State set properly upon dismissal
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@@ -101,19 +101,22 @@ public class DismissGuildHandler extends AbstractClientMsgHandler {
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break;
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case Petitioner:
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nation.getSubGuildList().remove(toDismiss);
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if (toDismiss.getNation().isEmptyGuild()) {
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if (toDismiss.getNation().isEmptyGuild())
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toDismiss.guildState = mbEnums.GuildState.Errant;
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toDismiss.setNation(Guild.getErrantNation());
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} else {
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else
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toDismiss.guildState = mbEnums.GuildState.Sovereign;
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toDismiss.setNation(toDismiss);
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}
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break;
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case Protectorate:
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if (!DbManager.GuildQueries.UPDATE_PARENT(toDismiss.getObjectUUID(), WorldServer.worldUUID)) {
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ErrorPopupMsg.sendErrorMsg(player, "A Serious error has occured. Please post details for to ensure transaction integrity");
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return true;
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}
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nation.getSubGuildList().remove(toDismiss);
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toDismiss.guildState = mbEnums.GuildState.Sovereign;
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;
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toDismiss.setNation(toDismiss);
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break;
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}
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