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15 Commits
96231260bc
...
e7c3ba5eba
| Author | SHA1 | Date | |
|---|---|---|---|
| e7c3ba5eba | |||
| ea86ab2300 | |||
| 501e8c937f | |||
| cae5c36d84 | |||
| 1b92fa76e1 | |||
| bbdb683061 | |||
| 2d04547c74 | |||
| 5192c801f7 | |||
| d966d50bd5 | |||
| 7e20db33f2 | |||
| 669ee7215b | |||
| 6fa00a43a4 | |||
| 4edf740179 | |||
| c7abb4c920 | |||
| df3964110a |
@@ -103,15 +103,19 @@ public class PrintStatsCmd extends AbstractDevCmd {
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main = getWeaponBase(1, equip);
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ItemBase off = null;
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if (equip != null)
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getWeaponBase(2, equip);
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if (main == null && off == null) {
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out += "Main Hand: atr: " + tar.getAtrHandOne() + ", damage: " + tar.getMinDamageHandOne() + " to " + tar.getMaxDamageHandOne() + ", speed: " + tar.getSpeedHandOne() + ", range: 6" + newline;
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} else {
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if (main != null)
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out += "Main Hand: atr: " + tar.getAtrHandOne() + ", damage: " + tar.getMinDamageHandOne() + " to " + tar.getMaxDamageHandOne() + ", speed: " + tar.getSpeedHandOne() + ", range: " + main.getRange() + newline;
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if (off != null)
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out += "Main Hand: atr: " + tar.getAtrHandTwo() + ", damage: " + tar.getMinDamageHandTwo() + " to " + tar.getMaxDamageHandTwo() + ", speed: " + tar.getSpeedHandTwo() + ", range: " + off.getRange() + newline;
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if(equip != null){
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if(equip.get(2) != null && !equip.get(2).getItemBase().isShield()){
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//off hand weapon
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out += "Attack Rating: " + tar.atrHandTwo + newline;
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out += "Damage: " + tar.minDamageHandTwo + " - " + tar.maxDamageHandTwo + newline;
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out += "Range: " + tar.rangeHandTwo + newline;
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out += "Attack Speed: " + tar.speedHandTwo + newline;
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} else{
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out += "Attack Rating: " + tar.atrHandOne + newline;
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out += "Damage: " + tar.minDamageHandOne + " - " + tar.maxDamageHandOne + newline;
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out += "Range: " + tar.rangeHandOne + newline;
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out += "Attack Speed: " + tar.speedHandOne + newline;
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}
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}
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out += "isAlive: " + tar.isAlive() + ", Combat: " + tar.isCombat() + newline;
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@@ -112,7 +112,7 @@ public class aiInfoCmd extends AbstractDevCmd {
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if (mob.guardedCity != null)
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output += "Patrolling: " + mob.guardedCity.getCityName() + newline;
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output += "See Invis Level: " + mob.mobBase.getSeeInvis() + newline;
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output += "Can Cast: " + MobAI.canCast(mob) + newline;
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output += "Powers:" + newline;
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@@ -518,7 +518,7 @@ public enum CombatManager {
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/**
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* Attempt to attack target
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*/
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private static void attack(AbstractCharacter ac, AbstractWorldObject target, Item weapon, ItemBase wb, boolean mainHand) {
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private static void attack(AbstractCharacter attacker, AbstractWorldObject target, Item weapon, ItemBase wb, boolean mainHand) {
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float atr;
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int minDamage, maxDamage;
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@@ -526,20 +526,20 @@ public enum CombatManager {
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try {
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if (ac == null)
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if (attacker == null)
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return;
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if (target == null)
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return;
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if (mainHand) {
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atr = ac.getAtrHandOne();
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minDamage = ac.getMinDamageHandOne();
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maxDamage = ac.getMaxDamageHandOne();
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atr = attacker.getAtrHandOne();
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minDamage = attacker.getMinDamageHandOne();
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maxDamage = attacker.getMaxDamageHandOne();
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} else {
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atr = ac.getAtrHandTwo();
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minDamage = ac.getMinDamageHandTwo();
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maxDamage = ac.getMaxDamageHandTwo();
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atr = attacker.getAtrHandTwo();
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minDamage = attacker.getMinDamageHandTwo();
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maxDamage = attacker.getMaxDamageHandTwo();
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}
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boolean tarIsRat = false;
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@@ -558,9 +558,9 @@ public enum CombatManager {
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//Dont think we need to do this anymore.
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if (tarIsRat)
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if (ac.getBonuses().getFloatPercentAll(ModType.Slay, SourceType.Rat) != 0) { //strip away current % dmg buffs then add with rat %
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if (attacker.getBonuses().getFloatPercentAll(ModType.Slay, SourceType.Rat) != 0) { //strip away current % dmg buffs then add with rat %
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float percent = 1 + ac.getBonuses().getFloatPercentAll(ModType.Slay, SourceType.Rat);
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float percent = 1 + attacker.getBonuses().getFloatPercentAll(ModType.Slay, SourceType.Rat);
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minDamage *= percent;
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maxDamage *= percent;
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@@ -571,24 +571,24 @@ public enum CombatManager {
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//subtract stamina
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if (wb == null)
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ac.modifyStamina(-0.5f, ac, true);
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attacker.modifyStamina(-0.5f, attacker, true);
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else {
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float stam = wb.getWeight() / 3;
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stam = (stam < 1) ? 1 : stam;
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ac.modifyStamina(-(stam), ac, true);
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attacker.modifyStamina(-(stam), attacker, true);
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}
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ac.cancelOnAttackSwing();
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attacker.cancelOnAttackSwing();
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errorTrack = 2;
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//set last time this player has attacked something.
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if (target.getObjectType().equals(GameObjectType.PlayerCharacter) && target.getObjectUUID() != ac.getObjectUUID() && ac.getObjectType() == GameObjectType.PlayerCharacter) {
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ac.setTimeStamp("LastCombatPlayer", System.currentTimeMillis());
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if (target.getObjectType().equals(GameObjectType.PlayerCharacter) && target.getObjectUUID() != attacker.getObjectUUID() && attacker.getObjectType() == GameObjectType.PlayerCharacter) {
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attacker.setTimeStamp("LastCombatPlayer", System.currentTimeMillis());
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((PlayerCharacter) target).setTimeStamp("LastCombatPlayer", System.currentTimeMillis());
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} else
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ac.setTimeStamp("LastCombatMob", System.currentTimeMillis());
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attacker.setTimeStamp("LastCombatMob", System.currentTimeMillis());
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errorTrack = 3;
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@@ -599,42 +599,16 @@ public enum CombatManager {
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if (target.getObjectType().equals(GameObjectType.Building)) {
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if (BuildingManager.getBuildingFromCache(target.getObjectUUID()) == null) {
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ac.setCombatTarget(null);
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attacker.setCombatTarget(null);
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return;
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}
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defense = 0;
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Building building = (Building) target;
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if (building.getParentZone() != null && building.getParentZone().isPlayerCity()) {
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if (System.currentTimeMillis() > building.getTimeStamp("CallForHelp")) {
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building.getTimestamps().put("CallForHelp", System.currentTimeMillis() + 15000);
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for (Mob mob : building.getParentZone().zoneMobSet) {
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if (!mob.isPlayerGuard())
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continue;
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if (mob.getCombatTarget() != null)
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continue;
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if (mob.getGuild() != null && building.getGuild() != null)
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if (!Guild.sameGuild(mob.getGuild().getNation(), building.getGuild().getNation()))
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continue;
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if (mob.getLoc().distanceSquared2D(building.getLoc()) > sqr(300))
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continue;
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mob.setCombatTarget(ac);
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}
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}
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}
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} else {
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AbstractCharacter tar = (AbstractCharacter) target;
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defense = tar.getDefenseRating();
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handleRetaliate(tar, ac); //Handle target attacking back if in combat and has no other target
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handleRetaliate(tar, attacker); //Handle target attacking back if in combat and has no other target
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}
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errorTrack = 4;
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@@ -660,11 +634,11 @@ public enum CombatManager {
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if (roll < chance) {
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if (ac.getObjectType().equals(GameObjectType.PlayerCharacter))
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updateAttackTimers((PlayerCharacter) ac, target, true);
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if (attacker.getObjectType().equals(GameObjectType.PlayerCharacter))
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updateAttackTimers((PlayerCharacter) attacker, target, true);
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boolean skipPassives = false;
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PlayerBonuses bonuses = ac.getBonuses();
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PlayerBonuses bonuses = attacker.getBonuses();
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if (bonuses != null && bonuses.getBool(ModType.IgnorePassiveDefense, SourceType.None))
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skipPassives = true;
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@@ -679,26 +653,26 @@ public enum CombatManager {
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// Apply Weapon power effect if any. don't try to apply twice if
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// dual wielding. Perform after passive test for sync purposes.
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if (ac.getObjectType().equals(GameObjectType.PlayerCharacter) && (mainHand || wb.isTwoHanded())) {
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if (attacker.getObjectType().equals(GameObjectType.PlayerCharacter) && (mainHand || wb.isTwoHanded())) {
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dpj = ((PlayerCharacter) ac).getWeaponPower();
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dpj = ((PlayerCharacter) attacker).getWeaponPower();
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if (dpj != null) {
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PlayerBonuses bonus = ac.getBonuses();
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PlayerBonuses bonus = attacker.getBonuses();
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float attackRange = getWeaponRange(wb, bonus);
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dpj.attack(target, attackRange);
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if (dpj.getPower() != null && (dpj.getPowerToken() == -1851459567 || dpj.getPowerToken() == -1851489518))
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((PlayerCharacter) ac).setWeaponPower(dpj);
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((PlayerCharacter) attacker).setWeaponPower(dpj);
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}
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}
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//check to apply second backstab.
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if (ac.getObjectType().equals(GameObjectType.PlayerCharacter) && !mainHand) {
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if (attacker.getObjectType().equals(GameObjectType.PlayerCharacter) && !mainHand) {
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dpj = ((PlayerCharacter) ac).getWeaponPower();
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dpj = ((PlayerCharacter) attacker).getWeaponPower();
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if (dpj != null && dpj.getPower() != null && (dpj.getPowerToken() == -1851459567 || dpj.getPowerToken() == -1851489518)) {
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float attackRange = getWeaponRange(wb, bonuses);
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@@ -718,24 +692,24 @@ public enum CombatManager {
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//Handle Block passive
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if (testPassive(ac, tarAc, "Block") && canTestBlock(ac, target)) {
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if (testPassive(attacker, tarAc, "Block") && canTestBlock(attacker, target)) {
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if (!target.isAlive())
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return;
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sendPassiveDefenseMessage(ac, wb, target, MBServerStatics.COMBAT_SEND_BLOCK, dpj, mainHand);
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sendPassiveDefenseMessage(attacker, wb, target, MBServerStatics.COMBAT_SEND_BLOCK, dpj, mainHand);
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passiveFired = true;
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}
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//Handle Parry passive
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if (!passiveFired)
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if (canTestParry(ac, target) && testPassive(ac, tarAc, "Parry")) {
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if (canTestParry(attacker, target) && testPassive(attacker, tarAc, "Parry")) {
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if (!target.isAlive())
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return;
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sendPassiveDefenseMessage(ac, wb, target, MBServerStatics.COMBAT_SEND_PARRY, dpj, mainHand);
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sendPassiveDefenseMessage(attacker, wb, target, MBServerStatics.COMBAT_SEND_PARRY, dpj, mainHand);
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passiveFired = true;
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}
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@@ -746,12 +720,12 @@ public enum CombatManager {
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//Handle Dodge passive
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if (!passiveFired)
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if (testPassive(ac, tarAc, "Dodge")) {
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if (testPassive(attacker, tarAc, "Dodge")) {
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if (!target.isAlive())
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return;
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sendPassiveDefenseMessage(ac, wb, target, MBServerStatics.COMBAT_SEND_DODGE, dpj, mainHand);
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sendPassiveDefenseMessage(attacker, wb, target, MBServerStatics.COMBAT_SEND_DODGE, dpj, mainHand);
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passiveFired = true;
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}
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}
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@@ -767,7 +741,7 @@ public enum CombatManager {
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//if target is player, set last attack timestamp
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if (target.getObjectType().equals(GameObjectType.PlayerCharacter))
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updateAttackTimers((PlayerCharacter) target, ac, false);
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updateAttackTimers((PlayerCharacter) target, attacker, false);
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//Get damage Type
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@@ -775,7 +749,7 @@ public enum CombatManager {
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if (wb != null)
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damageType = wb.getDamageType();
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else if (ac.getObjectType().equals(GameObjectType.Mob) && ((Mob) ac).isSiege())
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else if (attacker.getObjectType().equals(GameObjectType.Mob) && ((Mob) attacker).isSiege())
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damageType = DamageType.Siege;
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else
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damageType = DamageType.Crush;
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@@ -794,7 +768,7 @@ public enum CombatManager {
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//make sure target is not immune to damage type;
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if (resists != null && resists.immuneTo(damageType)) {
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sendCombatMessage(ac, target, 0f, wb, dpj, mainHand);
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sendCombatMessage(attacker, target, 0f, wb, dpj, mainHand);
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return;
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}
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@@ -805,9 +779,9 @@ public enum CombatManager {
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float damage;
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if (wb != null)
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damage = calculateDamage(ac, tarAc, minDamage, maxDamage, damageType, resists);
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damage = calculateDamage(attacker, tarAc, minDamage, maxDamage, damageType, resists);
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else
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damage = calculateDamage(ac, tarAc, minDamage, maxDamage, damageType, resists);
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damage = calculateDamage(attacker, tarAc, minDamage, maxDamage, damageType, resists);
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float d = 0f;
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@@ -821,34 +795,34 @@ public enum CombatManager {
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damage *= 2.5f; //increase damage if sitting
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if (tarAc.getHealth() > 0)
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d = tarAc.modifyHealth(-damage, ac, false);
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d = tarAc.modifyHealth(-damage, attacker, false);
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} else if (target.getObjectType().equals(GameObjectType.Building)) {
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if (BuildingManager.getBuildingFromCache(target.getObjectUUID()) == null) {
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ac.setCombatTarget(null);
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attacker.setCombatTarget(null);
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return;
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}
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if (target.getHealth() > 0)
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d = ((Building) target).modifyHealth(-damage, ac);
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d = ((Building) target).modifyHealth(-damage, attacker);
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}
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errorTrack = 13;
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//Test to see if any damage needs done to weapon or armor
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testItemDamage(ac, target, weapon, wb);
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testItemDamage(attacker, target, weapon, wb);
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// if target is dead, we got the killing blow, remove attack timers on our weapons
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if (tarAc != null && !tarAc.isAlive())
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removeAttackTimers(ac);
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removeAttackTimers(attacker);
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//test double death fix
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if (d != 0)
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sendCombatMessage(ac, target, damage, wb, dpj, mainHand); //send damage message
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sendCombatMessage(attacker, target, damage, wb, dpj, mainHand); //send damage message
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errorTrack = 14;
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@@ -875,7 +849,7 @@ public enum CombatManager {
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int procChance = ThreadLocalRandom.current().nextInt(100);
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if (procChance < MBServerStatics.PROC_CHANCE)
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((WeaponProcEffectModifier) aem).applyProc(ac, target);
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((WeaponProcEffectModifier) aem).applyProc(attacker, target);
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}
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}
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@@ -887,52 +861,52 @@ public enum CombatManager {
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//handle damage shields
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if (ac.isAlive() && tarAc != null && tarAc.isAlive())
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handleDamageShields(ac, tarAc, damage);
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if (attacker.isAlive() && tarAc != null && tarAc.isAlive())
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handleDamageShields(attacker, tarAc, damage);
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} else {
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|
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// Apply Weapon power effect if any.
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// don't try to apply twice if dual wielding.
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if (ac.getObjectType().equals(GameObjectType.PlayerCharacter) && (mainHand || wb.isTwoHanded())) {
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dpj = ((PlayerCharacter) ac).getWeaponPower();
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if (attacker.getObjectType().equals(GameObjectType.PlayerCharacter) && (mainHand || wb.isTwoHanded())) {
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dpj = ((PlayerCharacter) attacker).getWeaponPower();
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|
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if (dpj != null) {
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|
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PowersBase wp = dpj.getPower();
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|
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if (wp.requiresHitRoll() == false) {
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PlayerBonuses bonus = ac.getBonuses();
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PlayerBonuses bonus = attacker.getBonuses();
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float attackRange = getWeaponRange(wb, bonus);
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dpj.attack(target, attackRange);
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} else
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((PlayerCharacter) ac).setWeaponPower(null);
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((PlayerCharacter) attacker).setWeaponPower(null);
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}
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}
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|
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if (target.getObjectType() == GameObjectType.Mob)
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((Mob) target).handleDirectAggro(ac);
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((Mob) target).handleDirectAggro(attacker);
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errorTrack = 17;
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//miss, Send miss message
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sendCombatMessage(ac, target, 0f, wb, dpj, mainHand);
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sendCombatMessage(attacker, target, 0f, wb, dpj, mainHand);
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//if attacker is player, set last attack timestamp
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|
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if (ac.getObjectType().equals(GameObjectType.PlayerCharacter))
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updateAttackTimers((PlayerCharacter) ac, target, true);
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if (attacker.getObjectType().equals(GameObjectType.PlayerCharacter))
|
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updateAttackTimers((PlayerCharacter) attacker, target, true);
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}
|
||||
|
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errorTrack = 18;
|
||||
|
||||
//cancel effects that break on attack or attackSwing
|
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ac.cancelOnAttack();
|
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attacker.cancelOnAttack();
|
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|
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} catch (Exception e) {
|
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Logger.error(ac.getName() + ' ' + errorTrack + ' ' + e);
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Logger.error(attacker.getName() + ' ' + errorTrack + ' ' + e);
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}
|
||||
}
|
||||
|
||||
|
||||
@@ -5,14 +5,17 @@ import engine.InterestManagement.WorldGrid;
|
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import engine.math.Quaternion;
|
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import engine.math.Vector3f;
|
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import engine.math.Vector3fImmutable;
|
||||
import engine.mobileAI.MobAI;
|
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import engine.net.Dispatch;
|
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import engine.net.DispatchMessage;
|
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import engine.net.client.msg.PetMsg;
|
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import engine.objects.*;
|
||||
import engine.powers.EffectsBase;
|
||||
import engine.powers.PowersBase;
|
||||
import engine.powers.RuneSkillAdjustEntry;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
import javax.smartcardio.ATR;
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.concurrent.ThreadLocalRandom;
|
||||
@@ -225,33 +228,6 @@ public enum NPCManager {
|
||||
return buildingSlot;
|
||||
}
|
||||
|
||||
public static int getMaxMinions(Mob guardCaptain) {
|
||||
|
||||
int maxSlots;
|
||||
|
||||
switch (guardCaptain.getRank()) {
|
||||
case 3:
|
||||
maxSlots = 2;
|
||||
break;
|
||||
case 4:
|
||||
case 5:
|
||||
maxSlots = 3;
|
||||
break;
|
||||
case 6:
|
||||
maxSlots = 4;
|
||||
break;
|
||||
case 7:
|
||||
maxSlots = 5;
|
||||
break;
|
||||
case 1:
|
||||
case 2:
|
||||
default:
|
||||
maxSlots = 1;
|
||||
|
||||
}
|
||||
return maxSlots;
|
||||
}
|
||||
|
||||
public static void AssignPatrolPoints(Mob mob) {
|
||||
mob.patrolPoints = new ArrayList<>();
|
||||
|
||||
@@ -274,6 +250,139 @@ public enum NPCManager {
|
||||
}
|
||||
}
|
||||
|
||||
public static void applyGuardStanceModifiers(Mob guard){
|
||||
float damageModifier = 1;
|
||||
float attackRatingModifier = 1;
|
||||
float defenseModifier = 1;
|
||||
float attackSpeedModifier = 1;
|
||||
float powerDamageModifier = 1;
|
||||
//handle stance modifiers for guard mob
|
||||
if(guard.agentType.equals(Enum.AIAgentType.GUARDWALLARCHER)){
|
||||
//apply rogue bonuses
|
||||
attackRatingModifier += 0.5f;
|
||||
defenseModifier += 0.5f;
|
||||
damageModifier += 0.5f;
|
||||
attackSpeedModifier -= 0.36f;
|
||||
}else {
|
||||
Integer contractID;
|
||||
if (guard.agentType.equals(Enum.AIAgentType.GUARDMINION)) {
|
||||
contractID = guard.guardCaptain.contract.getContractID();
|
||||
} else{
|
||||
contractID = guard.contract.getContractID();
|
||||
}
|
||||
if (Enum.MinionType.ContractToMinionMap.get(contractID) != null && Enum.MinionType.ContractToMinionMap.get(contractID).isMage()){
|
||||
//apply mage offensive Stance
|
||||
powerDamageModifier += 0.5f;
|
||||
} else{
|
||||
//apply fighter offensive stance
|
||||
damageModifier += 0.5f;
|
||||
attackSpeedModifier -= 0.36f;
|
||||
}
|
||||
}
|
||||
guard.minDamageHandOne *= damageModifier;
|
||||
guard.minDamageHandTwo *= damageModifier;
|
||||
guard.maxDamageHandOne *= damageModifier;
|
||||
guard.maxDamageHandTwo *= damageModifier;
|
||||
guard.atrHandOne *= attackRatingModifier;
|
||||
guard.atrHandTwo *= attackRatingModifier;
|
||||
guard.defenseRating *= defenseModifier;
|
||||
guard.speedHandOne *= attackSpeedModifier;
|
||||
guard.speedHandTwo *= attackSpeedModifier;
|
||||
|
||||
//TODO figure out how to apply +50% powerdamage to mage guards
|
||||
}
|
||||
|
||||
public static void setDamageAndSpeedForGuard(Mob guard){
|
||||
|
||||
float rankModifier = 1 + (guard.getRank() * 0.1f);
|
||||
int primaryStat = 0;
|
||||
if(guard.equip == null) {
|
||||
guard.minDamageHandOne = (int)((guard.mobBase.getDamageMin()) * rankModifier);
|
||||
guard.maxDamageHandOne = (int)((guard.mobBase.getDamageMax()) * rankModifier);
|
||||
guard.speedHandOne = 30.0f;
|
||||
}else{
|
||||
if(guard.equip.containsKey(1)){
|
||||
//has main hand weapon
|
||||
ItemBase weapon = guard.equip.get(1).getItemBase();
|
||||
if(weapon.isStrBased())
|
||||
primaryStat = guard.getStatStrCurrent();
|
||||
else
|
||||
primaryStat = guard.getStatDexCurrent();
|
||||
guard.minDamageHandOne = (int)((guard.mobBase.getDamageMin() + weapon.getMinDamage()) * rankModifier) + primaryStat;
|
||||
guard.maxDamageHandOne = (int)((guard.mobBase.getDamageMax() + weapon.getMaxDamage()) * rankModifier) + primaryStat;
|
||||
guard.speedHandOne = weapon.getSpeed();
|
||||
guard.rangeHandOne = weapon.getRange();
|
||||
} else if(guard.equip.containsKey(2) && !guard.equip.get(2).getItemBase().isShield()){
|
||||
//has off hand weapon
|
||||
ItemBase weapon = guard.equip.get(2).getItemBase();
|
||||
if(weapon.isStrBased())
|
||||
primaryStat = guard.getStatStrCurrent();
|
||||
else
|
||||
primaryStat = guard.getStatDexCurrent();
|
||||
guard.minDamageHandTwo = (int)((guard.mobBase.getDamageMin() + weapon.getMinDamage()) * rankModifier) + primaryStat;
|
||||
guard.maxDamageHandTwo = (int)((guard.mobBase.getDamageMax() + weapon.getMaxDamage()) * rankModifier) + primaryStat;
|
||||
guard.speedHandTwo = weapon.getSpeed();
|
||||
guard.rangeHandTwo = weapon.getRange();
|
||||
} else {
|
||||
primaryStat = guard.getStatStrCurrent();
|
||||
guard.minDamageHandOne = (int)((guard.mobBase.getDamageMin()) * rankModifier) + primaryStat;
|
||||
guard.maxDamageHandOne = (int)((guard.mobBase.getDamageMax()) * rankModifier) + primaryStat;
|
||||
guard.speedHandOne = 30.0f;
|
||||
guard.rangeHandOne = 3;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void setDefenseForGuard(Mob guard){
|
||||
int dexterity = guard.getStatDexCurrent();
|
||||
if(dexterity < 1)
|
||||
dexterity = 1;
|
||||
int baseDef = guard.mobBase.getDefenseRating();
|
||||
int armorDefense = 0;
|
||||
for(MobEquipment equipped : guard.equip.values())
|
||||
if(equipped.getItemBase().isArmor() || equipped.getItemBase().isShield())
|
||||
armorDefense += equipped.getItemBase().getDefense();
|
||||
guard.defenseRating = dexterity + baseDef + armorDefense;
|
||||
}
|
||||
|
||||
public static void setAttackRatingForGuard(Mob guard) {
|
||||
int strength = guard.getStatStrCurrent();
|
||||
int baseAtr = guard.mobBase.getAttackRating();
|
||||
if (guard.equip.get(1) != null)
|
||||
guard.atrHandOne = baseAtr + (int) ((strength * 0.5f) + (guard.equip.get(1).getItemBase().getPercentRequired() * 4) + (guard.equip.get(1).getItemBase().getPercentRequired() * 3));
|
||||
else if (guard.equip.get(2) != null && !guard.equip.get(2).getItemBase().isShield())
|
||||
guard.atrHandTwo = baseAtr + (int) ((strength * 0.5f) + (guard.equip.get(2).getItemBase().getPercentRequired() * 4) + (guard.equip.get(2).getItemBase().getPercentRequired() * 3));
|
||||
else
|
||||
guard.atrHandOne = baseAtr;
|
||||
}
|
||||
|
||||
public static void setMaxHealthForGuard(Mob guard){
|
||||
//values derived fom reading memory address for health on client when selecting player guards
|
||||
switch(guard.getRank()){
|
||||
default:
|
||||
guard.healthMax = 750; //rank 1
|
||||
break;
|
||||
case 2:
|
||||
guard.healthMax = 2082;
|
||||
break;
|
||||
case 3:
|
||||
guard.healthMax = 2740;
|
||||
break;
|
||||
case 4:
|
||||
guard.healthMax = 3414;
|
||||
break;
|
||||
case 5:
|
||||
guard.healthMax = 4080;
|
||||
break;
|
||||
case 6:
|
||||
guard.healthMax = 4746;
|
||||
break;
|
||||
case 7:
|
||||
guard.healthMax = 5412;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public static void applyMobbaseEffects(Mob mob) {
|
||||
EffectsBase effectsBase;
|
||||
for (MobBaseEffects mbe : mob.mobBase.effectsList) {
|
||||
|
||||
@@ -456,7 +456,7 @@ public class MobAI {
|
||||
return false;
|
||||
}
|
||||
|
||||
private static int getGuardPowerRank(Mob mob) {
|
||||
public static int getGuardPowerRank(Mob mob) {
|
||||
int powerRank = 1;
|
||||
|
||||
switch (mob.getRank()) {
|
||||
@@ -578,14 +578,22 @@ public class MobAI {
|
||||
return;
|
||||
}
|
||||
|
||||
//no players loaded, no need to proceed
|
||||
//no players loaded, no need to proceed unless it's a player guard
|
||||
boolean bypassLoadedPlayerCheck = false;
|
||||
if(mob.isPlayerGuard() || mob.isSiege()) {
|
||||
bypassLoadedPlayerCheck = true;
|
||||
if(mob.combatTarget != null && mob.combatTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter))
|
||||
if(mob.combatTarget.loc.distanceSquared(mob.loc) > 10000)
|
||||
mob.setCombatTarget(null);
|
||||
}
|
||||
|
||||
if (mob.playerAgroMap.isEmpty()) {
|
||||
if (mob.playerAgroMap.isEmpty() && !bypassLoadedPlayerCheck) {
|
||||
if (mob.getCombatTarget() != null)
|
||||
mob.setCombatTarget(null);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if (mob.agentType.equals(Enum.AIAgentType.PET) == false)
|
||||
CheckToSendMobHome(mob);
|
||||
|
||||
@@ -1120,13 +1128,30 @@ public class MobAI {
|
||||
mob.setCombatTarget(loadedPlayer);
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (mob.getCombatTarget() == null) {
|
||||
|
||||
//look for siege equipment to aggro if no players found to aggro
|
||||
|
||||
HashSet<AbstractWorldObject> awoList = WorldGrid.getObjectsInRangePartial(mob, MobAIThread.AI_BASE_AGGRO_RANGE, MBServerStatics.MASK_SIEGE);
|
||||
|
||||
for (AbstractWorldObject awoMob : awoList) {
|
||||
|
||||
|
||||
Mob aggroMob = (Mob) awoMob;
|
||||
if(GuardCanAggro(mob,aggroMob)) {
|
||||
mob.setCombatTarget(aggroMob);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
} catch (Exception e) {
|
||||
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: CheckForPlayerGuardAggro" + e.getMessage());
|
||||
}
|
||||
}
|
||||
|
||||
public static Boolean GuardCanAggro(Mob mob, PlayerCharacter target) {
|
||||
public static Boolean GuardCanAggro(Mob mob, AbstractCharacter target) {
|
||||
|
||||
try {
|
||||
|
||||
|
||||
@@ -264,19 +264,9 @@ public class CombatUtilities {
|
||||
swingIsBlock(agent, target, passiveAnim);
|
||||
return;
|
||||
}
|
||||
if (agent.getEquip().get(1) != null && agent.getEquip().get(2) != null && agent.getEquip().get(2).getItemBase().isShield() == false) {
|
||||
//mob is duel wielding and should conduct an attack for each hand
|
||||
ItemBase weapon1 = agent.getEquip().get(1).getItemBase();
|
||||
double range1 = getMaxDmg(weapon1.getMinDamage(), agent, weapon1) - getMinDmg(weapon1.getMinDamage(), agent, weapon1);
|
||||
double damage1 = getMinDmg(weapon1.getMinDamage(), agent, weapon1) + ((ThreadLocalRandom.current().nextFloat() * range1) + (ThreadLocalRandom.current().nextFloat() * range1)) / 2;
|
||||
swingIsDamage(agent, target, (float) damage1, CombatManager.getSwingAnimation(weapon1, null, true));
|
||||
ItemBase weapon2 = agent.getEquip().get(2).getItemBase();
|
||||
double range2 = getMaxDmg(weapon2.getMinDamage(), agent, weapon2) - getMinDmg(weapon2.getMinDamage(), agent, weapon2);
|
||||
double damage2 = getMinDmg(weapon2.getMinDamage(), agent, weapon2) + ((ThreadLocalRandom.current().nextFloat() * range2) + (ThreadLocalRandom.current().nextFloat() * range2)) / 2;
|
||||
swingIsDamage(agent, target, (float) damage2, CombatManager.getSwingAnimation(weapon1, null, false));
|
||||
} else {
|
||||
swingIsDamage(agent, target, determineDamage(agent), anim);
|
||||
}
|
||||
|
||||
swingIsDamage(agent, target, determineDamage(agent), anim);
|
||||
|
||||
|
||||
if (agent.getWeaponPower() != null)
|
||||
agent.getWeaponPower().attack(target, MBServerStatics.ONE_MINUTE);
|
||||
@@ -319,19 +309,10 @@ public class CombatUtilities {
|
||||
if (target == null)
|
||||
return 0;
|
||||
|
||||
float damage = 0;
|
||||
int damage = 0;
|
||||
|
||||
DamageType dt = getDamageType(agent);
|
||||
if ((agent.agentType.equals(AIAgentType.PET)) == true || agent.isPet() == true || agent.isNecroPet() == true) {
|
||||
damage = calculatePetDamage(agent);
|
||||
} else if (agent.isPlayerGuard() == true) {
|
||||
//damage = calculateGuardDamage(agent);
|
||||
damage = calculateMobDamage(agent);
|
||||
} else if (agent.getLevel() > 80) {
|
||||
damage = calculateEpicDamage(agent);
|
||||
} else {
|
||||
damage = calculateMobDamage(agent);
|
||||
}
|
||||
damage = ThreadLocalRandom.current().nextInt((int)getMinDmg(agent), (int)getMaxDmg(agent) + 1);
|
||||
if (AbstractWorldObject.IsAbstractCharacter(target)) {
|
||||
if (((AbstractCharacter) target).isSit()) {
|
||||
damage *= 2.5f; //increase damage if sitting
|
||||
@@ -357,158 +338,16 @@ public class CombatUtilities {
|
||||
return dt;
|
||||
}
|
||||
|
||||
public static int calculatePetDamage(Mob agent) {
|
||||
//damage calc for pet
|
||||
float range;
|
||||
float damage;
|
||||
float min = 40;
|
||||
float max = 60;
|
||||
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
|
||||
double minDmg = getMinDmg(min, agent, null);
|
||||
double maxDmg = getMaxDmg(max, agent, null);
|
||||
dmgMultiplier += agent.getLevel() * 0.1f;
|
||||
range = (float) (maxDmg - minDmg);
|
||||
damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
|
||||
return (int) (damage * dmgMultiplier);
|
||||
public static double getMinDmg(Mob agent) {
|
||||
if(agent.equip.get(2) != null && !agent.equip.get(2).getItemBase().isShield())
|
||||
return agent.minDamageHandTwo;
|
||||
else return agent.minDamageHandOne;
|
||||
}
|
||||
|
||||
public static int calculateGuardDamage(Mob agent) {
|
||||
//damage calc for guard
|
||||
ItemBase weapon = agent.getEquip().get(1).getItemBase();
|
||||
AbstractWorldObject target = agent.getCombatTarget();
|
||||
|
||||
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
|
||||
|
||||
double minDmg = weapon.getMinDamage();
|
||||
double maxDmg = weapon.getMaxDamage();
|
||||
double min = getMinDmg(minDmg, agent, weapon);
|
||||
double max = getMaxDmg(maxDmg, agent, weapon);
|
||||
|
||||
DamageType dt = weapon.getDamageType();
|
||||
|
||||
double range = max - min;
|
||||
double damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
|
||||
|
||||
if (AbstractWorldObject.IsAbstractCharacter(target))
|
||||
if (((AbstractCharacter) target).isSit())
|
||||
damage *= 2.5f; //increase damage if sitting
|
||||
if (AbstractWorldObject.IsAbstractCharacter(target))
|
||||
return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, (float) damage, 0) * dmgMultiplier);
|
||||
return 0;
|
||||
}
|
||||
|
||||
public static int calculateEpicDamage(Mob agent) {
|
||||
//handle r8 mob damage
|
||||
DamageType dt = DamageType.Crush;
|
||||
AbstractWorldObject target = agent.getCombatTarget();
|
||||
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
|
||||
double min = agent.getMinDamageHandOne();
|
||||
double max = agent.getMaxDamageHandOne();
|
||||
if (agent.getEquip().get(1) != null) {
|
||||
if (agent.getEquip().get(1).getItemBase() != null) {
|
||||
dt = agent.getEquip().get(1).getItemBase().getDamageType();
|
||||
min = agent.getMinDamageHandOne();
|
||||
max = agent.getMaxDamageHandOne();
|
||||
} else if (agent.getEquip().get(2).getItemBase() != null && agent.getEquip().get(2).getItemBase().isShield() == false) {
|
||||
dt = agent.getEquip().get(2).getItemBase().getDamageType();
|
||||
min = agent.getMinDamageHandTwo();
|
||||
max = agent.getMaxDamageHandTwo();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
double range = max - min;
|
||||
double damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
|
||||
return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, (float) damage, 0) * dmgMultiplier);
|
||||
}
|
||||
|
||||
public static int calculateMobDamage(Mob agent) {
|
||||
ItemBase weapon = null;
|
||||
double minDmg;
|
||||
double maxDmg;
|
||||
DamageType dt;
|
||||
|
||||
//main hand or offhand damage
|
||||
|
||||
if (agent.getEquip().get(1) != null)
|
||||
weapon = agent.getEquip().get(1).getItemBase();
|
||||
else if (agent.getEquip().get(2) != null)
|
||||
weapon = agent.getEquip().get(2).getItemBase();
|
||||
|
||||
if (weapon != null) {
|
||||
minDmg = getMinDmg(weapon.getMinDamage(), agent, weapon);
|
||||
maxDmg = getMaxDmg(weapon.getMaxDamage(), agent, weapon);
|
||||
dt = weapon.getDamageType();
|
||||
} else {
|
||||
minDmg = agent.getMobBase().getDamageMin();
|
||||
maxDmg = agent.getMobBase().getDamageMax();
|
||||
dt = DamageType.Crush;
|
||||
}
|
||||
|
||||
AbstractWorldObject target = agent.getCombatTarget();
|
||||
|
||||
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
|
||||
double range = maxDmg - minDmg;
|
||||
double damage = minDmg + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
|
||||
|
||||
if (AbstractWorldObject.IsAbstractCharacter(target))
|
||||
if (((AbstractCharacter) target).isSit())
|
||||
damage *= 2.5f; //increase damage if sitting
|
||||
if (AbstractWorldObject.IsAbstractCharacter(target))
|
||||
return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, (float) damage, 0) * dmgMultiplier);
|
||||
return 0;
|
||||
}
|
||||
|
||||
public static double getMinDmg(double min, Mob agent, ItemBase weapon) {
|
||||
|
||||
int primary = agent.getStatStrCurrent();
|
||||
int secondary = agent.getStatDexCurrent();
|
||||
int focusLevel = 0;
|
||||
int masteryLevel = 0;
|
||||
|
||||
if (weapon != null) {
|
||||
if (weapon.isStrBased() == true) {
|
||||
primary = agent.getStatStrCurrent();
|
||||
secondary = agent.getStatDexCurrent();
|
||||
} else {
|
||||
primary = agent.getStatDexCurrent();
|
||||
secondary = agent.getStatStrCurrent();
|
||||
if (agent.getSkills().containsKey(weapon.getSkillRequired())) {
|
||||
focusLevel = (int) agent.getSkills().get(weapon.getSkillRequired()).getModifiedAmount();
|
||||
}
|
||||
if (agent.getSkills().containsKey(weapon.getMastery())) {
|
||||
masteryLevel = (int) agent.getSkills().get(weapon.getMastery()).getModifiedAmount();
|
||||
}
|
||||
}
|
||||
}
|
||||
return min * (pow(0.0048 * primary + .049 * (primary - 0.75), 0.5) + pow(0.0066 * secondary + 0.064 * (secondary - 0.75), 0.5) + +0.01 * (focusLevel + masteryLevel));
|
||||
}
|
||||
|
||||
public static double getMaxDmg(double max, Mob agent, ItemBase weapon) {
|
||||
|
||||
int primary = agent.getStatStrCurrent();
|
||||
int secondary = agent.getStatDexCurrent();
|
||||
int focusLevel = 0;
|
||||
int masteryLevel = 0;
|
||||
|
||||
if (weapon != null) {
|
||||
|
||||
if (weapon.isStrBased() == true) {
|
||||
primary = agent.getStatStrCurrent();
|
||||
secondary = agent.getStatDexCurrent();
|
||||
} else {
|
||||
primary = agent.getStatDexCurrent();
|
||||
secondary = agent.getStatStrCurrent();
|
||||
}
|
||||
|
||||
if (agent.getSkills().containsKey(weapon.getSkillRequired()))
|
||||
focusLevel = (int) agent.getSkills().get(weapon.getSkillRequired()).getModifiedAmount();
|
||||
|
||||
if (agent.getSkills().containsKey(weapon.getSkillRequired()))
|
||||
masteryLevel = (int) agent.getSkills().get(weapon.getMastery()).getModifiedAmount();
|
||||
|
||||
}
|
||||
return max * (pow(0.0124 * primary + 0.118 * (primary - 0.75), 0.5) + pow(0.0022 * secondary + 0.028 * (secondary - 0.75), 0.5) + 0.0075 * (focusLevel + masteryLevel));
|
||||
public static double getMaxDmg(Mob agent) {
|
||||
if(agent.equip.get(2) != null && !agent.equip.get(2).getItemBase().isShield())
|
||||
return agent.maxDamageHandTwo;
|
||||
else return agent.maxDamageHandOne;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -92,17 +92,17 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
public Resists resists = new Resists("Genric");
|
||||
protected ConcurrentHashMap<String, JobContainer> timers;
|
||||
protected ConcurrentHashMap<String, Long> timestamps;
|
||||
protected int atrHandOne;
|
||||
protected int atrHandTwo;
|
||||
protected int minDamageHandOne;
|
||||
protected int maxDamageHandOne;
|
||||
protected int minDamageHandTwo;
|
||||
protected int maxDamageHandTwo;
|
||||
protected float rangeHandOne;
|
||||
protected float rangeHandTwo;
|
||||
protected float speedHandOne;
|
||||
protected float speedHandTwo;
|
||||
protected int defenseRating;
|
||||
public int atrHandOne;
|
||||
public int atrHandTwo;
|
||||
public int minDamageHandOne;
|
||||
public int maxDamageHandOne;
|
||||
public int minDamageHandTwo;
|
||||
public int maxDamageHandTwo;
|
||||
public float rangeHandOne;
|
||||
public float rangeHandTwo;
|
||||
public float speedHandOne;
|
||||
public float speedHandTwo;
|
||||
public int defenseRating;
|
||||
protected boolean isActive; // <-Do not use this for deleting character!
|
||||
protected float altitude = 0; // 0=on terrain, 1=tier 1, 2=tier 2, etc.
|
||||
protected ConcurrentHashMap<Integer, JobContainer> recycleTimers;
|
||||
|
||||
@@ -537,6 +537,18 @@ public class Building extends AbstractWorldObject {
|
||||
if (value < 0)
|
||||
Mine.SendMineAttackMessage(this);
|
||||
|
||||
City playerCity = ZoneManager.getCityAtLocation(this.loc);
|
||||
if(playerCity != null){
|
||||
if(this.getGuild().getNation().equals(playerCity.getTOL().getGuild().getNation())){
|
||||
//friendly building has been attacked, add attacker to city outlaw list
|
||||
if(!playerCity.cityOutlaws.contains(attacker.getObjectUUID()) && attacker.getObjectType().equals(GameObjectType.PlayerCharacter))
|
||||
playerCity.cityOutlaws.add(attacker.getObjectUUID());
|
||||
for(Mob guard : playerCity.getParent().zoneMobSet)
|
||||
if(guard.combatTarget == null)
|
||||
guard.setCombatTarget(attacker);
|
||||
}
|
||||
}
|
||||
|
||||
return newHealth - oldHealth;
|
||||
|
||||
|
||||
|
||||
@@ -914,4 +914,21 @@ public class ItemBase {
|
||||
public void setAutoID(boolean autoID) {
|
||||
this.autoID = autoID;
|
||||
}
|
||||
|
||||
public boolean isArmor(){
|
||||
|
||||
if(this.isHeavyArmor())
|
||||
return true;
|
||||
|
||||
if(this.isMediumArmor())
|
||||
return true;
|
||||
|
||||
if(this.isLightArmor())
|
||||
return true;
|
||||
|
||||
if(this.isClothArmor())
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
+75
-66
@@ -1030,80 +1030,88 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
}
|
||||
|
||||
public void recalculateStats() {
|
||||
if(this.isPlayerGuard()){
|
||||
NPCManager.setMaxHealthForGuard(this);
|
||||
NPCManager.setAttackRatingForGuard(this);
|
||||
NPCManager.setDefenseForGuard(this);
|
||||
NPCManager.setDamageAndSpeedForGuard(this);
|
||||
NPCManager.applyGuardStanceModifiers(this);
|
||||
}else {
|
||||
|
||||
try {
|
||||
calculateAtrDefenseDamage();
|
||||
} catch (Exception e) {
|
||||
Logger.error(this.getMobBaseID() + " /" + e.getMessage());
|
||||
}
|
||||
try {
|
||||
calculateMaxHealthManaStamina();
|
||||
} catch (Exception e) {
|
||||
Logger.error(e.getMessage());
|
||||
}
|
||||
}
|
||||
try {
|
||||
calculateModifiedStats();
|
||||
} catch (Exception e) {
|
||||
Logger.error(e.getMessage());
|
||||
}
|
||||
|
||||
try {
|
||||
calculateAtrDefenseDamage();
|
||||
} catch (Exception e) {
|
||||
Logger.error(this.getMobBaseID() + " /" + e.getMessage());
|
||||
}
|
||||
try {
|
||||
calculateMaxHealthManaStamina();
|
||||
} catch (Exception e) {
|
||||
Logger.error(e.getMessage());
|
||||
}
|
||||
|
||||
if(this.isSiege())
|
||||
this.healthMax = 10000;
|
||||
Resists.calculateResists(this);
|
||||
}
|
||||
|
||||
public void calculateMaxHealthManaStamina() {
|
||||
float h;
|
||||
float m;
|
||||
float s;
|
||||
float h;
|
||||
float m;
|
||||
float s;
|
||||
|
||||
h = this.mobBase.getHealthMax();
|
||||
if (this.isPet()) {
|
||||
h = this.level * 0.5f * 120;
|
||||
}
|
||||
m = this.statSpiCurrent;
|
||||
s = this.statConCurrent;
|
||||
h = this.mobBase.getHealthMax();
|
||||
if (this.isPet()) {
|
||||
h = this.level * 0.5f * 120;
|
||||
}
|
||||
m = this.statSpiCurrent;
|
||||
s = this.statConCurrent;
|
||||
|
||||
// Apply any bonuses from runes and effects
|
||||
// Apply any bonuses from runes and effects
|
||||
|
||||
if (this.bonuses != null) {
|
||||
h += this.bonuses.getFloat(ModType.HealthFull, SourceType.None);
|
||||
m += this.bonuses.getFloat(ModType.ManaFull, SourceType.None);
|
||||
s += this.bonuses.getFloat(ModType.StaminaFull, SourceType.None);
|
||||
if (this.bonuses != null) {
|
||||
h += this.bonuses.getFloat(ModType.HealthFull, SourceType.None);
|
||||
m += this.bonuses.getFloat(ModType.ManaFull, SourceType.None);
|
||||
s += this.bonuses.getFloat(ModType.StaminaFull, SourceType.None);
|
||||
|
||||
//apply effects percent modifiers. DO THIS LAST!
|
||||
//apply effects percent modifiers. DO THIS LAST!
|
||||
|
||||
h *= (1 + this.bonuses.getFloatPercentAll(ModType.HealthFull, SourceType.None));
|
||||
m *= (1 + this.bonuses.getFloatPercentAll(ModType.ManaFull, SourceType.None));
|
||||
s *= (1 + this.bonuses.getFloatPercentAll(ModType.StaminaFull, SourceType.None));
|
||||
}
|
||||
h *= (1 + this.bonuses.getFloatPercentAll(ModType.HealthFull, SourceType.None));
|
||||
m *= (1 + this.bonuses.getFloatPercentAll(ModType.ManaFull, SourceType.None));
|
||||
s *= (1 + this.bonuses.getFloatPercentAll(ModType.StaminaFull, SourceType.None));
|
||||
}
|
||||
|
||||
// Set max health, mana and stamina
|
||||
// Set max health, mana and stamina
|
||||
|
||||
if (h > 0)
|
||||
this.healthMax = h;
|
||||
else
|
||||
this.healthMax = 1;
|
||||
if (h > 0)
|
||||
this.healthMax = h;
|
||||
else
|
||||
this.healthMax = 1;
|
||||
|
||||
if (m > -1)
|
||||
this.manaMax = m;
|
||||
else
|
||||
this.manaMax = 0;
|
||||
if (m > -1)
|
||||
this.manaMax = m;
|
||||
else
|
||||
this.manaMax = 0;
|
||||
|
||||
if (s > -1)
|
||||
this.staminaMax = s;
|
||||
else
|
||||
this.staminaMax = 0;
|
||||
if (s > -1)
|
||||
this.staminaMax = s;
|
||||
else
|
||||
this.staminaMax = 0;
|
||||
|
||||
// Update health, mana and stamina if needed
|
||||
// Update health, mana and stamina if needed
|
||||
|
||||
if (this.getHealth() > this.healthMax)
|
||||
this.setHealth(this.healthMax);
|
||||
if (this.getHealth() > this.healthMax)
|
||||
this.setHealth(this.healthMax);
|
||||
|
||||
if (this.mana.get() > this.manaMax)
|
||||
this.mana.set(this.manaMax);
|
||||
if (this.mana.get() > this.manaMax)
|
||||
this.mana.set(this.manaMax);
|
||||
|
||||
if (this.stamina.get() > this.staminaMax)
|
||||
this.stamina.set(staminaMax);
|
||||
if (this.stamina.get() > this.staminaMax)
|
||||
this.stamina.set(staminaMax);
|
||||
|
||||
}
|
||||
|
||||
@@ -1117,14 +1125,14 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
return;
|
||||
}
|
||||
this.atrHandOne = (short) this.mobBase.getAttackRating();
|
||||
this.minDamageHandOne = (short) this.mobBase.getMinDmg();
|
||||
this.maxDamageHandOne = (short) this.mobBase.getMaxDmg();
|
||||
this.minDamageHandOne = (short) this.mobBase.getDamageMin();
|
||||
this.maxDamageHandOne = (short) this.mobBase.getDamageMax();
|
||||
this.rangeHandOne = 6.5f;
|
||||
this.speedHandOne = 20;
|
||||
|
||||
this.atrHandTwo = (short) this.mobBase.getAttackRating();
|
||||
this.minDamageHandTwo = (short) this.mobBase.getMinDmg();
|
||||
this.maxDamageHandTwo = (short) this.mobBase.getMaxDmg();
|
||||
this.minDamageHandTwo = (short) this.mobBase.getDamageMin();
|
||||
this.maxDamageHandTwo = (short) this.mobBase.getDamageMax();
|
||||
this.rangeHandTwo = 6.5f;
|
||||
this.speedHandTwo = 20;
|
||||
|
||||
@@ -1142,8 +1150,8 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
} catch (Exception e) {
|
||||
|
||||
this.atrHandOne = (short) this.mobBase.getAttackRating();
|
||||
this.minDamageHandOne = (short) this.mobBase.getMinDmg();
|
||||
this.maxDamageHandOne = (short) this.mobBase.getMaxDmg();
|
||||
this.minDamageHandOne = (short) this.mobBase.getDamageMin();
|
||||
this.maxDamageHandOne = (short) this.mobBase.getDamageMax();
|
||||
this.rangeHandOne = 6.5f;
|
||||
this.speedHandOne = 20;
|
||||
Logger.info("Mobbase ID " + this.getMobBaseID() + " returned an error. setting to default ATR and Damage." + e.getMessage());
|
||||
@@ -1155,8 +1163,8 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
} catch (Exception e) {
|
||||
|
||||
this.atrHandTwo = (short) this.mobBase.getAttackRating();
|
||||
this.minDamageHandTwo = (short) this.mobBase.getMinDmg();
|
||||
this.maxDamageHandTwo = (short) this.mobBase.getMaxDmg();
|
||||
this.minDamageHandTwo = (short) this.mobBase.getDamageMin();
|
||||
this.maxDamageHandTwo = (short) this.mobBase.getDamageMax();
|
||||
this.rangeHandTwo = 6.5f;
|
||||
this.speedHandTwo = 20;
|
||||
Logger.info("Mobbase ID " + this.getMobBaseID() + " returned an error. setting to default ATR and Damage." + e.getMessage());
|
||||
@@ -1200,7 +1208,7 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
this.defenseRating = (short) (defense + 0.5f);
|
||||
} catch (Exception e) {
|
||||
Logger.info("Mobbase ID " + this.getMobBaseID() + " returned an error. Setting to Default Defense." + e.getMessage());
|
||||
this.defenseRating = (short) this.mobBase.getDefense();
|
||||
this.defenseRating = (short) this.mobBase.getDefenseRating();
|
||||
}
|
||||
// calculate defense for equipment
|
||||
}
|
||||
@@ -1351,8 +1359,8 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
mastDam = masteryPercentage;
|
||||
|
||||
// TODO Correct these
|
||||
min = this.mobBase.getMinDmg();
|
||||
max = this.mobBase.getMaxDmg();
|
||||
min = this.mobBase.getDamageMin();
|
||||
max = this.mobBase.getDamageMax();
|
||||
} else {
|
||||
|
||||
if (mainHand)
|
||||
@@ -1608,11 +1616,11 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
//TODO set these correctly later
|
||||
this.rangeHandOne = this.mobBase.getAttackRange();
|
||||
this.rangeHandTwo = -1;
|
||||
this.minDamageHandOne = (int) this.mobBase.getMinDmg();
|
||||
this.maxDamageHandOne = (int) this.mobBase.getMaxDmg();
|
||||
this.minDamageHandOne = (int) this.mobBase.getDamageMin();
|
||||
this.maxDamageHandOne = (int) this.mobBase.getDamageMax();
|
||||
this.minDamageHandTwo = 0;
|
||||
this.maxDamageHandTwo = 0;
|
||||
this.atrHandOne = this.mobBase.getAtr();
|
||||
this.atrHandOne = this.mobBase.getAttackRating();
|
||||
this.defenseRating = (short) this.mobBase.getDefenseRating();
|
||||
this.isActive = true;
|
||||
|
||||
@@ -1737,7 +1745,8 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
|
||||
DbManager.MobQueries.SET_PROPERTY(this, "mob_level", newRank);
|
||||
this.level = (short) newRank;
|
||||
|
||||
this.recalculateStats();
|
||||
this.setHealth(this.healthMax);
|
||||
}
|
||||
|
||||
public boolean isRanking() {
|
||||
|
||||
@@ -43,10 +43,6 @@ public class MobBase extends AbstractGameObject {
|
||||
private int goldMod;
|
||||
private int seeInvis;
|
||||
private int spawnTime = 0;
|
||||
private int defense = 0;
|
||||
private int atr = 0;
|
||||
private float minDmg = 0;
|
||||
private float maxDmg = 0;
|
||||
private float attackRange;
|
||||
private boolean isNecroPet = false;
|
||||
private MobBaseStats mobBaseStats;
|
||||
@@ -248,30 +244,6 @@ public class MobBase extends AbstractGameObject {
|
||||
return mobBaseStats;
|
||||
}
|
||||
|
||||
public float getMaxDmg() {
|
||||
return maxDmg;
|
||||
}
|
||||
|
||||
public float getMinDmg() {
|
||||
return minDmg;
|
||||
}
|
||||
|
||||
public int getAtr() {
|
||||
return atr;
|
||||
}
|
||||
|
||||
public void setAtr(int atr) {
|
||||
this.atr = atr;
|
||||
}
|
||||
|
||||
public int getDefense() {
|
||||
return defense;
|
||||
}
|
||||
|
||||
public void setDefense(int defense) {
|
||||
this.defense = defense;
|
||||
}
|
||||
|
||||
public float getAttackRange() {
|
||||
return attackRange;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user