Load MobBase core fields from the race rune
Mobbases whose ID is their own race rune (2375 of 2781) now take name, level, health, atr, defense, min/max damage, fsm and enemy/notEnemy from the rune; the 406 server-made mobbases keep their DB row. Server-only columns (bootySet, flags, seeInvis, spawnTime, goldMod, scale, attackRange) stay DB. Parity (MBDATA scripts/p31.py vs magicbane.sql), JSON for all (D2, user decision 2026-10-23): - fsm 84: DB None where the rune has no ROOTFSMID; no change - enemy/notEnemy: no change - level 95: rune 0 (player races, guards, pets, golems, necro pets) - level 8: 13314 53->42, 13581 53->40, 13758 78->40, 14034 54->40, 14172 54->40, 14174 55->40, 14177 54->40, 13171 10->1 - health/atr/def/dmg 61: DB defaults 100/10/20 -> 0 (tombstones 2030-2040, pets 12024-12035 and 13266-13301, CSR 2020/2021 atr/def/dmg) - defense 27: DB 100 -> rune 140-780 (clay, risen/doom, skeletal lines, 12011, 13961, 14167, 14168, 14285, 14292); damage/atr there and on 14037/14087/14296/14303 already came from the rune at runtime - name 33: DB names -> obj_name (e.g. Sharduk -> Hell Hound) No ParityCheck comparator: p31.py covers it. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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+33
-13
@@ -14,6 +14,7 @@ import engine.gameManager.ItemManager;
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import engine.gameManager.LootManager;
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import engine.loot.BootySetEntry;
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import engine.mbEnums;
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import engine.parsers.objects.RuneTemplate;
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import engine.server.MBServerStatics;
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import java.sql.ResultSet;
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@@ -58,28 +59,47 @@ public class MobBase extends AbstractGameObject {
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public MobBase(ResultSet rs) throws SQLException {
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super(rs, rs.getInt("ID"));
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RuneTemplate rune = null;
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String fsmName;
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this.loadID = rs.getInt("loadID");
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this.firstName = rs.getString("name");
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this.level = rs.getByte("level");
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// Server-made mobbases (15000+) borrow a playable race rune as loadID; only their DB row describes them.
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if (this.getObjectUUID() == this.loadID)
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rune = RuneTemplate._runes.get(this.loadID);
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if (rune != null) {
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this.firstName = rune.obj_name;
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this.level = (byte) rune.rune_level;
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this.healthMax = rune.rune_health;
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this.damageMin = rune.rune_min_damage;
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this.damageMax = rune.rune_max_damage;
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this.attackRating = rune.rune_attack;
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this.defenseRating = rune.rune_defense;
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fsmName = rune.obj_sparse_data.getOrDefault("ROOTFSMID", mbEnums.MobBehaviourType.None.name());
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this.fsm = mbEnums.MobBehaviourType.valueOf(fsmName);
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this.notEnemy = EnumSet.copyOf(rune.rune_not_enemy_monster_types);
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this.enemy = EnumSet.copyOf(rune.rune_enemy_monster_types);
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} else {
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this.firstName = rs.getString("name");
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this.level = rs.getByte("level");
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this.healthMax = rs.getInt("health");
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this.damageMin = rs.getFloat("minDmg");
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this.damageMax = rs.getFloat("maxDmg");
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this.attackRating = rs.getInt("atr");
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this.defenseRating = rs.getInt("defense");
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this.fsm = mbEnums.MobBehaviourType.valueOf(rs.getString("fsm"));
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this.notEnemy = mbEnums.fromLong(rs.getLong("notEnemy"), mbEnums.MonsterType.class);
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this.enemy = mbEnums.fromLong(rs.getLong("enemy"), mbEnums.MonsterType.class);
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}
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this.goldMod = rs.getInt("goldMod");
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this.spawnTime = rs.getInt("spawnTime");
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this.healthMax = rs.getInt("health");
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this.damageMin = rs.getFloat("minDmg");
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this.damageMax = rs.getFloat("maxDmg");
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this.attackRating = rs.getInt("atr");
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this.defenseRating = rs.getInt("defense");
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this.attackRange = rs.getFloat("attackRange");
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this.bootySet = rs.getInt("bootySet");
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this.fsm = mbEnums.MobBehaviourType.valueOf(rs.getString("fsm"));
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this.flags = mbEnums.fromLong(rs.getLong("flags"), mbEnums.MobFlagType.class);
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this.notEnemy = mbEnums.fromLong(rs.getLong("notEnemy"), mbEnums.MonsterType.class);
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this.enemy = mbEnums.fromLong(rs.getLong("enemy"), mbEnums.MonsterType.class);
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this.seeInvis = rs.getInt("seeInvis");
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this.scale = rs.getFloat("scale");
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