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606 Commits
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+15
-13
@@ -469,7 +469,7 @@ public class Enum {
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// 14001 does not have a banestone to bind at
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if (ruinZone.getLoadNum() == 14001)
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if (ruinZone.templateID == 14001)
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spawnLocation = Vector3fImmutable.getRandomPointOnCircle(ruinZone.getLoc(), 30);
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else
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spawnLocation = Vector3fImmutable.getRandomPointOnCircle(ruinZone.getLoc()
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@@ -2310,10 +2310,10 @@ public class Enum {
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ZONE(875),
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PLACEMENT(876);
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public final float extents;
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public final float halfExtents;
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CityBoundsType(float extents) {
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this.extents = extents;
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CityBoundsType(float halfExtents) {
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this.halfExtents = halfExtents;
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}
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}
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@@ -2822,7 +2822,6 @@ public class Enum {
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public enum MobBehaviourType {
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None(null, false, false, false, false, false),
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//Power
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Power(null, false, true, true, true, false),
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PowerHelpee(Power, false, true, true, false, true),
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PowerHelpeeWimpy(Power, true, false, true, false, false),
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@@ -2847,6 +2846,7 @@ public class Enum {
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//Independent Types
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SimpleStandingGuard(null, false, false, false, false, false),
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Pet1(null, false, false, true, false, false),
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SiegeEngine(null, false, false, false, false, false),
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Simple(null, false, false, true, false, false),
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Helpee(null, false, true, true, false, true),
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HelpeeWimpy(null, true, false, true, false, false),
|
||||
@@ -2857,13 +2857,12 @@ public class Enum {
|
||||
HamletGuard(null, false, true, false, false, false),
|
||||
AggroWanderer(null, false, false, true, false, false);
|
||||
|
||||
private static HashMap<Integer, MobBehaviourType> _behaviourTypes = new HashMap<>();
|
||||
public MobBehaviourType BehaviourHelperType;
|
||||
public boolean isWimpy;
|
||||
public boolean isAgressive;
|
||||
public boolean canRoam;
|
||||
public boolean callsForHelp;
|
||||
public boolean respondsToCallForHelp;
|
||||
public final MobBehaviourType BehaviourHelperType;
|
||||
public final boolean isWimpy;
|
||||
public final boolean isAgressive;
|
||||
public final boolean canRoam;
|
||||
public final boolean callsForHelp;
|
||||
public final boolean respondsToCallForHelp;
|
||||
|
||||
MobBehaviourType(MobBehaviourType helpeebehaviourType, boolean wimpy, boolean agressive, boolean canroam, boolean callsforhelp, boolean respondstocallforhelp) {
|
||||
this.BehaviourHelperType = helpeebehaviourType;
|
||||
@@ -2878,8 +2877,11 @@ public class Enum {
|
||||
|
||||
public enum AIAgentType {
|
||||
MOBILE,
|
||||
GUARDCAPTAIN,
|
||||
GUARDMINION,
|
||||
GUARDWALLARCHER,
|
||||
PET,
|
||||
CHARMED,
|
||||
GUARD;
|
||||
SIEGEENGINE;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,706 +0,0 @@
|
||||
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
||||
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||||
// Magicbane Emulator Project © 2013 - 2022
|
||||
// www.magicbane.com
|
||||
|
||||
package engine.InterestManagement;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.gameManager.ConfigManager;
|
||||
import engine.gameManager.DbManager;
|
||||
import engine.gameManager.ZoneManager;
|
||||
import engine.math.Vector2f;
|
||||
import engine.math.Vector3fImmutable;
|
||||
import engine.objects.AbstractWorldObject;
|
||||
import engine.objects.Zone;
|
||||
import engine.util.MapLoader;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
import javax.imageio.ImageIO;
|
||||
import java.awt.*;
|
||||
import java.awt.image.BufferedImage;
|
||||
import java.io.File;
|
||||
import java.io.IOException;
|
||||
import java.sql.ResultSet;
|
||||
import java.sql.SQLException;
|
||||
import java.util.HashMap;
|
||||
|
||||
public class HeightMap {
|
||||
|
||||
// Class variables
|
||||
|
||||
// Heightmap data for all zones.
|
||||
|
||||
public static final HashMap<Integer, HeightMap> heightmapByLoadNum = new HashMap<>();
|
||||
|
||||
// Bootstrap Tracking
|
||||
|
||||
public static int heightMapsCreated = 0;
|
||||
public static HeightMap PlayerCityHeightMap;
|
||||
|
||||
// Heightmap data for this heightmap
|
||||
|
||||
public BufferedImage heightmapImage;
|
||||
|
||||
private int heightMapID;
|
||||
private int maxHeight;
|
||||
private int fullExtentsX;
|
||||
private int fullExtentsY;
|
||||
|
||||
private float bucketWidthX;
|
||||
private float bucketWidthY;
|
||||
private int zoneLoadID;
|
||||
private float seaLevel = 0;
|
||||
private float outsetX;
|
||||
private float outsetZ;
|
||||
private int[][] pixelColorValues;
|
||||
|
||||
public HeightMap(ResultSet rs) throws SQLException {
|
||||
|
||||
this.heightMapID = rs.getInt("heightMapID");
|
||||
this.maxHeight = rs.getInt("maxHeight");
|
||||
int halfExtentsX = rs.getInt("xRadius");
|
||||
int halfExtentsY = rs.getInt("zRadius");
|
||||
this.zoneLoadID = rs.getInt("zoneLoadID");
|
||||
this.seaLevel = rs.getFloat("seaLevel");
|
||||
this.outsetX = rs.getFloat("outsetX");
|
||||
this.outsetZ = rs.getFloat("outsetZ");
|
||||
|
||||
|
||||
// Cache the full extents to avoid the calculation
|
||||
|
||||
this.fullExtentsX = halfExtentsX * 2;
|
||||
this.fullExtentsY = halfExtentsY * 2;
|
||||
|
||||
this.heightmapImage = null;
|
||||
File imageFile = new File(ConfigManager.DEFAULT_DATA_DIR + "heightmaps/" + this.heightMapID + ".bmp");
|
||||
|
||||
// early exit if no image file was found. Will log in caller.
|
||||
|
||||
if (!imageFile.exists())
|
||||
return;
|
||||
|
||||
// load the heightmap image.
|
||||
|
||||
try {
|
||||
this.heightmapImage = ImageIO.read(imageFile);
|
||||
} catch (IOException e) {
|
||||
Logger.error("***Error loading heightmap data for heightmap " + this.heightMapID + e.toString());
|
||||
}
|
||||
|
||||
// We needed to flip the image as OpenGL and Shadowbane both use the bottom left corner as origin.
|
||||
|
||||
this.heightmapImage = MapLoader.flipImage(this.heightmapImage);
|
||||
|
||||
// Calculate the data we do not load from table
|
||||
|
||||
float numOfBuckets = this.heightmapImage.getWidth() - 1;
|
||||
float calculatedWidth = this.fullExtentsX / numOfBuckets;
|
||||
this.bucketWidthX = calculatedWidth;
|
||||
this.bucketWidthY = this.bucketWidthX; // This makes no sense.
|
||||
|
||||
// Generate pixel array from image data
|
||||
|
||||
generatePixelData();
|
||||
|
||||
HeightMap.heightmapByLoadNum.put(this.zoneLoadID, this);
|
||||
|
||||
heightMapsCreated++;
|
||||
}
|
||||
|
||||
//Created for PlayerCities
|
||||
public HeightMap() {
|
||||
|
||||
this.heightMapID = 999999;
|
||||
this.maxHeight = 5; // for real...
|
||||
int halfExtentsX = (int) Enum.CityBoundsType.ZONE.extents;
|
||||
int halfExtentsY = (int) Enum.CityBoundsType.ZONE.extents;
|
||||
this.zoneLoadID = 0;
|
||||
this.seaLevel = 0;
|
||||
this.outsetX = 128;
|
||||
this.outsetZ = 128;
|
||||
|
||||
|
||||
// Cache the full extents to avoid the calculation
|
||||
|
||||
this.fullExtentsX = halfExtentsX * 2;
|
||||
this.fullExtentsY = halfExtentsY * 2;
|
||||
|
||||
|
||||
// load the heightmap image.
|
||||
|
||||
|
||||
// We needed to flip the image as OpenGL and Shadowbane both use the bottom left corner as origin.
|
||||
|
||||
this.heightmapImage = null;
|
||||
|
||||
// Calculate the data we do not load from table
|
||||
|
||||
this.bucketWidthX = 1;
|
||||
this.bucketWidthY = 1;
|
||||
|
||||
this.pixelColorValues = new int[this.fullExtentsX + 1][this.fullExtentsY + 1];
|
||||
|
||||
for (int y = 0; y <= this.fullExtentsY; y++) {
|
||||
for (int x = 0; x <= this.fullExtentsX; x++) {
|
||||
pixelColorValues[x][y] = 255;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
HeightMap.heightmapByLoadNum.put(this.zoneLoadID, this);
|
||||
}
|
||||
|
||||
public HeightMap(Zone zone) {
|
||||
|
||||
this.heightMapID = 999999;
|
||||
this.maxHeight = 0;
|
||||
int halfExtentsX = (int) zone.getBounds().getHalfExtents().x;
|
||||
int halfExtentsY = (int) zone.getBounds().getHalfExtents().y;
|
||||
this.zoneLoadID = 0;
|
||||
this.seaLevel = 0;
|
||||
this.outsetX = 0;
|
||||
this.outsetZ = 0;
|
||||
|
||||
// Cache the full extents to avoid the calculation
|
||||
|
||||
this.fullExtentsX = halfExtentsX * 2;
|
||||
this.fullExtentsY = halfExtentsY * 2;
|
||||
|
||||
|
||||
// We needed to flip the image as OpenGL and Shadowbane both use the bottom left corner as origin.
|
||||
|
||||
this.heightmapImage = null;
|
||||
|
||||
// Calculate the data we do not load from table
|
||||
|
||||
this.bucketWidthX = 1;
|
||||
this.bucketWidthY = 1;
|
||||
|
||||
this.pixelColorValues = new int[this.fullExtentsX + 1][this.fullExtentsY + 1];
|
||||
|
||||
for (int y = 0; y <= this.fullExtentsY; y++) {
|
||||
for (int x = 0; x <= this.fullExtentsX; x++) {
|
||||
pixelColorValues[x][y] = 255;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
HeightMap.heightmapByLoadNum.put(this.zoneLoadID, this);
|
||||
}
|
||||
|
||||
public static void GeneratePlayerCityHeightMap() {
|
||||
|
||||
HeightMap.PlayerCityHeightMap = new HeightMap();
|
||||
|
||||
}
|
||||
|
||||
public static void GenerateCustomHeightMap(Zone zone) {
|
||||
|
||||
HeightMap heightMap = new HeightMap(zone);
|
||||
|
||||
HeightMap.heightmapByLoadNum.put(zone.getLoadNum(), heightMap);
|
||||
|
||||
}
|
||||
|
||||
public static Zone getNextZoneWithTerrain(Zone zone) {
|
||||
|
||||
Zone nextZone = zone;
|
||||
|
||||
if (zone.getHeightMap() != null)
|
||||
return zone;
|
||||
|
||||
if (zone.equals(ZoneManager.getSeaFloor()))
|
||||
return zone;
|
||||
|
||||
while (nextZone.getHeightMap() == null)
|
||||
nextZone = nextZone.getParent();
|
||||
|
||||
return nextZone;
|
||||
}
|
||||
|
||||
public static float getWorldHeight(AbstractWorldObject worldObject) {
|
||||
|
||||
Vector2f parentLoc = new Vector2f(-1, -1);
|
||||
Zone currentZone = ZoneManager.findSmallestZone(worldObject.getLoc());
|
||||
|
||||
if (currentZone == null)
|
||||
return worldObject.getAltitude();
|
||||
|
||||
currentZone = getNextZoneWithTerrain(currentZone);
|
||||
|
||||
if (currentZone == ZoneManager.getSeaFloor())
|
||||
return currentZone.getAbsY() + worldObject.getAltitude();
|
||||
|
||||
Zone parentZone = getNextZoneWithTerrain(currentZone.getParent());
|
||||
HeightMap heightMap = currentZone.getHeightMap();
|
||||
|
||||
Vector2f zoneLoc = ZoneManager.worldToZoneSpace(worldObject.getLoc(), currentZone);
|
||||
Vector3fImmutable localLocFromCenter = ZoneManager.worldToLocal(worldObject.getLoc(), currentZone);
|
||||
|
||||
if ((parentZone != null) && (parentZone.getHeightMap() != null))
|
||||
parentLoc = ZoneManager.worldToZoneSpace(worldObject.getLoc(), parentZone);
|
||||
|
||||
float interaltitude = currentZone.getHeightMap().getInterpolatedTerrainHeight(zoneLoc);
|
||||
|
||||
float worldAltitude = currentZone.getWorldAltitude();
|
||||
|
||||
float realWorldAltitude = interaltitude + worldAltitude;
|
||||
|
||||
//OUTSET
|
||||
|
||||
if (parentZone != null) {
|
||||
|
||||
float parentXRadius = currentZone.getBounds().getHalfExtents().x;
|
||||
float parentZRadius = currentZone.getBounds().getHalfExtents().y;
|
||||
|
||||
float offsetX = Math.abs((localLocFromCenter.x / parentXRadius));
|
||||
float offsetZ = Math.abs((localLocFromCenter.z / parentZRadius));
|
||||
|
||||
float bucketScaleX = heightMap.outsetX / parentXRadius;
|
||||
float bucketScaleZ = heightMap.outsetZ / parentZRadius;
|
||||
|
||||
if (bucketScaleX <= 0.40000001)
|
||||
bucketScaleX = heightMap.outsetZ / parentXRadius;
|
||||
|
||||
if (bucketScaleX > 0.40000001)
|
||||
bucketScaleX = 0.40000001f;
|
||||
|
||||
if (bucketScaleZ <= 0.40000001)
|
||||
bucketScaleZ = heightMap.outsetX / parentZRadius;
|
||||
|
||||
if (bucketScaleZ > 0.40000001)
|
||||
bucketScaleZ = 0.40000001f;
|
||||
|
||||
float outsideGridSizeX = 1 - bucketScaleX; //32/256
|
||||
float outsideGridSizeZ = 1 - bucketScaleZ;
|
||||
float weight;
|
||||
|
||||
double scale;
|
||||
|
||||
if (offsetX > outsideGridSizeX && offsetX > offsetZ) {
|
||||
weight = (offsetX - outsideGridSizeX) / bucketScaleX;
|
||||
scale = Math.atan2((.5 - weight) * 3.1415927, 1);
|
||||
|
||||
float scaleChild = (float) ((scale + 1) * .5);
|
||||
float scaleParent = 1 - scaleChild;
|
||||
|
||||
float parentAltitude = parentZone.getHeightMap().getInterpolatedTerrainHeight(parentLoc);
|
||||
float parentCenterAltitude = parentZone.getHeightMap().getInterpolatedTerrainHeight(ZoneManager.worldToZoneSpace(currentZone.getLoc(), parentZone));
|
||||
|
||||
parentCenterAltitude += currentZone.getYCoord();
|
||||
parentCenterAltitude += interaltitude;
|
||||
|
||||
float firstScale = parentAltitude * scaleParent;
|
||||
float secondScale = parentCenterAltitude * scaleChild;
|
||||
float outsetALt = firstScale + secondScale;
|
||||
|
||||
outsetALt += currentZone.getParent().getWorldAltitude();
|
||||
realWorldAltitude = outsetALt;
|
||||
|
||||
} else if (offsetZ > outsideGridSizeZ) {
|
||||
|
||||
weight = (offsetZ - outsideGridSizeZ) / bucketScaleZ;
|
||||
scale = Math.atan2((.5 - weight) * 3.1415927, 1);
|
||||
|
||||
float scaleChild = (float) ((scale + 1) * .5);
|
||||
float scaleParent = 1 - scaleChild;
|
||||
float parentAltitude = parentZone.getHeightMap().getInterpolatedTerrainHeight(parentLoc);
|
||||
float parentCenterAltitude = parentZone.getHeightMap().getInterpolatedTerrainHeight(ZoneManager.worldToZoneSpace(currentZone.getLoc(), parentZone));
|
||||
|
||||
parentCenterAltitude += currentZone.getYCoord();
|
||||
parentCenterAltitude += interaltitude;
|
||||
float firstScale = parentAltitude * scaleParent;
|
||||
float secondScale = parentCenterAltitude * scaleChild;
|
||||
float outsetALt = firstScale + secondScale;
|
||||
|
||||
outsetALt += currentZone.getParent().getWorldAltitude();
|
||||
realWorldAltitude = outsetALt;
|
||||
}
|
||||
}
|
||||
|
||||
return realWorldAltitude;
|
||||
}
|
||||
|
||||
public static float getWorldHeight(Vector3fImmutable worldLoc) {
|
||||
|
||||
Vector2f parentLoc = new Vector2f(-1, -1);
|
||||
Zone currentZone = ZoneManager.findSmallestZone(worldLoc);
|
||||
|
||||
if (currentZone == null)
|
||||
return 0;
|
||||
|
||||
currentZone = getNextZoneWithTerrain(currentZone);
|
||||
|
||||
if (currentZone == ZoneManager.getSeaFloor())
|
||||
return currentZone.getAbsY();
|
||||
|
||||
Zone parentZone = getNextZoneWithTerrain(currentZone.getParent());
|
||||
HeightMap heightMap = currentZone.getHeightMap();
|
||||
|
||||
if ((heightMap == null) || (currentZone == ZoneManager.getSeaFloor()))
|
||||
return currentZone.getAbsY();
|
||||
|
||||
Vector2f zoneLoc = ZoneManager.worldToZoneSpace(worldLoc, currentZone);
|
||||
Vector3fImmutable localLocFromCenter = ZoneManager.worldToLocal(worldLoc, currentZone);
|
||||
|
||||
if ((parentZone != null) && (parentZone.getHeightMap() != null))
|
||||
parentLoc = ZoneManager.worldToZoneSpace(worldLoc, parentZone);
|
||||
|
||||
float interaltitude = currentZone.getHeightMap().getInterpolatedTerrainHeight(zoneLoc);
|
||||
|
||||
float worldAltitude = currentZone.getWorldAltitude();
|
||||
|
||||
float realWorldAltitude = interaltitude + worldAltitude;
|
||||
|
||||
//OUTSET
|
||||
|
||||
if (parentZone != null) {
|
||||
|
||||
// if (currentZone.getHeightMap() != null && parentZone.getHeightMap() != null && parentZone.getParent() != null && parentZone.getParent().getHeightMap() != null)
|
||||
// return realWorldAltitude;
|
||||
|
||||
float parentXRadius = currentZone.getBounds().getHalfExtents().x;
|
||||
float parentZRadius = currentZone.getBounds().getHalfExtents().y;
|
||||
|
||||
float offsetX = Math.abs((localLocFromCenter.x / parentXRadius));
|
||||
float offsetZ = Math.abs((localLocFromCenter.z / parentZRadius));
|
||||
|
||||
float bucketScaleX = heightMap.outsetX / parentXRadius;
|
||||
float bucketScaleZ = heightMap.outsetZ / parentZRadius;
|
||||
|
||||
float outsideGridSizeX = 1 - bucketScaleX; //32/256
|
||||
float outsideGridSizeZ = 1 - bucketScaleZ;
|
||||
float weight;
|
||||
|
||||
double scale;
|
||||
|
||||
|
||||
if (offsetX > outsideGridSizeX && offsetX > offsetZ) {
|
||||
weight = (offsetX - outsideGridSizeX) / bucketScaleX;
|
||||
scale = Math.atan2((.5 - weight) * 3.1415927, 1);
|
||||
|
||||
float scaleChild = (float) ((scale + 1) * .5);
|
||||
float scaleParent = 1 - scaleChild;
|
||||
|
||||
float parentAltitude = parentZone.getHeightMap().getInterpolatedTerrainHeight(parentLoc);
|
||||
float parentCenterAltitude = parentZone.getHeightMap().getInterpolatedTerrainHeight(ZoneManager.worldToZoneSpace(currentZone.getLoc(), parentZone));
|
||||
|
||||
parentCenterAltitude += currentZone.getYCoord();
|
||||
parentCenterAltitude += interaltitude;
|
||||
|
||||
float firstScale = parentAltitude * scaleParent;
|
||||
float secondScale = parentCenterAltitude * scaleChild;
|
||||
float outsetALt = firstScale + secondScale;
|
||||
|
||||
outsetALt += currentZone.getParent().getWorldAltitude();
|
||||
realWorldAltitude = outsetALt;
|
||||
|
||||
} else if (offsetZ > outsideGridSizeZ) {
|
||||
|
||||
weight = (offsetZ - outsideGridSizeZ) / bucketScaleZ;
|
||||
scale = Math.atan2((.5 - weight) * 3.1415927, 1);
|
||||
|
||||
float scaleChild = (float) ((scale + 1) * .5);
|
||||
float scaleParent = 1 - scaleChild;
|
||||
float parentAltitude = parentZone.getHeightMap().getInterpolatedTerrainHeight(parentLoc);
|
||||
float parentCenterAltitude = parentZone.getHeightMap().getInterpolatedTerrainHeight(ZoneManager.worldToZoneSpace(currentZone.getLoc(), parentZone));
|
||||
|
||||
parentCenterAltitude += currentZone.getYCoord();
|
||||
parentCenterAltitude += interaltitude;
|
||||
float firstScale = parentAltitude * scaleParent;
|
||||
float secondScale = parentCenterAltitude * scaleChild;
|
||||
float outsetALt = firstScale + secondScale;
|
||||
|
||||
outsetALt += currentZone.getParent().getWorldAltitude();
|
||||
realWorldAltitude = outsetALt;
|
||||
}
|
||||
}
|
||||
|
||||
return realWorldAltitude;
|
||||
}
|
||||
|
||||
public static float getOutsetHeight(float interpolatedAltitude, Zone zone, Vector3fImmutable worldLocation) {
|
||||
|
||||
Vector2f parentLoc;
|
||||
float outsetALt = 0;
|
||||
|
||||
if (zone.getParent() == null || zone.getParent().getHeightMap() == null)
|
||||
return interpolatedAltitude + zone.getWorldAltitude();
|
||||
|
||||
if (zone.getParent() != null && zone.getParent().getHeightMap() != null) {
|
||||
|
||||
parentLoc = ZoneManager.worldToZoneSpace(worldLocation, zone.getParent());
|
||||
|
||||
Vector3fImmutable localLocFromCenter = ZoneManager.worldToLocal(worldLocation, zone);
|
||||
|
||||
float parentXRadius = zone.getBounds().getHalfExtents().x;
|
||||
float parentZRadius = zone.getBounds().getHalfExtents().y;
|
||||
|
||||
float bucketScaleX = zone.getHeightMap().outsetX / parentXRadius;
|
||||
float bucketScaleZ = zone.getHeightMap().outsetZ / parentZRadius;
|
||||
|
||||
float outsideGridSizeX = 1 - bucketScaleX; //32/256
|
||||
float outsideGridSizeZ = 1 - bucketScaleZ;
|
||||
|
||||
float weight;
|
||||
double scale;
|
||||
|
||||
float offsetX = Math.abs((localLocFromCenter.x / parentXRadius));
|
||||
float offsetZ = Math.abs((localLocFromCenter.z / parentZRadius));
|
||||
|
||||
if (offsetX > outsideGridSizeX && offsetX > offsetZ) {
|
||||
weight = (offsetX - outsideGridSizeX) / bucketScaleX;
|
||||
scale = Math.atan2((.5 - weight) * 3.1415927, 1);
|
||||
|
||||
float scaleChild = (float) ((scale + 1) * .5);
|
||||
float scaleParent = 1 - scaleChild;
|
||||
|
||||
float parentAltitude = zone.getParent().getHeightMap().getInterpolatedTerrainHeight(parentLoc);
|
||||
float parentCenterAltitude = zone.getParent().getHeightMap().getInterpolatedTerrainHeight(ZoneManager.worldToZoneSpace(zone.getLoc(), zone.getParent()));
|
||||
|
||||
parentCenterAltitude += zone.getYCoord();
|
||||
parentCenterAltitude += interpolatedAltitude;
|
||||
|
||||
float firstScale = parentAltitude * scaleParent;
|
||||
float secondScale = parentCenterAltitude * scaleChild;
|
||||
outsetALt = firstScale + secondScale;
|
||||
|
||||
outsetALt += zone.getParent().getAbsY();
|
||||
|
||||
} else if (offsetZ > outsideGridSizeZ) {
|
||||
|
||||
weight = (offsetZ - outsideGridSizeZ) / bucketScaleZ;
|
||||
scale = Math.atan2((.5 - weight) * 3.1415927, 1);
|
||||
|
||||
float scaleChild = (float) ((scale + 1) * .5);
|
||||
float scaleParent = 1 - scaleChild;
|
||||
float parentAltitude = zone.getParent().getHeightMap().getInterpolatedTerrainHeight(parentLoc);
|
||||
float parentCenterAltitude = zone.getHeightMap().getInterpolatedTerrainHeight(ZoneManager.worldToZoneSpace(zone.getLoc(), zone));
|
||||
|
||||
parentCenterAltitude += zone.getYCoord();
|
||||
parentCenterAltitude += interpolatedAltitude;
|
||||
|
||||
float firstScale = parentAltitude * scaleParent;
|
||||
float secondScale = parentCenterAltitude * scaleChild;
|
||||
outsetALt = firstScale + secondScale;
|
||||
|
||||
outsetALt += zone.getParent().getAbsY();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
return outsetALt;
|
||||
}
|
||||
|
||||
public static Vector2f getGridOffset(Vector2f gridSquare) {
|
||||
|
||||
int floorX = (int) gridSquare.x;
|
||||
int floorY = (int) gridSquare.y;
|
||||
|
||||
return new Vector2f(gridSquare.x - floorX, gridSquare.y - floorY);
|
||||
|
||||
}
|
||||
|
||||
public static void loadAlHeightMaps() {
|
||||
|
||||
// Load the heightmaps into staging hashmap keyed by HashMapID
|
||||
|
||||
DbManager.HeightMapQueries.LOAD_ALL_HEIGHTMAPS();
|
||||
|
||||
//generate static player city heightmap.
|
||||
|
||||
HeightMap.GeneratePlayerCityHeightMap();
|
||||
|
||||
|
||||
// Clear all heightmap image data as it's no longer needed.
|
||||
|
||||
for (HeightMap heightMap : HeightMap.heightmapByLoadNum.values()) {
|
||||
heightMap.heightmapImage = null;
|
||||
}
|
||||
|
||||
Logger.info(HeightMap.heightmapByLoadNum.size() + " Heightmaps cached.");
|
||||
}
|
||||
|
||||
public static boolean isLocUnderwater(Vector3fImmutable currentLoc) {
|
||||
|
||||
float localAltitude = HeightMap.getWorldHeight(currentLoc);
|
||||
Zone zone = ZoneManager.findSmallestZone(currentLoc);
|
||||
|
||||
if (localAltitude < zone.getSeaLevel())
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public Vector2f getGridSquare(Vector2f zoneLoc) {
|
||||
|
||||
if (zoneLoc.x < 0)
|
||||
zoneLoc.setX(0);
|
||||
|
||||
if (zoneLoc.x > this.fullExtentsX - 1)
|
||||
zoneLoc.setX((this.fullExtentsX - 1) + .9999999f);
|
||||
|
||||
if (zoneLoc.y < 0)
|
||||
zoneLoc.setY(0);
|
||||
|
||||
if (zoneLoc.y > this.fullExtentsY - 1)
|
||||
zoneLoc.setY((this.fullExtentsY - 1) + .9999999f);
|
||||
|
||||
float xBucket = (zoneLoc.x / this.bucketWidthX);
|
||||
float yBucket = (zoneLoc.y / this.bucketWidthY);
|
||||
|
||||
return new Vector2f(xBucket, yBucket);
|
||||
}
|
||||
|
||||
public float getInterpolatedTerrainHeight(Vector2f zoneLoc) {
|
||||
|
||||
Vector2f gridSquare;
|
||||
|
||||
if (zoneLoc.x < 0 || zoneLoc.x > this.fullExtentsX)
|
||||
return -1;
|
||||
|
||||
if (zoneLoc.y < 0 || zoneLoc.y > this.fullExtentsY)
|
||||
return -1;
|
||||
|
||||
int maxX = (int) (this.fullExtentsX / this.bucketWidthX);
|
||||
int maxY = (int) (this.fullExtentsY / this.bucketWidthY);
|
||||
|
||||
//flip the Y so it grabs from the bottom left instead of top left.
|
||||
//zoneLoc.setY(maxZoneHeight - zoneLoc.y);
|
||||
|
||||
gridSquare = getGridSquare(zoneLoc);
|
||||
|
||||
int gridX = (int) gridSquare.x;
|
||||
int gridY = (int) (gridSquare.y);
|
||||
|
||||
if (gridX > maxX)
|
||||
gridX = maxX;
|
||||
if (gridY > maxY)
|
||||
gridY = maxY;
|
||||
|
||||
float offsetX = (gridSquare.x - gridX);
|
||||
float offsetY = gridSquare.y - gridY;
|
||||
|
||||
//get height of the 4 vertices.
|
||||
|
||||
float topLeftHeight = 0;
|
||||
float topRightHeight = 0;
|
||||
float bottomLeftHeight = 0;
|
||||
float bottomRightHeight = 0;
|
||||
|
||||
int nextY = gridY + 1;
|
||||
int nextX = gridX + 1;
|
||||
|
||||
if (nextY > maxY)
|
||||
nextY = gridY;
|
||||
|
||||
if (nextX > maxX)
|
||||
nextX = gridX;
|
||||
|
||||
topLeftHeight = pixelColorValues[gridX][gridY];
|
||||
topRightHeight = pixelColorValues[nextX][gridY];
|
||||
bottomLeftHeight = pixelColorValues[gridX][nextY];
|
||||
bottomRightHeight = pixelColorValues[nextX][nextY];
|
||||
|
||||
float interpolatedHeight;
|
||||
|
||||
interpolatedHeight = topRightHeight * (1 - offsetY) * (offsetX);
|
||||
interpolatedHeight += (bottomRightHeight * offsetY * offsetX);
|
||||
interpolatedHeight += (bottomLeftHeight * (1 - offsetX) * offsetY);
|
||||
interpolatedHeight += (topLeftHeight * (1 - offsetX) * (1 - offsetY));
|
||||
|
||||
interpolatedHeight *= (float) this.maxHeight / 256; // Scale height
|
||||
|
||||
return interpolatedHeight;
|
||||
}
|
||||
|
||||
public float getInterpolatedTerrainHeight(Vector3fImmutable zoneLoc3f) {
|
||||
|
||||
Vector2f zoneLoc = new Vector2f(zoneLoc3f.x, zoneLoc3f.z);
|
||||
|
||||
Vector2f gridSquare;
|
||||
|
||||
if (zoneLoc.x < 0 || zoneLoc.x > this.fullExtentsX)
|
||||
return -1;
|
||||
|
||||
if (zoneLoc.y < 0 || zoneLoc.y > this.fullExtentsY)
|
||||
return -1;
|
||||
|
||||
//flip the Y so it grabs from the bottom left instead of top left.
|
||||
//zoneLoc.setY(maxZoneHeight - zoneLoc.y);
|
||||
|
||||
gridSquare = getGridSquare(zoneLoc);
|
||||
|
||||
int gridX = (int) gridSquare.x;
|
||||
int gridY = (int) (gridSquare.y);
|
||||
|
||||
float offsetX = (gridSquare.x - gridX);
|
||||
float offsetY = gridSquare.y - gridY;
|
||||
|
||||
//get height of the 4 vertices.
|
||||
|
||||
float topLeftHeight = pixelColorValues[gridX][gridY];
|
||||
float topRightHeight = pixelColorValues[gridX + 1][gridY];
|
||||
float bottomLeftHeight = pixelColorValues[gridX][gridY + 1];
|
||||
float bottomRightHeight = pixelColorValues[gridX + 1][gridY + 1];
|
||||
|
||||
float interpolatedHeight;
|
||||
|
||||
interpolatedHeight = topRightHeight * (1 - offsetY) * (offsetX);
|
||||
interpolatedHeight += (bottomRightHeight * offsetY * offsetX);
|
||||
interpolatedHeight += (bottomLeftHeight * (1 - offsetX) * offsetY);
|
||||
interpolatedHeight += (topLeftHeight * (1 - offsetX) * (1 - offsetY));
|
||||
|
||||
interpolatedHeight *= (float) this.maxHeight / 256; // Scale height
|
||||
|
||||
return interpolatedHeight;
|
||||
}
|
||||
|
||||
private void generatePixelData() {
|
||||
|
||||
Color color;
|
||||
|
||||
// Generate altitude lookup table for this heightmap
|
||||
|
||||
this.pixelColorValues = new int[this.heightmapImage.getWidth()][this.heightmapImage.getHeight()];
|
||||
|
||||
for (int y = 0; y < this.heightmapImage.getHeight(); y++) {
|
||||
for (int x = 0; x < this.heightmapImage.getWidth(); x++) {
|
||||
|
||||
color = new Color(this.heightmapImage.getRGB(x, y));
|
||||
pixelColorValues[x][y] = color.getRed();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public float getScaledHeightForColor(float color) {
|
||||
|
||||
return (color / 256) * this.maxHeight;
|
||||
}
|
||||
|
||||
public float getBucketWidthX() {
|
||||
return bucketWidthX;
|
||||
}
|
||||
|
||||
public float getBucketWidthY() {
|
||||
return bucketWidthY;
|
||||
}
|
||||
|
||||
public int getHeightMapID() {
|
||||
return heightMapID;
|
||||
}
|
||||
|
||||
public BufferedImage getHeightmapImage() {
|
||||
return heightmapImage;
|
||||
}
|
||||
|
||||
public float getSeaLevel() {
|
||||
return seaLevel;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -140,7 +140,7 @@ public enum InterestManager implements Runnable {
|
||||
|
||||
else {
|
||||
if (pc != null)
|
||||
if (pcc.getSeeInvis() < pc.getHidden())
|
||||
if (pcc.getSeeInvis() < pc.hidden)
|
||||
continue;
|
||||
|
||||
if (!cc.sendMsg(uom)) {
|
||||
@@ -340,7 +340,7 @@ public enum InterestManager implements Runnable {
|
||||
if (loadedPlayer.getObjectUUID() == player.getObjectUUID())
|
||||
continue;
|
||||
|
||||
if (player.getSeeInvis() < loadedPlayer.getHidden())
|
||||
if (player.getSeeInvis() < loadedPlayer.hidden)
|
||||
continue;
|
||||
|
||||
if (loadedPlayer.safemodeInvis())
|
||||
@@ -372,7 +372,7 @@ public enum InterestManager implements Runnable {
|
||||
|
||||
if (playerLoadedObject.getObjectType().equals(GameObjectType.PlayerCharacter)) {
|
||||
PlayerCharacter loadedPlayer = (PlayerCharacter) playerLoadedObject;
|
||||
if (player.getSeeInvis() < loadedPlayer.getHidden())
|
||||
if (player.getSeeInvis() < loadedPlayer.hidden)
|
||||
toRemove.add(playerLoadedObject);
|
||||
else if (loadedPlayer.safemodeInvis())
|
||||
toRemove.add(playerLoadedObject);
|
||||
@@ -437,7 +437,7 @@ public enum InterestManager implements Runnable {
|
||||
|
||||
// dont load if invis
|
||||
|
||||
if (player.getSeeInvis() < awopc.getHidden())
|
||||
if (player.getSeeInvis() < awopc.hidden)
|
||||
continue;
|
||||
|
||||
lcm = new LoadCharacterMsg(awopc, PlayerCharacter.hideNonAscii());
|
||||
@@ -467,7 +467,7 @@ public enum InterestManager implements Runnable {
|
||||
if (awonpc.despawned == true)
|
||||
continue;
|
||||
|
||||
awonpc.playerAgroMap.put(player.getObjectUUID(), false);
|
||||
awonpc.playerAgroMap.put(player.getObjectUUID(), 0f);
|
||||
((Mob) awonpc).setCombatTarget(null);
|
||||
lcm = new LoadCharacterMsg(awonpc, PlayerCharacter.hideNonAscii());
|
||||
|
||||
@@ -480,7 +480,7 @@ public enum InterestManager implements Runnable {
|
||||
if (!awonpc.isAlive())
|
||||
continue;
|
||||
|
||||
awonpc.playerAgroMap.put(player.getObjectUUID(), false);
|
||||
awonpc.playerAgroMap.put(player.getObjectUUID(), 0f);
|
||||
|
||||
if ((awonpc.agentType.equals(Enum.AIAgentType.MOBILE)))
|
||||
((Mob) awonpc).setCombatTarget(null);
|
||||
|
||||
@@ -0,0 +1,226 @@
|
||||
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
||||
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||||
// Magicbane Emulator Project © 2013 - 2022
|
||||
// www.magicbane.com
|
||||
|
||||
package engine.InterestManagement;
|
||||
|
||||
import engine.gameManager.ZoneManager;
|
||||
import engine.math.Vector2f;
|
||||
import engine.math.Vector3fImmutable;
|
||||
import engine.objects.Zone;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
import java.util.HashMap;
|
||||
|
||||
import static java.lang.Math.PI;
|
||||
|
||||
public class Terrain {
|
||||
public static final HashMap<Integer, short[][]> _heightmap_pixel_cache = new HashMap<>();
|
||||
public short[][] terrain_pixel_data;
|
||||
public Vector2f terrain_size = new Vector2f();
|
||||
public Vector2f cell_size = new Vector2f();
|
||||
public Vector2f cell_count = new Vector2f();
|
||||
public float terrain_scale;
|
||||
public Vector2f blend_ratio = new Vector2f();
|
||||
public int heightmap;
|
||||
Zone zone;
|
||||
|
||||
public Terrain(Zone zone) {
|
||||
|
||||
this.zone = zone;
|
||||
this.heightmap = this.zone.template.terrain_image;
|
||||
|
||||
// Configure PLANAR zones to use the same 16x16 pixel image
|
||||
// that all similar terrains share. (See JSON)
|
||||
|
||||
if (this.zone.template.terrain_type.equals("PLANAR"))
|
||||
this.heightmap = 1006300; // all 0
|
||||
|
||||
// Load pixel data for this terrain from cache
|
||||
|
||||
this.terrain_pixel_data = Terrain._heightmap_pixel_cache.get(heightmap);
|
||||
|
||||
if (terrain_pixel_data == null)
|
||||
Logger.error("Pixel map empty for zone: " + this.zone.getObjectUUID() + ":" + this.zone.zoneName);
|
||||
|
||||
// Configure terrain based on zone properties
|
||||
|
||||
this.terrain_size.x = this.zone.major_radius * 2;
|
||||
this.terrain_size.y = this.zone.minor_radius * 2;
|
||||
|
||||
this.cell_count.x = this.terrain_pixel_data.length - 1;
|
||||
this.cell_count.y = this.terrain_pixel_data[0].length - 1;
|
||||
|
||||
this.cell_size.x = terrain_size.x / this.cell_count.x;
|
||||
this.cell_size.y = terrain_size.y / this.cell_count.y;
|
||||
|
||||
// Blending configuration. These ratios are used to calculate
|
||||
// the blending area between child and parent terrains when
|
||||
// they are stitched together.
|
||||
|
||||
Vector2f major_blend = new Vector2f(this.zone.template.max_blend / this.zone.major_radius,
|
||||
this.zone.template.min_blend / this.zone.major_radius);
|
||||
|
||||
Vector2f minor_blend = new Vector2f(this.zone.template.max_blend / this.zone.minor_radius,
|
||||
this.zone.template.min_blend / this.zone.minor_radius);
|
||||
|
||||
if (major_blend.y > 0.4f)
|
||||
blend_ratio.x = major_blend.y;
|
||||
else
|
||||
blend_ratio.x = Math.min(major_blend.x, 0.4f);
|
||||
|
||||
if (minor_blend.y > 0.4f)
|
||||
blend_ratio.y = minor_blend.y;
|
||||
else
|
||||
blend_ratio.y = Math.min(minor_blend.x, 0.4f);
|
||||
|
||||
// Scale coefficient for this terrain
|
||||
|
||||
this.terrain_scale = this.zone.template.terrain_max_y / 255f;
|
||||
}
|
||||
|
||||
public static Zone getNextZoneWithTerrain(Zone zone) {
|
||||
|
||||
// Not all zones have a terrain. Some are for display only
|
||||
// and heights returned are from the parent heightmap. This
|
||||
// is controlled in the JSON via the has_terrain_gen field.
|
||||
|
||||
Zone terrain_zone = zone;
|
||||
|
||||
if (zone == null)
|
||||
return ZoneManager.seaFloor;
|
||||
|
||||
if (zone.terrain != null)
|
||||
return zone;
|
||||
|
||||
if (zone.equals(ZoneManager.seaFloor))
|
||||
return zone;
|
||||
|
||||
while (terrain_zone.terrain == null)
|
||||
terrain_zone = terrain_zone.parent;
|
||||
|
||||
return terrain_zone;
|
||||
}
|
||||
|
||||
public static float getWorldHeight(Zone zone, Vector3fImmutable world_loc) {
|
||||
|
||||
// Retrieve the next zone with a terrain defined.
|
||||
|
||||
Zone terrainZone = getNextZoneWithTerrain(zone);
|
||||
Zone parentZone = getNextZoneWithTerrain(zone.parent);
|
||||
|
||||
// Transform world loc into zone space coordinate system
|
||||
|
||||
Vector2f terrainLoc = ZoneManager.worldToTerrainSpace(world_loc, terrainZone);
|
||||
Vector2f parentLoc = ZoneManager.worldToTerrainSpace(world_loc, parentZone);
|
||||
|
||||
// Offset from origin needed for blending function
|
||||
|
||||
Vector2f terrainOffset = ZoneManager.worldToZoneOffset(world_loc, terrainZone);
|
||||
|
||||
// Interpolate height for this position in both terrains
|
||||
|
||||
float interpolatedChildHeight = terrainZone.terrain.getInterpolatedTerrainHeight(terrainLoc);
|
||||
interpolatedChildHeight += terrainZone.global_height;
|
||||
|
||||
float interpolatedParentTerrainHeight = parentZone.terrain.getInterpolatedTerrainHeight(parentLoc);
|
||||
interpolatedParentTerrainHeight += parentZone.global_height;
|
||||
|
||||
// Blend between terrains
|
||||
|
||||
float blendCoefficient = terrainZone.terrain.getTerrainBlendCoefficient(terrainOffset);
|
||||
|
||||
float terrainHeight = interpolatedChildHeight * blendCoefficient;
|
||||
terrainHeight += interpolatedParentTerrainHeight * (1 - blendCoefficient);
|
||||
|
||||
return terrainHeight;
|
||||
|
||||
}
|
||||
|
||||
public static float getWorldHeight(Vector3fImmutable world_loc) {
|
||||
|
||||
Zone currentZone = ZoneManager.findSmallestZone(world_loc);
|
||||
|
||||
return getWorldHeight(currentZone, world_loc);
|
||||
|
||||
}
|
||||
|
||||
public Vector2f getTerrainCell(Vector2f terrain_loc) {
|
||||
|
||||
// Calculate terrain cell with offset
|
||||
|
||||
Vector2f terrain_cell = new Vector2f(terrain_loc.x / this.cell_size.x, terrain_loc.y / this.cell_size.y);
|
||||
|
||||
// Clamp values when standing directly on pole
|
||||
|
||||
terrain_cell.x = Math.max(0, Math.min(this.cell_count.x - 1, terrain_cell.x));
|
||||
terrain_cell.y = Math.max(0, Math.min(this.cell_count.y - 1, terrain_cell.y));
|
||||
|
||||
return terrain_cell;
|
||||
}
|
||||
|
||||
public float getInterpolatedTerrainHeight(Vector2f terrain_loc) {
|
||||
|
||||
float interpolatedHeight;
|
||||
|
||||
// Early exit for guild zones
|
||||
|
||||
if (this.zone.guild_zone)
|
||||
return 5.0f;
|
||||
|
||||
// Determine terrain and offset from top left vertex
|
||||
|
||||
Vector2f terrain_cell = getTerrainCell(terrain_loc);
|
||||
|
||||
int pixel_x = (int) Math.floor(terrain_cell.x);
|
||||
int pixel_y = (int) Math.floor(terrain_cell.y);
|
||||
|
||||
Vector2f pixel_offset = new Vector2f(terrain_cell.x % 1, terrain_cell.y % 1);
|
||||
|
||||
// 4 surrounding vertices from the pixel array.
|
||||
|
||||
short top_left_pixel = terrain_pixel_data[pixel_x][pixel_y];
|
||||
short top_right_pixel = terrain_pixel_data[pixel_x + 1][pixel_y];
|
||||
short bottom_left_pixel = terrain_pixel_data[pixel_x][pixel_y + 1];
|
||||
short bottom_right_pixel = terrain_pixel_data[pixel_x + 1][pixel_y + 1];
|
||||
|
||||
// Interpolate between the 4 vertices
|
||||
|
||||
interpolatedHeight = top_left_pixel * (1 - pixel_offset.x) * (1 - pixel_offset.y);
|
||||
interpolatedHeight += top_right_pixel * (1 - pixel_offset.y) * (pixel_offset.x);
|
||||
interpolatedHeight += (bottom_left_pixel * (1 - pixel_offset.x) * pixel_offset.y);
|
||||
interpolatedHeight += (bottom_right_pixel * pixel_offset.y * pixel_offset.x);
|
||||
|
||||
interpolatedHeight *= this.terrain_scale; // Scale height
|
||||
|
||||
return interpolatedHeight;
|
||||
|
||||
}
|
||||
|
||||
public float getTerrainBlendCoefficient(Vector2f zone_offset) {
|
||||
|
||||
// Normalize terrain offset
|
||||
|
||||
Vector2f normalizedOffset = new Vector2f(Math.abs(zone_offset.x) / this.zone.template.major_radius,
|
||||
Math.abs(zone_offset.y) / this.zone.template.minor_radius);
|
||||
|
||||
float blendCoefficient;
|
||||
|
||||
if (normalizedOffset.x <= 1 - blend_ratio.x || normalizedOffset.x <= normalizedOffset.y) {
|
||||
|
||||
if (normalizedOffset.y < 1 - blend_ratio.y)
|
||||
return 1;
|
||||
|
||||
blendCoefficient = (normalizedOffset.y - (1 - blend_ratio.y)) / blend_ratio.y;
|
||||
} else
|
||||
blendCoefficient = (normalizedOffset.x - (1 - blend_ratio.x)) / blend_ratio.x;
|
||||
|
||||
blendCoefficient = (float) Math.atan((0.5f - blendCoefficient) * PI);
|
||||
|
||||
return (blendCoefficient + 1) * 0.5f;
|
||||
}
|
||||
}
|
||||
@@ -67,7 +67,7 @@ public class CityRecord extends DataRecord {
|
||||
cityRecord.locX = cityRecord.city.getTOL().getLoc().x;
|
||||
cityRecord.locY = -cityRecord.city.getTOL().getLoc().z; // flip sign on 'y' coordinate
|
||||
|
||||
cityRecord.zoneHash = cityRecord.city.getParent().getHash();
|
||||
cityRecord.zoneHash = cityRecord.city.getParent().hash;
|
||||
|
||||
if (cityRecord.eventType.equals(Enum.RecordEventType.CREATE))
|
||||
cityRecord.establishedDatetime = cityRecord.city.established;
|
||||
|
||||
@@ -52,7 +52,7 @@ public class MineRecord extends DataRecord {
|
||||
mineRecord.eventType = eventType;
|
||||
}
|
||||
|
||||
mineRecord.zoneHash = mine.getParentZone().getHash();
|
||||
mineRecord.zoneHash = mine.getParentZone().hash;
|
||||
|
||||
if (character.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) {
|
||||
player = (PlayerCharacter) character;
|
||||
|
||||
@@ -281,7 +281,7 @@ public class PvpRecord extends DataRecord {
|
||||
outStatement.setInt(8, this.victim.getLevel());
|
||||
|
||||
outStatement.setString(9, DataWarehouse.hasher.encrypt(zone.getObjectUUID()));
|
||||
outStatement.setString(10, zone.getName());
|
||||
outStatement.setString(10, zone.zoneName);
|
||||
outStatement.setFloat(11, this.location.getX());
|
||||
outStatement.setFloat(12, -this.location.getZ()); // flip sign on 'y' coordinate
|
||||
outStatement.setBoolean(13, this.pvpExp);
|
||||
|
||||
@@ -13,6 +13,7 @@ import engine.Enum;
|
||||
import engine.Enum.DbObjectType;
|
||||
import engine.Enum.ProtectionState;
|
||||
import engine.Enum.TaxType;
|
||||
import engine.gameManager.BuildingManager;
|
||||
import engine.gameManager.DbManager;
|
||||
import engine.math.Vector3fImmutable;
|
||||
import engine.objects.*;
|
||||
@@ -27,6 +28,7 @@ import java.time.LocalDateTime;
|
||||
import java.time.ZoneId;
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
|
||||
public class dbBuildingHandler extends dbHandlerBase {
|
||||
|
||||
@@ -88,14 +90,12 @@ public class dbBuildingHandler extends dbHandlerBase {
|
||||
return removeFromBuildings(b);
|
||||
}
|
||||
|
||||
public ArrayList<Building> GET_ALL_BUILDINGS_FOR_ZONE(Zone zone) {
|
||||
public ArrayList<Building> GET_ALL_BUILDINGS() {
|
||||
|
||||
ArrayList<Building> buildings = new ArrayList<>();
|
||||
|
||||
try (Connection connection = DbManager.getConnection();
|
||||
PreparedStatement preparedStatement = connection.prepareStatement("SELECT `obj_building`.*, `object`.`parent` FROM `object` INNER JOIN `obj_building` ON `obj_building`.`UID` = `object`.`UID` WHERE `object`.`parent` = ?;")) {
|
||||
|
||||
preparedStatement.setLong(1, zone.getObjectUUID());
|
||||
PreparedStatement preparedStatement = connection.prepareStatement("SELECT `obj_building`.*, `object`.`parent` FROM `object` INNER JOIN `obj_building` ON `obj_building`.`UID` = `object`.`UID` ORDER BY `object`.`UID` ASC;")) {
|
||||
|
||||
ResultSet rs = preparedStatement.executeQuery();
|
||||
buildings = getObjectsFromRs(rs, 1000);
|
||||
@@ -425,26 +425,28 @@ public class dbBuildingHandler extends dbHandlerBase {
|
||||
return false;
|
||||
}
|
||||
|
||||
public void LOAD_ALL_FRIENDS_FOR_BUILDING(Building building) {
|
||||
|
||||
if (building == null)
|
||||
return;
|
||||
public void LOAD_BUILDING_FRIENDS() {
|
||||
|
||||
try (Connection connection = DbManager.getConnection();
|
||||
PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM `dyn_building_friends` WHERE `buildingUID` = ?")) {
|
||||
PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM `dyn_building_friends`")) {
|
||||
|
||||
preparedStatement.setInt(1, building.getObjectUUID());
|
||||
ResultSet rs = preparedStatement.executeQuery();
|
||||
|
||||
while (rs.next()) {
|
||||
BuildingFriends friend = new BuildingFriends(rs);
|
||||
switch (friend.getFriendType()) {
|
||||
|
||||
// Create map if it does not yet exist
|
||||
|
||||
if (!BuildingManager._buildingFriends.containsKey(friend.buildingUID))
|
||||
BuildingManager._buildingFriends.put(friend.buildingUID, new ConcurrentHashMap<>());
|
||||
|
||||
switch (friend.friendType) {
|
||||
case 7:
|
||||
building.getFriends().put(friend.getPlayerUID(), friend);
|
||||
BuildingManager._buildingFriends.get(friend.buildingUID).put(friend.playerUID, friend);
|
||||
break;
|
||||
case 8:
|
||||
case 9:
|
||||
building.getFriends().put(friend.getGuildUID(), friend);
|
||||
BuildingManager._buildingFriends.get(friend.buildingUID).put(friend.guildUID, friend);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -455,26 +457,29 @@ public class dbBuildingHandler extends dbHandlerBase {
|
||||
|
||||
}
|
||||
|
||||
public void LOAD_ALL_CONDEMNED_FOR_BUILDING(Building building) {
|
||||
|
||||
if (building == null)
|
||||
return;
|
||||
public void LOAD_BUILDING_CONDEMNED() {
|
||||
|
||||
try (Connection connection = DbManager.getConnection();
|
||||
PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM `dyn_building_condemned` WHERE `buildingUID` = ?")) {
|
||||
PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM `dyn_building_condemned`")) {
|
||||
|
||||
preparedStatement.setInt(1, building.getObjectUUID());
|
||||
ResultSet rs = preparedStatement.executeQuery();
|
||||
|
||||
while (rs.next()) {
|
||||
|
||||
Condemned condemned = new Condemned(rs);
|
||||
switch (condemned.getFriendType()) {
|
||||
|
||||
// Create map if it does not yet exist
|
||||
|
||||
if (!BuildingManager._buildingCondemned.containsKey(condemned.buildingUUID))
|
||||
BuildingManager._buildingCondemned.put(condemned.buildingUUID, new ConcurrentHashMap<>());
|
||||
|
||||
switch (condemned.friendType) {
|
||||
case 2:
|
||||
building.getCondemned().put(condemned.getPlayerUID(), condemned);
|
||||
BuildingManager._buildingCondemned.get(condemned.buildingUUID).put(condemned.playerUID, condemned);
|
||||
break;
|
||||
case 4:
|
||||
case 5:
|
||||
building.getCondemned().put(condemned.getGuildUID(), condemned);
|
||||
BuildingManager._buildingCondemned.get(condemned.buildingUUID).put(condemned.guildUID, condemned);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -484,35 +489,27 @@ public class dbBuildingHandler extends dbHandlerBase {
|
||||
}
|
||||
}
|
||||
|
||||
public ArrayList<Vector3fImmutable> LOAD_PATROL_POINTS(Building building) {
|
||||
|
||||
if (building == null)
|
||||
return null;
|
||||
|
||||
ArrayList<Vector3fImmutable> patrolPoints = new ArrayList<>();
|
||||
public void LOAD_BARRACKS_PATROL_POINTS() {
|
||||
|
||||
try (Connection connection = DbManager.getConnection();
|
||||
PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM `dyn_building_patrol_points` WHERE `buildingUID` = ?")) {
|
||||
|
||||
preparedStatement.setInt(1, building.getObjectUUID());
|
||||
|
||||
PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM `dyn_building_patrol_points`")) {
|
||||
|
||||
ResultSet rs = preparedStatement.executeQuery();
|
||||
|
||||
while (rs.next()) {
|
||||
float x1 = rs.getFloat("patrolX");
|
||||
float y1 = rs.getFloat("patrolY");
|
||||
float z1 = rs.getFloat("patrolZ");
|
||||
Vector3fImmutable patrolPoint = new Vector3fImmutable(x1, y1, z1);
|
||||
patrolPoints.add(patrolPoint);
|
||||
|
||||
int buildingUUID = rs.getInt("buildingUID");
|
||||
|
||||
if (!BuildingManager._buildingPatrolPoints.containsKey(buildingUUID))
|
||||
BuildingManager._buildingPatrolPoints.put(buildingUUID, new ArrayList<>());
|
||||
|
||||
Vector3fImmutable patrolPoint = new Vector3fImmutable(rs.getFloat("patrolX"), rs.getFloat("patrolY"), rs.getFloat("patrolZ"));
|
||||
BuildingManager._buildingPatrolPoints.get(buildingUUID).add(patrolPoint);
|
||||
}
|
||||
|
||||
} catch (SQLException e) {
|
||||
Logger.error(e);
|
||||
}
|
||||
|
||||
return patrolPoints;
|
||||
|
||||
}
|
||||
|
||||
public boolean ADD_TO_CONDEMNLIST(final long parentUID, final long playerUID, final long guildID, final int friendType) {
|
||||
@@ -722,10 +719,10 @@ public class dbBuildingHandler extends dbHandlerBase {
|
||||
+ "WHERE`buildingUID` = ? AND `playerUID` = ? AND `guildUID` = ? AND `friendType` = ?")) {
|
||||
|
||||
preparedStatement.setBoolean(1, active);
|
||||
preparedStatement.setInt(2, condemn.getParent());
|
||||
preparedStatement.setInt(3, condemn.getPlayerUID());
|
||||
preparedStatement.setInt(4, condemn.getGuildUID());
|
||||
preparedStatement.setInt(5, condemn.getFriendType());
|
||||
preparedStatement.setInt(2, condemn.buildingUUID);
|
||||
preparedStatement.setInt(3, condemn.playerUID);
|
||||
preparedStatement.setInt(4, condemn.guildUID);
|
||||
preparedStatement.setInt(5, condemn.friendType);
|
||||
|
||||
return (preparedStatement.executeUpdate() > 0);
|
||||
|
||||
|
||||
@@ -96,14 +96,12 @@ public class dbCityHandler extends dbHandlerBase {
|
||||
return objectList;
|
||||
}
|
||||
|
||||
public ArrayList<City> GET_CITIES_BY_ZONE(final int objectUUID) {
|
||||
public ArrayList<City> GET_ALL_CITIES() {
|
||||
|
||||
ArrayList<City> cityList = new ArrayList<>();
|
||||
|
||||
try (Connection connection = DbManager.getConnection();
|
||||
PreparedStatement preparedStatement = connection.prepareStatement("SELECT `obj_city`.*, `object`.`parent` FROM `obj_city` INNER JOIN `object` ON `object`.`UID` = `obj_city`.`UID` WHERE `object`.`parent`=?;")) {
|
||||
|
||||
preparedStatement.setLong(1, objectUUID);
|
||||
PreparedStatement preparedStatement = connection.prepareStatement("SELECT `obj_city`.*, `object`.`parent` FROM `obj_city` INNER JOIN `object` ON `object`.`UID` = `obj_city`.`UID` ORDER BY `object`.`UID` ASC;")) {
|
||||
|
||||
ResultSet rs = preparedStatement.executeQuery();
|
||||
cityList = getObjectsFromRs(rs, 100);
|
||||
|
||||
@@ -1,43 +0,0 @@
|
||||
package engine.db.handlers;
|
||||
|
||||
import engine.InterestManagement.HeightMap;
|
||||
import engine.gameManager.DbManager;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
import java.sql.Connection;
|
||||
import java.sql.PreparedStatement;
|
||||
import java.sql.ResultSet;
|
||||
import java.sql.SQLException;
|
||||
|
||||
public class dbHeightMapHandler extends dbHandlerBase {
|
||||
|
||||
public dbHeightMapHandler() {
|
||||
|
||||
|
||||
}
|
||||
|
||||
public void LOAD_ALL_HEIGHTMAPS() {
|
||||
|
||||
HeightMap thisHeightmap;
|
||||
HeightMap.heightMapsCreated = 0;
|
||||
|
||||
try (Connection connection = DbManager.getConnection();
|
||||
PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM static_zone_heightmap INNER JOIN static_zone_size ON static_zone_size.loadNum = static_zone_heightmap.zoneLoadID")) {
|
||||
|
||||
ResultSet rs = preparedStatement.executeQuery();
|
||||
|
||||
while (rs.next()) {
|
||||
thisHeightmap = new HeightMap(rs);
|
||||
|
||||
if (thisHeightmap.getHeightmapImage() == null) {
|
||||
Logger.info("Imagemap for " + thisHeightmap.getHeightMapID() + " was null");
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
} catch (SQLException e) {
|
||||
Logger.error(e);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
@@ -11,7 +11,6 @@ package engine.db.handlers;
|
||||
|
||||
import engine.gameManager.DbManager;
|
||||
import engine.objects.Mob;
|
||||
import engine.objects.Zone;
|
||||
import org.joda.time.DateTime;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
@@ -28,31 +27,27 @@ public class dbMobHandler extends dbHandlerBase {
|
||||
this.localObjectType = engine.Enum.GameObjectType.valueOf(this.localClass.getSimpleName());
|
||||
}
|
||||
|
||||
public Mob ADD_MOB(Mob toAdd) {
|
||||
public Mob PERSIST(Mob toAdd) {
|
||||
|
||||
Mob mobile = null;
|
||||
|
||||
try (Connection connection = DbManager.getConnection();
|
||||
PreparedStatement preparedStatement = connection.prepareStatement("CALL `mob_CREATE`(?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?);")) {
|
||||
PreparedStatement preparedStatement = connection.prepareStatement("CALL `mob_CREATE`(?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?, ?);")) {
|
||||
|
||||
preparedStatement.setLong(1, toAdd.getParentZoneID());
|
||||
preparedStatement.setInt(2, toAdd.getMobBaseID());
|
||||
preparedStatement.setInt(3, toAdd.getGuildUUID());
|
||||
preparedStatement.setFloat(4, toAdd.getSpawnX());
|
||||
preparedStatement.setFloat(5, toAdd.getSpawnY());
|
||||
preparedStatement.setFloat(6, toAdd.getSpawnZ());
|
||||
preparedStatement.setLong(1, toAdd.parentZoneUUID);
|
||||
preparedStatement.setInt(2, toAdd.loadID);
|
||||
preparedStatement.setInt(3, toAdd.guildUUID);
|
||||
preparedStatement.setFloat(4, toAdd.bindLoc.x);
|
||||
preparedStatement.setFloat(5, toAdd.bindLoc.y);
|
||||
preparedStatement.setFloat(6, toAdd.bindLoc.z);
|
||||
preparedStatement.setInt(7, 0);
|
||||
preparedStatement.setFloat(8, toAdd.getSpawnRadius());
|
||||
preparedStatement.setInt(9, toAdd.getTrueSpawnTime());
|
||||
|
||||
if (toAdd.getContract() != null)
|
||||
preparedStatement.setInt(10, toAdd.getContract().getContractID());
|
||||
else
|
||||
preparedStatement.setInt(10, 0);
|
||||
|
||||
preparedStatement.setInt(11, toAdd.getBuildingID());
|
||||
preparedStatement.setInt(12, toAdd.getLevel());
|
||||
preparedStatement.setString(13, toAdd.getFirstName());
|
||||
preparedStatement.setFloat(8, toAdd.spawnRadius);
|
||||
preparedStatement.setInt(9, toAdd.spawnTime);
|
||||
preparedStatement.setInt(10, toAdd.contractUUID);
|
||||
preparedStatement.setInt(11, toAdd.buildingUUID);
|
||||
preparedStatement.setInt(12, toAdd.level);
|
||||
preparedStatement.setString(13, toAdd.firstName);
|
||||
preparedStatement.setString(14, toAdd.behaviourType.toString());
|
||||
|
||||
ResultSet rs = preparedStatement.executeQuery();
|
||||
|
||||
@@ -69,6 +64,23 @@ public class dbMobHandler extends dbHandlerBase {
|
||||
return mobile;
|
||||
}
|
||||
|
||||
public ArrayList<Mob> GET_ALL_MOBS() {
|
||||
|
||||
ArrayList<Mob> mobileList = new ArrayList<>();
|
||||
|
||||
try (Connection connection = DbManager.getConnection();
|
||||
PreparedStatement preparedStatement = connection.prepareStatement("SELECT `obj_mob`.*, `object`.`parent` FROM `object` INNER JOIN `obj_mob` ON `obj_mob`.`UID` = `object`.`UID` ORDER BY `object`.`UID` ASC;")) {
|
||||
|
||||
ResultSet rs = preparedStatement.executeQuery();
|
||||
mobileList = getObjectsFromRs(rs, 1000);
|
||||
|
||||
} catch (SQLException e) {
|
||||
Logger.error(e);
|
||||
}
|
||||
|
||||
return mobileList;
|
||||
}
|
||||
|
||||
public boolean updateUpgradeTime(Mob mob, DateTime upgradeDateTime) {
|
||||
|
||||
try (Connection connection = DbManager.getConnection();
|
||||
@@ -106,17 +118,17 @@ public class dbMobHandler extends dbHandlerBase {
|
||||
return row_count;
|
||||
}
|
||||
|
||||
public void LOAD_PATROL_POINTS(Mob captain) {
|
||||
public void LOAD_GUARD_MINIONS(Mob guardCaptain) {
|
||||
|
||||
try (Connection connection = DbManager.getConnection();
|
||||
PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM `dyn_guards` WHERE `captainUID` = ?")) {
|
||||
|
||||
preparedStatement.setInt(1, captain.getObjectUUID());
|
||||
preparedStatement.setInt(1, guardCaptain.getObjectUUID());
|
||||
ResultSet rs = preparedStatement.executeQuery();
|
||||
|
||||
while (rs.next()) {
|
||||
String name = rs.getString("name");
|
||||
Mob toCreate = Mob.createGuardMob(captain, captain.getGuild(), captain.getParentZone(), captain.building.getLoc(), captain.getLevel(), name);
|
||||
String minionName = rs.getString("minionName");
|
||||
Mob toCreate = Mob.createGuardMinion(guardCaptain, guardCaptain.getLevel(), minionName);
|
||||
|
||||
if (toCreate == null)
|
||||
return;
|
||||
@@ -131,15 +143,13 @@ public class dbMobHandler extends dbHandlerBase {
|
||||
}
|
||||
}
|
||||
|
||||
public boolean ADD_TO_GUARDS(final long captainUID, final int mobBaseID, final String name, final int slot) {
|
||||
public boolean ADD_GUARD_MINION(final long captainUID, final String minionName) {
|
||||
|
||||
try (Connection connection = DbManager.getConnection();
|
||||
PreparedStatement preparedStatement = connection.prepareStatement("INSERT INTO `dyn_guards` (`captainUID`, `mobBaseID`,`name`, `slot`) VALUES (?,?,?,?)")) {
|
||||
PreparedStatement preparedStatement = connection.prepareStatement("INSERT INTO `dyn_guards` (`captainUID`, `minionName`) VALUES (?,?)")) {
|
||||
|
||||
preparedStatement.setLong(1, captainUID);
|
||||
preparedStatement.setInt(2, mobBaseID);
|
||||
preparedStatement.setString(3, name);
|
||||
preparedStatement.setInt(4, slot);
|
||||
preparedStatement.setString(2, minionName);
|
||||
|
||||
return (preparedStatement.executeUpdate() > 0);
|
||||
|
||||
@@ -149,14 +159,13 @@ public class dbMobHandler extends dbHandlerBase {
|
||||
}
|
||||
}
|
||||
|
||||
public boolean REMOVE_FROM_GUARDS(final long captainUID, final int mobBaseID, final int slot) {
|
||||
public boolean REMOVE_GUARD_MINION(final long captainUID, final String minionName) {
|
||||
|
||||
try (Connection connection = DbManager.getConnection();
|
||||
PreparedStatement preparedStatement = connection.prepareStatement("DELETE FROM `dyn_guards` WHERE `captainUID`=? AND `mobBaseID`=? AND `slot` =?")) {
|
||||
PreparedStatement preparedStatement = connection.prepareStatement("DELETE FROM `dyn_guards` WHERE `captainUID`=? AND `minionName`=? LIMIT 1;")) {
|
||||
|
||||
preparedStatement.setLong(1, captainUID);
|
||||
preparedStatement.setInt(2, mobBaseID);
|
||||
preparedStatement.setInt(3, slot);
|
||||
preparedStatement.setString(2, minionName);
|
||||
|
||||
return (preparedStatement.executeUpdate() > 0);
|
||||
|
||||
@@ -166,24 +175,19 @@ public class dbMobHandler extends dbHandlerBase {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public ArrayList<Mob> GET_ALL_MOBS_FOR_ZONE(Zone zone) {
|
||||
|
||||
ArrayList<Mob> mobileList = new ArrayList<>();
|
||||
public boolean REMOVE_ALL_MINIONS(final long captainUID) {
|
||||
|
||||
try (Connection connection = DbManager.getConnection();
|
||||
PreparedStatement preparedStatement = connection.prepareStatement("SELECT `obj_mob`.*, `object`.`parent` FROM `object` INNER JOIN `obj_mob` ON `obj_mob`.`UID` = `object`.`UID` WHERE `object`.`parent` = ?;")) {
|
||||
PreparedStatement preparedStatement = connection.prepareStatement("DELETE FROM `dyn_guards` WHERE `captainUID`=?;")) {
|
||||
|
||||
preparedStatement.setLong(1, zone.getObjectUUID());
|
||||
preparedStatement.setLong(1, captainUID);
|
||||
|
||||
ResultSet rs = preparedStatement.executeQuery();
|
||||
mobileList = getObjectsFromRs(rs, 1000);
|
||||
return (preparedStatement.executeUpdate() > 0);
|
||||
|
||||
} catch (SQLException e) {
|
||||
Logger.error(e);
|
||||
return false;
|
||||
}
|
||||
|
||||
return mobileList;
|
||||
}
|
||||
|
||||
public Mob GET_MOB(final int objectUUID) {
|
||||
|
||||
@@ -15,7 +15,6 @@ import engine.math.Vector3fImmutable;
|
||||
import engine.objects.NPC;
|
||||
import engine.objects.NPCProfits;
|
||||
import engine.objects.ProducedItem;
|
||||
import engine.objects.Zone;
|
||||
import org.joda.time.DateTime;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
@@ -94,14 +93,12 @@ public class dbNPCHandler extends dbHandlerBase {
|
||||
return row_count;
|
||||
}
|
||||
|
||||
public ArrayList<NPC> GET_ALL_NPCS_FOR_ZONE(Zone zone) {
|
||||
public ArrayList<NPC> GET_ALL_NPCS() {
|
||||
|
||||
ArrayList<NPC> npcList = new ArrayList<>();
|
||||
|
||||
try (Connection connection = DbManager.getConnection();
|
||||
PreparedStatement preparedStatement = connection.prepareStatement("SELECT `obj_npc`.*, `object`.`parent` FROM `object` INNER JOIN `obj_npc` ON `obj_npc`.`UID` = `object`.`UID` WHERE `object`.`parent` = ?;")) {
|
||||
|
||||
preparedStatement.setLong(1, zone.getObjectUUID());
|
||||
PreparedStatement preparedStatement = connection.prepareStatement("SELECT `obj_npc`.*, `object`.`parent` FROM `object` INNER JOIN `obj_npc` ON `obj_npc`.`UID` = `object`.`UID` ORDER BY `object`.`UID` ASC;")) {
|
||||
|
||||
ResultSet rs = preparedStatement.executeQuery();
|
||||
npcList = getObjectsFromRs(rs, 1000);
|
||||
|
||||
@@ -15,15 +15,9 @@ import engine.gameManager.PowersManager;
|
||||
import engine.objects.Mob;
|
||||
import engine.objects.PreparedStatementShared;
|
||||
import engine.powers.EffectsBase;
|
||||
import engine.powers.MobPowerEntry;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
import java.sql.Connection;
|
||||
import java.sql.PreparedStatement;
|
||||
import java.sql.ResultSet;
|
||||
import java.sql.SQLException;
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.HashSet;
|
||||
|
||||
public class dbPowerHandler extends dbHandlerBase {
|
||||
@@ -86,43 +80,4 @@ public class dbPowerHandler extends dbHandlerBase {
|
||||
}
|
||||
}
|
||||
|
||||
public static HashMap<Integer, ArrayList<MobPowerEntry>> LOAD_MOB_POWERS() {
|
||||
|
||||
HashMap<Integer, ArrayList<MobPowerEntry>> mobPowers = new HashMap<>();
|
||||
MobPowerEntry mobPowerEntry;
|
||||
|
||||
int mobbaseID;
|
||||
int recordsRead = 0;
|
||||
|
||||
try (Connection connection = DbManager.getConnection();
|
||||
PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM static_npc_mobbase_powers ORDER BY `id` ASC;")) {
|
||||
|
||||
ResultSet rs = preparedStatement.executeQuery();
|
||||
|
||||
while (rs.next()) {
|
||||
|
||||
recordsRead++;
|
||||
|
||||
mobbaseID = rs.getInt("mobbaseUUID");
|
||||
mobPowerEntry = new MobPowerEntry(rs);
|
||||
|
||||
if (mobPowers.get(mobbaseID) == null) {
|
||||
ArrayList<MobPowerEntry> powerList = new ArrayList<>();
|
||||
powerList.add(mobPowerEntry);
|
||||
mobPowers.put(mobbaseID, powerList);
|
||||
} else {
|
||||
ArrayList<MobPowerEntry> powerList = mobPowers.get(mobbaseID);
|
||||
powerList.add(mobPowerEntry);
|
||||
mobPowers.put(mobbaseID, powerList);
|
||||
}
|
||||
}
|
||||
} catch (SQLException e) {
|
||||
Logger.error(e);
|
||||
return mobPowers;
|
||||
}
|
||||
|
||||
Logger.info("read: " + recordsRead + " cached: " + mobPowers.size());
|
||||
return mobPowers;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -11,6 +11,8 @@ package engine.db.handlers;
|
||||
|
||||
import engine.gameManager.DbManager;
|
||||
import engine.objects.RuneBase;
|
||||
import engine.powers.RunePowerEntry;
|
||||
import engine.powers.RuneSkillAdjustEntry;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
import java.sql.Connection;
|
||||
@@ -27,6 +29,84 @@ public class dbRuneBaseHandler extends dbHandlerBase {
|
||||
this.localObjectType = engine.Enum.GameObjectType.valueOf(this.localClass.getSimpleName());
|
||||
}
|
||||
|
||||
public static HashMap<Integer, ArrayList<RunePowerEntry>> LOAD_RUNE_POWERS() {
|
||||
|
||||
HashMap<Integer, ArrayList<RunePowerEntry>> mobPowers = new HashMap<>();
|
||||
RunePowerEntry runePowerEntry;
|
||||
|
||||
int rune_id;
|
||||
int recordsRead = 0;
|
||||
|
||||
try (Connection connection = DbManager.getConnection();
|
||||
PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM static_rune_powers")) {
|
||||
|
||||
ResultSet rs = preparedStatement.executeQuery();
|
||||
|
||||
while (rs.next()) {
|
||||
|
||||
recordsRead++;
|
||||
|
||||
rune_id = rs.getInt("rune_id");
|
||||
runePowerEntry = new RunePowerEntry(rs);
|
||||
|
||||
if (mobPowers.get(rune_id) == null) {
|
||||
ArrayList<RunePowerEntry> runePowerList = new ArrayList<>();
|
||||
runePowerList.add(runePowerEntry);
|
||||
mobPowers.put(rune_id, runePowerList);
|
||||
} else {
|
||||
ArrayList<RunePowerEntry> powerList = mobPowers.get(rune_id);
|
||||
powerList.add(runePowerEntry);
|
||||
mobPowers.put(rune_id, powerList);
|
||||
}
|
||||
}
|
||||
} catch (SQLException e) {
|
||||
Logger.error(e);
|
||||
return mobPowers;
|
||||
}
|
||||
|
||||
Logger.info("read: " + recordsRead + " cached: " + mobPowers.size());
|
||||
return mobPowers;
|
||||
}
|
||||
|
||||
public static HashMap<Integer, ArrayList<RuneSkillAdjustEntry>> LOAD_RUNE_SKILL_ADJUSTS() {
|
||||
|
||||
HashMap<Integer, ArrayList<RuneSkillAdjustEntry>> runeSkillAdjusts = new HashMap<>();
|
||||
RuneSkillAdjustEntry runeSkillAdjustEntry;
|
||||
|
||||
int rune_id;
|
||||
int recordsRead = 0;
|
||||
|
||||
try (Connection connection = DbManager.getConnection();
|
||||
PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM static_rune_skill_adjusts")) {
|
||||
|
||||
ResultSet rs = preparedStatement.executeQuery();
|
||||
|
||||
while (rs.next()) {
|
||||
|
||||
recordsRead++;
|
||||
|
||||
rune_id = rs.getInt("rune_id");
|
||||
runeSkillAdjustEntry = new RuneSkillAdjustEntry(rs);
|
||||
|
||||
if (runeSkillAdjusts.get(rune_id) == null) {
|
||||
ArrayList<RuneSkillAdjustEntry> skillAdjustList = new ArrayList<>();
|
||||
skillAdjustList.add(runeSkillAdjustEntry);
|
||||
runeSkillAdjusts.put(rune_id, skillAdjustList);
|
||||
} else {
|
||||
ArrayList<RuneSkillAdjustEntry> powerList = runeSkillAdjusts.get(rune_id);
|
||||
powerList.add(runeSkillAdjustEntry);
|
||||
runeSkillAdjusts.put(rune_id, powerList);
|
||||
}
|
||||
}
|
||||
} catch (SQLException e) {
|
||||
Logger.error(e);
|
||||
return runeSkillAdjusts;
|
||||
}
|
||||
|
||||
Logger.info("read: " + recordsRead + " cached: " + runeSkillAdjusts.size());
|
||||
return runeSkillAdjusts;
|
||||
}
|
||||
|
||||
public void GET_RUNE_REQS(final RuneBase rb) {
|
||||
|
||||
try (Connection connection = DbManager.getConnection();
|
||||
|
||||
@@ -12,8 +12,8 @@ package engine.db.handlers;
|
||||
import engine.Enum;
|
||||
import engine.gameManager.DbManager;
|
||||
import engine.gameManager.ZoneManager;
|
||||
import engine.math.Vector2f;
|
||||
import engine.objects.Zone;
|
||||
import engine.objects.ZoneTemplate;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
import java.sql.Connection;
|
||||
@@ -29,25 +29,21 @@ public class dbZoneHandler extends dbHandlerBase {
|
||||
this.localObjectType = Enum.GameObjectType.valueOf(this.localClass.getSimpleName());
|
||||
}
|
||||
|
||||
public ArrayList<Zone> GET_ALL_NODES(Zone zone) {
|
||||
ArrayList<Zone> wsmList = new ArrayList<>();
|
||||
wsmList.addAll(zone.getNodes());
|
||||
if (zone.absX == 0.0f) {
|
||||
zone.absX = zone.getXCoord();
|
||||
public ArrayList<Zone> GET_ALL_ZONES() {
|
||||
|
||||
ArrayList<Zone> zoneList = new ArrayList<>();
|
||||
|
||||
try (Connection connection = DbManager.getConnection();
|
||||
PreparedStatement preparedStatement = connection.prepareStatement("SELECT `obj_zone`.*, `object`.`parent` FROM `object` INNER JOIN `obj_zone` ON `obj_zone`.`UID` = `object`.`UID` ORDER BY `object`.`UID` ASC;")) {
|
||||
|
||||
ResultSet rs = preparedStatement.executeQuery();
|
||||
zoneList = getObjectsFromRs(rs, 2000);
|
||||
|
||||
} catch (SQLException e) {
|
||||
Logger.error(e);
|
||||
}
|
||||
if (zone.absY == 0.0f) {
|
||||
zone.absY = zone.getYCoord();
|
||||
}
|
||||
if (zone.absZ == 0.0f) {
|
||||
zone.absZ = zone.getZCoord();
|
||||
}
|
||||
for (Zone child : zone.getNodes()) {
|
||||
child.absX = child.getXCoord() + zone.absX;
|
||||
child.absY = child.getYCoord() + zone.absY;
|
||||
child.absZ = child.getZCoord() + zone.absZ;
|
||||
wsmList.addAll(this.GET_ALL_NODES(child));
|
||||
}
|
||||
return wsmList;
|
||||
|
||||
return zoneList;
|
||||
}
|
||||
|
||||
public Zone GET_BY_UID(long ID) {
|
||||
@@ -72,43 +68,38 @@ public class dbZoneHandler extends dbHandlerBase {
|
||||
return zone;
|
||||
}
|
||||
|
||||
public ArrayList<Zone> GET_MAP_NODES(final int objectUUID) {
|
||||
|
||||
ArrayList<Zone> zoneList = new ArrayList<>();
|
||||
public void LOAD_ALL_ZONE_TEMPLATES() {
|
||||
|
||||
try (Connection connection = DbManager.getConnection();
|
||||
PreparedStatement preparedStatement = connection.prepareStatement("SELECT `obj_zone`.*, `object`.`parent` FROM `object` INNER JOIN `obj_zone` ON `obj_zone`.`UID` = `object`.`UID` WHERE `object`.`parent` = ?;")) {
|
||||
|
||||
preparedStatement.setLong(1, objectUUID);
|
||||
|
||||
ResultSet rs = preparedStatement.executeQuery();
|
||||
zoneList = getObjectsFromRs(rs, 2000);
|
||||
|
||||
} catch (SQLException e) {
|
||||
Logger.error(e);
|
||||
}
|
||||
|
||||
return zoneList;
|
||||
}
|
||||
|
||||
public void LOAD_ZONE_EXTENTS() {
|
||||
|
||||
try (Connection connection = DbManager.getConnection();
|
||||
PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM `static_zone_size`;")) {
|
||||
PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM static_zone_templates")) {
|
||||
|
||||
ResultSet rs = preparedStatement.executeQuery();
|
||||
|
||||
while (rs.next()) {
|
||||
Vector2f zoneSize = new Vector2f();
|
||||
int loadNum = rs.getInt("loadNum");
|
||||
zoneSize.x = rs.getFloat("xRadius");
|
||||
zoneSize.y = rs.getFloat("zRadius");
|
||||
ZoneManager._zone_size_data.put(loadNum, zoneSize);
|
||||
ZoneTemplate zoneTemplate = new ZoneTemplate(rs);
|
||||
ZoneManager._zone_templates.put(zoneTemplate.templateID, zoneTemplate);
|
||||
}
|
||||
|
||||
// Add player city
|
||||
|
||||
ZoneTemplate zoneTemplate = new ZoneTemplate();
|
||||
|
||||
zoneTemplate.templateID = 0;
|
||||
zoneTemplate.sea_level_type = "PARENT";
|
||||
zoneTemplate.sea_level = 0;
|
||||
zoneTemplate.max_blend = 128;
|
||||
zoneTemplate.min_blend = 128;
|
||||
zoneTemplate.terrain_max_y = 5;
|
||||
zoneTemplate.major_radius = (int) Enum.CityBoundsType.ZONE.halfExtents;
|
||||
zoneTemplate.minor_radius = (int) Enum.CityBoundsType.ZONE.halfExtents;
|
||||
zoneTemplate.terrain_type = "PLANAR";
|
||||
|
||||
ZoneManager._zone_templates.put(zoneTemplate.templateID, zoneTemplate);
|
||||
|
||||
} catch (SQLException e) {
|
||||
Logger.error(e);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public boolean DELETE_ZONE(final Zone zone) {
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
|
||||
package engine.devcmd.cmds;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.Enum.GameObjectType;
|
||||
import engine.devcmd.AbstractDevCmd;
|
||||
import engine.gameManager.ChatManager;
|
||||
@@ -43,7 +44,7 @@ public class AddMobCmd extends AbstractDevCmd {
|
||||
MobBase mb = (MobBase) mobbaseAGO;
|
||||
int loadID = mb.getObjectUUID();
|
||||
Mob mob = Mob.createMob(loadID, Vector3fImmutable.getRandomPointInCircle(pc.getLoc(), 100),
|
||||
null, true, zone, null, 0, "", 1);
|
||||
null, zone, null, null, "", 1, Enum.AIAgentType.MOBILE);
|
||||
if (mob != null) {
|
||||
mob.updateDatabase();
|
||||
this.setResult(String.valueOf(mob.getDBID()));
|
||||
@@ -77,14 +78,14 @@ public class AddMobCmd extends AbstractDevCmd {
|
||||
return;
|
||||
}
|
||||
|
||||
if (zone.isPlayerCity()) {
|
||||
if (zone.guild_zone) {
|
||||
throwbackError(pc, "Cannot use ./mob on Player cities. Try ./servermob instead.");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
Mob mob = Mob.createMob(loadID, pc.getLoc(),
|
||||
null, true, zone, null, 0, "", 1);
|
||||
null, zone, null, null, "", 1, Enum.AIAgentType.MOBILE);
|
||||
if (mob != null) {
|
||||
mob.updateDatabase();
|
||||
ChatManager.chatSayInfo(pc,
|
||||
|
||||
@@ -1,70 +0,0 @@
|
||||
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
||||
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||||
// Magicbane Emulator Project © 2013 - 2022
|
||||
// www.magicbane.com
|
||||
|
||||
|
||||
package engine.devcmd.cmds;
|
||||
|
||||
import engine.InterestManagement.HeightMap;
|
||||
import engine.devcmd.AbstractDevCmd;
|
||||
import engine.gameManager.ZoneManager;
|
||||
import engine.math.Vector2f;
|
||||
import engine.math.Vector3fImmutable;
|
||||
import engine.objects.AbstractGameObject;
|
||||
import engine.objects.PlayerCharacter;
|
||||
import engine.objects.Zone;
|
||||
|
||||
public class AuditHeightMapCmd extends AbstractDevCmd {
|
||||
|
||||
public AuditHeightMapCmd() {
|
||||
super("auditheightmap");
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void _doCmd(PlayerCharacter pcSender, String[] words,
|
||||
AbstractGameObject target) {
|
||||
|
||||
int count = Integer.parseInt(words[0]);
|
||||
long start = System.currentTimeMillis();
|
||||
for (int i = 0; i < count; i++) {
|
||||
|
||||
|
||||
Zone currentZone = ZoneManager.findSmallestZone(pcSender.getLoc());
|
||||
|
||||
|
||||
Vector3fImmutable currentLoc = Vector3fImmutable.getRandomPointInCircle(currentZone.getLoc(), currentZone.getBounds().getHalfExtents().x < currentZone.getBounds().getHalfExtents().y ? currentZone.getBounds().getHalfExtents().x : currentZone.getBounds().getHalfExtents().y);
|
||||
|
||||
Vector2f zoneLoc = ZoneManager.worldToZoneSpace(currentLoc, currentZone);
|
||||
|
||||
if (currentZone != null && currentZone.getHeightMap() != null) {
|
||||
float altitude = currentZone.getHeightMap().getInterpolatedTerrainHeight(zoneLoc);
|
||||
float outsetAltitude = HeightMap.getOutsetHeight(altitude, currentZone, pcSender.getLoc());
|
||||
}
|
||||
|
||||
}
|
||||
long end = System.currentTimeMillis();
|
||||
|
||||
long delta = end - start;
|
||||
|
||||
this.throwbackInfo(pcSender, "Audit Heightmap took " + delta + " ms to run " + count + " times!");
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
@Override
|
||||
protected String _getUsageString() {
|
||||
return "' /auditmobs [zone.UUID]'";
|
||||
}
|
||||
|
||||
@Override
|
||||
protected String _getHelpString() {
|
||||
return "Audits all the mobs in a zone.";
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
@@ -40,8 +40,8 @@ public class AuditMobsCmd extends AbstractDevCmd {
|
||||
|
||||
if (size >= count) {
|
||||
plusplus++;
|
||||
throwbackInfo(pcSender, zoneMicro.getName() + " at location " + zoneMicro.getLoc().toString() + " has " + size + " mobs. ");
|
||||
System.out.println(zoneMicro.getName() + " at location " + zoneMicro.getLoc().toString() + " has " + size + " mobs. ");
|
||||
throwbackInfo(pcSender, zoneMicro.zoneName + " at location " + zoneMicro.getLoc().toString() + " has " + size + " mobs. ");
|
||||
System.out.println(zoneMicro.zoneName + " at location " + zoneMicro.getLoc().toString() + " has " + size + " mobs. ");
|
||||
}
|
||||
|
||||
|
||||
@@ -80,7 +80,7 @@ public class AuditMobsCmd extends AbstractDevCmd {
|
||||
//ConcurrentHashMap<Mob, Long> respawnMap = Mob.getRespawnMap();
|
||||
// ConcurrentHashMap<Mob, Long> despawnMap = Mob.getDespawnMap();
|
||||
|
||||
throwbackInfo(pcSender, zone.getName() + ", numMobs: " + zone.zoneMobSet.size());
|
||||
throwbackInfo(pcSender, zone.zoneName + ", numMobs: " + zone.zoneMobSet.size());
|
||||
throwbackInfo(pcSender, "UUID, dbID, inRespawnMap, isAlive, activeAI, Loc");
|
||||
|
||||
|
||||
|
||||
@@ -9,11 +9,10 @@
|
||||
|
||||
package engine.devcmd.cmds;
|
||||
|
||||
import engine.InterestManagement.HeightMap;
|
||||
import engine.InterestManagement.Terrain;
|
||||
import engine.devcmd.AbstractDevCmd;
|
||||
import engine.gameManager.ZoneManager;
|
||||
import engine.math.Vector2f;
|
||||
import engine.math.Vector3fImmutable;
|
||||
import engine.objects.AbstractGameObject;
|
||||
import engine.objects.PlayerCharacter;
|
||||
import engine.objects.Zone;
|
||||
@@ -22,205 +21,63 @@ public class GetHeightCmd extends AbstractDevCmd {
|
||||
|
||||
public GetHeightCmd() {
|
||||
super("getHeight");
|
||||
this.addCmdString("height");
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void _doCmd(PlayerCharacter pc, String[] words,
|
||||
protected void _doCmd(PlayerCharacter playerCharacter, String[] words,
|
||||
AbstractGameObject target) {
|
||||
|
||||
boolean end = true;
|
||||
Zone currentZone;
|
||||
Zone parentZone;
|
||||
Zone heightmapZone;
|
||||
|
||||
float height = HeightMap.getWorldHeight(pc);
|
||||
currentZone = ZoneManager.findSmallestZone(playerCharacter.getLoc());
|
||||
heightmapZone = Terrain.getNextZoneWithTerrain(currentZone);
|
||||
parentZone = Terrain.getNextZoneWithTerrain(currentZone.parent);
|
||||
|
||||
this.throwbackInfo(pc, "Altitude : " + height);
|
||||
Vector2f childZoneLoc = ZoneManager.worldToTerrainSpace(playerCharacter.getLoc(), heightmapZone);
|
||||
Vector2f childZoneOffset = ZoneManager.worldToZoneOffset(playerCharacter.getLoc(), heightmapZone);
|
||||
Vector2f normalizedOffset = new Vector2f(Math.abs(childZoneOffset.x) / heightmapZone.template.major_radius,
|
||||
Math.abs(childZoneOffset.y) / heightmapZone.template.minor_radius);
|
||||
Vector2f parentZoneLoc = ZoneManager.worldToTerrainSpace(playerCharacter.getLoc(), parentZone);
|
||||
|
||||
this.throwbackInfo(pc, "Character Height: " + pc.getCharacterHeight());
|
||||
this.throwbackInfo(pc, "Character Height to start swimming: " + pc.centerHeight);
|
||||
float childHeight = heightmapZone.terrain.getInterpolatedTerrainHeight(childZoneLoc);
|
||||
childHeight = childHeight + heightmapZone.global_height;
|
||||
|
||||
Zone zone = ZoneManager.findSmallestZone(pc.getLoc());
|
||||
this.throwbackInfo(pc, "Water Level : " + zone.getSeaLevel());
|
||||
this.throwbackInfo(pc, "Character Water Level Above : " + (pc.getCharacterHeight() + height - zone.getSeaLevel()));
|
||||
float parentHeight = parentZone.terrain.getInterpolatedTerrainHeight(parentZoneLoc);
|
||||
parentHeight += parentZone.global_height;
|
||||
|
||||
if (end)
|
||||
return;
|
||||
float blendedHeight = Terrain.getWorldHeight(currentZone, playerCharacter.getLoc());
|
||||
|
||||
Vector2f gridSquare;
|
||||
Vector2f gridOffset;
|
||||
Vector2f parentGrid;
|
||||
Vector2f parentLoc = new Vector2f(-1, -1);
|
||||
Vector2f gridSquare = heightmapZone.terrain.getTerrainCell(childZoneLoc);
|
||||
gridSquare.x = (float) Math.floor(gridSquare.x);
|
||||
gridSquare.y = (float) Math.floor(gridSquare.y);
|
||||
|
||||
Zone currentZone = ZoneManager.findSmallestZone(pc.getLoc());
|
||||
this.throwbackInfo(playerCharacter, "Current Zone : " + currentZone.zoneName);
|
||||
this.throwbackInfo(playerCharacter, "Heightmap Zone : " + heightmapZone.zoneName);
|
||||
this.throwbackInfo(playerCharacter, "Parent Zone: " + parentZone.zoneName);
|
||||
|
||||
if (currentZone == null)
|
||||
return;
|
||||
this.throwbackInfo(playerCharacter, "Grid : " + "[" + gridSquare.x + "]" + "[" + gridSquare.y + "]");
|
||||
this.throwbackInfo(playerCharacter, "offset: " + "[" + childZoneOffset.x + "]" + "[" + childZoneOffset.y + "]");
|
||||
this.throwbackInfo(playerCharacter, "Normalized offset: " + "[" + normalizedOffset.x + "]" + "[" + normalizedOffset.y + "]");
|
||||
this.throwbackInfo(playerCharacter, "Blend coefficient: " + heightmapZone.terrain.getTerrainBlendCoefficient(childZoneOffset));
|
||||
|
||||
Zone parentZone = currentZone.getParent();
|
||||
|
||||
HeightMap heightMap = currentZone.getHeightMap();
|
||||
|
||||
|
||||
//find the next parents heightmap if the currentzone heightmap is null.
|
||||
while (heightMap == null) {
|
||||
|
||||
if (currentZone == ZoneManager.getSeaFloor()) {
|
||||
this.throwbackInfo(pc, "Could not find a heightmap to get height.");
|
||||
break;
|
||||
}
|
||||
|
||||
this.throwbackError(pc, "Heightmap does not exist for " + currentZone.getName());
|
||||
this.throwbackInfo(pc, "Using parent zone instead: ");
|
||||
currentZone = currentZone.getParent();
|
||||
heightMap = currentZone.getHeightMap();
|
||||
}
|
||||
|
||||
|
||||
if ((heightMap == null) || (currentZone == ZoneManager.getSeaFloor())) {
|
||||
this.throwbackInfo(pc, currentZone.getName() + " has no heightmap ");
|
||||
this.throwbackInfo(pc, "Current altitude: " + currentZone.absY);
|
||||
return;
|
||||
}
|
||||
|
||||
Vector2f zoneLoc = ZoneManager.worldToZoneSpace(pc.getLoc(), currentZone);
|
||||
|
||||
Vector3fImmutable seaFloorLocalLoc = ZoneManager.worldToLocal(pc.getLoc(), ZoneManager.getSeaFloor());
|
||||
this.throwbackInfo(pc, "SeaFloor Local : " + seaFloorLocalLoc.x + " , " + seaFloorLocalLoc.y);
|
||||
|
||||
|
||||
this.throwbackInfo(pc, "Local Zone Location : " + zoneLoc.x + " , " + zoneLoc.y);
|
||||
Vector3fImmutable localLocFromCenter = ZoneManager.worldToLocal(pc.getLoc(), currentZone);
|
||||
Vector3fImmutable parentLocFromCenter = ZoneManager.worldToLocal(pc.getLoc(), currentZone.getParent());
|
||||
this.throwbackInfo(pc, "Local Zone Location from center : " + localLocFromCenter);
|
||||
this.throwbackInfo(pc, "parent Zone Location from center : " + parentLocFromCenter);
|
||||
|
||||
Vector2f parentZoneLoc = ZoneManager.worldToZoneSpace(pc.getLoc(), currentZone.getParent());
|
||||
this.throwbackInfo(pc, "Parent Zone Location from Bottom Left : " + parentZoneLoc);
|
||||
|
||||
if ((parentZone != null) && (parentZone.getHeightMap() != null)) {
|
||||
parentLoc = ZoneManager.worldToZoneSpace(pc.getLoc(), parentZone);
|
||||
parentGrid = parentZone.getHeightMap().getGridSquare(parentLoc);
|
||||
} else
|
||||
parentGrid = new Vector2f(-1, -1);
|
||||
|
||||
gridSquare = heightMap.getGridSquare(zoneLoc);
|
||||
gridOffset = HeightMap.getGridOffset(gridSquare);
|
||||
|
||||
float interaltitude = currentZone.getHeightMap().getInterpolatedTerrainHeight(zoneLoc);
|
||||
|
||||
this.throwbackInfo(pc, currentZone.getName());
|
||||
this.throwbackInfo(pc, "Current Grid Square: " + gridSquare.x + " , " + gridSquare.y);
|
||||
this.throwbackInfo(pc, "Grid Offset: " + gridOffset.x + " , " + gridOffset.y);
|
||||
this.throwbackInfo(pc, "Parent Grid: " + parentGrid.x + " , " + parentGrid.y);
|
||||
|
||||
if (parentGrid.x != -1) {
|
||||
float parentAltitude = parentZone.getHeightMap().getInterpolatedTerrainHeight(parentLoc);
|
||||
this.throwbackInfo(pc, "Parent ALTITUDE: " + (parentAltitude));
|
||||
this.throwbackInfo(pc, "Parent Interpolation: " + (parentAltitude + parentZone.getWorldAltitude()));
|
||||
}
|
||||
this.throwbackInfo(pc, "interpolated height: " + interaltitude);
|
||||
|
||||
this.throwbackInfo(pc, "interpolated height with World: " + (interaltitude + currentZone.getWorldAltitude()));
|
||||
|
||||
float realWorldAltitude = interaltitude + currentZone.getWorldAltitude();
|
||||
|
||||
//OUTSET
|
||||
if (parentZone != null) {
|
||||
float parentXRadius = currentZone.getBounds().getHalfExtents().x;
|
||||
float parentZRadius = currentZone.getBounds().getHalfExtents().y;
|
||||
|
||||
float offsetX = Math.abs((localLocFromCenter.x / parentXRadius));
|
||||
float offsetZ = Math.abs((localLocFromCenter.z / parentZRadius));
|
||||
|
||||
float bucketScaleX = 100 / parentXRadius;
|
||||
float bucketScaleZ = 200 / parentZRadius;
|
||||
|
||||
float outsideGridSizeX = 1 - bucketScaleX; //32/256
|
||||
float outsideGridSizeZ = 1 - bucketScaleZ;
|
||||
float weight;
|
||||
|
||||
double scale;
|
||||
|
||||
|
||||
if (offsetX > outsideGridSizeX && offsetX > offsetZ) {
|
||||
weight = (offsetX - outsideGridSizeX) / bucketScaleX;
|
||||
scale = Math.atan2((.5 - weight) * 3.1415927, 1);
|
||||
|
||||
float scaleChild = (float) ((scale + 1) * .5);
|
||||
float scaleParent = 1 - scaleChild;
|
||||
|
||||
|
||||
float parentAltitude = parentZone.getHeightMap().getInterpolatedTerrainHeight(parentLoc);
|
||||
float parentCenterAltitude = parentZone.getHeightMap().getInterpolatedTerrainHeight(ZoneManager.worldToZoneSpace(currentZone.getLoc(), parentZone));
|
||||
|
||||
parentCenterAltitude += currentZone.getYCoord();
|
||||
parentCenterAltitude += interaltitude;
|
||||
|
||||
float firstScale = parentAltitude * scaleParent;
|
||||
float secondScale = parentCenterAltitude * scaleChild;
|
||||
float outsetALt = firstScale + secondScale;
|
||||
|
||||
outsetALt += currentZone.getParent().getAbsY();
|
||||
realWorldAltitude = outsetALt;
|
||||
|
||||
} else if (offsetZ > outsideGridSizeZ) {
|
||||
|
||||
weight = (offsetZ - outsideGridSizeZ) / bucketScaleZ;
|
||||
scale = Math.atan2((.5 - weight) * 3.1415927, 1);
|
||||
|
||||
float scaleChild = (float) ((scale + 1) * .5);
|
||||
float scaleParent = 1 - scaleChild;
|
||||
float parentAltitude = parentZone.getHeightMap().getInterpolatedTerrainHeight(parentLoc);
|
||||
float parentCenterAltitude = parentZone.getHeightMap().getInterpolatedTerrainHeight(ZoneManager.worldToZoneSpace(currentZone.getLoc(), parentZone));
|
||||
|
||||
parentCenterAltitude += currentZone.getYCoord();
|
||||
parentCenterAltitude += interaltitude;
|
||||
float firstScale = parentAltitude * scaleParent;
|
||||
float secondScale = parentCenterAltitude * scaleChild;
|
||||
float outsetALt = firstScale + secondScale;
|
||||
|
||||
outsetALt += currentZone.getParent().getAbsY();
|
||||
realWorldAltitude = outsetALt;
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
float strMod = pc.statStrBase - 40;
|
||||
|
||||
strMod *= .00999999998f;
|
||||
|
||||
strMod += 1f;
|
||||
|
||||
float radius = 0;
|
||||
switch (pc.getRaceID()) {
|
||||
case 2017:
|
||||
radius = 3.1415927f;
|
||||
case 2000:
|
||||
|
||||
|
||||
}
|
||||
strMod *= 1.5707964f;
|
||||
|
||||
strMod += 3.1415927f;
|
||||
|
||||
strMod -= .5f;
|
||||
|
||||
|
||||
realWorldAltitude += strMod;
|
||||
|
||||
this.throwbackInfo(pc, "interpolated height with World: " + realWorldAltitude);
|
||||
this.throwbackInfo(playerCharacter, "------------");
|
||||
|
||||
this.throwbackInfo(playerCharacter, "Child Height at loc: " + Math.ceil(childHeight));
|
||||
this.throwbackInfo(playerCharacter, "Parent Height at loc: " + Math.ceil(parentHeight));
|
||||
this.throwbackInfo(playerCharacter, "Blended Height (Ceil): " + blendedHeight + " (" + Math.ceil(blendedHeight) + ")");
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
protected String _getHelpString() {
|
||||
return "Temporarily Changes SubRace";
|
||||
return "Queries heightmap engine";
|
||||
}
|
||||
|
||||
@Override
|
||||
protected String _getUsageString() {
|
||||
return "' /subrace mobBaseID";
|
||||
return "' /getheight";
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -48,7 +48,7 @@ public class GetOffsetCmd extends AbstractDevCmd {
|
||||
float difY = pcSender.getLoc().y - zone.absY;
|
||||
float difZ = pcSender.getLoc().z - zone.absZ;
|
||||
|
||||
throwbackInfo(pcSender, zone.getName() + ": (x: " + difX + ", y: " + difY + ", z: " + difZ + ')');
|
||||
throwbackInfo(pcSender, zone.zoneName + ": (x: " + difX + ", y: " + difY + ", z: " + difZ + ')');
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -51,7 +51,7 @@ public class GetZoneCmd extends AbstractDevCmd {
|
||||
}
|
||||
|
||||
for (Zone zone : allIn)
|
||||
throwbackInfo(pcSender, zone.getName() + "; UUID: " + zone.getObjectUUID() + ", loadNum: " + zone.getLoadNum());
|
||||
throwbackInfo(pcSender, zone.zoneName + "; UUID: " + zone.getObjectUUID() + ", loadNum: " + zone.templateID);
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -81,7 +81,7 @@ public class GotoCmd extends AbstractDevCmd {
|
||||
continue;
|
||||
Zone zone = city.getParent();
|
||||
if (zone != null) {
|
||||
if (zone.isNPCCity() || zone.isPlayerCity())
|
||||
if (zone.isNPCCity || zone.guild_zone)
|
||||
loc = Vector3fImmutable.getRandomPointOnCircle(zone.getLoc(), MBServerStatics.TREE_TELEPORT_RADIUS);
|
||||
else
|
||||
loc = zone.getLoc();
|
||||
@@ -97,10 +97,10 @@ public class GotoCmd extends AbstractDevCmd {
|
||||
Zone zone = (Zone) zoneAgo;
|
||||
if (zone == null)
|
||||
continue;
|
||||
if (!zone.getName().equalsIgnoreCase(cityName))
|
||||
if (!zone.zoneName.equalsIgnoreCase(cityName))
|
||||
continue;
|
||||
if (zone != null) {
|
||||
if (zone.isNPCCity() || zone.isPlayerCity())
|
||||
if (zone.isNPCCity || zone.guild_zone)
|
||||
loc = Vector3fImmutable.getRandomPointOnCircle(zone.getLoc(), MBServerStatics.TREE_TELEPORT_RADIUS);
|
||||
else
|
||||
loc = zone.getLoc();
|
||||
|
||||
@@ -40,7 +40,7 @@ public class HotzoneCmd extends AbstractDevCmd {
|
||||
String input = data.toString().trim();
|
||||
|
||||
if (input.length() == 0) {
|
||||
outString = "Current hotZone: " + ZoneManager.hotZone.getName() + "\r\n";
|
||||
outString = "Current hotZone: " + ZoneManager.hotZone.zoneName + "\r\n";
|
||||
outString += "Available hotZones: " + ZoneManager.availableHotZones();
|
||||
throwbackInfo(playerCharacter, outString);
|
||||
return;
|
||||
@@ -48,7 +48,7 @@ public class HotzoneCmd extends AbstractDevCmd {
|
||||
|
||||
if (input.equalsIgnoreCase("random")) {
|
||||
ZoneManager.generateAndSetRandomHotzone();
|
||||
outString = "New hotZone: " + ZoneManager.hotZone.getName() + "\r\n";
|
||||
outString = "New hotZone: " + ZoneManager.hotZone.zoneName + "\r\n";
|
||||
outString += "Available hotZones: " + ZoneManager.availableHotZones();
|
||||
throwbackInfo(playerCharacter, outString);
|
||||
return;
|
||||
|
||||
@@ -387,7 +387,7 @@ public class InfoCmd extends AbstractDevCmd {
|
||||
output += newline;
|
||||
output += "EquipSet: " + targetNPC.getEquipmentSetID();
|
||||
output += newline;
|
||||
output += "Parent Zone LoadNum : " + targetNPC.getParentZone().getLoadNum();
|
||||
output += "Parent Zone LoadNum : " + targetNPC.getParentZone().templateID;
|
||||
|
||||
}
|
||||
|
||||
@@ -440,7 +440,9 @@ public class InfoCmd extends AbstractDevCmd {
|
||||
output += "isSummonedPet: true";
|
||||
else
|
||||
output += "isSummonedPet: false";
|
||||
PlayerCharacter owner = targetMob.getOwner();
|
||||
|
||||
|
||||
PlayerCharacter owner = (PlayerCharacter) targetMob.guardCaptain;
|
||||
if (owner != null)
|
||||
output += " owner: " + owner.getObjectUUID();
|
||||
output += newline;
|
||||
@@ -471,7 +473,7 @@ public class InfoCmd extends AbstractDevCmd {
|
||||
output += "EquipSet: " + targetMob.equipmentSetID;
|
||||
output += newline;
|
||||
try {
|
||||
output += "Parent Zone LoadNum : " + targetMob.getParentZone().getLoadNum();
|
||||
output += "Parent Zone LoadNum : " + targetMob.getParentZone().templateID;
|
||||
} catch (Exception ex) {
|
||||
//who cares
|
||||
}
|
||||
|
||||
@@ -111,12 +111,12 @@ public class MakeBaneCmd extends AbstractDevCmd {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!zone.isPlayerCity()) {
|
||||
if (!zone.guild_zone) {
|
||||
throwbackError(pc, "This is not a player city.");
|
||||
return;
|
||||
}
|
||||
|
||||
City city = City.getCity(zone.getPlayerCityUUID());
|
||||
City city = City.getCity(zone.playerCityUUID);
|
||||
if (city == null) {
|
||||
throwbackError(pc, "Unable to find the city associated with this zone.");
|
||||
return;
|
||||
@@ -167,7 +167,7 @@ public class MakeBaneCmd extends AbstractDevCmd {
|
||||
return;
|
||||
}
|
||||
stone.addEffectBit((1 << 19));
|
||||
stone.setRank((byte) rank);
|
||||
BuildingManager.setRank(stone, (byte) rank);
|
||||
stone.setMaxHitPoints(blueprint.getMaxHealth(stone.getRank()));
|
||||
stone.setCurrentHitPoints(stone.getMaxHitPoints());
|
||||
BuildingManager.setUpgradeDateTime(stone, null, 0);
|
||||
|
||||
@@ -0,0 +1,67 @@
|
||||
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
||||
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||||
// Magicbane Emulator Project © 2013 - 2022
|
||||
// www.magicbane.com
|
||||
|
||||
|
||||
package engine.devcmd.cmds;
|
||||
|
||||
import engine.devcmd.AbstractDevCmd;
|
||||
import engine.objects.*;
|
||||
|
||||
import java.util.HashMap;
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
|
||||
public class PrintEffectsCmd extends AbstractDevCmd {
|
||||
|
||||
public PrintEffectsCmd() {
|
||||
super("printeffects");
|
||||
// super("printstats", MBServerStatics.ACCESS_LEVEL_ADMIN);
|
||||
}
|
||||
|
||||
public static ItemBase getWeaponBase(int slot, HashMap<Integer, MobEquipment> equip) {
|
||||
if (equip.containsKey(slot)) {
|
||||
MobEquipment item = equip.get(slot);
|
||||
if (item != null && item.getItemBase() != null) {
|
||||
return item.getItemBase();
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void _doCmd(PlayerCharacter pc, String[] words,
|
||||
AbstractGameObject target) {
|
||||
|
||||
AbstractCharacter tar;
|
||||
|
||||
if (target != null && target instanceof AbstractCharacter) {
|
||||
tar = (AbstractCharacter) target;
|
||||
|
||||
String newline = "\r\n ";
|
||||
String output = "Effects For Character: " + tar.getName() + newline;
|
||||
|
||||
for(String effect : tar.effects.keySet()){
|
||||
output += effect + newline;
|
||||
}
|
||||
throwbackInfo(pc, output);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected String _getHelpString() {
|
||||
return "Returns the player's current stats";
|
||||
}
|
||||
|
||||
@Override
|
||||
protected String _getUsageString() {
|
||||
return "' /printstats'";
|
||||
}
|
||||
|
||||
}
|
||||
@@ -0,0 +1,67 @@
|
||||
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
||||
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||||
// Magicbane Emulator Project © 2013 - 2022
|
||||
// www.magicbane.com
|
||||
|
||||
|
||||
package engine.devcmd.cmds;
|
||||
|
||||
import engine.devcmd.AbstractDevCmd;
|
||||
import engine.objects.*;
|
||||
|
||||
import java.util.HashMap;
|
||||
|
||||
/**
|
||||
*
|
||||
*/
|
||||
|
||||
public class PrintRunesCmd extends AbstractDevCmd {
|
||||
|
||||
public PrintRunesCmd() {
|
||||
super("printrunes");
|
||||
// super("printstats", MBServerStatics.ACCESS_LEVEL_ADMIN);
|
||||
}
|
||||
|
||||
public static ItemBase getWeaponBase(int slot, HashMap<Integer, MobEquipment> equip) {
|
||||
if (equip.containsKey(slot)) {
|
||||
MobEquipment item = equip.get(slot);
|
||||
if (item != null && item.getItemBase() != null) {
|
||||
return item.getItemBase();
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void _doCmd(PlayerCharacter pc, String[] words,
|
||||
AbstractGameObject target) {
|
||||
|
||||
AbstractCharacter tar;
|
||||
|
||||
if (target != null && target instanceof AbstractCharacter) {
|
||||
tar = (AbstractCharacter) target;
|
||||
|
||||
String newline = "\r\n ";
|
||||
String output = "Applied Runes For Character: " + ((AbstractCharacter) target).getName() + newline;
|
||||
|
||||
for(CharacterRune rune : ((AbstractCharacter)target).runes){
|
||||
output += rune.getRuneBaseID() + " " + rune.getRuneBase().getName() + newline;
|
||||
}
|
||||
throwbackInfo(pc, output);
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected String _getHelpString() {
|
||||
return "Returns the player's current stats";
|
||||
}
|
||||
|
||||
@Override
|
||||
protected String _getUsageString() {
|
||||
return "' /printstats'";
|
||||
}
|
||||
|
||||
}
|
||||
@@ -103,15 +103,19 @@ public class PrintStatsCmd extends AbstractDevCmd {
|
||||
main = getWeaponBase(1, equip);
|
||||
ItemBase off = null;
|
||||
|
||||
if (equip != null)
|
||||
getWeaponBase(2, equip);
|
||||
if (main == null && off == null) {
|
||||
out += "Main Hand: atr: " + tar.getAtrHandOne() + ", damage: " + tar.getMinDamageHandOne() + " to " + tar.getMaxDamageHandOne() + ", speed: " + tar.getSpeedHandOne() + ", range: 6" + newline;
|
||||
} else {
|
||||
if (main != null)
|
||||
out += "Main Hand: atr: " + tar.getAtrHandOne() + ", damage: " + tar.getMinDamageHandOne() + " to " + tar.getMaxDamageHandOne() + ", speed: " + tar.getSpeedHandOne() + ", range: " + main.getRange() + newline;
|
||||
if (off != null)
|
||||
out += "Main Hand: atr: " + tar.getAtrHandTwo() + ", damage: " + tar.getMinDamageHandTwo() + " to " + tar.getMaxDamageHandTwo() + ", speed: " + tar.getSpeedHandTwo() + ", range: " + off.getRange() + newline;
|
||||
if(equip != null){
|
||||
if(equip.get(2) != null && !equip.get(2).getItemBase().isShield()){
|
||||
//off hand weapon
|
||||
out += "Attack Rating: " + tar.atrHandTwo + newline;
|
||||
out += "Damage: " + tar.minDamageHandTwo + " - " + tar.maxDamageHandTwo + newline;
|
||||
out += "Range: " + tar.rangeHandTwo + newline;
|
||||
out += "Attack Speed: " + tar.speedHandTwo + newline;
|
||||
} else{
|
||||
out += "Attack Rating: " + tar.atrHandOne + newline;
|
||||
out += "Damage: " + tar.minDamageHandOne + " - " + tar.maxDamageHandOne + newline;
|
||||
out += "Range: " + tar.rangeHandOne + newline;
|
||||
out += "Attack Speed: " + tar.speedHandOne + newline;
|
||||
}
|
||||
}
|
||||
out += "isAlive: " + tar.isAlive() + ", Combat: " + tar.isCombat() + newline;
|
||||
|
||||
|
||||
@@ -42,7 +42,7 @@ public class PurgeObjectsCmd extends AbstractDevCmd {
|
||||
|
||||
private static void PurgeWalls(Zone zone, PlayerCharacter pc) {
|
||||
|
||||
if (!zone.isPlayerCity())
|
||||
if (!zone.guild_zone)
|
||||
return;
|
||||
|
||||
for (Building building : zone.zoneBuildingSet) {
|
||||
@@ -59,22 +59,25 @@ public class PurgeObjectsCmd extends AbstractDevCmd {
|
||||
|
||||
|
||||
if (npc != null) {
|
||||
for (Mob mob : npc.getSiegeMinionMap().keySet()) {
|
||||
for (Integer minionUUID : npc.minions) {
|
||||
Mob mob = Mob.getMob(minionUUID);
|
||||
WorldGrid.RemoveWorldObject(mob);
|
||||
WorldGrid.removeObject(mob, pc);
|
||||
//Mob.getRespawnMap().remove(mob);
|
||||
|
||||
if (mob.getParentZone() != null)
|
||||
mob.getParentZone().zoneMobSet.remove(mob);
|
||||
}
|
||||
|
||||
DbManager.NPCQueries.DELETE_NPC(npc);
|
||||
DbManager.removeFromCache(GameObjectType.NPC,
|
||||
npc.getObjectUUID());
|
||||
WorldGrid.RemoveWorldObject(npc);
|
||||
} else if (mobA != null) {
|
||||
for (Mob mob : mobA.getSiegeMinionMap().keySet()) {
|
||||
for (Integer minionUUID : mobA.minions) {
|
||||
Mob mob = Mob.getMob(minionUUID);
|
||||
WorldGrid.RemoveWorldObject(mob);
|
||||
WorldGrid.removeObject(mob, pc);
|
||||
//Mob.getRespawnMap().remove(mob);
|
||||
|
||||
if (mob.getParentZone() != null)
|
||||
mob.getParentZone().zoneMobSet.remove(mob);
|
||||
}
|
||||
@@ -151,10 +154,11 @@ public class PurgeObjectsCmd extends AbstractDevCmd {
|
||||
|
||||
|
||||
if (npc != null) {
|
||||
for (Mob mob : npc.getSiegeMinionMap().keySet()) {
|
||||
for (Integer minionUUID : npc.minions) {
|
||||
Mob mob = Mob.getMob(minionUUID);
|
||||
WorldGrid.RemoveWorldObject(mob);
|
||||
WorldGrid.removeObject(mob, pc);
|
||||
//Mob.getRespawnMap().remove(mob);
|
||||
|
||||
if (mob.getParentZone() != null)
|
||||
mob.getParentZone().zoneMobSet.remove(mob);
|
||||
}
|
||||
@@ -163,10 +167,11 @@ public class PurgeObjectsCmd extends AbstractDevCmd {
|
||||
npc.getObjectUUID());
|
||||
WorldGrid.RemoveWorldObject(npc);
|
||||
} else if (mobA != null) {
|
||||
for (Mob mob : mobA.getSiegeMinionMap().keySet()) {
|
||||
for (Integer minionUUID : mobA.minions) {
|
||||
Mob mob = Mob.getMob(minionUUID);
|
||||
WorldGrid.RemoveWorldObject(mob);
|
||||
WorldGrid.removeObject(mob, pc);
|
||||
//Mob.getRespawnMap().remove(mob);
|
||||
|
||||
if (mob.getParentZone() != null)
|
||||
mob.getParentZone().zoneMobSet.remove(mob);
|
||||
}
|
||||
|
||||
@@ -60,12 +60,12 @@ public class RealmInfoCmd extends AbstractDevCmd {
|
||||
outString += ")";
|
||||
outString += newline;
|
||||
|
||||
outString += " Zone: " + serverZone.getName();
|
||||
outString += " Zone: " + serverZone.zoneName;
|
||||
|
||||
outString += newline;
|
||||
|
||||
if (serverZone.getParent() != null)
|
||||
outString += " Parent: " + serverZone.getParent().getName();
|
||||
if (serverZone.parent != null)
|
||||
outString += " Parent: " + serverZone.parent.zoneName;
|
||||
else
|
||||
outString += "Parent: NONE";
|
||||
|
||||
|
||||
@@ -9,9 +9,10 @@
|
||||
|
||||
package engine.devcmd.cmds;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.devcmd.AbstractDevCmd;
|
||||
import engine.objects.AbstractGameObject;
|
||||
import engine.objects.PlayerCharacter;
|
||||
import engine.gameManager.BuildingManager;
|
||||
import engine.objects.*;
|
||||
|
||||
import java.lang.reflect.Field;
|
||||
|
||||
@@ -25,42 +26,28 @@ public class RegionCmd extends AbstractDevCmd {
|
||||
protected void _doCmd(PlayerCharacter pc, String[] words,
|
||||
AbstractGameObject target) {
|
||||
|
||||
String newline = "\r\n ";
|
||||
String output;
|
||||
output = "Target Region Information:" + newline;
|
||||
|
||||
if (pc.region == null) {
|
||||
Building building = BuildingManager.getBuildingAtLocation(((AbstractCharacter) target).loc);
|
||||
if(building == null){
|
||||
this.throwbackInfo(pc, "No Building At This Location.") ;
|
||||
}
|
||||
Regions region = ((AbstractCharacter)target).region;
|
||||
if (region == null) {
|
||||
this.throwbackInfo(pc, "No Region Found.");
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
String newLine = System.getProperty("line.separator");
|
||||
String result = "";
|
||||
result += (pc.region.getClass().getSimpleName());
|
||||
result += (" {");
|
||||
result += (newLine);
|
||||
Field[] fields = pc.region.getClass().getDeclaredFields();
|
||||
|
||||
//print field names paired with their values
|
||||
for (Field field : fields) {
|
||||
field.setAccessible(true);
|
||||
result += (" ");
|
||||
try {
|
||||
|
||||
if (field.getName().contains("Furniture"))
|
||||
continue;
|
||||
result += (field.getName());
|
||||
result += (": ");
|
||||
//requires access to private field:
|
||||
result += (field.get(pc.region).toString());
|
||||
} catch (IllegalAccessException ex) {
|
||||
System.out.println(ex);
|
||||
}
|
||||
result.trim();
|
||||
result += (newLine);
|
||||
if(region != null) {
|
||||
output += "Player Info: " + ((AbstractCharacter) target).getName() + newline;
|
||||
output += "Region Building: " + building.getName() + newline;
|
||||
output += "Region Height: " + region.lerpY((AbstractCharacter)target) + newline;
|
||||
output += "is Stairs: " + region.isStairs() + newline;
|
||||
output += "is Outside: " + region.isOutside();
|
||||
this.throwbackInfo(pc, output);
|
||||
}
|
||||
result += ("}");
|
||||
|
||||
this.throwbackInfo(pc, result.toString());
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -34,12 +34,12 @@ public class RemoveBaneCmd extends AbstractDevCmd {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!zone.isPlayerCity()) {
|
||||
if (!zone.guild_zone) {
|
||||
throwbackError(pc, "This is not a player city.");
|
||||
return;
|
||||
}
|
||||
|
||||
City city = City.getCity(zone.getPlayerCityUUID());
|
||||
City city = City.getCity(zone.playerCityUUID);
|
||||
if (city == null) {
|
||||
throwbackError(pc, "Unable to find the city associated with this zone.");
|
||||
return;
|
||||
|
||||
@@ -11,7 +11,6 @@ package engine.devcmd.cmds;
|
||||
|
||||
import engine.Enum.BuildingGroup;
|
||||
import engine.Enum.DbObjectType;
|
||||
import engine.Enum.GameObjectType;
|
||||
import engine.InterestManagement.WorldGrid;
|
||||
import engine.devcmd.AbstractDevCmd;
|
||||
import engine.gameManager.BuildingManager;
|
||||
@@ -131,56 +130,23 @@ public class RemoveObjectCmd extends AbstractDevCmd {
|
||||
building.disableSpire(false);
|
||||
|
||||
if ((building.getBlueprint() != null) && (building.getBlueprint().getBuildingGroup() == BuildingGroup.WAREHOUSE)) {
|
||||
City city = City.getCity(building.getParentZone().getPlayerCityUUID());
|
||||
City city = City.getCity(building.getParentZone().playerCityUUID);
|
||||
if (city != null) {
|
||||
city.setWarehouseBuildingID(0);
|
||||
}
|
||||
Warehouse.warehouseByBuildingUUID.remove(building.getObjectUUID());
|
||||
}
|
||||
|
||||
|
||||
//remove cached shrines.
|
||||
if ((building.getBlueprintUUID() != 0)
|
||||
&& (building.getBlueprint().getBuildingGroup() == BuildingGroup.SHRINE))
|
||||
Shrine.RemoveShrineFromCacheByBuilding(building);
|
||||
|
||||
for (AbstractCharacter ac : building.getHirelings().keySet()) {
|
||||
NPC npc = null;
|
||||
Mob mobA = null;
|
||||
// Remove hirelings for this building
|
||||
|
||||
if (ac.getObjectType() == GameObjectType.NPC)
|
||||
npc = (NPC) ac;
|
||||
else if (ac.getObjectType() == GameObjectType.Mob)
|
||||
mobA = (Mob) ac;
|
||||
for (AbstractCharacter abstractCharacter : building.getHirelings().keySet())
|
||||
BuildingManager.removeHireling(building, abstractCharacter);
|
||||
|
||||
if (npc != null) {
|
||||
for (Mob mob : npc.getSiegeMinionMap().keySet()) {
|
||||
WorldGrid.RemoveWorldObject(mob);
|
||||
WorldGrid.removeObject(mob, pc);
|
||||
//Mob.getRespawnMap().remove(mob);
|
||||
if (mob.getParentZone() != null)
|
||||
mob.getParentZone().zoneMobSet.remove(mob);
|
||||
}
|
||||
DbManager.NPCQueries.DELETE_NPC(npc);
|
||||
DbManager.removeFromCache(npc);
|
||||
WorldGrid.RemoveWorldObject(npc);
|
||||
WorldGrid.removeObject(npc, pc);
|
||||
} else if (mobA != null) {
|
||||
for (Mob mob : mobA.getSiegeMinionMap().keySet()) {
|
||||
WorldGrid.RemoveWorldObject(mob);
|
||||
WorldGrid.removeObject(mob, pc);
|
||||
//Mob.getRespawnMap().remove(mob);
|
||||
if (mob.getParentZone() != null)
|
||||
mob.getParentZone().zoneMobSet.remove(mob);
|
||||
}
|
||||
DbManager.MobQueries.DELETE_MOB(mobA);
|
||||
DbManager.removeFromCache(mobA);
|
||||
WorldGrid.RemoveWorldObject(mobA);
|
||||
WorldGrid.removeObject(mobA, pc);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
Zone zone = building.getParentZone();
|
||||
DbManager.BuildingQueries.DELETE_FROM_DATABASE(building);
|
||||
DbManager.removeFromCache(building);
|
||||
@@ -209,11 +175,13 @@ public class RemoveObjectCmd extends AbstractDevCmd {
|
||||
if (npc.building != null)
|
||||
npc.building.getHirelings().remove(npc);
|
||||
|
||||
for (Mob mob : npc.getSiegeMinionMap().keySet()) {
|
||||
WorldGrid.RemoveWorldObject(mob);
|
||||
WorldGrid.removeObject(mob, pc);
|
||||
if (mob.getParentZone() != null)
|
||||
mob.getParentZone().zoneMobSet.remove(mob);
|
||||
for (Integer minionUUID : npc.minions) {
|
||||
Mob minionMob = Mob.getMob(minionUUID);
|
||||
WorldGrid.RemoveWorldObject(minionMob);
|
||||
WorldGrid.removeObject(minionMob, pc);
|
||||
|
||||
if (minionMob.getParentZone() != null)
|
||||
minionMob.getParentZone().zoneMobSet.remove(minionMob);
|
||||
}
|
||||
|
||||
DbManager.NPCQueries.DELETE_NPC(npc);
|
||||
|
||||
@@ -41,12 +41,12 @@ public class SetBaneActiveCmd extends AbstractDevCmd {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!zone.isPlayerCity()) {
|
||||
if (!zone.guild_zone) {
|
||||
throwbackError(pc, "This is not a player city.");
|
||||
return;
|
||||
}
|
||||
|
||||
City city = City.getCity(zone.getPlayerCityUUID());
|
||||
City city = City.getCity(zone.playerCityUUID);
|
||||
if (city == null) {
|
||||
throwbackError(pc, "Unable to find the city associated with this zone.");
|
||||
return;
|
||||
|
||||
@@ -31,9 +31,9 @@ public class SetForceRenameCityCmd extends AbstractDevCmd {
|
||||
if (zone == null)
|
||||
return;
|
||||
boolean rename = words[0].equalsIgnoreCase("true") ? true : false;
|
||||
if (zone.getPlayerCityUUID() == 0)
|
||||
if (zone.playerCityUUID == 0)
|
||||
return;
|
||||
City city = City.getCity(zone.getPlayerCityUUID());
|
||||
City city = City.getCity(zone.playerCityUUID);
|
||||
if (city == null)
|
||||
return;
|
||||
city.setForceRename(rename);
|
||||
|
||||
@@ -57,7 +57,7 @@ public class SetRankCmd extends AbstractDevCmd {
|
||||
Blueprint blueprint = targetBuilding.getBlueprint();
|
||||
|
||||
if (blueprint == null) {
|
||||
targetBuilding.setRank(targetRank);
|
||||
BuildingManager.setRank(targetBuilding, targetRank);
|
||||
ChatManager.chatSayInfo(player, "Building ranked without blueprint" + targetBuilding.getObjectUUID());
|
||||
return;
|
||||
}
|
||||
@@ -68,9 +68,8 @@ public class SetRankCmd extends AbstractDevCmd {
|
||||
}
|
||||
|
||||
// Set the current targetRank
|
||||
int lastMeshID = targetBuilding.getMeshUUID();
|
||||
targetBuilding.setRank(targetRank);
|
||||
|
||||
BuildingManager.setRank(targetBuilding, targetRank);
|
||||
ChatManager.chatSayInfo(player, "Rank set for building with ID " + targetBuilding.getObjectUUID() + " to rank " + targetRank);
|
||||
break;
|
||||
case NPC:
|
||||
@@ -114,7 +113,7 @@ public class SetRankCmd extends AbstractDevCmd {
|
||||
|
||||
// Set the current targetRank
|
||||
int lastMeshID = targetBuilding.getMeshUUID();
|
||||
targetBuilding.setRank(targetRank);
|
||||
BuildingManager.setRank(targetBuilding, targetRank);
|
||||
|
||||
if (lastMeshID != targetBuilding.getMeshUUID())
|
||||
targetBuilding.refresh(true);
|
||||
|
||||
@@ -159,7 +159,7 @@ public class SetSubRaceCmd extends AbstractDevCmd {
|
||||
// pum.setEffectID(token);
|
||||
// pum.setSourceType(pc.getObjectType().ordinal());
|
||||
// pum.setSourceID(pc.getObjectUUID());
|
||||
// pum.setTargetType(pc.getObjectType().ordinal());
|
||||
// pum.setStartLocType(pc.getObjectType().ordinal());
|
||||
// pum.setTargetID(pc.getObjectUUID());
|
||||
// pum.setNumTrains(40);
|
||||
// pum.setDuration(-1);
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
package engine.devcmd.cmds;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.devcmd.AbstractDevCmd;
|
||||
import engine.gameManager.ZoneManager;
|
||||
import engine.math.Vector3fImmutable;
|
||||
@@ -110,7 +111,7 @@ public class SplatMobCmd extends AbstractDevCmd {
|
||||
|
||||
mobile = Mob.createMob(_mobileUUID,
|
||||
Vector3fImmutable.getRandomPointInCircle(_currentLocation, _targetRange),
|
||||
null, true, serverZone, null, 0, "", 1);
|
||||
null, serverZone, null, null, "", 1, Enum.AIAgentType.MOBILE);
|
||||
|
||||
if (mobile != null) {
|
||||
mobile.updateDatabase();
|
||||
|
||||
@@ -40,7 +40,7 @@ public class SummonCmd extends AbstractDevCmd {
|
||||
Zone zone = ZoneManager.findSmallestZone(pc.getLoc());
|
||||
String location = "Somewhere";
|
||||
if (zone != null)
|
||||
location = zone.getName();
|
||||
location = zone.zoneName;
|
||||
RecvSummonsRequestMsg rsrm = new RecvSummonsRequestMsg(pc.getObjectType().ordinal(), pc.getObjectUUID(), pc.getFirstName(),
|
||||
location, false);
|
||||
toSummon.getClientConnection().sendMsg(rsrm);
|
||||
|
||||
@@ -73,44 +73,41 @@ public class ZoneInfoCmd extends AbstractDevCmd {
|
||||
output = "Target Information:" + newline;
|
||||
output += StringUtils.addWS("UUID: " + objectUUID, 20);
|
||||
output += newline;
|
||||
output += "name: " + zone.getName();
|
||||
output += "name: " + zone.zoneName;
|
||||
output += newline;
|
||||
output += "loadNum: " + zone.getLoadNum();
|
||||
if (zone.getParent() != null) {
|
||||
output += StringUtils.addWS(", parent: " + zone.getParent().getObjectUUID(), 30);
|
||||
output += "Parentabs: x: " + zone.getParent().getAbsX() + ", y: " + zone.getParent().getAbsY() + ", z: " + zone.getParent().getAbsZ();
|
||||
output += "loadNum: " + zone.templateID;
|
||||
if (zone.parent != null) {
|
||||
output += StringUtils.addWS(", parent: " + zone.parent.getObjectUUID(), 30);
|
||||
output += "Parentabs: x: " + zone.parent.absX + ", y: " + zone.parent.absY + ", z: " + zone.parent.absZ;
|
||||
|
||||
} else
|
||||
output += StringUtils.addWS(", parent: none", 30);
|
||||
output += newline;
|
||||
output += "absLoc: x: " + zone.getAbsX() + ", y: " + zone.getAbsY() + ", z: " + zone.getAbsZ();
|
||||
output += "absLoc: x: " + zone.absX + ", y: " + zone.absY + ", z: " + zone.absZ;
|
||||
output += newline;
|
||||
output += "offset: x: " + zone.getXCoord() + ", y: " + zone.getYCoord() + ", z: " + zone.getZCoord();
|
||||
output += "offset: x: " + zone.xOffset + ", y: " + zone.yOffset + ", z: " + zone.zOffset;
|
||||
output += newline;
|
||||
output += "radius: x: " + zone.getBounds().getHalfExtents().x + ", z: " + zone.getBounds().getHalfExtents().y;
|
||||
output += "radius: x: " + zone.bounds.getHalfExtents().x + ", z: " + zone.bounds.getHalfExtents().y;
|
||||
output += newline;
|
||||
|
||||
if (zone.getHeightMap() != null) {
|
||||
output += "HeightMap ID: " + zone.getHeightMap().getHeightMapID();
|
||||
if (zone.terrain != null) {
|
||||
output += "Terrain image: " + zone.template.terrain_image;
|
||||
output += newline;
|
||||
output += "Bucket Width X : " + zone.getHeightMap().getBucketWidthX();
|
||||
output += newline;
|
||||
output += "Bucket Width Y : " + zone.getHeightMap().getBucketWidthY();
|
||||
|
||||
}
|
||||
output += "radius: x: " + zone.getBounds().getHalfExtents().x + ", z: " + zone.getBounds().getHalfExtents().y;
|
||||
|
||||
output += "radius: x: " + zone.bounds.getHalfExtents().x + ", z: " + zone.bounds.getHalfExtents().y;
|
||||
output += newline;
|
||||
// output += "minLvl = " + zone.getMinLvl() + " | maxLvl = " + zone.getMaxLvl();
|
||||
output += newline;
|
||||
output += "Sea Level = " + zone.getSeaLevel();
|
||||
output += "Sea Level = " + zone.sea_level;
|
||||
output += newline;
|
||||
output += "World Altitude = " + zone.getWorldAltitude();
|
||||
output += "World Altitude = " + zone.global_height;
|
||||
throwbackInfo(player, output);
|
||||
|
||||
City city = ZoneManager.getCityAtLocation(player.getLoc());
|
||||
|
||||
output += newline;
|
||||
output += (city == null) ? "None" : city.getParent().getName();
|
||||
output += (city == null) ? "None" : city.getParent().zoneName;
|
||||
|
||||
if (city != null) {
|
||||
|
||||
@@ -123,14 +120,14 @@ public class ZoneInfoCmd extends AbstractDevCmd {
|
||||
} else {
|
||||
output = "children:";
|
||||
|
||||
ArrayList<Zone> nodes = zone.getNodes();
|
||||
ArrayList<Zone> nodes = zone.nodes;
|
||||
|
||||
if (nodes.isEmpty())
|
||||
output += " none";
|
||||
|
||||
for (Zone child : nodes) {
|
||||
output += newline;
|
||||
output += child.getName() + " (" + child.getLoadNum() + ')';
|
||||
output += child.zoneName + " (" + child.templateID + ')';
|
||||
}
|
||||
}
|
||||
throwbackInfo(player, output);
|
||||
|
||||
@@ -40,7 +40,7 @@ public class ZoneSetCmd extends AbstractDevCmd {
|
||||
|
||||
zone = ZoneManager.findSmallestZone(playerCharacter.getLoc());
|
||||
|
||||
throwbackInfo(playerCharacter, zone.getName() + " (" + zone.getLoadNum() + ") " + zone.getObjectUUID());
|
||||
throwbackInfo(playerCharacter, zone.zoneName + " (" + zone.templateID + ") " + zone.getObjectUUID());
|
||||
|
||||
// NPC
|
||||
|
||||
|
||||
@@ -9,12 +9,17 @@
|
||||
|
||||
package engine.devcmd.cmds;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.Enum.GameObjectType;
|
||||
import engine.devcmd.AbstractDevCmd;
|
||||
import engine.gameManager.PowersManager;
|
||||
import engine.mobileAI.MobAI;
|
||||
import engine.objects.AbstractGameObject;
|
||||
import engine.objects.Mob;
|
||||
import engine.objects.PlayerCharacter;
|
||||
import engine.powers.RunePowerEntry;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Map;
|
||||
|
||||
|
||||
@@ -56,36 +61,95 @@ public class aiInfoCmd extends AbstractDevCmd {
|
||||
Mob mob = (Mob) target;
|
||||
output = "Mob AI Information:" + newline;
|
||||
output += mob.getName() + newline;
|
||||
if (mob.BehaviourType != null) {
|
||||
output += "BehaviourType: " + mob.BehaviourType.toString() + newline;
|
||||
if (mob.BehaviourType.BehaviourHelperType != null) {
|
||||
output += "Behaviour Helper Type: " + mob.BehaviourType.BehaviourHelperType.toString() + newline;
|
||||
output += mob.agentType.toString() + newline;
|
||||
|
||||
int contractID = 0;
|
||||
|
||||
if (mob.isPlayerGuard() == true) {
|
||||
|
||||
if (mob.agentType.equals(Enum.AIAgentType.GUARDMINION))
|
||||
contractID = mob.guardCaptain.contract.getContractID();
|
||||
else
|
||||
contractID = mob.contract.getContractID();
|
||||
}
|
||||
|
||||
if (contractID != 0) {
|
||||
|
||||
if (mob.agentType.equals(Enum.AIAgentType.GUARDMINION)) {
|
||||
output += "Captain Contract: " + contractID + newline;
|
||||
output += "Captain UUID: " + mob.guardCaptain.getObjectUUID() + newline;
|
||||
} else
|
||||
output += "Contract: " + contractID + newline;
|
||||
}
|
||||
|
||||
if (mob.behaviourType != null) {
|
||||
output += "BehaviourType: " + mob.behaviourType.toString() + newline;
|
||||
if (mob.behaviourType.BehaviourHelperType != null) {
|
||||
output += "Behaviour Helper Type: " + mob.behaviourType.BehaviourHelperType.toString() + newline;
|
||||
} else {
|
||||
output += "Behaviour Helper Type: NULL" + newline;
|
||||
}
|
||||
output += "Wimpy: " + mob.BehaviourType.isWimpy + newline;
|
||||
output += "Agressive: " + mob.BehaviourType.isAgressive + newline;
|
||||
output += "Can Roam: " + mob.BehaviourType.canRoam + newline;
|
||||
output += "Calls For Help: " + mob.BehaviourType.callsForHelp + newline;
|
||||
output += "Responds To Call For Help: " + mob.BehaviourType.respondsToCallForHelp + newline;
|
||||
} else {
|
||||
output += "BehaviourType: NULL" + newline;
|
||||
}
|
||||
output += "Wimpy: " + mob.behaviourType.isWimpy + newline;
|
||||
output += "Agressive: " + mob.behaviourType.isAgressive + newline;
|
||||
output += "Can Roam: " + mob.behaviourType.canRoam + newline;
|
||||
output += "Calls For Help: " + mob.behaviourType.callsForHelp + newline;
|
||||
output += "Responds To Call For Help: " + mob.behaviourType.respondsToCallForHelp + newline;
|
||||
} else {
|
||||
output += "BehaviourType: NULL" + newline;
|
||||
}
|
||||
output += "Aggro Range: " + mob.getAggroRange() + newline;
|
||||
output += "Player Aggro Map Size: " + mob.playerAgroMap.size() + newline;
|
||||
if (mob.playerAgroMap.size() > 0) {
|
||||
output += "Players Loaded:" + newline;
|
||||
}
|
||||
for (Map.Entry<Integer, Boolean> entry : mob.playerAgroMap.entrySet()) {
|
||||
output += "Player ID: " + entry.getKey() + " Hate Value: " + (PlayerCharacter.getPlayerCharacter(entry.getKey())).getHateValue() + newline;
|
||||
for (Map.Entry<Integer, Float> entry : mob.playerAgroMap.entrySet()) {
|
||||
output += "Player ID: " + entry.getKey() + " Hate Value: " + entry.getValue() + newline;
|
||||
}
|
||||
if (mob.getCombatTarget() != null)
|
||||
output += "Current Target: " + mob.getCombatTarget().getName() + newline;
|
||||
else
|
||||
output += "Current Target: NULL" + newline;
|
||||
|
||||
for (int token : mob.mobPowers.keySet())
|
||||
output += token + newline;
|
||||
if (mob.guardedCity != null)
|
||||
output += "Patrolling: " + mob.guardedCity.getCityName() + newline;
|
||||
output += "See Invis Level: " + mob.mobBase.getSeeInvis() + newline;
|
||||
output += "Can Cast: " + MobAI.canCast(mob) + newline;
|
||||
output += "Powers:" + newline;
|
||||
|
||||
ArrayList<RunePowerEntry> powerEntries = new ArrayList<>(PowersManager.getPowersForRune(mob.getMobBaseID()));
|
||||
|
||||
// Additional powers may come from the contract ID. This is to support
|
||||
// powers for player guards irrespective of the mobbase used.
|
||||
|
||||
if (mob.isPlayerGuard()) {
|
||||
|
||||
ArrayList<RunePowerEntry> contractEntries = new ArrayList<>();
|
||||
|
||||
if (mob.contract != null)
|
||||
contractEntries = new ArrayList<>(PowersManager.getPowersForRune(mob.contractUUID));
|
||||
|
||||
if (mob.agentType.equals(Enum.AIAgentType.GUARDMINION))
|
||||
contractEntries = new ArrayList<>(PowersManager.getPowersForRune(mob.guardCaptain.contractUUID));
|
||||
|
||||
powerEntries.addAll(contractEntries);
|
||||
|
||||
}
|
||||
|
||||
for (RunePowerEntry runePowerEntry : powerEntries)
|
||||
output += PowersManager.getPowerByToken(runePowerEntry.token).getName() + newline;
|
||||
|
||||
// List outlaws defined for this player guard's city
|
||||
|
||||
if (mob.isPlayerGuard()) {
|
||||
|
||||
ArrayList<Integer> outlaws = new ArrayList(mob.guardedCity.cityOutlaws);
|
||||
|
||||
if (outlaws.isEmpty() == false)
|
||||
output += "Outlaws: " + newline;
|
||||
|
||||
for (Integer outlawUUID : outlaws)
|
||||
output += outlawUUID + newline;
|
||||
}
|
||||
|
||||
throwbackInfo(playerCharacter, output);
|
||||
}
|
||||
|
||||
@@ -31,6 +31,7 @@ import java.time.LocalDateTime;
|
||||
import java.time.ZoneId;
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.ThreadLocalRandom;
|
||||
|
||||
public enum BuildingManager {
|
||||
@@ -40,6 +41,9 @@ public enum BuildingManager {
|
||||
public static HashMap<Integer, ArrayList<BuildingLocation>> _stuckLocations = new HashMap<>();
|
||||
public static HashMap<Integer, ArrayList<BuildingLocation>> _slotLocations = new HashMap<>();
|
||||
|
||||
public static HashMap<Integer, ConcurrentHashMap<Integer, BuildingFriends>> _buildingFriends = new HashMap<>();
|
||||
public static HashMap<Integer, ConcurrentHashMap<Integer, Condemned>> _buildingCondemned = new HashMap<>();
|
||||
public static HashMap<Integer, ArrayList<Vector3fImmutable>> _buildingPatrolPoints = new HashMap<>();
|
||||
public static int getAvailableSlot(Building building) {
|
||||
|
||||
ArrayList<BuildingLocation> slotLocations = _slotLocations.get(building.meshUUID);
|
||||
@@ -104,7 +108,6 @@ public enum BuildingManager {
|
||||
if (building == null)
|
||||
return false;
|
||||
|
||||
|
||||
if (building.getRank() == -1)
|
||||
return false;
|
||||
|
||||
@@ -112,26 +115,25 @@ public enum BuildingManager {
|
||||
return true;
|
||||
|
||||
//individual friend.
|
||||
if (building.getFriends().get(player.getObjectUUID()) != null)
|
||||
if (building.getFriends() != null && building.getFriends().get(player.getObjectUUID()) != null)
|
||||
return true;
|
||||
|
||||
//Admin's can access stuff
|
||||
//Admins can access stuff
|
||||
|
||||
if (player.isCSR())
|
||||
return true;
|
||||
|
||||
//Guild stuff
|
||||
|
||||
|
||||
if (building.getGuild() != null && building.getGuild().isGuildLeader(player.getObjectUUID()))
|
||||
if (building.getGuild().isGuildLeader(player.getObjectUUID()))
|
||||
return true;
|
||||
|
||||
if (building.getFriends().get(player.getGuild().getObjectUUID()) != null
|
||||
&& building.getFriends().get(player.getGuild().getObjectUUID()).getFriendType() == 8)
|
||||
&& building.getFriends().get(player.getGuild().getObjectUUID()).friendType == 8)
|
||||
return true;
|
||||
|
||||
if (building.getFriends().get(player.getGuild().getObjectUUID()) != null
|
||||
&& building.getFriends().get(player.getGuild().getObjectUUID()).getFriendType() == 9
|
||||
&& building.getFriends().get(player.getGuild().getObjectUUID()).friendType == 9
|
||||
&& GuildStatusController.isInnerCouncil(player.getGuildStatus()))
|
||||
return true;
|
||||
|
||||
@@ -308,6 +310,72 @@ public enum BuildingManager {
|
||||
|
||||
}
|
||||
|
||||
public static void removeHireling(Building building, AbstractCharacter hireling) {
|
||||
|
||||
if (hireling.getObjectType().equals(GameObjectType.Mob)) {
|
||||
|
||||
Mob guardCaptain = (Mob) hireling;
|
||||
|
||||
// Clear minions from database if a guard captain
|
||||
|
||||
if (guardCaptain.agentType.equals(Enum.AIAgentType.GUARDCAPTAIN))
|
||||
DbManager.MobQueries.REMOVE_ALL_MINIONS(hireling.getObjectUUID());
|
||||
}
|
||||
|
||||
// Clear minions from world
|
||||
|
||||
for (Integer minionUUID : hireling.minions) {
|
||||
Mob minionMob = Mob.getMob(minionUUID);
|
||||
DbManager.removeFromCache(minionMob);
|
||||
WorldGrid.RemoveWorldObject(minionMob);
|
||||
WorldGrid.unloadObject(minionMob);
|
||||
|
||||
if (minionMob.getParentZone() != null)
|
||||
minionMob.getParentZone().zoneMobSet.remove(minionMob);
|
||||
}
|
||||
|
||||
// Remove hireling from building
|
||||
|
||||
building.getHirelings().remove(hireling);
|
||||
|
||||
// Remove from zone mob set
|
||||
|
||||
if (hireling.getObjectType().equals(GameObjectType.Mob)) {
|
||||
|
||||
Mob hirelingMob = (Mob) hireling;
|
||||
|
||||
if (hirelingMob.getParentZone() != null)
|
||||
if (hirelingMob.getParentZone().zoneMobSet.contains(hirelingMob))
|
||||
hirelingMob.getParentZone().zoneMobSet.remove(hireling);
|
||||
|
||||
}
|
||||
|
||||
if (hireling.getObjectType().equals(GameObjectType.NPC)) {
|
||||
|
||||
NPC hirelingNPC = (NPC) hireling;
|
||||
|
||||
if (hirelingNPC.getParentZone() != null)
|
||||
if (hirelingNPC.getParentZone().zoneNPCSet.contains(hirelingNPC))
|
||||
hirelingNPC.getParentZone().zoneNPCSet.remove(hireling);
|
||||
|
||||
}
|
||||
|
||||
// Unload hireling from world
|
||||
|
||||
DbManager.removeFromCache(hireling);
|
||||
WorldGrid.RemoveWorldObject(hireling);
|
||||
WorldGrid.removeObject(hireling);
|
||||
|
||||
// Delete hireling from database
|
||||
|
||||
if (hireling.getObjectType().equals(GameObjectType.Mob))
|
||||
DbManager.MobQueries.DELETE_MOB((Mob) hireling);
|
||||
else
|
||||
DbManager.NPCQueries.DELETE_NPC((NPC) hireling);
|
||||
|
||||
}
|
||||
|
||||
|
||||
public static void cleanupHirelings(Building building) {
|
||||
|
||||
// Early exit: Cannot have hirelings in a building
|
||||
@@ -320,42 +388,18 @@ public enum BuildingManager {
|
||||
|
||||
if (building.getRank() < 1) {
|
||||
|
||||
for (AbstractCharacter slottedNPC : building.getHirelings().keySet()) {
|
||||
for (AbstractCharacter slottedNPC : building.getHirelings().keySet())
|
||||
BuildingManager.removeHireling(building, slottedNPC);
|
||||
|
||||
if (slottedNPC.getObjectType() == Enum.GameObjectType.NPC)
|
||||
((NPC) slottedNPC).remove();
|
||||
else if (slottedNPC.getObjectType() == Enum.GameObjectType.Mob)
|
||||
NPCManager.removeMobileFromBuilding(((Mob) slottedNPC), building);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
// Delete hireling if building has deranked.
|
||||
|
||||
for (AbstractCharacter hireling : building.getHirelings().keySet()) {
|
||||
|
||||
NPC npc = null;
|
||||
Mob mob = null;
|
||||
|
||||
if (hireling.getObjectType() == Enum.GameObjectType.NPC)
|
||||
npc = (NPC) hireling;
|
||||
else if (hireling.getObjectType() == Enum.GameObjectType.Mob)
|
||||
mob = (Mob) hireling;
|
||||
|
||||
if (building.getHirelings().get(hireling) > building.getBlueprint().getSlotsForRank(building.getRank()))
|
||||
|
||||
if (npc != null) {
|
||||
if (!npc.remove())
|
||||
Logger.error("Failed to remove npc " + npc.getObjectUUID()
|
||||
+ "from Building " + building.getObjectUUID());
|
||||
else
|
||||
building.getHirelings().remove(npc);
|
||||
} else if (mob != null) {
|
||||
if (!NPCManager.removeMobileFromBuilding(mob, building))
|
||||
Logger.error("Failed to remove npc " + npc.getObjectUUID()
|
||||
+ "from Building " + building.getObjectUUID());
|
||||
else
|
||||
building.getHirelings().remove(npc);
|
||||
}
|
||||
BuildingManager.removeHireling(building, hireling);
|
||||
|
||||
}
|
||||
|
||||
@@ -452,18 +496,18 @@ public enum BuildingManager {
|
||||
|
||||
Condemned condemn = building.getCondemned().get(player.getObjectUUID());
|
||||
|
||||
if (condemn != null && condemn.isActive())
|
||||
if (condemn != null && condemn.active)
|
||||
return true;
|
||||
|
||||
if (player.getGuild() != null) {
|
||||
|
||||
Condemned guildCondemn = building.getCondemned().get(player.getGuild().getObjectUUID());
|
||||
|
||||
if (guildCondemn != null && guildCondemn.isActive())
|
||||
if (guildCondemn != null && guildCondemn.active)
|
||||
return true;
|
||||
|
||||
Condemned nationCondemn = building.getCondemned().get(player.getGuild().getNation().getObjectUUID());
|
||||
return nationCondemn != null && nationCondemn.isActive() && nationCondemn.getFriendType() == Condemned.NATION;
|
||||
return nationCondemn != null && nationCondemn.active && nationCondemn.friendType == Condemned.NATION;
|
||||
} else {
|
||||
//TODO ADD ERRANT KOS CHECK
|
||||
}
|
||||
@@ -471,18 +515,18 @@ public enum BuildingManager {
|
||||
|
||||
Condemned condemn = building.getCondemned().get(player.getObjectUUID());
|
||||
|
||||
if (condemn != null && condemn.isActive())
|
||||
if (condemn != null && condemn.active)
|
||||
return false;
|
||||
|
||||
if (player.getGuild() != null) {
|
||||
|
||||
Condemned guildCondemn = building.getCondemned().get(player.getGuild().getObjectUUID());
|
||||
|
||||
if (guildCondemn != null && guildCondemn.isActive())
|
||||
if (guildCondemn != null && guildCondemn.active)
|
||||
return false;
|
||||
|
||||
Condemned nationCondemn = building.getCondemned().get(player.getGuild().getNation().getObjectUUID());
|
||||
return nationCondemn == null || !nationCondemn.isActive() || nationCondemn.getFriendType() != Condemned.NATION;
|
||||
return nationCondemn == null || !nationCondemn.active || nationCondemn.friendType != Condemned.NATION;
|
||||
} else {
|
||||
//TODO ADD ERRANT KOS CHECK
|
||||
}
|
||||
@@ -530,41 +574,63 @@ public enum BuildingManager {
|
||||
else
|
||||
rank = 10;
|
||||
|
||||
Mob mob;
|
||||
Mob mobile;
|
||||
NPC npc;
|
||||
|
||||
if (NPC.ISWallArcher(contract)) {
|
||||
|
||||
mob = Mob.createMob(contract.getMobbaseID(), Vector3fImmutable.ZERO, contractOwner.getGuild(), true, zone, building, contract.getContractID(), pirateName, rank);
|
||||
mobile = Mob.createMob(contract.getMobbaseID(), Vector3fImmutable.ZERO, contractOwner.getGuild(), zone, building, contract, pirateName, rank, Enum.AIAgentType.GUARDWALLARCHER);
|
||||
|
||||
if (mob == null)
|
||||
if (mobile == null)
|
||||
return false;
|
||||
|
||||
mob.setLoc(mob.getLoc());
|
||||
// Configure AI and write new mobile to disk
|
||||
|
||||
mobile.behaviourType = Enum.MobBehaviourType.GuardWallArcher;
|
||||
mobile = DbManager.MobQueries.PERSIST(mobile);
|
||||
|
||||
// Spawn new mobile
|
||||
|
||||
mobile.setLoc(mobile.getLoc());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
if (NPC.ISGuardCaptain(contract.getContractID())) {
|
||||
|
||||
mob = Mob.createMob(contract.getMobbaseID(), Vector3fImmutable.ZERO, contractOwner.getGuild(), true, zone, building, contract.getContractID(), pirateName, rank);
|
||||
mobile = Mob.createMob(contract.getMobbaseID(), Vector3fImmutable.ZERO, contractOwner.getGuild(), zone, building, contract, pirateName, rank, Enum.AIAgentType.GUARDCAPTAIN);
|
||||
|
||||
if (mob == null)
|
||||
if (mobile == null)
|
||||
return false;
|
||||
|
||||
mob.setLoc(mob.getLoc());
|
||||
// Configure AI and write new mobile to disk
|
||||
|
||||
mobile.behaviourType = Enum.MobBehaviourType.GuardCaptain;
|
||||
mobile = DbManager.MobQueries.PERSIST(mobile);
|
||||
|
||||
// Spawn new mobile
|
||||
|
||||
mobile.setLoc(mobile.getLoc());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
if (contract.getContractID() == 910) {
|
||||
|
||||
//guard dog
|
||||
mob = Mob.createMob(contract.getMobbaseID(), Vector3fImmutable.ZERO, contractOwner.getGuild(), true, zone, building, contract.getContractID(), pirateName, rank);
|
||||
mobile = Mob.createMob(contract.getMobbaseID(), Vector3fImmutable.ZERO, contractOwner.getGuild(), zone, building, contract, pirateName, rank, Enum.AIAgentType.GUARDCAPTAIN);
|
||||
|
||||
if (mob == null)
|
||||
if (mobile == null)
|
||||
return false;
|
||||
|
||||
mob.setLoc(mob.getLoc());
|
||||
// Configure AI and write new mobile to disk
|
||||
|
||||
mobile.behaviourType = Enum.MobBehaviourType.GuardCaptain;
|
||||
mobile = DbManager.MobQueries.PERSIST(mobile);
|
||||
|
||||
// Spawn new mobile
|
||||
|
||||
mobile.setLoc(mobile.getLoc());
|
||||
|
||||
return true;
|
||||
}
|
||||
@@ -787,4 +853,111 @@ public enum BuildingManager {
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public static void rebuildMine(Building mineBuilding) {
|
||||
setRank(mineBuilding, 1);
|
||||
mineBuilding.meshUUID = mineBuilding.getBlueprint().getMeshForRank(mineBuilding.rank);
|
||||
|
||||
// New rank mean new max hit points.
|
||||
|
||||
mineBuilding.healthMax = mineBuilding.getBlueprint().getMaxHealth(mineBuilding.rank);
|
||||
mineBuilding.setCurrentHitPoints(mineBuilding.healthMax);
|
||||
mineBuilding.getBounds().setBounds(mineBuilding);
|
||||
}
|
||||
|
||||
public static void setRank(Building building, int rank) {
|
||||
|
||||
int newMeshUUID;
|
||||
boolean success;
|
||||
|
||||
|
||||
// If this building has no blueprint then set rank and exit immediatly.
|
||||
|
||||
if (building.blueprintUUID == 0 || building.getBlueprint() != null && building.getBlueprint().getBuildingGroup().equals(BuildingGroup.MINE)) {
|
||||
building.rank = rank;
|
||||
DbManager.BuildingQueries.CHANGE_RANK(building.getObjectUUID(), rank);
|
||||
return;
|
||||
}
|
||||
|
||||
// Delete any upgrade jobs before doing anything else. It won't quite work
|
||||
// if in a few lines we happen to delete this building.
|
||||
|
||||
JobContainer jc = building.getTimers().get("UPGRADE");
|
||||
|
||||
if (jc != null) {
|
||||
if (!JobScheduler.getInstance().cancelScheduledJob(jc))
|
||||
Logger.error("failed to cancel existing upgrade job.");
|
||||
}
|
||||
|
||||
// Attempt write to database, or delete the building
|
||||
// if we are destroying it.
|
||||
|
||||
if (rank == -1)
|
||||
success = DbManager.BuildingQueries.DELETE_FROM_DATABASE(building);
|
||||
else
|
||||
success = DbManager.BuildingQueries.updateBuildingRank(building, rank);
|
||||
|
||||
if (success == false) {
|
||||
Logger.error("Error writing to database UUID: " + building.getObjectUUID());
|
||||
return;
|
||||
}
|
||||
|
||||
building.isDeranking.compareAndSet(false, true);
|
||||
|
||||
// Change the building's rank
|
||||
|
||||
building.rank = rank;
|
||||
|
||||
// New rank means new mesh
|
||||
|
||||
newMeshUUID = building.getBlueprint().getMeshForRank(building.rank);
|
||||
building.meshUUID = newMeshUUID;
|
||||
|
||||
// New rank mean new max hitpoints.
|
||||
|
||||
building.healthMax = building.getBlueprint().getMaxHealth(building.rank);
|
||||
building.setCurrentHitPoints(building.healthMax);
|
||||
|
||||
if (building.getUpgradeDateTime() != null)
|
||||
setUpgradeDateTime(building, null, 0);
|
||||
|
||||
// If we destroyed this building make sure to turn off
|
||||
// protection
|
||||
|
||||
if (building.rank == -1)
|
||||
building.protectionState = Enum.ProtectionState.NONE;
|
||||
|
||||
if ((building.getBlueprint().getBuildingGroup() == BuildingGroup.TOL)
|
||||
&& (building.rank == 8))
|
||||
building.meshUUID = Realm.getRealmMesh(building.getCity());
|
||||
|
||||
// update object to clients
|
||||
|
||||
building.refresh(true);
|
||||
|
||||
if (building.getBounds() != null)
|
||||
building.getBounds().setBounds(building);
|
||||
|
||||
// Cleanup hirelings resulting from rank change
|
||||
|
||||
cleanupHirelings(building);
|
||||
|
||||
building.isDeranking.compareAndSet(true, false);
|
||||
}
|
||||
|
||||
public static Building getBuildingAtLocation(Vector3fImmutable loc) {
|
||||
|
||||
for (AbstractWorldObject awo : WorldGrid.getObjectsInRangePartial(loc, 64, MBServerStatics.MASK_BUILDING)) {
|
||||
Building building = (Building) awo;
|
||||
|
||||
if (building == null)
|
||||
continue;
|
||||
|
||||
if (Bounds.collide(loc, building.getBounds()))
|
||||
return building;
|
||||
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -788,7 +788,7 @@ public enum ChatManager {
|
||||
it.remove();
|
||||
else {
|
||||
PlayerCharacter pcc = (PlayerCharacter) awo;
|
||||
if (pcc.getSeeInvis() < pc.getHidden())
|
||||
if (pcc.getSeeInvis() < pc.hidden)
|
||||
it.remove();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -30,8 +30,6 @@ import java.util.HashSet;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.ThreadLocalRandom;
|
||||
|
||||
import static engine.math.FastMath.sqr;
|
||||
|
||||
public enum CombatManager {
|
||||
|
||||
COMBATMANAGER;
|
||||
@@ -41,63 +39,6 @@ public enum CombatManager {
|
||||
/**
|
||||
* Message sent by player to attack something.
|
||||
*/
|
||||
public static void setAttackTarget(AttackCmdMsg msg, ClientConnection origin) throws MsgSendException {
|
||||
|
||||
PlayerCharacter player;
|
||||
int targetType;
|
||||
AbstractWorldObject target;
|
||||
|
||||
if (TargetedActionMsg.un2cnt == 60 || TargetedActionMsg.un2cnt == 70)
|
||||
return;
|
||||
|
||||
player = SessionManager.getPlayerCharacter(origin);
|
||||
|
||||
if (player == null)
|
||||
return;
|
||||
|
||||
//source must match player this account belongs to
|
||||
|
||||
if (player.getObjectUUID() != msg.getSourceID() || player.getObjectType().ordinal() != msg.getSourceType()) {
|
||||
Logger.error("Msg Source ID " + msg.getSourceID() + " Does not Match Player ID " + player.getObjectUUID());
|
||||
return;
|
||||
}
|
||||
|
||||
targetType = msg.getTargetType();
|
||||
|
||||
if (targetType == GameObjectType.PlayerCharacter.ordinal()) {
|
||||
target = PlayerCharacter.getFromCache(msg.getTargetID());
|
||||
} else if (targetType == GameObjectType.Building.ordinal()) {
|
||||
target = BuildingManager.getBuildingFromCache(msg.getTargetID());
|
||||
} else if (targetType == GameObjectType.Mob.ordinal()) {
|
||||
target = Mob.getFromCache(msg.getTargetID());
|
||||
} else {
|
||||
player.setCombatTarget(null);
|
||||
return; //not valid type to attack
|
||||
}
|
||||
|
||||
// quit of the combat target is already the current combat target
|
||||
// or there is no combat target
|
||||
|
||||
if (target == null)
|
||||
return;
|
||||
|
||||
//set sources target
|
||||
|
||||
player.setCombatTarget(target);
|
||||
|
||||
//put in combat if not already
|
||||
|
||||
if (!player.isCombat())
|
||||
toggleCombat(true, origin);
|
||||
|
||||
//make character stand if sitting
|
||||
|
||||
if (player.isSit())
|
||||
toggleSit(false, origin);
|
||||
|
||||
AttackTarget(player, target);
|
||||
|
||||
}
|
||||
|
||||
public static void AttackTarget(PlayerCharacter playerCharacter, AbstractWorldObject target) {
|
||||
|
||||
@@ -141,11 +82,6 @@ public enum CombatManager {
|
||||
if (off == null)
|
||||
CombatManager.createTimer(playerCharacter, MBServerStatics.SLOT_OFFHAND, 1, true); // attack in 0.1 of a second
|
||||
}
|
||||
|
||||
City playerCity = ZoneManager.getCityAtLocation(playerCharacter.getLoc());
|
||||
|
||||
if (playerCity != null && playerCity.getGuild().getNation().equals(playerCharacter.getGuild().getNation()) == false && playerCity.cityOutlaws.contains(playerCharacter.getObjectUUID()) == false)
|
||||
playerCity.cityOutlaws.add(playerCharacter.getObjectUUID());
|
||||
}
|
||||
|
||||
public static void setAttackTarget(PetAttackMsg msg, ClientConnection origin) throws MsgSendException {
|
||||
@@ -523,7 +459,7 @@ public enum CombatManager {
|
||||
/**
|
||||
* Attempt to attack target
|
||||
*/
|
||||
private static void attack(AbstractCharacter ac, AbstractWorldObject target, Item weapon, ItemBase wb, boolean mainHand) {
|
||||
private static void attack(AbstractCharacter attacker, AbstractWorldObject target, Item weapon, ItemBase wb, boolean mainHand) {
|
||||
|
||||
float atr;
|
||||
int minDamage, maxDamage;
|
||||
@@ -531,20 +467,20 @@ public enum CombatManager {
|
||||
|
||||
try {
|
||||
|
||||
if (ac == null)
|
||||
if (attacker == null)
|
||||
return;
|
||||
|
||||
if (target == null)
|
||||
return;
|
||||
|
||||
if (mainHand) {
|
||||
atr = ac.getAtrHandOne();
|
||||
minDamage = ac.getMinDamageHandOne();
|
||||
maxDamage = ac.getMaxDamageHandOne();
|
||||
atr = attacker.getAtrHandOne();
|
||||
minDamage = attacker.getMinDamageHandOne();
|
||||
maxDamage = attacker.getMaxDamageHandOne();
|
||||
} else {
|
||||
atr = ac.getAtrHandTwo();
|
||||
minDamage = ac.getMinDamageHandTwo();
|
||||
maxDamage = ac.getMaxDamageHandTwo();
|
||||
atr = attacker.getAtrHandTwo();
|
||||
minDamage = attacker.getMinDamageHandTwo();
|
||||
maxDamage = attacker.getMaxDamageHandTwo();
|
||||
}
|
||||
|
||||
boolean tarIsRat = false;
|
||||
@@ -563,9 +499,9 @@ public enum CombatManager {
|
||||
//Dont think we need to do this anymore.
|
||||
|
||||
if (tarIsRat)
|
||||
if (ac.getBonuses().getFloatPercentAll(ModType.Slay, SourceType.Rat) != 0) { //strip away current % dmg buffs then add with rat %
|
||||
if (attacker.getBonuses().getFloatPercentAll(ModType.Slay, SourceType.Rat) != 0) { //strip away current % dmg buffs then add with rat %
|
||||
|
||||
float percent = 1 + ac.getBonuses().getFloatPercentAll(ModType.Slay, SourceType.Rat);
|
||||
float percent = 1 + attacker.getBonuses().getFloatPercentAll(ModType.Slay, SourceType.Rat);
|
||||
|
||||
minDamage *= percent;
|
||||
maxDamage *= percent;
|
||||
@@ -576,24 +512,24 @@ public enum CombatManager {
|
||||
//subtract stamina
|
||||
|
||||
if (wb == null)
|
||||
ac.modifyStamina(-0.5f, ac, true);
|
||||
attacker.modifyStamina(-0.5f, attacker, true);
|
||||
else {
|
||||
float stam = wb.getWeight() / 3;
|
||||
stam = (stam < 1) ? 1 : stam;
|
||||
ac.modifyStamina(-(stam), ac, true);
|
||||
attacker.modifyStamina(-(stam), attacker, true);
|
||||
}
|
||||
|
||||
ac.cancelOnAttackSwing();
|
||||
attacker.cancelOnAttackSwing();
|
||||
|
||||
errorTrack = 2;
|
||||
|
||||
//set last time this player has attacked something.
|
||||
|
||||
if (target.getObjectType().equals(GameObjectType.PlayerCharacter) && target.getObjectUUID() != ac.getObjectUUID() && ac.getObjectType() == GameObjectType.PlayerCharacter) {
|
||||
ac.setTimeStamp("LastCombatPlayer", System.currentTimeMillis());
|
||||
if (target.getObjectType().equals(GameObjectType.PlayerCharacter) && target.getObjectUUID() != attacker.getObjectUUID() && attacker.getObjectType() == GameObjectType.PlayerCharacter) {
|
||||
attacker.setTimeStamp("LastCombatPlayer", System.currentTimeMillis());
|
||||
((PlayerCharacter) target).setTimeStamp("LastCombatPlayer", System.currentTimeMillis());
|
||||
} else
|
||||
ac.setTimeStamp("LastCombatMob", System.currentTimeMillis());
|
||||
attacker.setTimeStamp("LastCombatMob", System.currentTimeMillis());
|
||||
|
||||
errorTrack = 3;
|
||||
|
||||
@@ -604,42 +540,16 @@ public enum CombatManager {
|
||||
if (target.getObjectType().equals(GameObjectType.Building)) {
|
||||
|
||||
if (BuildingManager.getBuildingFromCache(target.getObjectUUID()) == null) {
|
||||
ac.setCombatTarget(null);
|
||||
attacker.setCombatTarget(null);
|
||||
return;
|
||||
}
|
||||
|
||||
defense = 0;
|
||||
|
||||
Building building = (Building) target;
|
||||
|
||||
if (building.getParentZone() != null && building.getParentZone().isPlayerCity()) {
|
||||
|
||||
if (System.currentTimeMillis() > building.getTimeStamp("CallForHelp")) {
|
||||
|
||||
building.getTimestamps().put("CallForHelp", System.currentTimeMillis() + 15000);
|
||||
|
||||
for (Mob mob : building.getParentZone().zoneMobSet) {
|
||||
if (!mob.isPlayerGuard())
|
||||
continue;
|
||||
|
||||
if (mob.getCombatTarget() != null)
|
||||
continue;
|
||||
|
||||
if (mob.getGuild() != null && building.getGuild() != null)
|
||||
if (!Guild.sameGuild(mob.getGuild().getNation(), building.getGuild().getNation()))
|
||||
continue;
|
||||
|
||||
if (mob.getLoc().distanceSquared2D(building.getLoc()) > sqr(300))
|
||||
continue;
|
||||
|
||||
mob.setCombatTarget(ac);
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
AbstractCharacter tar = (AbstractCharacter) target;
|
||||
defense = tar.getDefenseRating();
|
||||
handleRetaliate(tar, ac); //Handle target attacking back if in combat and has no other target
|
||||
handleRetaliate(tar, attacker); //Handle target attacking back if in combat and has no other target
|
||||
}
|
||||
|
||||
errorTrack = 4;
|
||||
@@ -665,11 +575,11 @@ public enum CombatManager {
|
||||
|
||||
if (roll < chance) {
|
||||
|
||||
if (ac.getObjectType().equals(GameObjectType.PlayerCharacter))
|
||||
updateAttackTimers((PlayerCharacter) ac, target, true);
|
||||
if (attacker.getObjectType().equals(GameObjectType.PlayerCharacter))
|
||||
updateAttackTimers((PlayerCharacter) attacker, target, true);
|
||||
|
||||
boolean skipPassives = false;
|
||||
PlayerBonuses bonuses = ac.getBonuses();
|
||||
PlayerBonuses bonuses = attacker.getBonuses();
|
||||
|
||||
if (bonuses != null && bonuses.getBool(ModType.IgnorePassiveDefense, SourceType.None))
|
||||
skipPassives = true;
|
||||
@@ -684,26 +594,26 @@ public enum CombatManager {
|
||||
// Apply Weapon power effect if any. don't try to apply twice if
|
||||
// dual wielding. Perform after passive test for sync purposes.
|
||||
|
||||
if (ac.getObjectType().equals(GameObjectType.PlayerCharacter) && (mainHand || wb.isTwoHanded())) {
|
||||
if (attacker.getObjectType().equals(GameObjectType.PlayerCharacter) && (mainHand || wb.isTwoHanded())) {
|
||||
|
||||
dpj = ((PlayerCharacter) ac).getWeaponPower();
|
||||
dpj = ((PlayerCharacter) attacker).getWeaponPower();
|
||||
|
||||
if (dpj != null) {
|
||||
|
||||
PlayerBonuses bonus = ac.getBonuses();
|
||||
PlayerBonuses bonus = attacker.getBonuses();
|
||||
float attackRange = getWeaponRange(wb, bonus);
|
||||
dpj.attack(target, attackRange);
|
||||
|
||||
if (dpj.getPower() != null && (dpj.getPowerToken() == -1851459567 || dpj.getPowerToken() == -1851489518))
|
||||
((PlayerCharacter) ac).setWeaponPower(dpj);
|
||||
((PlayerCharacter) attacker).setWeaponPower(dpj);
|
||||
}
|
||||
}
|
||||
|
||||
//check to apply second backstab.
|
||||
|
||||
if (ac.getObjectType().equals(GameObjectType.PlayerCharacter) && !mainHand) {
|
||||
if (attacker.getObjectType().equals(GameObjectType.PlayerCharacter) && !mainHand) {
|
||||
|
||||
dpj = ((PlayerCharacter) ac).getWeaponPower();
|
||||
dpj = ((PlayerCharacter) attacker).getWeaponPower();
|
||||
|
||||
if (dpj != null && dpj.getPower() != null && (dpj.getPowerToken() == -1851459567 || dpj.getPowerToken() == -1851489518)) {
|
||||
float attackRange = getWeaponRange(wb, bonuses);
|
||||
@@ -723,24 +633,24 @@ public enum CombatManager {
|
||||
|
||||
//Handle Block passive
|
||||
|
||||
if (testPassive(ac, tarAc, "Block") && canTestBlock(ac, target)) {
|
||||
if (testPassive(attacker, tarAc, "Block") && canTestBlock(attacker, target)) {
|
||||
|
||||
if (!target.isAlive())
|
||||
return;
|
||||
|
||||
sendPassiveDefenseMessage(ac, wb, target, MBServerStatics.COMBAT_SEND_BLOCK, dpj, mainHand);
|
||||
sendPassiveDefenseMessage(attacker, wb, target, MBServerStatics.COMBAT_SEND_BLOCK, dpj, mainHand);
|
||||
passiveFired = true;
|
||||
}
|
||||
|
||||
//Handle Parry passive
|
||||
|
||||
if (!passiveFired)
|
||||
if (canTestParry(ac, target) && testPassive(ac, tarAc, "Parry")) {
|
||||
if (canTestParry(attacker, target) && testPassive(attacker, tarAc, "Parry")) {
|
||||
|
||||
if (!target.isAlive())
|
||||
return;
|
||||
|
||||
sendPassiveDefenseMessage(ac, wb, target, MBServerStatics.COMBAT_SEND_PARRY, dpj, mainHand);
|
||||
sendPassiveDefenseMessage(attacker, wb, target, MBServerStatics.COMBAT_SEND_PARRY, dpj, mainHand);
|
||||
passiveFired = true;
|
||||
}
|
||||
|
||||
@@ -751,12 +661,12 @@ public enum CombatManager {
|
||||
//Handle Dodge passive
|
||||
|
||||
if (!passiveFired)
|
||||
if (testPassive(ac, tarAc, "Dodge")) {
|
||||
if (testPassive(attacker, tarAc, "Dodge")) {
|
||||
|
||||
if (!target.isAlive())
|
||||
return;
|
||||
|
||||
sendPassiveDefenseMessage(ac, wb, target, MBServerStatics.COMBAT_SEND_DODGE, dpj, mainHand);
|
||||
sendPassiveDefenseMessage(attacker, wb, target, MBServerStatics.COMBAT_SEND_DODGE, dpj, mainHand);
|
||||
passiveFired = true;
|
||||
}
|
||||
}
|
||||
@@ -772,7 +682,7 @@ public enum CombatManager {
|
||||
//if target is player, set last attack timestamp
|
||||
|
||||
if (target.getObjectType().equals(GameObjectType.PlayerCharacter))
|
||||
updateAttackTimers((PlayerCharacter) target, ac, false);
|
||||
updateAttackTimers((PlayerCharacter) target, attacker, false);
|
||||
|
||||
//Get damage Type
|
||||
|
||||
@@ -780,7 +690,7 @@ public enum CombatManager {
|
||||
|
||||
if (wb != null)
|
||||
damageType = wb.getDamageType();
|
||||
else if (ac.getObjectType().equals(GameObjectType.Mob) && ((Mob) ac).isSiege())
|
||||
else if (attacker.getObjectType().equals(GameObjectType.Mob) && ((Mob) attacker).isSiege())
|
||||
damageType = DamageType.Siege;
|
||||
else
|
||||
damageType = DamageType.Crush;
|
||||
@@ -799,7 +709,7 @@ public enum CombatManager {
|
||||
//make sure target is not immune to damage type;
|
||||
|
||||
if (resists != null && resists.immuneTo(damageType)) {
|
||||
sendCombatMessage(ac, target, 0f, wb, dpj, mainHand);
|
||||
sendCombatMessage(attacker, target, 0f, wb, dpj, mainHand);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -810,9 +720,9 @@ public enum CombatManager {
|
||||
float damage;
|
||||
|
||||
if (wb != null)
|
||||
damage = calculateDamage(ac, tarAc, minDamage, maxDamage, damageType, resists);
|
||||
damage = calculateDamage(attacker, tarAc, minDamage, maxDamage, damageType, resists);
|
||||
else
|
||||
damage = calculateDamage(ac, tarAc, minDamage, maxDamage, damageType, resists);
|
||||
damage = calculateDamage(attacker, tarAc, minDamage, maxDamage, damageType, resists);
|
||||
|
||||
float d = 0f;
|
||||
|
||||
@@ -825,40 +735,35 @@ public enum CombatManager {
|
||||
if (tarAc.isSit())
|
||||
damage *= 2.5f; //increase damage if sitting
|
||||
|
||||
if (tarAc.getObjectType() == GameObjectType.Mob) {
|
||||
ac.setHateValue(damage * MBServerStatics.PLAYER_COMBAT_HATE_MODIFIER);
|
||||
((Mob) tarAc).handleDirectAggro(ac);
|
||||
}
|
||||
|
||||
if (tarAc.getHealth() > 0)
|
||||
d = tarAc.modifyHealth(-damage, ac, false);
|
||||
d = tarAc.modifyHealth(-damage, attacker, false);
|
||||
|
||||
} else if (target.getObjectType().equals(GameObjectType.Building)) {
|
||||
|
||||
if (BuildingManager.getBuildingFromCache(target.getObjectUUID()) == null) {
|
||||
ac.setCombatTarget(null);
|
||||
attacker.setCombatTarget(null);
|
||||
return;
|
||||
}
|
||||
|
||||
if (target.getHealth() > 0)
|
||||
d = ((Building) target).modifyHealth(-damage, ac);
|
||||
d = ((Building) target).modifyHealth(-damage, attacker);
|
||||
}
|
||||
|
||||
errorTrack = 13;
|
||||
|
||||
//Test to see if any damage needs done to weapon or armor
|
||||
|
||||
testItemDamage(ac, target, weapon, wb);
|
||||
testItemDamage(attacker, target, weapon, wb);
|
||||
|
||||
// if target is dead, we got the killing blow, remove attack timers on our weapons
|
||||
|
||||
if (tarAc != null && !tarAc.isAlive())
|
||||
removeAttackTimers(ac);
|
||||
removeAttackTimers(attacker);
|
||||
|
||||
//test double death fix
|
||||
|
||||
if (d != 0)
|
||||
sendCombatMessage(ac, target, damage, wb, dpj, mainHand); //send damage message
|
||||
sendCombatMessage(attacker, target, damage, wb, dpj, mainHand); //send damage message
|
||||
|
||||
errorTrack = 14;
|
||||
|
||||
@@ -885,7 +790,7 @@ public enum CombatManager {
|
||||
int procChance = ThreadLocalRandom.current().nextInt(100);
|
||||
|
||||
if (procChance < MBServerStatics.PROC_CHANCE)
|
||||
((WeaponProcEffectModifier) aem).applyProc(ac, target);
|
||||
((WeaponProcEffectModifier) aem).applyProc(attacker, target);
|
||||
|
||||
}
|
||||
}
|
||||
@@ -897,52 +802,52 @@ public enum CombatManager {
|
||||
|
||||
//handle damage shields
|
||||
|
||||
if (ac.isAlive() && tarAc != null && tarAc.isAlive())
|
||||
handleDamageShields(ac, tarAc, damage);
|
||||
if (attacker.isAlive() && tarAc != null && tarAc.isAlive())
|
||||
handleDamageShields(attacker, tarAc, damage);
|
||||
|
||||
} else {
|
||||
|
||||
// Apply Weapon power effect if any.
|
||||
// don't try to apply twice if dual wielding.
|
||||
|
||||
if (ac.getObjectType().equals(GameObjectType.PlayerCharacter) && (mainHand || wb.isTwoHanded())) {
|
||||
dpj = ((PlayerCharacter) ac).getWeaponPower();
|
||||
if (attacker.getObjectType().equals(GameObjectType.PlayerCharacter) && (mainHand || wb.isTwoHanded())) {
|
||||
dpj = ((PlayerCharacter) attacker).getWeaponPower();
|
||||
|
||||
if (dpj != null) {
|
||||
|
||||
PowersBase wp = dpj.getPower();
|
||||
|
||||
if (wp.requiresHitRoll() == false) {
|
||||
PlayerBonuses bonus = ac.getBonuses();
|
||||
PlayerBonuses bonus = attacker.getBonuses();
|
||||
float attackRange = getWeaponRange(wb, bonus);
|
||||
dpj.attack(target, attackRange);
|
||||
} else
|
||||
((PlayerCharacter) ac).setWeaponPower(null);
|
||||
((PlayerCharacter) attacker).setWeaponPower(null);
|
||||
}
|
||||
}
|
||||
|
||||
if (target.getObjectType() == GameObjectType.Mob)
|
||||
((Mob) target).handleDirectAggro(ac);
|
||||
((Mob) target).handleDirectAggro(attacker);
|
||||
|
||||
errorTrack = 17;
|
||||
|
||||
//miss, Send miss message
|
||||
|
||||
sendCombatMessage(ac, target, 0f, wb, dpj, mainHand);
|
||||
sendCombatMessage(attacker, target, 0f, wb, dpj, mainHand);
|
||||
|
||||
//if attacker is player, set last attack timestamp
|
||||
|
||||
if (ac.getObjectType().equals(GameObjectType.PlayerCharacter))
|
||||
updateAttackTimers((PlayerCharacter) ac, target, true);
|
||||
if (attacker.getObjectType().equals(GameObjectType.PlayerCharacter))
|
||||
updateAttackTimers((PlayerCharacter) attacker, target, true);
|
||||
}
|
||||
|
||||
errorTrack = 18;
|
||||
|
||||
//cancel effects that break on attack or attackSwing
|
||||
ac.cancelOnAttack();
|
||||
attacker.cancelOnAttack();
|
||||
|
||||
} catch (Exception e) {
|
||||
Logger.error(ac.getName() + ' ' + errorTrack + ' ' + e);
|
||||
Logger.error(attacker.getName() + ' ' + errorTrack + ' ' + e);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1220,7 +1125,7 @@ public enum CombatManager {
|
||||
toggleCombat(msg.getToggle(), origin);
|
||||
}
|
||||
|
||||
private static void toggleCombat(boolean toggle, ClientConnection origin) {
|
||||
public static void toggleCombat(boolean toggle, ClientConnection origin) {
|
||||
|
||||
PlayerCharacter pc = SessionManager.getPlayerCharacter(origin);
|
||||
|
||||
@@ -1237,7 +1142,7 @@ public enum CombatManager {
|
||||
DispatchMessage.dispatchMsgToInterestArea(pc, rwss, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
|
||||
}
|
||||
|
||||
private static void toggleSit(boolean toggle, ClientConnection origin) {
|
||||
public static void toggleSit(boolean toggle, ClientConnection origin) {
|
||||
|
||||
PlayerCharacter pc = SessionManager.getPlayerCharacter(origin);
|
||||
|
||||
@@ -1267,61 +1172,69 @@ public enum CombatManager {
|
||||
}
|
||||
|
||||
//Called when character takes damage.
|
||||
public static void handleRetaliate(AbstractCharacter tarAc, AbstractCharacter ac) {
|
||||
public static void handleRetaliate(AbstractCharacter target, AbstractCharacter attacker) {
|
||||
|
||||
if (ac == null || tarAc == null)
|
||||
if (attacker == null || target == null)
|
||||
return;
|
||||
|
||||
if (ac.equals(tarAc))
|
||||
if (attacker.equals(target))
|
||||
return;
|
||||
|
||||
if (tarAc.isMoving() && tarAc.getObjectType().equals(GameObjectType.PlayerCharacter))
|
||||
if (target.isMoving() && target.getObjectType().equals(GameObjectType.PlayerCharacter))
|
||||
return;
|
||||
|
||||
if (!tarAc.isAlive() || !ac.isAlive())
|
||||
if (!target.isAlive() || !attacker.isAlive())
|
||||
return;
|
||||
|
||||
boolean isCombat = tarAc.isCombat();
|
||||
boolean isCombat = target.isCombat();
|
||||
|
||||
//If target in combat and has no target, then attack back
|
||||
|
||||
AbstractWorldObject awoCombTar = tarAc.getCombatTarget();
|
||||
AbstractWorldObject awoCombTar = target.getCombatTarget();
|
||||
|
||||
if ((tarAc.isCombat() && awoCombTar == null) || (isCombat && awoCombTar != null && (!awoCombTar.isAlive() || tarAc.isCombat() && NotInRange(tarAc, awoCombTar, tarAc.getRange()))) || (tarAc != null && tarAc.getObjectType() == GameObjectType.Mob && ((Mob) tarAc).isSiege()))
|
||||
if (tarAc.getObjectType().equals(GameObjectType.PlayerCharacter)) { // we are in combat with no valid target
|
||||
if ((target.isCombat() && awoCombTar == null) || (isCombat && awoCombTar != null && (!awoCombTar.isAlive() || target.isCombat() && NotInRange(target, awoCombTar, target.getRange()))) || (target != null && target.getObjectType() == GameObjectType.Mob && ((Mob) target).isSiege()))
|
||||
if (target.getObjectType().equals(GameObjectType.PlayerCharacter)) { // we are in combat with no valid target
|
||||
|
||||
PlayerCharacter pc = (PlayerCharacter) tarAc;
|
||||
tarAc.setCombatTarget(ac);
|
||||
pc.setLastTarget(ac.getObjectType(), ac.getObjectUUID());
|
||||
PlayerCharacter pc = (PlayerCharacter) target;
|
||||
target.setCombatTarget(attacker);
|
||||
pc.setLastTarget(attacker.getObjectType(), attacker.getObjectUUID());
|
||||
|
||||
if (tarAc.getTimers() != null)
|
||||
if (!tarAc.getTimers().containsKey("Attack" + MBServerStatics.SLOT_MAINHAND))
|
||||
CombatManager.AttackTarget((PlayerCharacter) tarAc, tarAc.getCombatTarget());
|
||||
if (target.getTimers() != null)
|
||||
if (!target.getTimers().containsKey("Attack" + MBServerStatics.SLOT_MAINHAND))
|
||||
CombatManager.AttackTarget((PlayerCharacter) target, target.getCombatTarget());
|
||||
}
|
||||
|
||||
//Handle pet retaliate if assist is on and pet doesn't have a target.
|
||||
|
||||
if (tarAc.getObjectType().equals(GameObjectType.PlayerCharacter)) {
|
||||
if (target.getObjectType().equals(GameObjectType.PlayerCharacter)) {
|
||||
|
||||
Mob pet = ((PlayerCharacter) tarAc).getPet();
|
||||
Mob pet = ((PlayerCharacter) target).getPet();
|
||||
|
||||
if (pet != null && pet.assist && pet.getCombatTarget() == null)
|
||||
pet.setCombatTarget(ac);
|
||||
pet.setCombatTarget(attacker);
|
||||
}
|
||||
|
||||
//Handle Mob Retaliate.
|
||||
|
||||
if (tarAc.getObjectType() == GameObjectType.Mob) {
|
||||
if (target.getObjectType() == GameObjectType.Mob) {
|
||||
|
||||
Mob retaliater = (Mob) tarAc;
|
||||
Mob attackedMobile = (Mob) target;
|
||||
|
||||
if (retaliater.getCombatTarget() != null && !retaliater.isSiege())
|
||||
//handle minion informing his captain of an attack
|
||||
|
||||
if (attackedMobile.agentType.equals(AIAgentType.GUARDMINION) && attackedMobile.guardCaptain != null && attackedMobile.guardCaptain.isAlive()) {
|
||||
|
||||
if (attackedMobile.guardCaptain.combatTarget == null)
|
||||
attackedMobile.guardCaptain.setCombatTarget(attacker);
|
||||
|
||||
}
|
||||
|
||||
// Mobile already has a target; don't switch.
|
||||
|
||||
if (attackedMobile.getCombatTarget() != null && !attackedMobile.isSiege())
|
||||
return;
|
||||
|
||||
if (ac.getObjectType() == GameObjectType.Mob && retaliater.isSiege())
|
||||
return;
|
||||
|
||||
retaliater.setCombatTarget(ac);
|
||||
attackedMobile.setCombatTarget(attacker);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -70,7 +70,6 @@ public enum DbManager {
|
||||
public static final dbBlueprintHandler BlueprintQueries = new dbBlueprintHandler();
|
||||
public static final dbBoonHandler BoonQueries = new dbBoonHandler();
|
||||
public static final dbShrineHandler ShrineQueries = new dbShrineHandler();
|
||||
public static final dbHeightMapHandler HeightMapQueries = new dbHeightMapHandler();
|
||||
public static final dbRunegateHandler RunegateQueries = new dbRunegateHandler();
|
||||
|
||||
public static final dbPowerHandler PowerQueries = new dbPowerHandler();
|
||||
|
||||
@@ -46,9 +46,11 @@ public enum DevCmdManager {
|
||||
DevCmdManager.registerDevCmd(new GetZoneCmd());
|
||||
DevCmdManager.registerDevCmd(new ZoneSetCmd());
|
||||
DevCmdManager.registerDevCmd(new PrintBankCmd());
|
||||
DevCmdManager.registerDevCmd(new PrintEffectsCmd());
|
||||
DevCmdManager.registerDevCmd(new PrintEquipCmd());
|
||||
DevCmdManager.registerDevCmd(new PrintInventoryCmd());
|
||||
DevCmdManager.registerDevCmd(new PrintVaultCmd());
|
||||
DevCmdManager.registerDevCmd(new PrintRunesCmd());
|
||||
DevCmdManager.registerDevCmd(new PrintStatsCmd());
|
||||
DevCmdManager.registerDevCmd(new PrintSkillsCmd());
|
||||
DevCmdManager.registerDevCmd(new PrintPowersCmd());
|
||||
@@ -128,7 +130,6 @@ public enum DevCmdManager {
|
||||
DevCmdManager.registerDevCmd(new SetForceRenameCityCmd());
|
||||
DevCmdManager.registerDevCmd(new GotoObj());
|
||||
DevCmdManager.registerDevCmd(new convertLoc());
|
||||
DevCmdManager.registerDevCmd(new AuditHeightMapCmd());
|
||||
DevCmdManager.registerDevCmd(new UnloadFurnitureCmd());
|
||||
DevCmdManager.registerDevCmd(new SetNpcEquipSetCmd());
|
||||
DevCmdManager.registerDevCmd(new SetBuildingAltitudeCmd());
|
||||
@@ -143,7 +144,6 @@ public enum DevCmdManager {
|
||||
DevCmdManager.registerDevCmd(new ApplyBonusCmd());
|
||||
DevCmdManager.registerDevCmd(new AuditFailedItemsCmd());
|
||||
DevCmdManager.registerDevCmd(new SlotTestCmd());
|
||||
|
||||
}
|
||||
|
||||
private static void registerDevCmd(AbstractDevCmd cmd) {
|
||||
|
||||
@@ -86,7 +86,7 @@ public enum LootManager {
|
||||
if(ib == null)
|
||||
break;
|
||||
if (ib.isDiscRune() || ib.getName().toLowerCase().contains("of the gods")) {
|
||||
ChatSystemMsg chatMsg = new ChatSystemMsg(null, mob.getName() + " in " + mob.getParentZone().getName() + " has found the " + ib.getName() + ". Are you tough enough to take it?");
|
||||
ChatSystemMsg chatMsg = new ChatSystemMsg(null, mob.getName() + " in " + mob.getParentZone().zoneName + " has found the " + ib.getName() + ". Are you tough enough to take it?");
|
||||
chatMsg.setMessageType(10);
|
||||
chatMsg.setChannel(Enum.ChatChannelType.SYSTEM.getChannelID());
|
||||
DispatchMessage.dispatchMsgToAll(chatMsg);
|
||||
@@ -330,6 +330,8 @@ public enum LootManager {
|
||||
|
||||
public static void GenerateEquipmentDrop(Mob mob) {
|
||||
|
||||
if(mob.behaviourType.equals(Enum.MobBehaviourType.HamletGuard))
|
||||
return; // safehold guards don't drop their equipment
|
||||
//do equipment here
|
||||
int dropCount = 0;
|
||||
if (mob.getEquip() != null)
|
||||
|
||||
@@ -116,8 +116,8 @@ public enum MovementManager {
|
||||
|
||||
// if inside a building, convert both locations from the building local reference frame to the world reference frame
|
||||
|
||||
if (msg.getTargetID() > 0) {
|
||||
Building building = BuildingManager.getBuildingFromCache(msg.getTargetID());
|
||||
if (msg.getInBuildingUUID() > 0) {
|
||||
Building building = BuildingManager.getBuildingFromCache(msg.getInBuildingUUID());
|
||||
if (building != null) {
|
||||
|
||||
Vector3fImmutable convertLocEnd = new Vector3fImmutable(ZoneManager.convertLocalToWorld(building, endLocation));
|
||||
@@ -128,8 +128,8 @@ public enum MovementManager {
|
||||
// }
|
||||
// else {
|
||||
toMove.setInBuilding(msg.getInBuilding());
|
||||
toMove.setInFloorID(msg.getUnknown01());
|
||||
toMove.setInBuildingID(msg.getTargetID());
|
||||
toMove.setInFloorID(msg.getInBuildingFloor());
|
||||
toMove.setInBuildingID(msg.getInBuildingUUID());
|
||||
msg.setStartCoord(ZoneManager.convertWorldToLocal(building, toMove.getLoc()));
|
||||
|
||||
if (toMove.getObjectType() == GameObjectType.PlayerCharacter) {
|
||||
@@ -174,9 +174,9 @@ public enum MovementManager {
|
||||
msg.setStartCoord(ZoneManager.convertWorldToLocal(Regions.GetBuildingForRegion(toMove.region), toMove.getLoc()));
|
||||
msg.setEndCoord(ZoneManager.convertWorldToLocal(regionBuilding, endLocation));
|
||||
msg.setInBuilding(toMove.region.level);
|
||||
msg.setUnknown01(toMove.region.room);
|
||||
msg.setTargetType(GameObjectType.Building.ordinal());
|
||||
msg.setTargetID(regionBuilding.getObjectUUID());
|
||||
msg.setInBuildingFloor(toMove.region.room);
|
||||
msg.setStartLocType(GameObjectType.Building.ordinal());
|
||||
msg.setInBuildingUUID(regionBuilding.getObjectUUID());
|
||||
}
|
||||
|
||||
} else {
|
||||
@@ -185,8 +185,8 @@ public enum MovementManager {
|
||||
toMove.setInBuilding(-1);
|
||||
msg.setStartCoord(toMove.getLoc());
|
||||
msg.setEndCoord(endLocation);
|
||||
msg.setTargetType(0);
|
||||
msg.setTargetID(0);
|
||||
msg.setStartLocType(0);
|
||||
msg.setInBuildingUUID(0);
|
||||
}
|
||||
|
||||
//checks sync between character and server, if out of sync, teleport player to original position and return.
|
||||
@@ -233,7 +233,7 @@ public enum MovementManager {
|
||||
toMove.cancelOnMove();
|
||||
|
||||
//cancel any attacks for manual move.
|
||||
if ((toMove.getObjectType() == GameObjectType.PlayerCharacter) && msg.getUnknown02() == 0)
|
||||
if ((toMove.getObjectType() == GameObjectType.PlayerCharacter) && msg.getInitiatedFromAttack() == 0)
|
||||
toMove.setCombatTarget(null);
|
||||
|
||||
|
||||
@@ -267,7 +267,7 @@ public enum MovementManager {
|
||||
Zone serverZone = null;
|
||||
|
||||
serverZone = ZoneManager.findSmallestZone(player.getLoc());
|
||||
cityObject = (City) DbManager.getFromCache(GameObjectType.City, serverZone.getPlayerCityUUID());
|
||||
cityObject = (City) DbManager.getFromCache(GameObjectType.City, serverZone.playerCityUUID);
|
||||
|
||||
// Do not send group messages if player is on grid
|
||||
|
||||
@@ -464,34 +464,20 @@ public enum MovementManager {
|
||||
}
|
||||
}
|
||||
|
||||
public static void translocate(AbstractCharacter teleporter, Vector3fImmutable targetLoc, Regions region) {
|
||||
public static void translocate(AbstractCharacter teleporter, Vector3fImmutable targetLoc) {
|
||||
|
||||
|
||||
if (targetLoc == null)
|
||||
return;
|
||||
|
||||
Vector3fImmutable oldLoc = new Vector3fImmutable(teleporter.getLoc());
|
||||
|
||||
teleporter.stopMovement(targetLoc);
|
||||
teleporter.setRegion(region);
|
||||
|
||||
//mobs ignore region sets for now.
|
||||
if (teleporter.getObjectType().equals(GameObjectType.Mob)) {
|
||||
teleporter.setInBuildingID(0);
|
||||
teleporter.setInBuilding(-1);
|
||||
teleporter.setInFloorID(-1);
|
||||
TeleportToPointMsg msg = new TeleportToPointMsg(teleporter, targetLoc.getX(), targetLoc.getY(), targetLoc.getZ(), 0, -1, -1);
|
||||
DispatchMessage.dispatchMsgToInterestArea(oldLoc, teleporter, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
|
||||
return;
|
||||
}
|
||||
TeleportToPointMsg msg = new TeleportToPointMsg(teleporter, targetLoc.getX(), targetLoc.getY(), targetLoc.getZ(), 0, -1, -1);
|
||||
//we shouldnt need to send teleport message to new area, as loadjob should pick it up.
|
||||
// DispatchMessage.dispatchMsgToInterestArea(teleporter, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
|
||||
DispatchMessage.dispatchMsgToInterestArea(oldLoc, teleporter, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
|
||||
|
||||
Vector3fImmutable oldLoc = new Vector3fImmutable(teleporter.getLoc());
|
||||
teleporter.setLoc(targetLoc);
|
||||
if (teleporter.getObjectType().equals(GameObjectType.PlayerCharacter))
|
||||
InterestManager.INTERESTMANAGER.HandleLoadForTeleport((PlayerCharacter) teleporter);
|
||||
|
||||
TeleportToPointMsg msg = new TeleportToPointMsg(teleporter, teleporter.loc.getX(), teleporter.loc.getY(), teleporter.loc.getZ(), 0, -1, -1);
|
||||
DispatchMessage.dispatchMsgToInterestArea(oldLoc, teleporter, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
|
||||
|
||||
}
|
||||
|
||||
private static void syncLoc(AbstractCharacter ac, Vector3fImmutable clientLoc, boolean useClientLoc) {
|
||||
|
||||
@@ -5,13 +5,17 @@ import engine.InterestManagement.WorldGrid;
|
||||
import engine.math.Quaternion;
|
||||
import engine.math.Vector3f;
|
||||
import engine.math.Vector3fImmutable;
|
||||
import engine.mobileAI.MobAI;
|
||||
import engine.net.Dispatch;
|
||||
import engine.net.DispatchMessage;
|
||||
import engine.net.client.msg.PetMsg;
|
||||
import engine.objects.*;
|
||||
import engine.powers.EffectsBase;
|
||||
import engine.powers.PowersBase;
|
||||
import engine.powers.RuneSkillAdjustEntry;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
import javax.smartcardio.ATR;
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.concurrent.ThreadLocalRandom;
|
||||
@@ -23,92 +27,6 @@ public enum NPCManager {
|
||||
NPC_MANAGER;
|
||||
public static HashMap<Integer, ArrayList<Integer>> _runeSetMap = new HashMap<>();
|
||||
|
||||
public static void LoadAllRuneSets() {
|
||||
_runeSetMap = DbManager.ItemBaseQueries.LOAD_RUNES_FOR_NPC_AND_MOBS();
|
||||
}
|
||||
|
||||
public static void LoadAllBootySets() {
|
||||
LootManager._bootySetMap = DbManager.LootQueries.LOAD_BOOTY_TABLES();
|
||||
}
|
||||
|
||||
public static void applyRuneSetEffects(Mob mob) {
|
||||
|
||||
// Early exit
|
||||
|
||||
if (mob.runeSet == 0)
|
||||
return;
|
||||
|
||||
//Apply all rune effects.
|
||||
|
||||
if (NPCManager._runeSetMap.get(mob.runeSet).contains(252623)) {
|
||||
mob.isPlayerGuard = true;
|
||||
}
|
||||
|
||||
// Only captains have contracts
|
||||
|
||||
if (mob.contract != null || mob.isPlayerGuard)
|
||||
applyEffectsForRune(mob, 252621);
|
||||
|
||||
|
||||
// Apply effects from RuneSet
|
||||
|
||||
if (mob.runeSet != 0)
|
||||
for (int runeID : _runeSetMap.get(mob.runeSet))
|
||||
applyEffectsForRune(mob, runeID);
|
||||
|
||||
// Not sure why but apply Warrior effects for some reason?
|
||||
|
||||
applyEffectsForRune(mob, 2518);
|
||||
}
|
||||
|
||||
public static void applyEffectsForRune(AbstractCharacter character, int runeID) {
|
||||
|
||||
EffectsBase effectsBase;
|
||||
RuneBase sourceRune = RuneBase.getRuneBase(runeID);
|
||||
|
||||
// Race runes are in the runeset but not in runebase for some reason
|
||||
|
||||
if (sourceRune == null)
|
||||
return;
|
||||
|
||||
for (MobBaseEffects mbe : sourceRune.getEffectsList()) {
|
||||
|
||||
effectsBase = PowersManager.getEffectByToken(mbe.getToken());
|
||||
|
||||
if (effectsBase == null) {
|
||||
Logger.info("Mob: " + character.getObjectUUID() + " EffectsBase Null for Token " + mbe.getToken());
|
||||
continue;
|
||||
}
|
||||
|
||||
//check to upgrade effects if needed.
|
||||
if (character.effects.containsKey(Integer.toString(effectsBase.getUUID()))) {
|
||||
|
||||
if (mbe.getReqLvl() > (int) character.level)
|
||||
continue;
|
||||
|
||||
Effect eff = character.effects.get(Integer.toString(effectsBase.getUUID()));
|
||||
|
||||
if (eff == null)
|
||||
continue;
|
||||
|
||||
//Current effect is a higher rank, dont apply.
|
||||
if (eff.getTrains() > mbe.getRank())
|
||||
continue;
|
||||
|
||||
//new effect is of a higher rank. remove old effect and apply new one.
|
||||
eff.cancelJob();
|
||||
character.addEffectNoTimer(Integer.toString(effectsBase.getUUID()), effectsBase, mbe.getRank(), true);
|
||||
} else {
|
||||
|
||||
if (mbe.getReqLvl() > (int) character.level)
|
||||
continue;
|
||||
|
||||
character.addEffectNoTimer(Integer.toString(effectsBase.getUUID()), effectsBase, mbe.getRank(), true);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public static void dismissNecroPet(Mob necroPet, boolean updateOwner) {
|
||||
|
||||
necroPet.setCombatTarget(null);
|
||||
@@ -127,10 +45,12 @@ public enum NPCManager {
|
||||
|
||||
DbManager.removeFromCache(necroPet);
|
||||
|
||||
PlayerCharacter petOwner = necroPet.getOwner();
|
||||
|
||||
PlayerCharacter petOwner = (PlayerCharacter) necroPet.guardCaptain;
|
||||
|
||||
if (petOwner != null) {
|
||||
necroPet.setOwner(null);
|
||||
|
||||
necroPet.guardCaptain = null;
|
||||
petOwner.setPet(null);
|
||||
|
||||
if (updateOwner == false)
|
||||
@@ -202,78 +122,6 @@ public enum NPCManager {
|
||||
playerCharacter.necroPets.clear();
|
||||
}
|
||||
|
||||
|
||||
public static void removeSiegeMinions(Mob mobile) {
|
||||
|
||||
for (Mob toRemove : mobile.siegeMinionMap.keySet()) {
|
||||
|
||||
if (mobile.isMoving()) {
|
||||
|
||||
mobile.stopMovement(mobile.getLoc());
|
||||
|
||||
if (toRemove.parentZone != null)
|
||||
toRemove.parentZone.zoneMobSet.remove(toRemove);
|
||||
}
|
||||
|
||||
try {
|
||||
toRemove.clearEffects();
|
||||
} catch (Exception e) {
|
||||
Logger.error(e.getMessage());
|
||||
}
|
||||
|
||||
if (toRemove.parentZone != null)
|
||||
toRemove.parentZone.zoneMobSet.remove(toRemove);
|
||||
|
||||
WorldGrid.RemoveWorldObject(toRemove);
|
||||
WorldGrid.removeObject(toRemove);
|
||||
DbManager.removeFromCache(toRemove);
|
||||
|
||||
PlayerCharacter petOwner = toRemove.getOwner();
|
||||
|
||||
if (petOwner != null) {
|
||||
|
||||
petOwner.setPet(null);
|
||||
toRemove.setOwner(null);
|
||||
|
||||
PetMsg petMsg = new PetMsg(5, null);
|
||||
Dispatch dispatch = Dispatch.borrow(petOwner, petMsg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.PRIMARY);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static boolean removeMobileFromBuilding(Mob mobile, Building building) {
|
||||
|
||||
// Remove npc from it's building
|
||||
|
||||
try {
|
||||
mobile.clearEffects();
|
||||
} catch (Exception e) {
|
||||
Logger.error(e.getMessage());
|
||||
}
|
||||
|
||||
if (mobile.parentZone != null)
|
||||
mobile.parentZone.zoneMobSet.remove(mobile);
|
||||
|
||||
if (building != null) {
|
||||
building.getHirelings().remove(mobile);
|
||||
removeSiegeMinions(mobile);
|
||||
}
|
||||
|
||||
// Delete npc from database
|
||||
|
||||
if (DbManager.MobQueries.DELETE_MOB(mobile) == 0)
|
||||
return false;
|
||||
|
||||
// Remove npc from the simulation
|
||||
|
||||
mobile.removeFromCache();
|
||||
DbManager.removeFromCache(mobile);
|
||||
WorldGrid.RemoveWorldObject(mobile);
|
||||
WorldGrid.removeObject(mobile);
|
||||
return true;
|
||||
}
|
||||
|
||||
public static void loadAllPirateNames() {
|
||||
|
||||
DbManager.NPCQueries.LOAD_PIRATE_NAMES();
|
||||
@@ -340,10 +188,19 @@ public enum NPCManager {
|
||||
else
|
||||
buildingSlot = BuildingManager.getAvailableSlot(abstractCharacter.building);
|
||||
|
||||
// Override slot for siege engines
|
||||
|
||||
if (abstractCharacter.getObjectType().equals(Enum.GameObjectType.Mob) && ((Mob) abstractCharacter).behaviourType.equals(Enum.MobBehaviourType.SiegeEngine)) {
|
||||
Mob siegeMobile = (Mob) abstractCharacter;
|
||||
buildingSlot = siegeMobile.guardCaptain.minions.size() + 2;
|
||||
}
|
||||
|
||||
if (buildingSlot == -1)
|
||||
Logger.error("No available slot for NPC: " + abstractCharacter.getObjectUUID());
|
||||
|
||||
abstractCharacter.building.getHirelings().put(abstractCharacter, buildingSlot);
|
||||
// Pets are regular mobiles not hirelings (Siege engines)
|
||||
if (abstractCharacter.contract != null)
|
||||
abstractCharacter.building.getHirelings().put(abstractCharacter, buildingSlot);
|
||||
|
||||
// Override bind and location for this npc derived
|
||||
// from BuildingManager slot location data.
|
||||
@@ -370,4 +227,251 @@ public enum NPCManager {
|
||||
|
||||
return buildingSlot;
|
||||
}
|
||||
|
||||
public static void AssignPatrolPoints(Mob mob) {
|
||||
mob.patrolPoints = new ArrayList<>();
|
||||
|
||||
for (int i = 0; i < 5; ++i) {
|
||||
float patrolRadius = mob.getSpawnRadius();
|
||||
|
||||
if (patrolRadius > 256)
|
||||
patrolRadius = 256;
|
||||
|
||||
if (patrolRadius < 60)
|
||||
patrolRadius = 60;
|
||||
|
||||
Vector3fImmutable newPatrolPoint = Vector3fImmutable.getRandomPointInCircle(mob.getBindLoc(), patrolRadius);
|
||||
mob.patrolPoints.add(newPatrolPoint);
|
||||
|
||||
if (i == 1) {
|
||||
mob.setLoc(newPatrolPoint);
|
||||
mob.endLoc = newPatrolPoint;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void applyGuardStanceModifiers(Mob guard){
|
||||
float damageModifier = 1;
|
||||
float attackRatingModifier = 1;
|
||||
float defenseModifier = 1;
|
||||
float attackSpeedModifier = 1;
|
||||
float powerDamageModifier = 1;
|
||||
//handle stance modifiers for guard mob
|
||||
if(guard.agentType.equals(Enum.AIAgentType.GUARDWALLARCHER)){
|
||||
//apply rogue bonuses
|
||||
attackRatingModifier += 0.5f;
|
||||
defenseModifier += 0.5f;
|
||||
damageModifier += 0.5f;
|
||||
attackSpeedModifier -= 0.36f;
|
||||
}else {
|
||||
Integer contractID;
|
||||
if (guard.agentType.equals(Enum.AIAgentType.GUARDMINION)) {
|
||||
contractID = guard.guardCaptain.contract.getContractID();
|
||||
} else{
|
||||
contractID = guard.contract.getContractID();
|
||||
}
|
||||
if (Enum.MinionType.ContractToMinionMap.get(contractID) != null && Enum.MinionType.ContractToMinionMap.get(contractID).isMage()){
|
||||
//apply mage offensive Stance
|
||||
powerDamageModifier += 0.5f;
|
||||
} else{
|
||||
//apply fighter offensive stance
|
||||
damageModifier += 0.5f;
|
||||
attackSpeedModifier -= 0.36f;
|
||||
}
|
||||
}
|
||||
guard.minDamageHandOne *= damageModifier;
|
||||
guard.minDamageHandTwo *= damageModifier;
|
||||
guard.maxDamageHandOne *= damageModifier;
|
||||
guard.maxDamageHandTwo *= damageModifier;
|
||||
guard.atrHandOne *= attackRatingModifier;
|
||||
guard.atrHandTwo *= attackRatingModifier;
|
||||
guard.defenseRating *= defenseModifier;
|
||||
guard.speedHandOne *= attackSpeedModifier;
|
||||
guard.speedHandTwo *= attackSpeedModifier;
|
||||
|
||||
//TODO figure out how to apply +50% powerdamage to mage guards
|
||||
}
|
||||
|
||||
public static void setDamageAndSpeedForGuard(Mob guard){
|
||||
|
||||
float rankModifier = 1 + (guard.getRank() * 0.1f);
|
||||
int primaryStat = 0;
|
||||
if(guard.equip == null) {
|
||||
guard.minDamageHandOne = (int)((guard.mobBase.getDamageMin()) * rankModifier);
|
||||
guard.maxDamageHandOne = (int)((guard.mobBase.getDamageMax()) * rankModifier);
|
||||
guard.speedHandOne = 30.0f;
|
||||
}else{
|
||||
if(guard.equip.containsKey(1)){
|
||||
//has main hand weapon
|
||||
ItemBase weapon = guard.equip.get(1).getItemBase();
|
||||
if(weapon.isStrBased())
|
||||
primaryStat = guard.getStatStrCurrent();
|
||||
else
|
||||
primaryStat = guard.getStatDexCurrent();
|
||||
guard.minDamageHandOne = (int)((guard.mobBase.getDamageMin() + weapon.getMinDamage()) * rankModifier) + primaryStat;
|
||||
guard.maxDamageHandOne = (int)((guard.mobBase.getDamageMax() + weapon.getMaxDamage()) * rankModifier) + primaryStat;
|
||||
guard.speedHandOne = weapon.getSpeed();
|
||||
guard.rangeHandOne = weapon.getRange();
|
||||
} else if(guard.equip.containsKey(2) && !guard.equip.get(2).getItemBase().isShield()){
|
||||
//has off hand weapon
|
||||
ItemBase weapon = guard.equip.get(2).getItemBase();
|
||||
if(weapon.isStrBased())
|
||||
primaryStat = guard.getStatStrCurrent();
|
||||
else
|
||||
primaryStat = guard.getStatDexCurrent();
|
||||
guard.minDamageHandTwo = (int)((guard.mobBase.getDamageMin() + weapon.getMinDamage()) * rankModifier) + primaryStat;
|
||||
guard.maxDamageHandTwo = (int)((guard.mobBase.getDamageMax() + weapon.getMaxDamage()) * rankModifier) + primaryStat;
|
||||
guard.speedHandTwo = weapon.getSpeed();
|
||||
guard.rangeHandTwo = weapon.getRange();
|
||||
} else {
|
||||
primaryStat = guard.getStatStrCurrent();
|
||||
guard.minDamageHandOne = (int)((guard.mobBase.getDamageMin()) * rankModifier) + primaryStat;
|
||||
guard.maxDamageHandOne = (int)((guard.mobBase.getDamageMax()) * rankModifier) + primaryStat;
|
||||
guard.speedHandOne = 30.0f;
|
||||
guard.rangeHandOne = 3;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void setDefenseForGuard(Mob guard){
|
||||
int dexterity = guard.getStatDexCurrent();
|
||||
if(dexterity < 1)
|
||||
dexterity = 1;
|
||||
int baseDef = guard.mobBase.getDefenseRating();
|
||||
int armorDefense = 0;
|
||||
for(MobEquipment equipped : guard.equip.values())
|
||||
if(equipped.getItemBase().isArmor() || equipped.getItemBase().isShield())
|
||||
armorDefense += equipped.getItemBase().getDefense();
|
||||
guard.defenseRating = dexterity + baseDef + armorDefense;
|
||||
}
|
||||
|
||||
public static void setAttackRatingForGuard(Mob guard) {
|
||||
int strength = guard.getStatStrCurrent();
|
||||
int baseAtr = guard.mobBase.getAttackRating();
|
||||
if (guard.equip.get(1) != null)
|
||||
guard.atrHandOne = baseAtr + (int) ((strength * 0.5f) + (guard.equip.get(1).getItemBase().getPercentRequired() * 4) + (guard.equip.get(1).getItemBase().getPercentRequired() * 3));
|
||||
else if (guard.equip.get(2) != null && !guard.equip.get(2).getItemBase().isShield())
|
||||
guard.atrHandTwo = baseAtr + (int) ((strength * 0.5f) + (guard.equip.get(2).getItemBase().getPercentRequired() * 4) + (guard.equip.get(2).getItemBase().getPercentRequired() * 3));
|
||||
else
|
||||
guard.atrHandOne = baseAtr;
|
||||
}
|
||||
|
||||
public static void setMaxHealthForGuard(Mob guard){
|
||||
//values derived fom reading memory address for health on client when selecting player guards
|
||||
switch(guard.getRank()){
|
||||
default:
|
||||
guard.healthMax = 750; //rank 1
|
||||
break;
|
||||
case 2:
|
||||
guard.healthMax = 2082;
|
||||
break;
|
||||
case 3:
|
||||
guard.healthMax = 2740;
|
||||
break;
|
||||
case 4:
|
||||
guard.healthMax = 3414;
|
||||
break;
|
||||
case 5:
|
||||
guard.healthMax = 4080;
|
||||
break;
|
||||
case 6:
|
||||
guard.healthMax = 4746;
|
||||
break;
|
||||
case 7:
|
||||
guard.healthMax = 5412;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public static void applyMobbaseEffects(Mob mob) {
|
||||
EffectsBase effectsBase;
|
||||
for (MobBaseEffects mbe : mob.mobBase.effectsList) {
|
||||
|
||||
effectsBase = PowersManager.getEffectByToken(mbe.getToken());
|
||||
|
||||
if (effectsBase == null) {
|
||||
Logger.info("Mob: " + mob.getObjectUUID() + " EffectsBase Null for Token " + mbe.getToken());
|
||||
continue;
|
||||
}
|
||||
|
||||
//check to upgrade effects if needed.
|
||||
if (mob.effects.containsKey(Integer.toString(effectsBase.getUUID()))) {
|
||||
|
||||
if (mbe.getReqLvl() > (int) mob.level)
|
||||
continue;
|
||||
|
||||
Effect eff = mob.effects.get(Integer.toString(effectsBase.getUUID()));
|
||||
|
||||
if (eff == null)
|
||||
continue;
|
||||
|
||||
//Current effect is a higher rank, dont apply.
|
||||
if (eff.getTrains() > mbe.getRank())
|
||||
continue;
|
||||
|
||||
//new effect is of a higher rank. remove old effect and apply new one.
|
||||
eff.cancelJob();
|
||||
mob.addEffectNoTimer(Integer.toString(effectsBase.getUUID()), effectsBase, mbe.getRank(), true);
|
||||
} else {
|
||||
|
||||
if (mbe.getReqLvl() > (int) mob.level)
|
||||
continue;
|
||||
|
||||
mob.addEffectNoTimer(Integer.toString(effectsBase.getUUID()), effectsBase, mbe.getRank(), true);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public static void applyEquipmentResists(Mob mob){
|
||||
if(mob.equip != null){
|
||||
for(MobEquipment equipped : mob.equip.values()){
|
||||
ItemBase itemBase = equipped.getItemBase();
|
||||
if(itemBase.isHeavyArmor() || itemBase.isLightArmor() || itemBase.isMediumArmor()){
|
||||
mob.resists.setResist(Enum.DamageType.Crush, mob.resists.getResist(Enum.DamageType.Crush,0) + itemBase.getCrushResist());
|
||||
mob.resists.setResist(Enum.DamageType.Slash, mob.resists.getResist(Enum.DamageType.Slash,0) + itemBase.getCrushResist());
|
||||
mob.resists.setResist(Enum.DamageType.Pierce, mob.resists.getResist(Enum.DamageType.Pierce,0) + itemBase.getCrushResist());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void applyMobbaseSkill(Mob mob) {
|
||||
SkillsBase baseSkill = DbManager.SkillsBaseQueries.GET_BASE_BY_TOKEN(mob.mobBase.getMobBaseStats().getBaseSkill());
|
||||
if(baseSkill != null)
|
||||
mob.getSkills().put(baseSkill.getName(),new CharacterSkill(baseSkill,mob,mob.mobBase.getMobBaseStats().getBaseSkillAmount()));
|
||||
}
|
||||
|
||||
public static void applyRuneSkills(Mob mob, int runeID){
|
||||
//load mob skill adjustments from mobbase rune
|
||||
if(PowersManager._allRuneSkillAdjusts.containsKey(runeID))
|
||||
for(RuneSkillAdjustEntry entry : PowersManager._allRuneSkillAdjusts.get(runeID)) {
|
||||
if(SkillsBase.getFromCache(entry.skill_type) == null)
|
||||
SkillsBase.putInCache(DbManager.SkillsBaseQueries.GET_BASE_BY_NAME(entry.skill_type));
|
||||
SkillsBase skillBase = SkillsBase.getFromCache(entry.skill_type);
|
||||
if(skillBase == null)
|
||||
continue;
|
||||
if (entry.level <= mob.level)
|
||||
if (mob.skills.containsKey(entry.name) == false)
|
||||
mob.skills.put(entry.skill_type, new CharacterSkill(skillBase, mob, entry.rank));
|
||||
else
|
||||
mob.skills.put(entry.skill_type, new CharacterSkill(skillBase, mob, entry.rank + mob.skills.get(entry.skill_type).getNumTrains()));
|
||||
}
|
||||
}
|
||||
|
||||
public static void applyRunesForNPC(NPC npc){
|
||||
npc.runes = new ArrayList<>();
|
||||
RuneBase shopkeeperBase = RuneBase.getRuneBase(252620);
|
||||
CharacterRune shopkeeper = new CharacterRune(shopkeeperBase,npc.getObjectUUID());
|
||||
npc.runes.add(shopkeeper);
|
||||
if(NPCManager._runeSetMap.containsKey(npc.runeSetID)) {
|
||||
for (int runeID : _runeSetMap.get(npc.runeSetID)) {
|
||||
RuneBase rb = RuneBase.getRuneBase(runeID);
|
||||
if(rb != null) {
|
||||
CharacterRune toApply = new CharacterRune(rb, npc.getObjectUUID());
|
||||
npc.runes.add(toApply);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
package engine.gameManager;
|
||||
|
||||
import engine.Enum.*;
|
||||
import engine.InterestManagement.HeightMap;
|
||||
import engine.InterestManagement.Terrain;
|
||||
import engine.InterestManagement.WorldGrid;
|
||||
import engine.db.handlers.dbEffectsBaseHandler;
|
||||
import engine.db.handlers.dbPowerHandler;
|
||||
@@ -53,13 +53,10 @@ public enum PowersManager {
|
||||
public static HashMap<Integer, AbstractPowerAction> powerActionsByID = new HashMap<>();
|
||||
public static HashMap<String, Integer> ActionTokenByIDString = new HashMap<>();
|
||||
public static HashMap<String, Integer> AnimationOverrides = new HashMap<>();
|
||||
public static HashMap<Integer, ArrayList<MobPowerEntry>> AllMobPowers;
|
||||
public static HashMap<Integer, ArrayList<RunePowerEntry>> _allRunePowers;
|
||||
public static HashMap<Integer, ArrayList<RuneSkillAdjustEntry>> _allRuneSkillAdjusts;
|
||||
private static JobScheduler js;
|
||||
|
||||
private PowersManager() {
|
||||
|
||||
}
|
||||
|
||||
public static void initPowersManager(boolean fullPowersLoad) {
|
||||
|
||||
if (fullPowersLoad)
|
||||
@@ -103,6 +100,16 @@ public enum PowersManager {
|
||||
}
|
||||
}
|
||||
|
||||
public static ArrayList<RunePowerEntry> getPowersForRune(int rune_id) {
|
||||
|
||||
ArrayList<RunePowerEntry> powerEntries = PowersManager._allRunePowers.get(rune_id);
|
||||
|
||||
if (powerEntries == null)
|
||||
powerEntries = new ArrayList<>();
|
||||
|
||||
return powerEntries;
|
||||
}
|
||||
|
||||
// This pre-loads all powers and effects
|
||||
public static void InitializePowers() {
|
||||
|
||||
@@ -839,8 +846,6 @@ public enum PowersManager {
|
||||
return;
|
||||
}
|
||||
|
||||
playerCharacter.setHateValue(pb.getHateValue(trains));
|
||||
|
||||
//Send Cast Message.
|
||||
// PerformActionMsg castMsg = new PerformActionMsg(msg);
|
||||
// castMsg.setNumTrains(9999);
|
||||
@@ -891,8 +896,6 @@ public enum PowersManager {
|
||||
//Power is aiding a target, handle aggro if combat target is a Mob.
|
||||
if (!pb.isHarmful() && target.getObjectType() == GameObjectType.PlayerCharacter) {
|
||||
PlayerCharacter pcTarget = (PlayerCharacter) target;
|
||||
if (!pb.isHarmful())
|
||||
Mob.HandleAssistedAggro(playerCharacter, pcTarget);
|
||||
}
|
||||
|
||||
// update target of used power timer
|
||||
@@ -1769,7 +1772,7 @@ public enum PowersManager {
|
||||
} else {
|
||||
targetLoc = tl;
|
||||
try {
|
||||
targetLoc = targetLoc.setY(HeightMap.getWorldHeight(targetLoc)); //on ground
|
||||
targetLoc = targetLoc.setY(Terrain.getWorldHeight(targetLoc)); //on ground
|
||||
} catch (Exception e) {
|
||||
Logger.error(e);
|
||||
targetLoc = tl;
|
||||
@@ -1971,7 +1974,7 @@ public enum PowersManager {
|
||||
} else {
|
||||
targetLoc = tl;
|
||||
try {
|
||||
targetLoc = targetLoc.setY(HeightMap.getWorldHeight(targetLoc)); //on ground
|
||||
targetLoc = targetLoc.setY(Terrain.getWorldHeight(targetLoc)); //on ground
|
||||
} catch (Exception e) {
|
||||
Logger.error(e);
|
||||
}
|
||||
|
||||
@@ -9,8 +9,7 @@
|
||||
package engine.gameManager;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.db.archive.CityRecord;
|
||||
import engine.db.archive.DataWarehouse;
|
||||
import engine.InterestManagement.Terrain;
|
||||
import engine.math.Bounds;
|
||||
import engine.math.Vector2f;
|
||||
import engine.math.Vector3f;
|
||||
@@ -18,6 +17,7 @@ import engine.math.Vector3fImmutable;
|
||||
import engine.objects.Building;
|
||||
import engine.objects.City;
|
||||
import engine.objects.Zone;
|
||||
import engine.objects.ZoneTemplate;
|
||||
import engine.server.MBServerStatics;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
@@ -36,6 +36,8 @@ public enum ZoneManager {
|
||||
|
||||
ZONEMANAGER;
|
||||
|
||||
public static HashMap<Integer, ZoneTemplate> _zone_templates = new HashMap<>();
|
||||
|
||||
public static final Set<Zone> macroZones = Collections.newSetFromMap(new ConcurrentHashMap<>());
|
||||
private static final ConcurrentHashMap<Integer, Zone> zonesByID = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD);
|
||||
private static final ConcurrentHashMap<Integer, Zone> zonesByUUID = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD);
|
||||
@@ -45,9 +47,9 @@ public enum ZoneManager {
|
||||
public static Instant hotZoneLastUpdate;
|
||||
public static Zone hotZone = null;
|
||||
public static int hotZoneCycle = 0; // Used with HOTZONE_DURATION from config.
|
||||
public static HashMap<Integer, Vector2f> _zone_size_data = new HashMap<>();
|
||||
|
||||
/* Instance variables */
|
||||
private static Zone seaFloor = null;
|
||||
public static Zone seaFloor = null;
|
||||
|
||||
// Find all zones coordinates fit into, starting with Sea Floor
|
||||
|
||||
@@ -60,8 +62,8 @@ public enum ZoneManager {
|
||||
|
||||
if (zone != null) {
|
||||
allIn.add(zone);
|
||||
while (zone.getParent() != null) {
|
||||
zone = zone.getParent();
|
||||
while (zone.parent != null) {
|
||||
zone = zone.parent;
|
||||
allIn.add(zone);
|
||||
}
|
||||
}
|
||||
@@ -70,7 +72,7 @@ public enum ZoneManager {
|
||||
|
||||
// Find smallest zone coordinates fit into.
|
||||
|
||||
public static final Zone findSmallestZone(final Vector3fImmutable loc) {
|
||||
public static Zone findSmallestZone(final Vector3fImmutable loc) {
|
||||
|
||||
Zone zone = ZoneManager.seaFloor;
|
||||
|
||||
@@ -83,13 +85,13 @@ public enum ZoneManager {
|
||||
|
||||
childFound = false;
|
||||
|
||||
ArrayList<Zone> nodes = zone.getNodes();
|
||||
ArrayList<Zone> nodes = zone.nodes;
|
||||
|
||||
// Logger.info("soze", "" + nodes.size());
|
||||
if (nodes != null)
|
||||
for (Zone child : nodes) {
|
||||
|
||||
if (Bounds.collide(loc, child.getBounds()) == true) {
|
||||
if (Bounds.collide(loc, child.bounds)) {
|
||||
zone = child;
|
||||
childFound = true;
|
||||
break;
|
||||
@@ -99,16 +101,6 @@ public enum ZoneManager {
|
||||
return zone;
|
||||
}
|
||||
|
||||
public static void addZone(final int zoneID, final Zone zone) {
|
||||
|
||||
ZoneManager.zonesByID.put(zoneID, zone);
|
||||
|
||||
ZoneManager.zonesByUUID.put(zone.getObjectUUID(), zone);
|
||||
|
||||
ZoneManager.zonesByName.put(zone.getName().toLowerCase(), zone);
|
||||
|
||||
}
|
||||
|
||||
// Returns the number of available hotZones
|
||||
// remaining in this cycle (1am)
|
||||
|
||||
@@ -147,11 +139,11 @@ public enum ZoneManager {
|
||||
return ZoneManager.zonesByName.get(zoneName);
|
||||
}
|
||||
|
||||
public static final Collection<Zone> getAllZones() {
|
||||
public static Collection<Zone> getAllZones() {
|
||||
return ZoneManager.zonesByUUID.values();
|
||||
}
|
||||
|
||||
public static final void setHotZone(final Zone zone) {
|
||||
public static void setHotZone(final Zone zone) {
|
||||
|
||||
if (!zone.isMacroZone())
|
||||
return;
|
||||
@@ -168,37 +160,32 @@ public enum ZoneManager {
|
||||
if (ZoneManager.hotZone == null)
|
||||
return false;
|
||||
|
||||
return (Bounds.collide(loc, ZoneManager.hotZone.getBounds()) == true);
|
||||
return (Bounds.collide(loc, ZoneManager.hotZone.bounds));
|
||||
}
|
||||
|
||||
public static Zone getSeaFloor() {
|
||||
return ZoneManager.seaFloor;
|
||||
}
|
||||
|
||||
public static void setSeaFloor(final Zone value) {
|
||||
ZoneManager.seaFloor = value;
|
||||
}
|
||||
|
||||
public static final void populateWorldZones(final Zone zone) {
|
||||
|
||||
int loadNum = zone.getLoadNum();
|
||||
public static void populateZoneCollections(final Zone zone) {
|
||||
|
||||
// Zones are added to separate
|
||||
// collections for quick access
|
||||
// based upon their type.
|
||||
|
||||
ZoneManager.zonesByID.put(zone.templateID, zone);
|
||||
|
||||
ZoneManager.zonesByUUID.put(zone.getObjectUUID(), zone);
|
||||
|
||||
ZoneManager.zonesByName.put(zone.zoneName.toLowerCase(), zone);
|
||||
|
||||
if (zone.isMacroZone()) {
|
||||
addMacroZone(zone);
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if (zone.isPlayerCity()) {
|
||||
addPlayerCityZone(zone);
|
||||
if (zone.guild_zone) {
|
||||
ZoneManager.playerCityZones.add(zone);
|
||||
return;
|
||||
}
|
||||
|
||||
if (zone.isNPCCity())
|
||||
if (zone.isNPCCity)
|
||||
addNPCCityZone(zone);
|
||||
|
||||
}
|
||||
@@ -208,15 +195,10 @@ public enum ZoneManager {
|
||||
}
|
||||
|
||||
private static void addNPCCityZone(final Zone zone) {
|
||||
zone.setNPCCity(true);
|
||||
zone.isNPCCity = true;
|
||||
ZoneManager.npcCityZones.add(zone);
|
||||
}
|
||||
|
||||
public static final void addPlayerCityZone(final Zone zone) {
|
||||
zone.setPlayerCity(true);
|
||||
ZoneManager.playerCityZones.add(zone);
|
||||
}
|
||||
|
||||
public static final void generateAndSetRandomHotzone() {
|
||||
|
||||
Zone hotZone;
|
||||
@@ -249,13 +231,13 @@ public enum ZoneManager {
|
||||
|
||||
public static final boolean validHotZone(Zone zone) {
|
||||
|
||||
if (zone.getSafeZone() == (byte) 1)
|
||||
if (zone.peace_zone == (byte) 1)
|
||||
return false; // no safe zone hotzones// if (this.hotzone == null)
|
||||
|
||||
if (zone.getNodes().isEmpty())
|
||||
if (zone.equals(ZoneManager.seaFloor))
|
||||
return false;
|
||||
|
||||
if (zone.equals(ZoneManager.seaFloor))
|
||||
if (zone.nodes.isEmpty())
|
||||
return false;
|
||||
|
||||
//no duplicate hotZones
|
||||
@@ -265,7 +247,7 @@ public enum ZoneManager {
|
||||
|
||||
// Enforce min level
|
||||
|
||||
if (zone.minLvl < Integer.parseInt(ConfigManager.MB_HOTZONE_MIN_LEVEL.getValue()))
|
||||
if (zone.min_level < Integer.parseInt(ConfigManager.MB_HOTZONE_MIN_LEVEL.getValue()))
|
||||
return false;
|
||||
|
||||
if (ZoneManager.hotZone != null)
|
||||
@@ -277,55 +259,50 @@ public enum ZoneManager {
|
||||
// Converts world coordinates to coordinates local to a given zone.
|
||||
|
||||
public static Vector3fImmutable worldToLocal(Vector3fImmutable worldVector,
|
||||
Zone serverZone) {
|
||||
Zone zone) {
|
||||
|
||||
Vector3fImmutable localCoords;
|
||||
|
||||
localCoords = new Vector3fImmutable(worldVector.x - serverZone.absX,
|
||||
worldVector.y - serverZone.absY, worldVector.z
|
||||
- serverZone.absZ);
|
||||
localCoords = new Vector3fImmutable(worldVector.x - zone.absX,
|
||||
worldVector.y - zone.absY, worldVector.z
|
||||
- zone.absZ);
|
||||
|
||||
return localCoords;
|
||||
}
|
||||
|
||||
public static Vector2f worldToZoneSpace(Vector3fImmutable worldVector,
|
||||
Zone serverZone) {
|
||||
public static Vector2f worldToZoneOffset(Vector3fImmutable worldLoc,
|
||||
Zone zone) {
|
||||
|
||||
Vector2f zoneLoc;
|
||||
|
||||
zoneLoc = new Vector2f(worldLoc.x, worldLoc.z).subtract(zone.getLoc().x, zone.getLoc().z);
|
||||
zoneLoc.y *= -1;
|
||||
|
||||
return zoneLoc;
|
||||
|
||||
}
|
||||
|
||||
public static Vector2f worldToTerrainSpace(Vector3fImmutable worldLoc,
|
||||
Zone zone) {
|
||||
|
||||
Vector2f localCoords;
|
||||
Vector2f zoneOrigin;
|
||||
|
||||
// Top left corner of zone is calculated in world space by the center and it's extents.
|
||||
|
||||
zoneOrigin = new Vector2f(serverZone.getLoc().x, serverZone.getLoc().z);
|
||||
zoneOrigin = zoneOrigin.subtract(new Vector2f(serverZone.getBounds().getHalfExtents().x, serverZone.getBounds().getHalfExtents().y));
|
||||
zoneOrigin = new Vector2f(zone.getLoc().x, zone.getLoc().z);
|
||||
zoneOrigin = zoneOrigin.subtract(new Vector2f(zone.bounds.getHalfExtents().x, zone.bounds.getHalfExtents().y));
|
||||
|
||||
// Local coordinate in world space translated to an offset from the calculated zone origin.
|
||||
|
||||
localCoords = new Vector2f(worldVector.x, worldVector.z);
|
||||
localCoords = new Vector2f(worldLoc.x, worldLoc.z);
|
||||
localCoords = localCoords.subtract(zoneOrigin);
|
||||
|
||||
localCoords.setY((serverZone.getBounds().getHalfExtents().y * 2) - localCoords.y);
|
||||
|
||||
|
||||
// TODO : Make sure this value does not go outside the zone's bounds.
|
||||
|
||||
return localCoords;
|
||||
}
|
||||
|
||||
// Converts local zone coordinates to world coordinates
|
||||
|
||||
public static Vector3fImmutable localToWorld(Vector3fImmutable worldVector,
|
||||
Zone serverZone) {
|
||||
|
||||
Vector3fImmutable worldCoords;
|
||||
|
||||
worldCoords = new Vector3fImmutable(worldVector.x + serverZone.absX,
|
||||
worldVector.y + serverZone.absY, worldVector.z
|
||||
+ serverZone.absZ);
|
||||
|
||||
return worldCoords;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* Converts from local (relative to this building) to world.
|
||||
@@ -341,9 +318,10 @@ public enum ZoneManager {
|
||||
if (building.getBounds().getQuaternion() == null)
|
||||
return building.getLoc();
|
||||
|
||||
// handle building rotation
|
||||
|
||||
Vector3fImmutable rotatedLocal = Vector3fImmutable.rotateAroundPoint(Vector3fImmutable.ZERO, localPos, building.getBounds().getQuaternion());
|
||||
|
||||
// handle building rotation
|
||||
// handle building translation
|
||||
|
||||
return building.getLoc().add(rotatedLocal.x, rotatedLocal.y, rotatedLocal.z);
|
||||
@@ -353,12 +331,10 @@ public enum ZoneManager {
|
||||
//used for regions, Building bounds not set yet.
|
||||
public static Vector3f convertLocalToWorld(Building building, Vector3f localPos, Bounds bounds) {
|
||||
|
||||
// convert from SB rotation value to radians
|
||||
|
||||
// handle building rotation
|
||||
|
||||
Vector3f rotatedLocal = Vector3f.rotateAroundPoint(Vector3f.ZERO, localPos, bounds.getQuaternion());
|
||||
|
||||
// handle building rotation
|
||||
// handle building translation
|
||||
|
||||
return new Vector3f(building.getLoc().add(rotatedLocal.x, rotatedLocal.y, rotatedLocal.z));
|
||||
@@ -381,13 +357,11 @@ public enum ZoneManager {
|
||||
public static City getCityAtLocation(Vector3fImmutable worldLoc) {
|
||||
|
||||
Zone currentZone;
|
||||
ArrayList<Zone> zoneList;
|
||||
City city;
|
||||
|
||||
currentZone = ZoneManager.findSmallestZone(worldLoc);
|
||||
|
||||
if (currentZone.isPlayerCity())
|
||||
return City.getCity(currentZone.getPlayerCityUUID());
|
||||
if (currentZone.guild_zone)
|
||||
return City.getCity(currentZone.playerCityUUID);
|
||||
|
||||
return null;
|
||||
}
|
||||
@@ -410,16 +384,16 @@ public enum ZoneManager {
|
||||
|
||||
|
||||
treeBounds = Bounds.borrow();
|
||||
treeBounds.setBounds(new Vector2f(positionX, positionZ), new Vector2f(Enum.CityBoundsType.PLACEMENT.extents, Enum.CityBoundsType.PLACEMENT.extents), 0.0f);
|
||||
treeBounds.setBounds(new Vector2f(positionX, positionZ), new Vector2f(Enum.CityBoundsType.PLACEMENT.halfExtents, Enum.CityBoundsType.PLACEMENT.halfExtents), 0.0f);
|
||||
|
||||
zoneList = currentZone.getNodes();
|
||||
zoneList = currentZone.nodes;
|
||||
|
||||
for (Zone zone : zoneList) {
|
||||
|
||||
if (zone.isContinent())
|
||||
continue;
|
||||
|
||||
if (Bounds.collide(treeBounds, zone.getBounds(), 0.0f))
|
||||
if (Bounds.collide(treeBounds, zone.bounds, 0.0f))
|
||||
validLocation = false;
|
||||
}
|
||||
|
||||
@@ -427,30 +401,36 @@ public enum ZoneManager {
|
||||
return validLocation;
|
||||
}
|
||||
|
||||
public static void loadCities(Zone zone) {
|
||||
public static float calculateGlobalZoneHeight(Zone zone) {
|
||||
|
||||
ArrayList<City> cities = DbManager.CityQueries.GET_CITIES_BY_ZONE(zone.getObjectUUID());
|
||||
float worldAltitude = MBServerStatics.SEA_FLOOR_ALTITUDE;
|
||||
|
||||
for (City city : cities) {
|
||||
// Seafloor
|
||||
|
||||
city.setParent(zone);
|
||||
city.setObjectTypeMask(MBServerStatics.MASK_CITY);
|
||||
city.setLoc(city.getLoc()); // huh?
|
||||
if (ZoneManager.seaFloor.equals(zone))
|
||||
return worldAltitude;
|
||||
|
||||
//not player city, must be npc city..
|
||||
// Children of seafloor
|
||||
|
||||
if (!zone.isPlayerCity())
|
||||
zone.setNPCCity(true);
|
||||
if (ZoneManager.seaFloor.equals(zone.parent))
|
||||
return worldAltitude + zone.yOffset;
|
||||
|
||||
if ((ConfigManager.serverType.equals(Enum.ServerType.WORLDSERVER)) && (city.getHash() == null)) {
|
||||
// return height from heightmap engine at zone location
|
||||
|
||||
city.setHash();
|
||||
worldAltitude = Terrain.getWorldHeight(zone.parent, zone.getLoc());
|
||||
|
||||
if (DataWarehouse.recordExists(Enum.DataRecordType.CITY, city.getObjectUUID()) == false) {
|
||||
CityRecord cityRecord = CityRecord.borrow(city, Enum.RecordEventType.CREATE);
|
||||
DataWarehouse.pushToWarehouse(cityRecord);
|
||||
}
|
||||
}
|
||||
}
|
||||
// Add zone offset to value
|
||||
|
||||
worldAltitude += zone.yOffset;
|
||||
|
||||
return worldAltitude;
|
||||
}
|
||||
|
||||
public static boolean isLocUnderwater(Vector3fImmutable currentLoc) {
|
||||
|
||||
float localAltitude = Terrain.getWorldHeight(currentLoc);
|
||||
Zone zone = findSmallestZone(currentLoc);
|
||||
|
||||
return localAltitude < zone.sea_level;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -29,7 +29,7 @@ public class EndFearJob extends AbstractEffectJob {
|
||||
if (this.target == null || (!(this.target instanceof Mob)))
|
||||
return;
|
||||
|
||||
((Mob) this.target).setFearedObject(null);
|
||||
((Mob) this.target).fearedObject = null;
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -40,6 +40,6 @@ public class EndFearJob extends AbstractEffectJob {
|
||||
if (this.target == null || (!(this.target instanceof Mob)))
|
||||
return;
|
||||
|
||||
((Mob) this.target).setFearedObject(null);
|
||||
((Mob) this.target).fearedObject = null;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -61,8 +61,6 @@ public class FinishSummonsJob extends AbstractScheduleJob {
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.source.region != null)
|
||||
this.target.setRegion(this.source.region);
|
||||
//teleport target to source
|
||||
target.teleport(source.getLoc());
|
||||
}
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
package engine.jobs;
|
||||
|
||||
import engine.gameManager.BuildingManager;
|
||||
import engine.job.AbstractScheduleJob;
|
||||
import engine.objects.Building;
|
||||
import org.pmw.tinylog.Logger;
|
||||
@@ -39,7 +40,7 @@ public class UpgradeBuildingJob extends AbstractScheduleJob {
|
||||
// SetCurrentRank also changes the mesh and maxhp
|
||||
// accordingly for buildings with blueprints
|
||||
|
||||
rankingBuilding.setRank(rankingBuilding.getRank() + 1);
|
||||
BuildingManager.setRank(rankingBuilding, rankingBuilding.getRank() + 1);
|
||||
|
||||
// Reload the object
|
||||
|
||||
|
||||
@@ -422,7 +422,7 @@ public class Bounds {
|
||||
this.origin.set(building.getLoc().x, building.getLoc().z);
|
||||
|
||||
|
||||
// Magicbane uses half halfExtents
|
||||
// Magicbane uses halfExtents
|
||||
|
||||
if (meshBounds == null) {
|
||||
halfExtentX = 1;
|
||||
@@ -438,8 +438,10 @@ public class Bounds {
|
||||
// The rotation is reset after the new aabb is calculated.
|
||||
|
||||
this.rotation = building.getRot().y;
|
||||
|
||||
// Caclculate and set the new half halfExtents for the rotated bounding box
|
||||
// and reset the rotation to 0 for this bounds.
|
||||
|
||||
this.halfExtents.set(halfExtentX, (halfExtentY));
|
||||
this.rotation = 0;
|
||||
|
||||
@@ -453,7 +455,6 @@ public class Bounds {
|
||||
this.halfExtents.set(blueprint.getExtents());
|
||||
this.flipExtents = Bounds.calculateFlipExtents(this);
|
||||
|
||||
|
||||
this.setRegions(building);
|
||||
this.setColliders(building);
|
||||
|
||||
|
||||
+263
-345
@@ -23,6 +23,7 @@ import engine.net.client.msg.PowerProjectileMsg;
|
||||
import engine.objects.*;
|
||||
import engine.powers.ActionsBase;
|
||||
import engine.powers.PowersBase;
|
||||
import engine.powers.RunePowerEntry;
|
||||
import engine.server.MBServerStatics;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
@@ -49,17 +50,19 @@ public class MobAI {
|
||||
return;
|
||||
}
|
||||
|
||||
if (target.getObjectType().equals(Enum.GameObjectType.PlayerCharacter) &&
|
||||
!mob.canSee((AbstractCharacter) target)) {
|
||||
mob.setCombatTarget(null);
|
||||
return;
|
||||
}
|
||||
|
||||
if (target.getObjectType() == Enum.GameObjectType.PlayerCharacter && canCast(mob)) {
|
||||
|
||||
if (mob.isPlayerGuard() == false && MobCast(mob)) {
|
||||
if (MobCast(mob)) {
|
||||
mob.updateLocation();
|
||||
return;
|
||||
}
|
||||
|
||||
if (mob.isPlayerGuard() == true && GuardCast(mob)) {
|
||||
mob.updateLocation();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (!CombatUtilities.inRangeToAttack(mob, target))
|
||||
@@ -96,7 +99,7 @@ public class MobAI {
|
||||
return;
|
||||
}
|
||||
|
||||
if (mob.BehaviourType.callsForHelp)
|
||||
if (mob.behaviourType.callsForHelp)
|
||||
MobCallForHelp(mob);
|
||||
|
||||
if (!MovementUtilities.inRangeDropAggro(mob, target)) {
|
||||
@@ -165,7 +168,7 @@ public class MobAI {
|
||||
|
||||
if (playercity != null)
|
||||
for (Mob guard : playercity.getParent().zoneMobSet)
|
||||
if (guard.BehaviourType != null && guard.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal())
|
||||
if (guard.agentType.equals(Enum.AIAgentType.GUARDCAPTAIN))
|
||||
if (guard.getCombatTarget() == null && !guard.getGuild().equals(mob.getGuild()))
|
||||
guard.setCombatTarget(mob);
|
||||
|
||||
@@ -249,50 +252,58 @@ public class MobAI {
|
||||
|
||||
try {
|
||||
|
||||
//make sure mob is out of combat stance
|
||||
|
||||
int patrolDelay = ThreadLocalRandom.current().nextInt((int) (MobAIThread.AI_PATROL_DIVISOR * 0.5f), MobAIThread.AI_PATROL_DIVISOR) + MobAIThread.AI_PATROL_DIVISOR;
|
||||
|
||||
//early exit while waiting to patrol again
|
||||
// early exit while waiting to patrol again.
|
||||
// Minions are force marched if captain is alive
|
||||
|
||||
boolean forced = mob.agentType.equals(Enum.AIAgentType.GUARDMINION) &&
|
||||
mob.guardCaptain.isAlive();
|
||||
|
||||
if (mob.stopPatrolTime + (patrolDelay * 1000) > System.currentTimeMillis())
|
||||
return;
|
||||
|
||||
//guard captains inherit barracks patrol points dynamically
|
||||
|
||||
if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) {
|
||||
|
||||
Building barracks = mob.building;
|
||||
|
||||
if (barracks != null && barracks.patrolPoints != null && !barracks.getPatrolPoints().isEmpty()) {
|
||||
mob.patrolPoints = barracks.patrolPoints;
|
||||
} else {
|
||||
randomGuardPatrolPoint(mob);
|
||||
if (!forced)
|
||||
return;
|
||||
|
||||
//guards inherit barracks patrol points dynamically
|
||||
|
||||
if (mob.patrolPoints == null || mob.patrolPoints.isEmpty())
|
||||
if (mob.agentType.equals(Enum.AIAgentType.GUARDCAPTAIN) || mob.agentType.equals(Enum.AIAgentType.GUARDMINION)) {
|
||||
|
||||
Building barracks = mob.building;
|
||||
|
||||
if (barracks != null && barracks.patrolPoints != null && !barracks.getPatrolPoints().isEmpty()) {
|
||||
mob.patrolPoints = barracks.patrolPoints;
|
||||
} else {
|
||||
randomGuardPatrolPoint(mob);
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (mob.lastPatrolPointIndex > mob.patrolPoints.size() - 1)
|
||||
mob.lastPatrolPointIndex = 0;
|
||||
|
||||
mob.destination = mob.patrolPoints.get(mob.lastPatrolPointIndex);
|
||||
mob.lastPatrolPointIndex += 1;
|
||||
// Minions are given marching orders by the captain if he is alive
|
||||
|
||||
if (mob.agentType.equals(Enum.AIAgentType.GUARDMINION)) {
|
||||
Mob captain = (Mob) mob.guardCaptain;
|
||||
mob.destination = captain.destination.add(Formation.getOffset(2, mob.guardCaptain.minions.indexOf(mob.getObjectUUID()) + 3));
|
||||
mob.lastPatrolPointIndex = captain.lastPatrolPointIndex;
|
||||
} else {
|
||||
mob.destination = mob.patrolPoints.get(mob.lastPatrolPointIndex);
|
||||
mob.lastPatrolPointIndex += 1;
|
||||
}
|
||||
|
||||
// Captain orders minions to patrol
|
||||
|
||||
if (mob.agentType.equals(Enum.AIAgentType.GUARDCAPTAIN))
|
||||
for (Integer minionUUID : mob.minions) {
|
||||
Mob minion = Mob.getMob(minionUUID);
|
||||
if (minion.isAlive() && minion.combatTarget == null)
|
||||
MobAI.Patrol(minion);
|
||||
}
|
||||
|
||||
MovementUtilities.aiMove(mob, mob.destination, true);
|
||||
|
||||
if (mob.BehaviourType.equals(Enum.MobBehaviourType.GuardCaptain))
|
||||
for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet())
|
||||
|
||||
//make sure mob is out of combat stance
|
||||
|
||||
if (minion.getKey().despawned == false) {
|
||||
if (MovementUtilities.canMove(minion.getKey())) {
|
||||
Vector3f minionOffset = Formation.getOffset(2, minion.getValue() + 3);
|
||||
minion.getKey().updateLocation();
|
||||
Vector3fImmutable formationPatrolPoint = new Vector3fImmutable(mob.destination.x + minionOffset.x, mob.destination.y, mob.destination.z + minionOffset.z);
|
||||
MovementUtilities.aiMove(minion.getKey(), formationPatrolPoint, true);
|
||||
}
|
||||
}
|
||||
} catch (Exception e) {
|
||||
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackTarget" + " " + e.getMessage());
|
||||
}
|
||||
@@ -300,6 +311,8 @@ public class MobAI {
|
||||
|
||||
public static boolean canCast(Mob mob) {
|
||||
|
||||
int contractID = 0;
|
||||
|
||||
try {
|
||||
|
||||
// Performs validation to determine if a
|
||||
@@ -308,26 +321,27 @@ public class MobAI {
|
||||
if (mob == null)
|
||||
return false;
|
||||
|
||||
if(mob.isPlayerGuard == true){
|
||||
if (mob.isPlayerGuard() == true) {
|
||||
|
||||
int contractID;
|
||||
|
||||
if(mob.BehaviourType.equals(Enum.MobBehaviourType.GuardMinion))
|
||||
contractID = mob.npcOwner.contract.getContractID();
|
||||
else
|
||||
if(mob.agentType.equals(Enum.AIAgentType.GUARDWALLARCHER))
|
||||
return false; //wall archers don't cast
|
||||
if (mob.agentType.equals(Enum.AIAgentType.GUARDMINION))
|
||||
contractID = mob.guardCaptain.contract.getContractID();
|
||||
else
|
||||
contractID = mob.contract.getContractID();
|
||||
|
||||
if(Enum.MinionType.ContractToMinionMap.get(contractID).isMage() == false)
|
||||
// exception allowing werewolf and werebear guard captains to cast
|
||||
|
||||
if (Enum.MinionType.ContractToMinionMap.get(contractID).isMage() == false && contractID != 980103 && contractID != 980104)
|
||||
return false;
|
||||
}
|
||||
|
||||
if (mob.mobPowers.isEmpty())
|
||||
// Mobile has no powers defined in mobbase or contract..
|
||||
|
||||
if (PowersManager.getPowersForRune(mob.getMobBaseID()).isEmpty() &&
|
||||
PowersManager.getPowersForRune(contractID).isEmpty())
|
||||
return false;
|
||||
|
||||
if (!mob.canSee((PlayerCharacter) mob.getCombatTarget())) {
|
||||
mob.setCombatTarget(null);
|
||||
return false;
|
||||
}
|
||||
if (mob.nextCastTime == 0)
|
||||
mob.nextCastTime = System.currentTimeMillis();
|
||||
|
||||
@@ -346,47 +360,67 @@ public class MobAI {
|
||||
// and casts it on the current target (or itself). Validation
|
||||
// (including empty lists) is done previously within canCast();
|
||||
|
||||
ArrayList<Integer> powerTokens;
|
||||
ArrayList<Integer> purgeTokens;
|
||||
ArrayList<RunePowerEntry> powerEntries;
|
||||
ArrayList<RunePowerEntry> purgeEntries;
|
||||
AbstractCharacter target = (AbstractCharacter) mob.getCombatTarget();
|
||||
|
||||
if (mob.BehaviourType.callsForHelp)
|
||||
if (mob.behaviourType.callsForHelp)
|
||||
MobCallForHelp(mob);
|
||||
|
||||
// Generate a list of tokens from the mob powers for this mobile.
|
||||
|
||||
powerTokens = new ArrayList<>(mob.mobPowers.keySet());
|
||||
purgeTokens = new ArrayList<>();
|
||||
powerEntries = new ArrayList<>(PowersManager.getPowersForRune(mob.getMobBaseID()));
|
||||
purgeEntries = new ArrayList<>();
|
||||
|
||||
// Additional powers may come from the contract ID. This is to support
|
||||
// powers for player guards irrespective of the mobbase used.
|
||||
|
||||
if (mob.isPlayerGuard()) {
|
||||
|
||||
ArrayList<RunePowerEntry> contractEntries = new ArrayList<>();
|
||||
|
||||
if (mob.contract != null)
|
||||
contractEntries = PowersManager.getPowersForRune(mob.contractUUID);
|
||||
|
||||
if (mob.agentType.equals(Enum.AIAgentType.GUARDMINION))
|
||||
contractEntries = PowersManager.getPowersForRune(mob.guardCaptain.contractUUID);
|
||||
|
||||
powerEntries.addAll(contractEntries);
|
||||
|
||||
}
|
||||
|
||||
// If player has this effect on them currently then remove
|
||||
// this token from our list.
|
||||
|
||||
for (int powerToken : powerTokens) {
|
||||
for (RunePowerEntry runePowerEntry : powerEntries) {
|
||||
|
||||
PowersBase powerBase = PowersManager.getPowerByToken(powerToken);
|
||||
PowersBase powerBase = PowersManager.getPowerByToken(runePowerEntry.token);
|
||||
|
||||
for (ActionsBase actionBase : powerBase.getActions()) {
|
||||
|
||||
String stackType = actionBase.stackType;
|
||||
|
||||
if (target.getEffects() != null && target.getEffects().containsKey(stackType))
|
||||
purgeTokens.add(powerToken);
|
||||
purgeEntries.add(runePowerEntry);
|
||||
}
|
||||
}
|
||||
|
||||
powerTokens.removeAll(purgeTokens);
|
||||
powerEntries.removeAll(purgeEntries);
|
||||
|
||||
// Sanity check
|
||||
|
||||
if (powerTokens.isEmpty())
|
||||
if (powerEntries.isEmpty())
|
||||
return false;
|
||||
|
||||
// Pick random spell from our list of powers
|
||||
|
||||
int powerToken = powerTokens.get(ThreadLocalRandom.current().nextInt(powerTokens.size()));
|
||||
int powerRank = mob.mobPowers.get(powerToken);
|
||||
RunePowerEntry runePowerEntry = powerEntries.get(ThreadLocalRandom.current().nextInt(powerEntries.size()));
|
||||
|
||||
PowersBase mobPower = PowersManager.getPowerByToken(powerToken);
|
||||
PowersBase mobPower = PowersManager.getPowerByToken(runePowerEntry.token);
|
||||
int powerRank = runePowerEntry.rank;
|
||||
|
||||
if (mob.isPlayerGuard())
|
||||
powerRank = getGuardPowerRank(mob);
|
||||
|
||||
//check for hit-roll
|
||||
|
||||
@@ -411,7 +445,7 @@ public class MobAI {
|
||||
msg.setUnknown04(2);
|
||||
|
||||
PowersManager.finishUseMobPower(msg, mob, 0, 0);
|
||||
long randomCooldown = (long)((ThreadLocalRandom.current().nextInt(10,15) * 1000) * MobAIThread.AI_CAST_FREQUENCY);
|
||||
long randomCooldown = (long) ((ThreadLocalRandom.current().nextInt(10, 15) * 1000) * MobAIThread.AI_CAST_FREQUENCY);
|
||||
|
||||
mob.nextCastTime = System.currentTimeMillis() + randomCooldown;
|
||||
return true;
|
||||
@@ -422,127 +456,33 @@ public class MobAI {
|
||||
return false;
|
||||
}
|
||||
|
||||
public static boolean GuardCast(Mob mob) {
|
||||
public static int getGuardPowerRank(Mob mob) {
|
||||
int powerRank = 1;
|
||||
|
||||
try {
|
||||
// Method picks a random spell from a mobile's list of powers
|
||||
// and casts it on the current target (or itself). Validation
|
||||
// (including empty lists) is done previously within canCast();
|
||||
|
||||
ArrayList<Integer> powerTokens;
|
||||
ArrayList<Integer> purgeTokens;
|
||||
AbstractCharacter target = (AbstractCharacter) mob.getCombatTarget();
|
||||
|
||||
if (mob.BehaviourType.callsForHelp)
|
||||
MobCallForHelp(mob);
|
||||
|
||||
// Generate a list of tokens from the mob powers for this mobile.
|
||||
|
||||
powerTokens = new ArrayList<>(mob.mobPowers.keySet());
|
||||
purgeTokens = new ArrayList<>();
|
||||
|
||||
// If player has this effect on them currently then remove
|
||||
// this token from our list.
|
||||
|
||||
for (int powerToken : powerTokens) {
|
||||
|
||||
PowersBase powerBase = PowersManager.getPowerByToken(powerToken);
|
||||
|
||||
for (ActionsBase actionBase : powerBase.getActions()) {
|
||||
|
||||
String stackType = actionBase.stackType;
|
||||
|
||||
if (target.getEffects() != null && target.getEffects().containsKey(stackType))
|
||||
purgeTokens.add(powerToken);
|
||||
}
|
||||
}
|
||||
|
||||
powerTokens.removeAll(purgeTokens);
|
||||
|
||||
// Sanity check
|
||||
|
||||
if (powerTokens.isEmpty())
|
||||
return false;
|
||||
|
||||
int powerToken = 0;
|
||||
int nukeRoll = ThreadLocalRandom.current().nextInt(1,100);
|
||||
|
||||
if (nukeRoll < 55) {
|
||||
|
||||
//use direct damage spell
|
||||
powerToken = powerTokens.get(powerTokens.size() - 1);
|
||||
|
||||
} else {
|
||||
//use random spell
|
||||
powerToken = powerTokens.get(ThreadLocalRandom.current().nextInt(powerTokens.size()));
|
||||
}
|
||||
|
||||
int powerRank = 1;
|
||||
|
||||
switch(mob.getRank()){
|
||||
case 1:
|
||||
powerRank = 10;
|
||||
break;
|
||||
case 2:
|
||||
powerRank = 15;
|
||||
break;
|
||||
case 3:
|
||||
powerRank = 20;
|
||||
break;
|
||||
case 4:
|
||||
powerRank = 25;
|
||||
break;
|
||||
case 5:
|
||||
powerRank = 30;
|
||||
break;
|
||||
case 6:
|
||||
powerRank = 35;
|
||||
break;
|
||||
case 7:
|
||||
powerRank = 40;
|
||||
break;
|
||||
}
|
||||
|
||||
PowersBase mobPower = PowersManager.getPowerByToken(powerToken);
|
||||
|
||||
//check for hit-roll
|
||||
|
||||
if (mobPower.requiresHitRoll)
|
||||
if (CombatUtilities.triggerDefense(mob, mob.getCombatTarget()))
|
||||
return false;
|
||||
|
||||
// Cast the spell
|
||||
|
||||
if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mobPower.getRange())) {
|
||||
|
||||
PerformActionMsg msg;
|
||||
|
||||
if (!mobPower.isHarmful() || mobPower.targetSelf) {
|
||||
|
||||
if (mobPower.category.equals("DISPEL")) {
|
||||
PowersManager.useMobPower(mob, target, mobPower, powerRank);
|
||||
msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, target);
|
||||
} else {
|
||||
PowersManager.useMobPower(mob, mob, mobPower, powerRank);
|
||||
msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, mob);
|
||||
}
|
||||
} else {
|
||||
PowersManager.useMobPower(mob, target, mobPower, powerRank);
|
||||
msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, target);
|
||||
}
|
||||
|
||||
msg.setUnknown04(2);
|
||||
|
||||
PowersManager.finishUseMobPower(msg, mob, 0, 0);
|
||||
|
||||
long randomCooldown = (long)((ThreadLocalRandom.current().nextInt(10,15) * 1000) * MobAIThread.AI_CAST_FREQUENCY);
|
||||
mob.nextCastTime = System.currentTimeMillis() + randomCooldown;
|
||||
return true;
|
||||
}
|
||||
} catch (Exception e) {
|
||||
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: MobCast" + " " + e.getMessage());
|
||||
switch (mob.getRank()) {
|
||||
case 1:
|
||||
powerRank = 10;
|
||||
break;
|
||||
case 2:
|
||||
powerRank = 15;
|
||||
break;
|
||||
case 3:
|
||||
powerRank = 20;
|
||||
break;
|
||||
case 4:
|
||||
powerRank = 25;
|
||||
break;
|
||||
case 5:
|
||||
powerRank = 30;
|
||||
break;
|
||||
case 6:
|
||||
powerRank = 35;
|
||||
break;
|
||||
case 7:
|
||||
powerRank = 40;
|
||||
break;
|
||||
}
|
||||
return false;
|
||||
return powerRank;
|
||||
}
|
||||
|
||||
public static void MobCallForHelp(Mob mob) {
|
||||
@@ -564,7 +504,7 @@ public class MobAI {
|
||||
Zone mobCamp = mob.getParentZone();
|
||||
|
||||
for (Mob helper : mobCamp.zoneMobSet) {
|
||||
if (helper.BehaviourType.respondsToCallForHelp && helper.BehaviourType.BehaviourHelperType.equals(mob.BehaviourType)) {
|
||||
if (helper.behaviourType.respondsToCallForHelp && helper.behaviourType.BehaviourHelperType.equals(mob.behaviourType)) {
|
||||
helper.setCombatTarget(mob.getCombatTarget());
|
||||
callGotResponse = true;
|
||||
}
|
||||
@@ -606,10 +546,10 @@ public class MobAI {
|
||||
|
||||
//override for guards
|
||||
|
||||
if (mob.despawned && mob.isPlayerGuard) {
|
||||
if (mob.despawned && mob.isPlayerGuard()) {
|
||||
|
||||
if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardMinion.ordinal()) {
|
||||
if (mob.npcOwner.isAlive() == false || ((Mob) mob.npcOwner).despawned == true) {
|
||||
if (mob.agentType.equals(Enum.AIAgentType.GUARDMINION)) {
|
||||
if (mob.guardCaptain.isAlive() == false || ((Mob) mob.guardCaptain).despawned == true) {
|
||||
|
||||
//minions don't respawn while guard captain is dead
|
||||
|
||||
@@ -625,7 +565,7 @@ public class MobAI {
|
||||
|
||||
//check to send mob home for player guards to prevent exploit of dragging guards away and then teleporting
|
||||
|
||||
if (mob.BehaviourType.ordinal() != Enum.MobBehaviourType.Pet1.ordinal())
|
||||
if (!mob.agentType.equals(Enum.AIAgentType.PET))
|
||||
CheckToSendMobHome(mob);
|
||||
|
||||
return;
|
||||
@@ -638,15 +578,23 @@ public class MobAI {
|
||||
return;
|
||||
}
|
||||
|
||||
//no players loaded, no need to proceed
|
||||
//no players loaded, no need to proceed unless it's a player guard
|
||||
boolean bypassLoadedPlayerCheck = false;
|
||||
if(mob.isPlayerGuard() || mob.isSiege()) {
|
||||
bypassLoadedPlayerCheck = true;
|
||||
if(mob.combatTarget != null && mob.combatTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter))
|
||||
if(mob.combatTarget.loc.distanceSquared(mob.loc) > 10000)
|
||||
mob.setCombatTarget(null);
|
||||
}
|
||||
|
||||
if (mob.playerAgroMap.isEmpty()) {
|
||||
if(mob.getCombatTarget() != null)
|
||||
if (mob.playerAgroMap.isEmpty() && !bypassLoadedPlayerCheck) {
|
||||
if (mob.getCombatTarget() != null)
|
||||
mob.setCombatTarget(null);
|
||||
return;
|
||||
}
|
||||
|
||||
if (mob.BehaviourType.ordinal() != Enum.MobBehaviourType.Pet1.ordinal())
|
||||
|
||||
if (mob.agentType.equals(Enum.AIAgentType.PET) == false)
|
||||
CheckToSendMobHome(mob);
|
||||
|
||||
if (mob.getCombatTarget() != null) {
|
||||
@@ -673,17 +621,14 @@ public class MobAI {
|
||||
}
|
||||
}
|
||||
|
||||
switch (mob.BehaviourType) {
|
||||
switch (mob.behaviourType) {
|
||||
case GuardCaptain:
|
||||
GuardCaptainLogic(mob);
|
||||
break;
|
||||
case GuardMinion:
|
||||
GuardMinionLogic(mob);
|
||||
break;
|
||||
case GuardWallArcher:
|
||||
GuardWallArcherLogic(mob);
|
||||
GuardLogic(mob);
|
||||
break;
|
||||
case Pet1:
|
||||
case SiegeEngine:
|
||||
PetLogic(mob);
|
||||
break;
|
||||
case HamletGuard:
|
||||
@@ -707,12 +652,12 @@ public class MobAI {
|
||||
if (!aiAgent.isAlive())
|
||||
return;
|
||||
|
||||
ConcurrentHashMap<Integer, Boolean> loadedPlayers = aiAgent.playerAgroMap;
|
||||
ConcurrentHashMap<Integer, Float> loadedPlayers = aiAgent.playerAgroMap;
|
||||
|
||||
for (Entry playerEntry : loadedPlayers.entrySet()) {
|
||||
|
||||
int playerID = (int) playerEntry.getKey();
|
||||
PlayerCharacter loadedPlayer = PlayerCharacter.getFromCache(playerID);
|
||||
PlayerCharacter loadedPlayer = PlayerCharacter.getPlayerCharacter(playerID);
|
||||
|
||||
//Player is null, let's remove them from the list.
|
||||
|
||||
@@ -747,7 +692,6 @@ public class MobAI {
|
||||
aiAgent.setCombatTarget(loadedPlayer);
|
||||
return;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (aiAgent.getCombatTarget() == null) {
|
||||
@@ -782,47 +726,45 @@ public class MobAI {
|
||||
|
||||
mob.updateLocation();
|
||||
|
||||
switch (mob.BehaviourType) {
|
||||
switch (mob.behaviourType) {
|
||||
|
||||
case Pet1:
|
||||
if (mob.getOwner() == null)
|
||||
|
||||
if (mob.guardCaptain == null)
|
||||
return;
|
||||
|
||||
if (!mob.playerAgroMap.containsKey(mob.getOwner().getObjectUUID())) {
|
||||
//mob no longer has its owner loaded, translate pet to owner
|
||||
|
||||
//mob no longer has its owner loaded, translocate pet to owner
|
||||
|
||||
MovementManager.translocate(mob, mob.getOwner().getLoc(), null);
|
||||
if (!mob.playerAgroMap.containsKey(mob.guardCaptain.getObjectUUID())) {
|
||||
MovementManager.translocate(mob, mob.guardCaptain.getLoc());
|
||||
return;
|
||||
}
|
||||
|
||||
if (mob.getCombatTarget() == null) {
|
||||
|
||||
//move back to owner
|
||||
|
||||
if (CombatUtilities.inRange2D(mob, mob.getOwner(), 6))
|
||||
if (CombatUtilities.inRange2D(mob, mob.guardCaptain, 6))
|
||||
return;
|
||||
|
||||
mob.destination = mob.getOwner().getLoc();
|
||||
MovementUtilities.moveToLocation(mob, mob.destination, 5);
|
||||
mob.destination = mob.guardCaptain.getLoc();
|
||||
MovementUtilities.moveToLocation(mob, mob.destination, 5, false);
|
||||
} else
|
||||
chaseTarget(mob);
|
||||
break;
|
||||
case GuardMinion:
|
||||
if (!mob.npcOwner.isAlive() || ((Mob) mob.npcOwner).despawned)
|
||||
randomGuardPatrolPoint(mob);
|
||||
else {
|
||||
if (mob.getCombatTarget() != null) {
|
||||
chaseTarget(mob);
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
if (mob.getCombatTarget() == null) {
|
||||
if (!mob.isMoving())
|
||||
Patrol(mob);
|
||||
else {
|
||||
|
||||
if (!mob.isMoving()) {
|
||||
|
||||
// Minions only patrol on their own if captain is dead.
|
||||
|
||||
if (mob.agentType.equals(Enum.AIAgentType.GUARDMINION) == false)
|
||||
Patrol(mob);
|
||||
else if (mob.guardCaptain.isAlive() == false)
|
||||
Patrol(mob);
|
||||
} else
|
||||
mob.stopPatrolTime = System.currentTimeMillis();
|
||||
}
|
||||
} else {
|
||||
chaseTarget(mob);
|
||||
}
|
||||
@@ -893,7 +835,8 @@ public class MobAI {
|
||||
if (mob.getCombatTarget() == null)
|
||||
return;
|
||||
|
||||
if (mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && MovementUtilities.inRangeDropAggro(mob, (PlayerCharacter) mob.getCombatTarget()) == false && mob.BehaviourType.ordinal() != Enum.MobBehaviourType.Pet1.ordinal()) {
|
||||
if (mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && MovementUtilities.inRangeDropAggro(mob, (PlayerCharacter) mob.getCombatTarget()) == false &&
|
||||
mob.agentType.equals(Enum.AIAgentType.PET) == false) {
|
||||
|
||||
mob.setCombatTarget(null);
|
||||
return;
|
||||
@@ -909,15 +852,6 @@ public class MobAI {
|
||||
private static void CheckToSendMobHome(Mob mob) {
|
||||
|
||||
try {
|
||||
if (mob.BehaviourType.isAgressive) {
|
||||
|
||||
if (mob.isPlayerGuard()) {
|
||||
if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal())
|
||||
CheckForPlayerGuardAggro(mob);
|
||||
} else {
|
||||
CheckForAggro(mob);
|
||||
}
|
||||
}
|
||||
|
||||
if (mob.getCombatTarget() != null && CombatUtilities.inRange2D(mob, mob.getCombatTarget(), MobAIThread.AI_BASE_AGGRO_RANGE * 0.5f))
|
||||
return;
|
||||
@@ -932,13 +866,15 @@ public class MobAI {
|
||||
PowersManager.useMobPower(mob, mob, recall, 40);
|
||||
mob.setCombatTarget(null);
|
||||
|
||||
if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal() && mob.isAlive()) {
|
||||
if (mob.agentType.equals(Enum.AIAgentType.GUARDCAPTAIN) && mob.isAlive()) {
|
||||
|
||||
//guard captain pulls his minions home with him
|
||||
|
||||
for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) {
|
||||
PowersManager.useMobPower(minion.getKey(), minion.getKey(), recall, 40);
|
||||
minion.getKey().setCombatTarget(null);
|
||||
for (Integer minionUUID : mob.minions) {
|
||||
Mob minion = Mob.getMob(minionUUID);
|
||||
|
||||
PowersManager.useMobPower(minion, minion, recall, 40);
|
||||
minion.setCombatTarget(null);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -948,8 +884,8 @@ public class MobAI {
|
||||
PowersManager.useMobPower(mob, mob, recall, 40);
|
||||
mob.setCombatTarget(null);
|
||||
|
||||
for (Entry playerEntry : mob.playerAgroMap.entrySet())
|
||||
PlayerCharacter.getFromCache((int) playerEntry.getKey()).setHateValue(0);
|
||||
for (Integer playerEntry : mob.playerAgroMap.keySet())
|
||||
mob.playerAgroMap.put(playerEntry, 0f);
|
||||
}
|
||||
} catch (Exception e) {
|
||||
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: CheckToSendMobHome" + " " + e.getMessage());
|
||||
@@ -960,16 +896,17 @@ public class MobAI {
|
||||
|
||||
try {
|
||||
|
||||
float rangeSquared = mob.getRange() * mob.getRange();
|
||||
float distanceSquared = mob.getLoc().distanceSquared2D(mob.getCombatTarget().getLoc());
|
||||
if(mob.getTimestamps().containsKey("lastChase") == false)
|
||||
mob.getTimestamps().put("lastChase",System.currentTimeMillis());
|
||||
else if(System.currentTimeMillis() < mob.getTimestamps().get("lastChase").longValue() + (750 + ThreadLocalRandom.current().nextInt(0,500)))
|
||||
return;
|
||||
|
||||
if(mob.isMoving() == true && distanceSquared < rangeSquared - 50) {
|
||||
mob.destination = mob.getLoc();
|
||||
MovementUtilities.moveToLocation(mob, mob.destination, 0);
|
||||
} else if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mob.getRange()) == false) {
|
||||
mob.getTimestamps().put("lastChase",System.currentTimeMillis());
|
||||
|
||||
if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mob.getRange()) == false) {
|
||||
if (mob.getRange() > 15) {
|
||||
mob.destination = mob.getCombatTarget().getLoc();
|
||||
MovementUtilities.moveToLocation(mob, mob.destination, 0);
|
||||
MovementUtilities.moveToLocation(mob, mob.destination, 0, false);
|
||||
} else {
|
||||
|
||||
//check if building
|
||||
@@ -978,11 +915,11 @@ public class MobAI {
|
||||
case PlayerCharacter:
|
||||
case Mob:
|
||||
mob.destination = MovementUtilities.GetDestinationToCharacter(mob, (AbstractCharacter) mob.getCombatTarget());
|
||||
MovementUtilities.moveToLocation(mob, mob.destination, mob.getRange() + 1);
|
||||
MovementUtilities.moveToLocation(mob, mob.destination, mob.getRange() + 1, false);
|
||||
break;
|
||||
case Building:
|
||||
mob.destination = mob.getCombatTarget().getLoc();
|
||||
MovementUtilities.moveToLocation(mob, mob.getCombatTarget().getLoc(), 0);
|
||||
MovementUtilities.moveToLocation(mob, mob.getCombatTarget().getLoc(), 0, false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -1003,17 +940,17 @@ public class MobAI {
|
||||
|
||||
//dont scan self.
|
||||
|
||||
if (mob.equals(awoMob) || (mob.agentType.equals(Enum.AIAgentType.GUARD)) == true)
|
||||
if (mob.equals(awoMob) || (mob.agentType.equals(Enum.AIAgentType.GUARDCAPTAIN)) == true)
|
||||
continue;
|
||||
|
||||
Mob aggroMob = (Mob) awoMob;
|
||||
|
||||
//don't attack other guards
|
||||
|
||||
if ((aggroMob.agentType.equals(Enum.AIAgentType.GUARD)))
|
||||
if ((aggroMob.agentType.equals(Enum.AIAgentType.GUARDCAPTAIN)))
|
||||
continue;
|
||||
|
||||
if(aggroMob.BehaviourType.equals(Enum.MobBehaviourType.Pet1))
|
||||
if (aggroMob.agentType.equals(Enum.AIAgentType.PET))
|
||||
continue;
|
||||
|
||||
if (mob.getLoc().distanceSquared2D(aggroMob.getLoc()) > sqr(50))
|
||||
@@ -1026,75 +963,33 @@ public class MobAI {
|
||||
}
|
||||
}
|
||||
|
||||
public static void GuardCaptainLogic(Mob mob) {
|
||||
public static void GuardLogic(Mob mob) {
|
||||
|
||||
try {
|
||||
if (mob.getCombatTarget() == null)
|
||||
if (mob.getCombatTarget() == null) {
|
||||
CheckForPlayerGuardAggro(mob);
|
||||
} else {
|
||||
//do not need to look to change target if target is already null
|
||||
AbstractWorldObject newTarget = ChangeTargetFromHateValue(mob);
|
||||
|
||||
AbstractWorldObject newTarget = ChangeTargetFromHateValue(mob);
|
||||
if (newTarget != null) {
|
||||
|
||||
if (newTarget != null) {
|
||||
|
||||
if (newTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) {
|
||||
if (GuardCanAggro(mob, (PlayerCharacter) newTarget))
|
||||
mob.setCombatTarget(newTarget);
|
||||
} else
|
||||
mob.setCombatTarget(newTarget);
|
||||
|
||||
}
|
||||
|
||||
CheckMobMovement(mob);
|
||||
CheckForAttack(mob);
|
||||
} catch (Exception e) {
|
||||
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: GuardCaptainLogic" + " " + e.getMessage());
|
||||
}
|
||||
}
|
||||
|
||||
public static void GuardMinionLogic(Mob mob) {
|
||||
|
||||
try {
|
||||
if (!mob.npcOwner.isAlive()) {
|
||||
|
||||
if (mob.getCombatTarget() == null) {
|
||||
CheckForPlayerGuardAggro(mob);
|
||||
} else {
|
||||
|
||||
AbstractWorldObject newTarget = ChangeTargetFromHateValue(mob);
|
||||
|
||||
if (newTarget != null) {
|
||||
|
||||
if (newTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) {
|
||||
if (GuardCanAggro(mob, (PlayerCharacter) newTarget))
|
||||
mob.setCombatTarget(newTarget);
|
||||
} else
|
||||
if (newTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) {
|
||||
if (GuardCanAggro(mob, (PlayerCharacter) newTarget))
|
||||
mob.setCombatTarget(newTarget);
|
||||
|
||||
}
|
||||
} else
|
||||
mob.setCombatTarget(newTarget);
|
||||
}
|
||||
}else {
|
||||
if (mob.npcOwner.getCombatTarget() != null)
|
||||
mob.setCombatTarget(mob.npcOwner.getCombatTarget());
|
||||
else
|
||||
if (mob.getCombatTarget() != null)
|
||||
mob.setCombatTarget(null);
|
||||
}
|
||||
CheckMobMovement(mob);
|
||||
CheckForAttack(mob);
|
||||
} catch (Exception e) {
|
||||
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: GuardMinionLogic" + " " + e.getMessage());
|
||||
}
|
||||
}
|
||||
|
||||
public static void GuardWallArcherLogic(Mob mob) {
|
||||
if(mob.behaviourType.canRoam)
|
||||
CheckMobMovement(mob);//all guards that can move check to move
|
||||
|
||||
if(mob.combatTarget != null)
|
||||
CheckForAttack(mob); //only check to attack if combat target is not null
|
||||
|
||||
try {
|
||||
if (mob.getCombatTarget() == null)
|
||||
CheckForPlayerGuardAggro(mob);
|
||||
else
|
||||
CheckForAttack(mob);
|
||||
} catch (Exception e) {
|
||||
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: GuardWallArcherLogic" + " " + e.getMessage());
|
||||
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: GuardLogic" + " " + e.getMessage());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1102,11 +997,11 @@ public class MobAI {
|
||||
|
||||
try {
|
||||
|
||||
if (mob.getOwner() == null && mob.isNecroPet() == false && mob.isSiege() == false)
|
||||
if (ZoneManager.getSeaFloor().zoneMobSet.contains(mob))
|
||||
if (mob.guardCaptain == null && mob.isNecroPet() == false && mob.isSiege() == false)
|
||||
if (ZoneManager.seaFloor.zoneMobSet.contains(mob))
|
||||
mob.killCharacter("no owner");
|
||||
|
||||
if (MovementUtilities.canMove(mob) && mob.BehaviourType.canRoam)
|
||||
if (MovementUtilities.canMove(mob) && mob.behaviourType.canRoam)
|
||||
CheckMobMovement(mob);
|
||||
|
||||
CheckForAttack(mob);
|
||||
@@ -1156,7 +1051,7 @@ public class MobAI {
|
||||
if (mob.getCombatTarget() != null && mob.playerAgroMap.containsKey(mob.getCombatTarget().getObjectUUID()) == false)
|
||||
mob.setCombatTarget(null);
|
||||
|
||||
if (mob.BehaviourType.isAgressive) {
|
||||
if (mob.behaviourType.isAgressive) {
|
||||
|
||||
AbstractWorldObject newTarget = ChangeTargetFromHateValue(mob);
|
||||
|
||||
@@ -1164,7 +1059,7 @@ public class MobAI {
|
||||
mob.setCombatTarget(newTarget);
|
||||
else {
|
||||
if (mob.getCombatTarget() == null) {
|
||||
if (mob.BehaviourType == Enum.MobBehaviourType.HamletGuard)
|
||||
if (mob.behaviourType == Enum.MobBehaviourType.HamletGuard)
|
||||
SafeGuardAggro(mob); //safehold guard
|
||||
else
|
||||
CheckForAggro(mob); //normal aggro
|
||||
@@ -1174,12 +1069,12 @@ public class MobAI {
|
||||
|
||||
//check if mob can move for patrol or moving to target
|
||||
|
||||
if (mob.BehaviourType.canRoam)
|
||||
if (mob.behaviourType.canRoam)
|
||||
CheckMobMovement(mob);
|
||||
|
||||
//check if mob can attack if it isn't wimpy
|
||||
|
||||
if (!mob.BehaviourType.isWimpy && mob.getCombatTarget() != null)
|
||||
if (!mob.behaviourType.isWimpy && mob.getCombatTarget() != null)
|
||||
CheckForAttack(mob);
|
||||
|
||||
} catch (Exception e) {
|
||||
@@ -1196,12 +1091,21 @@ public class MobAI {
|
||||
if (!mob.isAlive())
|
||||
return;
|
||||
|
||||
ConcurrentHashMap<Integer, Boolean> loadedPlayers = mob.playerAgroMap;
|
||||
// Defer to captain if possible for current target
|
||||
|
||||
if (mob.agentType.equals(Enum.AIAgentType.GUARDMINION) &&
|
||||
mob.guardCaptain.isAlive()
|
||||
&& mob.guardCaptain.combatTarget != null) {
|
||||
mob.setCombatTarget(mob.guardCaptain.combatTarget);
|
||||
return;
|
||||
}
|
||||
|
||||
ConcurrentHashMap<Integer, Float> loadedPlayers = mob.playerAgroMap;
|
||||
|
||||
for (Entry playerEntry : loadedPlayers.entrySet()) {
|
||||
|
||||
int playerID = (int) playerEntry.getKey();
|
||||
PlayerCharacter loadedPlayer = PlayerCharacter.getFromCache(playerID);
|
||||
PlayerCharacter loadedPlayer = PlayerCharacter.getPlayerCharacter(playerID);
|
||||
|
||||
//Player is null, let's remove them from the list.
|
||||
|
||||
@@ -1231,27 +1135,39 @@ public class MobAI {
|
||||
mob.setCombatTarget(loadedPlayer);
|
||||
return;
|
||||
}
|
||||
}
|
||||
if (mob.getCombatTarget() == null) {
|
||||
|
||||
//look for siege equipment to aggro if no players found to aggro
|
||||
|
||||
HashSet<AbstractWorldObject> awoList = WorldGrid.getObjectsInRangePartial(mob, MobAIThread.AI_BASE_AGGRO_RANGE, MBServerStatics.MASK_SIEGE);
|
||||
|
||||
for (AbstractWorldObject awoMob : awoList) {
|
||||
|
||||
|
||||
Mob aggroMob = (Mob) awoMob;
|
||||
if(GuardCanAggro(mob,aggroMob)) {
|
||||
mob.setCombatTarget(aggroMob);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
} catch (Exception e) {
|
||||
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: CheckForPlayerGuardAggro" + e.getMessage());
|
||||
}
|
||||
}
|
||||
|
||||
public static Boolean GuardCanAggro(Mob mob, PlayerCharacter target) {
|
||||
public static Boolean GuardCanAggro(Mob mob, AbstractCharacter target) {
|
||||
|
||||
try {
|
||||
|
||||
if (mob.guardedCity.cityOutlaws.contains(target.getObjectUUID()) == true)
|
||||
return true;
|
||||
|
||||
if (mob.getGuild().getNation().equals(target.getGuild().getNation()))
|
||||
return false;
|
||||
|
||||
if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardMinion.ordinal()) {
|
||||
if (((Mob) mob.npcOwner).building.getCity().cityOutlaws.contains(target.getObjectUUID()) == true) {
|
||||
return true;
|
||||
}
|
||||
} else if (mob.building.getCity().cityOutlaws.contains(target.getObjectUUID()) == true) {
|
||||
return true;
|
||||
}
|
||||
|
||||
//first check condemn list for aggro allowed (allies button is checked)
|
||||
|
||||
if (ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().reverseKOS) {
|
||||
@@ -1259,17 +1175,17 @@ public class MobAI {
|
||||
|
||||
//target is listed individually
|
||||
|
||||
if (entry.getValue().getPlayerUID() == target.getObjectUUID() && entry.getValue().isActive())
|
||||
if (entry.getValue().playerUID == target.getObjectUUID() && entry.getValue().active)
|
||||
return false;
|
||||
|
||||
//target's guild is listed
|
||||
|
||||
if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild())
|
||||
if (Guild.getGuild(entry.getValue().guildUID) == target.getGuild())
|
||||
return false;
|
||||
|
||||
//target's nation is listed
|
||||
|
||||
if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild().getNation())
|
||||
if (Guild.getGuild(entry.getValue().guildUID) == target.getGuild().getNation())
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
@@ -1281,17 +1197,17 @@ public class MobAI {
|
||||
|
||||
//target is listed individually
|
||||
|
||||
if (entry.getValue().getPlayerUID() == target.getObjectUUID() && entry.getValue().isActive())
|
||||
if (entry.getValue().playerUID == target.getObjectUUID() && entry.getValue().active)
|
||||
return true;
|
||||
|
||||
//target's guild is listed
|
||||
|
||||
if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild())
|
||||
if (Guild.getGuild(entry.getValue().guildUID) == target.getGuild())
|
||||
return true;
|
||||
|
||||
//target's nation is listed
|
||||
|
||||
if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild().getNation())
|
||||
if (Guild.getGuild(entry.getValue().guildUID) == target.getGuild().getNation())
|
||||
return true;
|
||||
}
|
||||
}
|
||||
@@ -1329,23 +1245,25 @@ public class MobAI {
|
||||
|
||||
MovementUtilities.aiMove(mob, mob.destination, true);
|
||||
|
||||
if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) {
|
||||
for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) {
|
||||
if (mob.agentType.equals(Enum.AIAgentType.GUARDCAPTAIN)) {
|
||||
for (Integer minionUUID : mob.minions) {
|
||||
|
||||
Mob minion = Mob.getMob(minionUUID);
|
||||
|
||||
//make sure mob is out of combat stance
|
||||
|
||||
if (minion.getKey().despawned == false) {
|
||||
if (MovementUtilities.canMove(minion.getKey())) {
|
||||
Vector3f minionOffset = Formation.getOffset(2, minion.getValue() + 3);
|
||||
minion.getKey().updateLocation();
|
||||
if (minion.despawned == false) {
|
||||
if (MovementUtilities.canMove(minion)) {
|
||||
Vector3f minionOffset = Formation.getOffset(2, mob.minions.indexOf(minionUUID) + 3);
|
||||
minion.updateLocation();
|
||||
Vector3fImmutable formationPatrolPoint = new Vector3fImmutable(mob.destination.x + minionOffset.x, mob.destination.y, mob.destination.z + minionOffset.z);
|
||||
MovementUtilities.aiMove(minion.getKey(), formationPatrolPoint, true);
|
||||
MovementUtilities.aiMove(minion, formationPatrolPoint, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} catch (Exception e) {
|
||||
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: randomGuardPatrolPoints" + " " + e.getMessage());
|
||||
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: randomGuardPatrolPoints" + " " + e);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1356,19 +1274,19 @@ public class MobAI {
|
||||
float CurrentHateValue = 0;
|
||||
|
||||
if (mob.getCombatTarget() != null && mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.PlayerCharacter))
|
||||
CurrentHateValue = ((PlayerCharacter) mob.getCombatTarget()).getHateValue();
|
||||
CurrentHateValue = mob.playerAgroMap.get(mob.combatTarget.getObjectUUID()).floatValue();
|
||||
|
||||
AbstractWorldObject mostHatedTarget = null;
|
||||
|
||||
for (Entry playerEntry : mob.playerAgroMap.entrySet()) {
|
||||
|
||||
PlayerCharacter potentialTarget = PlayerCharacter.getFromCache((int) playerEntry.getKey());
|
||||
PlayerCharacter potentialTarget = PlayerCharacter.getPlayerCharacter((int) playerEntry.getKey());
|
||||
|
||||
if (potentialTarget.equals(mob.getCombatTarget()))
|
||||
continue;
|
||||
|
||||
if (potentialTarget != null && potentialTarget.getHateValue() > CurrentHateValue && MovementUtilities.inRangeToAggro(mob, potentialTarget)) {
|
||||
CurrentHateValue = potentialTarget.getHateValue();
|
||||
if (potentialTarget != null && mob.playerAgroMap.get(potentialTarget.getObjectUUID()).floatValue() > CurrentHateValue && MovementUtilities.inRangeToAggro(mob, potentialTarget)) {
|
||||
CurrentHateValue = mob.playerAgroMap.get(potentialTarget.getObjectUUID()).floatValue();
|
||||
mostHatedTarget = potentialTarget;
|
||||
}
|
||||
|
||||
|
||||
@@ -48,7 +48,7 @@ public class CombatUtilities {
|
||||
}
|
||||
|
||||
public static boolean inRange2D(AbstractWorldObject entity1, AbstractWorldObject entity2, double range) {
|
||||
return entity1.getLoc().distance2D(entity2.getLoc()) < range;
|
||||
return entity1.getLoc().distanceSquared2D(entity2.getLoc()) < range * range;
|
||||
}
|
||||
|
||||
public static void swingIsBlock(Mob agent, AbstractWorldObject target, int animation) {
|
||||
@@ -264,19 +264,9 @@ public class CombatUtilities {
|
||||
swingIsBlock(agent, target, passiveAnim);
|
||||
return;
|
||||
}
|
||||
if (agent.getEquip().get(1) != null && agent.getEquip().get(2) != null && agent.getEquip().get(2).getItemBase().isShield() == false) {
|
||||
//mob is duel wielding and should conduct an attack for each hand
|
||||
ItemBase weapon1 = agent.getEquip().get(1).getItemBase();
|
||||
double range1 = getMaxDmg(weapon1.getMinDamage(), agent, weapon1) - getMinDmg(weapon1.getMinDamage(), agent, weapon1);
|
||||
double damage1 = getMinDmg(weapon1.getMinDamage(), agent, weapon1) + ((ThreadLocalRandom.current().nextFloat() * range1) + (ThreadLocalRandom.current().nextFloat() * range1)) / 2;
|
||||
swingIsDamage(agent, target, (float) damage1, CombatManager.getSwingAnimation(weapon1, null, true));
|
||||
ItemBase weapon2 = agent.getEquip().get(2).getItemBase();
|
||||
double range2 = getMaxDmg(weapon2.getMinDamage(), agent, weapon2) - getMinDmg(weapon2.getMinDamage(), agent, weapon2);
|
||||
double damage2 = getMinDmg(weapon2.getMinDamage(), agent, weapon2) + ((ThreadLocalRandom.current().nextFloat() * range2) + (ThreadLocalRandom.current().nextFloat() * range2)) / 2;
|
||||
swingIsDamage(agent, target, (float) damage2, CombatManager.getSwingAnimation(weapon1, null, false));
|
||||
} else {
|
||||
swingIsDamage(agent, target, determineDamage(agent), anim);
|
||||
}
|
||||
|
||||
swingIsDamage(agent, target, determineDamage(agent), anim);
|
||||
|
||||
|
||||
if (agent.getWeaponPower() != null)
|
||||
agent.getWeaponPower().attack(target, MBServerStatics.ONE_MINUTE);
|
||||
@@ -319,19 +309,10 @@ public class CombatUtilities {
|
||||
if (target == null)
|
||||
return 0;
|
||||
|
||||
float damage = 0;
|
||||
int damage = 0;
|
||||
|
||||
DamageType dt = getDamageType(agent);
|
||||
if ((agent.agentType.equals(AIAgentType.PET)) == true || agent.isPet() == true || agent.isNecroPet() == true) {
|
||||
damage = calculatePetDamage(agent);
|
||||
} else if (agent.isPlayerGuard() == true) {
|
||||
//damage = calculateGuardDamage(agent);
|
||||
damage = calculateMobDamage(agent);
|
||||
} else if (agent.getLevel() > 80) {
|
||||
damage = calculateEpicDamage(agent);
|
||||
} else {
|
||||
damage = calculateMobDamage(agent);
|
||||
}
|
||||
damage = ThreadLocalRandom.current().nextInt((int)getMinDmg(agent), (int)getMaxDmg(agent) + 1);
|
||||
if (AbstractWorldObject.IsAbstractCharacter(target)) {
|
||||
if (((AbstractCharacter) target).isSit()) {
|
||||
damage *= 2.5f; //increase damage if sitting
|
||||
@@ -357,158 +338,16 @@ public class CombatUtilities {
|
||||
return dt;
|
||||
}
|
||||
|
||||
public static int calculatePetDamage(Mob agent) {
|
||||
//damage calc for pet
|
||||
float range;
|
||||
float damage;
|
||||
float min = 40;
|
||||
float max = 60;
|
||||
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
|
||||
double minDmg = getMinDmg(min, agent, null);
|
||||
double maxDmg = getMaxDmg(max, agent, null);
|
||||
dmgMultiplier += agent.getLevel() * 0.1f;
|
||||
range = (float) (maxDmg - minDmg);
|
||||
damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
|
||||
return (int) (damage * dmgMultiplier);
|
||||
public static double getMinDmg(Mob agent) {
|
||||
if(agent.equip.get(2) != null && !agent.equip.get(2).getItemBase().isShield())
|
||||
return agent.minDamageHandTwo;
|
||||
else return agent.minDamageHandOne;
|
||||
}
|
||||
|
||||
public static int calculateGuardDamage(Mob agent) {
|
||||
//damage calc for guard
|
||||
ItemBase weapon = agent.getEquip().get(1).getItemBase();
|
||||
AbstractWorldObject target = agent.getCombatTarget();
|
||||
|
||||
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
|
||||
|
||||
double minDmg = weapon.getMinDamage();
|
||||
double maxDmg = weapon.getMaxDamage();
|
||||
double min = getMinDmg(minDmg, agent, weapon);
|
||||
double max = getMaxDmg(maxDmg, agent, weapon);
|
||||
|
||||
DamageType dt = weapon.getDamageType();
|
||||
|
||||
double range = max - min;
|
||||
double damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
|
||||
|
||||
if (AbstractWorldObject.IsAbstractCharacter(target))
|
||||
if (((AbstractCharacter) target).isSit())
|
||||
damage *= 2.5f; //increase damage if sitting
|
||||
if (AbstractWorldObject.IsAbstractCharacter(target))
|
||||
return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, (float) damage, 0) * dmgMultiplier);
|
||||
return 0;
|
||||
}
|
||||
|
||||
public static int calculateEpicDamage(Mob agent) {
|
||||
//handle r8 mob damage
|
||||
DamageType dt = DamageType.Crush;
|
||||
AbstractWorldObject target = agent.getCombatTarget();
|
||||
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
|
||||
double min = agent.getMinDamageHandOne();
|
||||
double max = agent.getMaxDamageHandOne();
|
||||
if (agent.getEquip().get(1) != null) {
|
||||
if (agent.getEquip().get(1).getItemBase() != null) {
|
||||
dt = agent.getEquip().get(1).getItemBase().getDamageType();
|
||||
min = agent.getMinDamageHandOne();
|
||||
max = agent.getMaxDamageHandOne();
|
||||
} else if (agent.getEquip().get(2).getItemBase() != null && agent.getEquip().get(2).getItemBase().isShield() == false) {
|
||||
dt = agent.getEquip().get(2).getItemBase().getDamageType();
|
||||
min = agent.getMinDamageHandTwo();
|
||||
max = agent.getMaxDamageHandTwo();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
double range = max - min;
|
||||
double damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
|
||||
return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, (float) damage, 0) * dmgMultiplier);
|
||||
}
|
||||
|
||||
public static int calculateMobDamage(Mob agent) {
|
||||
ItemBase weapon = null;
|
||||
double minDmg;
|
||||
double maxDmg;
|
||||
DamageType dt;
|
||||
|
||||
//main hand or offhand damage
|
||||
|
||||
if (agent.getEquip().get(1) != null)
|
||||
weapon = agent.getEquip().get(1).getItemBase();
|
||||
else if (agent.getEquip().get(2) != null)
|
||||
weapon = agent.getEquip().get(2).getItemBase();
|
||||
|
||||
if (weapon != null) {
|
||||
minDmg = getMinDmg(weapon.getMinDamage(), agent, weapon);
|
||||
maxDmg = getMaxDmg(weapon.getMaxDamage(), agent, weapon);
|
||||
dt = weapon.getDamageType();
|
||||
} else {
|
||||
minDmg = agent.getMobBase().getDamageMin();
|
||||
maxDmg = agent.getMobBase().getDamageMax();
|
||||
dt = DamageType.Crush;
|
||||
}
|
||||
|
||||
AbstractWorldObject target = agent.getCombatTarget();
|
||||
|
||||
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
|
||||
double range = maxDmg - minDmg;
|
||||
double damage = minDmg + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
|
||||
|
||||
if (AbstractWorldObject.IsAbstractCharacter(target))
|
||||
if (((AbstractCharacter) target).isSit())
|
||||
damage *= 2.5f; //increase damage if sitting
|
||||
if (AbstractWorldObject.IsAbstractCharacter(target))
|
||||
return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, (float) damage, 0) * dmgMultiplier);
|
||||
return 0;
|
||||
}
|
||||
|
||||
public static double getMinDmg(double min, Mob agent, ItemBase weapon) {
|
||||
|
||||
int primary = agent.getStatStrCurrent();
|
||||
int secondary = agent.getStatDexCurrent();
|
||||
int focusLevel = 0;
|
||||
int masteryLevel = 0;
|
||||
|
||||
if (weapon != null) {
|
||||
if (weapon.isStrBased() == true) {
|
||||
primary = agent.getStatStrCurrent();
|
||||
secondary = agent.getStatDexCurrent();
|
||||
} else {
|
||||
primary = agent.getStatDexCurrent();
|
||||
secondary = agent.getStatStrCurrent();
|
||||
if (agent.getSkills().containsKey(weapon.getSkillRequired())) {
|
||||
focusLevel = (int) agent.getSkills().get(weapon.getSkillRequired()).getModifiedAmount();
|
||||
}
|
||||
if (agent.getSkills().containsKey(weapon.getMastery())) {
|
||||
masteryLevel = (int) agent.getSkills().get(weapon.getMastery()).getModifiedAmount();
|
||||
}
|
||||
}
|
||||
}
|
||||
return min * (pow(0.0048 * primary + .049 * (primary - 0.75), 0.5) + pow(0.0066 * secondary + 0.064 * (secondary - 0.75), 0.5) + +0.01 * (focusLevel + masteryLevel));
|
||||
}
|
||||
|
||||
public static double getMaxDmg(double max, Mob agent, ItemBase weapon) {
|
||||
|
||||
int primary = agent.getStatStrCurrent();
|
||||
int secondary = agent.getStatDexCurrent();
|
||||
int focusLevel = 0;
|
||||
int masteryLevel = 0;
|
||||
|
||||
if (weapon != null) {
|
||||
|
||||
if (weapon.isStrBased() == true) {
|
||||
primary = agent.getStatStrCurrent();
|
||||
secondary = agent.getStatDexCurrent();
|
||||
} else {
|
||||
primary = agent.getStatDexCurrent();
|
||||
secondary = agent.getStatStrCurrent();
|
||||
}
|
||||
|
||||
if (agent.getSkills().containsKey(weapon.getSkillRequired()))
|
||||
focusLevel = (int) agent.getSkills().get(weapon.getSkillRequired()).getModifiedAmount();
|
||||
|
||||
if (agent.getSkills().containsKey(weapon.getSkillRequired()))
|
||||
masteryLevel = (int) agent.getSkills().get(weapon.getMastery()).getModifiedAmount();
|
||||
|
||||
}
|
||||
return max * (pow(0.0124 * primary + 0.118 * (primary - 0.75), 0.5) + pow(0.0022 * secondary + 0.028 * (secondary - 0.75), 0.5) + 0.0075 * (focusLevel + masteryLevel));
|
||||
public static double getMaxDmg(Mob agent) {
|
||||
if(agent.equip.get(2) != null && !agent.equip.get(2).getItemBase().isShield())
|
||||
return agent.maxDamageHandTwo;
|
||||
else return agent.maxDamageHandOne;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -13,10 +13,10 @@ import engine.Enum;
|
||||
import engine.Enum.GameObjectType;
|
||||
import engine.Enum.ModType;
|
||||
import engine.Enum.SourceType;
|
||||
import engine.mobileAI.Threads.MobAIThread;
|
||||
import engine.exception.MsgSendException;
|
||||
import engine.gameManager.MovementManager;
|
||||
import engine.math.Vector3fImmutable;
|
||||
import engine.mobileAI.Threads.MobAIThread;
|
||||
import engine.net.client.msg.MoveToPointMsg;
|
||||
import engine.objects.*;
|
||||
import org.pmw.tinylog.Logger;
|
||||
@@ -38,7 +38,7 @@ public class MovementUtilities {
|
||||
if (agent.getContract() != null)
|
||||
guardCaptain = agent;
|
||||
else
|
||||
guardCaptain = (Mob) agent.npcOwner;
|
||||
guardCaptain = (Mob) agent.guardCaptain;
|
||||
|
||||
if (guardCaptain != null) {
|
||||
Building barracks = guardCaptain.building;
|
||||
@@ -51,7 +51,7 @@ public class MovementUtilities {
|
||||
|
||||
//Guards recall distance = 814.
|
||||
if (tol != null) {
|
||||
return !(agent.getLoc().distanceSquared2D(tol.getLoc()) > sqr(Enum.CityBoundsType.ZONE.extents));
|
||||
return !(agent.getLoc().distanceSquared2D(tol.getLoc()) > sqr(Enum.CityBoundsType.ZONE.halfExtents));
|
||||
}
|
||||
|
||||
}
|
||||
@@ -68,8 +68,8 @@ public class MovementUtilities {
|
||||
float zoneRange = 250;
|
||||
|
||||
if (agent.getParentZone() != null) {
|
||||
if (agent.getParentZone().getBounds() != null)
|
||||
zoneRange = agent.getParentZone().getBounds().getHalfExtents().x * 2;
|
||||
if (agent.getParentZone().bounds != null)
|
||||
zoneRange = agent.getParentZone().bounds.getHalfExtents().x * 2;
|
||||
}
|
||||
|
||||
if (zoneRange > 300)
|
||||
@@ -147,7 +147,7 @@ public class MovementUtilities {
|
||||
return aiAgent.getLoc().ClosestPointOnLine(aggroTarget.getLoc(), aggroTarget.getEndLoc());
|
||||
}
|
||||
|
||||
public static void moveToLocation(Mob agent, Vector3fImmutable newLocation, float offset) {
|
||||
public static void moveToLocation(Mob agent, Vector3fImmutable newLocation, float offset, boolean isWalking) {
|
||||
try {
|
||||
|
||||
//don't move farther than 30 units from player.
|
||||
@@ -158,7 +158,7 @@ public class MovementUtilities {
|
||||
|
||||
agent.setFaceDir(newLoc.subtract2D(agent.getLoc()).normalize());
|
||||
|
||||
aiMove(agent, newLoc, false);
|
||||
aiMove(agent, newLoc, isWalking);
|
||||
} catch (Exception e) {
|
||||
Logger.error(e.toString());
|
||||
}
|
||||
@@ -244,10 +244,10 @@ public class MovementUtilities {
|
||||
msg.setSourceID(agent.getObjectUUID());
|
||||
msg.setStartCoord(startLoc);
|
||||
msg.setEndCoord(endLoc);
|
||||
msg.setUnknown01(-1);
|
||||
msg.setInBuildingFloor(-1);
|
||||
msg.setInBuilding(-1);
|
||||
msg.setTargetType(0);
|
||||
msg.setTargetID(0);
|
||||
msg.setStartLocType(0);
|
||||
msg.setInBuildingUUID(0);
|
||||
|
||||
|
||||
try {
|
||||
|
||||
@@ -28,7 +28,7 @@ import static engine.net.MessageDispatcher.maxRecipients;
|
||||
|
||||
/*
|
||||
* Dispatch Message is the main interface to Magicbane's threaded
|
||||
* asynch message delivery system.
|
||||
* async message delivery system.
|
||||
*/
|
||||
|
||||
public class DispatchMessage {
|
||||
|
||||
@@ -643,7 +643,7 @@ public class ClientMessagePump implements NetMsgHandler {
|
||||
moveMsg.setStartCoord(sourcePlayer.getLoc());
|
||||
moveMsg.setEndCoord(sourcePlayer.getLoc());
|
||||
moveMsg.setInBuilding(-1);
|
||||
moveMsg.setUnknown01(-1);
|
||||
moveMsg.setInBuildingFloor(-1);
|
||||
|
||||
dispatch = Dispatch.borrow(sourcePlayer, moveMsg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
|
||||
@@ -1196,7 +1196,7 @@ public class ClientMessagePump implements NetMsgHandler {
|
||||
|
||||
|
||||
if (npc.getCharItemManager().getInventoryCount() > 150) {
|
||||
if (npc.getParentZone() != null && npc.getParentZone().getPlayerCityUUID() == 0) {
|
||||
if (npc.getParentZone() != null && npc.getParentZone().playerCityUUID == 0) {
|
||||
ArrayList<Item> inv = npc.getInventory();
|
||||
for (int i = 0; i < 20; i++) {
|
||||
try {
|
||||
@@ -1229,7 +1229,7 @@ public class ClientMessagePump implements NetMsgHandler {
|
||||
if (ib == null)
|
||||
return;
|
||||
|
||||
if (npc.getParentZone() != null && npc.getParentZone().getPlayerCityUUID() != 0)
|
||||
if (npc.getParentZone() != null && npc.getParentZone().playerCityUUID != 0)
|
||||
if (!npc.getCharItemManager().hasRoomInventory(ib.getWeight())) {
|
||||
|
||||
ErrorPopupMsg.sendErrorPopup(player, 21);
|
||||
@@ -1280,7 +1280,7 @@ public class ClientMessagePump implements NetMsgHandler {
|
||||
|
||||
if (building != null && building.getProtectionState().equals(ProtectionState.NPC))
|
||||
building = null;
|
||||
if (npc.getParentZone().getPlayerCityUUID() == 0)
|
||||
if (npc.getParentZone().playerCityUUID == 0)
|
||||
building = null;
|
||||
|
||||
//make sure npc can afford item
|
||||
@@ -1892,9 +1892,6 @@ public class ClientMessagePump implements NetMsgHandler {
|
||||
case POWER:
|
||||
PowersManager.usePower((PerformActionMsg) msg, origin, false);
|
||||
break;
|
||||
case REQUESTMELEEATTACK:
|
||||
CombatManager.setAttackTarget((AttackCmdMsg) msg, origin);
|
||||
break;
|
||||
case READYTOENTER:
|
||||
break;
|
||||
case OPENVAULT:
|
||||
|
||||
@@ -173,7 +173,7 @@ public enum Protocol {
|
||||
REPAIROBJECT(0x782219CE, RepairMsg.class, null), //Repair Window Req/Ack, RepairObject item Req/Ack
|
||||
REQUESTCONTENTS(0xA786B0A2, LootWindowRequestMsg.class, null), // MoveObjectToContainer Window Request
|
||||
REQUESTGUILDLIST(0x85DCC6D7, ReqGuildListMsg.class, RequestGuildListHandler.class),
|
||||
REQUESTMELEEATTACK(0x98C71545, AttackCmdMsg.class, null), // Attack
|
||||
REQUESTMELEEATTACK(0x98C71545, AttackCmdMsg.class, AttackCmdMsgHandler.class), // Attack
|
||||
REQUESTMEMBERLIST(0x3235E5EA, GuildControlMsg.class, GuildControlHandler.class), // Part of Promote/Demote, Also Player History
|
||||
REQUESTTOOPENBANK(0xF26E453F, null, null), // RequestToOpenBankMsg
|
||||
REQUESTTOTRADE(0x4D84259B, TradeRequestMsg.class, null), // Trade Request
|
||||
|
||||
@@ -151,7 +151,7 @@ public class AbandonAssetMsgHandler extends AbstractClientMsgHandler {
|
||||
cityZone = ZoneManager.findSmallestZone(targetBuilding.getLoc());
|
||||
|
||||
// Can't abandon a tree not within a player city zone
|
||||
if (cityZone.isPlayerCity() == false)
|
||||
if (cityZone.guild_zone == false)
|
||||
return;
|
||||
|
||||
if (targetBuilding.getCity() == null)
|
||||
|
||||
@@ -45,7 +45,7 @@ public class AssetSupportMsgHandler extends AbstractClientMsgHandler {
|
||||
if (serverZone == null)
|
||||
return;
|
||||
|
||||
serverCity = City.GetCityFromCache(serverZone.getPlayerCityUUID());
|
||||
serverCity = City.GetCityFromCache(serverZone.playerCityUUID);
|
||||
|
||||
if (serverCity == null)
|
||||
return;
|
||||
|
||||
@@ -0,0 +1,86 @@
|
||||
package engine.net.client.handlers;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.exception.MsgSendException;
|
||||
import engine.gameManager.BuildingManager;
|
||||
import engine.gameManager.CombatManager;
|
||||
import engine.net.client.ClientConnection;
|
||||
import engine.net.client.msg.AttackCmdMsg;
|
||||
import engine.net.client.msg.ClientNetMsg;
|
||||
import engine.net.client.msg.TargetedActionMsg;
|
||||
import engine.objects.*;
|
||||
|
||||
/*
|
||||
* @Author:
|
||||
* @Summary: Processes application protocol message which keeps
|
||||
* client's tcp connection open.
|
||||
*/
|
||||
|
||||
public class AttackCmdMsgHandler extends AbstractClientMsgHandler {
|
||||
|
||||
public AttackCmdMsgHandler() {
|
||||
super(AttackCmdMsg.class);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
|
||||
|
||||
PlayerCharacter playerCharacter = origin.getPlayerCharacter();
|
||||
|
||||
// Member variable declaration
|
||||
|
||||
AttackCmdMsg msg;
|
||||
|
||||
// Member variable assignment
|
||||
|
||||
msg = (AttackCmdMsg) baseMsg;
|
||||
|
||||
if (TargetedActionMsg.un2cnt == 60 || TargetedActionMsg.un2cnt == 70)
|
||||
return true;
|
||||
|
||||
if (playerCharacter == null)
|
||||
return true;
|
||||
|
||||
AbstractWorldObject target = null;
|
||||
Enum.GameObjectType targetType;
|
||||
|
||||
targetType = Enum.GameObjectType.values()[msg.getTargetType()];
|
||||
|
||||
switch(targetType){
|
||||
case Mob:
|
||||
target = Mob.getMob(msg.getTargetID());
|
||||
break;
|
||||
case PlayerCharacter:
|
||||
target = PlayerCharacter.getPlayerCharacter(msg.getTargetID());
|
||||
break;
|
||||
case Building:
|
||||
target = BuildingManager.getBuilding(msg.getTargetID());
|
||||
break;
|
||||
case NPC:
|
||||
target = NPC.getNPC(msg.getTargetID());
|
||||
break;
|
||||
}
|
||||
if(target == null) {
|
||||
playerCharacter.setCombatTarget(null);
|
||||
return true; // cannot attack a null target
|
||||
}
|
||||
//set sources target
|
||||
|
||||
playerCharacter.setCombatTarget(target);
|
||||
|
||||
//put in combat if not already
|
||||
|
||||
if (!playerCharacter.isCombat())
|
||||
CombatManager.toggleCombat(true, origin);
|
||||
|
||||
//make character stand if sitting
|
||||
|
||||
if (playerCharacter.isSit())
|
||||
CombatManager.toggleSit(false, origin);
|
||||
|
||||
CombatManager.AttackTarget(playerCharacter, target);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
@@ -65,7 +65,7 @@ public class ChannelMuteMsgHandler extends AbstractClientMsgHandler {
|
||||
cityZone = ZoneManager.findSmallestZone(targetBuilding.getLoc());
|
||||
|
||||
// Can't abandon a tree not within a player city zone
|
||||
if (cityZone.isPlayerCity() == false)
|
||||
if (cityZone.guild_zone == false)
|
||||
return;
|
||||
|
||||
if (targetBuilding.getCity().hasBeenTransfered == true) {
|
||||
|
||||
@@ -69,7 +69,7 @@ public class ClaimGuildTreeMsgHandler extends AbstractClientMsgHandler {
|
||||
playerZone = building.getParentZone();
|
||||
|
||||
if (playerZone != null)
|
||||
playerCity = City.getCity(playerZone.getPlayerCityUUID());
|
||||
playerCity = City.getCity(playerZone.playerCityUUID);
|
||||
|
||||
// Oops! *** Refactor: Log error
|
||||
switch (msg.getMessageType()) {
|
||||
@@ -117,7 +117,7 @@ public class ClaimGuildTreeMsgHandler extends AbstractClientMsgHandler {
|
||||
dispatch = Dispatch.borrow(sourcePlayer, gtsm);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
|
||||
|
||||
CityZoneMsg czm = new CityZoneMsg(2, playerZone.getLoc().x, playerZone.getLoc().y, playerZone.getLoc().z, playerCity.getCityName(), playerZone, Enum.CityBoundsType.ZONE.extents, Enum.CityBoundsType.ZONE.extents);
|
||||
CityZoneMsg czm = new CityZoneMsg(2, playerZone.getLoc().x, playerZone.getLoc().y, playerZone.getLoc().z, playerCity.getCityName(), playerZone, Enum.CityBoundsType.ZONE.halfExtents, Enum.CityBoundsType.ZONE.halfExtents);
|
||||
DispatchMessage.dispatchMsgToAll(czm);
|
||||
|
||||
break;
|
||||
|
||||
@@ -95,7 +95,7 @@ public class DestroyBuildingHandler extends AbstractClientMsgHandler {
|
||||
city.setWarehouseBuildingID(0);
|
||||
}
|
||||
|
||||
building.setRank(-1);
|
||||
BuildingManager.setRank(building, -1);
|
||||
WorldGrid.RemoveWorldObject(building);
|
||||
WorldGrid.removeObject(building);
|
||||
building.getParentZone().zoneBuildingSet.remove(building);
|
||||
|
||||
@@ -75,12 +75,12 @@ public class ManageCityAssetMsgHandler extends AbstractClientMsgHandler {
|
||||
|
||||
Zone zone = ZoneManager.findSmallestZone(player.getLoc());
|
||||
|
||||
if (!zone.isPlayerCity()) {
|
||||
if (!zone.guild_zone) {
|
||||
ErrorPopupMsg.sendErrorMsg(player, "Unable to find city to command.");
|
||||
return true;
|
||||
}
|
||||
|
||||
City city = City.GetCityFromCache(zone.getPlayerCityUUID());
|
||||
City city = City.GetCityFromCache(zone.playerCityUUID);
|
||||
|
||||
if (city == null) {
|
||||
ErrorPopupMsg.sendErrorMsg(player, "Unable to find city to command.");
|
||||
@@ -254,7 +254,7 @@ public class ManageCityAssetMsgHandler extends AbstractClientMsgHandler {
|
||||
if (baneZone == null)
|
||||
return true;
|
||||
|
||||
City banedCity = City.getCity(baneZone.getPlayerCityUUID());
|
||||
City banedCity = City.getCity(baneZone.playerCityUUID);
|
||||
|
||||
if (banedCity == null)
|
||||
return true;
|
||||
|
||||
@@ -8,7 +8,6 @@ import engine.gameManager.BuildingManager;
|
||||
import engine.gameManager.DbManager;
|
||||
import engine.gameManager.NPCManager;
|
||||
import engine.gameManager.SessionManager;
|
||||
import engine.math.Vector3fImmutable;
|
||||
import engine.net.Dispatch;
|
||||
import engine.net.DispatchMessage;
|
||||
import engine.net.client.ClientConnection;
|
||||
@@ -16,9 +15,6 @@ import engine.net.client.msg.*;
|
||||
import engine.objects.*;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
|
||||
/*
|
||||
* @Author:
|
||||
* @Summary: Processes application protocol message which
|
||||
@@ -27,8 +23,6 @@ import java.util.HashMap;
|
||||
|
||||
public class MinionTrainingMsgHandler extends AbstractClientMsgHandler {
|
||||
|
||||
public static HashMap<Integer, ArrayList<Integer>> _minionsByCaptain = null;
|
||||
|
||||
public MinionTrainingMsgHandler() {
|
||||
super(MinionTrainingMessage.class);
|
||||
}
|
||||
@@ -38,9 +32,9 @@ public class MinionTrainingMsgHandler extends AbstractClientMsgHandler {
|
||||
|
||||
MinionTrainingMessage minionMsg = (MinionTrainingMessage) baseMsg;
|
||||
|
||||
PlayerCharacter player = SessionManager.getPlayerCharacter(origin);
|
||||
PlayerCharacter playerCharacter = SessionManager.getPlayerCharacter(origin);
|
||||
|
||||
if (player == null)
|
||||
if (playerCharacter == null)
|
||||
return true;
|
||||
|
||||
if (minionMsg.getNpcType() == Enum.GameObjectType.NPC.ordinal()) {
|
||||
@@ -50,23 +44,24 @@ public class MinionTrainingMsgHandler extends AbstractClientMsgHandler {
|
||||
if (npc == null)
|
||||
return true;
|
||||
|
||||
Building b = BuildingManager.getBuildingFromCache(minionMsg.getBuildingID());
|
||||
Building building = BuildingManager.getBuildingFromCache(minionMsg.getBuildingID());
|
||||
|
||||
if (b == null)
|
||||
if (building == null)
|
||||
return true;
|
||||
|
||||
//clear minion
|
||||
|
||||
if (npc.minionLock.writeLock().tryLock()) {
|
||||
|
||||
try {
|
||||
if (minionMsg.getType() == 2) {
|
||||
|
||||
Mob toRemove = Mob.getFromCache(minionMsg.getUUID());
|
||||
|
||||
if (!npc.getSiegeMinionMap().containsKey(toRemove))
|
||||
if (!npc.minions.contains(toRemove.getObjectUUID()))
|
||||
return true;
|
||||
|
||||
npc.getSiegeMinionMap().remove(toRemove);
|
||||
npc.minions.remove(Integer.valueOf(toRemove.getObjectUUID()));
|
||||
|
||||
WorldGrid.RemoveWorldObject(toRemove);
|
||||
|
||||
@@ -74,33 +69,35 @@ public class MinionTrainingMsgHandler extends AbstractClientMsgHandler {
|
||||
toRemove.getParentZone().zoneMobSet.remove(toRemove);
|
||||
|
||||
DbManager.removeFromCache(toRemove);
|
||||
PlayerCharacter petOwner = toRemove.getOwner();
|
||||
|
||||
if (petOwner != null) {
|
||||
petOwner.setPet(null);
|
||||
toRemove.setOwner(null);
|
||||
PetMsg petMsg = new PetMsg(5, null);
|
||||
Dispatch dispatch = Dispatch.borrow(petOwner, petMsg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
if(toRemove.guardCaptain.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) {
|
||||
PlayerCharacter petOwner = (PlayerCharacter) toRemove.guardCaptain;
|
||||
|
||||
if (petOwner != null) {
|
||||
petOwner.setPet(null);
|
||||
|
||||
toRemove.guardCaptain = null;
|
||||
PetMsg petMsg = new PetMsg(5, null);
|
||||
Dispatch dispatch = Dispatch.borrow(petOwner, petMsg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
}
|
||||
}
|
||||
|
||||
// we Found the move to remove, lets break the for loop so it doesnt look for more.
|
||||
|
||||
ManageCityAssetsMsg mca1 = new ManageCityAssetsMsg(player, b);
|
||||
ManageCityAssetsMsg mca1 = new ManageCityAssetsMsg(playerCharacter, building);
|
||||
mca1.actionType = 3;
|
||||
mca1.setTargetType(b.getObjectType().ordinal());
|
||||
mca1.setTargetID(b.getObjectUUID());
|
||||
mca1.setTargetType(building.getObjectType().ordinal());
|
||||
mca1.setTargetID(building.getObjectUUID());
|
||||
|
||||
mca1.setTargetType3(npc.getObjectType().ordinal());
|
||||
mca1.setTargetID3(npc.getObjectUUID());
|
||||
mca1.setAssetName1(b.getName());
|
||||
mca1.setAssetName1(building.getName());
|
||||
mca1.setUnknown54(1);
|
||||
|
||||
Dispatch dispatch = Dispatch.borrow(player, mca1);
|
||||
Dispatch dispatch = Dispatch.borrow(playerCharacter, mca1);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
|
||||
ManageNPCMsg mnm = new ManageNPCMsg(npc);
|
||||
dispatch = Dispatch.borrow(player, mnm);
|
||||
dispatch = Dispatch.borrow(playerCharacter, mnm);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
|
||||
//Add Minion
|
||||
@@ -115,7 +112,7 @@ public class MinionTrainingMsgHandler extends AbstractClientMsgHandler {
|
||||
if (npc.getContractID() == 842)
|
||||
maxSlots = 1;
|
||||
|
||||
if (npc.getSiegeMinionMap().size() == maxSlots)
|
||||
if (npc.minions.size() == maxSlots)
|
||||
return true;
|
||||
|
||||
int mobBase;
|
||||
@@ -146,47 +143,15 @@ public class MinionTrainingMsgHandler extends AbstractClientMsgHandler {
|
||||
if (mobBase == 0)
|
||||
return true;
|
||||
|
||||
Mob siegeMob = Mob.createSiegeMob(npc, mobBase, npc.getGuild(), zone, b.getLoc(), (short) 1);
|
||||
Mob siegeMob = Mob.createSiegeMinion(npc, mobBase);
|
||||
|
||||
if (siegeMob == null)
|
||||
return true;
|
||||
|
||||
if (siegeMob != null) {
|
||||
|
||||
siegeMob.setSpawnTime(60 * 15);
|
||||
Building building = BuildingManager.getBuilding(((MinionTrainingMessage) baseMsg).getBuildingID());
|
||||
|
||||
siegeMob.building = building;
|
||||
siegeMob.parentZone = zone;
|
||||
|
||||
// Slot siege minion
|
||||
// Can be either corner tower or bulwark.
|
||||
|
||||
int slot;
|
||||
|
||||
if (building.getBlueprint().getBuildingGroup().equals(Enum.BuildingGroup.ARTYTOWER))
|
||||
slot = 2;
|
||||
else
|
||||
slot = ((NPC) siegeMob.npcOwner).getSiegeMinionMap().get(siegeMob) + 1; // First slot is for the captain
|
||||
|
||||
BuildingLocation slotLocation = BuildingManager._slotLocations.get(building.meshUUID).get(slot);
|
||||
siegeMob.bindLoc = building.getLoc().add(slotLocation.getLocation());
|
||||
|
||||
// Rotate slot position by the building rotation
|
||||
|
||||
siegeMob.bindLoc = Vector3fImmutable.rotateAroundPoint(building.getLoc(), siegeMob.bindLoc, building.getBounds().getQuaternion().angleY);
|
||||
|
||||
siegeMob.loc = new Vector3fImmutable(siegeMob.bindLoc);
|
||||
siegeMob.endLoc = new Vector3fImmutable(siegeMob.bindLoc);
|
||||
|
||||
zone.zoneMobSet.add(siegeMob);
|
||||
siegeMob.setLoc(siegeMob.bindLoc);
|
||||
}
|
||||
}
|
||||
|
||||
ManageNPCMsg mnm = new ManageNPCMsg(npc);
|
||||
mnm.setMessageType(1);
|
||||
Dispatch dispatch = Dispatch.borrow(player, mnm);
|
||||
Dispatch dispatch = Dispatch.borrow(playerCharacter, mnm);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
|
||||
} finally {
|
||||
@@ -214,13 +179,13 @@ public class MinionTrainingMsgHandler extends AbstractClientMsgHandler {
|
||||
|
||||
Mob toRemove = Mob.getFromCache(minionMsg.getUUID());
|
||||
|
||||
if (!npc.getSiegeMinionMap().containsKey(toRemove))
|
||||
if (!npc.minions.contains(toRemove.getObjectUUID()))
|
||||
return true;
|
||||
|
||||
if (!DbManager.MobQueries.REMOVE_FROM_GUARDS(npc.getObjectUUID(), toRemove.getMobBaseID(), npc.getSiegeMinionMap().get(toRemove)))
|
||||
if (!DbManager.MobQueries.REMOVE_GUARD_MINION(npc.getObjectUUID(), toRemove.firstName))
|
||||
return true;
|
||||
|
||||
npc.getSiegeMinionMap().remove(toRemove);
|
||||
npc.minions.remove(Integer.valueOf(toRemove.getObjectUUID()));
|
||||
|
||||
WorldGrid.RemoveWorldObject(toRemove);
|
||||
|
||||
@@ -228,17 +193,22 @@ public class MinionTrainingMsgHandler extends AbstractClientMsgHandler {
|
||||
toRemove.getParentZone().zoneMobSet.remove(toRemove);
|
||||
|
||||
DbManager.removeFromCache(toRemove);
|
||||
PlayerCharacter petOwner = toRemove.getOwner();
|
||||
|
||||
if (petOwner != null) {
|
||||
petOwner.setPet(null);
|
||||
toRemove.setOwner(null);
|
||||
PetMsg petMsg = new PetMsg(5, null);
|
||||
Dispatch dispatch = Dispatch.borrow(petOwner, petMsg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
if (toRemove.agentType.equals(Enum.AIAgentType.SIEGEENGINE)) {
|
||||
|
||||
PlayerCharacter trebOwner = (PlayerCharacter) toRemove.guardCaptain;
|
||||
|
||||
if (trebOwner != null) {
|
||||
trebOwner.setPet(null);
|
||||
|
||||
toRemove.guardCaptain = null;
|
||||
PetMsg petMsg = new PetMsg(5, null);
|
||||
Dispatch dispatch = Dispatch.borrow(trebOwner, petMsg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
}
|
||||
}
|
||||
|
||||
ManageCityAssetsMsg mca1 = new ManageCityAssetsMsg(player, building);
|
||||
ManageCityAssetsMsg mca1 = new ManageCityAssetsMsg(playerCharacter, building);
|
||||
mca1.actionType = 3;
|
||||
mca1.setTargetType(building.getObjectType().ordinal());
|
||||
mca1.setTargetID(building.getObjectUUID());
|
||||
@@ -248,11 +218,11 @@ public class MinionTrainingMsgHandler extends AbstractClientMsgHandler {
|
||||
mca1.setAssetName1(building.getName());
|
||||
mca1.setUnknown54(1);
|
||||
|
||||
Dispatch dispatch = Dispatch.borrow(player, mca1);
|
||||
Dispatch dispatch = Dispatch.borrow(playerCharacter, mca1);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
|
||||
ManageNPCMsg mnm = new ManageNPCMsg(npc);
|
||||
dispatch = Dispatch.borrow(player, mnm);
|
||||
dispatch = Dispatch.borrow(playerCharacter, mnm);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
|
||||
//Add Minion
|
||||
@@ -288,7 +258,7 @@ public class MinionTrainingMsgHandler extends AbstractClientMsgHandler {
|
||||
break;
|
||||
}
|
||||
|
||||
if (npc.getSiegeMinionMap().size() == maxSlots)
|
||||
if (npc.minions.size() == maxSlots)
|
||||
return true;
|
||||
|
||||
int mobBase = npc.getMobBaseID();
|
||||
@@ -298,14 +268,14 @@ public class MinionTrainingMsgHandler extends AbstractClientMsgHandler {
|
||||
|
||||
String pirateName = NPCManager.getPirateName(mobBase);
|
||||
|
||||
if (!DbManager.MobQueries.ADD_TO_GUARDS(npc.getObjectUUID(), mobBase, pirateName, npc.getSiegeMinionMap().size() + 1))
|
||||
return true;
|
||||
|
||||
Mob toCreate = Mob.createGuardMob(npc, npc.getGuild(), zone, building.getLoc(), npc.getLevel(), pirateName);
|
||||
Mob toCreate = Mob.createGuardMinion(npc, npc.getLevel(), pirateName);
|
||||
|
||||
if (toCreate == null)
|
||||
return true;
|
||||
|
||||
if (!DbManager.MobQueries.ADD_GUARD_MINION(npc.getObjectUUID(), pirateName))
|
||||
return true;
|
||||
|
||||
if (toCreate != null) {
|
||||
toCreate.setDeathTime(System.currentTimeMillis());
|
||||
toCreate.parentZone.zoneMobSet.add(toCreate);
|
||||
@@ -314,7 +284,7 @@ public class MinionTrainingMsgHandler extends AbstractClientMsgHandler {
|
||||
|
||||
ManageNPCMsg mnm = new ManageNPCMsg(npc);
|
||||
mnm.setMessageType(1);
|
||||
Dispatch dispatch = Dispatch.borrow(player, mnm);
|
||||
Dispatch dispatch = Dispatch.borrow(playerCharacter, mnm);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
|
||||
} catch (Exception e) {
|
||||
|
||||
@@ -9,12 +9,14 @@
|
||||
|
||||
package engine.net.client.handlers;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.exception.MsgSendException;
|
||||
import engine.gameManager.BuildingManager;
|
||||
import engine.gameManager.MovementManager;
|
||||
import engine.net.client.ClientConnection;
|
||||
import engine.net.client.msg.ClientNetMsg;
|
||||
import engine.net.client.msg.MoveToPointMsg;
|
||||
import engine.objects.PlayerCharacter;
|
||||
import engine.objects.*;
|
||||
|
||||
public class MoveToPointHandler extends AbstractClientMsgHandler {
|
||||
|
||||
@@ -26,13 +28,11 @@ public class MoveToPointHandler extends AbstractClientMsgHandler {
|
||||
protected boolean _handleNetMsg(ClientNetMsg baseMsg,
|
||||
ClientConnection origin) throws MsgSendException {
|
||||
MoveToPointMsg msg = (MoveToPointMsg) baseMsg;
|
||||
|
||||
PlayerCharacter pc = (origin != null) ? (origin.getPlayerCharacter()) : null;
|
||||
if (pc == null)
|
||||
return false;
|
||||
PlayerCharacter pc = origin.getPlayerCharacter();
|
||||
if(pc == null)
|
||||
return true;
|
||||
|
||||
MovementManager.movement(msg, pc);
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -182,7 +182,7 @@ public class ObjectActionMsgHandler extends AbstractClientMsgHandler {
|
||||
|
||||
realm.claimRealmForCity(city, charterUUID);
|
||||
|
||||
tol.setRank(8);
|
||||
BuildingManager.setRank(tol, 8);
|
||||
WorldGrid.updateObject(tol);
|
||||
|
||||
for (Building building : city.getParent().zoneBuildingSet) {
|
||||
@@ -334,7 +334,7 @@ public class ObjectActionMsgHandler extends AbstractClientMsgHandler {
|
||||
Zone zone = ZoneManager.findSmallestZone(player.getLoc());
|
||||
|
||||
if (zone != null) {
|
||||
if (zone.isPlayerCity()) {
|
||||
if (zone.guild_zone) {
|
||||
loc = zone.getLoc();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -151,7 +151,7 @@ public class OpenFriendsCondemnListMsgHandler extends AbstractClientMsgHandler {
|
||||
if (removeCondemn == null)
|
||||
return true;
|
||||
|
||||
if (!DbManager.BuildingQueries.REMOVE_FROM_CONDEMNED_LIST(removeCondemn.getParent(), removeCondemn.getPlayerUID(), removeCondemn.getGuildUID(), removeCondemn.getFriendType()))
|
||||
if (!DbManager.BuildingQueries.REMOVE_FROM_CONDEMNED_LIST(removeCondemn.buildingUUID, removeCondemn.playerUID, removeCondemn.guildUID, removeCondemn.friendType))
|
||||
return true;
|
||||
|
||||
sourceBuilding.getCondemned().remove(msg.getRemoveFriendID());
|
||||
@@ -175,7 +175,7 @@ public class OpenFriendsCondemnListMsgHandler extends AbstractClientMsgHandler {
|
||||
return true;
|
||||
|
||||
condemn.setActive(msg.isReverseKOS());
|
||||
openFriendsCondemnListMsg.setReverseKOS(condemn.isActive());
|
||||
openFriendsCondemnListMsg.setReverseKOS(condemn.active);
|
||||
dispatch = Dispatch.borrow(player, msg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
|
||||
break;
|
||||
@@ -354,7 +354,7 @@ public class OpenFriendsCondemnListMsgHandler extends AbstractClientMsgHandler {
|
||||
if (friend == null)
|
||||
return true;
|
||||
|
||||
if (!DbManager.BuildingQueries.REMOVE_FROM_FRIENDS_LIST(sourceBuilding.getObjectUUID(), friend.getPlayerUID(), friend.getGuildUID(), friend.getFriendType())) {
|
||||
if (!DbManager.BuildingQueries.REMOVE_FROM_FRIENDS_LIST(sourceBuilding.getObjectUUID(), friend.playerUID, friend.guildUID, friend.friendType)) {
|
||||
Logger.debug("Failed to remove Friend: " + msg.getRemoveFriendID() + " from Building With UID " + sourceBuilding.getObjectUUID());
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -7,7 +7,6 @@ import engine.Enum.ProfitType;
|
||||
import engine.exception.MsgSendException;
|
||||
import engine.gameManager.BuildingManager;
|
||||
import engine.gameManager.DbManager;
|
||||
import engine.gameManager.NPCManager;
|
||||
import engine.gameManager.SessionManager;
|
||||
import engine.math.FastMath;
|
||||
import engine.math.Vector3fImmutable;
|
||||
@@ -37,7 +36,7 @@ public class OrderNPCMsgHandler extends AbstractClientMsgHandler {
|
||||
super(OrderNPCMsg.class);
|
||||
}
|
||||
|
||||
public static void processRedeedMob(Mob mob, Building building, ClientConnection origin) {
|
||||
public static void processRedeedHireling(AbstractCharacter hireling, Building building, ClientConnection origin) {
|
||||
|
||||
PlayerCharacter player;
|
||||
Contract contract;
|
||||
@@ -48,33 +47,28 @@ public class OrderNPCMsgHandler extends AbstractClientMsgHandler {
|
||||
player = SessionManager.getPlayerCharacter(origin);
|
||||
itemMan = player.getCharItemManager();
|
||||
|
||||
contract = mob.getContract();
|
||||
contract = hireling.contract;
|
||||
|
||||
if (!player.getCharItemManager().hasRoomInventory((short) 1)) {
|
||||
ErrorPopupMsg.sendErrorPopup(player, 21);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!building.getHirelings().containsKey(mob))
|
||||
if (!building.getHirelings().containsKey(hireling))
|
||||
return;
|
||||
|
||||
if (!NPCManager.removeMobileFromBuilding(mob, building)) {
|
||||
PlaceAssetMsg.sendPlaceAssetError(player.getClientConnection(), 1, "A Serious error has occurred. Please post details for to ensure transaction integrity");
|
||||
return;
|
||||
}
|
||||
|
||||
building.getHirelings().remove(mob);
|
||||
BuildingManager.removeHireling(building, hireling);
|
||||
|
||||
itemBase = ItemBase.getItemBase(contract.getContractID());
|
||||
|
||||
if (itemBase == null) {
|
||||
Logger.error("Could not find Contract for npc: " + mob.getObjectUUID());
|
||||
Logger.error("Could not find Contract for npc: " + hireling.getObjectUUID());
|
||||
return;
|
||||
}
|
||||
|
||||
boolean itemWorked = false;
|
||||
|
||||
item = new Item(itemBase, player.getObjectUUID(), Enum.OwnerType.PlayerCharacter, (byte) ((byte) mob.getRank() - 1), (byte) ((byte) mob.getRank() - 1), (short) 1, (short) 1, true, false, Enum.ItemContainerType.INVENTORY, (byte) 0, new ArrayList<>(), "");
|
||||
item = new Item(itemBase, player.getObjectUUID(), Enum.OwnerType.PlayerCharacter, (byte) ((byte) hireling.getRank() - 1), (byte) ((byte) hireling.getRank() - 1), (short) 1, (short) 1, true, false, Enum.ItemContainerType.INVENTORY, (byte) 0, new ArrayList<>(), "");
|
||||
item.setNumOfItems(1);
|
||||
item.containerType = Enum.ItemContainerType.INVENTORY;
|
||||
|
||||
@@ -212,10 +206,6 @@ public class OrderNPCMsgHandler extends AbstractClientMsgHandler {
|
||||
return;
|
||||
}
|
||||
|
||||
for (AbstractCharacter guard : building.getHirelings().keySet()) {
|
||||
if (guard.getObjectType() == GameObjectType.Mob)
|
||||
((Mob) guard).setPatrolPointIndex(0);
|
||||
}
|
||||
} else if (building.getPatrolPoints() != null)
|
||||
ClearPatrolPoints(building.getObjectUUID());
|
||||
|
||||
@@ -223,10 +213,6 @@ public class OrderNPCMsgHandler extends AbstractClientMsgHandler {
|
||||
AddSentryPoints(building.getObjectUUID(), orderNpcMsg.getSentryPoints());
|
||||
} else if (building.getSentryPoints() != null)
|
||||
ClearSentryPoints(building.getObjectUUID());
|
||||
|
||||
// Dispatch dispatch = Dispatch.borrow(pc, msg);
|
||||
// DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
|
||||
}
|
||||
|
||||
private static void processUpgradeNPC(PlayerCharacter player, AbstractCharacter abstractCharacter) {
|
||||
@@ -290,28 +276,6 @@ public class OrderNPCMsgHandler extends AbstractClientMsgHandler {
|
||||
}
|
||||
}
|
||||
|
||||
private static synchronized void processRedeedNPC(AbstractCharacter abstractCharacter, Building building, ClientConnection origin) {
|
||||
|
||||
// Member variable declaration
|
||||
|
||||
switch (abstractCharacter.getObjectType()) {
|
||||
case NPC:
|
||||
NPC npc = (NPC) abstractCharacter;
|
||||
|
||||
Building cityBuilding = npc.getBuilding();
|
||||
|
||||
if (cityBuilding == null)
|
||||
return;
|
||||
|
||||
BuildingManager.processRedeedNPC(npc, npc.building, origin);
|
||||
break;
|
||||
case Mob:
|
||||
Mob mob = (Mob) abstractCharacter;
|
||||
processRedeedMob(mob, mob.building, origin);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private static boolean AddPatrolPoints(int buildingID, ArrayList<Vector3fImmutable> patrolPoints) {
|
||||
|
||||
Building building = BuildingManager.getBuildingFromCache(buildingID);
|
||||
@@ -324,7 +288,7 @@ public class OrderNPCMsgHandler extends AbstractClientMsgHandler {
|
||||
if (zone == null)
|
||||
return false;
|
||||
|
||||
if (zone.getPlayerCityUUID() == 0)
|
||||
if (zone.playerCityUUID == 0)
|
||||
return false;
|
||||
|
||||
City city = building.getCity();
|
||||
@@ -502,7 +466,7 @@ public class OrderNPCMsgHandler extends AbstractClientMsgHandler {
|
||||
if (BuildingManager.PlayerCanControlNotOwner(building, player) == false)
|
||||
return true;
|
||||
|
||||
processRedeedNPC(npc, building, origin);
|
||||
processRedeedHireling(npc, building, origin);
|
||||
return true;
|
||||
//MB TODO HANDLE all profits.
|
||||
case 7:
|
||||
@@ -541,7 +505,7 @@ public class OrderNPCMsgHandler extends AbstractClientMsgHandler {
|
||||
|
||||
} else if (orderNPCMsg.getObjectType() == GameObjectType.Mob.ordinal()) {
|
||||
|
||||
mob = Mob.getFromCacheDBID(orderNPCMsg.getNpcUUID());
|
||||
mob = Mob.getMob(orderNPCMsg.getNpcUUID());
|
||||
|
||||
if (mob == null)
|
||||
return true;
|
||||
@@ -570,10 +534,7 @@ public class OrderNPCMsgHandler extends AbstractClientMsgHandler {
|
||||
if (building.getHirelings().containsKey(mob) == false)
|
||||
return true;
|
||||
|
||||
if (NPCManager.removeMobileFromBuilding(mob, building) == false) {
|
||||
PlaceAssetMsg.sendPlaceAssetError(player.getClientConnection(), 1, "A Serious error has occurred. Please post details for to ensure transaction integrity");
|
||||
return true;
|
||||
}
|
||||
BuildingManager.removeHireling(building, mob);
|
||||
|
||||
ManageCityAssetsMsg manageCityAssetsMsg = new ManageCityAssetsMsg();
|
||||
manageCityAssetsMsg.actionType = SVR_CLOSE_WINDOW;
|
||||
@@ -608,7 +569,7 @@ public class OrderNPCMsgHandler extends AbstractClientMsgHandler {
|
||||
if (BuildingManager.PlayerCanControlNotOwner(building, player) == false)
|
||||
return true;
|
||||
|
||||
processRedeedNPC(mob, building, origin);
|
||||
processRedeedHireling(mob, building, origin);
|
||||
return true;
|
||||
//MB TODO HANDLE all profits.
|
||||
case 7:
|
||||
|
||||
@@ -2,7 +2,6 @@ package engine.net.client.handlers;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.Enum.*;
|
||||
import engine.InterestManagement.HeightMap;
|
||||
import engine.InterestManagement.InterestManager;
|
||||
import engine.InterestManagement.RealmMap;
|
||||
import engine.InterestManagement.WorldGrid;
|
||||
@@ -112,7 +111,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
|
||||
|
||||
// Cannot place a tree underwater
|
||||
|
||||
if (HeightMap.isLocUnderwater(placementInfo.getLoc())) {
|
||||
if (ZoneManager.isLocUnderwater(placementInfo.getLoc())) {
|
||||
PlaceAssetMsg.sendPlaceAssetError(origin, 6, ""); // Cannot place underwater
|
||||
return false;
|
||||
}
|
||||
@@ -138,7 +137,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
|
||||
|
||||
private static boolean validateBuildingPlacement(Zone serverZone, PlaceAssetMsg msg, ClientConnection origin, PlayerCharacter player, PlacementInfo placementInfo) {
|
||||
|
||||
if (serverZone.isPlayerCity() == false) {
|
||||
if (serverZone.guild_zone == false) {
|
||||
PlaceAssetMsg.sendPlaceAssetError(origin, 52, player.getName());
|
||||
return false;
|
||||
}
|
||||
@@ -157,7 +156,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
|
||||
|
||||
// Retrieve the building details we're placing
|
||||
|
||||
if (serverZone.isNPCCity() == true) {
|
||||
if (serverZone.isNPCCity == true) {
|
||||
PlaceAssetMsg.sendPlaceAssetError(origin, 15, ""); // Cannot place in a peace zone
|
||||
return false;
|
||||
}
|
||||
@@ -178,7 +177,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
|
||||
|
||||
// Cannot place a building underwater
|
||||
|
||||
if (HeightMap.isLocUnderwater(placementInfo.getLoc())) {
|
||||
if (ZoneManager.isLocUnderwater(placementInfo.getLoc())) {
|
||||
PlaceAssetMsg.sendPlaceAssetError(origin, 6, ""); // Cannot place underwater
|
||||
return false;
|
||||
}
|
||||
@@ -186,7 +185,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
|
||||
// Players cannot place buildings in mob zones.
|
||||
|
||||
if ((serverZone.isMacroZone() == true)
|
||||
|| (serverZone.getParent().isMacroZone() == true)) {
|
||||
|| (serverZone.parent.isMacroZone() == true)) {
|
||||
PlaceAssetMsg.sendPlaceAssetError(origin, 57, player.getName()); // No building may be placed within this territory
|
||||
return false;
|
||||
}
|
||||
@@ -202,8 +201,8 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
|
||||
|
||||
// Cannot place assets on a dead tree
|
||||
|
||||
if ((serverZone.isPlayerCity())
|
||||
&& (City.getCity(serverZone.getPlayerCityUUID()).getTOL().getRank() == -1)) {
|
||||
if ((serverZone.guild_zone)
|
||||
&& (City.getCity(serverZone.playerCityUUID).getTOL().getRank() == -1)) {
|
||||
PlaceAssetMsg.sendPlaceAssetError(origin, 1, "Cannot place asset on dead tree until world heals");
|
||||
return false;
|
||||
}
|
||||
@@ -262,14 +261,14 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
|
||||
|
||||
// Must be a player city
|
||||
|
||||
if (serverZone.isPlayerCity() == false) {
|
||||
if (serverZone.guild_zone == false) {
|
||||
PlaceAssetMsg.sendPlaceAssetError(origin, 41, player.getName()); // Cannot place outside a guild zone
|
||||
return false;
|
||||
}
|
||||
|
||||
//Test zone has a city object
|
||||
|
||||
City city = City.getCity(serverZone.getPlayerCityUUID());
|
||||
City city = City.getCity(serverZone.playerCityUUID);
|
||||
|
||||
if (city == null) {
|
||||
PlaceAssetMsg.sendPlaceAssetError(origin, 52, ""); //"no city to associate asset with"
|
||||
@@ -513,7 +512,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
|
||||
if (serverZone == null)
|
||||
return false;
|
||||
|
||||
cityObject = City.getCity(serverZone.getPlayerCityUUID());
|
||||
cityObject = City.getCity(serverZone.playerCityUUID);
|
||||
|
||||
// Early exit if something went horribly wrong
|
||||
|
||||
@@ -572,7 +571,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
|
||||
|
||||
// No valid player city found
|
||||
|
||||
if (serverCity == null || serverCity.getParent().isPlayerCity() == false) {
|
||||
if (serverCity == null || serverCity.getParent().guild_zone == false) {
|
||||
PlaceAssetMsg.sendPlaceAssetError(origin, 52, ""); // Cannot place outisde a guild zone
|
||||
return false;
|
||||
}
|
||||
@@ -661,7 +660,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
|
||||
if (!building.getBlueprint().isSiegeEquip())
|
||||
continue;
|
||||
|
||||
if (!building.getLoc().isInsideCircle(serverCity.getLoc(), CityBoundsType.ZONE.extents))
|
||||
if (!building.getLoc().isInsideCircle(serverCity.getLoc(), CityBoundsType.ZONE.halfExtents))
|
||||
continue;
|
||||
|
||||
if (building.getGuild() == null)
|
||||
@@ -745,15 +744,16 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
|
||||
}
|
||||
|
||||
Vector3fImmutable plantLoc = new Vector3fImmutable(treeInfo.getLoc().x,
|
||||
HeightMap.getWorldHeight(treeInfo.getLoc()),
|
||||
0,
|
||||
treeInfo.getLoc().z);
|
||||
|
||||
cityObjects = DbManager.CityQueries.CREATE_CITY(playerCharacter.getObjectUUID(), serverZone.getObjectUUID(),
|
||||
serverRealm.getRealmID(),
|
||||
plantLoc.x - serverZone.getAbsX(), plantLoc.y,
|
||||
plantLoc.z - serverZone.getAbsZ(), treeInfo.getRot().y, treeInfo.getW(), playerCharacter.getGuild().getName(), LocalDateTime.now());
|
||||
plantLoc.x - serverZone.absX, plantLoc.y,
|
||||
plantLoc.z - serverZone.absZ, treeInfo.getRot().y, treeInfo.getW(), playerCharacter.getGuild().getName(), LocalDateTime.now());
|
||||
|
||||
// Uh oh!
|
||||
|
||||
if (cityObjects == null || cityObjects.isEmpty()) {
|
||||
PlaceAssetMsg.sendPlaceAssetError(origin, 1, "A Serious error has occurred. Please post details for to ensure transaction integrity");
|
||||
return false;
|
||||
@@ -767,7 +767,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
|
||||
|
||||
treeObject = (Building) cityObjectMap.get(GameObjectType.Building);
|
||||
treeObject.runAfterLoad();
|
||||
;
|
||||
|
||||
cityObject = (City) cityObjectMap.get(GameObjectType.City);
|
||||
zoneObject = (Zone) cityObjectMap.get(GameObjectType.Zone);
|
||||
|
||||
@@ -780,44 +780,26 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
|
||||
playerNation = playerCharacter.getGuild();
|
||||
playerNation.setGuildState(GuildState.Sovereign);
|
||||
|
||||
// Link the zone with the city and then add
|
||||
// to the appropriate hash tables and cache
|
||||
|
||||
zoneObject.setPlayerCity(true);
|
||||
|
||||
if (zoneObject.getParent() != null)
|
||||
zoneObject.getParent().addNode(zoneObject); //add as child to parent
|
||||
|
||||
ZoneManager.addZone(zoneObject.getObjectUUID(), zoneObject);
|
||||
ZoneManager.addPlayerCityZone(zoneObject);
|
||||
serverZone.addNode(zoneObject);
|
||||
|
||||
zoneObject.generateWorldAltitude();
|
||||
|
||||
cityObject.setParent(zoneObject);
|
||||
cityObject.setObjectTypeMask(MBServerStatics.MASK_CITY); // *** Refactor : should have it already
|
||||
//Link the tree of life with the new zone
|
||||
|
||||
treeObject.setObjectTypeMask(MBServerStatics.MASK_BUILDING);
|
||||
treeObject.setParentZone(zoneObject);
|
||||
MaintenanceManager.setMaintDateTime(treeObject, LocalDateTime.now().plusDays(7));
|
||||
|
||||
// Update guild binds and tags
|
||||
//load the new city on the clients
|
||||
|
||||
CityZoneMsg czm = new CityZoneMsg(1, treeObject.getLoc().x, treeObject.getLoc().y, treeObject.getLoc().z, cityObject.getCityName(), zoneObject, Enum.CityBoundsType.ZONE.extents, Enum.CityBoundsType.ZONE.extents);
|
||||
DispatchMessage.dispatchMsgToAll(czm);
|
||||
|
||||
GuildManager.updateAllGuildBinds(playerNation, cityObject);
|
||||
GuildManager.updateAllGuildTags(playerNation);
|
||||
|
||||
//load the new city on the clients
|
||||
|
||||
CityZoneMsg czm = new CityZoneMsg(1, treeObject.getLoc().x, treeObject.getLoc().y, treeObject.getLoc().z, cityObject.getCityName(), zoneObject, Enum.CityBoundsType.ZONE.halfExtents, Enum.CityBoundsType.ZONE.halfExtents);
|
||||
DispatchMessage.dispatchMsgToAll(czm);
|
||||
|
||||
// Set maintenance date
|
||||
|
||||
MaintenanceManager.setMaintDateTime(treeObject, LocalDateTime.now().plusDays(7));
|
||||
|
||||
// Send all the cities to the clients?
|
||||
// *** Refactor : figure out how to send like, one?
|
||||
|
||||
City.lastCityUpdate = System.currentTimeMillis();
|
||||
treeObject.setLoc(treeObject.getLoc());
|
||||
InterestManager.setObjectDirty(treeObject);
|
||||
// WorldGrid.addObject(treeObject, playerCharacter);
|
||||
|
||||
serverRealm.addCity(cityObject.getObjectUUID());
|
||||
playerNation.setCityUUID(cityObject.getObjectUUID());
|
||||
@@ -857,7 +839,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
|
||||
if (serverZone == null)
|
||||
return false;
|
||||
|
||||
cityObject = City.getCity(serverZone.getPlayerCityUUID());
|
||||
cityObject = City.getCity(serverZone.playerCityUUID);
|
||||
|
||||
if (cityObject == null)
|
||||
return false;
|
||||
@@ -915,6 +897,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
|
||||
|
||||
// Early exit if something went horribly wrong
|
||||
// with locating the current realm and/or zone
|
||||
|
||||
if (serverZone == null)
|
||||
return false;
|
||||
|
||||
@@ -930,7 +913,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
|
||||
|
||||
int shrineCount = 0;
|
||||
|
||||
cityObject = City.getCity(serverZone.getPlayerCityUUID());
|
||||
cityObject = City.getCity(serverZone.playerCityUUID);
|
||||
|
||||
// Cannot place shrine in abandoned city. Shrines must be owned
|
||||
// by the tol owner not the person placing them.
|
||||
@@ -977,7 +960,8 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
|
||||
City cityObject;
|
||||
PlacementInfo buildingList;
|
||||
|
||||
// Setup working variables we'll need
|
||||
// Setup working variables
|
||||
|
||||
buildingList = msg.getFirstPlacementInfo();
|
||||
|
||||
serverZone = ZoneManager.findSmallestZone(buildingList.getLoc());
|
||||
@@ -999,7 +983,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
|
||||
|
||||
int barracksCount = 0;
|
||||
|
||||
cityObject = City.getCity(serverZone.getPlayerCityUUID());
|
||||
cityObject = City.getCity(serverZone.playerCityUUID);
|
||||
|
||||
// Cannot place barracks in abandoned city.
|
||||
|
||||
@@ -1059,7 +1043,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
|
||||
if (validateCityBuildingPlacement(serverZone, msg, origin, player, msg.getFirstPlacementInfo()) == false)
|
||||
return false;
|
||||
|
||||
cityObject = City.getCity(serverZone.getPlayerCityUUID());
|
||||
cityObject = City.getCity(serverZone.playerCityUUID);
|
||||
|
||||
// We need to be able to access how much gold a character is carrying
|
||||
|
||||
@@ -1090,7 +1074,6 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
|
||||
|
||||
placementCost = 0; // reset placement cost for fix bug with wall pieces somethings not taking gold out if forced an error.
|
||||
|
||||
|
||||
// Overlap check and wall deed verifications
|
||||
for (PlacementInfo wall : walls) {
|
||||
|
||||
@@ -1109,7 +1092,6 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
|
||||
|
||||
for (Building building : serverZone.zoneBuildingSet) {
|
||||
|
||||
|
||||
//TODO Clean up collision with placementInfo. don't need to create the same placementinfo bounds for collision checks on each building.
|
||||
if ((building.getBlueprintUUID() != 0) && (Bounds.collide(wall, building) == true)) {
|
||||
|
||||
@@ -1117,7 +1099,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
|
||||
building.removeFromCache();
|
||||
WorldGrid.RemoveWorldObject(building);
|
||||
WorldGrid.removeObject(building);
|
||||
building.getParentZone().getParent().zoneBuildingSet.remove(building);
|
||||
building.getParentZone().parent.zoneBuildingSet.remove(building);
|
||||
if (building.getBlueprint() != null && building.getBlueprint().getBuildingGroup().equals(BuildingGroup.BARRACK)) {
|
||||
building.RemoveFromBarracksList();
|
||||
}
|
||||
@@ -1129,12 +1111,14 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
placementCost = PlaceAssetMsg.getWallCost(wall.getBlueprintUUID());
|
||||
|
||||
if (!itemMan.modifyInventoryGold(-placementCost)) {
|
||||
ChatManager.chatSystemInfo(player, player.getFirstName() + " can't has free moneys! no for real.. Thor.. seriously... I didnt fix it because you getting laid isnt important enough for me.");
|
||||
return false;
|
||||
}
|
||||
|
||||
// Attempt to place wall piece
|
||||
|
||||
wallPiece = createStructure(player, wall, serverZone);
|
||||
@@ -1145,14 +1129,12 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
|
||||
}
|
||||
|
||||
// walls are auto protected
|
||||
|
||||
wallPiece.setProtectionState(ProtectionState.PROTECTED);
|
||||
PlaceAssetMsg.sendPlaceAssetConfirmWall(origin, serverZone);
|
||||
|
||||
}
|
||||
|
||||
// Deduct gold from character's inventory
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1172,6 +1154,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
|
||||
}
|
||||
|
||||
// All siege buildings build in 15 minutes
|
||||
|
||||
if ((blueprint.getBuildingGroup().equals(BuildingGroup.SIEGETENT))
|
||||
|| (blueprint.getBuildingGroup().equals(BuildingGroup.BULWARK)))
|
||||
completionDate = DateTime.now().plusMinutes(15);
|
||||
@@ -1191,6 +1174,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
|
||||
completionDate, blueprint.getMeshForRank(0), vendorRotation, buildingRotation);
|
||||
|
||||
// Make sure we have a valid mesh
|
||||
|
||||
if (newMesh == null) {
|
||||
Logger.error("CreateStructure: DB returned null object.");
|
||||
return null;
|
||||
@@ -1227,7 +1211,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
|
||||
|
||||
shrineType = Shrine.getShrineTypeByBlueprintUUID(blueprint.getBlueprintUUID());
|
||||
|
||||
city = City.getCity(currentZone.getPlayerCityUUID());
|
||||
city = City.getCity(currentZone.playerCityUUID);
|
||||
|
||||
if (city == null)
|
||||
return false;
|
||||
@@ -1292,7 +1276,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
|
||||
return false;
|
||||
}
|
||||
|
||||
city = City.getCity(currentZone.getPlayerCityUUID());
|
||||
city = City.getCity(currentZone.playerCityUUID);
|
||||
|
||||
if (city == null)
|
||||
return false;
|
||||
@@ -1362,15 +1346,16 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
|
||||
newMesh = (Building) ago;
|
||||
newMesh.setObjectTypeMask(MBServerStatics.MASK_BUILDING);
|
||||
MaintenanceManager.setMaintDateTime(newMesh, LocalDateTime.now().plusDays(7));
|
||||
// WorldGrid.addObject(newMesh, player);
|
||||
newMesh.setLoc(newMesh.getLoc());
|
||||
InterestManager.setObjectDirty(newMesh);
|
||||
newMesh.runAfterLoad();
|
||||
} else if (ago.getObjectType() == GameObjectType.Warehouse) {
|
||||
Warehouse warehouse = (Warehouse) ago;
|
||||
City city = City.getCity(currentZone.getPlayerCityUUID());
|
||||
City city = City.getCity(currentZone.playerCityUUID);
|
||||
|
||||
if (city == null)
|
||||
return true;
|
||||
|
||||
city.setWarehouseBuildingID(newMesh.getObjectUUID());
|
||||
Warehouse.warehouseByBuildingUUID.put(newMesh.getObjectUUID(), warehouse);
|
||||
}
|
||||
|
||||
@@ -44,11 +44,11 @@ public class RepairBuildingMsgHandler extends AbstractClientMsgHandler {
|
||||
|
||||
serverZone = ZoneManager.findSmallestZone(pc.getLoc());
|
||||
|
||||
if (serverZone.getPlayerCityUUID() == 0 && targetBuilding.getBlueprint() != null && targetBuilding.getBlueprint().getBuildingGroup() != BuildingGroup.MINE)
|
||||
if (serverZone.playerCityUUID == 0 && targetBuilding.getBlueprint() != null && targetBuilding.getBlueprint().getBuildingGroup() != BuildingGroup.MINE)
|
||||
return;
|
||||
|
||||
|
||||
City city = City.GetCityFromCache(serverZone.getPlayerCityUUID());
|
||||
City city = City.GetCityFromCache(serverZone.playerCityUUID);
|
||||
|
||||
if (city != null) {
|
||||
if (city.getBane() != null && city.protectionEnforced == false)
|
||||
|
||||
@@ -110,7 +110,6 @@ public class RequestEnterWorldHandler extends AbstractClientMsgHandler {
|
||||
player.stopMovement(player.getBindLoc());
|
||||
player.setSafeMode();
|
||||
player.updateLocation();
|
||||
player.setRegion(AbstractWorldObject.GetRegionByWorldObject(player));
|
||||
}
|
||||
|
||||
player.setTimeStamp("logout", 0);
|
||||
|
||||
@@ -92,7 +92,7 @@ public class CityAssetMsg extends ClientNetMsg {
|
||||
return;
|
||||
}
|
||||
|
||||
city = City.getCity(zone.getPlayerCityUUID());
|
||||
city = City.getCity(zone.playerCityUUID);
|
||||
|
||||
if (city == null) {
|
||||
Logger.debug("Failed to load city data for Tree of life.");
|
||||
|
||||
@@ -117,8 +117,8 @@ public class GuildTreeStatusMsg extends ClientNetMsg {
|
||||
city = null;
|
||||
|
||||
if (cityZone != null)
|
||||
if (cityZone.isPlayerCity())
|
||||
city = City.GetCityFromCache(cityZone.getPlayerCityUUID());
|
||||
if (cityZone.guild_zone)
|
||||
city = City.GetCityFromCache(cityZone.playerCityUUID);
|
||||
else if (this.treeOfLife != null && this.treeOfLife.getGuild() != null)
|
||||
city = this.treeOfLife.getGuild().getOwnedCity();
|
||||
|
||||
|
||||
@@ -299,8 +299,8 @@ public class ManageCityAssetsMsg extends ClientNetMsg {
|
||||
Set<Building> buildings = ZoneManager.findSmallestZone(assetManager.getLoc()).zoneBuildingSet;
|
||||
|
||||
Building tol = null;
|
||||
if (playerZone.getPlayerCityUUID() != 0)
|
||||
city = City.GetCityFromCache(playerZone.getPlayerCityUUID());
|
||||
if (playerZone.playerCityUUID != 0)
|
||||
city = City.GetCityFromCache(playerZone.playerCityUUID);
|
||||
|
||||
if (city != null)
|
||||
tol = city.getTOL();
|
||||
@@ -368,7 +368,7 @@ public class ManageCityAssetsMsg extends ClientNetMsg {
|
||||
if (zone == null)
|
||||
return;
|
||||
|
||||
City banedCity = City.getCity(zone.getPlayerCityUUID());
|
||||
City banedCity = City.getCity(zone.playerCityUUID);
|
||||
|
||||
if (banedCity == null)
|
||||
return;
|
||||
@@ -479,7 +479,7 @@ public class ManageCityAssetsMsg extends ClientNetMsg {
|
||||
if (zone == null)
|
||||
writer.putString("Forlord");
|
||||
else
|
||||
writer.putString(zone.getName());
|
||||
writer.putString(zone.zoneName);
|
||||
|
||||
writer.putString(building.getGuild().getName());
|
||||
|
||||
@@ -621,9 +621,9 @@ public class ManageCityAssetsMsg extends ClientNetMsg {
|
||||
} else {
|
||||
writer.putInt(1); //kos on/off?
|
||||
writer.putInt(3); // was 3
|
||||
if (zone.getPlayerCityUUID() != 0 && asset.assetIsProtected()) {
|
||||
if (zone.playerCityUUID != 0 && asset.assetIsProtected()) {
|
||||
writer.putInt(GameObjectType.Building.ordinal());
|
||||
writer.putInt(City.getCity(zone.getPlayerCityUUID()).getTOL().getObjectUUID());
|
||||
writer.putInt(City.getCity(zone.playerCityUUID).getTOL().getObjectUUID());
|
||||
} else {
|
||||
writer.putInt(0);
|
||||
writer.putInt(0);
|
||||
|
||||
@@ -27,7 +27,6 @@ import org.pmw.tinylog.Logger;
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashSet;
|
||||
import java.util.List;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
/**
|
||||
@@ -96,7 +95,7 @@ public class ManageNPCMsg extends ClientNetMsg {
|
||||
writer.putString("A weapon suited to laying siege");
|
||||
}
|
||||
|
||||
private static void serializeGuardList(ByteBufferWriter writer, int minion) {
|
||||
private static void serializeGuardList(ByteBufferWriter writer, int minion, Mob captain) {
|
||||
|
||||
writer.putInt(1);
|
||||
|
||||
@@ -106,7 +105,7 @@ public class ManageNPCMsg extends ClientNetMsg {
|
||||
writer.putInt(minion);
|
||||
writer.putInt(1);
|
||||
writer.putInt(minion);
|
||||
writer.putInt(1);
|
||||
writer.putInt(captain.getRank());//minion rank
|
||||
writer.put((byte) 0);
|
||||
|
||||
writer.putInt(600); //roll time
|
||||
@@ -343,14 +342,17 @@ public class ManageNPCMsg extends ClientNetMsg {
|
||||
writer.putInt(0); //runemaster list
|
||||
|
||||
//artillery captain list
|
||||
ConcurrentHashMap<Mob, Integer> siegeMinions = npc.getSiegeMinionMap();
|
||||
writer.putInt(1 + siegeMinions.size());
|
||||
|
||||
writer.putInt(1 + npc.minions.size());
|
||||
serializeBulwarkList(writer, 1); //Trebuchet
|
||||
//serializeBulwarkList(writer, 2); //Ballista
|
||||
|
||||
if (siegeMinions != null && siegeMinions.size() > 0)
|
||||
if (npc.minions != null && npc.minions.size() > 0)
|
||||
|
||||
for (Integer minionUUID : npc.minions) {
|
||||
|
||||
Mob mob = Mob.getMob(minionUUID);
|
||||
|
||||
for (Mob mob : siegeMinions.keySet()) {
|
||||
this.unknown83 = mob.getObjectUUID();
|
||||
writer.putInt(2);
|
||||
writer.putInt(mob.getObjectType().ordinal());
|
||||
@@ -366,7 +368,7 @@ public class ManageNPCMsg extends ClientNetMsg {
|
||||
long timeLife = upgradeTime - curTime;
|
||||
|
||||
if (upgradeTime * 1000 > System.currentTimeMillis()) {
|
||||
if (mob.npcOwner.isAlive()) {
|
||||
if (mob.guardCaptain.isAlive()) {
|
||||
writer.put((byte) 0);//shows respawning timer
|
||||
writer.putInt(mob.spawnTime);
|
||||
writer.putInt(mob.spawnTime);
|
||||
@@ -557,7 +559,7 @@ public class ManageNPCMsg extends ClientNetMsg {
|
||||
|
||||
} else if (this.targetType == GameObjectType.Mob.ordinal()) {
|
||||
|
||||
mobA = Mob.getFromCacheDBID(this.targetID);
|
||||
mobA = Mob.getMob(this.targetID);
|
||||
|
||||
if (mobA == null) {
|
||||
Logger.error("Missing Mob of ID " + this.targetID);
|
||||
@@ -666,14 +668,15 @@ public class ManageNPCMsg extends ClientNetMsg {
|
||||
writer.putInt(0); //runemaster list
|
||||
|
||||
//artillery captain list
|
||||
ConcurrentHashMap<Mob, Integer> siegeMinions = mobA.getSiegeMinionMap();
|
||||
|
||||
writer.putInt(siegeMinions.size() + 1);
|
||||
serializeGuardList(writer, mobA.getContract().getContractID()); //Guard
|
||||
writer.putInt(mobA.minions.size() + 1);
|
||||
|
||||
if (siegeMinions != null && siegeMinions.size() > 0)
|
||||
serializeGuardList(writer, mobA.getContract().getContractID(), mobA); //Guard
|
||||
|
||||
for (Mob mob : siegeMinions.keySet()) {
|
||||
if (mobA.minions != null && mobA.minions.size() > 0)
|
||||
|
||||
for (Integer minionUUID : mobA.minions) {
|
||||
Mob mob = Mob.getMob(minionUUID);
|
||||
this.unknown83 = mob.getObjectUUID();
|
||||
writer.putInt(2);
|
||||
writer.putInt(mob.getObjectType().ordinal());
|
||||
@@ -689,7 +692,7 @@ public class ManageNPCMsg extends ClientNetMsg {
|
||||
long timeLife = upgradeTime - curTime;
|
||||
|
||||
if (upgradeTime * 1000 > System.currentTimeMillis()) {
|
||||
if (mob.npcOwner.isAlive()) {
|
||||
if (mob.guardCaptain.isAlive()) {
|
||||
writer.put((byte) 0);//shows respawning timer
|
||||
writer.putInt(mob.spawnTime);
|
||||
writer.putInt(mob.spawnTime);
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
package engine.net.client.msg;
|
||||
|
||||
import engine.Enum.GameObjectType;
|
||||
import engine.gameManager.BuildingManager;
|
||||
import engine.gameManager.ZoneManager;
|
||||
import engine.math.Vector3fImmutable;
|
||||
import engine.net.AbstractConnection;
|
||||
@@ -21,19 +22,19 @@ import engine.objects.Building;
|
||||
|
||||
public class MoveToPointMsg extends ClientNetMsg {
|
||||
|
||||
private int sourceType;
|
||||
private int sourceID;
|
||||
private float startLat;
|
||||
private float startLon;
|
||||
private float startAlt;
|
||||
private float endLat;
|
||||
private float endLon;
|
||||
private float endAlt;
|
||||
private int targetType;
|
||||
private int targetID;
|
||||
private int inBuilding; // 0=true, -1=false 0/1/2 = floor you are on
|
||||
private int unknown01;
|
||||
private byte unknown02;
|
||||
private int sourceType; //ordinal of the character type that sent this message 54=PlayerCharacter
|
||||
private int sourceID; // uuid of the source character of this message
|
||||
private float startLat; //start loc of move message (offset if inside a building not world loc)
|
||||
private float startLon; //start loc of move message (offset if inside a building not world loc)
|
||||
private float startAlt; //start loc of move message (offset if inside a building not world loc)
|
||||
private float endLat; //end loc of move message (offset if inside a building not world loc)
|
||||
private float endLon; //end loc of move message (offset if inside a building not world loc)
|
||||
private float endAlt; //end loc of move message (offset if inside a building not world loc)
|
||||
private int startLocType; // enum ordinal of the object player is inside 0=nothing 8=building
|
||||
private int inBuildingUUID; // uuid of the building character is currently inside
|
||||
private int inBuilding; // is inside a building 0=true -1=false
|
||||
private int inBuildingFloor; // floor of building character is currently in -1=not inside building 0/1/2/3 = floor number
|
||||
private byte initiatedByAttack; // move message sent as a result of move to target to attack 0=false 1=true
|
||||
private byte unknown03;
|
||||
|
||||
/**
|
||||
@@ -54,11 +55,11 @@ public class MoveToPointMsg extends ClientNetMsg {
|
||||
this.endLat = msg.endLat;
|
||||
this.endLon = msg.endLon;
|
||||
this.endAlt = msg.endAlt;
|
||||
this.targetType = msg.targetType;
|
||||
this.targetID = msg.targetID;
|
||||
this.startLocType = msg.startLocType;
|
||||
this.inBuildingUUID = msg.inBuildingUUID;
|
||||
this.inBuilding = msg.inBuilding;
|
||||
this.unknown01 = msg.unknown01;
|
||||
this.unknown02 = msg.unknown02;
|
||||
this.inBuildingFloor = msg.inBuildingFloor;
|
||||
this.initiatedByAttack = msg.initiatedByAttack;
|
||||
this.unknown03 = msg.unknown03;
|
||||
}
|
||||
|
||||
@@ -73,11 +74,11 @@ public class MoveToPointMsg extends ClientNetMsg {
|
||||
this.endLat = building.getLoc().x;
|
||||
this.endLon = building.getLoc().z;
|
||||
this.endAlt = building.getLoc().y;
|
||||
this.targetType = 0;
|
||||
this.targetID = 0;
|
||||
this.startLocType = 0;
|
||||
this.inBuildingUUID = 0;
|
||||
this.inBuilding = -1;
|
||||
this.unknown01 = -1;
|
||||
this.unknown02 = 0;
|
||||
this.inBuildingFloor = -1;
|
||||
this.initiatedByAttack = 0;
|
||||
this.unknown03 = 0;
|
||||
}
|
||||
|
||||
@@ -108,11 +109,11 @@ public class MoveToPointMsg extends ClientNetMsg {
|
||||
writer.putFloat(this.endAlt);
|
||||
writer.putFloat(this.endLon);
|
||||
|
||||
writer.putInt(this.targetType);
|
||||
writer.putInt(this.targetID);
|
||||
writer.putInt(this.startLocType);
|
||||
writer.putInt(this.inBuildingUUID);
|
||||
|
||||
writer.putInt(this.inBuilding);
|
||||
writer.putInt(this.unknown01);
|
||||
writer.putInt(this.inBuildingFloor);
|
||||
|
||||
writer.put((byte) 0);
|
||||
writer.put((byte) 0);
|
||||
@@ -135,13 +136,13 @@ public class MoveToPointMsg extends ClientNetMsg {
|
||||
this.endAlt = reader.getFloat();
|
||||
this.endLon = reader.getFloat();
|
||||
|
||||
this.targetType = reader.getInt();
|
||||
this.targetID = reader.getInt();
|
||||
this.startLocType = reader.getInt();
|
||||
this.inBuildingUUID = reader.getInt();
|
||||
|
||||
this.inBuilding = reader.getInt();
|
||||
this.unknown01 = reader.getInt();
|
||||
this.inBuildingFloor = reader.getInt();
|
||||
|
||||
this.unknown02 = reader.get();
|
||||
this.initiatedByAttack = reader.get();
|
||||
this.unknown03 = reader.get();
|
||||
}
|
||||
|
||||
@@ -209,20 +210,20 @@ public class MoveToPointMsg extends ClientNetMsg {
|
||||
this.endAlt = value;
|
||||
}
|
||||
|
||||
public int getTargetType() {
|
||||
return this.targetType;
|
||||
public int getStartLocType() {
|
||||
return this.startLocType;
|
||||
}
|
||||
|
||||
public void setTargetType(int value) {
|
||||
this.targetType = value;
|
||||
public void setStartLocType(int value) {
|
||||
this.startLocType = value;
|
||||
}
|
||||
|
||||
public int getTargetID() {
|
||||
return this.targetID;
|
||||
public int getInBuildingUUID() {
|
||||
return this.inBuildingUUID;
|
||||
}
|
||||
|
||||
public void setTargetID(int value) {
|
||||
this.targetID = value;
|
||||
public void setInBuildingUUID(int value) {
|
||||
this.inBuildingUUID = value;
|
||||
}
|
||||
|
||||
public int getInBuilding() {
|
||||
@@ -233,12 +234,8 @@ public class MoveToPointMsg extends ClientNetMsg {
|
||||
this.inBuilding = value;
|
||||
}
|
||||
|
||||
public int getUnknown01() {
|
||||
return this.unknown01;
|
||||
}
|
||||
|
||||
public void setUnknown01(int value) {
|
||||
this.unknown01 = value;
|
||||
public void setInBuildingFloor(int value) {
|
||||
this.inBuildingFloor = value;
|
||||
}
|
||||
|
||||
public void setStartCoord(Vector3fImmutable value) {
|
||||
@@ -254,8 +251,8 @@ public class MoveToPointMsg extends ClientNetMsg {
|
||||
}
|
||||
|
||||
public void clearTarget() {
|
||||
this.targetType = 0;
|
||||
this.targetID = 0;
|
||||
this.startLocType = 0;
|
||||
this.inBuildingUUID = 0;
|
||||
}
|
||||
|
||||
public void setPlayer(AbstractCharacter ac) {
|
||||
@@ -263,10 +260,10 @@ public class MoveToPointMsg extends ClientNetMsg {
|
||||
this.sourceID = ac.getObjectUUID();
|
||||
this.setStartCoord(ac.getLoc());
|
||||
this.setEndCoord(ac.getEndLoc());
|
||||
this.targetType = 0;
|
||||
this.targetID = 0;
|
||||
this.startLocType = 0;
|
||||
this.inBuildingUUID = 0;
|
||||
this.inBuilding = ac.getInBuilding();
|
||||
this.unknown01 = ac.getInFloorID();
|
||||
this.inBuildingFloor = ac.getInFloorID();
|
||||
|
||||
}
|
||||
|
||||
@@ -274,10 +271,10 @@ public class MoveToPointMsg extends ClientNetMsg {
|
||||
if (target == null) {
|
||||
this.setStartCoord(ac.getLoc());
|
||||
this.setEndCoord(ac.getEndLoc());
|
||||
this.targetType = 0;
|
||||
this.targetID = 0;
|
||||
this.startLocType = 0;
|
||||
this.inBuildingUUID = 0;
|
||||
this.inBuilding = -1;
|
||||
this.unknown01 = -1;
|
||||
this.inBuildingFloor = -1;
|
||||
} else {
|
||||
Vector3fImmutable convertLocStart = ZoneManager.convertWorldToLocal(target, ac.getLoc());
|
||||
Vector3fImmutable convertLocEnd = convertLocStart;
|
||||
@@ -286,10 +283,10 @@ public class MoveToPointMsg extends ClientNetMsg {
|
||||
|
||||
this.setStartCoord(convertLocStart);
|
||||
this.setEndCoord(convertLocEnd);
|
||||
this.targetType = GameObjectType.Building.ordinal();
|
||||
this.targetID = target.getObjectUUID();
|
||||
this.startLocType = GameObjectType.Building.ordinal();
|
||||
this.inBuildingUUID = target.getObjectUUID();
|
||||
this.inBuilding = ac.getInBuilding();
|
||||
this.unknown01 = ac.getInFloorID();
|
||||
this.inBuildingFloor = ac.getInFloorID();
|
||||
}
|
||||
|
||||
}
|
||||
@@ -298,7 +295,11 @@ public class MoveToPointMsg extends ClientNetMsg {
|
||||
return unknown03;
|
||||
}
|
||||
|
||||
public int getUnknown02() {
|
||||
return unknown02;
|
||||
public int getInitiatedFromAttack() {
|
||||
return initiatedByAttack;
|
||||
}
|
||||
|
||||
public int getInBuildingFloor() {
|
||||
return this.inBuildingFloor;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -513,17 +513,17 @@ public class OpenFriendsCondemnListMsg extends ClientNetMsg {
|
||||
|
||||
writer.put((byte) 1);
|
||||
|
||||
switch (condemned.getFriendType()) {
|
||||
switch (condemned.friendType) {
|
||||
case 2:
|
||||
PlayerCharacter playerCharacter = (PlayerCharacter) DbManager.getObject(engine.Enum.GameObjectType.PlayerCharacter, condemned.getPlayerUID());
|
||||
PlayerCharacter playerCharacter = (PlayerCharacter) DbManager.getObject(engine.Enum.GameObjectType.PlayerCharacter, condemned.playerUID);
|
||||
|
||||
|
||||
guild = playerCharacter.getGuild();
|
||||
writer.putInt(GameObjectType.PlayerCharacter.ordinal());
|
||||
writer.putInt(condemned.getPlayerUID());
|
||||
writer.putInt(condemned.getFriendType());
|
||||
writer.putInt(condemned.playerUID);
|
||||
writer.putInt(condemned.friendType);
|
||||
writer.putInt(GameObjectType.PlayerCharacter.ordinal());
|
||||
writer.putInt(condemned.getPlayerUID());
|
||||
writer.putInt(condemned.playerUID);
|
||||
writer.putInt(0);
|
||||
writer.putInt(0);
|
||||
writer.putInt(GameObjectType.Guild.ordinal());
|
||||
@@ -531,9 +531,9 @@ public class OpenFriendsCondemnListMsg extends ClientNetMsg {
|
||||
writer.putInt(guild.getObjectUUID());
|
||||
else
|
||||
writer.putInt(0);
|
||||
writer.put(condemned.isActive() ? (byte) 1 : (byte) 0);
|
||||
writer.put(condemned.active ? (byte) 1 : (byte) 0);
|
||||
writer.put((byte) 0);
|
||||
writer.put(condemned.isActive() ? (byte) 1 : (byte) 0);
|
||||
writer.put(condemned.active ? (byte) 1 : (byte) 0);
|
||||
|
||||
if (playerCharacter != null)
|
||||
writer.putString(playerCharacter.getFirstName());
|
||||
@@ -547,16 +547,16 @@ public class OpenFriendsCondemnListMsg extends ClientNetMsg {
|
||||
}
|
||||
break;
|
||||
case 4:
|
||||
guild = Guild.getGuild(condemned.getGuildUID());
|
||||
guild = Guild.getGuild(condemned.guildUID);
|
||||
writer.putInt(GameObjectType.Guild.ordinal());
|
||||
writer.putInt(condemned.getGuildUID());
|
||||
writer.putInt(condemned.getFriendType());
|
||||
writer.putInt(condemned.guildUID);
|
||||
writer.putInt(condemned.friendType);
|
||||
writer.putLong(0);
|
||||
writer.putInt(GameObjectType.Guild.ordinal());
|
||||
writer.putInt(condemned.getGuildUID());
|
||||
writer.putInt(condemned.guildUID);
|
||||
writer.putLong(0);
|
||||
writer.put((byte) 0);
|
||||
writer.put(condemned.isActive() ? (byte) 1 : (byte) 0);
|
||||
writer.put(condemned.active ? (byte) 1 : (byte) 0);
|
||||
writer.put((byte) 0);
|
||||
if (guild != null)
|
||||
writer.putString(guild.getName());
|
||||
@@ -570,17 +570,17 @@ public class OpenFriendsCondemnListMsg extends ClientNetMsg {
|
||||
GuildTag._serializeForDisplay(GuildTag.ERRANT, writer);
|
||||
break;
|
||||
case 5:
|
||||
guild = Guild.getGuild(condemned.getGuildUID());
|
||||
guild = Guild.getGuild(condemned.guildUID);
|
||||
writer.putInt(GameObjectType.Guild.ordinal());
|
||||
writer.putInt(condemned.getGuildUID());
|
||||
writer.putInt(condemned.getFriendType());
|
||||
writer.putInt(condemned.guildUID);
|
||||
writer.putInt(condemned.friendType);
|
||||
writer.putLong(0);
|
||||
writer.putLong(0);
|
||||
writer.putInt(GameObjectType.Guild.ordinal());
|
||||
writer.putInt(condemned.getGuildUID());
|
||||
writer.putInt(condemned.guildUID);
|
||||
writer.put((byte) 0);
|
||||
writer.put((byte) 0);
|
||||
writer.put(condemned.isActive() ? (byte) 1 : (byte) 0);
|
||||
writer.put(condemned.active ? (byte) 1 : (byte) 0);
|
||||
if (guild != null)
|
||||
writer.putString(guild.getName());
|
||||
else
|
||||
@@ -619,22 +619,22 @@ public class OpenFriendsCondemnListMsg extends ClientNetMsg {
|
||||
writer.putInt(listSize);
|
||||
|
||||
for (BuildingFriends friend : this.friends.values()) {
|
||||
pc = PlayerCharacter.getFromCache(friend.getPlayerUID());
|
||||
guild = Guild.getGuild(friend.getGuildUID());
|
||||
if (friend.getFriendType() == 7) {
|
||||
pc = PlayerCharacter.getFromCache(friend.playerUID);
|
||||
guild = Guild.getGuild(friend.guildUID);
|
||||
if (friend.friendType == 7) {
|
||||
if (pc != null)
|
||||
name = pc.getCombinedName();
|
||||
} else if (guild != null)
|
||||
name = guild.getName();
|
||||
writer.put((byte) 1);
|
||||
if (friend.getFriendType() == 7) {
|
||||
if (friend.friendType == 7) {
|
||||
writer.putInt(GameObjectType.PlayerCharacter.ordinal());
|
||||
writer.putInt(friend.getPlayerUID());
|
||||
writer.putInt(friend.playerUID);
|
||||
} else {
|
||||
writer.putInt(GameObjectType.Guild.ordinal());
|
||||
writer.putInt(friend.getGuildUID());
|
||||
writer.putInt(friend.guildUID);
|
||||
}
|
||||
writer.putInt(friend.getFriendType());
|
||||
writer.putInt(friend.friendType);
|
||||
writer.putInt(0);
|
||||
writer.putInt(0);
|
||||
|
||||
|
||||
@@ -1,151 +0,0 @@
|
||||
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
||||
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||||
// Magicbane Emulator Project © 2013 - 2022
|
||||
// www.magicbane.com
|
||||
|
||||
|
||||
package engine.net.client.msg;
|
||||
|
||||
|
||||
import engine.exception.SerializationException;
|
||||
import engine.gameManager.BuildingManager;
|
||||
import engine.gameManager.DbManager;
|
||||
import engine.gameManager.ZoneManager;
|
||||
import engine.net.AbstractConnection;
|
||||
import engine.net.ByteBufferReader;
|
||||
import engine.net.ByteBufferWriter;
|
||||
import engine.net.client.Protocol;
|
||||
import engine.objects.Building;
|
||||
import engine.objects.Zone;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
||||
public class SyncMessage extends ClientNetMsg {
|
||||
|
||||
private int type;
|
||||
private int size;
|
||||
private int pad = 0;
|
||||
private int objectType;
|
||||
private int objectUUID;
|
||||
|
||||
/**
|
||||
* This constructor is used by NetMsgFactory. It attempts to deserialize the
|
||||
* ByteBuffer into a message. If a BufferUnderflow occurs (based on reading
|
||||
* past the limit) then this constructor Throws that Exception to the
|
||||
* caller.
|
||||
*/
|
||||
public SyncMessage(AbstractConnection origin, ByteBufferReader reader) {
|
||||
super(Protocol.CITYASSET, origin, reader);
|
||||
}
|
||||
|
||||
public SyncMessage() {
|
||||
super(Protocol.CITYASSET);
|
||||
}
|
||||
|
||||
/**
|
||||
* Deserializes the subclass specific items from the supplied NetMsgReader.
|
||||
*/
|
||||
@Override
|
||||
protected void _deserialize(ByteBufferReader reader) {
|
||||
//none yet
|
||||
}
|
||||
|
||||
/**
|
||||
* Serializes the subclass specific items to the supplied NetMsgWriter.
|
||||
*/
|
||||
@Override
|
||||
protected void _serialize(ByteBufferWriter writer) throws SerializationException {
|
||||
//lets do returns before writing so we don't send improper structures to the client
|
||||
|
||||
Building tol = BuildingManager.getBuilding(this.objectUUID);
|
||||
|
||||
if (tol == null) {
|
||||
Logger.debug("TOL is null");
|
||||
return;
|
||||
}
|
||||
Zone zone = ZoneManager.findSmallestZone(tol.getLoc());
|
||||
if (zone == null) {
|
||||
Logger.debug("Zone is null");
|
||||
return;
|
||||
}
|
||||
ArrayList<Building> allCityAssets = DbManager.BuildingQueries.GET_ALL_BUILDINGS_FOR_ZONE(zone);
|
||||
|
||||
// *** Refactor: collection created but never used?
|
||||
|
||||
ArrayList<Building> canProtectAssets = new ArrayList<>();
|
||||
|
||||
for (Building b : allCityAssets) {
|
||||
if (b.getBlueprintUUID() != 0)
|
||||
canProtectAssets.add(b);
|
||||
}
|
||||
|
||||
// *** Refactor : Not sure what this synch message does
|
||||
// Get the feeling it should be looping over upgradable
|
||||
// assets.
|
||||
writer.putInt(0);
|
||||
writer.putInt(0);
|
||||
writer.putInt(this.objectType);
|
||||
writer.putInt(this.objectUUID);
|
||||
writer.putInt(allCityAssets.size());
|
||||
for (Building b : allCityAssets) {
|
||||
String name = b.getName();
|
||||
// if (name.equals(""))
|
||||
// name = b.getBuildingSet().getName();
|
||||
writer.putInt(b.getObjectType().ordinal());
|
||||
writer.putInt(b.getObjectUUID());
|
||||
|
||||
writer.putString(b.getName()); // Blueprint name?
|
||||
writer.putString(b.getGuild().getName());
|
||||
writer.putInt(20);// \/ Temp \/
|
||||
writer.putInt(b.getRank());
|
||||
writer.putInt(1); // symbol
|
||||
writer.putInt(7); //TODO identify these Guild tags??
|
||||
writer.putInt(17);
|
||||
writer.putInt(14);
|
||||
writer.putInt(14);
|
||||
writer.putInt(98);// /\ Temp /\
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public int getObjectType() {
|
||||
return objectType;
|
||||
}
|
||||
|
||||
public void setObjectType(int value) {
|
||||
this.objectType = value;
|
||||
}
|
||||
|
||||
public int getUUID() {
|
||||
return objectUUID;
|
||||
|
||||
}
|
||||
|
||||
public int getPad() {
|
||||
return pad;
|
||||
}
|
||||
|
||||
public void setPad(int value) {
|
||||
this.pad = value;
|
||||
}
|
||||
|
||||
public int getType() {
|
||||
return type;
|
||||
}
|
||||
|
||||
public void setType(int type) {
|
||||
this.type = type;
|
||||
}
|
||||
|
||||
public int getSize() {
|
||||
return size;
|
||||
}
|
||||
|
||||
public void setSize(int size) {
|
||||
this.size = size;
|
||||
}
|
||||
}
|
||||
@@ -73,7 +73,7 @@ public class ViewResourcesMessage extends ClientNetMsg {
|
||||
if (this.warehouseBuilding.getParentZone() == null)
|
||||
return false;
|
||||
|
||||
this.city = (City) DbManager.getObject(Enum.GameObjectType.City, this.warehouseBuilding.getParentZone().getPlayerCityUUID());
|
||||
this.city = (City) DbManager.getObject(Enum.GameObjectType.City, this.warehouseBuilding.getParentZone().playerCityUUID);
|
||||
|
||||
if (this.city == null)
|
||||
return false;
|
||||
|
||||
@@ -10,8 +10,10 @@
|
||||
package engine.net.client.msg;
|
||||
|
||||
|
||||
import engine.Enum;
|
||||
import engine.exception.SerializationException;
|
||||
import engine.gameManager.ConfigManager;
|
||||
import engine.gameManager.DbManager;
|
||||
import engine.gameManager.ZoneManager;
|
||||
import engine.net.AbstractConnection;
|
||||
import engine.net.AbstractNetMsg;
|
||||
@@ -44,14 +46,9 @@ public class WorldDataMsg extends ClientNetMsg {
|
||||
super(Protocol.NEWWORLD, origin, reader);
|
||||
}
|
||||
|
||||
private static int getTotalMapSize(Zone root) {
|
||||
if (root.getNodes().isEmpty())
|
||||
return 0;
|
||||
private static int getTotalMapSize() {
|
||||
|
||||
int size = root.getNodes().size();
|
||||
for (Zone child : root.getNodes())
|
||||
size += getTotalMapSize(child);
|
||||
return size;
|
||||
return DbManager.getList(Enum.GameObjectType.Zone).size();
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -73,7 +70,7 @@ public class WorldDataMsg extends ClientNetMsg {
|
||||
|
||||
// TODO replace this return with SerializationException
|
||||
|
||||
Zone root = ZoneManager.getSeaFloor();
|
||||
Zone root = ZoneManager.seaFloor;
|
||||
if (root == null) {
|
||||
Logger.error("Failed to find Sea Floor!");
|
||||
return;
|
||||
@@ -86,11 +83,10 @@ public class WorldDataMsg extends ClientNetMsg {
|
||||
writer.putInt(WorldServer.worldMapID);
|
||||
writer.putInt(0x00000000);
|
||||
|
||||
writer.putInt(getTotalMapSize(root) + 1);
|
||||
writer.putInt(getTotalMapSize());
|
||||
Zone.serializeForClientMsg(root, writer);
|
||||
|
||||
Zone hotzone = ZoneManager.hotZone;
|
||||
;
|
||||
|
||||
if (hotzone == null)
|
||||
writer.putLong(0L);
|
||||
@@ -99,7 +95,6 @@ public class WorldDataMsg extends ClientNetMsg {
|
||||
writer.putInt(hotzone.getObjectUUID());
|
||||
}
|
||||
|
||||
|
||||
writer.putFloat(0);
|
||||
writer.putFloat(1);
|
||||
writer.putFloat(0);
|
||||
|
||||
@@ -12,12 +12,10 @@ package engine.objects;
|
||||
import engine.Enum;
|
||||
import engine.Enum.*;
|
||||
import engine.InterestManagement.InterestManager;
|
||||
import engine.InterestManagement.Terrain;
|
||||
import engine.InterestManagement.WorldGrid;
|
||||
import engine.exception.SerializationException;
|
||||
import engine.gameManager.CombatManager;
|
||||
import engine.gameManager.ConfigManager;
|
||||
import engine.gameManager.MovementManager;
|
||||
import engine.gameManager.PowersManager;
|
||||
import engine.gameManager.*;
|
||||
import engine.job.AbstractJob;
|
||||
import engine.job.JobContainer;
|
||||
import engine.job.JobScheduler;
|
||||
@@ -29,6 +27,7 @@ import engine.math.Bounds;
|
||||
import engine.math.Vector3fImmutable;
|
||||
import engine.net.ByteBufferWriter;
|
||||
import engine.net.DispatchMessage;
|
||||
import engine.net.client.msg.ErrorPopupMsg;
|
||||
import engine.net.client.msg.UpdateStateMsg;
|
||||
import engine.powers.EffectsBase;
|
||||
import engine.server.MBServerStatics;
|
||||
@@ -39,6 +38,7 @@ import java.sql.SQLException;
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashSet;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.CopyOnWriteArrayList;
|
||||
import java.util.concurrent.TimeUnit;
|
||||
import java.util.concurrent.atomic.AtomicBoolean;
|
||||
import java.util.concurrent.locks.ReentrantReadWriteLock;
|
||||
@@ -52,8 +52,8 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
public int contractUUID;
|
||||
public Contract contract;
|
||||
|
||||
protected String firstName;
|
||||
protected String lastName;
|
||||
public String firstName;
|
||||
public String lastName;
|
||||
protected short statStrCurrent;
|
||||
protected short statDexCurrent;
|
||||
protected short statConCurrent;
|
||||
@@ -71,7 +71,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
public Guild guild;
|
||||
protected byte runningTrains;
|
||||
protected ConcurrentHashMap<Integer, CharacterPower> powers;
|
||||
protected ConcurrentHashMap<String, CharacterSkill> skills;
|
||||
public ConcurrentHashMap<String, CharacterSkill> skills;
|
||||
// Variables NOT to be stored in db
|
||||
protected boolean sit = false;
|
||||
protected boolean walkMode;
|
||||
@@ -88,20 +88,20 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
protected AtomicFloat mana = new AtomicFloat();
|
||||
protected float manaMax; // Health/Mana/Stamina
|
||||
protected AtomicBoolean isAlive = new AtomicBoolean(true);
|
||||
protected Resists resists = new Resists("Genric");
|
||||
public Resists resists = new Resists("Genric");
|
||||
protected ConcurrentHashMap<String, JobContainer> timers;
|
||||
protected ConcurrentHashMap<String, Long> timestamps;
|
||||
protected int atrHandOne;
|
||||
protected int atrHandTwo;
|
||||
protected int minDamageHandOne;
|
||||
protected int maxDamageHandOne;
|
||||
protected int minDamageHandTwo;
|
||||
protected int maxDamageHandTwo;
|
||||
protected float rangeHandOne;
|
||||
protected float rangeHandTwo;
|
||||
protected float speedHandOne;
|
||||
protected float speedHandTwo;
|
||||
protected int defenseRating;
|
||||
public int atrHandOne;
|
||||
public int atrHandTwo;
|
||||
public int minDamageHandOne;
|
||||
public int maxDamageHandOne;
|
||||
public int minDamageHandTwo;
|
||||
public int maxDamageHandTwo;
|
||||
public float rangeHandOne;
|
||||
public float rangeHandTwo;
|
||||
public float speedHandOne;
|
||||
public float speedHandTwo;
|
||||
public int defenseRating;
|
||||
protected boolean isActive; // <-Do not use this for deleting character!
|
||||
protected float altitude = 0; // 0=on terrain, 1=tier 1, 2=tier 2, etc.
|
||||
protected ConcurrentHashMap<Integer, JobContainer> recycleTimers;
|
||||
@@ -117,16 +117,37 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
protected boolean movingUp = false;
|
||||
private float desiredAltitude = 0;
|
||||
private long takeOffTime = 0;
|
||||
private float hateValue = 0;
|
||||
private long lastHateUpdate = 0;
|
||||
private boolean collided = false;
|
||||
private byte aoecntr = 0;
|
||||
|
||||
public int hidden = 0; // current rank of hide/sneak/invis
|
||||
public CopyOnWriteArrayList<Integer> minions = new CopyOnWriteArrayList();
|
||||
|
||||
public ArrayList<CharacterRune> runes;
|
||||
|
||||
public AbstractCharacter() {
|
||||
super();
|
||||
this.firstName = "";
|
||||
this.lastName = "";
|
||||
|
||||
this.powers = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
|
||||
this.skills = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
|
||||
this.statStrCurrent = (short) 0;
|
||||
this.statDexCurrent = (short) 0;
|
||||
this.statConCurrent = (short) 0;
|
||||
this.statIntCurrent = (short) 0;
|
||||
this.statSpiCurrent = (short) 0;
|
||||
|
||||
this.unusedStatPoints = (short) 0;
|
||||
|
||||
this.level = (short) 0; // TODO get this from MobsBase later
|
||||
this.exp = 1;
|
||||
this.walkMode = true;
|
||||
this.bindLoc = Vector3fImmutable.ZERO;
|
||||
this.faceDir = Vector3fImmutable.ZERO;
|
||||
|
||||
this.runningTrains = (byte) 0;
|
||||
|
||||
this.skills = new ConcurrentHashMap<>();
|
||||
this.powers = new ConcurrentHashMap<>();
|
||||
this.initializeCharacter();
|
||||
|
||||
}
|
||||
@@ -214,8 +235,6 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
this.skills = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
|
||||
this.initializeCharacter();
|
||||
|
||||
// Dangerous to use THIS in a constructor!!!
|
||||
this.charItemManager = new CharacterItemManager(this);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -258,8 +277,6 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
this.powers = new ConcurrentHashMap<>();
|
||||
this.initializeCharacter();
|
||||
|
||||
// Dangerous to use THIS in a constructor!!!
|
||||
this.charItemManager = new CharacterItemManager(this);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -291,8 +308,6 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
this.powers = new ConcurrentHashMap<>();
|
||||
initializeCharacter();
|
||||
|
||||
// Dangerous to use THIS in a constructor!!!
|
||||
this.charItemManager = new CharacterItemManager(this);
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -342,9 +357,6 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
this.powers = new ConcurrentHashMap<>();
|
||||
|
||||
this.initializeCharacter();
|
||||
|
||||
// Dangerous to use THIS in a constructor!!!
|
||||
this.charItemManager = new CharacterItemManager(this);
|
||||
}
|
||||
|
||||
public static int getBankCapacity() {
|
||||
@@ -504,10 +516,9 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
}
|
||||
|
||||
public static void teleport(AbstractCharacter worldObject, final Vector3fImmutable targetLoc) {
|
||||
Regions targetRegion = Regions.GetRegionForTeleport(targetLoc);
|
||||
worldObject.locationLock.writeLock().lock();
|
||||
try {
|
||||
MovementManager.translocate(worldObject, targetLoc, targetRegion);
|
||||
MovementManager.translocate(worldObject, targetLoc);
|
||||
if (worldObject.getObjectType().equals(GameObjectType.PlayerCharacter))
|
||||
InterestManager.INTERESTMANAGER.HandleLoadForTeleport((PlayerCharacter) worldObject);
|
||||
} catch (Exception e) {
|
||||
@@ -975,8 +986,38 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
|
||||
@Override
|
||||
public final void setLoc(final Vector3fImmutable value) {
|
||||
super.setLoc(value); // set the location in the world
|
||||
|
||||
Building building = BuildingManager.getBuildingAtLocation(this.loc);
|
||||
Regions region = null;
|
||||
if(building != null) {
|
||||
//look for region in the building we are in
|
||||
for (Regions regionCycle : building.getBounds().getRegions()) {
|
||||
float regionHeight = regionCycle.highLerp.y - regionCycle.lowLerp.y;
|
||||
if(regionHeight < 10)
|
||||
regionHeight = 10;
|
||||
if (regionCycle.isPointInPolygon(value) && Math.abs(regionCycle.highLerp.y - value.y) < regionHeight)
|
||||
region = regionCycle;
|
||||
}
|
||||
}
|
||||
float regionHeightOffset = 0;
|
||||
if(region != null){
|
||||
this.region = region;
|
||||
regionHeightOffset = region.lerpY(this);
|
||||
this.inBuilding = region.level; // -1 not in building 0 on ground floor, 1 on first floor etc
|
||||
this.inBuildingID = region.parentBuildingID;
|
||||
this.inFloorID = region.room;
|
||||
} else {
|
||||
this.region = null;
|
||||
this.inBuilding = -1;
|
||||
this.inBuildingID = 0;
|
||||
this.inFloorID = -1;
|
||||
}
|
||||
|
||||
float terrainHeight = Terrain.getWorldHeight(value);
|
||||
Vector3fImmutable finalLocation = new Vector3fImmutable(value.x,terrainHeight + regionHeightOffset, value.z);
|
||||
super.setLoc(finalLocation); // set the location in the world
|
||||
this.resetLastSetLocUpdate();
|
||||
|
||||
}
|
||||
|
||||
public Vector3fImmutable getMovementLoc() {
|
||||
@@ -1096,6 +1137,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
}
|
||||
|
||||
public final void setCombatTarget(final AbstractWorldObject value) {
|
||||
|
||||
if(this.getObjectTypeMask() == 2050) {//MOB?
|
||||
if (value == null) {
|
||||
if (this.isCombat()) {
|
||||
@@ -1113,7 +1155,9 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
this.combatTarget = value;
|
||||
|
||||
}
|
||||
|
||||
public final ConcurrentHashMap<String, JobContainer> getTimers() {
|
||||
@@ -1230,11 +1274,29 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
CombatManager.handleRetaliate(this, attacker);
|
||||
}
|
||||
|
||||
if(this.getObjectType().equals(GameObjectType.Mob)){
|
||||
//handle hate value addition
|
||||
Mob target = (Mob)this;
|
||||
if (attacker.getObjectType().equals(GameObjectType.PlayerCharacter)) {
|
||||
target.playerAgroMap.put(attacker.getObjectUUID(), target.playerAgroMap.get(attacker.getObjectUUID()) + value);
|
||||
if (target.isPlayerGuard()){
|
||||
if(target.guardedCity != null && target.guardedCity.cityOutlaws.contains(attacker.getObjectUUID()) == false)
|
||||
target.guardedCity.cityOutlaws.add(attacker.getObjectUUID());
|
||||
}
|
||||
}
|
||||
} else if(this.getObjectType().equals(GameObjectType.PlayerCharacter)){
|
||||
City playerCity = ZoneManager.getCityAtLocation(this.loc);
|
||||
if(playerCity != null){
|
||||
if(!attacker.getGuild().getNation().equals(playerCity.getGuild().getNation()))
|
||||
if(!playerCity.getGuild().getNation().getAllyList().contains(attacker.getGuild().getNation()))
|
||||
if(!playerCity.cityOutlaws.contains(attacker.getObjectUUID()))
|
||||
playerCity.cityOutlaws.add(attacker.getObjectUUID());
|
||||
}
|
||||
}
|
||||
return newHealth - oldHealth;
|
||||
} finally {
|
||||
this.healthLock.writeLock().unlock();
|
||||
}
|
||||
|
||||
} catch (InterruptedException e) {
|
||||
// TODO Auto-generated catch block
|
||||
e.printStackTrace();
|
||||
@@ -1420,10 +1482,9 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
}
|
||||
|
||||
public void teleport(final Vector3fImmutable targetLoc) {
|
||||
Regions targetRegion = Regions.GetRegionForTeleport(targetLoc);
|
||||
locationLock.writeLock().lock();
|
||||
try {
|
||||
MovementManager.translocate(this, targetLoc, targetRegion);
|
||||
MovementManager.translocate(this, targetLoc);
|
||||
MovementManager.sendRWSSMsg(this);
|
||||
} catch (Exception e) {
|
||||
Logger.error(e);
|
||||
@@ -1758,29 +1819,6 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
this.inBuildingID = inBuildingID;
|
||||
}
|
||||
|
||||
public float getHateValue() {
|
||||
if (this.hateValue <= 0) {
|
||||
this.hateValue = 0;
|
||||
return hateValue;
|
||||
}
|
||||
|
||||
if (this.lastHateUpdate == 0) {
|
||||
this.lastHateUpdate = System.currentTimeMillis();
|
||||
return this.hateValue;
|
||||
}
|
||||
long duration = System.currentTimeMillis() - this.lastHateUpdate;
|
||||
//convert duration to seconds and multiply Hate Delimiter.
|
||||
float modAmount = duration / 1000 * MBServerStatics.PLAYER_HATE_DELIMITER;
|
||||
this.hateValue -= modAmount;
|
||||
this.lastHateUpdate = System.currentTimeMillis();
|
||||
return this.hateValue;
|
||||
}
|
||||
|
||||
public void setHateValue(float hateValue) {
|
||||
this.lastHateUpdate = System.currentTimeMillis();
|
||||
this.hateValue = hateValue;
|
||||
}
|
||||
|
||||
public int getInFloorID() {
|
||||
return inFloorID;
|
||||
}
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
|
||||
package engine.objects;
|
||||
|
||||
import ch.claude_martin.enumbitset.EnumBitSet;
|
||||
import engine.Enum;
|
||||
import engine.Enum.GameObjectType;
|
||||
import engine.Enum.ModType;
|
||||
@@ -32,6 +33,19 @@ public abstract class AbstractIntelligenceAgent extends AbstractCharacter {
|
||||
public boolean assist = false;
|
||||
public Enum.AIAgentType agentType = Enum.AIAgentType.MOBILE;
|
||||
|
||||
public AbstractCharacter guardCaptain;
|
||||
public EnumBitSet<Enum.MonsterType> notEnemy = EnumBitSet.noneOf(Enum.MonsterType.class);
|
||||
public EnumBitSet<Enum.MonsterType> enemy = EnumBitSet.noneOf(Enum.MonsterType.class);
|
||||
;
|
||||
public Enum.MobBehaviourType behaviourType;
|
||||
public ArrayList<Vector3fImmutable> patrolPoints;
|
||||
public int lastPatrolPointIndex = 0;
|
||||
public long stopPatrolTime = 0;
|
||||
public City guardedCity;
|
||||
|
||||
public AbstractIntelligenceAgent() {
|
||||
super();
|
||||
}
|
||||
|
||||
public AbstractIntelligenceAgent(ResultSet rs) throws SQLException {
|
||||
super(rs);
|
||||
@@ -87,7 +101,8 @@ public abstract class AbstractIntelligenceAgent extends AbstractCharacter {
|
||||
this.agentType = Enum.AIAgentType.CHARMED;
|
||||
|
||||
if (this.getObjectType().equals(GameObjectType.Mob)) {
|
||||
((Mob) this).setOwner(owner);
|
||||
|
||||
((Mob) this).guardCaptain = owner;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -110,20 +125,12 @@ public abstract class AbstractIntelligenceAgent extends AbstractCharacter {
|
||||
return 0;
|
||||
}
|
||||
|
||||
public PlayerCharacter getOwner() {
|
||||
|
||||
if (this.getObjectType().equals(GameObjectType.Mob))
|
||||
return this.getOwner();
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public boolean getSafeZone() {
|
||||
|
||||
ArrayList<Zone> allIn = ZoneManager.getAllZonesIn(this.getLoc());
|
||||
|
||||
for (Zone zone : allIn)
|
||||
if (zone.getSafeZone() == (byte) 1)
|
||||
if (zone.peace_zone == (byte) 1)
|
||||
return true;
|
||||
|
||||
return false;
|
||||
@@ -156,9 +163,11 @@ public abstract class AbstractIntelligenceAgent extends AbstractCharacter {
|
||||
this.setCombatTarget(null);
|
||||
}
|
||||
|
||||
//clear owner
|
||||
// clear owner and set not alive
|
||||
|
||||
PlayerCharacter owner = this.getOwner();
|
||||
this.isAlive.set(false);
|
||||
|
||||
PlayerCharacter owner = (PlayerCharacter) this.guardCaptain;
|
||||
|
||||
//close pet window
|
||||
|
||||
@@ -174,7 +183,7 @@ public abstract class AbstractIntelligenceAgent extends AbstractCharacter {
|
||||
owner.setPet(null);
|
||||
|
||||
if (this.getObjectType().equals(GameObjectType.Mob))
|
||||
((Mob) this).setOwner(null);
|
||||
this.guardCaptain = null;
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -13,7 +13,7 @@ import engine.Enum.DispatchChannel;
|
||||
import engine.Enum.EffectSourceType;
|
||||
import engine.Enum.GameObjectType;
|
||||
import engine.Enum.GridObjectType;
|
||||
import engine.InterestManagement.HeightMap;
|
||||
import engine.InterestManagement.Terrain;
|
||||
import engine.InterestManagement.WorldGrid;
|
||||
import engine.job.AbstractScheduleJob;
|
||||
import engine.job.JobContainer;
|
||||
@@ -357,7 +357,9 @@ public abstract class AbstractWorldObject extends AbstractGameObject {
|
||||
Mob mob = (Mob) this;
|
||||
if (mob.isSiege()) {
|
||||
if (mob.isPet()) {
|
||||
PlayerCharacter petOwner = mob.getOwner();
|
||||
|
||||
|
||||
PlayerCharacter petOwner = (PlayerCharacter) mob.guardCaptain;
|
||||
if (petOwner != null && source.equals(EffectSourceType.Effect)) {
|
||||
petOwner.dismissPet();
|
||||
return;
|
||||
@@ -500,7 +502,13 @@ public abstract class AbstractWorldObject extends AbstractGameObject {
|
||||
return;
|
||||
this.lastLoc = new Vector3fImmutable(this.loc);
|
||||
this.loc = loc;
|
||||
this.loc = this.loc.setY(HeightMap.getWorldHeight(this) + this.getAltitude());
|
||||
|
||||
if(this instanceof AbstractCharacter && this.region != null){
|
||||
this.loc = this.loc.setY(this.region.lerpY(this) + this.getAltitude());
|
||||
} else{
|
||||
this.loc = this.loc.setY(Terrain.getWorldHeight(this.getLoc()) + this.getAltitude());
|
||||
}
|
||||
|
||||
|
||||
//lets not add mob to world grid if he is currently despawned.
|
||||
if (this.getObjectType().equals(GameObjectType.Mob) && ((Mob) this).despawned)
|
||||
@@ -608,9 +616,6 @@ public abstract class AbstractWorldObject extends AbstractGameObject {
|
||||
this.movingUp = movingUp;
|
||||
}
|
||||
|
||||
public void setRegion(Regions region) {
|
||||
this.region = region;
|
||||
}
|
||||
|
||||
//used for interestmanager loading and unloading objects to client.
|
||||
// if not in grid, unload from player.
|
||||
|
||||
@@ -13,7 +13,6 @@ import engine.Enum;
|
||||
import engine.Enum.ProtectionState;
|
||||
import engine.Enum.SiegePhase;
|
||||
import engine.Enum.SiegeResult;
|
||||
import engine.InterestManagement.HeightMap;
|
||||
import engine.InterestManagement.WorldGrid;
|
||||
import engine.db.archive.BaneRecord;
|
||||
import engine.db.archive.DataWarehouse;
|
||||
@@ -135,7 +134,7 @@ public final class Bane {
|
||||
|
||||
// Cannot place banestone underwater;
|
||||
|
||||
if (HeightMap.isLocUnderwater(player.getLoc())) {
|
||||
if (ZoneManager.isLocUnderwater(player.getLoc())) {
|
||||
PlaceAssetMsg.sendPlaceAssetError(origin, 6, ""); // Cannot place underwater
|
||||
return false;
|
||||
}
|
||||
@@ -163,8 +162,8 @@ public final class Bane {
|
||||
|
||||
// Cannot place assets on a dead tree
|
||||
|
||||
if ((cityZone.isPlayerCity()) &&
|
||||
(City.getCity(cityZone.getPlayerCityUUID()).getTOL().getRank() == -1)) {
|
||||
if ((cityZone.guild_zone) &&
|
||||
(City.getCity(cityZone.playerCityUUID).getTOL().getRank() == -1)) {
|
||||
PlaceAssetMsg.sendPlaceAssetError(origin, 1, "Cannot bane a dead tree!");
|
||||
return false;
|
||||
}
|
||||
|
||||
+142
-324
@@ -11,8 +11,8 @@ package engine.objects;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.Enum.*;
|
||||
import engine.InterestManagement.HeightMap;
|
||||
import engine.InterestManagement.RealmMap;
|
||||
import engine.InterestManagement.Terrain;
|
||||
import engine.InterestManagement.WorldGrid;
|
||||
import engine.db.archive.CityRecord;
|
||||
import engine.db.archive.DataWarehouse;
|
||||
@@ -55,6 +55,7 @@ public class Building extends AbstractWorldObject {
|
||||
private final HashMap<Integer, DoorCloseJob> doorJobs = new HashMap<>();
|
||||
public int meshUUID;
|
||||
public Zone parentZone;
|
||||
public int parentZoneUUID;
|
||||
public boolean reverseKOS;
|
||||
public int reserve = 0;
|
||||
public float statLat;
|
||||
@@ -62,7 +63,6 @@ public class Building extends AbstractWorldObject {
|
||||
public float statAlt;
|
||||
public LocalDateTime upgradeDateTime = null;
|
||||
public LocalDateTime taxDateTime = null;
|
||||
public ArrayList<Vector3fImmutable> patrolPoints = new ArrayList<>();
|
||||
public ArrayList<Vector3fImmutable> sentryPoints = new ArrayList<>();
|
||||
public TaxType taxType = TaxType.NONE;
|
||||
public int taxAmount;
|
||||
@@ -75,11 +75,14 @@ public class Building extends AbstractWorldObject {
|
||||
public int level;
|
||||
public AtomicBoolean isDeranking = new AtomicBoolean(false);
|
||||
public LocalDateTime maintDateTime;
|
||||
protected Resists resists;
|
||||
/* The Blueprint class has methods able to derive
|
||||
* all defining characteristics of this building,
|
||||
*/
|
||||
private int blueprintUUID = 0;
|
||||
public int blueprintUUID = 0;
|
||||
public int rank;
|
||||
public ArrayList<Vector3fImmutable> patrolPoints;
|
||||
public ProtectionState protectionState = ProtectionState.NONE;
|
||||
protected Resists resists;
|
||||
private float w = 1.0f;
|
||||
private Vector3f meshScale = new Vector3f(1.0f, 1.0f, 1.0f);
|
||||
private int doorState = 0;
|
||||
@@ -88,14 +91,12 @@ public class Building extends AbstractWorldObject {
|
||||
private int maxGold;
|
||||
private int effectFlags = 0;
|
||||
private String name = "";
|
||||
private int rank;
|
||||
private boolean ownerIsNPC = true;
|
||||
private boolean spireIsActive = false;
|
||||
private ConcurrentHashMap<String, JobContainer> timers = null;
|
||||
private ConcurrentHashMap<String, Long> timestamps = null;
|
||||
private ConcurrentHashMap<Integer, BuildingFriends> friends = new ConcurrentHashMap<>();
|
||||
private ConcurrentHashMap<Integer, Condemned> condemned = new ConcurrentHashMap<>();
|
||||
private ProtectionState protectionState = ProtectionState.NONE;
|
||||
private ConcurrentHashMap<Integer, BuildingFriends> friends;
|
||||
private ConcurrentHashMap<Integer, Condemned> condemned;
|
||||
private ArrayList<Building> children = null;
|
||||
|
||||
/**
|
||||
@@ -106,27 +107,23 @@ public class Building extends AbstractWorldObject {
|
||||
super(rs);
|
||||
|
||||
float scale;
|
||||
Blueprint blueprint = null;
|
||||
|
||||
try {
|
||||
this.meshUUID = rs.getInt("meshUUID");
|
||||
this.setObjectTypeMask(MBServerStatics.MASK_BUILDING);
|
||||
this.blueprintUUID = rs.getInt("blueprintUUID");
|
||||
this.gridObjectType = GridObjectType.STATIC;
|
||||
this.parentZone = DbManager.ZoneQueries.GET_BY_UID(rs.getLong("parent"));
|
||||
this.parentZoneUUID = rs.getInt("parent");
|
||||
this.name = rs.getString("name");
|
||||
this.ownerUUID = rs.getInt("ownerUUID");
|
||||
|
||||
// Orphaned Object Sanity Check
|
||||
//This was causing ABANDONED Tols.
|
||||
// if (objectType == DbObjectType.INVALID)
|
||||
// this.ownerUUID = 0;
|
||||
|
||||
this.doorState = rs.getInt("doorState");
|
||||
this.setHealth(rs.getInt("currentHP"));
|
||||
this.w = rs.getFloat("w");
|
||||
this.setRot(new Vector3f(0f, rs.getFloat("rotY"), 0f));
|
||||
this.reverseKOS = rs.getByte("reverseKOS") == 1 ? true : false;
|
||||
this.reverseKOS = rs.getByte("reverseKOS") == 1;
|
||||
this.statLat = rs.getFloat("locationX");
|
||||
this.statAlt = rs.getFloat("locationY");
|
||||
this.statLon = rs.getFloat("locationZ");
|
||||
|
||||
scale = rs.getFloat("scale");
|
||||
this.meshScale = new Vector3f(scale, scale, scale);
|
||||
@@ -143,79 +140,10 @@ public class Building extends AbstractWorldObject {
|
||||
this.level = rs.getInt("level");
|
||||
this.isFurniture = (rs.getBoolean("isFurniture"));
|
||||
|
||||
// Lookup building blueprint
|
||||
|
||||
if (this.blueprintUUID == 0)
|
||||
blueprint = Blueprint._meshLookup.get(meshUUID);
|
||||
else
|
||||
blueprint = this.getBlueprint();
|
||||
|
||||
// Log error if something went horrible wrong
|
||||
|
||||
if ((this.blueprintUUID != 0) && (blueprint == null))
|
||||
Logger.error("Invalid blueprint for object: " + this.getObjectUUID());
|
||||
|
||||
// Note: We handle R8 tree edge case for mesh and health
|
||||
// after city is loaded to avoid recursive result set call
|
||||
// in City resulting in a stack ovreflow.
|
||||
|
||||
if (blueprint != null) {
|
||||
|
||||
// Only switch mesh for player dropped structures
|
||||
|
||||
if (this.blueprintUUID != 0)
|
||||
this.meshUUID = blueprint.getMeshForRank(rank);
|
||||
|
||||
this.healthMax = blueprint.getMaxHealth(this.rank);
|
||||
|
||||
// If this object has no blueprint but is a blueprint
|
||||
// mesh then set it's current health to max health
|
||||
|
||||
if (this.blueprintUUID == 0)
|
||||
this.setHealth(healthMax);
|
||||
|
||||
if (blueprint.getBuildingGroup().equals(BuildingGroup.BARRACK))
|
||||
this.patrolPoints = DbManager.BuildingQueries.LOAD_PATROL_POINTS(this);
|
||||
|
||||
} else {
|
||||
this.healthMax = 100000; // Structures with no blueprint mesh
|
||||
this.setHealth(healthMax);
|
||||
}
|
||||
|
||||
// Null out blueprint if not needed (npc building)
|
||||
|
||||
if (blueprintUUID == 0)
|
||||
blueprint = null;
|
||||
|
||||
resists = new Resists("Building");
|
||||
this.statLat = rs.getFloat("locationX");
|
||||
this.statAlt = rs.getFloat("locationY");
|
||||
this.statLon = rs.getFloat("locationZ");
|
||||
|
||||
if (this.parentZone != null) {
|
||||
if (this.parentBuildingID != 0) {
|
||||
Building parentBuilding = BuildingManager.getBuilding(this.parentBuildingID);
|
||||
if (parentBuilding != null) {
|
||||
this.setLoc(new Vector3fImmutable(this.statLat + this.parentZone.absX + parentBuilding.statLat, this.statAlt + this.parentZone.absY + parentBuilding.statAlt, this.statLon + this.parentZone.absZ + parentBuilding.statLon));
|
||||
} else {
|
||||
this.setLoc(new Vector3fImmutable(this.statLat + this.parentZone.absX, this.statAlt + this.parentZone.absY, this.statLon + this.parentZone.absZ));
|
||||
|
||||
}
|
||||
} else {
|
||||
|
||||
// Altitude of this building is derived from the heightmap engine.
|
||||
|
||||
Vector3fImmutable tempLoc = new Vector3fImmutable(this.statLat + this.parentZone.absX, 0, this.statLon + this.parentZone.absZ);
|
||||
tempLoc = new Vector3fImmutable(tempLoc.x, HeightMap.getWorldHeight(tempLoc), tempLoc.z);
|
||||
this.setLoc(tempLoc);
|
||||
}
|
||||
}
|
||||
|
||||
this._strongboxValue = rs.getInt("currentGold");
|
||||
this.maxGold = 15000000; // *** Refactor to blueprint method
|
||||
this.reserve = rs.getInt("reserve");
|
||||
|
||||
// Does building have a protection contract?
|
||||
this.taxType = TaxType.valueOf(rs.getString("taxType"));
|
||||
this.taxAmount = rs.getInt("taxAmount");
|
||||
this.protectionState = ProtectionState.valueOf(rs.getString("protectionState"));
|
||||
@@ -236,8 +164,7 @@ public class Building extends AbstractWorldObject {
|
||||
this.upgradeDateTime = LocalDateTime.ofInstant(upgradeTimeStamp.toInstant(), ZoneId.systemDefault());
|
||||
|
||||
} catch (Exception e) {
|
||||
|
||||
Logger.error("Failed for object " + this.blueprintUUID + ' ' + this.getObjectUUID() + e.toString());
|
||||
Logger.error("Failed for object " + this.blueprintUUID + ' ' + this.getObjectUUID() + e);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -350,86 +277,6 @@ public class Building extends AbstractWorldObject {
|
||||
return rank;
|
||||
}
|
||||
|
||||
public final void setRank(int newRank) {
|
||||
|
||||
int newMeshUUID;
|
||||
boolean success;
|
||||
|
||||
|
||||
// If this building has no blueprint then set rank and exit immediatly.
|
||||
|
||||
if (this.blueprintUUID == 0 || this.getBlueprint() != null && this.getBlueprint().getBuildingGroup().equals(BuildingGroup.MINE)) {
|
||||
this.rank = newRank;
|
||||
DbManager.BuildingQueries.CHANGE_RANK(this.getObjectUUID(), newRank);
|
||||
return;
|
||||
}
|
||||
|
||||
// Delete any upgrade jobs before doing anything else. It won't quite work
|
||||
// if in a few lines we happen to delete this building.
|
||||
|
||||
JobContainer jc = this.getTimers().get("UPGRADE");
|
||||
|
||||
if (jc != null) {
|
||||
if (!JobScheduler.getInstance().cancelScheduledJob(jc))
|
||||
Logger.error("failed to cancel existing upgrade job.");
|
||||
}
|
||||
|
||||
// Attempt write to database, or delete the building
|
||||
// if we are destroying it.
|
||||
|
||||
if (newRank == -1)
|
||||
success = DbManager.BuildingQueries.DELETE_FROM_DATABASE(this);
|
||||
else
|
||||
success = DbManager.BuildingQueries.updateBuildingRank(this, newRank);
|
||||
|
||||
if (success == false) {
|
||||
Logger.error("Error writing to database UUID: " + this.getObjectUUID());
|
||||
return;
|
||||
}
|
||||
|
||||
this.isDeranking.compareAndSet(false, true);
|
||||
|
||||
// Change the building's rank
|
||||
|
||||
this.rank = newRank;
|
||||
|
||||
// New rank means new mesh
|
||||
|
||||
newMeshUUID = this.getBlueprint().getMeshForRank(this.rank);
|
||||
this.meshUUID = newMeshUUID;
|
||||
|
||||
// New rank mean new max hitpoints.
|
||||
|
||||
this.healthMax = this.getBlueprint().getMaxHealth(this.rank);
|
||||
this.setCurrentHitPoints(this.healthMax);
|
||||
|
||||
if (this.getUpgradeDateTime() != null)
|
||||
BuildingManager.setUpgradeDateTime(this, null, 0);
|
||||
|
||||
// If we destroyed this building make sure to turn off
|
||||
// protection
|
||||
|
||||
if (this.rank == -1)
|
||||
this.protectionState = ProtectionState.NONE;
|
||||
|
||||
if ((this.getBlueprint().getBuildingGroup() == BuildingGroup.TOL)
|
||||
&& (this.rank == 8))
|
||||
this.meshUUID = Realm.getRealmMesh(this.getCity());
|
||||
;
|
||||
|
||||
// update object to clients
|
||||
|
||||
this.refresh(true);
|
||||
if (this.getBounds() != null)
|
||||
this.getBounds().setBounds(this);
|
||||
|
||||
// Cleanup hirelings resulting from rank change
|
||||
|
||||
BuildingManager.cleanupHirelings(this);
|
||||
|
||||
this.isDeranking.compareAndSet(true, false);
|
||||
}
|
||||
|
||||
public final int getOwnerUUID() {
|
||||
return ownerUUID;
|
||||
}
|
||||
@@ -446,24 +293,24 @@ public class Building extends AbstractWorldObject {
|
||||
if (this.getBlueprint() != null && this.getBlueprint().isSiegeEquip() && this.protectionState.equals(ProtectionState.PROTECTED)) {
|
||||
if (this.getGuild() != null) {
|
||||
if (this.getGuild().getOwnedCity() != null) {
|
||||
if (this.getLoc().isInsideCircle(this.getGuild().getOwnedCity().getLoc(), CityBoundsType.ZONE.extents))
|
||||
if (this.getLoc().isInsideCircle(this.getGuild().getOwnedCity().getLoc(), CityBoundsType.ZONE.halfExtents))
|
||||
return this.getGuild().getOwnedCity();
|
||||
} else {
|
||||
Bane bane = Bane.getBaneByAttackerGuild(this.getGuild());
|
||||
|
||||
if (bane != null) {
|
||||
if (bane.getCity() != null) {
|
||||
if (this.getLoc().isInsideCircle(bane.getCity().getLoc(), CityBoundsType.ZONE.extents))
|
||||
if (this.getLoc().isInsideCircle(bane.getCity().getLoc(), CityBoundsType.ZONE.halfExtents))
|
||||
return bane.getCity();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (this.parentZone.isPlayerCity() == false)
|
||||
if (this.parentZone.guild_zone == false)
|
||||
return null;
|
||||
|
||||
return City.getCity(this.parentZone.getPlayerCityUUID());
|
||||
return City.getCity(this.parentZone.playerCityUUID);
|
||||
|
||||
}
|
||||
|
||||
@@ -537,6 +384,18 @@ public class Building extends AbstractWorldObject {
|
||||
if (value < 0)
|
||||
Mine.SendMineAttackMessage(this);
|
||||
|
||||
City playerCity = ZoneManager.getCityAtLocation(this.loc);
|
||||
if (playerCity != null) {
|
||||
if (this.getGuild().getNation().equals(playerCity.getTOL().getGuild().getNation())) {
|
||||
//friendly building has been attacked, add attacker to city outlaw list
|
||||
if (!playerCity.cityOutlaws.contains(attacker.getObjectUUID()) && attacker.getObjectType().equals(GameObjectType.PlayerCharacter))
|
||||
playerCity.cityOutlaws.add(attacker.getObjectUUID());
|
||||
for (Mob guard : playerCity.getParent().zoneMobSet)
|
||||
if (guard.combatTarget == null)
|
||||
guard.setCombatTarget(attacker);
|
||||
}
|
||||
}
|
||||
|
||||
return newHealth - oldHealth;
|
||||
|
||||
|
||||
@@ -589,7 +448,7 @@ public class Building extends AbstractWorldObject {
|
||||
MineRecord mineRecord = MineRecord.borrow(mine, attacker, RecordEventType.DESTROY);
|
||||
DataWarehouse.pushToWarehouse(mineRecord);
|
||||
|
||||
this.setRank(-1);
|
||||
BuildingManager.setRank(this, -1);
|
||||
this.setCurrentHitPoints((float) 1);
|
||||
this.healthMax = (float) 1;
|
||||
this.meshUUID = this.getBlueprint().getMeshForRank(this.rank);
|
||||
@@ -612,9 +471,9 @@ public class Building extends AbstractWorldObject {
|
||||
// Time to either derank or destroy the building.
|
||||
|
||||
if ((this.rank - 1) < 1)
|
||||
this.setRank(-1);
|
||||
BuildingManager.setRank(this, -1);
|
||||
else
|
||||
this.setRank(this.rank - 1);
|
||||
BuildingManager.setRank(this, this.rank - 1);
|
||||
|
||||
}
|
||||
|
||||
@@ -672,7 +531,7 @@ public class Building extends AbstractWorldObject {
|
||||
|
||||
if (spireBuilding != null) {
|
||||
spireBuilding.disableSpire(true);
|
||||
spireBuilding.setRank(-1);
|
||||
BuildingManager.setRank(spireBuilding, -1);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -683,7 +542,7 @@ public class Building extends AbstractWorldObject {
|
||||
// Delete a random shrine
|
||||
|
||||
if (shrineBuilding != null)
|
||||
shrineBuilding.setRank(-1);
|
||||
BuildingManager.setRank(shrineBuilding, -1);
|
||||
}
|
||||
|
||||
if (barracksBuildings.size() > this.rank - 1) {
|
||||
@@ -693,7 +552,7 @@ public class Building extends AbstractWorldObject {
|
||||
// Delete a random barrack
|
||||
|
||||
if (barracksBuilding != null)
|
||||
barracksBuilding.setRank(-1);
|
||||
BuildingManager.setRank(barracksBuilding, -1);
|
||||
}
|
||||
|
||||
// If the tree is R8 and deranking, we need to update it's
|
||||
@@ -722,7 +581,7 @@ public class Building extends AbstractWorldObject {
|
||||
// Let's do so and early exit
|
||||
|
||||
if (this.rank > 1) {
|
||||
this.setRank(rank - 1);
|
||||
BuildingManager.setRank(this, rank - 1);
|
||||
City.lastCityUpdate = System.currentTimeMillis();
|
||||
return;
|
||||
}
|
||||
@@ -840,10 +699,6 @@ public class Building extends AbstractWorldObject {
|
||||
return this.meshUUID;
|
||||
}
|
||||
|
||||
public final void setMeshUUID(int value) {
|
||||
this.meshUUID = value;
|
||||
}
|
||||
|
||||
public final Resists getResists() {
|
||||
return this.resists;
|
||||
}
|
||||
@@ -930,13 +785,8 @@ public class Building extends AbstractWorldObject {
|
||||
DispatchMessage.sendToAllInRange(this, applyBuildingEffectMsg);
|
||||
}
|
||||
|
||||
/*
|
||||
* Utils
|
||||
*/
|
||||
|
||||
public void removeEffectBit(int bit) {
|
||||
this.effectFlags &= (~bit);
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
@@ -953,26 +803,18 @@ public class Building extends AbstractWorldObject {
|
||||
this.updateName();
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
* Serializing
|
||||
*/
|
||||
|
||||
public final AbstractCharacter getOwner() {
|
||||
|
||||
if (this.ownerUUID == 0)
|
||||
return null;
|
||||
if (this.ownerIsNPC)
|
||||
return NPC.getFromCache(this.ownerUUID);
|
||||
|
||||
return PlayerCharacter.getFromCache(this.ownerUUID);
|
||||
if (this.ownerIsNPC)
|
||||
return NPC.getNPC(this.ownerUUID);
|
||||
|
||||
return PlayerCharacter.getPlayerCharacter(this.ownerUUID);
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
* Database
|
||||
*/
|
||||
|
||||
public final String getOwnerName() {
|
||||
AbstractCharacter owner = this.getOwner();
|
||||
if (owner != null)
|
||||
@@ -1033,19 +875,6 @@ public class Building extends AbstractWorldObject {
|
||||
|
||||
}
|
||||
|
||||
// *** Refactor: Can't we just use setRank() for this?
|
||||
|
||||
public final void rebuildMine() {
|
||||
this.setRank(1);
|
||||
this.meshUUID = this.getBlueprint().getMeshForRank(this.rank);
|
||||
|
||||
// New rank mean new max hitpoints.
|
||||
|
||||
this.healthMax = this.getBlueprint().getMaxHealth(this.rank);
|
||||
this.setCurrentHitPoints(this.healthMax);
|
||||
this.getBounds().setBounds(this);
|
||||
}
|
||||
|
||||
public final void refreshGuild() {
|
||||
|
||||
UpdateObjectMsg uom = new UpdateObjectMsg(this, 5);
|
||||
@@ -1057,105 +886,123 @@ public class Building extends AbstractWorldObject {
|
||||
return maxGold;
|
||||
}
|
||||
|
||||
//This returns if a player is allowed access to control the building
|
||||
|
||||
@Override
|
||||
public void runAfterLoad() {
|
||||
|
||||
try {
|
||||
// Set Parent Zone
|
||||
|
||||
this.parentZone.zoneBuildingSet.add(this);
|
||||
this.parentZone = ZoneManager.getZoneByUUID(this.parentZoneUUID);
|
||||
this.parentZone.zoneBuildingSet.add(this);
|
||||
|
||||
// Submit upgrade job if building is currently set to rank.
|
||||
// Lookup building blueprint
|
||||
|
||||
try {
|
||||
DbObjectType objectType = DbManager.BuildingQueries.GET_UID_ENUM(this.ownerUUID);
|
||||
this.ownerIsNPC = (objectType == DbObjectType.NPC);
|
||||
} catch (Exception e) {
|
||||
this.ownerIsNPC = false;
|
||||
Logger.error("Failed to find Object Type for owner " + this.ownerUUID + " Location " + this.getLoc().toString());
|
||||
}
|
||||
Blueprint blueprint;
|
||||
|
||||
try {
|
||||
DbManager.BuildingQueries.LOAD_ALL_FRIENDS_FOR_BUILDING(this);
|
||||
DbManager.BuildingQueries.LOAD_ALL_CONDEMNED_FOR_BUILDING(this);
|
||||
} catch (Exception e) {
|
||||
Logger.error(this.getObjectUUID() + " failed to load friends/condemned." + e.getMessage());
|
||||
}
|
||||
if (this.blueprintUUID == 0)
|
||||
blueprint = Blueprint._meshLookup.get(meshUUID);
|
||||
else
|
||||
blueprint = this.getBlueprint();
|
||||
|
||||
//LOad Owners in Cache so we do not have to continuely look in the db for owner.
|
||||
// Log error if something went horrible wrong
|
||||
|
||||
if (this.ownerIsNPC) {
|
||||
if (NPC.getNPC(this.ownerUUID) == null)
|
||||
Logger.info("Building UID " + this.getObjectUUID() + " Failed to Load NPC Owner with ID " + this.ownerUUID + " Location " + this.getLoc().toString());
|
||||
if ((this.blueprintUUID != 0) && (blueprint == null))
|
||||
Logger.error("Invalid blueprint for object: " + this.getObjectUUID());
|
||||
|
||||
} else if (this.ownerUUID != 0) {
|
||||
if (PlayerCharacter.getPlayerCharacter(this.ownerUUID) == null) {
|
||||
Logger.info("Building UID " + this.getObjectUUID() + " Failed to Load Player Owner with ID " + this.ownerUUID + " Location " + this.getLoc().toString());
|
||||
}
|
||||
}
|
||||
// Note: We handle R8 tree edge case for mesh and health
|
||||
// after city is loaded to avoid recursive result set call
|
||||
// in City resulting in a stack ovreflow.
|
||||
|
||||
// Apply health bonus and special mesh for realm if applicable
|
||||
if ((this.getCity() != null) && this.getCity().getTOL() != null && (this.getCity().getTOL().rank == 8)) {
|
||||
if (blueprint != null) {
|
||||
|
||||
// Update mesh accordingly
|
||||
if (this.getBlueprint() != null && this.getBlueprint().getBuildingGroup() == BuildingGroup.TOL)
|
||||
this.meshUUID = Realm.getRealmMesh(this.getCity());
|
||||
// Only switch mesh for player dropped structures
|
||||
|
||||
// Apply realm capital health bonus.
|
||||
// Do not apply bonus to banestones or TOL's. *** Refactor:
|
||||
// Possibly only protected buildings? Needs some thought.
|
||||
if (this.blueprintUUID != 0)
|
||||
this.meshUUID = blueprint.getMeshForRank(rank);
|
||||
|
||||
float missingHealth = 0;
|
||||
this.healthMax = blueprint.getMaxHealth(this.rank);
|
||||
|
||||
if (this.health.get() != 0)
|
||||
missingHealth = this.healthMax - this.health.get();
|
||||
// If this object has no blueprint but is a blueprint
|
||||
// mesh then set it's current health to max health
|
||||
|
||||
if ((this.getBlueprint() != null && this.getBlueprint().getBuildingGroup() != BuildingGroup.TOL)
|
||||
&& (this.getBlueprint().getBuildingGroup() != BuildingGroup.BANESTONE)) {
|
||||
this.healthMax += (this.healthMax * Realm.getRealmHealthMod(this.getCity()));
|
||||
if (this.blueprintUUID == 0)
|
||||
this.setHealth(healthMax);
|
||||
|
||||
if (this.health.get() != 0)
|
||||
this.health.set(this.healthMax - missingHealth);
|
||||
this.patrolPoints = BuildingManager._buildingPatrolPoints.computeIfAbsent(this.getObjectUUID(), k -> new ArrayList<>());
|
||||
|
||||
if (this.health.get() > this.healthMax)
|
||||
this.health.set(this.healthMax);
|
||||
}
|
||||
}
|
||||
if (this.patrolPoints == null)
|
||||
Logger.error("Null patrol points");
|
||||
|
||||
// Set bounds for this building
|
||||
|
||||
Bounds buildingBounds = Bounds.borrow();
|
||||
buildingBounds.setBounds(this);
|
||||
this.setBounds(buildingBounds);
|
||||
|
||||
//create a new list for children if the building is not a child. children list default is null.
|
||||
//TODO Remove Furniture/Child buildings from building class and move them into a seperate class.
|
||||
|
||||
if (this.parentBuildingID == 0)
|
||||
this.children = new ArrayList<>();
|
||||
|
||||
if (this.parentBuildingID != 0) {
|
||||
Building parent = BuildingManager.getBuildingFromCache(this.parentBuildingID);
|
||||
|
||||
if (parent != null) {
|
||||
parent.children.add(this);
|
||||
|
||||
//add furniture to region cache. floor and level are reversed in database, //TODO Fix
|
||||
|
||||
Regions region = BuildingManager.GetRegion(parent, this.level, this.floor, this.getLoc().x, this.getLoc().z);
|
||||
if (region != null)
|
||||
Regions.FurnitureRegionMap.put(this.getObjectUUID(), region);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (this.upgradeDateTime != null)
|
||||
BuildingManager.submitUpgradeJob(this);
|
||||
|
||||
} catch (Exception e) {
|
||||
e.printStackTrace();
|
||||
} else {
|
||||
this.healthMax = 100000; // Structures with no blueprint mesh
|
||||
this.setHealth(healthMax);
|
||||
}
|
||||
|
||||
resists = new Resists("Building");
|
||||
|
||||
if (this.parentZone != null) {
|
||||
if (this.parentBuildingID != 0) {
|
||||
Building parentBuilding = BuildingManager.getBuilding(this.parentBuildingID);
|
||||
if (parentBuilding != null) {
|
||||
this.setLoc(new Vector3fImmutable(this.statLat + this.parentZone.absX + parentBuilding.statLat, this.statAlt + this.parentZone.absY + parentBuilding.statAlt, this.statLon + this.parentZone.absZ + parentBuilding.statLon));
|
||||
} else {
|
||||
this.setLoc(new Vector3fImmutable(this.statLat + this.parentZone.absX, this.statAlt + this.parentZone.absY, this.statLon + this.parentZone.absZ));
|
||||
|
||||
}
|
||||
} else {
|
||||
|
||||
// Altitude of this building is derived from the heightmap engine.
|
||||
|
||||
Vector3fImmutable tempLoc = new Vector3fImmutable(this.statLat + this.parentZone.absX, 0, this.statLon + this.parentZone.absZ);
|
||||
tempLoc = new Vector3fImmutable(tempLoc.x, Terrain.getWorldHeight(tempLoc), tempLoc.z);
|
||||
this.setLoc(tempLoc);
|
||||
}
|
||||
}
|
||||
|
||||
// Submit upgrade job if building is currently set to rank.
|
||||
|
||||
try {
|
||||
DbObjectType objectType = DbManager.BuildingQueries.GET_UID_ENUM(this.ownerUUID);
|
||||
this.ownerIsNPC = (objectType == DbObjectType.NPC);
|
||||
} catch (Exception e) {
|
||||
this.ownerIsNPC = false;
|
||||
Logger.error("Failed to find Object Type for owner " + this.ownerUUID + " Location " + this.getLoc().toString());
|
||||
}
|
||||
|
||||
// Reference friend and condemn lists from BuildingManager
|
||||
|
||||
this.friends = BuildingManager._buildingFriends.computeIfAbsent(this.getObjectUUID(), k -> new ConcurrentHashMap<>());
|
||||
this.condemned = BuildingManager._buildingCondemned.computeIfAbsent(this.getObjectUUID(), k -> new ConcurrentHashMap<>());
|
||||
|
||||
// Set bounds for this building
|
||||
|
||||
Bounds buildingBounds = Bounds.borrow();
|
||||
buildingBounds.setBounds(this);
|
||||
this.setBounds(buildingBounds);
|
||||
|
||||
//create a new list for children if the building is not a child. children list default is null.
|
||||
//TODO Remove Furniture/Child buildings from building class and move them into a seperate class.
|
||||
|
||||
if (this.parentBuildingID == 0)
|
||||
this.children = new ArrayList<>();
|
||||
|
||||
if (this.parentBuildingID != 0) {
|
||||
Building parent = BuildingManager.getBuilding(this.parentBuildingID);
|
||||
|
||||
if (parent != null) {
|
||||
parent.children.add(this);
|
||||
|
||||
//add furniture to region cache. floor and level are reversed in database, //TODO Fix
|
||||
|
||||
Regions region = BuildingManager.GetRegion(parent, this.level, this.floor, this.getLoc().x, this.getLoc().z);
|
||||
|
||||
if (region != null)
|
||||
Regions.FurnitureRegionMap.put(this.getObjectUUID(), region);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (this.upgradeDateTime != null)
|
||||
BuildingManager.submitUpgradeJob(this);
|
||||
}
|
||||
|
||||
public synchronized boolean setOwner(AbstractCharacter newOwner) {
|
||||
@@ -1181,7 +1028,6 @@ public class Building extends AbstractWorldObject {
|
||||
this.ownerIsNPC = (newOwner.getObjectType() == GameObjectType.NPC);
|
||||
}
|
||||
|
||||
|
||||
// Set new guild for hirelings and refresh all clients
|
||||
|
||||
this.refreshGuild();
|
||||
@@ -1301,7 +1147,7 @@ public class Building extends AbstractWorldObject {
|
||||
}
|
||||
|
||||
// Save to database ?
|
||||
if (updateRecord == true)
|
||||
if (updateRecord)
|
||||
return DbManager.BuildingQueries.UPDATE_DOOR_LOCK(this.getObjectUUID(), this.doorState);
|
||||
else
|
||||
return true;
|
||||
@@ -1337,7 +1183,6 @@ public class Building extends AbstractWorldObject {
|
||||
this.spireIsActive = true;
|
||||
this.updateEffects();
|
||||
|
||||
|
||||
}
|
||||
|
||||
public final void disableSpire(boolean refreshEffect) {
|
||||
@@ -1390,7 +1235,7 @@ public class Building extends AbstractWorldObject {
|
||||
// Buildings on an npc citygrid are never vulnerable
|
||||
|
||||
if (this.getCity() != null) {
|
||||
if (this.getCity().getParent().isNPCCity() == true)
|
||||
if (this.getCity().getParent().isNPCCity == true)
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -1546,10 +1391,7 @@ public class Building extends AbstractWorldObject {
|
||||
|
||||
public boolean assetIsProtected() {
|
||||
|
||||
boolean outValue = false;
|
||||
|
||||
if (protectionState.equals(ProtectionState.PROTECTED))
|
||||
outValue = true;
|
||||
boolean outValue = protectionState.equals(ProtectionState.PROTECTED);
|
||||
|
||||
if (protectionState.equals(ProtectionState.CONTRACT))
|
||||
outValue = true;
|
||||
@@ -1626,18 +1468,10 @@ public class Building extends AbstractWorldObject {
|
||||
return patrolPoints;
|
||||
}
|
||||
|
||||
public void setPatrolPoints(ArrayList<Vector3fImmutable> patrolPoints) {
|
||||
this.patrolPoints = patrolPoints;
|
||||
}
|
||||
|
||||
public ArrayList<Vector3fImmutable> getSentryPoints() {
|
||||
return sentryPoints;
|
||||
}
|
||||
|
||||
public void setSentryPoints(ArrayList<Vector3fImmutable> sentryPoints) {
|
||||
this.sentryPoints = sentryPoints;
|
||||
}
|
||||
|
||||
public synchronized boolean addProtectionTax(Building building, PlayerCharacter pc, final TaxType taxType, int amount, boolean enforceKOS) {
|
||||
if (building == null)
|
||||
return false;
|
||||
@@ -1662,14 +1496,6 @@ public class Building extends AbstractWorldObject {
|
||||
|
||||
}
|
||||
|
||||
public synchronized boolean declineTaxOffer() {
|
||||
return true;
|
||||
}
|
||||
|
||||
public synchronized boolean acceptTaxOffer() {
|
||||
return true;
|
||||
}
|
||||
|
||||
public synchronized boolean acceptTaxes() {
|
||||
|
||||
if (!DbManager.BuildingQueries.acceptTaxes(this))
|
||||
@@ -1694,14 +1520,6 @@ public class Building extends AbstractWorldObject {
|
||||
return true;
|
||||
}
|
||||
|
||||
public boolean isTaxed() {
|
||||
if (this.taxType == TaxType.NONE)
|
||||
return false;
|
||||
if (this.taxAmount == 0)
|
||||
return false;
|
||||
return this.taxDateTime != null;
|
||||
}
|
||||
|
||||
public void AddToBarracksList() {
|
||||
City playerCity = ZoneManager.getCityAtLocation(this.loc);
|
||||
if (playerCity != null) {
|
||||
|
||||
@@ -14,10 +14,10 @@ import java.sql.SQLException;
|
||||
|
||||
public class BuildingFriends {
|
||||
|
||||
private int playerUID;
|
||||
private int buildingUID;
|
||||
private int guildUID;
|
||||
private int friendType;
|
||||
public int playerUID;
|
||||
public int buildingUID;
|
||||
public int guildUID;
|
||||
public int friendType;
|
||||
|
||||
/**
|
||||
* ResultSet Constructor
|
||||
@@ -38,16 +38,4 @@ public class BuildingFriends {
|
||||
this.friendType = friendType;
|
||||
}
|
||||
|
||||
public int getPlayerUID() {
|
||||
return playerUID;
|
||||
}
|
||||
|
||||
public int getGuildUID() {
|
||||
return guildUID;
|
||||
}
|
||||
|
||||
public int getFriendType() {
|
||||
return friendType;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -223,7 +223,7 @@ public class CharacterSkill extends AbstractGameObject {
|
||||
this.numTrains.set(0);
|
||||
this.ownerUID = pc.getObjectUUID();
|
||||
calculateBaseAmount();
|
||||
calculateModifiedAmount();
|
||||
calculateModifiedAmount(false);
|
||||
this.skillType = CharacterSkills.GetCharacterSkillByToken(this.skillsBase.getToken());
|
||||
}
|
||||
|
||||
@@ -238,7 +238,7 @@ public class CharacterSkill extends AbstractGameObject {
|
||||
this.ownerUID = pc.getObjectUUID();
|
||||
this.trained = true;
|
||||
calculateBaseAmount();
|
||||
calculateModifiedAmount();
|
||||
calculateModifiedAmount(false);
|
||||
this.skillType = CharacterSkills.GetCharacterSkillByToken(this.skillsBase.getToken());
|
||||
|
||||
}
|
||||
@@ -254,7 +254,7 @@ public class CharacterSkill extends AbstractGameObject {
|
||||
this.numTrains.set(rs.getShort("trains"));
|
||||
this.ownerUID = pc.getObjectUUID();
|
||||
calculateBaseAmount();
|
||||
calculateModifiedAmount();
|
||||
calculateModifiedAmount(false);
|
||||
this.skillType = CharacterSkills.GetCharacterSkillByToken(this.skillsBase.getToken());
|
||||
}
|
||||
|
||||
@@ -264,8 +264,9 @@ public class CharacterSkill extends AbstractGameObject {
|
||||
this.numTrains.set(trains);
|
||||
this.ownerUID = mob.getObjectUUID();
|
||||
this.isMobOwner = true;
|
||||
calculateMobBaseAmount();
|
||||
calculateModifiedAmount();
|
||||
boolean isGuard = mob.agentType.equals(Enum.AIAgentType.GUARDCAPTAIN) || mob.agentType.equals(Enum.AIAgentType.GUARDMINION);
|
||||
calculateMobBaseAmount(isGuard);
|
||||
calculateModifiedAmount(isGuard);
|
||||
this.skillType = CharacterSkills.GetCharacterSkillByToken(this.skillsBase.getToken());
|
||||
}
|
||||
|
||||
@@ -277,7 +278,7 @@ public class CharacterSkill extends AbstractGameObject {
|
||||
this.ownerUID = rs.getInt("CharacterID");
|
||||
// this.owner = DbManager.PlayerCharacterQueries.GET_PLAYER_CHARACTER(rs.getInt("CharacterID"));
|
||||
calculateBaseAmount();
|
||||
calculateModifiedAmount();
|
||||
calculateModifiedAmount(false);
|
||||
this.skillType = CharacterSkills.GetCharacterSkillByToken(this.skillsBase.getToken());
|
||||
}
|
||||
|
||||
@@ -370,7 +371,7 @@ public class CharacterSkill extends AbstractGameObject {
|
||||
String name = it.next();
|
||||
CharacterSkill cs = skills.get(name);
|
||||
if (cs != null)
|
||||
cs.calculateModifiedAmount();
|
||||
cs.calculateModifiedAmount(false);
|
||||
|
||||
}
|
||||
|
||||
@@ -756,7 +757,7 @@ public class CharacterSkill extends AbstractGameObject {
|
||||
|
||||
//recalculate this skill
|
||||
calculateBaseAmount();
|
||||
calculateModifiedAmount();
|
||||
calculateModifiedAmount(false);
|
||||
|
||||
//see if any new skills or powers granted
|
||||
pc.calculateSkills();
|
||||
@@ -848,7 +849,7 @@ public class CharacterSkill extends AbstractGameObject {
|
||||
if (recalculate) {
|
||||
//recalculate this skill
|
||||
calculateBaseAmount();
|
||||
calculateModifiedAmount();
|
||||
calculateModifiedAmount(false);
|
||||
|
||||
//see if any skills or powers removed
|
||||
pc.calculateSkills();
|
||||
@@ -887,7 +888,7 @@ public class CharacterSkill extends AbstractGameObject {
|
||||
if (recalculate) {
|
||||
//recalculate this skill
|
||||
calculateBaseAmount();
|
||||
calculateModifiedAmount();
|
||||
calculateModifiedAmount(false);
|
||||
|
||||
//see if any skills or powers removed
|
||||
pc.calculateSkills();
|
||||
@@ -1016,33 +1017,34 @@ public class CharacterSkill extends AbstractGameObject {
|
||||
this.modifiedAmountBeforeMods = Math.round(this.baseAmountBeforeMods + calculateAmountAfterTrains());
|
||||
}
|
||||
|
||||
public void calculateMobBaseAmount() {
|
||||
if (CharacterSkill.GetOwner(this) == null) {
|
||||
Logger.error("owner not found for owner uuid : " + this.ownerUID);
|
||||
this.baseAmount = 1;
|
||||
this.modifiedAmount = 1;
|
||||
return;
|
||||
}
|
||||
public void calculateMobBaseAmount(boolean isGuard) {
|
||||
if(!isGuard) {
|
||||
if (CharacterSkill.GetOwner(this) == null) {
|
||||
Logger.error("owner not found for owner uuid : " + this.ownerUID);
|
||||
this.baseAmount = 1;
|
||||
this.modifiedAmount = 1;
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.skillsBase == null) {
|
||||
Logger.error("SkillsBase not found for skill " + this.getObjectUUID());
|
||||
this.baseAmount = 1;
|
||||
this.modifiedAmount = 1;
|
||||
return;
|
||||
if (this.skillsBase == null) {
|
||||
Logger.error("SkillsBase not found for skill " + this.getObjectUUID());
|
||||
this.baseAmount = 1;
|
||||
this.modifiedAmount = 1;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
//Get any rune bonus
|
||||
float bonus = 0f;
|
||||
//TODO SKILLS RUNES
|
||||
|
||||
if (CharacterSkill.GetOwner(this).getBonuses() != null) {
|
||||
//Get bonuses from runes
|
||||
bonus = CharacterSkill.GetOwner(this).getBonuses().getSkillBonus(this.skillsBase.sourceType);
|
||||
}
|
||||
|
||||
//Get Base skill for unmodified stats
|
||||
float base = 7f;
|
||||
float statMod = 0.5f;
|
||||
if (CharacterSkill.GetOwner(this) != null && CharacterSkill.GetOwner(this).getBonuses() != null) {
|
||||
//Get bonuses from runes
|
||||
bonus = CharacterSkill.GetOwner(this).getBonuses().getSkillBonus(this.skillsBase.sourceType);
|
||||
|
||||
//Get Base skill for unmodified stats
|
||||
|
||||
|
||||
if (this.skillsBase.getStrMod() > 0)
|
||||
statMod += (float) this.skillsBase.getStrMod() * (float) ((Mob) CharacterSkill.GetOwner(this)).getMobBase().getMobBaseStats().getBaseStr() / 100f;
|
||||
if (this.skillsBase.getDexMod() > 0)
|
||||
@@ -1057,6 +1059,7 @@ public class CharacterSkill extends AbstractGameObject {
|
||||
statMod = 1f;
|
||||
else if (statMod > 600)
|
||||
statMod = 600f;
|
||||
}
|
||||
base += CharacterSkill.baseSkillValues[(int) statMod];
|
||||
|
||||
if (base + bonus < 1f)
|
||||
@@ -1066,45 +1069,48 @@ public class CharacterSkill extends AbstractGameObject {
|
||||
this.modifiedAmountBeforeMods = (int) (this.baseAmountBeforeMods + calculateAmountAfterTrains());
|
||||
}
|
||||
|
||||
public void calculateModifiedAmount() {
|
||||
if (CharacterSkill.GetOwner(this) == null || this.skillsBase == null) {
|
||||
Logger.error("owner or SkillsBase not found for skill " + this.getObjectUUID());
|
||||
this.baseAmount = 1;
|
||||
this.modifiedAmount = 1;
|
||||
return;
|
||||
public void calculateModifiedAmount(boolean isGuard) {
|
||||
if(!isGuard) {
|
||||
if (CharacterSkill.GetOwner(this) == null || this.skillsBase == null) {
|
||||
Logger.error("owner or SkillsBase not found for skill " + this.getObjectUUID());
|
||||
this.baseAmount = 1;
|
||||
this.modifiedAmount = 1;
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
//Get any rune bonus
|
||||
float bonus = 0f;
|
||||
if (CharacterSkill.GetOwner(this).getBonuses() != null) {
|
||||
//Get bonuses from runes
|
||||
bonus = CharacterSkill.GetOwner(this).getBonuses().getSkillBonus(this.skillsBase.sourceType);
|
||||
}
|
||||
|
||||
//Get Base skill for modified stats
|
||||
//TODO this fomula needs verified
|
||||
float base = 7f;
|
||||
float statMod = 0.5f;
|
||||
if (this.skillsBase.getStrMod() > 0)
|
||||
statMod += (float) this.skillsBase.getStrMod() * (float) CharacterSkill.GetOwner(this).getStatStrCurrent() / 100f;
|
||||
if (this.skillsBase.getDexMod() > 0)
|
||||
statMod += (float) this.skillsBase.getDexMod() * (float) CharacterSkill.GetOwner(this).getStatDexCurrent() / 100f;
|
||||
if (this.skillsBase.getConMod() > 0)
|
||||
statMod += (float) this.skillsBase.getConMod() * (float) CharacterSkill.GetOwner(this).getStatConCurrent() / 100f;
|
||||
if (this.skillsBase.getIntMod() > 0)
|
||||
statMod += (float) this.skillsBase.getIntMod() * (float) CharacterSkill.GetOwner(this).getStatIntCurrent() / 100f;
|
||||
if (this.skillsBase.getSpiMod() > 0)
|
||||
statMod += (float) this.skillsBase.getSpiMod() * (float) CharacterSkill.GetOwner(this).getStatSpiCurrent() / 100f;
|
||||
if (statMod < 1)
|
||||
statMod = 1f;
|
||||
else if (statMod > 600)
|
||||
statMod = 600f;
|
||||
if (CharacterSkill.GetOwner(this) != null && CharacterSkill.GetOwner(this).getBonuses() != null) {
|
||||
//Get bonuses from runes
|
||||
bonus = CharacterSkill.GetOwner(this).getBonuses().getSkillBonus(this.skillsBase.sourceType);
|
||||
|
||||
|
||||
//Get Base skill for modified stats
|
||||
//TODO this fomula needs verified
|
||||
|
||||
if (this.skillsBase.getStrMod() > 0)
|
||||
statMod += (float) this.skillsBase.getStrMod() * (float) CharacterSkill.GetOwner(this).getStatStrCurrent() / 100f;
|
||||
if (this.skillsBase.getDexMod() > 0)
|
||||
statMod += (float) this.skillsBase.getDexMod() * (float) CharacterSkill.GetOwner(this).getStatDexCurrent() / 100f;
|
||||
if (this.skillsBase.getConMod() > 0)
|
||||
statMod += (float) this.skillsBase.getConMod() * (float) CharacterSkill.GetOwner(this).getStatConCurrent() / 100f;
|
||||
if (this.skillsBase.getIntMod() > 0)
|
||||
statMod += (float) this.skillsBase.getIntMod() * (float) CharacterSkill.GetOwner(this).getStatIntCurrent() / 100f;
|
||||
if (this.skillsBase.getSpiMod() > 0)
|
||||
statMod += (float) this.skillsBase.getSpiMod() * (float) CharacterSkill.GetOwner(this).getStatSpiCurrent() / 100f;
|
||||
if (statMod < 1)
|
||||
statMod = 1f;
|
||||
else if (statMod > 600)
|
||||
statMod = 600f;
|
||||
}
|
||||
base += CharacterSkill.baseSkillValues[(int) statMod];
|
||||
SourceType sourceType = SourceType.GetSourceType(this.skillsBase.getNameNoSpace());
|
||||
|
||||
//Get any rune, effect and item bonus
|
||||
|
||||
if (CharacterSkill.GetOwner(this).getBonuses() != null) {
|
||||
if (CharacterSkill.GetOwner(this) != null && CharacterSkill.GetOwner(this).getBonuses() != null) {
|
||||
//add bonuses from effects/items and runes
|
||||
base += bonus + CharacterSkill.GetOwner(this).getBonuses().getFloat(ModType.Skill, sourceType);
|
||||
}
|
||||
@@ -1116,7 +1122,7 @@ public class CharacterSkill extends AbstractGameObject {
|
||||
|
||||
float modAmount = this.baseAmount + calculateAmountAfterTrains();
|
||||
|
||||
if (CharacterSkill.GetOwner(this).getBonuses() != null) {
|
||||
if (CharacterSkill.GetOwner(this) != null && CharacterSkill.GetOwner(this).getBonuses() != null) {
|
||||
//Multiply any percent bonuses
|
||||
modAmount *= (1 + CharacterSkill.GetOwner(this).getBonuses().getFloatPercentAll(ModType.Skill, sourceType));
|
||||
}
|
||||
|
||||
+161
-214
@@ -11,7 +11,6 @@ package engine.objects;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.Enum.*;
|
||||
import engine.InterestManagement.HeightMap;
|
||||
import engine.InterestManagement.RealmMap;
|
||||
import engine.InterestManagement.WorldGrid;
|
||||
import engine.db.archive.CityRecord;
|
||||
@@ -49,6 +48,8 @@ public class City extends AbstractWorldObject {
|
||||
|
||||
public static long lastCityUpdate = 0;
|
||||
public final HashSet<Integer> _playerMemory = new HashSet<>();
|
||||
private final boolean isOpen = false;
|
||||
private final boolean reverseKOS = false;
|
||||
public java.time.LocalDateTime established;
|
||||
public boolean hasBeenTransfered = false;
|
||||
public LocalDateTime realmTaxDate;
|
||||
@@ -56,7 +57,8 @@ public class City extends AbstractWorldObject {
|
||||
public volatile boolean protectionEnforced = true;
|
||||
public ArrayList<Building> cityBarracks;
|
||||
public ArrayList<Integer> cityOutlaws = new ArrayList<>();
|
||||
protected Zone parentZone;
|
||||
public Zone parentZone;
|
||||
public int parentZoneUUID;
|
||||
private String cityName;
|
||||
private String motto;
|
||||
private String description;
|
||||
@@ -66,9 +68,6 @@ public class City extends AbstractWorldObject {
|
||||
private int realmID;
|
||||
private int radiusType;
|
||||
private float bindRadius;
|
||||
private float statLat;
|
||||
private float statAlt;
|
||||
private float statLon;
|
||||
private float bindX;
|
||||
private float bindZ;
|
||||
private byte isNpc; //aka Safehold
|
||||
@@ -77,15 +76,12 @@ public class City extends AbstractWorldObject {
|
||||
private boolean forceRename = false;
|
||||
private boolean noTeleport = false; //used by npc cities
|
||||
private boolean noRepledge = false; //used by npc cities
|
||||
private boolean isOpen = false;
|
||||
private int treeOfLifeID;
|
||||
private Vector3fImmutable location = Vector3fImmutable.ZERO;
|
||||
|
||||
// Players who have entered the city (used for adding and removing affects)
|
||||
private Vector3fImmutable bindLoc;
|
||||
private int warehouseBuildingID = 0;
|
||||
private boolean open = false;
|
||||
private boolean reverseKOS = false;
|
||||
private String hash;
|
||||
|
||||
/**
|
||||
@@ -95,6 +91,7 @@ public class City extends AbstractWorldObject {
|
||||
public City(ResultSet rs) throws SQLException {
|
||||
super(rs);
|
||||
try {
|
||||
this.parentZoneUUID = rs.getInt("parent");
|
||||
this.cityName = rs.getString("name");
|
||||
this.motto = rs.getString("motto");
|
||||
this.isNpc = rs.getByte("isNpc");
|
||||
@@ -113,10 +110,7 @@ public class City extends AbstractWorldObject {
|
||||
if (establishedTimeStamp != null)
|
||||
this.established = java.time.LocalDateTime.ofInstant(establishedTimeStamp.toInstant(), ZoneId.systemDefault());
|
||||
|
||||
this.location = new Vector3fImmutable(rs.getFloat("xCoord"), rs.getFloat("yCoord"), rs.getFloat("zCoord"));
|
||||
this.statLat = rs.getFloat("xCoord");
|
||||
this.statAlt = rs.getFloat("yCoord");
|
||||
this.statLon = rs.getFloat("zCoord");
|
||||
this.location = Vector3fImmutable.ZERO;
|
||||
|
||||
java.sql.Timestamp realmTaxTimeStamp = rs.getTimestamp("realmTaxDate");
|
||||
|
||||
@@ -133,7 +127,9 @@ public class City extends AbstractWorldObject {
|
||||
this.location.getY(),
|
||||
this.location.getZ() + this.bindZ);
|
||||
this.radiusType = rs.getInt("radiusType");
|
||||
|
||||
float bindradiustemp = rs.getFloat("bindRadius");
|
||||
|
||||
if (bindradiustemp > 2)
|
||||
bindradiustemp -= 2;
|
||||
|
||||
@@ -142,47 +138,14 @@ public class City extends AbstractWorldObject {
|
||||
this.forceRename = rs.getInt("forceRename") == 1;
|
||||
this.open = rs.getInt("open") == 1;
|
||||
|
||||
if (this.cityName.equals("Perdition") || this.cityName.equals("Bastion")) {
|
||||
this.noTeleport = true;
|
||||
this.noRepledge = true;
|
||||
} else {
|
||||
this.noTeleport = false;
|
||||
this.noRepledge = false;
|
||||
}
|
||||
|
||||
this.hash = rs.getString("hash");
|
||||
|
||||
if (this.motto.isEmpty()) {
|
||||
Guild guild = this.getGuild();
|
||||
|
||||
if (guild != null && guild.isEmptyGuild() == false)
|
||||
this.motto = guild.getMotto();
|
||||
}
|
||||
|
||||
|
||||
//Disabled till i finish.
|
||||
// this.reverseKOS = rs.getInt("kos") == 1;
|
||||
|
||||
|
||||
Zone zone = ZoneManager.getZoneByUUID(rs.getInt("parent"));
|
||||
|
||||
if (zone != null)
|
||||
setParent(zone);
|
||||
|
||||
//npc cities without heightmaps except swampstone are specials.
|
||||
|
||||
|
||||
this.realmID = rs.getInt("realmID");
|
||||
|
||||
} catch (Exception e) {
|
||||
Logger.error(e);
|
||||
}
|
||||
|
||||
// *** Refactor: Is this working? Intended to supress
|
||||
// login server errors from attempting to
|
||||
// load cities/realms along with players
|
||||
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -208,7 +171,6 @@ public class City extends AbstractWorldObject {
|
||||
Logger.error("NULL TOL FOR " + city.cityName);
|
||||
}
|
||||
|
||||
|
||||
// Assign city owner
|
||||
|
||||
if (city.getTOL() != null)
|
||||
@@ -226,7 +188,8 @@ public class City extends AbstractWorldObject {
|
||||
|
||||
rulingNation = rulingGuild.getNation();
|
||||
|
||||
// Begin Serialzing soverign guild data
|
||||
// Begin Serializing sovereign guild data
|
||||
|
||||
writer.putInt(city.getObjectType().ordinal());
|
||||
writer.putInt(city.getObjectUUID());
|
||||
writer.putString(city.cityName);
|
||||
@@ -281,7 +244,6 @@ public class City extends AbstractWorldObject {
|
||||
writer.putInt(rulingNation.getObjectUUID());
|
||||
}
|
||||
|
||||
|
||||
// Serialize nation name
|
||||
|
||||
if (rulingNation.isEmptyGuild())
|
||||
@@ -303,16 +265,8 @@ public class City extends AbstractWorldObject {
|
||||
else
|
||||
writer.putString(Guild.GetGL(rulingNation).getFirstName() + ' ' + Guild.GetGL(rulingNation).getLastName());
|
||||
|
||||
|
||||
writer.putLocalDateTime(city.established);
|
||||
|
||||
// writer.put((byte) city.established.getDayOfMonth());
|
||||
// writer.put((byte) city.established.minusMonths(1).getMonth().getValue());
|
||||
// writer.putInt((int) years);
|
||||
// writer.put((byte) hours);
|
||||
// writer.put((byte) minutes);
|
||||
// writer.put((byte) seconds);
|
||||
|
||||
writer.putFloat(city.location.x);
|
||||
writer.putFloat(city.location.y);
|
||||
writer.putFloat(city.location.z);
|
||||
@@ -351,6 +305,7 @@ public class City extends AbstractWorldObject {
|
||||
ConcurrentHashMap<Integer, AbstractGameObject> worldCities = DbManager.getMap(Enum.GameObjectType.City);
|
||||
|
||||
//add npc cities
|
||||
|
||||
for (AbstractGameObject ago : worldCities.values()) {
|
||||
|
||||
if (ago.getObjectType().equals(GameObjectType.City)) {
|
||||
@@ -359,7 +314,7 @@ public class City extends AbstractWorldObject {
|
||||
if (city.noTeleport)
|
||||
continue;
|
||||
|
||||
if (city.parentZone != null && city.parentZone.isPlayerCity()) {
|
||||
if (city.parentZone != null && city.parentZone.guild_zone) {
|
||||
|
||||
if (pc.getAccount().status.equals(AccountStatus.ADMIN)) {
|
||||
cities.add(city);
|
||||
@@ -367,6 +322,7 @@ public class City extends AbstractWorldObject {
|
||||
//list Player cities
|
||||
|
||||
//open city, just list
|
||||
|
||||
if (city.open && city.getTOL() != null && city.getTOL().getRank() > 4) {
|
||||
|
||||
if (!BuildingManager.IsPlayerHostile(city.getTOL(), pc))
|
||||
@@ -376,7 +332,9 @@ public class City extends AbstractWorldObject {
|
||||
|
||||
|
||||
} else if (city.isNpc == 1) {
|
||||
|
||||
//list NPC cities
|
||||
|
||||
Guild g = city.getGuild();
|
||||
if (g == null) {
|
||||
if (city.isNpc == 1)
|
||||
@@ -386,44 +344,47 @@ public class City extends AbstractWorldObject {
|
||||
} else if (pc.getLevel() > 9)
|
||||
cities.add(city);
|
||||
|
||||
} else if (pc.getLevel() >= g.getTeleportMin() && pc.getLevel() <= g.getTeleportMax()) {
|
||||
|
||||
|
||||
} else if (pc.getLevel() >= g.getTeleportMin() && pc.getLevel() <= g.getTeleportMax())
|
||||
cities.add(city);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
return cities;
|
||||
}
|
||||
|
||||
public static ArrayList<City> getCitiesToRepledgeTo(PlayerCharacter pc) {
|
||||
public static ArrayList<City> getCitiesToRepledgeTo(PlayerCharacter playerCharacter) {
|
||||
|
||||
ArrayList<City> cities = new ArrayList<>();
|
||||
if (pc == null)
|
||||
|
||||
if (playerCharacter == null)
|
||||
return cities;
|
||||
Guild pcG = pc.getGuild();
|
||||
|
||||
Guild pcG = playerCharacter.getGuild();
|
||||
|
||||
ConcurrentHashMap<Integer, AbstractGameObject> worldCities = DbManager.getMap(Enum.GameObjectType.City);
|
||||
|
||||
//add npc cities
|
||||
|
||||
for (AbstractGameObject ago : worldCities.values()) {
|
||||
if (ago.getObjectType().equals(GameObjectType.City)) {
|
||||
|
||||
City city = (City) ago;
|
||||
|
||||
if (city.noRepledge)
|
||||
continue;
|
||||
|
||||
if (city.parentZone != null && city.parentZone.isPlayerCity()) {
|
||||
if (city.parentZone != null && city.parentZone.guild_zone) {
|
||||
|
||||
//list Player cities
|
||||
//open city, just list
|
||||
if (pc.getAccount().status.equals(AccountStatus.ADMIN)) {
|
||||
|
||||
if (playerCharacter.getAccount().status.equals(AccountStatus.ADMIN)) {
|
||||
cities.add(city);
|
||||
} else if (city.open && city.getTOL() != null && city.getTOL().getRank() > 4) {
|
||||
|
||||
if (!BuildingManager.IsPlayerHostile(city.getTOL(), pc))
|
||||
if (!BuildingManager.IsPlayerHostile(city.getTOL(), playerCharacter))
|
||||
cities.add(city); //verify nation or guild is same
|
||||
} else if (Guild.sameNationExcludeErrant(city.getGuild(), pcG))
|
||||
cities.add(city);
|
||||
@@ -431,15 +392,16 @@ public class City extends AbstractWorldObject {
|
||||
} else if (city.isNpc == 1) {
|
||||
//list NPC cities
|
||||
|
||||
Guild g = city.getGuild();
|
||||
if (g == null) {
|
||||
Guild guild = city.getGuild();
|
||||
|
||||
if (guild == null) {
|
||||
if (city.isNpc == 1)
|
||||
if (city.isNoobIsle == 1) {
|
||||
if (pc.getLevel() < 21)
|
||||
if (playerCharacter.getLevel() < 21)
|
||||
cities.add(city);
|
||||
} else if (pc.getLevel() > 9)
|
||||
} else if (playerCharacter.getLevel() > 9)
|
||||
cities.add(city);
|
||||
} else if (pc.getLevel() >= g.getRepledgeMin() && pc.getLevel() <= g.getRepledgeMax()) {
|
||||
} else if (playerCharacter.getLevel() >= guild.getRepledgeMin() && playerCharacter.getLevel() <= guild.getRepledgeMax()) {
|
||||
|
||||
cities.add(city);
|
||||
}
|
||||
@@ -455,6 +417,7 @@ public class City extends AbstractWorldObject {
|
||||
return null;
|
||||
|
||||
City city = (City) DbManager.getFromCache(Enum.GameObjectType.City, cityId);
|
||||
|
||||
if (city != null)
|
||||
return city;
|
||||
|
||||
@@ -471,8 +434,10 @@ public class City extends AbstractWorldObject {
|
||||
}
|
||||
|
||||
public boolean renameCity(String cityName) {
|
||||
|
||||
if (!DbManager.CityQueries.renameCity(this, cityName))
|
||||
return false;
|
||||
|
||||
if (!DbManager.CityQueries.updateforceRename(this, false))
|
||||
return false;
|
||||
|
||||
@@ -482,17 +447,22 @@ public class City extends AbstractWorldObject {
|
||||
}
|
||||
|
||||
public boolean updateTOL(Building tol) {
|
||||
|
||||
if (tol == null)
|
||||
return false;
|
||||
|
||||
if (!DbManager.CityQueries.updateTOL(this, tol.getObjectUUID()))
|
||||
return false;
|
||||
|
||||
this.treeOfLifeID = tol.getObjectUUID();
|
||||
return true;
|
||||
}
|
||||
|
||||
public boolean renameCityForNewPlant(String cityName) {
|
||||
|
||||
if (!DbManager.CityQueries.renameCity(this, cityName))
|
||||
return false;
|
||||
|
||||
if (!DbManager.CityQueries.updateforceRename(this, true))
|
||||
return false;
|
||||
|
||||
@@ -515,19 +485,11 @@ public class City extends AbstractWorldObject {
|
||||
}
|
||||
|
||||
public Building getTOL() {
|
||||
|
||||
if (this.treeOfLifeID == 0)
|
||||
return null;
|
||||
|
||||
return BuildingManager.getBuildingFromCache(this.treeOfLifeID);
|
||||
|
||||
}
|
||||
|
||||
public int getIsNoobIsle() {
|
||||
return isNoobIsle;
|
||||
}
|
||||
|
||||
public int getPopulation() {
|
||||
return population;
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -557,14 +519,6 @@ public class City extends AbstractWorldObject {
|
||||
Logger.error("Error when writing to database for cityUUID: " + this.getObjectUUID());
|
||||
}
|
||||
|
||||
public float getLatitude() {
|
||||
return this.location.x;
|
||||
}
|
||||
|
||||
public float getLongitude() {
|
||||
return this.location.z;
|
||||
}
|
||||
|
||||
public float getAltitude() {
|
||||
return this.location.y;
|
||||
}
|
||||
@@ -574,34 +528,10 @@ public class City extends AbstractWorldObject {
|
||||
return this.location;
|
||||
}
|
||||
|
||||
public byte getIsNpcOwned() {
|
||||
return isNpc;
|
||||
}
|
||||
|
||||
public byte getIsSafeHold() {
|
||||
return this.isSafeHold;
|
||||
}
|
||||
|
||||
public boolean isSafeHold() {
|
||||
return (this.isSafeHold == (byte) 1);
|
||||
}
|
||||
|
||||
public byte getIsCapital() {
|
||||
return isCapital;
|
||||
}
|
||||
|
||||
public void setIsCapital(boolean state) {
|
||||
this.isCapital = (state) ? (byte) 1 : (byte) 0;
|
||||
}
|
||||
|
||||
public int getRadiusType() {
|
||||
return this.radiusType;
|
||||
}
|
||||
|
||||
public float getBindRadius() {
|
||||
return this.bindRadius;
|
||||
}
|
||||
|
||||
public int getRank() {
|
||||
return (this.getTOL() == null) ? 0 : this.getTOL().getRank();
|
||||
}
|
||||
@@ -618,43 +548,6 @@ public class City extends AbstractWorldObject {
|
||||
return this.parentZone;
|
||||
}
|
||||
|
||||
public void setParent(Zone zone) {
|
||||
|
||||
try {
|
||||
|
||||
|
||||
this.parentZone = zone;
|
||||
this.location = new Vector3fImmutable(zone.absX + statLat, zone.absY + statAlt, zone.absZ + statLon);
|
||||
this.bindLoc = new Vector3fImmutable(this.location.x + this.bindX,
|
||||
this.location.y,
|
||||
this.location.z + this.bindZ);
|
||||
|
||||
// set city bounds
|
||||
|
||||
Bounds cityBounds = Bounds.borrow();
|
||||
cityBounds.setBounds(new Vector2f(this.location.x + 64, this.location.z + 64), // location x and z are offset by 64 from the center of the city.
|
||||
new Vector2f(Enum.CityBoundsType.GRID.extents, Enum.CityBoundsType.GRID.extents),
|
||||
0.0f);
|
||||
this.setBounds(cityBounds);
|
||||
|
||||
if (zone.getHeightMap() == null && this.isNpc == 1 && this.getObjectUUID() != 1213) {
|
||||
HeightMap.GenerateCustomHeightMap(zone);
|
||||
Logger.info(zone.getName() + " created custom heightmap");
|
||||
}
|
||||
} catch (Exception e) {
|
||||
Logger.error(e);
|
||||
}
|
||||
}
|
||||
|
||||
public boolean isCityZone(Zone zone) {
|
||||
|
||||
if (zone == null || this.parentZone == null)
|
||||
return false;
|
||||
|
||||
return zone.getObjectUUID() == this.parentZone.getObjectUUID();
|
||||
|
||||
}
|
||||
|
||||
public AbstractCharacter getOwner() {
|
||||
|
||||
if (this.getTOL() == null)
|
||||
@@ -676,13 +569,13 @@ public class City extends AbstractWorldObject {
|
||||
if (this.getTOL() == null)
|
||||
return null;
|
||||
|
||||
|
||||
if (this.isNpc == 1) {
|
||||
|
||||
if (this.getTOL().getOwner() == null)
|
||||
return null;
|
||||
return this.getTOL().getOwner().getGuild();
|
||||
} else {
|
||||
|
||||
if (this.getTOL().getOwner() == null)
|
||||
return null;
|
||||
return this.getTOL().getOwner().getGuild();
|
||||
@@ -690,13 +583,16 @@ public class City extends AbstractWorldObject {
|
||||
}
|
||||
|
||||
public boolean openCity(boolean open) {
|
||||
|
||||
if (!DbManager.CityQueries.updateOpenCity(this, open))
|
||||
return false;
|
||||
|
||||
this.open = open;
|
||||
return true;
|
||||
}
|
||||
|
||||
public Vector3fImmutable getBindLoc() {
|
||||
|
||||
Vector3fImmutable treeLoc = null;
|
||||
|
||||
if (this.getTOL() != null && this.getTOL().getRank() == 8)
|
||||
@@ -706,7 +602,9 @@ public class City extends AbstractWorldObject {
|
||||
return treeLoc;
|
||||
|
||||
if (this.radiusType == 1 && this.bindRadius > 0f) {
|
||||
|
||||
//square radius
|
||||
|
||||
float x = this.bindLoc.getX();
|
||||
float z = this.bindLoc.getZ();
|
||||
float offset = ((ThreadLocalRandom.current().nextFloat() * 2) - 1) * this.bindRadius;
|
||||
@@ -779,11 +677,33 @@ public class City extends AbstractWorldObject {
|
||||
@Override
|
||||
public void runAfterLoad() {
|
||||
|
||||
// Set city bounds
|
||||
// *** Note: Moved to SetParent()
|
||||
// for some undocumented reason
|
||||
this.setObjectTypeMask(MBServerStatics.MASK_CITY);
|
||||
|
||||
// Set city motto to current guild motto
|
||||
// Set parent
|
||||
|
||||
this.parentZone = ZoneManager.getZoneByUUID(this.parentZoneUUID);
|
||||
|
||||
// If it's not a player city then must be an NPC city
|
||||
|
||||
if (!parentZone.guild_zone)
|
||||
parentZone.isNPCCity = true;
|
||||
|
||||
// Set location for this city
|
||||
|
||||
this.location = new Vector3fImmutable(this.parentZone.absX, this.parentZone.absY, this.parentZone.absZ);
|
||||
this.bindLoc = new Vector3fImmutable(this.location.x + this.bindX,
|
||||
this.location.y,
|
||||
this.location.z + this.bindZ);
|
||||
|
||||
// set city bounds
|
||||
|
||||
Bounds cityBounds = Bounds.borrow();
|
||||
cityBounds.setBounds(new Vector2f(this.location.x + 64, this.location.z + 64), // location x and z are offset by 64 from the center of the city.
|
||||
new Vector2f(Enum.CityBoundsType.GRID.halfExtents, Enum.CityBoundsType.GRID.halfExtents),
|
||||
0.0f);
|
||||
this.setBounds(cityBounds);
|
||||
|
||||
// Sanity check; no tol
|
||||
|
||||
if (BuildingManager.getBuilding(this.treeOfLifeID) == null)
|
||||
Logger.info("City UID " + this.getObjectUUID() + " Failed to Load Tree of Life with ID " + this.treeOfLifeID);
|
||||
@@ -799,6 +719,8 @@ public class City extends AbstractWorldObject {
|
||||
Logger.error("Unable to find realm of ID " + realmID + " for city " + this.getObjectUUID());
|
||||
}
|
||||
|
||||
// Set city motto to current guild motto
|
||||
|
||||
if (this.getGuild() != null) {
|
||||
this.motto = this.getGuild().getMotto();
|
||||
|
||||
@@ -808,8 +730,10 @@ public class City extends AbstractWorldObject {
|
||||
for (Guild sub : this.getGuild().getSubGuildList()) {
|
||||
|
||||
if ((sub.getGuildState() == GuildState.Protectorate) ||
|
||||
(sub.getGuildState() == GuildState.Province))
|
||||
(sub.getGuildState() == GuildState.Province)) {
|
||||
this.isCapital = 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
ArrayList<PlayerCharacter> guildList = Guild.GuildRoster(this.getGuild());
|
||||
@@ -817,6 +741,61 @@ public class City extends AbstractWorldObject {
|
||||
this.population = guildList.size();
|
||||
}
|
||||
|
||||
if (this.cityName.equals("Perdition") || this.cityName.equals("Bastion")) {
|
||||
this.noTeleport = true;
|
||||
this.noRepledge = true;
|
||||
} else {
|
||||
this.noTeleport = false;
|
||||
this.noRepledge = false;
|
||||
}
|
||||
|
||||
// Add city entry to data warehouse if newly created
|
||||
|
||||
if ((ConfigManager.serverType.equals(Enum.ServerType.WORLDSERVER)) && (this.getHash() == null)) {
|
||||
|
||||
this.setHash();
|
||||
|
||||
if (DataWarehouse.recordExists(Enum.DataRecordType.CITY, this.getObjectUUID()) == false) {
|
||||
CityRecord cityRecord = CityRecord.borrow(this, Enum.RecordEventType.CREATE);
|
||||
DataWarehouse.pushToWarehouse(cityRecord);
|
||||
}
|
||||
}
|
||||
|
||||
// Apply health bonus and special mesh for realm if applicable
|
||||
|
||||
if (this.getTOL().rank == 8) {
|
||||
|
||||
// Update mesh accordingly
|
||||
|
||||
this.getTOL().meshUUID = Realm.getRealmMesh(this);
|
||||
|
||||
// Apply realm capital health bonus.
|
||||
// Do not apply bonus to banestones or TOL's. *** Refactor:
|
||||
// Possibly only protected buildings? Needs some thought.
|
||||
|
||||
float missingHealth = 0;
|
||||
|
||||
if (this.health.get() != 0)
|
||||
missingHealth = this.healthMax - this.health.get();
|
||||
|
||||
for (Building building : this.parentZone.zoneBuildingSet) {
|
||||
|
||||
if (building.getBlueprint() != null &&
|
||||
building.getBlueprint().getBuildingGroup() != BuildingGroup.BANESTONE &&
|
||||
building.getBlueprint().getBuildingGroup() != BuildingGroup.TOL) {
|
||||
|
||||
building.healthMax += (building.healthMax * Realm.getRealmHealthMod(this));
|
||||
|
||||
if (this.health.get() != 0)
|
||||
this.health.set(this.healthMax - missingHealth);
|
||||
|
||||
if (this.health.get() > this.healthMax)
|
||||
this.health.set(this.healthMax);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
// Banes are loaded for this city from the database at this point
|
||||
|
||||
if (this.getBane() == null)
|
||||
@@ -824,13 +803,12 @@ public class City extends AbstractWorldObject {
|
||||
|
||||
// if this city is baned, add the siege effect
|
||||
|
||||
try {
|
||||
this.getTOL().addEffectBit((1 << 16));
|
||||
this.getBane().getStone().addEffectBit((1 << 19));
|
||||
;
|
||||
} catch (Exception e) {
|
||||
Logger.info("Failed ao add bane effects on city." + e.getMessage());
|
||||
}
|
||||
this.getTOL().addEffectBit((1 << 16));
|
||||
this.getBane().getStone().addEffectBit((1 << 19));
|
||||
|
||||
// Spawn city
|
||||
|
||||
this.setLoc(this.getLoc());
|
||||
}
|
||||
|
||||
public void addCityEffect(EffectsBase effectBase, int rank) {
|
||||
@@ -846,12 +824,13 @@ public class City extends AbstractWorldObject {
|
||||
// Any players currently in the zone will not be processed by the heartbeat
|
||||
// if it's not the first effect toggled so we do it here manually
|
||||
|
||||
currentPlayers = WorldGrid.getObjectsInRangePartial(this.location, this.parentZone.getBounds().getHalfExtents().x * 1.2f, MBServerStatics.MASK_PLAYER);
|
||||
currentPlayers = WorldGrid.getObjectsInRangePartial(this.location, this.parentZone.bounds.getHalfExtents().x * 1.2f, MBServerStatics.MASK_PLAYER);
|
||||
|
||||
for (AbstractWorldObject playerObject : currentPlayers) {
|
||||
|
||||
if (playerObject == null)
|
||||
continue;
|
||||
|
||||
if (!this.isLocationWithinSiegeBounds(playerObject.getLoc()))
|
||||
continue;
|
||||
|
||||
@@ -868,8 +847,7 @@ public class City extends AbstractWorldObject {
|
||||
|
||||
// Remove the city effect from the ago's internal collection
|
||||
|
||||
if (this.getEffects().containsKey(Integer.toString(effectBase.getUUID())))
|
||||
this.getEffects().remove(Integer.toString(effectBase.getUUID()));
|
||||
this.getEffects().remove(Integer.toString(effectBase.getUUID()));
|
||||
|
||||
// Any players currently in the zone will not be processed by the heartbeat
|
||||
// so we do it here manually
|
||||
@@ -878,6 +856,7 @@ public class City extends AbstractWorldObject {
|
||||
for (Integer playerID : this._playerMemory) {
|
||||
|
||||
player = PlayerCharacter.getFromCache(playerID);
|
||||
|
||||
if (player == null)
|
||||
continue;
|
||||
|
||||
@@ -889,12 +868,13 @@ public class City extends AbstractWorldObject {
|
||||
player.addCityEffect(Integer.toString(effectBase.getUUID()), effectBase, rank, MBServerStatics.FOURTYFIVE_SECONDS, false, this);
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public Warehouse getWarehouse() {
|
||||
|
||||
if (this.warehouseBuildingID == 0)
|
||||
return null;
|
||||
|
||||
return Warehouse.warehouseByBuildingUUID.get(this.warehouseBuildingID);
|
||||
}
|
||||
|
||||
@@ -913,20 +893,14 @@ public class City extends AbstractWorldObject {
|
||||
return collided;
|
||||
}
|
||||
|
||||
public boolean isLocationOnCityGrid(Bounds newBounds) {
|
||||
|
||||
boolean collided = Bounds.collide(this.getBounds(), newBounds, 0);
|
||||
return collided;
|
||||
}
|
||||
|
||||
public boolean isLocationWithinSiegeBounds(Vector3fImmutable insideLoc) {
|
||||
|
||||
return insideLoc.isInsideCircle(this.getLoc(), CityBoundsType.ZONE.extents);
|
||||
return insideLoc.isInsideCircle(this.getLoc(), CityBoundsType.ZONE.halfExtents);
|
||||
|
||||
}
|
||||
|
||||
public boolean isLocationOnCityZone(Vector3fImmutable insideLoc) {
|
||||
return Bounds.collide(insideLoc, this.parentZone.getBounds());
|
||||
return Bounds.collide(insideLoc, this.parentZone.bounds);
|
||||
}
|
||||
|
||||
private void applyAllCityEffects(PlayerCharacter player) {
|
||||
@@ -986,7 +960,7 @@ public class City extends AbstractWorldObject {
|
||||
|
||||
// Gather current list of players within the zone bounds
|
||||
|
||||
currentPlayers = WorldGrid.getObjectsInRangePartial(this.location, CityBoundsType.ZONE.extents, MBServerStatics.MASK_PLAYER);
|
||||
currentPlayers = WorldGrid.getObjectsInRangePartial(this.location, CityBoundsType.ZONE.halfExtents, MBServerStatics.MASK_PLAYER);
|
||||
currentMemory = new HashSet<>();
|
||||
|
||||
for (AbstractWorldObject playerObject : currentPlayers) {
|
||||
@@ -1066,8 +1040,7 @@ public class City extends AbstractWorldObject {
|
||||
|
||||
_playerMemory.removeAll(toRemove);
|
||||
for (Integer removalUUID : toRemove) {
|
||||
if (this.cityOutlaws.contains(removalUUID))
|
||||
this.cityOutlaws.remove(removalUUID);
|
||||
this.cityOutlaws.remove(removalUUID);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1083,7 +1056,7 @@ public class City extends AbstractWorldObject {
|
||||
|
||||
Thread destroyCityThread = new Thread(new DestroyCityThread(this));
|
||||
|
||||
destroyCityThread.setName("deestroyCity:" + this.getName());
|
||||
destroyCityThread.setName("destroyCity:" + this.getName());
|
||||
destroyCityThread.start();
|
||||
}
|
||||
|
||||
@@ -1168,6 +1141,7 @@ public class City extends AbstractWorldObject {
|
||||
|
||||
// All protection contracts are void upon transfer of a city
|
||||
//Dont forget to not Flip protection on Banestones and siege Equipment... Noob.
|
||||
|
||||
if (cityBuilding.getBlueprint() != null && !cityBuilding.getBlueprint().isSiegeEquip()
|
||||
&& cityBuilding.getBlueprint().getBuildingGroup() != BuildingGroup.BANESTONE)
|
||||
cityBuilding.setProtectionState(ProtectionState.NONE);
|
||||
@@ -1199,7 +1173,6 @@ public class City extends AbstractWorldObject {
|
||||
Zone cityZone;
|
||||
sourceGuild = sourcePlayer.getGuild();
|
||||
|
||||
|
||||
if (sourceGuild == null)
|
||||
return false;
|
||||
|
||||
@@ -1255,14 +1228,6 @@ public class City extends AbstractWorldObject {
|
||||
this.forceRename = forceRename;
|
||||
}
|
||||
|
||||
public boolean isReverseKOS() {
|
||||
return reverseKOS;
|
||||
}
|
||||
|
||||
public void setReverseKOS(boolean reverseKOS) {
|
||||
this.reverseKOS = reverseKOS;
|
||||
}
|
||||
|
||||
public String getHash() {
|
||||
return hash;
|
||||
}
|
||||
@@ -1290,26 +1255,6 @@ public class City extends AbstractWorldObject {
|
||||
|
||||
}
|
||||
|
||||
//TODO use this for taxing later.
|
||||
// public boolean isAfterTaxPeriod(LocalDateTime dateTime,PlayerCharacter player){
|
||||
// if (dateTime.isBefore(realmTaxDate)){
|
||||
// String wait = "";
|
||||
// float hours = 1000*60*60;
|
||||
// float seconds = 1000;
|
||||
// float hoursUntil = realmTaxDate.minus(dateTime.get).getMillis() /hours;
|
||||
// int secondsUntil = (int) (realmTaxDate.minus(dateTime.getMillis()).getMillis() /seconds);
|
||||
// if (hoursUntil < 1)
|
||||
// wait = "You must wait " + secondsUntil + " seconds before taxing this city again!";
|
||||
// else
|
||||
// wait = "You must wait " + hoursUntil + " hours before taxing this city again!";
|
||||
// ErrorPopupMsg.sendErrorMsg(player, wait);
|
||||
// return false;
|
||||
// }
|
||||
//
|
||||
// return true;
|
||||
// }
|
||||
|
||||
|
||||
public synchronized boolean TaxWarehouse(TaxResourcesMsg msg, PlayerCharacter player) {
|
||||
|
||||
// Member variable declaration
|
||||
@@ -1322,12 +1267,12 @@ public class City extends AbstractWorldObject {
|
||||
}
|
||||
|
||||
City city = building.getCity();
|
||||
|
||||
if (city == null) {
|
||||
ErrorPopupMsg.sendErrorMsg(player, "This building does not belong to a city.");
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
if (playerGuild == null || playerGuild.isEmptyGuild()) {
|
||||
ErrorPopupMsg.sendErrorMsg(player, "You must belong to a guild to do that!");
|
||||
return true;
|
||||
@@ -1352,6 +1297,7 @@ public class City extends AbstractWorldObject {
|
||||
ErrorPopupMsg.sendErrorMsg(player, "Cannot find realm for your city!");
|
||||
return true;
|
||||
}
|
||||
|
||||
Realm targetRealm = RealmMap.getRealmForCity(city);
|
||||
|
||||
if (targetRealm == null) {
|
||||
@@ -1380,31 +1326,32 @@ public class City extends AbstractWorldObject {
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
if (this.realmTaxDate.isAfter(LocalDateTime.now()))
|
||||
return true;
|
||||
|
||||
if (msg.getResources().size() == 0)
|
||||
return true;
|
||||
|
||||
if (city.getWarehouse() == null)
|
||||
return true;
|
||||
|
||||
Warehouse ruledWarehouse = playerGuild.getOwnedCity().getWarehouse();
|
||||
|
||||
if (ruledWarehouse == null)
|
||||
return true;
|
||||
|
||||
|
||||
ItemBase.getItemHashIDMap();
|
||||
|
||||
ArrayList<Integer> resources = new ArrayList<>();
|
||||
|
||||
float taxPercent = msg.getTaxPercent();
|
||||
|
||||
if (taxPercent > 20)
|
||||
taxPercent = .20f;
|
||||
|
||||
for (int resourceHash : msg.getResources().keySet()) {
|
||||
if (ItemBase.getItemHashIDMap().get(resourceHash) != null)
|
||||
resources.add(ItemBase.getItemHashIDMap().get(resourceHash));
|
||||
|
||||
}
|
||||
|
||||
for (Integer itemBaseID : resources) {
|
||||
@@ -1422,6 +1369,7 @@ public class City extends AbstractWorldObject {
|
||||
ErrorPopupMsg.sendErrorMsg(player, "Failed to Update next Tax Date due to internal Error. City was not charged taxes this time.");
|
||||
return false;
|
||||
}
|
||||
|
||||
try {
|
||||
city.getWarehouse().transferResources(player, msg, resources, taxPercent, ruledWarehouse);
|
||||
} catch (Exception e) {
|
||||
@@ -1439,6 +1387,5 @@ public class City extends AbstractWorldObject {
|
||||
dispatch = Dispatch.borrow(player, msg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
|
||||
return true;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,72 +14,45 @@ import engine.gameManager.DbManager;
|
||||
import java.sql.ResultSet;
|
||||
import java.sql.SQLException;
|
||||
|
||||
|
||||
public class Condemned {
|
||||
|
||||
public static final int INDIVIDUAL = 2;
|
||||
public static final int GUILD = 4;
|
||||
public static final int NATION = 5;
|
||||
private int ID;
|
||||
private int playerUID;
|
||||
private int parent;
|
||||
private int guildUID;
|
||||
private int friendType;
|
||||
private boolean active;
|
||||
|
||||
public int playerUID;
|
||||
public int buildingUUID;
|
||||
public int guildUID;
|
||||
public int friendType;
|
||||
public boolean active;
|
||||
|
||||
/**
|
||||
* ResultSet Constructor
|
||||
*/
|
||||
public Condemned(ResultSet rs) throws SQLException {
|
||||
this.playerUID = rs.getInt("playerUID");
|
||||
this.parent = rs.getInt("buildingUID");
|
||||
this.buildingUUID = rs.getInt("buildingUID");
|
||||
this.guildUID = rs.getInt("guildUID");
|
||||
this.friendType = rs.getInt("friendType");
|
||||
this.active = rs.getBoolean("active");
|
||||
}
|
||||
|
||||
|
||||
public Condemned(int playerUID, int parent, int guildUID, int friendType) {
|
||||
public Condemned(int playerUID, int buildingUUID, int guildUID, int friendType) {
|
||||
super();
|
||||
this.playerUID = playerUID;
|
||||
this.parent = parent;
|
||||
this.buildingUUID = buildingUUID;
|
||||
this.guildUID = guildUID;
|
||||
this.friendType = friendType;
|
||||
this.active = false;
|
||||
}
|
||||
|
||||
|
||||
public int getPlayerUID() {
|
||||
return playerUID;
|
||||
}
|
||||
|
||||
|
||||
public int getParent() {
|
||||
return parent;
|
||||
}
|
||||
|
||||
|
||||
public int getGuildUID() {
|
||||
return guildUID;
|
||||
}
|
||||
|
||||
|
||||
public int getFriendType() {
|
||||
return friendType;
|
||||
}
|
||||
|
||||
public boolean isActive() {
|
||||
return active;
|
||||
}
|
||||
|
||||
|
||||
public boolean setActive(boolean active) {
|
||||
|
||||
if (!DbManager.BuildingQueries.updateActiveCondemn(this, active))
|
||||
return false;
|
||||
|
||||
this.active = active;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -59,8 +59,6 @@ public class Guild extends AbstractWorldObject {
|
||||
private int cityUUID = 0;
|
||||
private int mineTime;
|
||||
private ArrayList<PlayerCharacter> banishList;
|
||||
private ArrayList<PlayerCharacter> characterKOSList;
|
||||
private ArrayList<Guild> guildKOSList;
|
||||
private ArrayList<Guild> allyList = new ArrayList<>();
|
||||
private ArrayList<Guild> enemyList = new ArrayList<>();
|
||||
private ArrayList<Guild> recommendList = new ArrayList<>();
|
||||
@@ -83,8 +81,6 @@ public class Guild extends AbstractWorldObject {
|
||||
this.leadershipType = leadershipType;
|
||||
|
||||
this.banishList = new ArrayList<>();
|
||||
this.characterKOSList = new ArrayList<>();
|
||||
this.guildKOSList = new ArrayList<>();
|
||||
this.allyList = new ArrayList<>();
|
||||
this.enemyList = new ArrayList<>();
|
||||
this.subGuildList = new ArrayList<>();
|
||||
@@ -115,8 +111,6 @@ public class Guild extends AbstractWorldObject {
|
||||
this.leadershipType = leadershipType;
|
||||
|
||||
this.banishList = new ArrayList<>();
|
||||
this.characterKOSList = new ArrayList<>();
|
||||
this.guildKOSList = new ArrayList<>();
|
||||
this.allyList = new ArrayList<>();
|
||||
this.enemyList = new ArrayList<>();
|
||||
this.subGuildList = new ArrayList<>();
|
||||
@@ -189,22 +183,6 @@ public class Guild extends AbstractWorldObject {
|
||||
return a.getObjectUUID() == b.getObjectUUID();
|
||||
}
|
||||
|
||||
public static boolean sameGuildExcludeErrant(Guild a, Guild b) {
|
||||
if (a == null || b == null)
|
||||
return false;
|
||||
if (a.isEmptyGuild() || b.isEmptyGuild())
|
||||
return false;
|
||||
return a.getObjectUUID() == b.getObjectUUID();
|
||||
}
|
||||
|
||||
public static boolean sameGuildIncludeErrant(Guild a, Guild b) {
|
||||
if (a == null || b == null)
|
||||
return false;
|
||||
if (a.isEmptyGuild() || b.isEmptyGuild())
|
||||
return true;
|
||||
return a.getObjectUUID() == b.getObjectUUID();
|
||||
}
|
||||
|
||||
public static boolean sameNation(Guild a, Guild b) {
|
||||
if (a == null || b == null)
|
||||
return false;
|
||||
@@ -225,11 +203,6 @@ public class Guild extends AbstractWorldObject {
|
||||
return a.nation.getObjectUUID() == b.nation.getObjectUUID() && !a.nation.isEmptyGuild();
|
||||
}
|
||||
|
||||
public static boolean isTaxCollector(int uuid) {
|
||||
//TODO add the handling for this later
|
||||
return false;
|
||||
}
|
||||
|
||||
public static boolean canSwearIn(Guild toSub) {
|
||||
|
||||
boolean canSwear = false;
|
||||
@@ -393,7 +366,9 @@ public class Guild extends AbstractWorldObject {
|
||||
}
|
||||
|
||||
public static ArrayList<PlayerCharacter> GuildRoster(Guild guild) {
|
||||
|
||||
ArrayList<PlayerCharacter> roster = new ArrayList<>();
|
||||
|
||||
if (guild == null)
|
||||
return roster;
|
||||
|
||||
@@ -402,6 +377,7 @@ public class Guild extends AbstractWorldObject {
|
||||
|
||||
if (DbManager.getList(GameObjectType.PlayerCharacter) == null)
|
||||
return roster;
|
||||
|
||||
for (AbstractGameObject ago : DbManager.getList(GameObjectType.PlayerCharacter)) {
|
||||
PlayerCharacter toAdd = (PlayerCharacter) ago;
|
||||
|
||||
@@ -462,14 +438,6 @@ public class Guild extends AbstractWorldObject {
|
||||
return banishList;
|
||||
}
|
||||
|
||||
public ArrayList<PlayerCharacter> getCharacterKOSList() {
|
||||
return characterKOSList;
|
||||
}
|
||||
|
||||
public ArrayList<Guild> getGuildKOSList() {
|
||||
return guildKOSList;
|
||||
}
|
||||
|
||||
public ArrayList<Guild> getAllyList() {
|
||||
return allyList;
|
||||
}
|
||||
@@ -560,9 +528,12 @@ public class Guild extends AbstractWorldObject {
|
||||
}
|
||||
|
||||
public boolean setGuildLeader(AbstractCharacter ac) {
|
||||
|
||||
if (ac == null)
|
||||
return false;
|
||||
|
||||
// errant guilds cant be guild leader.
|
||||
|
||||
if (this.isEmptyGuild())
|
||||
return false;
|
||||
|
||||
@@ -575,6 +546,7 @@ public class Guild extends AbstractWorldObject {
|
||||
PlayerCharacter oldGuildLeader = PlayerCharacter.getFromCache(this.guildLeaderUUID);
|
||||
|
||||
//old guildLeader no longer has guildLeadership stauts.
|
||||
|
||||
if (oldGuildLeader != null)
|
||||
oldGuildLeader.setGuildLeader(false);
|
||||
|
||||
@@ -586,9 +558,12 @@ public class Guild extends AbstractWorldObject {
|
||||
}
|
||||
|
||||
public boolean setGuildLeaderForCreate(AbstractCharacter ac) {
|
||||
|
||||
if (ac == null)
|
||||
return false;
|
||||
|
||||
// errant guilds cant be guild leader.
|
||||
|
||||
if (this.isEmptyGuild())
|
||||
return false;
|
||||
|
||||
@@ -824,17 +799,6 @@ public class Guild extends AbstractWorldObject {
|
||||
Logger.error("Failed to find Object Type for owner " + this.guildLeaderUUID);
|
||||
}
|
||||
|
||||
|
||||
//LOad Owners in Cache so we do not have to continuely look in the db for owner.
|
||||
if (this.ownerIsNPC) {
|
||||
if (NPC.getNPC(this.guildLeaderUUID) == null)
|
||||
Logger.info("Guild UID " + this.getObjectUUID() + " Failed to Load NPC Owner with ID " + this.guildLeaderUUID);
|
||||
|
||||
} else if (this.guildLeaderUUID != 0) {
|
||||
if (PlayerCharacter.getPlayerCharacter(this.guildLeaderUUID) == null)
|
||||
Logger.info("Guild UID " + this.getObjectUUID() + " Failed to Load Player Owner with ID " + this.guildLeaderUUID);
|
||||
}
|
||||
|
||||
// If loading this guild for the first time write it's character record to disk
|
||||
|
||||
if (ConfigManager.serverType.equals(ServerType.WORLDSERVER)
|
||||
@@ -859,7 +823,9 @@ public class Guild extends AbstractWorldObject {
|
||||
|
||||
if (this.nation == null)
|
||||
this.nation = Guild.getErrantGuild();
|
||||
|
||||
//Get guild states.
|
||||
|
||||
try {
|
||||
this.subGuildList = DbManager.GuildQueries.GET_SUB_GUILDS(this.getObjectUUID());
|
||||
} catch (Exception e) {
|
||||
@@ -882,7 +848,6 @@ public class Guild extends AbstractWorldObject {
|
||||
if (this.cityUUID == 0)
|
||||
return;
|
||||
|
||||
|
||||
// Calculate number of realms this guild controls
|
||||
// Only do this on the game server to avoid loading a TOL/City/Zone needlessly
|
||||
|
||||
@@ -898,9 +863,8 @@ public class Guild extends AbstractWorldObject {
|
||||
|
||||
//add alliance list, clear all lists as there seems to be a bug where alliances are doubled, need to find where.
|
||||
//possible runAfterLoad being called twice?!?!
|
||||
|
||||
this.banishList = dbGuildHandler.GET_GUILD_BANISHED(this.getObjectUUID());
|
||||
this.characterKOSList = DbManager.GuildQueries.GET_GUILD_KOS_CHARACTER(this.getObjectUUID());
|
||||
this.guildKOSList = DbManager.GuildQueries.GET_GUILD_KOS_GUILD(this.getObjectUUID());
|
||||
|
||||
this.allyList.clear();
|
||||
this.enemyList.clear();
|
||||
|
||||
@@ -914,4 +914,21 @@ public class ItemBase {
|
||||
public void setAutoID(boolean autoID) {
|
||||
this.autoID = autoID;
|
||||
}
|
||||
|
||||
public boolean isArmor(){
|
||||
|
||||
if(this.isHeavyArmor())
|
||||
return true;
|
||||
|
||||
if(this.isMediumArmor())
|
||||
return true;
|
||||
|
||||
if(this.isLightArmor())
|
||||
return true;
|
||||
|
||||
if(this.isClothArmor())
|
||||
return true;
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -104,7 +104,7 @@ public class ItemFactory {
|
||||
if (zone == null)
|
||||
return null;
|
||||
|
||||
City city = City.getCity(zone.getPlayerCityUUID());
|
||||
City city = City.getCity(zone.playerCityUUID);
|
||||
|
||||
if (city == null)
|
||||
return null;
|
||||
@@ -796,7 +796,7 @@ public class ItemFactory {
|
||||
if (zone == null)
|
||||
return null;
|
||||
|
||||
City city = City.getCity(zone.getPlayerCityUUID());
|
||||
City city = City.getCity(zone.playerCityUUID);
|
||||
|
||||
if (city == null)
|
||||
return null;
|
||||
|
||||
@@ -64,7 +64,7 @@ public class Mine extends AbstractGameObject {
|
||||
this.flags = rs.getInt("flags");
|
||||
int parent = rs.getInt("parent");
|
||||
this.parentZone = ZoneManager.getZoneByUUID(parent);
|
||||
this.zoneName = this.parentZone.getParent().getName();
|
||||
this.zoneName = this.parentZone.parent.zoneName;
|
||||
|
||||
this.owningGuild = Guild.getGuild(ownerUID);
|
||||
Guild nation = null;
|
||||
@@ -129,7 +129,7 @@ public class Mine extends AbstractGameObject {
|
||||
|
||||
mine.getTimestamps().put("MineAttack", System.currentTimeMillis() + MBServerStatics.ONE_MINUTE);
|
||||
|
||||
ChatManager.chatNationInfo(mine.getGuild().getNation(), mine.getName() + " in " + mine.getParentZone().getParent().getName() + " is Under attack!");
|
||||
ChatManager.chatNationInfo(mine.getGuild().getNation(), mine.getName() + " in " + mine.getParentZone().parent.zoneName + " is Under attack!");
|
||||
}
|
||||
|
||||
public static void loadAllMines() {
|
||||
|
||||
+467
-848
File diff suppressed because it is too large
Load Diff
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user