MagicBot and Claude Opus 5.5
337cc3d360
Remove the dead power animation override and valid item flag code
...
PowersManager.AnimationOverrides was loaded from
static_power_animation_override and never read. validItemFlags on
AbstractPowerAction was always 0 and its getter had no callers; its
loader (static_power_effect_allowed_item) was already commented out.
No value change.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-25 11:42:38 -04:00
MagicBot
ab96cfcda4
Header update
2026-07-26 19:08:44 -04:00
MagicBot
634f1478ce
Removed custom exception candy
2024-05-12 13:36:47 -04:00
MagicBot
c1ee6f5b52
Renamed class to not conflict with the java.lang version.
2024-04-05 07:59:44 -04:00
MagicBot
f2d28fd7af
Refactored out duplicate db interface.
2024-03-14 15:22:38 -04:00
MagicBot
60fb2571a2
Support for loading of skill adjustment map.
2023-09-03 08:18:48 -04:00
MagicBot
205c9580e3
sql column name fix.
2023-09-02 12:52:55 -04:00
MagicBot
70a0ed135b
Refactored mob powers to rune powers. Now uses rune_id to call into system which is derived in the getter to support minions.
2023-09-02 12:47:04 -04:00
MagicBot
2ce13ac463
typo in sql
2023-08-08 11:24:13 -04:00
MagicBot
35dc1239f8
Record sort ASC is required.
2023-08-08 11:12:32 -04:00
MagicBot
1fb2d8cadf
Power loading work.
2023-08-08 10:39:19 -04:00
MagicBot
fbf865e865
Methods moved to new dbPowersHandler.
2023-08-08 10:32:20 -04:00
MagicBot
0b1df09f3a
Refactor of mob powers loading for efficiency.
2023-08-08 10:30:20 -04:00
MagicBot
2e6ebbb9c3
Refactor of mob powers loading for efficiency.
2023-08-08 10:29:01 -04:00