Each engine.objects.ItemTemplate gets a cacheTemplate field, filled by
linkCacheTemplates() right after CObjectIndex.build() on both servers,
so consumers can move to CObjectTemplate one field at a time.
ParityCheck gains a static_item_templates comparator: a null bridge is
reported as missing in json, and obj_name and item_type are compared
through the interface to catch a wrong folder pick.
Import convention until the legacy class is removed (Task 1.8): the
legacy engine.objects.ItemTemplate keeps the plain import; the cache
class is always written engine.parsers.objects.ItemTemplate. Migrated
consumers should depend on CObjectTemplate instead.
JSON-Refactor-Plan Task 1.1. No consumers change; no values change.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
ParityCheck compares DB-built objects with the cache JSON and logs
table/id/field differences plus a per-table summary. It runs only when
the optional env var MB_PARITY_CHECK=true is set; it is not added to the
ConfigManager enum because init() aborts on any missing enum entry.
First comparator: static_rune_baseclass name vs RUNE obj_name.
No gameplay values change.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The client cache holds RUNE/10788957847552 (2512 << 32), which would
overflow Integer.parseInt and abort the rune load. Such files are now
skipped with a warning. The file is not in MBDATA yet, so the
880/2695/4011 counts are unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Built at login and world bootstrap after the three parsers load (Task 0.1):
- lookup(id) across ITEM, then DEED, then RUNE
- race (MonsterType) -> creation race rune ids, male and female
- ClassType -> class rune id, DisciplineType -> discipline rune id
- SBStringHash(rune_sub_type) token -> runes
- skill and power name <-> SBStringHash token, from every template field
that names one
No consumers yet; no values change.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
ItemTemplate follows ArcItemTemplate_Load (sb.exe 0x4AABD0): weapon and
armor blocks keyed by item type, sheath and stub blocks, and empty equip
slot masks read as empty sets. Adds SheathSlot and readHashLabel, which
keeps unresolved hashes such as item_skill_used in 195340.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Grant pair lists now carry name strings ("HLR-021", "Unarmed Combat")
instead of integer hashes, so they are stored as name -> value maps.
Unresolved hashes are kept as their decimal string and logged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
RuneType covers the rune_type values in the client cache data
(CLASS, DISCIPLINE, RACE, TALENT). ANTISIEGE matches the
combat_attack_resist key in the cache data.
RuneTemplate.rune_type and combat_attack_resist on both cache
templates now use these enums.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
New engine.parsers package:
- cache: DeedParser and RuneParser load COBJECTS/DEED and COBJECTS/RUNE
JSON straight from the data dir, keyed by file id. CacheParserUtil
holds the shared JSON helpers.
- objects: standalone DeedTemplate and RuneTemplate covering every
field in the client data, plus shared PowerGrant/UserPowerAction.
- wpak: placeholder for upcoming wpak parsers.
Not wired into server startup yet.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>