Commit Graph
16 Commits
Author SHA1 Message Date
MagicBotandClaude Opus 5.5 c9208000bb Pull siege engine aggro on damage only
A siege engine switches to whoever damages it, player or pet, even when
it already has a target. Pre-roll melee retaliation, harmful-power
direct aggro (which also fires on misses) and Taunt no longer change a
siege engine's target. The attack timer is untouched, so a switched
engine still waits for its next cycle before firing.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-15 08:52:56 -04:00
MagicBot ab96cfcda4 Header update 2026-07-26 19:08:44 -04:00
MagicBot 96ba17f67a DispatchManager is now an official manager singleton. 2024-05-12 13:14:42 -04:00
MagicBot 1bc3609cbe Unused method removed 2024-04-20 08:57:42 -04:00
MagicBot c1ee6f5b52 Renamed class to not conflict with the java.lang version. 2024-04-05 07:59:44 -04:00
MagicBot a29269e335 Initial refactor of damagetype 2024-04-01 09:19:37 -04:00
MagicBot 943d274e5f Project reformat. 2024-03-24 09:42:27 -04:00
MagicBot 2e5fa69942 Uppercase enum. 2024-02-26 15:12:23 -05:00
FatBoy a50a2430ba hate value for chants to affect mobs in range 2023-08-29 21:49:02 -05:00
FatBoy 69fdddfc71 hate value fix 2023-08-29 21:01:00 -05:00
MagicBot a299493bd7 Cleanup of file project headers. 2023-08-02 08:18:50 -04:00
MagicBot 1260d7cfa3 Errant import removed. 2023-07-21 12:00:06 -04:00
FatBoy bd48198a51 pets stats calculate properly & pet buffs no longer nerf pet 2023-07-18 19:29:12 -05:00
MagicBot 9bbdef224d Project cleanup pre merge. 2023-07-15 09:23:48 -04:00
FatBoy 98f0928a4b replaced MobileFSM.STATE with MobileFSM.MobBehaviourTypes 2023-04-11 19:53:13 -05:00
MagicBot bbfdde57a3 Initial Repository Push 2022-04-30 09:41:17 -04:00