Every reader moved to CObjectTemplate in 1.7, so the DB-loaded
engine.objects.ItemTemplate, LOAD_ITEM_TEMPLATES and linkCacheTemplates
are dead. No value changes: nothing read the legacy maps any more.
The boot log loses the legacy per-type count and the link warnings.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
LOAD_TEMPLATE_MODTABLES now returns a templateID -> modTable map that
ForgeManager owns (vendorModTables). ForgeManager.forgeItem, WorkOrder
validation and the ManageNPCMsg forge item list read it through
ForgeManager.getVendorModTable(), and ItemTemplate.modTable is removed.
Values are unchanged: static_vendor_items has 5089 rows, one per
templateID, all present in static_item_templates, modTable 0-30.
Templates not in the table still read 0. The old loader stopped at the
first templateID missing from ItemTemplate.templates; there are none.
No comparator added or removed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Each engine.objects.ItemTemplate gets a cacheTemplate field, filled by
linkCacheTemplates() right after CObjectIndex.build() on both servers,
so consumers can move to CObjectTemplate one field at a time.
ParityCheck gains a static_item_templates comparator: a null bridge is
reported as missing in json, and obj_name and item_type are compared
through the interface to catch a wrong folder pick.
Import convention until the legacy class is removed (Task 1.8): the
legacy engine.objects.ItemTemplate keeps the plain import; the cache
class is always written engine.parsers.objects.ItemTemplate. Migrated
consumers should depend on CObjectTemplate instead.
JSON-Refactor-Plan Task 1.1. No consumers change; no values change.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
ParityCheck compares DB-built objects with the cache JSON and logs
table/id/field differences plus a per-table summary. It runs only when
the optional env var MB_PARITY_CHECK=true is set; it is not added to the
ConfigManager enum because init() aborts on any missing enum entry.
First comparator: static_rune_baseclass name vs RUNE obj_name.
No gameplay values change.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Built at login and world bootstrap after the three parsers load (Task 0.1):
- lookup(id) across ITEM, then DEED, then RUNE
- race (MonsterType) -> creation race rune ids, male and female
- ClassType -> class rune id, DisciplineType -> discipline rune id
- SBStringHash(rune_sub_type) token -> runes
- skill and power name <-> SBStringHash token, from every template field
that names one
No consumers yet; no values change.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>