Added debug code
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@@ -777,7 +777,7 @@ public enum BuildingManager {
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int newMeshUUID;
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boolean success;
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// If this building has no blueprint then set rank and exit immediatly.
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// If this building has no blueprint then set rank and exit immediately.
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if (building.blueprintUUID == 0 || building.getBlueprint() != null && building.getBlueprint().getBuildingGroup().equals(BuildingGroup.MINE)) {
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building.rank = rank;
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