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Author SHA1 Message Date
byronhb 221ae0a58b Fixes for /mob, /npc, and /equipset commands. 2025-11-10 21:14:28 -06:00
14 changed files with 110 additions and 145 deletions
-2
View File
@@ -24,5 +24,3 @@
hs_err_pid*
replay_pid*
.idea/
*.iml
+6 -2
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@@ -243,8 +243,12 @@ public class dbNPCHandler extends dbHandlerBase {
public boolean UPDATE_EQUIPSET(NPC npc, int equipSetID) {
// Column name must match what NPC/Mob loaders read ("equipmentSet").
// Using the wrong column here causes the update to fail silently and
// dev command to report "Unable to find Equipset" despite a valid ID.
try (Connection connection = DbManager.getConnection();
PreparedStatement preparedStatement = connection.prepareStatement("UPDATE `obj_npc` SET `equipsetID`=? WHERE `UID`=?")) {
PreparedStatement preparedStatement = connection.prepareStatement("UPDATE `obj_npc` SET `equipmentSet`=? WHERE `UID`=?")) {
preparedStatement.setInt(1, equipSetID);
preparedStatement.setLong(2, npc.getObjectUUID());
@@ -467,4 +471,4 @@ public class dbNPCHandler extends dbHandlerBase {
return false;
}
}
}
}
+3 -4
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@@ -14,7 +14,6 @@ import engine.gameManager.ChatManager;
import engine.objects.AbstractGameObject;
import engine.objects.Item;
import engine.objects.PlayerCharacter;
import engine.server.MBServerStatics;
/**
* @author Eighty
@@ -47,10 +46,10 @@ public class AddGoldCmd extends AbstractDevCmd {
throwbackError(pc, "Quantity must be a number, " + words[0] + " is invalid");
return;
}
if (amt < 1 || amt > MBServerStatics.PLAYER_GOLD_LIMIT) {
throwbackError(pc, "Quantity must be between 1 and " + MBServerStatics.PLAYER_GOLD_LIMIT);
if (amt < 1 || amt > 10000000) {
throwbackError(pc, "Quantity must be between 1 and 10000000 (10 million)");
return;
} else if ((curAmt + amt) > MBServerStatics.PLAYER_GOLD_LIMIT) {
} else if ((curAmt + amt) > 10000000) {
throwbackError(pc, "This would place your inventory over 10,000,000 gold.");
return;
}
+16 -52
View File
@@ -16,7 +16,6 @@ import engine.devcmd.AbstractDevCmd;
import engine.gameManager.DbManager;
import engine.objects.*;
import engine.powers.EffectsBase;
import engine.server.MBServerStatics;
import java.util.ArrayList;
@@ -32,82 +31,47 @@ public class MakeItemCmd extends AbstractDevCmd {
@Override
protected void _doCmd(PlayerCharacter pc, String[] words,
AbstractGameObject target) {
if (words[0].equals("resources")) {
int resourceAmount = 1000;
if (words.length > 1) {
try {
resourceAmount = Integer.parseInt(words[1]);
} catch (NumberFormatException e) {
throwbackError(pc, "Resource amount must be a number.");
return;
}
}
if (resourceAmount < 1)
resourceAmount = 1;
resourceAmount = Math.min(
resourceAmount,
MBServerStatics.RESOURCE_STACK_LIMIT
);
for (int ibID : Warehouse.getMaxResources().keySet()) {
if (ibID == 7)
continue;
ItemBase ib = ItemBase.getItemBase(ibID);
if (ib == null)
continue;
short weight = ib.getWeight();
if (!pc.getCharItemManager().hasRoomInventory(weight)) {
throwbackError(pc, "Not enough room in inventory for any more resources.");
throwbackError(pc, "Not enough room in inventory for any more of this item");
pc.getCharItemManager().updateInventory();
return;
}
Item item = new Item(
ib,
pc.getObjectUUID(),
OwnerType.PlayerCharacter,
(byte) 0,
(byte) 0,
(short) ib.getDurability(),
(short) ib.getDurability(),
true,
false,
ItemContainerType.INVENTORY,
(byte) 0,
new ArrayList<>(),
""
);
boolean worked = false;
Item item = new Item(ib, pc.getObjectUUID(),
OwnerType.PlayerCharacter, (byte) 0, (byte) 0, (short) ib.getDurability(), (short) ib.getDurability(),
true, false, ItemContainerType.INVENTORY, (byte) 0,
new ArrayList<>(), "");
item.setNumOfItems(resourceAmount);
item.setNumOfItems(Warehouse.getMaxResources().get(ibID));
try {
item = DbManager.ItemQueries.ADD_ITEM(item);
worked = true;
} catch (Exception e) {
throwbackError(
pc,
"Unable to create resource " + ib.getName() + ": " + e.getMessage()
);
throwbackError(pc, "DB error 1: Unable to create item. " + e.getMessage());
return;
}
if (item == null) {
throwbackError(pc, "Unable to create resource " + ib.getName() + ".");
if (item == null || !worked) {
throwbackError(pc, "DB error 2: Unable to create item.");
return;
}
//add item to inventory
pc.getCharItemManager().addItemToInventory(item);
}
pc.getCharItemManager().updateInventory();
return;
}
if (words.length < 3 || words.length > 5) {
@@ -136,7 +100,7 @@ public class MakeItemCmd extends AbstractDevCmd {
return;
}
numItems = (numItems < 1) ? 1 : numItems;
numItems = Math.min(numItems, MBServerStatics.RESOURCE_STACK_LIMIT);
numItems = (numItems > 5000) ? 5000 : numItems;
}
int itembaseID;
-7
View File
@@ -39,13 +39,6 @@ public class SlotTestCmd extends AbstractDevCmd {
Building building = (Building) target;
outString += "Rank: " + building.getRank() + "\r\n";
outString += "MaxSlots: " + building.getBlueprint().getMaxSlots() + "\r\n";
outString += "SlotsForRank: "
+ building.getBlueprint().getSlotsForRank(building.getRank())
+ "\r\n";
outString += "Hireling Count: " + building.getHirelings().size() + "\r\n\r\n";
buildingLocations = BuildingManager._slotLocations.get(building.meshUUID);
if (buildingLocations == null) {
+1 -1
View File
@@ -1259,7 +1259,7 @@ public class ClientMessagePump implements NetMsgHandler {
cost *= profit;
if (gold.getNumOfItems() + cost > MBServerStatics.PLAYER_GOLD_LIMIT) {
if (gold.getNumOfItems() + cost > 10000000) {
return;
}
+1 -1
View File
@@ -335,7 +335,7 @@ public class Blueprint {
availableSlots = 3;
break;
case 8:
availableSlots = Math.min(3, this.maxSlots);
availableSlots = 1;
break;
default:
availableSlots = 0;
+3 -2
View File
@@ -2335,14 +2335,15 @@ public class CharacterItemManager {
}
if (this.getGoldInventory().getNumOfItems() + goldFrom2 > MBServerStatics.PLAYER_GOLD_LIMIT) {
if (this.getGoldInventory().getNumOfItems() + goldFrom2 > 10000000) {
PlayerCharacter pc = (PlayerCharacter) this.absCharacter;
if (pc.getClientConnection() != null)
ErrorPopupMsg.sendErrorPopup(pc, 202);
return false;
}
if (tradingWith.getGoldInventory().getNumOfItems() + goldFrom1 > MBServerStatics.PLAYER_GOLD_LIMIT) {
if (tradingWith.getGoldInventory().getNumOfItems() + goldFrom1 > 10000000) {
PlayerCharacter pc = (PlayerCharacter) tradingWith.absCharacter;
if (pc.getClientConnection() != null)
ErrorPopupMsg.sendErrorPopup(pc, 202);
+40 -39
View File
@@ -674,6 +674,46 @@ public class Item extends AbstractWorldObject {
public static Item newGoldItem(AbstractWorldObject awo, ItemBase ib, Enum.ItemContainerType containerType) {
return newGoldItem(awo, ib, containerType, true);
}
//used for vault!
public static Item newGoldItem(int accountID, ItemBase ib, Enum.ItemContainerType containerType) {
return newGoldItem(accountID, ib, containerType, true);
}
private static Item newGoldItem(int accountID, ItemBase ib, Enum.ItemContainerType containerType, boolean persist) {
int ownerID;
OwnerType ownerType;
ownerID = accountID;
ownerType = OwnerType.Account;
Item newGold = new Item(ib, ownerID, ownerType,
(byte) 0, (byte) 0, (short) 0, (short) 0, true, false, containerType, (byte) 0,
new ArrayList<>(), "");
synchronized (newGold) {
newGold.numberOfItems = 0;
}
if (persist) {
try {
newGold = DbManager.ItemQueries.ADD_ITEM(newGold);
if (newGold != null) {
synchronized (newGold) {
newGold.numberOfItems = 0;
}
}
} catch (Exception e) {
Logger.error(e);
}
DbManager.ItemQueries.ZERO_ITEM_STACK(newGold);
}
return newGold;
}
private static Item newGoldItem(AbstractWorldObject awo, ItemBase ib, Enum.ItemContainerType containerType, boolean persist) {
int ownerID;
@@ -731,49 +771,10 @@ public class Item extends AbstractWorldObject {
}
DbManager.ItemQueries.ZERO_ITEM_STACK(newGold);
}
newGold.containerType = containerType;
return newGold;
}
//used for vault!
public static Item newGoldItem(int accountID, ItemBase ib, Enum.ItemContainerType containerType) {
return newGoldItem(accountID, ib, containerType, true);
}
private static Item newGoldItem(int accountID, ItemBase ib, Enum.ItemContainerType containerType, boolean persist) {
int ownerID;
OwnerType ownerType;
ownerID = accountID;
ownerType = OwnerType.Account;
Item newGold = new Item(ib, ownerID, ownerType,
(byte) 0, (byte) 0, (short) 0, (short) 0, true, false, containerType, (byte) 0,
new ArrayList<>(), "");
synchronized (newGold) {
newGold.numberOfItems = 0;
}
if (persist) {
try {
newGold = DbManager.ItemQueries.ADD_ITEM(newGold);
if (newGold != null) {
synchronized (newGold) {
newGold.numberOfItems = 0;
}
}
} catch (Exception e) {
Logger.error(e);
}
DbManager.ItemQueries.ZERO_ITEM_STACK(newGold);
}
return newGold;
}
// This is to be used for trades - the new item is not stored in the database
public static Item newGoldItemTemp(AbstractWorldObject awo, ItemBase ib) {
+11 -1
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@@ -541,8 +541,18 @@ public class Mob extends AbstractIntelligenceAgent {
mobWithoutID.parentZone = parent;
mobWithoutID.parentZoneID = parent.getObjectUUID();
// NPC in a Building derives position from slot
// Ensure spawn coordinates are persisted for DB insert
// statLat/statAlt/statLon represent local (zone-relative) spawn
// coordinates used by the DB handler when creating the mob row.
if (spawn != null && parent != null) {
// Convert world coordinates to zone-local spawn coordinates
Vector3fImmutable localSpawn = spawn.subtract(parent.getLoc());
mobWithoutID.statLat = localSpawn.x;
mobWithoutID.statAlt = localSpawn.y;
mobWithoutID.statLon = localSpawn.z;
}
// NPC in a Building derives position from slot
if (mobWithoutID.building != null)
mobWithoutID.bindLoc = Vector3fImmutable.ZERO;
+3 -2
View File
@@ -470,7 +470,8 @@ public class NPC extends AbstractCharacter {
newNPC.bindLoc = Vector3fImmutable.ZERO;
newNPC.parentZoneUUID = parent.getObjectUUID();
newNPC.guildUUID = guild.getObjectUUID();
// guild may be null when spawning via ./npc; default to 0
newNPC.guildUUID = (guild != null) ? guild.getObjectUUID() : 0;
if (building == null)
newNPC.buildingUUID = 0;
@@ -1347,4 +1348,4 @@ public class NPC extends AbstractCharacter {
}
}
}
}
+1 -6
View File
@@ -1239,17 +1239,12 @@ public class PlayerCharacter extends AbstractCharacter {
playerCharacter.deactivateCharacter();
return null;
}
// Ebonreach: give new characters starter gold.
Item starterGold = Item.newGoldItem(playerCharacter, ItemBase.getItemBase(7), Enum.ItemContainerType.INVENTORY);
if (starterGold != null)
DbManager.ItemQueries.UPDATE_GOLD(starterGold, 10000);
// Get any new skills that belong to the player
playerCharacter.calculateSkills();
a.setLastCharacter(playerCharacter.getObjectUUID());
playerCharacter.getCharItemManager().load();
playerCharacter.charItemManager.load();
playerCharacter.activateCharacter();
+23 -23
View File
@@ -99,29 +99,29 @@ public class Warehouse extends AbstractWorldObject {
public static ConcurrentHashMap<Integer, Integer> getMaxResources() {
if (maxResources.size() != 23) {
maxResources.put(7, 1000000000);
maxResources.put(1580000, MBServerStatics.RESOURCE_STACK_LIMIT);
maxResources.put(1580001, MBServerStatics.RESOURCE_STACK_LIMIT);
maxResources.put(1580002, MBServerStatics.RESOURCE_STACK_LIMIT);
maxResources.put(1580003, MBServerStatics.RESOURCE_STACK_LIMIT);
maxResources.put(1580004, MBServerStatics.RESOURCE_STACK_LIMIT);
maxResources.put(1580005, MBServerStatics.RESOURCE_STACK_LIMIT);
maxResources.put(1580006, MBServerStatics.RESOURCE_STACK_LIMIT);
maxResources.put(1580007, MBServerStatics.RESOURCE_STACK_LIMIT);
maxResources.put(1580008, MBServerStatics.RESOURCE_STACK_LIMIT);
maxResources.put(1580009, MBServerStatics.RESOURCE_STACK_LIMIT);
maxResources.put(1580010, MBServerStatics.RESOURCE_STACK_LIMIT);
maxResources.put(1580011, MBServerStatics.RESOURCE_STACK_LIMIT);
maxResources.put(1580012, MBServerStatics.RESOURCE_STACK_LIMIT);
maxResources.put(1580013, MBServerStatics.RESOURCE_STACK_LIMIT);
maxResources.put(1580014, MBServerStatics.RESOURCE_STACK_LIMIT);
maxResources.put(1580015, MBServerStatics.RESOURCE_STACK_LIMIT);
maxResources.put(1580016, MBServerStatics.RESOURCE_STACK_LIMIT);
maxResources.put(1580017, MBServerStatics.RESOURCE_STACK_LIMIT);
maxResources.put(1580018, MBServerStatics.RESOURCE_STACK_LIMIT);
maxResources.put(1580019, MBServerStatics.RESOURCE_STACK_LIMIT);
maxResources.put(1580020, MBServerStatics.RESOURCE_STACK_LIMIT);
maxResources.put(1580021, MBServerStatics.RESOURCE_STACK_LIMIT);
maxResources.put(7, 100000000);
maxResources.put(1580000, 10000);
maxResources.put(1580001, 2000);
maxResources.put(1580002, 2000);
maxResources.put(1580003, 1000);
maxResources.put(1580004, 10000);
maxResources.put(1580005, 3000);
maxResources.put(1580006, 3000);
maxResources.put(1580007, 1000);
maxResources.put(1580008, 3000);
maxResources.put(1580009, 2000);
maxResources.put(1580010, 2000);
maxResources.put(1580011, 1000);
maxResources.put(1580012, 2000);
maxResources.put(1580013, 3000);
maxResources.put(1580014, 1000);
maxResources.put(1580015, 1000);
maxResources.put(1580016, 1000);
maxResources.put(1580017, 500);
maxResources.put(1580018, 500);
maxResources.put(1580019, 500);
maxResources.put(1580020, 500);
maxResources.put(1580021, 500);
}
return maxResources;
+2 -3
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@@ -33,16 +33,15 @@ public class MBServerStatics {
// hit box
// calcs
public static final boolean PRINT_INCOMING_OPCODES = false; // print
public static final int BANK_GOLD_LIMIT = 1000000000;
public static final int BANK_GOLD_LIMIT = 25000000;
// incoming
// opcodes to
// console
public static final int PLAYER_GOLD_LIMIT = 500000000;
public static final int PLAYER_GOLD_LIMIT = 10000000;
// buildings, npcs
/*
* Login cache flags
*/
public static final int RESOURCE_STACK_LIMIT = 1000000000;
public static final boolean SKIP_CACHE_LOGIN = false; // skip caching // login server
public static final boolean SKIP_CACHE_LOGIN_PLAYER = false; // skip caching // on login
public static final boolean SKIP_CACHE_LOGIN_ITEM = false; // skip caching