ResourceType.template was filled in the enum constructor, which can run
before ItemTemplate.templates is loaded, leaving it null. lootBuilding was
its only reader and threw on the first non-gold resource.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
ItemTemplate follows ArcItemTemplate_Load (sb.exe 0x4AABD0): weapon and
armor blocks keyed by item type, sheath and stub blocks, and empty equip
slot masks read as empty sets. Adds SheathSlot and readHashLabel, which
keeps unresolved hashes such as item_skill_used in 195340.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The validity check compared names case-sensitively, so mixed-case
input such as "Fire" or "Crushing" from static_power_failcondition and
static_power_poweraction, and SourceType names in the fortitude check,
all resolved to NONE. Input is now stripped of spaces, commas and
hyphens and upper-cased before lookup, so "Anti-Siege" maps to
ANTISIEGE as well.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
RuneType covers the rune_type values in the client cache data
(CLASS, DISCIPLINE, RACE, TALENT). ANTISIEGE matches the
combat_attack_resist key in the cache data.
RuneTemplate.rune_type and combat_attack_resist on both cache
templates now use these enums.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>