Checking for landed subguilds when setting nation
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@@ -186,8 +186,13 @@ public enum GuildManager {
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if (guild.getNation() == null)
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if (guild.getNation() == null)
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return mbEnums.GuildState.Errant;
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return mbEnums.GuildState.Errant;
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if (guild.getNation() == guild)
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if (guild.getNation() == guild) {
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return guild.getSubGuildList().isEmpty() ? mbEnums.GuildState.Sovereign : mbEnums.GuildState.Nation;
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// Check if any subguild in the list has an owned city
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boolean hasCityOwningSubguild = guild.getSubGuildList().stream()
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.anyMatch(subGuild -> subGuild.getOwnedCity() != null);
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return hasCityOwningSubguild ? mbEnums.GuildState.Nation : mbEnums.GuildState.Sovereign;
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}
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if (guild.getOwnedCity() == null)
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if (guild.getOwnedCity() == null)
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return mbEnums.GuildState.Sworn;
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return mbEnums.GuildState.Sworn;
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