MagicBot and Claude Opus 5.5
c9208000bb
Pull siege engine aggro on damage only
...
A siege engine switches to whoever damages it, player or pet, even when
it already has a target. Pre-roll melee retaliation, harmful-power
direct aggro (which also fires on misses) and Taunt no longer change a
siege engine's target. The attack timer is untouched, so a switched
engine still waits for its next cycle before firing.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-15 08:52:56 -04:00
MagicBot
ab96cfcda4
Header update
2026-07-26 19:08:44 -04:00
MagicBot
96ba17f67a
DispatchManager is now an official manager singleton.
2024-05-12 13:14:42 -04:00
MagicBot
1bc3609cbe
Unused method removed
2024-04-20 08:57:42 -04:00
MagicBot
c1ee6f5b52
Renamed class to not conflict with the java.lang version.
2024-04-05 07:59:44 -04:00
MagicBot
a29269e335
Initial refactor of damagetype
2024-04-01 09:19:37 -04:00
MagicBot
943d274e5f
Project reformat.
2024-03-24 09:42:27 -04:00
MagicBot
2e5fa69942
Uppercase enum.
2024-02-26 15:12:23 -05:00
FatBoy
a50a2430ba
hate value for chants to affect mobs in range
2023-08-29 21:49:02 -05:00
FatBoy
69fdddfc71
hate value fix
2023-08-29 21:01:00 -05:00
MagicBot
a299493bd7
Cleanup of file project headers.
2023-08-02 08:18:50 -04:00
MagicBot
1260d7cfa3
Errant import removed.
2023-07-21 12:00:06 -04:00
FatBoy
bd48198a51
pets stats calculate properly & pet buffs no longer nerf pet
2023-07-18 19:29:12 -05:00
MagicBot
9bbdef224d
Project cleanup pre merge.
2023-07-15 09:23:48 -04:00
FatBoy
98f0928a4b
replaced MobileFSM.STATE with MobileFSM.MobBehaviourTypes
2023-04-11 19:53:13 -05:00
MagicBot
bbfdde57a3
Initial Repository Push
2022-04-30 09:41:17 -04:00