Item.template is now the cache template from CObjectTemplate.lookup
instead of the legacy DB ItemTemplate, so item.template.cacheTemplate.X
becomes item.template.X. MobLoot, LootManager, ItemManager.isTwoHanded/
isShield and CombatManager.getSwingAnimation take a CObjectTemplate.
No value changes: every getter already read the cache template through
the bridge, and the lookup resolves the same 7586 ids as
static_item_templates with the same item_type (offline parity p17.py,
0 differences).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Consumers of the legacy ItemTemplate combat_health_full,
item_initial_charges and item_flags now read getCombatHealthFull(),
getItemInitialCharges() and getItemFlags() on template.cacheTemplate.
No consumer read the template's combat_health_current; the
combat_health_current reads are the Item's own field.
Parity (offline, scripts/p14.py, 7586 templates): 0 differences in
combat_health_current, combat_health_full, item_initial_charges and
item_flags ("None" dropped on both sides). No value changes expected.
JSON-Refactor-Plan Task 1.4.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Consumers of the legacy ItemTemplate item_wt, item_value and
item_base_name now read getItemWt(), getItemValue() and
getItemBaseName() on template.cacheTemplate.
Parity (offline, scripts/p14.py, 7586 templates): 0 differences in
item_wt, item_value and item_base_name. No value changes expected.
JSON-Refactor-Plan Task 1.4.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>