powerTemplate.pulseinfo_iterations;
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this.isChant = powerTemplate.pulseinfo_iterations > 0;
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this.allowedInCombat = powerTemplate.casting_mode == CastingModeType.COMBAT || powerTemplate.casting_mode == CastingModeType.BOTH;
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this.allowedOutOfCombat = powerTemplate.casting_mode == CastingModeType.NONCOMBAT || powerTemplate.casting_mode == CastingModeType.BOTH;
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this.regularPlayerCanCast = "PGOV_PLAYER".equals(powerTemplate.grantoverridevar);
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this.canCastWhileMoving = powerTemplate.cancastwhilemoving;
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this.canCastWhileFlying = powerTemplate.cancastwhileflying;
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this.losCheck = powerTemplate.shouldcheckpath;
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this.sticky = powerTemplate.sticky;
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this.isAdminPower = powerTemplate.isadminpower;
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this.requiresHitRoll = powerTemplate.hit_roll_yn;
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for (PowerTemplate.EffectPrereq effectPrereq : powerTemplate.effectprereqs)
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this.effectPrereqs.add(new PowerPrereq(effectPrereq));
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for (PowerTemplate.EquipPrereq equipPrereq : powerTemplate.eqprereqs)
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this.equipPrereqs.add(new PowerPrereq(equipPrereq));
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for (PowerTemplate.EffectPrereq targetPrereq : powerTemplate.targeteffectprereqs_anded)
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this.targetEffectPrereqs.add(new PowerPrereq(targetPrereq, true));
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for (PowerTemplate.EffectPrereq targetPrereq : powerTemplate.targeteffectprereqs_ored)
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this.targetEffectPrereqs.add(new PowerPrereq(targetPrereq, false));
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for (EffectTemplate.ConditionEntry condition : powerTemplate.conditions)
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switch (condition.condition) {
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case CastSpell:
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this.cancelOnCastSpell = true;
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break;
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case TakeDamage:
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this.cancelOnTakeDamage = true;
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break;
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}
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}
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private CurveRamp rampOf(String curveName, String field) {
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CurveRamp curveRamp;
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if (curveName == null)
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return CurveRamp.NONE;
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curveRamp = CurveRamp.fromCurve(curveName);
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if (curveRamp == null) {
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Logger.warn("Power " + this.IDString + " " + field + " curve " + curveName + " has no ramp form");
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return CurveRamp.NONE;
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}
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return curveRamp;
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}
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// CHANT and uncategorised powers are never harmful: the old loader tested the cost type against target type names
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private void setCategory(PowerCategoryType categoryType) {
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this.powerCategory = (categoryType == null) ? PowerCategoryType.NONE : categoryType;
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this.category = (categoryType == null) ? "" : categoryType.name();
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switch (this.powerCategory) {
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case WEAPON:
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this.isWeaponPower = true;
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this.isHarmful = false;
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if (this.skillName.equals("Bow") || this.skillName.equals("Crossbow") || this.skillName.equals("Archery"))
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this.weaponRange = 1000f;
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else if (this.skillName.equals("Throwing"))
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this.weaponRange = 60f;
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else
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this.weaponRange = 15f;
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break;
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case HEAL:
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case GROUPHEAL:
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this.isHeal = true;
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this.isHarmful = false;
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break;
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case TRACK:
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this.isTrack = true;
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this.isHarmful = false;
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break;
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case AE:
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case AEDAMAGE:
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case BREAKFLY:
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case DAMAGE:
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case DEBUFF:
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case MOVE:
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case SPECIAL:
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case SPIREDISABLE:
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this.isHarmful = true;
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break;
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case VAMPDRAIN:
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this.vampDrain = true;
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this.isHarmful = true;
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break;
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default:
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this.isHarmful = false;
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}
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}
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private void setExcludeType(ExcludeType excludeType) {
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switch (excludeType) {
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case CASTER:
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this.isCasterFriendly = true;
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break;
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case GROUP:
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this.isGroupFriendly = true;
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this.isCasterFriendly = true;
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break;
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case ALLBUTGROUP:
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this.isGroupOnly = true;
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break;
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case ALLBUTPETS:
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this.mustHitPets = true;
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break;
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case NATION:
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this.isNationFriendly = true;
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this.isCasterFriendly = true;
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break;
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}
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}
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public void setTargetType(String targetType) {
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this.targetPlayer = false;
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@@ -362,8 +558,6 @@ public class PowersBase {
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}
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public int getToken() {
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if (this.IDString.equals("BLEED-DOT-10.5-RANGE"))
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return -369682965;
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return this.token;
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}
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Reference in new issue
Block a user