Remove the NECROPET power target type
No power uses it after DRU-066 moved to the Powers.cfg Pet type, and its area query (WorldGrid.getObjectsInRangePartialNecroPets) was an empty stub. The DB rows are aligned with sql/necro-pet-targeting.sql. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -118,11 +118,6 @@ public class WorldGrid {
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return outbound;
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}
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public static HashSet<AbstractWorldObject> getObjectsInRangePartialNecroPets(Vector3fImmutable loc, double r) {
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HashSet<AbstractWorldObject> outbound = new HashSet<>();
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return outbound;
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}
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public static HashSet<AbstractWorldObject> getObjectsInRangeContains(Vector3fImmutable loc, double r, int mask) {
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HashSet<AbstractWorldObject> outbound = getObjectsInRangePartial(loc, r, mask);
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return outbound;
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@@ -1609,9 +1609,6 @@ public enum PowersManager {
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//Pet only
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allTargets = WorldGrid.getObjectsInRangePartial(
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targetLoc, pb.getRadius(), MBServerStatics.MASK_PET);
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else if (pb.targetNecroPet())
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allTargets = WorldGrid.getObjectsInRangePartialNecroPets(
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targetLoc, pb.getRadius());
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else
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allTargets = WorldGrid.getObjectsInRangePartial(
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targetLoc, pb.getRadius(), 0);
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@@ -1808,9 +1805,6 @@ public enum PowersManager {
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//Pet only
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allTargets = WorldGrid.getObjectsInRangePartial(
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targetLoc, pb.getRadius(), MBServerStatics.MASK_PET);
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else if (pb.targetNecroPet())
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allTargets = WorldGrid.getObjectsInRangePartialNecroPets(
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targetLoc, pb.getRadius());
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else
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allTargets = WorldGrid.getObjectsInRangePartial(
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targetLoc, pb.getRadius(), 0);
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@@ -60,7 +60,6 @@ public class PowersBase {
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public boolean targetPlayer = false;
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public boolean targetMob = false;
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public boolean targetPet = false;
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public boolean targetNecroPet = false;
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public boolean targetSelf = false;
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public boolean targetWeapon = false;
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public boolean targetCorpse = false;
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@@ -288,7 +287,6 @@ public class PowersBase {
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this.targetPlayer = false;
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this.targetMob = false;
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this.targetPet = false;
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this.targetNecroPet = false;
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this.targetSelf = false;
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this.targetWeapon = false;
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this.targetCorpse = false;
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@@ -316,8 +314,6 @@ public class PowersBase {
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this.targetSelf = true;
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else if (targetType.equals("PET"))
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this.targetPet = true;
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else if (targetType.equals("NECROPET"))
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this.targetNecroPet = true;
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else if (targetType.equals("ARMOR"))
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this.targetArmor = true;
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else if (targetType.equals("WEAPON"))
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@@ -502,10 +498,6 @@ public class PowersBase {
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return this.targetPet;
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}
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public boolean targetNecroPet() {
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return this.targetNecroPet;
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}
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public boolean targetSelf() {
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return this.targetSelf;
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}
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