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2 changed files with 59 additions and 0 deletions
+4
View File
@@ -24,3 +24,7 @@
hs_err_pid* hs_err_pid*
replay_pid* replay_pid*
*.idea/
Server.iml
*.gitignore
prestonbane.iml
+55
View File
@@ -174,6 +174,7 @@ public class PlayerCharacter extends AbstractCharacter {
private boolean isTeleporting = false; private boolean isTeleporting = false;
private boolean dirtyLoad = true; private boolean dirtyLoad = true;
private final ReadWriteLock dirtyLock = new ReentrantReadWriteLock(true); private final ReadWriteLock dirtyLock = new ReentrantReadWriteLock(true);
private Bounds playerBounds;
/** /**
* No Id Constructor * No Id Constructor
@@ -206,6 +207,10 @@ public class PlayerCharacter extends AbstractCharacter {
this.guildStatus = new AtomicInteger(0); this.guildStatus = new AtomicInteger(0);
this.bindBuildingID = -1; this.bindBuildingID = -1;
this.playerBounds = Bounds.borrow();
playerBounds.setBounds(this.getLoc());
this.playerBounds.setBounds(this);
} }
/** /**
@@ -269,11 +274,60 @@ public class PlayerCharacter extends AbstractCharacter {
this.hash = rs.getString("hash"); this.hash = rs.getString("hash");
this.playerBounds = Bounds.borrow();
playerBounds.setBounds(this.getLoc());
this.playerBounds.setBounds(this);
// For debugging skills // For debugging skills
// CharacterSkill.printSkills(this); // CharacterSkill.printSkills(this);
} }
public void updateBounds() {
this.playerBounds.setBounds(this);
this.checkCollisionsWithOtherPlayers();
}
public void checkCollisionsWithOtherPlayers() {
HashSet<AbstractWorldObject> nearbyObjects = WorldGrid.getObjectsInRangePartial(this, MBServerStatics.CHARACTER_LOAD_RANGE, MBServerStatics.MASK_PLAYER);
for (AbstractWorldObject obj : nearbyObjects) {
if (obj instanceof PlayerCharacter && obj != this) {
PlayerCharacter otherPlayer = (PlayerCharacter) obj;
if (Bounds.collide(this.getBounds(), otherPlayer.getBounds(), 0.1f)) {
System.out.println("Collision detected with player: " + otherPlayer.getFirstName());
ChatManager.chatSystemInfo(otherPlayer, "Has Collided with YOU");
// Handle collision with other player
handleCollisionWithPlayer(otherPlayer);
}
}
}
}
private void handleCollisionWithPlayer(PlayerCharacter otherPlayer) {
Vector3fImmutable myPos = this.getLoc();
Vector3fImmutable otherPlayerPos = otherPlayer.getLoc();
// Calculate direction vector
Vector3fImmutable direction = myPos.subtract(otherPlayerPos).normalize();
// Move players apart
float separationDistance = 1.0f; // Adjust this value as needed
Vector3fImmutable myNewPos = myPos.add(direction.mult(separationDistance / 2));
Vector3fImmutable otherPlayerNewPos = otherPlayerPos.subtract(direction.mult(separationDistance / 2.0f));
// Update positions
this.setLoc(myNewPos);
otherPlayer.setLoc(otherPlayerNewPos);
// Refresh both players in the world
WorldGrid.updateObject(this);
WorldGrid.updateObject(otherPlayer);
// Refresh both players in the world
WorldGrid.updateObject(this);
WorldGrid.updateObject(otherPlayer);
}
public static Building getUpdatedBindBuilding(PlayerCharacter player) { public static Building getUpdatedBindBuilding(PlayerCharacter player) {
Building returnBuilding = null; Building returnBuilding = null;
@@ -4882,6 +4936,7 @@ public class PlayerCharacter extends AbstractCharacter {
@Override @Override
public void updateLocation() { public void updateLocation() {
this.updateBounds();
if (!this.isMoving()) if (!this.isMoving())
return; return;