MagicBot and Claude Opus 5.5
9aa44d4e9a
Use rune natural attack speed for unarmed mobs
...
Unarmed mobs used a flat 5000 ms swing delay. Parse rune_naturalattacks
from the rune template and use its speed (x100 ms) instead, with the
AttackDelay modifier and 1.0 s floor applied as for weapons. Siege
engines now fire every 17.5 s (speed 175); most creatures swing every 3.5 s.
Falls back to 5000 ms when the rune has no natural attack.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-15 06:53:50 -04:00
MagicBot
6017641896
mobai null resolution
2026-10-14 14:36:07 -04:00
MagicBot
ab96cfcda4
Header update
2026-07-26 19:08:44 -04:00
FatBoy
b2bd3b7a92
cancel on take mele damage
2026-02-03 11:51:29 -06:00
FatBoy
461e4e1c3d
roollback extra effect cancel on damage
2026-02-03 11:45:47 -06:00
FatBoy
0d1d00e2d1
cancel on take damage for mele dnont flip damage t negatove
2026-02-03 11:33:13 -06:00
FatBoy
ec6825d651
cancel on take damage for mele
2026-02-03 11:31:42 -06:00
FatBoy
f07974f673
dual wield spam attack issue resolved
2024-07-21 19:46:06 -05:00
FatBoy
0fbb43e021
proc fix
2024-07-12 13:43:28 -04:00
FatBoy
da0510d2bc
proccing system
2024-06-22 19:50:53 -05:00
FatBoy
1cf1d731c4
added = to range checks and converted speed to float
2024-06-12 19:23:34 -05:00
MagicBot
c935ea1986
Project reformat.
2024-06-11 13:40:42 -04:00
FatBoy
4feb95131c
early exit for pets attacking a null target
2024-05-31 18:34:27 -05:00
FatBoy
722fd14be5
character should now play swing animation everytime he tried to swing regardless of early exits
2024-05-31 18:29:59 -05:00
FatBoy
12e73d59c7
apply weapon powers before early exit for defense of passives
2024-05-31 18:26:36 -05:00
FatBoy
0f9500a0d7
swing animation for miss
2024-05-29 18:39:24 -05:00
FatBoy
0d51afb737
pet damage adjustment
2024-05-28 19:28:41 -05:00
FatBoy
60e331de1a
animation work
2024-05-28 19:12:00 -05:00
FatBoy
4a554b0d61
animation work
2024-05-28 19:09:46 -05:00
FatBoy
3f3d85fb36
animation work
2024-05-28 18:55:54 -05:00
FatBoy
0096b8051c
updated range chack and hitbox calculations
2024-05-27 19:59:35 -05:00
FatBoy
86102c8933
updated range chack and hitbox calculations
2024-05-27 19:50:52 -05:00
FatBoy
22c8cdcf65
fixed pet attack and null weapon combat issue
2024-05-26 22:00:52 -05:00
FatBoy
7ed026f088
machine gun combat fixed
2024-05-26 21:49:36 -05:00
FatBoy
232c381e96
early exit for attack timer
2024-05-26 21:41:59 -05:00
FatBoy
69ea460d5e
early exit for attack timer
2024-05-26 20:31:22 -05:00
FatBoy
cbe9a30590
corrected convention for naming auto attack job
2024-05-26 20:17:15 -05:00
FatBoy
1bbbc396bd
handle destory or derank for buildings
2024-05-22 20:49:33 -05:00
FatBoy
8601f9fcd5
special animation case for Siege Bow
2024-05-22 19:52:21 -05:00
FatBoy
7f029fd0e2
invalid range check for ranged characters attacking a building
2024-05-22 19:45:16 -05:00
FatBoy
cc7188b404
invalid range check for ranged characters attacking a building
2024-05-22 19:40:25 -05:00
FatBoy
b4ff1a3f7f
swing animation lookup
2024-05-17 20:34:26 -05:00
FatBoy
9d6b1dcf60
swing animation lookup
2024-05-17 20:22:56 -05:00
FatBoy
6e123ecb86
swing animation lookup
2024-05-17 20:17:17 -05:00
FatBoy
2b8b9464af
swing animation lookup
2024-05-17 20:09:46 -05:00
MagicBot
634f1478ce
Removed custom exception candy
2024-05-12 13:36:47 -04:00
MagicBot
96ba17f67a
DispatchManager is now an official manager singleton.
2024-05-12 13:14:42 -04:00
FatBoy
753c3686ea
Added MB Dev Notes
2024-04-28 11:44:28 -05:00
FatBoy
41b1718df1
use delay for attacks for players
2024-04-21 13:19:50 -05:00
FatBoy
84233ecdd6
use of proper animations
2024-04-21 12:43:23 -05:00
FatBoy
4d601f13a0
Merge remote-tracking branch 'origin/feature-workorder2.7' into feature-workorder2.7
2024-04-21 12:22:02 -05:00
FatBoy
1911de0757
random animation for weapon powers
2024-04-21 12:21:34 -05:00
MagicBot
e00871324e
Float fix
2024-04-21 13:21:00 -04:00
MagicBot
0286b63a8e
Class reformat
2024-04-21 12:56:41 -04:00
FatBoy
a84c712110
random animation for weapon powers
2024-04-21 11:52:47 -05:00
FatBoy
8e93e82526
random animation for weapon powers
2024-04-21 11:50:04 -05:00
FatBoy
67bf8c2b11
animation combat cleanup
2024-04-21 11:46:45 -05:00
FatBoy
b8dbcb62db
early exit for combat cycle
2024-04-21 11:21:40 -05:00
FatBoy
bb5d257ae8
early exit for out of stam when attacking
2024-04-21 11:14:10 -05:00
FatBoy
2aaca661e2
new combat finalized
2024-04-13 19:44:03 -05:00