Compare commits
4 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 67c840c42c | |||
| 42544a137a | |||
| 062fef49a1 | |||
| bb23e761cd |
@@ -777,7 +777,7 @@ public enum BuildingManager {
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int newMeshUUID;
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boolean success;
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// If this building has no blueprint then set rank and exit immediatly.
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// If this building has no blueprint then set rank and exit immediately.
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if (building.blueprintUUID == 0 || building.getBlueprint() != null && building.getBlueprint().getBuildingGroup().equals(BuildingGroup.MINE)) {
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building.rank = rank;
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@@ -2732,7 +2732,7 @@ public class mbEnums {
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DIAMOND(1580010, 1540225085, -1730704107, 2000, 20),
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GALVOR(1580017, -1683992404, -1596311545, 2000, 5),
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IRON(1580002, -1673518119, 2504297, 2000, 20),
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LUMBER(1580004, -1628412684, -1603256692, 10000, 100),
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LUMBER(1580004, 1628412684, -1603256692, 10000, 100),
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MANDRAKE(1580007, 1519910613, 1191391799, 1000, 10),
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MITHRIL(1580021, 626743397, -1761257186, 500, 5),
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OAK(1580005, -1653034775, 74767, 3000, 30),
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@@ -505,6 +505,11 @@ public class Building extends AbstractWorldObject {
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return;
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}
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if (city.destroyed.get() == true) {
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Logger.error(city.getName() + "derankk called on destroyed city");
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return;
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}
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bane = city.getBane();
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// We need to collect the spires and shrines on the citygrid in case
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@@ -592,6 +597,13 @@ public class Building extends AbstractWorldObject {
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return;
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}
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if (city.destroyed.get() == true) {
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Logger.error(city.getName() + "attempt to destroy a destroyed city");
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return;
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}
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city.destroyed.set(true);
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// Must remove a bane before considering destruction of a TOL
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if (bane != null) {
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@@ -41,6 +41,7 @@ import java.util.HashSet;
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import java.util.Iterator;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.ThreadLocalRandom;
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import java.util.concurrent.atomic.AtomicBoolean;
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import java.util.concurrent.locks.ReentrantReadWriteLock;
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public class City extends AbstractWorldObject {
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@@ -80,6 +81,7 @@ public class City extends AbstractWorldObject {
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private String hash;
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public Warehouse warehouse;
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public Realm realm;
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public AtomicBoolean destroyed = new AtomicBoolean(false);
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/**
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* ResultSet Constructor
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@@ -306,22 +308,8 @@ public class City extends AbstractWorldObject {
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if (city.parentZone == null)
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continue;
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// Can't teleport to something without a tree
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if (city.getTOL() == null)
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continue;
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// No abandoned cities
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if (city.getTOL().getGuild().isEmptyGuild())
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continue;
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// No destroyed cities
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if (city.getTOL().getRank() == -1)
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continue;
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//can't repledge to a guild you're already part of
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if (repledge && city.getGuild().equals(playerCharacter.guild))
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continue;
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@@ -1118,7 +1106,7 @@ public class City extends AbstractWorldObject {
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Thread destroyCityThread = new Thread(new DestroyCityThread(this));
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destroyCityThread.setName("destroyCity:" + this.getName());
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destroyCityThread.setName("destroyCity: " + this.getName());
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destroyCityThread.start();
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}
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@@ -1126,7 +1114,7 @@ public class City extends AbstractWorldObject {
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Thread transferCityThread = new Thread(new TransferCityThread(this, newOwner));
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transferCityThread.setName("TransferCity:" + this.getName());
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transferCityThread.setName("TransferCity: " + this.getName());
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transferCityThread.start();
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}
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@@ -220,7 +220,8 @@ public class Mine extends AbstractGameObject {
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// Only inactive mines are returned.
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for (Mine mine : Mine.mineMap.keySet()) {
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if (mine.owningGuild.getObjectUUID() == guildID)
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if (mine.owningGuild.getObjectUUID() == guildID &&
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mine.isActive == false)
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mineList.add(mine);
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}
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return mineList;
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@@ -83,8 +83,6 @@ public class DestroyCityThread implements Runnable {
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}
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}
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Building tol = null;
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// Build list of buildings within this parent zone
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for (Building cityBuilding : cityZone.zoneBuildingSet) {
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@@ -95,24 +93,11 @@ public class DestroyCityThread implements Runnable {
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if (cityBuilding == null)
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continue;
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// check null bluepritn and log error
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if (cityBuilding.getBlueprint() == null){
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Logger.error("Null Blueprint for building ID: " + cityBuilding.getObjectUUID());
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continue;
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}
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// Do nothing with the banestone. It will be removed elsewhere
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if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.BANESTONE))
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continue;
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// TOL is processed after all other structures in the city zone
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if (cityBuilding.getBlueprint().getBuildingGroup().equals(mbEnums.BuildingGroup.TOL)) {
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tol = cityBuilding;
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continue;
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}
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// All buildings are moved to a location relative
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// to their new parent zone
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@@ -152,11 +137,6 @@ public class DestroyCityThread implements Runnable {
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}
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}
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// Destroy the tol
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if (tol != null)
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BuildingManager.setRank(tol, -1);
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if (city.realm != null)
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city.realm.removeCity(city.getObjectUUID());
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