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+20
-6
@@ -139,8 +139,8 @@ public class Enum {
|
||||
HALFGIANTMALE(2010, MonsterType.HalfGiant, RunSpeed.STANDARD, CharacterSex.MALE, 1.15f),
|
||||
HUMANMALE(2011, MonsterType.Human, RunSpeed.STANDARD, CharacterSex.MALE, 1),
|
||||
HUMANFEMALE(2012, MonsterType.Human, RunSpeed.STANDARD, CharacterSex.FEMALE, 1),
|
||||
IREKEIMALE(2013, MonsterType.Irekei, RunSpeed.STANDARD, CharacterSex.MALE, 1.1f),
|
||||
IREKEIFEMALE(2014, MonsterType.Irekei, RunSpeed.STANDARD, CharacterSex.FEMALE, 1.1f),
|
||||
IREKEIMALE(2013, MonsterType.Irekei, RunSpeed.IREKEI, CharacterSex.MALE, 1.1f),
|
||||
IREKEIFEMALE(2014, MonsterType.Irekei, RunSpeed.IREKEI, CharacterSex.FEMALE, 1.1f),
|
||||
SHADEMALE(2015, MonsterType.Shade, RunSpeed.STANDARD, CharacterSex.MALE, 1),
|
||||
SHADEFEMALE(2016, MonsterType.Shade, RunSpeed.STANDARD, CharacterSex.FEMALE, 1),
|
||||
MINOMALE(2017, MonsterType.Minotaur, RunSpeed.MINOTAUR, CharacterSex.MALE, 1.3f),
|
||||
@@ -172,6 +172,8 @@ public class Enum {
|
||||
}
|
||||
|
||||
public static RaceType getRaceTypebyRuneID(int runeID) {
|
||||
if(runeID == 1999)
|
||||
return _raceTypeByID.get(2017);
|
||||
return _raceTypeByID.get(runeID);
|
||||
}
|
||||
|
||||
@@ -208,7 +210,8 @@ public class Enum {
|
||||
SENTINEL(0, 0, 0, 0, 0, 0, 0),
|
||||
STANDARD(6.1900001f, 13.97f, 4.2199998f, 13.97f, 6.3299999f, 18.379999f, 6.5f),
|
||||
CENTAUR(6.1900001f, 16.940001f, 5.5500002f, 16.940001f, 6.3299999f, 18.379999f, 6.5f),
|
||||
MINOTAUR(6.6300001f, 15.95f, 4.2199998f, 15.95f, 6.3299999f, 18.379999f, 6.5f);
|
||||
MINOTAUR(6.6300001f, 15.95f, 4.2199998f, 15.95f, 6.3299999f, 18.379999f, 6.5f),
|
||||
IREKEI(6.1900001f, 13.97f, 4.2199998f, 13.97f, 6.3299999f, 18.379999f, 6.5f);
|
||||
|
||||
private float walkStandard;
|
||||
private float walkCombat;
|
||||
@@ -957,6 +960,17 @@ public class Enum {
|
||||
Wizardry;
|
||||
|
||||
public static SourceType GetSourceType(String modName) {
|
||||
switch(modName){
|
||||
case "Slashing":
|
||||
modName = "Slash";
|
||||
break;
|
||||
case "Crushing":
|
||||
modName = "Crush";
|
||||
break;
|
||||
case "Piercing":
|
||||
modName = "Pierce";
|
||||
break;
|
||||
}
|
||||
SourceType returnMod;
|
||||
if (modName.isEmpty())
|
||||
return SourceType.None;
|
||||
@@ -2306,9 +2320,9 @@ public class Enum {
|
||||
|
||||
public enum CityBoundsType {
|
||||
|
||||
GRID(640),
|
||||
ZONE(875),
|
||||
PLACEMENT(876);
|
||||
GRID(544),
|
||||
ZONE(672),
|
||||
PLACEMENT(673);
|
||||
|
||||
public final float extents;
|
||||
|
||||
|
||||
@@ -521,10 +521,15 @@ public enum InterestManager implements Runnable {
|
||||
|
||||
// Update loaded upbjects lists
|
||||
|
||||
player.isBoxed = PlayerCharacter.checkIfBoxed(player);
|
||||
player.setDirtyLoad(true);
|
||||
updateStaticList(player, origin);
|
||||
updateMobileList(player, origin);
|
||||
|
||||
if(player.level < 10) {
|
||||
player.setLevel((short) 10);
|
||||
player.getCharItemManager().addGoldToInventory(1000,false);
|
||||
player.getCharItemManager().addItemToInventory(new MobLoot(player,ItemBase.getItemBase(980066),1,false).promoteToItem(player));
|
||||
}
|
||||
}
|
||||
|
||||
public synchronized void HandleLoadForTeleport(PlayerCharacter playerCharacter) {
|
||||
|
||||
@@ -11,10 +11,7 @@ package engine.db.handlers;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.gameManager.DbManager;
|
||||
import engine.objects.AbstractGameObject;
|
||||
import engine.objects.Building;
|
||||
import engine.objects.City;
|
||||
import engine.objects.Zone;
|
||||
import engine.objects.*;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
import java.sql.*;
|
||||
@@ -95,7 +92,16 @@ public class dbCityHandler extends dbHandlerBase {
|
||||
|
||||
return objectList;
|
||||
}
|
||||
public Integer GET_CAPITAL_CITY_COUNT() {
|
||||
|
||||
int cityCount = 0;
|
||||
for(Realm realm : Realm._realms.values()){
|
||||
if(realm.isRuled())
|
||||
cityCount ++;
|
||||
}
|
||||
|
||||
return cityCount;
|
||||
}
|
||||
public ArrayList<City> GET_CITIES_BY_ZONE(final int objectUUID) {
|
||||
|
||||
ArrayList<City> cityList = new ArrayList<>();
|
||||
|
||||
@@ -32,7 +32,6 @@ public abstract class dbHandlerBase {
|
||||
try {
|
||||
if (rs.next()) {
|
||||
abstractGameObject = localClass.getConstructor(ResultSet.class).newInstance(rs);
|
||||
|
||||
DbManager.addToCache(abstractGameObject);
|
||||
}
|
||||
} catch (Exception e) {
|
||||
@@ -61,8 +60,17 @@ public abstract class dbHandlerBase {
|
||||
if (DbManager.inCache(localObjectType, id)) {
|
||||
objectList.add((T) DbManager.getFromCache(localObjectType, id));
|
||||
} else {
|
||||
try{
|
||||
if(rs.getInt("mineLiveHour") == 1)
|
||||
continue;
|
||||
}catch(Exception e){
|
||||
//not a mine
|
||||
}
|
||||
AbstractGameObject toAdd = localClass.getConstructor(ResultSet.class).newInstance(rs);
|
||||
DbManager.addToCache(toAdd);
|
||||
if(toAdd.getObjectType().equals(GameObjectType.Zone) && rs.getInt("canLoad") == 0){
|
||||
continue;
|
||||
}
|
||||
objectList.add((T) toAdd);
|
||||
|
||||
if (toAdd != null && toAdd instanceof AbstractWorldObject)
|
||||
|
||||
@@ -496,4 +496,18 @@ public class dbItemHandler extends dbHandlerBase {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public boolean UPDATE_NUM_ITEMS(final Item item, int newValue) {
|
||||
if (item.getItemBase().getType().equals(ItemType.GOLD))
|
||||
return false;
|
||||
try (Connection connection = DbManager.getConnection();
|
||||
PreparedStatement preparedStatement = connection.prepareStatement("UPDATE `obj_item` SET `item_numberOfItems`=? WHERE `UID`=?")) {
|
||||
preparedStatement.setInt(1, newValue);
|
||||
preparedStatement.setLong(2, item.getObjectUUID());
|
||||
return (preparedStatement.executeUpdate() > 0);
|
||||
} catch (SQLException e) {
|
||||
Logger.error(e);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -13,6 +13,7 @@ import engine.Enum.GameObjectType;
|
||||
import engine.InterestManagement.WorldGrid;
|
||||
import engine.devcmd.AbstractDevCmd;
|
||||
import engine.gameManager.*;
|
||||
import engine.math.Vector3fImmutable;
|
||||
import engine.objects.*;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
@@ -31,7 +32,6 @@ public class AddNPCCmd extends AbstractDevCmd {
|
||||
int contractID;
|
||||
String name = "";
|
||||
int level = 0;
|
||||
|
||||
if (words.length < 2) {
|
||||
this.sendUsage(pc);
|
||||
return;
|
||||
@@ -39,59 +39,54 @@ public class AddNPCCmd extends AbstractDevCmd {
|
||||
try {
|
||||
contractID = Integer.parseInt(words[0]);
|
||||
level = Integer.parseInt(words[1]);
|
||||
|
||||
for (int i = 2; i < words.length; i++) {
|
||||
name += words[i];
|
||||
if (i + 1 < words.length)
|
||||
name += "";
|
||||
}
|
||||
|
||||
} catch (NumberFormatException e) {
|
||||
throwbackError(pc,
|
||||
"Failed to parse supplied contractID or level to an Integer.");
|
||||
return; // NaN
|
||||
}
|
||||
|
||||
Contract contract = DbManager.ContractQueries.GET_CONTRACT(contractID);
|
||||
|
||||
if (contract == null || level < 1 || level > 75) {
|
||||
throwbackError(pc,
|
||||
"Invalid addNPC Command. Need contract ID, and level");
|
||||
return; // NaN
|
||||
}
|
||||
|
||||
// Pick a random name
|
||||
if (name.isEmpty())
|
||||
name = NPCManager.getPirateName(contract.getMobbaseID());
|
||||
|
||||
Zone zone = ZoneManager.findSmallestZone(pc.getLoc());
|
||||
|
||||
if (zone == null) {
|
||||
throwbackError(pc, "Failed to find zone to place npc in.");
|
||||
return;
|
||||
}
|
||||
|
||||
Building building = null;
|
||||
if (target != null)
|
||||
if (target.getObjectType() == GameObjectType.Building) {
|
||||
Building parentBuilding = (Building) target;
|
||||
BuildingManager.addHirelingForWorld(parentBuilding, pc, parentBuilding.getLoc(), parentBuilding.getParentZone(), contract, level);
|
||||
return;
|
||||
building = (Building)target;
|
||||
}
|
||||
|
||||
NPC npc = NPC.createNPC(name, contractID,
|
||||
pc.getLoc(), null, zone, (short) level, null);
|
||||
|
||||
if (npc != null) {
|
||||
WorldGrid.addObject(npc, pc);
|
||||
ChatManager.chatSayInfo(pc,
|
||||
"NPC with ID " + npc.getDBID() + " added");
|
||||
this.setResult(String.valueOf(npc.getDBID()));
|
||||
} else {
|
||||
throwbackError(pc, "Failed to create npc of contract type "
|
||||
+ contractID);
|
||||
Logger.error(
|
||||
"Failed to create npc of contract type " + contractID);
|
||||
NPC created;
|
||||
Guild guild = null;
|
||||
Vector3fImmutable loc;
|
||||
if(building != null){
|
||||
guild = building.getGuild();
|
||||
loc = building.loc;
|
||||
} else{
|
||||
loc = pc.loc;
|
||||
}
|
||||
created = NPC.createNPC(name, contractID, loc, guild, zone, (short)level, building);
|
||||
created.bindLoc = loc;
|
||||
if(building != null) {
|
||||
created.buildingUUID = building.getObjectUUID();
|
||||
created.building = building;
|
||||
NPCManager.slotCharacterInBuilding(created);
|
||||
}
|
||||
created.setLoc(created.bindLoc);
|
||||
created.updateDatabase();
|
||||
throwbackInfo(pc, "Created NPC with UUID: " + created.getObjectUUID());
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -0,0 +1,63 @@
|
||||
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
||||
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||||
// Magicbane Emulator Project © 2013 - 2022
|
||||
// www.magicbane.com
|
||||
|
||||
|
||||
package engine.devcmd.cmds;
|
||||
|
||||
import engine.Enum.ItemContainerType;
|
||||
import engine.Enum.ItemType;
|
||||
import engine.Enum.OwnerType;
|
||||
import engine.devcmd.AbstractDevCmd;
|
||||
import engine.gameManager.ChatManager;
|
||||
import engine.gameManager.DbManager;
|
||||
import engine.objects.*;
|
||||
import engine.powers.EffectsBase;
|
||||
|
||||
import java.util.ArrayList;
|
||||
|
||||
/**
|
||||
* @author Eighty
|
||||
*/
|
||||
public class GimmeCmd extends AbstractDevCmd {
|
||||
|
||||
public GimmeCmd() {
|
||||
super("gimme");
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void _doCmd(PlayerCharacter pc, String[] words,
|
||||
AbstractGameObject target) {
|
||||
int amt = 0;
|
||||
int currentGold = pc.getCharItemManager().getGoldInventory().getNumOfItems();
|
||||
amt = 10000000 - currentGold;
|
||||
if (!pc.getCharItemManager().addGoldToInventory(amt, true)) {
|
||||
throwbackError(pc, "Failed to add gold to inventory");
|
||||
return;
|
||||
}
|
||||
|
||||
ChatManager.chatSayInfo(pc, amt + " gold added to inventory");
|
||||
|
||||
if(pc.level < 75) {
|
||||
pc.setLevel((short) 75);
|
||||
ChatManager.chatSayInfo(pc, "Level set to 75");
|
||||
}
|
||||
pc.getCharItemManager().updateInventory();
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
protected String _getHelpString() {
|
||||
return "Round up current gold in inventory to 10,000,000";
|
||||
}
|
||||
|
||||
@Override
|
||||
protected String _getUsageString() {
|
||||
return "'./gimme";
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,77 +0,0 @@
|
||||
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
||||
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||||
// Magicbane Emulator Project © 2013 - 2022
|
||||
// www.magicbane.com
|
||||
|
||||
|
||||
package engine.devcmd.cmds;
|
||||
|
||||
import engine.devcmd.AbstractDevCmd;
|
||||
import engine.gameManager.ZoneManager;
|
||||
import engine.objects.AbstractGameObject;
|
||||
import engine.objects.PlayerCharacter;
|
||||
|
||||
/**
|
||||
* ./hotzone <- display the current hotzone & time remaining
|
||||
* ./hotzone random <- change hotzone to random new zone
|
||||
*/
|
||||
|
||||
public class HotzoneCmd extends AbstractDevCmd {
|
||||
|
||||
public HotzoneCmd() {
|
||||
super("hotzone");
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void _doCmd(PlayerCharacter playerCharacter, String[] words,
|
||||
AbstractGameObject target) {
|
||||
|
||||
StringBuilder data = new StringBuilder();
|
||||
String outString;
|
||||
|
||||
for (String s : words) {
|
||||
data.append(s);
|
||||
data.append(' ');
|
||||
}
|
||||
|
||||
String input = data.toString().trim();
|
||||
|
||||
if (input.length() == 0) {
|
||||
outString = "Current hotZone: " + ZoneManager.hotZone.getName() + "\r\n";
|
||||
outString += "Available hotZones: " + ZoneManager.availableHotZones();
|
||||
throwbackInfo(playerCharacter, outString);
|
||||
return;
|
||||
}
|
||||
|
||||
if (input.equalsIgnoreCase("random")) {
|
||||
ZoneManager.generateAndSetRandomHotzone();
|
||||
outString = "New hotZone: " + ZoneManager.hotZone.getName() + "\r\n";
|
||||
outString += "Available hotZones: " + ZoneManager.availableHotZones();
|
||||
throwbackInfo(playerCharacter, outString);
|
||||
return;
|
||||
}
|
||||
|
||||
if (input.equalsIgnoreCase("reset")) {
|
||||
ZoneManager.resetHotZones();
|
||||
throwbackInfo(playerCharacter, "Available hotZones: " + ZoneManager.availableHotZones());
|
||||
return;
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
@Override
|
||||
protected String _getHelpString() {
|
||||
return "Use no arguments to see the current hotzone or \"random\" to change it randomly.";
|
||||
}
|
||||
|
||||
@Override
|
||||
protected String _getUsageString() {
|
||||
return "'./hotzone [random]";
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
@@ -337,7 +337,8 @@ public class InfoCmd extends AbstractDevCmd {
|
||||
output += "Swimming : " + targetPC.isSwimming();
|
||||
output += newline;
|
||||
output += "isMoving : " + targetPC.isMoving();
|
||||
|
||||
output += newline;
|
||||
output += "Zerg Multiplier : " + targetPC.ZergMultiplier;
|
||||
break;
|
||||
|
||||
case NPC:
|
||||
|
||||
@@ -16,6 +16,7 @@ import engine.objects.AbstractGameObject;
|
||||
import engine.objects.Building;
|
||||
import engine.objects.Mine;
|
||||
import engine.objects.PlayerCharacter;
|
||||
import engine.workthreads.HalfHourlyJobThread;
|
||||
import engine.workthreads.HourlyJobThread;
|
||||
|
||||
/**
|
||||
@@ -41,10 +42,10 @@ public class MineActiveCmd extends AbstractDevCmd {
|
||||
String trigger = args[0];
|
||||
switch (trigger) {
|
||||
case "true":
|
||||
HourlyJobThread.mineWindowOpen(mine);
|
||||
HalfHourlyJobThread.mineWindowOpen(mine);
|
||||
break;
|
||||
case "false":
|
||||
HourlyJobThread.mineWindowClose(mine);
|
||||
HalfHourlyJobThread.mineWindowClose(mine);
|
||||
break;
|
||||
default:
|
||||
this.sendUsage(pcSender);
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
|
||||
package engine.devcmd.cmds;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.devcmd.AbstractDevCmd;
|
||||
import engine.objects.*;
|
||||
|
||||
@@ -72,6 +73,10 @@ public class PrintStatsCmd extends AbstractDevCmd {
|
||||
out += "Main Hand: atr: " + tar.getAtrHandOne() + ", damage: " + tar.getMinDamageHandOne() + " to " + tar.getMaxDamageHandOne() + ", speed: " + tar.getSpeedHandOne() + newline;
|
||||
out += "Off Hand: atr: " + tar.getAtrHandTwo() + ", damage: " + tar.getMinDamageHandTwo() + " to " + tar.getMaxDamageHandTwo() + ", speed: " + tar.getSpeedHandTwo() + newline;
|
||||
out += "isAlive: " + tar.isAlive() + ", Combat: " + tar.isCombat() + newline;
|
||||
out += "Move Speed: " + tar.getSpeed() + newline;
|
||||
out += "Health Regen: " + tar.getRegenModifier(Enum.ModType.HealthRecoverRate) + newline;
|
||||
out += "Mana Regen: " + tar.getRegenModifier(Enum.ModType.ManaRecoverRate) + newline;
|
||||
out += "Stamina Regen: " + tar.getRegenModifier(Enum.ModType.StaminaRecoverRate) + newline;
|
||||
throwbackInfo(pc, out);
|
||||
}
|
||||
|
||||
|
||||
@@ -46,7 +46,7 @@ public class SetLevelCmd extends AbstractDevCmd {
|
||||
this.sendUsage(pc);
|
||||
return;
|
||||
}
|
||||
if (level < 1 || level > 75) {
|
||||
if (level < 1 || level > 80) {
|
||||
this.sendHelp(pc);
|
||||
return;
|
||||
}
|
||||
@@ -62,7 +62,7 @@ public class SetLevelCmd extends AbstractDevCmd {
|
||||
|
||||
@Override
|
||||
protected String _getHelpString() {
|
||||
return "Sets your character's level to 'amount'. 'amount' must be between 1-75";
|
||||
return "Sets your character's level to 'amount'. 'amount' must be between 1-80";
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -10,6 +10,8 @@ import java.util.ArrayList;
|
||||
import java.util.concurrent.ThreadLocalRandom;
|
||||
|
||||
public class SimulateBootyCmd extends AbstractDevCmd {
|
||||
|
||||
public int simCount = 250;
|
||||
public SimulateBootyCmd() {
|
||||
super("bootysim");
|
||||
}
|
||||
@@ -25,7 +27,15 @@ public class SimulateBootyCmd extends AbstractDevCmd {
|
||||
|
||||
String output;
|
||||
|
||||
output = "Booty Simulation:" + newline;
|
||||
try
|
||||
{
|
||||
simCount = Integer.parseInt(words[0]);
|
||||
}catch(Exception e)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
output = "Booty Simulation: Rolls:" + simCount + newline;
|
||||
|
||||
Mob mob = (Mob) target;
|
||||
output += "Name: " + mob.getName() + newline;
|
||||
@@ -51,7 +61,7 @@ public class SimulateBootyCmd extends AbstractDevCmd {
|
||||
int failures = 0;
|
||||
int goldAmount = 0;
|
||||
|
||||
for (int i = 0; i < 100; ++i) {
|
||||
for (int i = 0; i < simCount; ++i) {
|
||||
|
||||
try {
|
||||
mob.loadInventory();
|
||||
|
||||
@@ -520,7 +520,30 @@ public enum BuildingManager {
|
||||
if (building.getBlueprintUUID() == 0)
|
||||
return false;
|
||||
|
||||
if (building.getBlueprint().getMaxSlots() == building.getHirelings().size())
|
||||
if(building.getBlueprint().getBuildingGroup().equals(BuildingGroup.TOL)){
|
||||
if(contract.getContractID() == 850) {
|
||||
boolean hasRunemaster = false;
|
||||
for (AbstractCharacter npc : building.getHirelings().keySet()) {
|
||||
|
||||
if (npc.getObjectType() != GameObjectType.NPC)
|
||||
continue;
|
||||
|
||||
if(npc.contractUUID == 850)
|
||||
hasRunemaster = true;
|
||||
}
|
||||
|
||||
if(hasRunemaster)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
int maxSlots = building.getBlueprint().getMaxSlots();
|
||||
if(building.getBlueprint().getBuildingGroup() != null) {
|
||||
maxSlots = building.getBlueprint().getSlotsForRank(building.getRank());
|
||||
}
|
||||
|
||||
if (maxSlots == building.getHirelings().size())
|
||||
return false;
|
||||
|
||||
String pirateName = NPCManager.getPirateName(contract.getMobbaseID());
|
||||
|
||||
@@ -646,24 +646,25 @@ public enum CombatManager {
|
||||
|
||||
//Get hit chance
|
||||
|
||||
int chance;
|
||||
//int chance;
|
||||
float dif = atr - defense;
|
||||
|
||||
if (dif > 100)
|
||||
chance = 94;
|
||||
else if (dif < -100)
|
||||
chance = 4;
|
||||
else
|
||||
chance = (int) ((0.45 * dif) + 49);
|
||||
//if (dif > 100)
|
||||
// chance = 94;
|
||||
//else if (dif < -100)
|
||||
// chance = 4;
|
||||
//else
|
||||
// chance = (int) ((0.45 * dif) + 49);
|
||||
|
||||
errorTrack = 5;
|
||||
|
||||
//calculate hit/miss
|
||||
|
||||
int roll = ThreadLocalRandom.current().nextInt(100);
|
||||
DeferredPowerJob dpj = null;
|
||||
|
||||
if (roll < chance) {
|
||||
|
||||
|
||||
if (LandHit((int)atr,(int)defense)) {
|
||||
|
||||
if (ac.getObjectType().equals(GameObjectType.PlayerCharacter))
|
||||
updateAttackTimers((PlayerCharacter) ac, target, true);
|
||||
@@ -1054,6 +1055,10 @@ public enum CombatManager {
|
||||
if (eff.getPower() != null && (eff.getPower().getToken() == 429506943 || eff.getPower().getToken() == 429408639 || eff.getPower().getToken() == 429513599 || eff.getPower().getToken() == 429415295))
|
||||
swingAnimation = 0;
|
||||
|
||||
if(source != null && source.getObjectType().equals(GameObjectType.PlayerCharacter)){
|
||||
damage *= ((PlayerCharacter)source).ZergMultiplier;
|
||||
} // Health modifications are modified by the ZergMechanic
|
||||
|
||||
TargetedActionMsg cmm = new TargetedActionMsg(source, target, damage, swingAnimation);
|
||||
DispatchMessage.sendToAllInRange(target, cmm);
|
||||
}
|
||||
@@ -1438,4 +1443,19 @@ public enum CombatManager {
|
||||
((AbstractCharacter) awo).getCharItemManager().damageRandomArmor(1);
|
||||
}
|
||||
|
||||
public static boolean LandHit(int atr, int defense){
|
||||
|
||||
int roll = ThreadLocalRandom.current().nextInt(101);
|
||||
float chance = (float)((atr-((atr+defense)*0.315))/((defense-((atr+defense)*0.315))+(atr-((atr+defense)*0.315))));
|
||||
|
||||
int connvertedChance = (int)(chance * 100);
|
||||
|
||||
if(connvertedChance < 5)
|
||||
connvertedChance = 5;
|
||||
|
||||
if(connvertedChance > 95)
|
||||
connvertedChance = 95;
|
||||
|
||||
return connvertedChance > roll;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -79,7 +79,6 @@ public enum DevCmdManager {
|
||||
DevCmdManager.registerDevCmd(new AddGoldCmd());
|
||||
DevCmdManager.registerDevCmd(new ZoneInfoCmd());
|
||||
DevCmdManager.registerDevCmd(new DebugMeleeSyncCmd());
|
||||
DevCmdManager.registerDevCmd(new HotzoneCmd());
|
||||
DevCmdManager.registerDevCmd(new MineActiveCmd());
|
||||
// Dev
|
||||
DevCmdManager.registerDevCmd(new ApplyStatModCmd());
|
||||
@@ -103,6 +102,7 @@ public enum DevCmdManager {
|
||||
DevCmdManager.registerDevCmd(new SetAdminRuneCmd());
|
||||
DevCmdManager.registerDevCmd(new SetInvulCmd());
|
||||
DevCmdManager.registerDevCmd(new MakeItemCmd());
|
||||
DevCmdManager.registerDevCmd(new GimmeCmd());
|
||||
DevCmdManager.registerDevCmd(new EnchantCmd());
|
||||
DevCmdManager.registerDevCmd(new SetSubRaceCmd());
|
||||
// Admin
|
||||
@@ -179,8 +179,19 @@ public enum DevCmdManager {
|
||||
|
||||
//kill any commands not available to everyone on production server
|
||||
//only admin level can run dev commands on production
|
||||
|
||||
if (a.status.equals(Enum.AccountStatus.ADMIN) == false) {
|
||||
boolean playerAllowed = false;
|
||||
switch(adc.getMainCmdString()){
|
||||
case "printresists":
|
||||
case "printstats":
|
||||
case "printskills":
|
||||
case "printpowers":
|
||||
case "gimme":
|
||||
playerAllowed = true;
|
||||
if(!a.status.equals(Enum.AccountStatus.ADMIN))
|
||||
target = pcSender;
|
||||
break;
|
||||
}
|
||||
if (!playerAllowed && !a.status.equals(Enum.AccountStatus.ADMIN)) {
|
||||
Logger.info("Account " + a.getUname() + "attempted to use dev command " + cmd);
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -17,7 +17,9 @@ import engine.objects.*;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Arrays;
|
||||
import java.util.HashMap;
|
||||
import java.util.List;
|
||||
import java.util.concurrent.ThreadLocalRandom;
|
||||
|
||||
/**
|
||||
@@ -34,6 +36,11 @@ public enum LootManager {
|
||||
public static HashMap<Integer, ArrayList<ModTableEntry>> _modTables = new HashMap<>();
|
||||
public static HashMap<Integer, ArrayList<ModTypeTableEntry>> _modTypeTables = new HashMap<>();
|
||||
|
||||
public static final ArrayList<Integer> vorg_ha_uuids = new ArrayList<>(Arrays.asList(27580, 27590, 188500, 188510, 188520, 188530, 188540, 188550, 189510));
|
||||
public static final ArrayList<Integer> vorg_ma_uuids = new ArrayList<>(Arrays.asList(27570,188900,188910,188920,188930,188940,188950,189500));
|
||||
public static final ArrayList<Integer> vorg_la_uuids = new ArrayList<>(Arrays.asList(27550,27560,189100,189110,189120,189130,189140,189150));
|
||||
public static final ArrayList<Integer> vorg_cloth_uuids = new ArrayList<>(Arrays.asList(27600,188700,188720,189550,189560));
|
||||
|
||||
// Drop Rates
|
||||
|
||||
public static float NORMAL_DROP_RATE;
|
||||
@@ -67,41 +74,79 @@ public enum LootManager {
|
||||
}
|
||||
|
||||
public static void GenerateMobLoot(Mob mob) {
|
||||
|
||||
//determine if mob is in hotzone
|
||||
boolean inHotzone = ZoneManager.inHotZone(mob.getLoc());
|
||||
boolean inHotzone = false;
|
||||
|
||||
//iterate the booty sets
|
||||
|
||||
if (mob.getMobBase().bootySet != 0 && _bootySetMap.containsKey(mob.getMobBase().bootySet) == true)
|
||||
if(mob.mobBase == null || mob.getMobBaseID() == 253003){
|
||||
int i = 0;
|
||||
}
|
||||
|
||||
if (mob.getMobBase().bootySet != 0 && _bootySetMap.containsKey(mob.getMobBase().bootySet))
|
||||
RunBootySet(_bootySetMap.get(mob.getMobBase().bootySet), mob, inHotzone);
|
||||
|
||||
if (mob.bootySet != 0 && _bootySetMap.containsKey(mob.bootySet) == true)
|
||||
if (mob.bootySet != 0 && _bootySetMap.containsKey(mob.bootySet)) {
|
||||
RunBootySet(_bootySetMap.get(mob.bootySet), mob, inHotzone);
|
||||
}else if(mob.bootySet != 0 && ItemBase.getItemBase(mob.bootySet) != null){
|
||||
MobLoot specialDrop = null;
|
||||
specialDrop = new MobLoot(mob,ItemBase.getItemBase(mob.bootySet),true);
|
||||
if(specialDrop != null) {
|
||||
ChatSystemMsg chatMsg = new ChatSystemMsg(null, mob.getName() + " in " + mob.getParentZone().getName() + " has found the " + specialDrop.getName() + ". Are you tough enough to take it?");
|
||||
chatMsg.setMessageType(10);
|
||||
chatMsg.setChannel(Enum.ChatChannelType.SYSTEM.getChannelID());
|
||||
DispatchMessage.dispatchMsgToAll(chatMsg);
|
||||
mob.getCharItemManager().addItemToInventory(specialDrop);
|
||||
mob.setResists(new Resists("Dropper"));
|
||||
if(!Mob.discDroppers.contains(mob))
|
||||
Mob.AddDiscDropper(mob);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//lastly, check mobs inventory for godly or disc runes to send a server announcement
|
||||
for (Item it : mob.getInventory()) {
|
||||
for (Item it : mob.getInventory()) {
|
||||
|
||||
ItemBase ib = it.getItemBase();
|
||||
if(ib == null)
|
||||
break;
|
||||
if (ib.isDiscRune() || ib.getName().toLowerCase().contains("of the gods")) {
|
||||
ChatSystemMsg chatMsg = new ChatSystemMsg(null, mob.getName() + " in " + mob.getParentZone().getName() + " has found the " + ib.getName() + ". Are you tough enough to take it?");
|
||||
chatMsg.setMessageType(10);
|
||||
chatMsg.setChannel(Enum.ChatChannelType.SYSTEM.getChannelID());
|
||||
DispatchMessage.dispatchMsgToAll(chatMsg);
|
||||
}
|
||||
ItemBase ib = it.getItemBase();
|
||||
if (ib == null)
|
||||
break;
|
||||
if (ib.isDiscRune() || ib.getName().toLowerCase().contains("of the gods")) {
|
||||
ChatSystemMsg chatMsg = new ChatSystemMsg(null, mob.getName() + " in " + mob.getParentZone().getName() + " has found the " + ib.getName() + ". Are you tough enough to take it?");
|
||||
chatMsg.setMessageType(10);
|
||||
chatMsg.setChannel(Enum.ChatChannelType.SYSTEM.getChannelID());
|
||||
DispatchMessage.dispatchMsgToAll(chatMsg);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private static void RunBootySet(ArrayList<BootySetEntry> entries, Mob mob, boolean inHotzone) {
|
||||
|
||||
boolean hotzoneWasRan = false;
|
||||
float dropRate = 1.0f;
|
||||
float dropRate;
|
||||
|
||||
if(!mob.getSafeZone()) {
|
||||
int specialCaseRoll = ThreadLocalRandom.current().nextInt(1, 100000);
|
||||
//Special Case Contract Drop
|
||||
if(specialCaseRoll < 100){
|
||||
SpecialCaseResourceDrop(mob,entries);
|
||||
} else if(specialCaseRoll > 100 && specialCaseRoll < 500){
|
||||
SpecialCaseContractDrop(mob,entries);
|
||||
}else if(specialCaseRoll > 500 && specialCaseRoll < 900){
|
||||
SpecialCaseRuneDrop(mob,entries);
|
||||
} else if(specialCaseRoll > 900 && specialCaseRoll < 910){
|
||||
int glassID = rollRandomItem(126);
|
||||
ItemBase glassItem = ItemBase.getItemBase(glassID);
|
||||
if (glassItem != null) {
|
||||
MobLoot toAddGlass = new MobLoot(mob, glassItem, false);
|
||||
|
||||
if (toAddGlass != null)
|
||||
mob.getCharItemManager().addItemToInventory(toAddGlass);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Iterate all entries in this bootySet and process accordingly
|
||||
|
||||
for (BootySetEntry bse : entries) {
|
||||
switch (bse.bootyType) {
|
||||
case "GOLD":
|
||||
@@ -109,8 +154,10 @@ public enum LootManager {
|
||||
break;
|
||||
case "LOOT":
|
||||
|
||||
if (mob.getSafeZone() == false)
|
||||
dropRate = LootManager.NORMAL_DROP_RATE;
|
||||
if (mob.getSafeZone())
|
||||
return; // no loot to drop in safezones
|
||||
|
||||
dropRate = LootManager.NORMAL_DROP_RATE;
|
||||
|
||||
if (inHotzone == true)
|
||||
dropRate = LootManager.HOTZONE_DROP_RATE;
|
||||
@@ -135,6 +182,109 @@ public enum LootManager {
|
||||
}
|
||||
}
|
||||
|
||||
public static void SpecialCaseContractDrop(Mob mob,ArrayList<BootySetEntry> entries){
|
||||
|
||||
int lootTableID = 0;
|
||||
for(BootySetEntry entry : entries){
|
||||
if(entry.bootyType.equals("LOOT")){
|
||||
lootTableID = entry.genTable;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if(lootTableID == 0)
|
||||
return;
|
||||
|
||||
int ContractTableID = 0;
|
||||
for(GenTableEntry entry : _genTables.get(lootTableID)){
|
||||
try {
|
||||
if (ItemBase.getItemBase(_itemTables.get(entry.itemTableID).get(0).cacheID).getType().equals(Enum.ItemType.CONTRACT)) {
|
||||
ContractTableID = entry.itemTableID;
|
||||
break;
|
||||
}
|
||||
}catch(Exception e){
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
if(ContractTableID == 0)
|
||||
return;
|
||||
|
||||
ItemBase ib = ItemBase.getItemBase(rollRandomItem(ContractTableID));
|
||||
if(ib != null){
|
||||
MobLoot toAdd = new MobLoot(mob,ib,false);
|
||||
mob.getCharItemManager().addItemToInventory(toAdd);
|
||||
}
|
||||
}
|
||||
|
||||
public static void SpecialCaseRuneDrop(Mob mob,ArrayList<BootySetEntry> entries){
|
||||
int lootTableID = 0;
|
||||
for(BootySetEntry entry : entries){
|
||||
if(entry.bootyType.equals("LOOT")){
|
||||
lootTableID = entry.genTable;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if(lootTableID == 0)
|
||||
return;
|
||||
|
||||
int RuneTableID = 0;
|
||||
for(GenTableEntry entry : _genTables.get(lootTableID)){
|
||||
try {
|
||||
if (ItemBase.getItemBase(_itemTables.get(entry.itemTableID).get(0).cacheID).getType().equals(Enum.ItemType.RUNE)) {
|
||||
RuneTableID = entry.itemTableID;
|
||||
break;
|
||||
}
|
||||
}catch(Exception e){
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
if(RuneTableID == 0)
|
||||
return;
|
||||
|
||||
ItemBase ib = ItemBase.getItemBase(rollRandomItem(RuneTableID));
|
||||
if(ib != null){
|
||||
MobLoot toAdd = new MobLoot(mob,ib,false);
|
||||
mob.getCharItemManager().addItemToInventory(toAdd);
|
||||
}
|
||||
}
|
||||
|
||||
public static void SpecialCaseResourceDrop(Mob mob,ArrayList<BootySetEntry> entries){
|
||||
int lootTableID = 0;
|
||||
for(BootySetEntry entry : entries){
|
||||
if(entry.bootyType.equals("LOOT")){
|
||||
lootTableID = entry.genTable;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if(lootTableID == 0)
|
||||
return;
|
||||
|
||||
int ResourceTableID = 0;
|
||||
for(GenTableEntry entry : _genTables.get(lootTableID)){
|
||||
try {
|
||||
if (ItemBase.getItemBase(_itemTables.get(entry.itemTableID).get(0).cacheID).getType().equals(Enum.ItemType.RESOURCE)) {
|
||||
ResourceTableID = entry.itemTableID;
|
||||
break;
|
||||
}
|
||||
}catch(Exception e){
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
if(ResourceTableID == 0)
|
||||
return;
|
||||
|
||||
ItemBase ib = ItemBase.getItemBase(rollRandomItem(ResourceTableID));
|
||||
if(ib != null){
|
||||
MobLoot toAdd = new MobLoot(mob,ib,false);
|
||||
mob.getCharItemManager().addItemToInventory(toAdd);
|
||||
}
|
||||
}
|
||||
|
||||
public static MobLoot getGenTableItem(int genTableID, AbstractCharacter mob, Boolean inHotzone) {
|
||||
|
||||
if (mob == null || _genTables.containsKey(genTableID) == false)
|
||||
@@ -156,11 +306,10 @@ public enum LootManager {
|
||||
|
||||
//gets the 1-320 roll for this mob
|
||||
int itemTableRoll = 0;
|
||||
int objectType = mob.getObjectType().ordinal();
|
||||
if(mob.getObjectType().ordinal() == 52) { //52 = player character
|
||||
itemTableRoll = ThreadLocalRandom.current().nextInt(1,320 + 1);
|
||||
} else{
|
||||
itemTableRoll = TableRoll(mob.level, inHotzone);
|
||||
itemTableRoll = TableRoll(mob.level);
|
||||
}
|
||||
ItemTableEntry tableRow = ItemTableEntry.rollTable(itemTableId, itemTableRoll);
|
||||
if (tableRow == null)
|
||||
@@ -172,13 +321,23 @@ public enum LootManager {
|
||||
return null;
|
||||
|
||||
if (ItemBase.getItemBase(itemUUID).getType().ordinal() == Enum.ItemType.RESOURCE.ordinal()) {
|
||||
if(ThreadLocalRandom.current().nextInt(1,101) < 91)
|
||||
return null; // cut down world drops rates of resources by 90%
|
||||
int amount = ThreadLocalRandom.current().nextInt(tableRow.minSpawn, tableRow.maxSpawn + 1);
|
||||
return new MobLoot(mob, ItemBase.getItemBase(itemUUID), amount, false);
|
||||
}
|
||||
|
||||
if(ItemBase.getItemBase(itemUUID).getType().equals(Enum.ItemType.RUNE)){
|
||||
int randomRune = rollRandomItem(itemTableId);
|
||||
if(randomRune != 0) {
|
||||
itemUUID = randomRune;
|
||||
}
|
||||
} else if(ItemBase.getItemBase(itemUUID).getType().equals(Enum.ItemType.CONTRACT)){
|
||||
int randomContract = rollRandomItem(itemTableId);
|
||||
if(randomContract != 0) {
|
||||
itemUUID = randomContract;
|
||||
}
|
||||
}
|
||||
outItem = new MobLoot(mob, ItemBase.getItemBase(itemUUID), false);
|
||||
Enum.ItemType outType = outItem.getItemBase().getType();
|
||||
|
||||
|
||||
if(selectedRow.pModTable != 0){
|
||||
try {
|
||||
@@ -196,6 +355,12 @@ public enum LootManager {
|
||||
Logger.error("Failed to GenerateSuffix for item: " + outItem.getName());
|
||||
}
|
||||
}
|
||||
|
||||
if(outItem.getItemBase().getType().equals(Enum.ItemType.CONTRACT) || outItem.getItemBase().getType().equals(Enum.ItemType.RUNE)){
|
||||
if(ThreadLocalRandom.current().nextInt(1,101) < 66)
|
||||
return null; // cut down world drops rates of resources by 65%
|
||||
}
|
||||
|
||||
return outItem;
|
||||
}
|
||||
|
||||
@@ -216,7 +381,7 @@ public enum LootManager {
|
||||
if(mob.getObjectType().ordinal() == 52) {
|
||||
prefixTableRoll = ThreadLocalRandom.current().nextInt(1,320 + 1);
|
||||
} else{
|
||||
prefixTableRoll = TableRoll(mob.level, inHotzone);
|
||||
prefixTableRoll = TableRoll(mob.level);
|
||||
}
|
||||
ModTableEntry prefixMod = ModTableEntry.rollTable(prefixTable.modTableID, prefixTableRoll);
|
||||
|
||||
@@ -248,7 +413,7 @@ public enum LootManager {
|
||||
if(mob.getObjectType().ordinal() == 52) {
|
||||
suffixTableRoll = ThreadLocalRandom.current().nextInt(1,320 + 1);
|
||||
} else{
|
||||
suffixTableRoll = TableRoll(mob.level, inHotzone);
|
||||
suffixTableRoll = TableRoll(mob.level);
|
||||
}
|
||||
ModTableEntry suffixMod = ModTableEntry.rollTable(suffixTable.modTableID, suffixTableRoll);
|
||||
|
||||
@@ -263,23 +428,36 @@ public enum LootManager {
|
||||
return inItem;
|
||||
}
|
||||
|
||||
public static int TableRoll(int mobLevel, Boolean inHotzone) {
|
||||
public static int TableRoll(int mobLevel) {
|
||||
|
||||
if (mobLevel > 65)
|
||||
mobLevel = 65;
|
||||
|
||||
int max = (int) (4.882 * mobLevel + 127.0);
|
||||
|
||||
if (max > 319)
|
||||
max = 319;
|
||||
|
||||
int min = (int) (4.469 * mobLevel - 3.469);
|
||||
|
||||
if (min < 70)
|
||||
min = 70;
|
||||
|
||||
if (inHotzone)
|
||||
min += mobLevel;
|
||||
int rank = (int)(mobLevel * 0.1f);
|
||||
int min = 50;
|
||||
int max = 100;
|
||||
switch(rank){
|
||||
case 1:
|
||||
min = 200;
|
||||
max = 250;
|
||||
break;
|
||||
case 2:
|
||||
min = 210;
|
||||
max = 275;
|
||||
break;
|
||||
case 3:
|
||||
min = 220;
|
||||
max = 300;
|
||||
break;
|
||||
case 4:
|
||||
min = 230;
|
||||
max = 320;
|
||||
break;
|
||||
case 5:
|
||||
case 6:
|
||||
case 7:
|
||||
case 8:
|
||||
min = 240;
|
||||
max = 320;
|
||||
break;
|
||||
}
|
||||
|
||||
int roll = ThreadLocalRandom.current().nextInt(min, max + 1);
|
||||
|
||||
@@ -299,12 +477,7 @@ public enum LootManager {
|
||||
|
||||
int high = bse.highGold;
|
||||
int low = bse.lowGold;
|
||||
int gold = ThreadLocalRandom.current().nextInt(low, high + 1);
|
||||
|
||||
if (inHotzone == true)
|
||||
gold = (int) (gold * HOTZONE_GOLD_RATE);
|
||||
else
|
||||
gold = (int) (gold * NORMAL_GOLD_RATE);
|
||||
int gold = (int) (ThreadLocalRandom.current().nextInt(low, high + 1) * NORMAL_GOLD_RATE);
|
||||
|
||||
if (gold > 0) {
|
||||
MobLoot goldAmount = new MobLoot(mob, gold);
|
||||
@@ -315,45 +488,63 @@ public enum LootManager {
|
||||
|
||||
public static void GenerateLootDrop(Mob mob, int tableID, Boolean inHotzone) {
|
||||
|
||||
try {
|
||||
|
||||
MobLoot toAdd = getGenTableItem(tableID, mob, inHotzone);
|
||||
|
||||
if (toAdd != null)
|
||||
mob.getCharItemManager().addItemToInventory(toAdd);
|
||||
|
||||
} catch (Exception e) {
|
||||
//TODO chase down loot generation error, affects roughly 2% of drops
|
||||
int i = 0;
|
||||
MobLoot toAdd = getGenTableItem(tableID, mob, inHotzone);
|
||||
if(toAdd != null){
|
||||
ItemBase ib = toAdd.getItemBase();
|
||||
switch(ib.getType()){
|
||||
case CONTRACT:
|
||||
case RUNE:
|
||||
case RESOURCE:
|
||||
return;
|
||||
}
|
||||
toAdd.setIsID(true);
|
||||
mob.getCharItemManager().addItemToInventory(toAdd);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public static void GenerateEquipmentDrop(Mob mob) {
|
||||
|
||||
if (mob == null || mob.getSafeZone())
|
||||
return; // no equipment to drop in safezones
|
||||
|
||||
if(mob.StrongholdGuardian || mob.StrongholdCommander || mob.StrongholdEpic)
|
||||
return; // stronghold mobs don't drop equipment
|
||||
|
||||
//do equipment here
|
||||
int dropCount = 0;
|
||||
if (mob.getEquip() != null)
|
||||
if (mob.getEquip() != null) {
|
||||
boolean isVorg = false;
|
||||
for (MobEquipment me : mob.getEquip().values()) {
|
||||
|
||||
if (me.getDropChance() == 0)
|
||||
continue;
|
||||
|
||||
String name = me.getItemBase().getName().toLowerCase();
|
||||
if (name.contains("vorgrim legionnaire's") || name.contains("vorgrim auxiliary's") ||name.contains("bellugh nuathal") || name.contains("crimson circle"))
|
||||
isVorg = true;
|
||||
|
||||
if(isVorg && !mob.isDropper){
|
||||
continue;
|
||||
}
|
||||
|
||||
float equipmentRoll = ThreadLocalRandom.current().nextInt(1, 100 + 1);
|
||||
float dropChance = me.getDropChance() * 100;
|
||||
|
||||
ItemBase itemBase = me.getItemBase();
|
||||
if(isVorg) {
|
||||
mob.spawnTime = ThreadLocalRandom.current().nextInt(300, 2700);
|
||||
dropChance = 10;
|
||||
itemBase = getRandomVorg(itemBase);
|
||||
}
|
||||
if (equipmentRoll > dropChance)
|
||||
continue;
|
||||
|
||||
MobLoot ml = new MobLoot(mob, me.getItemBase(), false);
|
||||
MobLoot ml = new MobLoot(mob, itemBase, false);
|
||||
|
||||
if (ml != null && dropCount < 1) {
|
||||
ml.setIsID(true);
|
||||
ml.setDurabilityCurrent((short) (ml.getDurabilityCurrent() - ThreadLocalRandom.current().nextInt(5) + 1));
|
||||
mob.getCharItemManager().addItemToInventory(ml);
|
||||
dropCount = 1;
|
||||
//break; // Exit on first successful roll.
|
||||
}
|
||||
ml.setIsID(true);
|
||||
ml.setDurabilityCurrent((short) (ml.getDurabilityCurrent() - ThreadLocalRandom.current().nextInt(5) + 1));
|
||||
mob.getCharItemManager().addItemToInventory(ml);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void GenerateInventoryDrop(Mob mob, BootySetEntry bse) {
|
||||
@@ -367,8 +558,11 @@ public enum LootManager {
|
||||
|
||||
MobLoot lootItem = new MobLoot(mob, ItemBase.getItemBase(bse.itemBase), true);
|
||||
|
||||
if (lootItem != null)
|
||||
if (lootItem != null) {
|
||||
mob.getCharItemManager().addItemToInventory(lootItem);
|
||||
if(lootItem.getItemBase().isDiscRune() && !Mob.discDroppers.contains(mob))
|
||||
Mob.AddDiscDropper(mob);
|
||||
}
|
||||
}
|
||||
|
||||
public static void peddleFate(PlayerCharacter playerCharacter, Item gift) {
|
||||
@@ -392,12 +586,12 @@ public enum LootManager {
|
||||
|
||||
//check if player owns the gift he is trying to open
|
||||
|
||||
if (itemMan.doesCharOwnThisItem(gift.getObjectUUID()) == false)
|
||||
if (!itemMan.doesCharOwnThisItem(gift.getObjectUUID()))
|
||||
return;
|
||||
|
||||
//roll 1-100 for the gen table selection
|
||||
|
||||
int genRoll = ThreadLocalRandom.current().nextInt(1, 100 + 1);
|
||||
int genRoll = ThreadLocalRandom.current().nextInt(94, 100) + 1;
|
||||
GenTableEntry selectedRow = GenTableEntry.rollTable(tableID, genRoll, LootManager.NORMAL_DROP_RATE);
|
||||
|
||||
if(selectedRow == null)
|
||||
@@ -413,45 +607,276 @@ public enum LootManager {
|
||||
|
||||
//create the item from the table, quantity is always 1
|
||||
|
||||
MobLoot winnings = new MobLoot(playerCharacter, ItemBase.getItemBase(selectedItem.cacheID), 1, false);
|
||||
ItemBase ib = ItemBase.getItemBase(selectedItem.cacheID);
|
||||
if(ib.getUUID() == Warehouse.coalIB.getUUID()){
|
||||
//no more coal, give gold instead
|
||||
if (itemMan.getGoldInventory().getNumOfItems() + 250000 > 10000000) {
|
||||
ErrorPopupMsg.sendErrorPopup(playerCharacter, 21);
|
||||
return;
|
||||
}
|
||||
itemMan.addGoldToInventory(250000,false);
|
||||
itemMan.updateInventory();
|
||||
}else {
|
||||
MobLoot winnings = new MobLoot(playerCharacter, ib, 1, false);
|
||||
|
||||
if (winnings == null)
|
||||
return;
|
||||
if (winnings == null)
|
||||
return;
|
||||
|
||||
//early exit if the inventory of the player will not old the item
|
||||
//early exit if the inventory of the player will not hold the item
|
||||
|
||||
if (itemMan.hasRoomInventory(winnings.getItemBase().getWeight()) == false) {
|
||||
ErrorPopupMsg.sendErrorPopup(playerCharacter, 21);
|
||||
return;
|
||||
if (itemMan.hasRoomInventory(winnings.getItemBase().getWeight()) == false) {
|
||||
ErrorPopupMsg.sendErrorPopup(playerCharacter, 21);
|
||||
return;
|
||||
}
|
||||
|
||||
//determine if the winning item needs a prefix
|
||||
|
||||
if (selectedRow.pModTable != 0) {
|
||||
int prefixRoll = ThreadLocalRandom.current().nextInt(220, 320 + 1);
|
||||
ModTableEntry prefix = ModTableEntry.rollTable(selectedRow.pModTable, prefixRoll);
|
||||
if (prefix != null)
|
||||
winnings.addPermanentEnchantment(prefix.action, 0, prefix.level, true);
|
||||
}
|
||||
|
||||
//determine if the winning item needs a suffix
|
||||
|
||||
if (selectedRow.sModTable != 0) {
|
||||
int suffixRoll = ThreadLocalRandom.current().nextInt(220, 320 + 1);
|
||||
ModTableEntry suffix = ModTableEntry.rollTable(selectedRow.sModTable, suffixRoll);
|
||||
if (suffix != null)
|
||||
winnings.addPermanentEnchantment(suffix.action, 0, suffix.level, true);
|
||||
}
|
||||
winnings.setIsID(true);
|
||||
|
||||
//remove gift from inventory
|
||||
|
||||
itemMan.consume(gift);
|
||||
|
||||
//add winnings to player inventory
|
||||
|
||||
Item playerWinnings = winnings.promoteToItem(playerCharacter);
|
||||
itemMan.addItemToInventory(playerWinnings);
|
||||
itemMan.updateInventory();
|
||||
}
|
||||
}
|
||||
|
||||
public static int rollRandomItem(int itemTable){
|
||||
int returnedID = ItemTableEntry.getRandomItem(itemTable);
|
||||
return returnedID;
|
||||
}
|
||||
|
||||
public static ItemBase getRandomVorg(ItemBase itemBase){
|
||||
int roll = 0;
|
||||
if(vorg_ha_uuids.contains(itemBase.getUUID())) {
|
||||
roll = ThreadLocalRandom.current().nextInt(0, 10);
|
||||
switch (roll) {
|
||||
case 1:
|
||||
return ItemBase.getItemBase(vorg_ha_uuids.get(0));
|
||||
case 2:
|
||||
return ItemBase.getItemBase(vorg_ha_uuids.get(1));
|
||||
case 3:
|
||||
return ItemBase.getItemBase(vorg_ha_uuids.get(2));
|
||||
case 4:
|
||||
return ItemBase.getItemBase(vorg_ha_uuids.get(3));
|
||||
case 5:
|
||||
return ItemBase.getItemBase(vorg_ha_uuids.get(4));
|
||||
case 6:
|
||||
return ItemBase.getItemBase(vorg_ha_uuids.get(5));
|
||||
case 7:
|
||||
return ItemBase.getItemBase(vorg_ha_uuids.get(6));
|
||||
case 8:
|
||||
return ItemBase.getItemBase(vorg_ha_uuids.get(7));
|
||||
default:
|
||||
return ItemBase.getItemBase(vorg_ha_uuids.get(8));
|
||||
}
|
||||
}
|
||||
|
||||
//determine if the winning item needs a prefix
|
||||
|
||||
if(selectedRow.pModTable != 0){
|
||||
int prefixRoll = ThreadLocalRandom.current().nextInt(220,320 + 1);
|
||||
ModTableEntry prefix = ModTableEntry.rollTable(selectedRow.pModTable, prefixRoll);
|
||||
if(prefix != null)
|
||||
winnings.addPermanentEnchantment(prefix.action, 0, prefix.level, true);
|
||||
if(vorg_ma_uuids.contains(itemBase.getUUID())) {
|
||||
roll = ThreadLocalRandom.current().nextInt(0, 10);
|
||||
switch (roll) {
|
||||
case 1:
|
||||
return ItemBase.getItemBase(vorg_ma_uuids.get(0));
|
||||
case 2:
|
||||
return ItemBase.getItemBase(vorg_ma_uuids.get(1));
|
||||
case 3:
|
||||
return ItemBase.getItemBase(vorg_ma_uuids.get(2));
|
||||
case 4:
|
||||
return ItemBase.getItemBase(vorg_ma_uuids.get(3));
|
||||
case 5:
|
||||
return ItemBase.getItemBase(vorg_ma_uuids.get(4));
|
||||
case 6:
|
||||
return ItemBase.getItemBase(vorg_ma_uuids.get(5));
|
||||
case 7:
|
||||
return ItemBase.getItemBase(vorg_ma_uuids.get(6));
|
||||
default:
|
||||
return ItemBase.getItemBase(vorg_ma_uuids.get(7));
|
||||
}
|
||||
}
|
||||
|
||||
//determine if the winning item needs a suffix
|
||||
|
||||
if(selectedRow.sModTable != 0){
|
||||
int suffixRoll = ThreadLocalRandom.current().nextInt(220,320 + 1);
|
||||
ModTableEntry suffix = ModTableEntry.rollTable(selectedRow.sModTable, suffixRoll);
|
||||
if (suffix != null)
|
||||
winnings.addPermanentEnchantment(suffix.action, 0, suffix.level, true);
|
||||
if(vorg_la_uuids.contains(itemBase.getUUID())) {
|
||||
roll = ThreadLocalRandom.current().nextInt(0, 10);
|
||||
switch (roll) {
|
||||
case 1:
|
||||
return ItemBase.getItemBase(vorg_la_uuids.get(0));
|
||||
case 2:
|
||||
return ItemBase.getItemBase(vorg_la_uuids.get(1));
|
||||
case 3:
|
||||
return ItemBase.getItemBase(vorg_la_uuids.get(2));
|
||||
case 4:
|
||||
return ItemBase.getItemBase(vorg_la_uuids.get(3));
|
||||
case 5:
|
||||
return ItemBase.getItemBase(vorg_la_uuids.get(4));
|
||||
case 6:
|
||||
return ItemBase.getItemBase(vorg_la_uuids.get(5));
|
||||
case 7:
|
||||
return ItemBase.getItemBase(vorg_la_uuids.get(6));
|
||||
default:
|
||||
return ItemBase.getItemBase(vorg_la_uuids.get(7));
|
||||
}
|
||||
}
|
||||
winnings.setIsID(true);
|
||||
|
||||
//remove gift from inventory
|
||||
if(vorg_cloth_uuids.contains(itemBase.getUUID())) {
|
||||
roll = ThreadLocalRandom.current().nextInt(0, 10);
|
||||
switch (roll) {
|
||||
case 1:
|
||||
return ItemBase.getItemBase(vorg_cloth_uuids.get(0));
|
||||
case 2:
|
||||
return ItemBase.getItemBase(vorg_cloth_uuids.get(1));
|
||||
case 3:
|
||||
return ItemBase.getItemBase(vorg_cloth_uuids.get(2));
|
||||
case 4:
|
||||
return ItemBase.getItemBase(vorg_cloth_uuids.get(3));
|
||||
default:
|
||||
return ItemBase.getItemBase(vorg_cloth_uuids.get(4));
|
||||
}
|
||||
}
|
||||
|
||||
itemMan.consume(gift);
|
||||
return null;
|
||||
}
|
||||
|
||||
//add winnings to player inventory
|
||||
public static void DropPresent(Mob mob){
|
||||
int random = 971049 + ThreadLocalRandom.current().nextInt(24);
|
||||
if (random > 971071)
|
||||
random = 971071;
|
||||
|
||||
Item playerWinnings = winnings.promoteToItem(playerCharacter);
|
||||
itemMan.addItemToInventory(playerWinnings);
|
||||
itemMan.updateInventory();
|
||||
ItemBase present = ItemBase.getItemBase(random);
|
||||
if (present != null) {
|
||||
MobLoot toAdd = new MobLoot(mob, present, true);
|
||||
|
||||
if (toAdd != null)
|
||||
mob.getCharItemManager().addItemToInventory(toAdd);
|
||||
}
|
||||
}
|
||||
|
||||
public static void GenerateStrongholdLoot(Mob mob, boolean commander, boolean epic) {
|
||||
|
||||
mob.getCharItemManager().clearInventory();
|
||||
|
||||
int multiplier = 1;
|
||||
if (commander)
|
||||
multiplier = 2;
|
||||
if(epic)
|
||||
multiplier = 10;
|
||||
|
||||
int high = 125000;
|
||||
int low = 50000;
|
||||
int gold = ThreadLocalRandom.current().nextInt(low, high + 1) * multiplier;
|
||||
|
||||
if (gold > 0) {
|
||||
MobLoot goldAmount = new MobLoot(mob, gold);
|
||||
mob.getCharItemManager().addItemToInventory(goldAmount);
|
||||
}
|
||||
|
||||
//present drop chance for all
|
||||
if (ThreadLocalRandom.current().nextInt(100) < 35)
|
||||
DropPresent(mob);
|
||||
|
||||
//random contract drop chance for all
|
||||
if (ThreadLocalRandom.current().nextInt(100) < 40) {
|
||||
int contractTableID = 250;
|
||||
contractTableID += ThreadLocalRandom.current().nextInt(0, 11);
|
||||
if (contractTableID > 259)
|
||||
contractTableID = 659;
|
||||
|
||||
int id = rollRandomItem(contractTableID);
|
||||
ItemBase ib = ItemBase.getItemBase(id);
|
||||
if (ib != null) {
|
||||
MobLoot contract = new MobLoot(mob, ib, true);
|
||||
|
||||
if (contract != null)
|
||||
mob.getCharItemManager().addItemToInventory(contract);
|
||||
}
|
||||
}
|
||||
|
||||
//special commander drop chances
|
||||
if (commander)
|
||||
GenerateCommanderLoot(mob,false);
|
||||
|
||||
//special epic drop chances
|
||||
if (epic) {
|
||||
GenerateCommanderLoot(mob, true);
|
||||
GenerateCommanderLoot(mob,false);
|
||||
}
|
||||
}
|
||||
|
||||
public static void GenerateCommanderLoot(Mob mob, boolean epic){
|
||||
//present chance
|
||||
if (ThreadLocalRandom.current().nextInt(100) < 25)
|
||||
DropPresent(mob);
|
||||
|
||||
//present chance
|
||||
if (ThreadLocalRandom.current().nextInt(100) < 25)
|
||||
DropPresent(mob);
|
||||
|
||||
//chance for glass
|
||||
if (ThreadLocalRandom.current().nextInt(100) < 75) {
|
||||
int glassID = rollRandomItem(126);
|
||||
ItemBase glassItem = ItemBase.getItemBase(glassID);
|
||||
if (glassItem != null) {
|
||||
MobLoot toAdd2 = new MobLoot(mob, glassItem, true);
|
||||
|
||||
if (toAdd2 != null)
|
||||
mob.getCharItemManager().addItemToInventory(toAdd2);
|
||||
}
|
||||
}
|
||||
|
||||
//chance for disc
|
||||
if (ThreadLocalRandom.current().nextInt(100) < 75) {
|
||||
int discID = rollRandomItem(3202);
|
||||
ItemBase discItem = ItemBase.getItemBase(discID);
|
||||
if (discItem != null) {
|
||||
MobLoot toAdd3 = new MobLoot(mob, discItem, true);
|
||||
|
||||
if (toAdd3 != null)
|
||||
mob.getCharItemManager().addItemToInventory(toAdd3);
|
||||
}
|
||||
}
|
||||
|
||||
//chance for stat rune
|
||||
if (ThreadLocalRandom.current().nextInt(100) < 75) {
|
||||
int runeID = rollRandomItem(3201);
|
||||
ItemBase runeItem = ItemBase.getItemBase(runeID);
|
||||
if (runeItem != null) {
|
||||
MobLoot toAdd4 = new MobLoot(mob, runeItem, true);
|
||||
|
||||
if (toAdd4 != null)
|
||||
mob.getCharItemManager().addItemToInventory(toAdd4);
|
||||
}
|
||||
}
|
||||
if(epic){
|
||||
int contractTableID = 250;
|
||||
contractTableID += ThreadLocalRandom.current().nextInt(0, 11);
|
||||
if (contractTableID > 259)
|
||||
contractTableID = 659;
|
||||
|
||||
int id = rollRandomItem(contractTableID);
|
||||
ItemBase ib = ItemBase.getItemBase(id);
|
||||
if (ib != null) {
|
||||
MobLoot contract = new MobLoot(mob, ib, true);
|
||||
|
||||
if (contract != null)
|
||||
mob.getCharItemManager().addItemToInventory(contract);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -24,7 +24,7 @@ public enum MaintenanceManager {
|
||||
|
||||
public static void setMaintDateTime(Building building, LocalDateTime maintDate) {
|
||||
|
||||
building.maintDateTime = maintDate;
|
||||
building.maintDateTime = maintDate.withHour(1).withMinute(0).withSecond(0);
|
||||
DbManager.BuildingQueries.updateMaintDate(building);
|
||||
|
||||
}
|
||||
@@ -49,19 +49,15 @@ public enum MaintenanceManager {
|
||||
|
||||
if (chargeUpkeep(building) == false)
|
||||
derankList.add(building);
|
||||
else
|
||||
setMaintDateTime(building, LocalDateTime.now().plusDays(7));
|
||||
}
|
||||
// Reset maintenance dates for these buildings
|
||||
|
||||
for (Building building : maintList) {
|
||||
setMaintDateTime(building, LocalDateTime.now().plusDays(7));
|
||||
|
||||
}
|
||||
// Derak or destroy buildings that did not
|
||||
// have funds available.
|
||||
|
||||
for (Building building : derankList)
|
||||
for (Building building : derankList) {
|
||||
building.destroyOrDerank(null);
|
||||
|
||||
if(building.getRank() > 0)
|
||||
setMaintDateTime(building, LocalDateTime.now().plusDays(1));
|
||||
}
|
||||
Logger.info("Structures: " + buildingList.size() + " Maint: " + maintList.size() + " Derank: " + derankList.size());
|
||||
}
|
||||
|
||||
@@ -98,6 +94,10 @@ public enum MaintenanceManager {
|
||||
continue;
|
||||
}
|
||||
|
||||
//only ToL pays maintenance
|
||||
if(building.getBlueprint().getBuildingGroup() != null && !building.getBlueprint().getBuildingGroup().equals(Enum.BuildingGroup.TOL))
|
||||
continue;
|
||||
|
||||
// No maintenance on banestones omfg
|
||||
|
||||
if (building.getBlueprint().getBuildingGroup().equals(Enum.BuildingGroup.BANESTONE))
|
||||
@@ -186,49 +186,8 @@ public enum MaintenanceManager {
|
||||
// If this is an R8 tree, validate that we can
|
||||
// cover the resources required
|
||||
|
||||
if (building.getRank() == 8) {
|
||||
|
||||
hasResources = true;
|
||||
|
||||
if (warehouse == null)
|
||||
hasResources = false;
|
||||
else {
|
||||
|
||||
resourceValue = warehouse.getResources().get(Warehouse.stoneIB);
|
||||
|
||||
if (resourceValue < 1500)
|
||||
hasResources = false;
|
||||
|
||||
resourceValue = warehouse.getResources().get(Warehouse.lumberIB);
|
||||
|
||||
if (resourceValue < 1500)
|
||||
hasResources = false;
|
||||
|
||||
resourceValue = warehouse.getResources().get(Warehouse.galvorIB);
|
||||
|
||||
if (resourceValue < 5)
|
||||
hasResources = false;
|
||||
|
||||
resourceValue = warehouse.getResources().get(Warehouse.wormwoodIB);
|
||||
|
||||
if (resourceValue < 5)
|
||||
hasResources = false;
|
||||
|
||||
}
|
||||
}
|
||||
// Validation completed but has failed. We can derank
|
||||
// the target building and early exit
|
||||
|
||||
if ((hasFunds == false) ||
|
||||
((building.getRank() == 8) && !hasResources)) {
|
||||
|
||||
// Add cash back to strongbox for lost rank if the building isn't being destroyed
|
||||
// and it's not an R8 deranking
|
||||
|
||||
if ((building.getRank() > 1) && (building.getRank() < 8)) {
|
||||
building.setStrongboxValue(building.getStrongboxValue() + building.getBlueprint().getRankCost(Math.min(building.getRank(), 7)));
|
||||
}
|
||||
|
||||
if (hasFunds == false) {
|
||||
return false; // Early exit for having failed to meet maintenance
|
||||
}
|
||||
|
||||
@@ -253,58 +212,6 @@ public enum MaintenanceManager {
|
||||
}
|
||||
}
|
||||
|
||||
// Early exit as we're done if we're not an R8 tree
|
||||
|
||||
if (building.getRank() < 8)
|
||||
return true;
|
||||
|
||||
// Now for the resources if it's an R8 tree
|
||||
|
||||
// Withdraw Stone
|
||||
|
||||
resourceValue = warehouse.getResources().get(Warehouse.stoneIB);
|
||||
|
||||
if (DbManager.WarehouseQueries.updateStone(warehouse, resourceValue - 1500) == true) {
|
||||
warehouse.getResources().put(Warehouse.stoneIB, resourceValue - 1500);
|
||||
warehouse.AddTransactionToWarehouse(Enum.GameObjectType.Building, building.getObjectUUID(), Enum.TransactionType.WITHDRAWL, Resource.STONE, 1500);
|
||||
} else {
|
||||
Logger.error("stone update failed for warehouse of UUID:" + warehouse.getObjectUUID());
|
||||
return true;
|
||||
}
|
||||
|
||||
// Withdraw Lumber
|
||||
|
||||
resourceValue = warehouse.getResources().get(Warehouse.lumberIB);
|
||||
|
||||
if (DbManager.WarehouseQueries.updateLumber(warehouse, resourceValue - 1500) == true) {
|
||||
warehouse.getResources().put(Warehouse.lumberIB, resourceValue - 1500);
|
||||
warehouse.AddTransactionToWarehouse(Enum.GameObjectType.Building, building.getObjectUUID(), Enum.TransactionType.WITHDRAWL, Resource.LUMBER, 1500);
|
||||
} else {
|
||||
Logger.error("lumber update failed for warehouse of UUID:" + warehouse.getObjectUUID());
|
||||
return true;
|
||||
}
|
||||
|
||||
// Withdraw Galvor
|
||||
|
||||
resourceValue = warehouse.getResources().get(Warehouse.galvorIB);
|
||||
|
||||
if (DbManager.WarehouseQueries.updateGalvor(warehouse, resourceValue - 5) == true) {
|
||||
warehouse.getResources().put(Warehouse.galvorIB, resourceValue - 5);
|
||||
warehouse.AddTransactionToWarehouse(Enum.GameObjectType.Building, building.getObjectUUID(), Enum.TransactionType.WITHDRAWL, Resource.GALVOR, 5);
|
||||
} else {
|
||||
Logger.error("galvor update failed for warehouse of UUID:" + warehouse.getObjectUUID());
|
||||
return true;
|
||||
}
|
||||
|
||||
resourceValue = warehouse.getResources().get(Warehouse.wormwoodIB);
|
||||
|
||||
if (DbManager.WarehouseQueries.updateWormwood(warehouse, resourceValue - 5) == true) {
|
||||
warehouse.getResources().put(Warehouse.wormwoodIB, resourceValue - 5);
|
||||
warehouse.AddTransactionToWarehouse(Enum.GameObjectType.Building, building.getObjectUUID(), Enum.TransactionType.WITHDRAWL, Resource.WORMWOOD, 5);
|
||||
} else {
|
||||
Logger.error("wyrmwood update failed for warehouse of UUID:" + warehouse.getObjectUUID());
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -340,8 +340,8 @@ public enum NPCManager {
|
||||
else
|
||||
buildingSlot = BuildingManager.getAvailableSlot(abstractCharacter.building);
|
||||
|
||||
if (buildingSlot == -1)
|
||||
Logger.error("No available slot for NPC: " + abstractCharacter.getObjectUUID());
|
||||
//if (buildingSlot == -1)
|
||||
//Logger.error("No available slot for NPC: " + abstractCharacter.getObjectUUID());
|
||||
|
||||
abstractCharacter.building.getHirelings().put(abstractCharacter, buildingSlot);
|
||||
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
|
||||
package engine.gameManager;
|
||||
|
||||
import com.sun.corba.se.spi.orbutil.fsm.ActionBase;
|
||||
import engine.Enum.*;
|
||||
import engine.InterestManagement.HeightMap;
|
||||
import engine.InterestManagement.WorldGrid;
|
||||
@@ -27,6 +28,7 @@ import engine.net.client.ClientConnection;
|
||||
import engine.net.client.msg.*;
|
||||
import engine.objects.*;
|
||||
import engine.powers.*;
|
||||
import engine.powers.effectmodifiers.AbstractEffectModifier;
|
||||
import engine.powers.poweractions.AbstractPowerAction;
|
||||
import engine.powers.poweractions.TrackPowerAction;
|
||||
import engine.server.MBServerStatics;
|
||||
@@ -205,6 +207,41 @@ public enum PowersManager {
|
||||
|
||||
boolean CSRCast = false;
|
||||
|
||||
if(msg.getPowerUsedID() == 430628895) {
|
||||
|
||||
boolean failed = false;// group teleport
|
||||
City city = ZoneManager.getCityAtLocation(playerCharacter.loc);
|
||||
if (city == null) {
|
||||
failed = true;
|
||||
}else{
|
||||
Bane bane = city.getBane();
|
||||
if (bane == null) {
|
||||
failed = true;
|
||||
}else{
|
||||
if(!bane.getSiegePhase().equals(SiegePhase.WAR)){
|
||||
failed = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
if(failed){
|
||||
//check to see if we are at an active mine
|
||||
Zone zone = ZoneManager.findSmallestZone(playerCharacter.loc);
|
||||
if(zone != null){
|
||||
Mine mine = null;
|
||||
for(Building building : zone.zoneBuildingSet){
|
||||
if(building.getBlueprint().getBuildingGroup().equals(BuildingGroup.MINE)){
|
||||
mine = Mine.getMineFromTower(building.getObjectUUID());
|
||||
}
|
||||
}
|
||||
if(mine != null){
|
||||
failed = !mine.isActive;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(failed)
|
||||
return false;
|
||||
}
|
||||
|
||||
if (MBServerStatics.POWERS_DEBUG) {
|
||||
ChatManager.chatSayInfo(
|
||||
@@ -241,6 +278,7 @@ public enum PowersManager {
|
||||
|
||||
// get power
|
||||
PowersBase pb = PowersManager.powersBaseByToken.get(msg.getPowerUsedID());
|
||||
|
||||
if (pb == null) {
|
||||
ChatManager.chatSayInfo(playerCharacter,
|
||||
"This power is not implemented yet.");
|
||||
@@ -252,6 +290,35 @@ public enum PowersManager {
|
||||
// return false;
|
||||
}
|
||||
|
||||
//check for movement buffs while flying
|
||||
if(playerCharacter.isFlying()) {
|
||||
switch(pb.token){
|
||||
case 429005674:
|
||||
case 429505739:
|
||||
case 431054700:
|
||||
case 428005600:
|
||||
case 431610080:
|
||||
case 427935608:
|
||||
case 427857146:
|
||||
case 427988218:
|
||||
case 431854842:
|
||||
case 421074170:
|
||||
case 429611355:
|
||||
case 428955899:
|
||||
case 1794395699:
|
||||
case 429428796:
|
||||
case 1514898036:
|
||||
ChatManager.chatSystemInfo(playerCharacter, "You Cannot Fly While Having A MovementBuff");
|
||||
//resync stamina
|
||||
playerCharacter.setStamina(playerCharacter.getStamina(), playerCharacter);
|
||||
|
||||
// Update all surrounding clients.
|
||||
TargetedActionMsg cmm = new TargetedActionMsg(playerCharacter);
|
||||
DispatchMessage.dispatchMsgToInterestArea(playerCharacter, cmm, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
if (playerCharacter.getLastPower() != null)
|
||||
return true;
|
||||
|
||||
@@ -279,6 +346,12 @@ public enum PowersManager {
|
||||
msg.setNumTrains(trains);
|
||||
}
|
||||
|
||||
switch(pb.token){
|
||||
case 429420458: // BH eyes
|
||||
msg.setNumTrains(msg.getNumTrains() * 2);
|
||||
break;
|
||||
}
|
||||
|
||||
// can't go over total trains by player
|
||||
if (playerCharacter.getPowers() != null && playerCharacter.getPowers().containsKey(msg.getPowerUsedID())) {
|
||||
CharacterPower cp = playerCharacter.getPowers().get(msg.getPowerUsedID());
|
||||
@@ -370,15 +443,20 @@ public enum PowersManager {
|
||||
float range = pb.getRange();
|
||||
// verify target is in range
|
||||
|
||||
if(pb.token != 429396028) {
|
||||
|
||||
if (verifyInvalidRange(playerCharacter, target, range))
|
||||
// (pc.getLoc().distance(target.getLoc()) > pb.getRange()) {
|
||||
// TODO send message that target is out of range
|
||||
return true;
|
||||
// verify target is valid type
|
||||
if (!validateTarget(target, playerCharacter, pb))
|
||||
return true;
|
||||
}else{
|
||||
pb.isSpell = false;
|
||||
}
|
||||
|
||||
if (verifyInvalidRange(playerCharacter, target, range))
|
||||
// (pc.getLoc().distance(target.getLoc()) > pb.getRange()) {
|
||||
// TODO send message that target is out of range
|
||||
return true;
|
||||
|
||||
// verify target is valid type
|
||||
if (!validateTarget(target, playerCharacter, pb))
|
||||
return true;
|
||||
|
||||
|
||||
if (AbstractWorldObject.IsAbstractCharacter(target))
|
||||
@@ -487,7 +565,6 @@ public enum PowersManager {
|
||||
// Validity checks passed, move on to casting spell
|
||||
//get caster's live counter
|
||||
int casterLiveCounter = playerCharacter.getLiveCounter();
|
||||
|
||||
// run recycle job for when cast is available again, don't bother adding the timer for CSRs
|
||||
if (time > 0) {
|
||||
FinishRecycleTimeJob frtj = new FinishRecycleTimeJob(playerCharacter, msg);
|
||||
@@ -522,7 +599,9 @@ public enum PowersManager {
|
||||
}
|
||||
|
||||
// update cast (use skill) fail condition
|
||||
playerCharacter.cancelOnCast();
|
||||
if(pb.token != 429396028) {
|
||||
playerCharacter.cancelOnCast();
|
||||
}
|
||||
|
||||
// update castSpell (use spell) fail condition if spell
|
||||
if (pb.isSpell())
|
||||
@@ -541,7 +620,6 @@ public enum PowersManager {
|
||||
|
||||
|
||||
playerCharacter.setLastMovementState(playerCharacter.getMovementState());
|
||||
|
||||
// run timer job to end cast
|
||||
if (time < 1) // run immediately
|
||||
finishUsePower(copyMsg, playerCharacter, casterLiveCounter, targetLiveCounter);
|
||||
@@ -706,6 +784,11 @@ public enum PowersManager {
|
||||
if (playerCharacter == null || msg == null)
|
||||
return;
|
||||
|
||||
if((msg.getPowerUsedID() == 429495514 || msg.getPowerUsedID() == 429407306) && playerCharacter.getRace().getName().toLowerCase().contains("shade")){
|
||||
//msg.setPowerUsedID(407015607);
|
||||
applyPower(playerCharacter,playerCharacter,playerCharacter.loc,429397210,msg.getNumTrains(),false);
|
||||
}
|
||||
|
||||
if (playerCharacter.isCasting()) {
|
||||
playerCharacter.update();
|
||||
playerCharacter.updateStamRegen(-100);
|
||||
@@ -809,15 +892,16 @@ public enum PowersManager {
|
||||
}
|
||||
float range = pb.getRange() + speedRange;
|
||||
|
||||
if(pb.token != 429396028) {
|
||||
|
||||
if (verifyInvalidRange(playerCharacter, mainTarget, range)) {
|
||||
if (verifyInvalidRange(playerCharacter, mainTarget, range)) {
|
||||
|
||||
sendPowerMsg(playerCharacter, 8, msg);
|
||||
return;
|
||||
sendPowerMsg(playerCharacter, 8, msg);
|
||||
return;
|
||||
}
|
||||
// (pc.getLoc().distance(target.getLoc()) > pb.getRange()) {
|
||||
// TODO send message that target is out of range
|
||||
}
|
||||
// (pc.getLoc().distance(target.getLoc()) > pb.getRange()) {
|
||||
// TODO send message that target is out of range
|
||||
|
||||
|
||||
}
|
||||
|
||||
@@ -1233,7 +1317,7 @@ public enum PowersManager {
|
||||
|
||||
PlayerCharacter target = SessionManager
|
||||
.getPlayerCharacterByLowerCaseName(msg.getTargetName());
|
||||
if (target == null || target.equals(pc) || target.isCombat()) {
|
||||
if (target == null || target.equals(pc)) {
|
||||
|
||||
if (target == null) // Player not found. Send not found message
|
||||
ChatManager.chatInfoError(pc,
|
||||
@@ -1337,6 +1421,16 @@ public enum PowersManager {
|
||||
else
|
||||
duration = 45000; // Belgosh Summons, 45 seconds
|
||||
|
||||
boolean enemiesNear = false;
|
||||
for(AbstractWorldObject awo : WorldGrid.getObjectsInRangePartial(pc.loc,MBServerStatics.CHARACTER_LOAD_RANGE, MBServerStatics.MASK_PLAYER)){
|
||||
PlayerCharacter playerCharacter = (PlayerCharacter)awo;
|
||||
if(!playerCharacter.guild.getNation().equals(pc.guild.getNation())){
|
||||
enemiesNear = true;
|
||||
}
|
||||
}
|
||||
|
||||
if(enemiesNear && !pc.isInSafeZone())
|
||||
duration += 60000;
|
||||
|
||||
// Teleport to summoners location
|
||||
FinishSummonsJob fsj = new FinishSummonsJob(source, pc);
|
||||
@@ -1462,8 +1556,17 @@ public enum PowersManager {
|
||||
}
|
||||
|
||||
// create list of characters
|
||||
HashSet<AbstractCharacter> trackChars = RangeBasedAwo.getTrackList(
|
||||
allTargets, playerCharacter, maxTargets);
|
||||
HashSet<AbstractCharacter> trackChars;
|
||||
switch(msg.getPowerToken()){
|
||||
case 431511776:
|
||||
case 429578587:
|
||||
case 429503360:
|
||||
trackChars = getTrackList(playerCharacter);
|
||||
break;
|
||||
default:
|
||||
trackChars = RangeBasedAwo.getTrackList(allTargets, playerCharacter, maxTargets);
|
||||
break;
|
||||
}
|
||||
|
||||
TrackWindowMsg trackWindowMsg = new TrackWindowMsg(msg);
|
||||
|
||||
@@ -1476,6 +1579,30 @@ public enum PowersManager {
|
||||
|
||||
}
|
||||
|
||||
public static HashSet<AbstractCharacter> getTrackList(PlayerCharacter tracker){
|
||||
HashSet<AbstractCharacter> list = new HashSet<AbstractCharacter>();
|
||||
HashSet<AbstractWorldObject> shortList = WorldGrid.getObjectsInRangePartial(tracker.loc,MBServerStatics.CHARACTER_LOAD_RANGE, MBServerStatics.MASK_PLAYER);
|
||||
HashSet<AbstractWorldObject> fullList = WorldGrid.getObjectsInRangePartial(tracker.loc,1408, MBServerStatics.MASK_PLAYER);
|
||||
ArrayList<Guild> guildsPresent = new ArrayList<>();
|
||||
for(AbstractWorldObject awo : shortList){
|
||||
PlayerCharacter pc = (PlayerCharacter)awo;
|
||||
if(!guildsPresent.contains(pc.guild.getNation())){
|
||||
guildsPresent.add(pc.guild.getNation());
|
||||
}
|
||||
}
|
||||
for(AbstractWorldObject awo : fullList){
|
||||
if(awo.equals(tracker))
|
||||
continue;
|
||||
PlayerCharacter pc = (PlayerCharacter)awo;
|
||||
if(!pc.isAlive())
|
||||
continue;
|
||||
if(guildsPresent.contains(pc.guild.getNation()))
|
||||
list.add(pc);
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
private static void sendRecyclePower(int token, ClientConnection origin) {
|
||||
RecyclePowerMsg recyclePowerMsg = new RecyclePowerMsg(token);
|
||||
|
||||
@@ -2241,28 +2368,26 @@ public enum PowersManager {
|
||||
defense = 0f;
|
||||
// Get hit chance
|
||||
|
||||
if (pc.getDebug(16)) {
|
||||
String smsg = "ATR: " + atr + ", Defense: " + defense;
|
||||
ChatManager.chatSystemInfo(pc, smsg);
|
||||
}
|
||||
//if (pc.getDebug(16)) {
|
||||
// String smsg = "ATR: " + atr + ", Defense: " + defense;
|
||||
// ChatManager.chatSystemInfo(pc, smsg);
|
||||
//}
|
||||
|
||||
int chance;
|
||||
//int chance;
|
||||
|
||||
if (atr > defense || defense == 0)
|
||||
chance = 94;
|
||||
else {
|
||||
float dif = atr / defense;
|
||||
if (dif <= 0.8f)
|
||||
chance = 4;
|
||||
else
|
||||
chance = ((int) (450 * (dif - 0.8f)) + 4);
|
||||
}
|
||||
//if (atr > defense || defense == 0)
|
||||
// chance = 94;
|
||||
//else {
|
||||
// float dif = atr / defense;
|
||||
// if (dif <= 0.8f)
|
||||
// chance = 4;
|
||||
// else
|
||||
// chance = ((int) (450 * (dif - 0.8f)) + 4);
|
||||
//}
|
||||
|
||||
// calculate hit/miss
|
||||
int roll = ThreadLocalRandom.current().nextInt(100);
|
||||
|
||||
boolean disable = true;
|
||||
if (roll < chance) {
|
||||
if (CombatManager.LandHit((int)atr,(int)defense)) {
|
||||
// Hit, check if dodge kicked in
|
||||
if (awo instanceof AbstractCharacter) {
|
||||
AbstractCharacter tarAc = (AbstractCharacter) awo;
|
||||
@@ -2562,7 +2687,9 @@ public enum PowersManager {
|
||||
}
|
||||
|
||||
public static void cancelOnStun(AbstractCharacter ac) {
|
||||
|
||||
if(ac.getObjectType().equals(GameObjectType.PlayerCharacter)){
|
||||
PlayerCharacter.GroundPlayer((PlayerCharacter)ac);
|
||||
}
|
||||
}
|
||||
|
||||
private static PowersBase getLastPower(AbstractCharacter ac) {
|
||||
|
||||
@@ -10,10 +10,7 @@ package engine.gameManager;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.Enum.GameObjectType;
|
||||
import engine.objects.AbstractGameObject;
|
||||
import engine.objects.City;
|
||||
import engine.objects.PlayerCharacter;
|
||||
import engine.objects.Runegate;
|
||||
import engine.objects.*;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
import java.sql.Connection;
|
||||
@@ -33,7 +30,7 @@ public enum SimulationManager {
|
||||
SERVERHEARTBEAT;
|
||||
|
||||
private static final long CITY_PULSE = 2000;
|
||||
private static final long RUNEGATE_PULSE = 3000;
|
||||
private static final long RUNEGATE_PULSE = 1000;
|
||||
private static final long UPDATE_PULSE = 1000;
|
||||
private static final long FlIGHT_PULSE = 100;
|
||||
public static Duration executionTime = Duration.ofNanos(1);
|
||||
@@ -203,8 +200,12 @@ public enum SimulationManager {
|
||||
city = (City) cityObject;
|
||||
city.onEnter();
|
||||
}
|
||||
|
||||
for(Mine mine : Mine.getMines()){
|
||||
if(mine != null && mine.isActive)
|
||||
mine.onEnter();
|
||||
}
|
||||
_cityPulseTime = System.currentTimeMillis() + CITY_PULSE;
|
||||
|
||||
}
|
||||
|
||||
/*
|
||||
@@ -214,6 +215,10 @@ public enum SimulationManager {
|
||||
private void pulseRunegates() {
|
||||
|
||||
for (Runegate runegate : Runegate._runegates.values()) {
|
||||
for(Portal portal : runegate._portals)
|
||||
if(!portal.isActive())
|
||||
portal.activate(false);
|
||||
|
||||
runegate.collidePortals();
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,347 @@
|
||||
package engine.gameManager;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.InterestManagement.InterestManager;
|
||||
import engine.InterestManagement.WorldGrid;
|
||||
import engine.math.Vector3f;
|
||||
import engine.math.Vector3fImmutable;
|
||||
import engine.objects.*;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.concurrent.ThreadLocalRandom;
|
||||
|
||||
public class StrongholdManager {
|
||||
|
||||
public static void processStrongholds() {
|
||||
ArrayList<Mine> mines = Mine.getMines();
|
||||
|
||||
|
||||
//process strongholds selecting 3 randomly to become active
|
||||
int count = 0;
|
||||
while (count < 3) {
|
||||
int random = ThreadLocalRandom.current().nextInt(1, mines.size()) - 1;
|
||||
Mine mine = mines.get(random);
|
||||
if (mine != null) {
|
||||
if (!mine.isActive && !mine.isStronghold) {
|
||||
StartStronghold(mine);
|
||||
count++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void StartStronghold(Mine mine){
|
||||
|
||||
//remove buildings
|
||||
Building tower = BuildingManager.getBuilding(mine.getBuildingID());
|
||||
if(tower == null)
|
||||
return;
|
||||
|
||||
mine.isStronghold = true;
|
||||
mine.strongholdMobs = new ArrayList<>();
|
||||
mine.oldBuildings = new HashMap<>();
|
||||
|
||||
Zone mineZone = ZoneManager.findSmallestZone(tower.loc);
|
||||
for(Building building : mineZone.zoneBuildingSet){
|
||||
mine.oldBuildings.put(building.getObjectUUID(),building.meshUUID);
|
||||
building.setMeshUUID(407650);
|
||||
building.setMeshScale(new Vector3f(0,0,0));
|
||||
InterestManager.setObjectDirty(building);
|
||||
WorldGrid.updateObject(building);
|
||||
}
|
||||
|
||||
//update tower to become stronghold mesh
|
||||
tower.setMeshUUID(getStrongholdMeshID(mine.getParentZone()));
|
||||
tower.setMeshScale(new Vector3f(1,1,1));
|
||||
InterestManager.setObjectDirty(tower);
|
||||
WorldGrid.updateObject(tower);
|
||||
|
||||
//create elite mobs
|
||||
for(int i = 0; i < mine.capSize * 2; i++){
|
||||
Vector3fImmutable loc = Vector3fImmutable.getRandomPointOnCircle(tower.loc,30);
|
||||
MobBase guardBase = MobBase.getMobBase(getStrongholdGuardianID(tower.meshUUID));
|
||||
Mob guard = Mob.createStrongholdMob(guardBase.getLoadID(), loc, Guild.getErrantGuild(),true,mineZone,null,0, guardBase.getFirstName(),65);
|
||||
if(guard != null){
|
||||
guard.parentZone = mine.getParentZone();
|
||||
guard.bindLoc = loc;
|
||||
guard.setLoc(loc);
|
||||
guard.StrongholdGuardian = true;
|
||||
guard.equipmentSetID = getStrongholdMobEquipSetID(guard);
|
||||
guard.runAfterLoad();
|
||||
guard.setLevel((short)65);
|
||||
guard.setResists(new Resists("Elite"));
|
||||
guard.spawnTime = 1000000000;
|
||||
guard.BehaviourType = Enum.MobBehaviourType.Aggro;
|
||||
mine.strongholdMobs.add(guard);
|
||||
LootManager.GenerateStrongholdLoot(guard,false,false);
|
||||
guard.healthMax = 12500;
|
||||
guard.setHealth(guard.healthMax);
|
||||
guard.maxDamageHandOne = 1550;
|
||||
guard.minDamageHandOne = 750;
|
||||
guard.atrHandOne = 1800;
|
||||
guard.defenseRating = 2200;
|
||||
guard.setFirstName("Elite Guardian");
|
||||
InterestManager.setObjectDirty(guard);
|
||||
WorldGrid.addObject(guard,loc.x,loc.z);
|
||||
WorldGrid.updateObject(guard);
|
||||
guard.stronghold = mine;
|
||||
guard.mobPowers.clear();
|
||||
guard.mobPowers.put(429399948,20); // find weakness
|
||||
}
|
||||
}
|
||||
//create stronghold commander
|
||||
Vector3fImmutable loc = tower.loc;
|
||||
MobBase commanderBase = MobBase.getMobBase(getStrongholdCommanderID(tower.meshUUID));
|
||||
Mob commander = Mob.createStrongholdMob(commanderBase.getLoadID(), loc,Guild.getErrantGuild(),true,mineZone,null,0, commanderBase.getFirstName(),75);
|
||||
if(commander != null){
|
||||
commander.parentZone = mine.getParentZone();
|
||||
commander.bindLoc = loc;
|
||||
commander.setLoc(loc);
|
||||
commander.StrongholdCommander = true;
|
||||
commander.equipmentSetID = getStrongholdMobEquipSetID(commander);
|
||||
commander.runAfterLoad();
|
||||
commander.setLevel((short)75);
|
||||
commander.setResists(new Resists("Elite"));
|
||||
commander.spawnTime = 1000000000;
|
||||
commander.BehaviourType = Enum.MobBehaviourType.Aggro;
|
||||
commander.mobPowers.clear();
|
||||
commander.mobPowers.put(429032838, 40); // gravechill
|
||||
commander.mobPowers.put(429757701,20); // magebolt
|
||||
commander.mobPowers.put(429121388,20); // blight
|
||||
commander.mobPowers.put(431566891,20); // lightning bolt
|
||||
commander.mobPowers.put(428716075,20); // fire bolt
|
||||
commander.mobPowers.put(429010987,20); // ice bolt
|
||||
mine.strongholdMobs.add(commander);
|
||||
LootManager.GenerateStrongholdLoot(commander,true, false);
|
||||
commander.healthMax = 50000;
|
||||
commander.setHealth(commander.healthMax);
|
||||
commander.maxDamageHandOne = 3500;
|
||||
commander.minDamageHandOne = 1500;
|
||||
commander.atrHandOne = 3500;
|
||||
commander.defenseRating = 3500;
|
||||
commander.setFirstName("Guardian Commander");
|
||||
InterestManager.setObjectDirty(commander);
|
||||
WorldGrid.addObject(commander,loc.x,loc.z);
|
||||
WorldGrid.updateObject(commander);
|
||||
commander.stronghold = mine;
|
||||
}
|
||||
|
||||
mine.isActive = true;
|
||||
tower.setProtectionState(Enum.ProtectionState.PROTECTED);
|
||||
tower.getBounds().setRegions(tower);
|
||||
InterestManager.setObjectDirty(tower);
|
||||
WorldGrid.updateObject(tower);
|
||||
ChatManager.chatSystemChannel(mine.getZoneName() + "'s Stronghold Has Begun!");
|
||||
Logger.info(mine.getZoneName() + "'s Stronghold Has Begun!");
|
||||
}
|
||||
|
||||
public static void EndStronghold(Mine mine){
|
||||
|
||||
//restore the buildings
|
||||
Building tower = BuildingManager.getBuilding(mine.getBuildingID());
|
||||
if(tower == null)
|
||||
return;
|
||||
|
||||
mine.isStronghold = false;
|
||||
|
||||
//get rid of the mobs
|
||||
for(Mob mob : mine.strongholdMobs) {
|
||||
mob.despawn();
|
||||
mob.removeFromCache();
|
||||
DbManager.MobQueries.DELETE_MOB(mob);
|
||||
}
|
||||
|
||||
//restore the buildings
|
||||
Zone mineZone = ZoneManager.findSmallestZone(tower.loc);
|
||||
for(Building building : mineZone.zoneBuildingSet){
|
||||
if(mine.oldBuildings.containsKey(building.getObjectUUID())) {
|
||||
building.setMeshUUID(mine.oldBuildings.get(building.getObjectUUID()));
|
||||
building.setMeshScale(new Vector3f(1, 1, 1));
|
||||
InterestManager.setObjectDirty(building);
|
||||
WorldGrid.updateObject(building);
|
||||
}
|
||||
}
|
||||
|
||||
//update tower to become Mine Tower again
|
||||
tower.setMeshUUID(1500100);
|
||||
|
||||
mine.isActive = false;
|
||||
tower.setProtectionState(Enum.ProtectionState.NPC);
|
||||
tower.getBounds().setRegions(tower);
|
||||
InterestManager.setObjectDirty(tower);
|
||||
WorldGrid.updateObject(tower);
|
||||
ChatManager.chatSystemChannel(mine.getZoneName() + "'s Stronghold Has Concluded!");
|
||||
Logger.info(mine.getZoneName() + "'s Stronghold Has Concluded!");
|
||||
}
|
||||
|
||||
public static int getStrongholdMeshID(Zone parent){
|
||||
while(!parent.isMacroZone()){
|
||||
parent = parent.getParent();
|
||||
if(parent.getName().equalsIgnoreCase("seafloor")){
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
switch(parent.getObjectUUID()){
|
||||
case 197:
|
||||
case 234:
|
||||
case 178:
|
||||
case 122:
|
||||
return 814000; //Frost Giant Hall (ICE)
|
||||
case 968:
|
||||
case 951:
|
||||
case 313:
|
||||
case 331:
|
||||
return 5001500; // Lich Queens Keep (UNDEAD)
|
||||
case 785:
|
||||
case 761:
|
||||
case 717:
|
||||
case 737:
|
||||
return 1306600; // Temple of the Dragon (DESERT)
|
||||
case 353:
|
||||
case 371:
|
||||
case 388:
|
||||
case 532:
|
||||
return 564600; // Undead Lord's Keep (SWAMP)
|
||||
case 550:
|
||||
case 508:
|
||||
case 475:
|
||||
case 418:
|
||||
return 1326600; // elven hall
|
||||
case 437:
|
||||
case 491:
|
||||
case 590:
|
||||
case 569:
|
||||
return 602400;
|
||||
case 824:
|
||||
case 842:
|
||||
case 632:
|
||||
return 1600000; // chaos temple
|
||||
}
|
||||
return 456100; // small stockade
|
||||
}
|
||||
|
||||
public static int getStrongholdGuardianID(int ID){
|
||||
switch(ID){
|
||||
case 814000:
|
||||
return 253004; // Mountain Giant Raider Axe
|
||||
case 5001500:
|
||||
return 253008; // Vampire Spear Warrior
|
||||
case 1306600:
|
||||
return 253007; // Desert Orc Warrior
|
||||
case 564600:
|
||||
return 253010; // Kolthoss Warrior
|
||||
case 1326600:
|
||||
return 253005; //elven warrior
|
||||
case 602400:
|
||||
return 253009; // templar missionary
|
||||
case 1600000:
|
||||
return 253006; // scourger
|
||||
}
|
||||
return 13434; // human sword and board warrior
|
||||
}
|
||||
|
||||
public static int getStrongholdEpicID(int ID){
|
||||
switch(ID){
|
||||
case 814000:
|
||||
return 253023; // Mountain Giant Raider Axe
|
||||
case 5001500:
|
||||
return 253022; // Vampire Spear Warrior
|
||||
case 1306600:
|
||||
return 253021; // Desert Orc Warrior
|
||||
case 564600:
|
||||
return 253018; // Kolthoss Warrior
|
||||
case 1326600:
|
||||
return 253019; //elven warrior
|
||||
case 602400:
|
||||
return 253024; // templar missionary
|
||||
case 1600000:
|
||||
return 253020; // scourger
|
||||
}
|
||||
return 13434; // human sword and board warrior
|
||||
}
|
||||
|
||||
public static int getStrongholdCommanderID(int ID){
|
||||
switch(ID){
|
||||
case 814000:
|
||||
return 253017;
|
||||
case 5001500:
|
||||
return 253012;
|
||||
case 1306600:
|
||||
return 253016; // Desert Orc Xbow
|
||||
case 564600:
|
||||
return 253011; // xbow kolthoss
|
||||
case 1326600:
|
||||
return 253013; //elven bow warrior
|
||||
case 602400:
|
||||
return 253015; // dune giant with xbow
|
||||
case 1600000:
|
||||
return 253014; // barbator
|
||||
}
|
||||
return 13433;
|
||||
}
|
||||
|
||||
public static int getStrongholdMobEquipSetID(Mob mob) {
|
||||
if(mob.StrongholdGuardian){
|
||||
return 6327;
|
||||
}else{
|
||||
return 10790;
|
||||
}
|
||||
}
|
||||
|
||||
public static void CheckToEndStronghold(Mine mine) {
|
||||
|
||||
boolean stillAlive = false;
|
||||
for (Mob mob : mine.strongholdMobs)
|
||||
if (mob.isAlive())
|
||||
stillAlive = true;
|
||||
|
||||
if (!stillAlive) {
|
||||
// Epic encounter
|
||||
|
||||
Building tower = BuildingManager.getBuilding(mine.getBuildingID());
|
||||
if (tower == null)
|
||||
return;
|
||||
|
||||
Zone mineZone = ZoneManager.findSmallestZone(tower.loc);
|
||||
|
||||
Vector3fImmutable loc = tower.loc;
|
||||
MobBase commanderBase = MobBase.getMobBase(getStrongholdEpicID(tower.meshUUID));
|
||||
Mob commander = Mob.createStrongholdMob(commanderBase.getLoadID(), loc, Guild.getErrantGuild(), true, mineZone, null, 0, commanderBase.getFirstName(), 75);
|
||||
if (commander != null) {
|
||||
commander.parentZone = mine.getParentZone();
|
||||
commander.bindLoc = loc;
|
||||
commander.setLoc(loc);
|
||||
commander.StrongholdEpic = true;
|
||||
commander.equipmentSetID = getStrongholdMobEquipSetID(commander);
|
||||
commander.runAfterLoad();
|
||||
commander.setLevel((short) 85);
|
||||
commander.setResists(new Resists("Elite"));
|
||||
commander.spawnTime = 1000000000;
|
||||
commander.BehaviourType = Enum.MobBehaviourType.Aggro;
|
||||
commander.mobPowers.clear();
|
||||
commander.mobPowers.put(429032838, 40); // gravechill
|
||||
commander.mobPowers.put(429757701,40); // magebolt
|
||||
commander.mobPowers.put(429121388,40); // blight
|
||||
commander.mobPowers.put(431566891,40); // lightning bolt
|
||||
commander.mobPowers.put(428716075,40); // fire bolt
|
||||
commander.mobPowers.put(429010987,40); // ice bolt
|
||||
mine.strongholdMobs.add(commander);
|
||||
LootManager.GenerateStrongholdLoot(commander, true, true);
|
||||
commander.healthMax = 250000;
|
||||
commander.setHealth(commander.healthMax);
|
||||
commander.maxDamageHandOne = 5000;
|
||||
commander.minDamageHandOne = 2500;
|
||||
commander.atrHandOne = 5000;
|
||||
commander.defenseRating = 3500;
|
||||
commander.setFirstName("Defender of " + mine.getParentZone().getParent().getName());
|
||||
InterestManager.setObjectDirty(commander);
|
||||
WorldGrid.addObject(commander,loc.x,loc.z);
|
||||
WorldGrid.updateObject(commander);
|
||||
commander.stronghold = mine;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,92 @@
|
||||
package engine.gameManager;
|
||||
import engine.objects.Guild;
|
||||
public class ZergManager {
|
||||
|
||||
public static float getCurrentMultiplier(int count, int maxCount){
|
||||
switch(maxCount) {
|
||||
case 3:
|
||||
return getMultiplier3Man(count);
|
||||
case 5:
|
||||
return getMultiplier5Man(count);
|
||||
case 10:
|
||||
return getMultiplier10Man(count);
|
||||
default:
|
||||
return getMultiplier20Man(count);
|
||||
}
|
||||
}
|
||||
public static float getMultiplier3Man(int count) {
|
||||
if(count < 4)
|
||||
return 1.0f;
|
||||
|
||||
if(count > 6)
|
||||
return 0.0f;
|
||||
|
||||
switch(count){
|
||||
case 4:
|
||||
return 0.75f;
|
||||
case 5:
|
||||
return 0.60f;
|
||||
case 6:
|
||||
return 0.37f;
|
||||
|
||||
}
|
||||
return 1.0f;
|
||||
}
|
||||
public static float getMultiplier5Man(int count) {
|
||||
if(count < 6)
|
||||
return 1.0f;
|
||||
|
||||
if(count > 10)
|
||||
return 0.0f;
|
||||
|
||||
switch(count){
|
||||
case 6:
|
||||
return 0.75f;
|
||||
case 7:
|
||||
return 0.67f;
|
||||
case 8:
|
||||
return 0.56f;
|
||||
case 9:
|
||||
return 0.43f;
|
||||
case 10:
|
||||
return 0.25f;
|
||||
|
||||
}
|
||||
return 1.0f;
|
||||
}
|
||||
public static float getMultiplier10Man(int count) {
|
||||
if(count < 11)
|
||||
return 1.0f;
|
||||
|
||||
if(count > 20)
|
||||
return 0.0f;
|
||||
|
||||
switch(count){
|
||||
case 11:
|
||||
return 0.75f;
|
||||
case 12:
|
||||
return 0.71f;
|
||||
case 13:
|
||||
return 0.67f;
|
||||
case 14:
|
||||
return 0.62f;
|
||||
case 15:
|
||||
return 0.56f;
|
||||
case 16:
|
||||
return 0.50f;
|
||||
case 17:
|
||||
return 0.43f;
|
||||
case 18:
|
||||
return 0.35f;
|
||||
case 19:
|
||||
return 0.25f;
|
||||
case 20:
|
||||
return 0.14f;
|
||||
|
||||
}
|
||||
return 1.0f;
|
||||
}
|
||||
public static float getMultiplier20Man(int count) {
|
||||
return getMultiplier10Man(count * 2);
|
||||
}
|
||||
}
|
||||
@@ -19,14 +19,12 @@ import engine.objects.Building;
|
||||
import engine.objects.City;
|
||||
import engine.objects.Zone;
|
||||
import engine.server.MBServerStatics;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
import java.time.Instant;
|
||||
import java.time.LocalDateTime;
|
||||
import java.time.ZoneId;
|
||||
import java.util.*;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.ThreadLocalRandom;
|
||||
|
||||
/*
|
||||
* Class contains methods and structures which
|
||||
@@ -109,20 +107,6 @@ public enum ZoneManager {
|
||||
|
||||
}
|
||||
|
||||
// Returns the number of available hotZones
|
||||
// remaining in this cycle (1am)
|
||||
|
||||
public static int availableHotZones() {
|
||||
|
||||
int count = 0;
|
||||
|
||||
for (Zone zone : ZoneManager.macroZones)
|
||||
if (ZoneManager.validHotZone(zone))
|
||||
count = count + 1;
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
// Resets the availability of hotZones
|
||||
// for this cycle
|
||||
|
||||
@@ -217,63 +201,6 @@ public enum ZoneManager {
|
||||
ZoneManager.playerCityZones.add(zone);
|
||||
}
|
||||
|
||||
public static final void generateAndSetRandomHotzone() {
|
||||
|
||||
Zone hotZone;
|
||||
ArrayList<Integer> zoneArray = new ArrayList<>();
|
||||
|
||||
if (ZoneManager.macroZones.isEmpty())
|
||||
return;
|
||||
|
||||
// Reset hotZone availability if none are left.
|
||||
|
||||
if (ZoneManager.availableHotZones() == 0)
|
||||
ZoneManager.resetHotZones();
|
||||
|
||||
for (Zone zone : ZoneManager.macroZones)
|
||||
if (validHotZone(zone))
|
||||
zoneArray.add(zone.getObjectUUID());
|
||||
|
||||
int entryIndex = ThreadLocalRandom.current().nextInt(zoneArray.size());
|
||||
|
||||
hotZone = ZoneManager.getZoneByUUID(zoneArray.get(entryIndex));
|
||||
|
||||
if (hotZone == null) {
|
||||
Logger.error("Hotzone is null");
|
||||
return;
|
||||
}
|
||||
|
||||
ZoneManager.setHotZone(hotZone);
|
||||
|
||||
}
|
||||
|
||||
public static final boolean validHotZone(Zone zone) {
|
||||
|
||||
if (zone.getSafeZone() == (byte) 1)
|
||||
return false; // no safe zone hotzones// if (this.hotzone == null)
|
||||
|
||||
if (zone.getNodes().isEmpty())
|
||||
return false;
|
||||
|
||||
if (zone.equals(ZoneManager.seaFloor))
|
||||
return false;
|
||||
|
||||
//no duplicate hotZones
|
||||
|
||||
if (zone.hasBeenHotzone == true)
|
||||
return false;
|
||||
|
||||
// Enforce min level
|
||||
|
||||
if (zone.minLvl < Integer.parseInt(ConfigManager.MB_HOTZONE_MIN_LEVEL.getValue()))
|
||||
return false;
|
||||
|
||||
if (ZoneManager.hotZone != null)
|
||||
return ZoneManager.hotZone.getObjectUUID() != zone.getObjectUUID();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Converts world coordinates to coordinates local to a given zone.
|
||||
|
||||
public static Vector3fImmutable worldToLocal(Vector3fImmutable worldVector,
|
||||
|
||||
@@ -47,13 +47,13 @@ public class FinishSummonsJob extends AbstractScheduleJob {
|
||||
return;
|
||||
|
||||
// cannot summon a player in combat
|
||||
if (this.target.isCombat()) {
|
||||
//if (this.target.isCombat()) {
|
||||
|
||||
ErrorPopupMsg.sendErrorMsg(this.source, "Cannot summon player in combat.");
|
||||
// ErrorPopupMsg.sendErrorMsg(this.source, "Cannot summon player in combat.");
|
||||
|
||||
PowersManager.finishRecycleTime(428523680, this.source, false);
|
||||
return;
|
||||
}
|
||||
// PowersManager.finishRecycleTime(428523680, this.source, false);
|
||||
// return;
|
||||
//}
|
||||
|
||||
if (this.target.getBonuses() != null && this.target.getBonuses().getBool(ModType.BlockedPowerType, SourceType.SUMMON)) {
|
||||
ErrorPopupMsg.sendErrorMsg(this.target, "You have been blocked from receiving summons!");
|
||||
|
||||
@@ -9,10 +9,12 @@
|
||||
package engine.loot;
|
||||
|
||||
import engine.gameManager.LootManager;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
import java.sql.ResultSet;
|
||||
import java.sql.SQLException;
|
||||
import java.util.List;
|
||||
import java.util.concurrent.ThreadLocalRandom;
|
||||
|
||||
public class ItemTableEntry {
|
||||
public int minRoll;
|
||||
@@ -35,11 +37,23 @@ public class ItemTableEntry {
|
||||
List<ItemTableEntry> itemTableEntryList;
|
||||
|
||||
itemTableEntryList = LootManager._itemTables.get(itemTable);
|
||||
|
||||
for (ItemTableEntry iteration : itemTableEntryList)
|
||||
if (roll >= iteration.minRoll && roll <= iteration.maxRoll)
|
||||
itemTableEntry = iteration;
|
||||
|
||||
if(itemTableEntryList != null) {
|
||||
for (ItemTableEntry iteration : itemTableEntryList)
|
||||
if (roll >= iteration.minRoll && roll <= iteration.maxRoll)
|
||||
itemTableEntry = iteration;
|
||||
}
|
||||
return itemTableEntry;
|
||||
}
|
||||
|
||||
public static Integer getRandomItem(int itemTable) {
|
||||
int id = 0;
|
||||
List<ItemTableEntry> itemTableEntryList;
|
||||
|
||||
itemTableEntryList = LootManager._itemTables.get(itemTable);
|
||||
|
||||
if(itemTableEntryList != null && itemTableEntryList.size() > 1){
|
||||
id = itemTableEntryList.get(ThreadLocalRandom.current().nextInt(0,itemTableEntryList.size() - 1)).cacheID;
|
||||
}
|
||||
return id;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -33,11 +33,11 @@ public class ModTableEntry {
|
||||
List<ModTableEntry> itemTableEntryList;
|
||||
|
||||
itemTableEntryList = LootManager._modTables.get(modTablwe);
|
||||
|
||||
for (ModTableEntry iteration : itemTableEntryList)
|
||||
if (roll >= iteration.minRoll && roll <= iteration.maxRoll)
|
||||
modTableEntry = iteration;
|
||||
|
||||
if(itemTableEntryList != null) {
|
||||
for (ModTableEntry iteration : itemTableEntryList)
|
||||
if (roll >= iteration.minRoll && roll <= iteration.maxRoll)
|
||||
modTableEntry = iteration;
|
||||
}
|
||||
return modTableEntry;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -82,6 +82,16 @@ public class MobAI {
|
||||
|
||||
mob.updateLocation();
|
||||
|
||||
if(mob.StrongholdGuardian || mob.StrongholdEpic){
|
||||
// attempt to ground all players in attack range
|
||||
for(int i : mob.playerAgroMap.keySet()){
|
||||
PlayerCharacter tar = PlayerCharacter.getFromCache(i);
|
||||
if(tar != null && tar.loc.distanceSquared(mob.loc) < 80){
|
||||
PowersManager.applyPower(mob,tar,tar.loc, 111111,40,false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
} catch (Exception e) {
|
||||
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackTarget" + " " + e.getMessage());
|
||||
}
|
||||
@@ -400,7 +410,7 @@ public class MobAI {
|
||||
|
||||
PerformActionMsg msg;
|
||||
|
||||
if (!mobPower.isHarmful() || mobPower.targetSelf) {
|
||||
if (!mob.StrongholdCommander && !mob.StrongholdEpic && (!mobPower.isHarmful() || mobPower.targetSelf)) {
|
||||
PowersManager.useMobPower(mob, mob, mobPower, powerRank);
|
||||
msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, mob);
|
||||
} else {
|
||||
@@ -625,9 +635,6 @@ public class MobAI {
|
||||
|
||||
//check to send mob home for player guards to prevent exploit of dragging guards away and then teleporting
|
||||
|
||||
if (mob.BehaviourType.ordinal() != Enum.MobBehaviourType.Pet1.ordinal())
|
||||
CheckToSendMobHome(mob);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -646,7 +653,7 @@ public class MobAI {
|
||||
return;
|
||||
}
|
||||
|
||||
if (mob.BehaviourType.ordinal() != Enum.MobBehaviourType.Pet1.ordinal())
|
||||
if(mob.isPet() == false && mob.isPlayerGuard == false)
|
||||
CheckToSendMobHome(mob);
|
||||
|
||||
if (mob.getCombatTarget() != null) {
|
||||
@@ -857,16 +864,14 @@ public class MobAI {
|
||||
return;
|
||||
}
|
||||
//No items in inventory.
|
||||
} else if (aiAgent.isHasLoot()) {
|
||||
if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER_ONCE_LOOTED) {
|
||||
aiAgent.despawn();
|
||||
aiAgent.deathTime = System.currentTimeMillis();
|
||||
return;
|
||||
}
|
||||
//Mob never had Loot.
|
||||
} else {
|
||||
//Mob's Loot has been looted.
|
||||
if (aiAgent.isHasLoot()) {
|
||||
if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER_ONCE_LOOTED) {
|
||||
aiAgent.despawn();
|
||||
aiAgent.deathTime = System.currentTimeMillis();
|
||||
return;
|
||||
}
|
||||
//Mob never had Loot.
|
||||
} else {
|
||||
if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER) {
|
||||
aiAgent.despawn();
|
||||
aiAgent.deathTime = System.currentTimeMillis();
|
||||
@@ -874,9 +879,15 @@ public class MobAI {
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if (System.currentTimeMillis() > (aiAgent.deathTime + (aiAgent.spawnTime * 1000))) {
|
||||
|
||||
if (Zone.respawnQue.contains(aiAgent) == false) {
|
||||
if(Mob.discDroppers.contains(aiAgent))
|
||||
return;
|
||||
|
||||
if(aiAgent.StrongholdGuardian || aiAgent.StrongholdEpic || aiAgent.StrongholdCommander)
|
||||
return;
|
||||
|
||||
if (System.currentTimeMillis() > (aiAgent.deathTime + (aiAgent.spawnTime * 1000L))) {
|
||||
if (!Zone.respawnQue.contains(aiAgent)) {
|
||||
Zone.respawnQue.add(aiAgent);
|
||||
}
|
||||
}
|
||||
@@ -912,6 +923,12 @@ public class MobAI {
|
||||
private static void CheckToSendMobHome(Mob mob) {
|
||||
|
||||
try {
|
||||
if(mob.BehaviourType.equals(Enum.MobBehaviourType.Pet1)){
|
||||
if(mob.loc.distanceSquared(mob.getOwner().loc) > 60 * 60)
|
||||
mob.teleport(mob.getOwner().loc);
|
||||
return;
|
||||
}
|
||||
|
||||
if (mob.BehaviourType.isAgressive) {
|
||||
|
||||
if (mob.isPlayerGuard()) {
|
||||
@@ -922,9 +939,6 @@ public class MobAI {
|
||||
}
|
||||
}
|
||||
|
||||
if (mob.getCombatTarget() != null && CombatUtilities.inRange2D(mob, mob.getCombatTarget(), MobAIThread.AI_BASE_AGGRO_RANGE * 0.5f))
|
||||
return;
|
||||
|
||||
if (mob.isPlayerGuard() && !mob.despawned) {
|
||||
|
||||
City current = ZoneManager.getCityAtLocation(mob.getLoc());
|
||||
@@ -945,7 +959,7 @@ public class MobAI {
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if (MovementUtilities.inRangeOfBindLocation(mob) == false) {
|
||||
} else if (!MovementUtilities.inRangeOfBindLocation(mob)) {
|
||||
|
||||
PowersBase recall = PowersManager.getPowerByToken(-1994153779);
|
||||
PowersManager.useMobPower(mob, mob, recall, 40);
|
||||
@@ -953,6 +967,7 @@ public class MobAI {
|
||||
|
||||
for (Entry playerEntry : mob.playerAgroMap.entrySet())
|
||||
PlayerCharacter.getFromCache((int) playerEntry.getKey()).setHateValue(0);
|
||||
mob.setCombatTarget(null);
|
||||
}
|
||||
} catch (Exception e) {
|
||||
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: CheckToSendMobHome" + " " + e.getMessage());
|
||||
@@ -1006,7 +1021,7 @@ public class MobAI {
|
||||
|
||||
//dont scan self.
|
||||
|
||||
if (mob.equals(awoMob) || (mob.agentType.equals(Enum.AIAgentType.GUARD)) == true)
|
||||
if (mob.equals(awoMob) || (mob.agentType.equals(Enum.AIAgentType.GUARD)) || (mob.agentType.equals(Enum.AIAgentType.PET)))
|
||||
continue;
|
||||
|
||||
Mob aggroMob = (Mob) awoMob;
|
||||
@@ -1351,21 +1366,24 @@ public class MobAI {
|
||||
return null;
|
||||
}
|
||||
|
||||
public static void RecoverHealth(Mob mob){
|
||||
public static void RecoverHealth(Mob mob) {
|
||||
//recover health
|
||||
|
||||
if (mob.getTimestamps().containsKey("HEALTHRECOVERED") == false)
|
||||
mob.getTimestamps().put("HEALTHRECOVERED", System.currentTimeMillis());
|
||||
|
||||
if (mob.isSit() && mob.getTimeStamp("HEALTHRECOVERED") < System.currentTimeMillis() + 3000)
|
||||
if (mob.getHealth() < mob.getHealthMax()) {
|
||||
|
||||
float recoveredHealth = mob.getHealthMax() * ((1 + mob.getBonuses().getFloatPercentAll(Enum.ModType.HealthRecoverRate, Enum.SourceType.None)) * 0.01f);
|
||||
mob.setHealth(mob.getHealth() + recoveredHealth);
|
||||
try {
|
||||
if (mob.getTimestamps().containsKey("HEALTHRECOVERED") == false)
|
||||
mob.getTimestamps().put("HEALTHRECOVERED", System.currentTimeMillis());
|
||||
|
||||
if (mob.getHealth() > mob.getHealthMax())
|
||||
mob.setHealth(mob.getHealthMax());
|
||||
}
|
||||
if (mob.isSit() && mob.getTimeStamp("HEALTHRECOVERED") < System.currentTimeMillis() + 3000)
|
||||
if (mob.getHealth() < mob.getHealthMax()) {
|
||||
|
||||
float recoveredHealth = mob.getHealthMax() * ((1 + mob.getBonuses().getFloatPercentAll(Enum.ModType.HealthRecoverRate, Enum.SourceType.None)) * 0.01f);
|
||||
mob.setHealth(mob.getHealth() + recoveredHealth);
|
||||
mob.getTimestamps().put("HEALTHRECOVERED", System.currentTimeMillis());
|
||||
|
||||
if (mob.getHealth() > mob.getHealthMax())
|
||||
mob.setHealth(mob.getHealthMax());
|
||||
}
|
||||
} catch (Exception e) {
|
||||
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: RecoverHealth" + " " + e.getMessage());
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -139,37 +139,22 @@ public class CombatUtilities {
|
||||
}
|
||||
|
||||
public static boolean triggerDefense(Mob agent, AbstractWorldObject target) {
|
||||
int defenseScore = 0;
|
||||
int attackScore = agent.getAtrHandOne();
|
||||
int defense = 0;
|
||||
int atr = agent.getAtrHandOne();
|
||||
switch (target.getObjectType()) {
|
||||
case PlayerCharacter:
|
||||
defenseScore = ((AbstractCharacter) target).getDefenseRating();
|
||||
defense = ((AbstractCharacter) target).getDefenseRating();
|
||||
break;
|
||||
case Mob:
|
||||
|
||||
Mob mob = (Mob) target;
|
||||
if (mob.isSiege())
|
||||
defenseScore = attackScore;
|
||||
defense = atr;
|
||||
break;
|
||||
case Building:
|
||||
return false;
|
||||
}
|
||||
|
||||
int hitChance;
|
||||
if (attackScore > defenseScore || defenseScore == 0)
|
||||
hitChance = 94;
|
||||
else if (attackScore == defenseScore && target.getObjectType() == GameObjectType.Mob)
|
||||
hitChance = 10;
|
||||
else {
|
||||
float dif = attackScore / defenseScore;
|
||||
if (dif <= 0.8f)
|
||||
hitChance = 4;
|
||||
else
|
||||
hitChance = ((int) (450 * (dif - 0.8f)) + 4);
|
||||
if (target.getObjectType() == GameObjectType.Building)
|
||||
hitChance = 100;
|
||||
}
|
||||
return ThreadLocalRandom.current().nextInt(100) > hitChance;
|
||||
return CombatManager.LandHit(atr,defense);
|
||||
}
|
||||
|
||||
public static boolean triggerBlock(Mob agent, AbstractWorldObject ac) {
|
||||
|
||||
@@ -560,12 +560,30 @@ public class ClientMessagePump implements NetMsgHandler {
|
||||
if (!itemManager.inventoryContains(i))
|
||||
return;
|
||||
|
||||
if (i.isCanDestroy())
|
||||
if (itemManager.delete(i) == true) {
|
||||
//cannot delete gold
|
||||
if(i.getItemBaseID() == 7)
|
||||
return;
|
||||
|
||||
if (i.isCanDestroy()) {
|
||||
int goldValue = i.getBaseValue();
|
||||
if (i.getItemBase().isRune())
|
||||
goldValue = 500000;
|
||||
|
||||
if (i.getItemBaseID() == 980066)
|
||||
goldValue = 0;
|
||||
|
||||
if(itemManager.getGoldInventory().getNumOfItems() + goldValue > 10000000)
|
||||
return;
|
||||
|
||||
if (itemManager.delete(i)) {
|
||||
if (goldValue > 0)
|
||||
itemManager.addGoldToInventory(goldValue, false);
|
||||
|
||||
itemManager.updateInventory();
|
||||
Dispatch dispatch = Dispatch.borrow(sourcePlayer, msg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
private static void ackBankWindowOpened(AckBankWindowOpenedMsg msg, ClientConnection origin) {
|
||||
@@ -654,6 +672,8 @@ public class ClientMessagePump implements NetMsgHandler {
|
||||
JobScheduler.getInstance().scheduleJob(new RefreshGroupJob(sourcePlayer), MBServerStatics.LOAD_OBJECT_DELAY);
|
||||
}
|
||||
|
||||
|
||||
|
||||
private static void lootWindowRequest(LootWindowRequestMsg msg, ClientConnection origin) throws MsgSendException {
|
||||
|
||||
PlayerCharacter pc = SessionManager.getPlayerCharacter(origin);
|
||||
@@ -1243,6 +1263,8 @@ public class ClientMessagePump implements NetMsgHandler {
|
||||
|
||||
|
||||
cost = sell.getBaseValue();
|
||||
if(sell.getItemBaseID() == 980066)
|
||||
cost = 0;
|
||||
|
||||
//apply damaged value reduction
|
||||
float durabilityCurrent = sell.getDurabilityCurrent();
|
||||
@@ -1347,6 +1369,8 @@ public class ClientMessagePump implements NetMsgHandler {
|
||||
return;
|
||||
|
||||
// test within talking range
|
||||
if(npc.isInSafeZone())
|
||||
npc.sellPercent = 0;
|
||||
|
||||
if (sourcePlayer.getLoc().distanceSquared2D(npc.getLoc()) > MBServerStatics.NPC_TALK_RANGE * MBServerStatics.NPC_TALK_RANGE) {
|
||||
ErrorPopupMsg.sendErrorPopup(sourcePlayer, 14);
|
||||
@@ -1358,219 +1382,192 @@ public class ClientMessagePump implements NetMsgHandler {
|
||||
}
|
||||
|
||||
private static void buyFromNPC(BuyFromNPCMsg msg, ClientConnection origin) {
|
||||
|
||||
PlayerCharacter sourcePlayer = SessionManager.getPlayerCharacter(origin);
|
||||
|
||||
if (sourcePlayer == null)
|
||||
return;
|
||||
|
||||
if (origin.buyLock.tryLock()) {
|
||||
|
||||
try {
|
||||
CharacterItemManager itemMan = sourcePlayer.getCharItemManager();
|
||||
|
||||
if (itemMan == null)
|
||||
if (itemMan == null) {
|
||||
return;
|
||||
|
||||
}
|
||||
NPC npc = NPC.getFromCache(msg.getNPCID());
|
||||
|
||||
if (npc == null)
|
||||
if (npc == null) {
|
||||
return;
|
||||
|
||||
}
|
||||
Item gold = itemMan.getGoldInventory();
|
||||
|
||||
if (gold == null)
|
||||
if (gold == null) {
|
||||
return;
|
||||
|
||||
}
|
||||
Item buy = null;
|
||||
|
||||
if (msg.getItemType() == GameObjectType.MobEquipment.ordinal()) {
|
||||
ArrayList<MobEquipment> sellInventory = npc.getContract().getSellInventory();
|
||||
if (sellInventory == null)
|
||||
if(npc.contract.getObjectUUID() == 890){ // default steward
|
||||
sellInventory = npc.getSellInventorySteward();
|
||||
}
|
||||
if(npc.contract.getObjectUUID() == 889){ // default builder
|
||||
sellInventory = npc.getSellInventoryBuilder();
|
||||
}
|
||||
if (sellInventory == null) {
|
||||
return;
|
||||
}
|
||||
for (MobEquipment me : sellInventory) {
|
||||
if (me.getObjectUUID() == msg.getItemID()) {
|
||||
ItemBase ib = me.getItemBase();
|
||||
if (ib == null)
|
||||
if (ib == null) {
|
||||
return;
|
||||
|
||||
}
|
||||
//test room available for item
|
||||
if (!itemMan.hasRoomInventory(ib.getWeight()))
|
||||
if (!itemMan.hasRoomInventory(ib.getWeight())) {
|
||||
return;
|
||||
|
||||
}
|
||||
int cost = me.getMagicValue();
|
||||
|
||||
float bargain = sourcePlayer.getBargain();
|
||||
switch(npc.getContractID()){
|
||||
case 1201:
|
||||
cost = ItemBase.getDiscPrice(ib.getUUID());
|
||||
bargain = 0;
|
||||
break;
|
||||
case 1202:
|
||||
cost = ItemBase.getStatPrice(ib.getUUID());
|
||||
bargain = 0;
|
||||
break;
|
||||
case 900:
|
||||
cost = Warehouse.getCostForResource(ib.getUUID()) * Warehouse.getSellStackSize(ib.getUUID());
|
||||
bargain = 0;
|
||||
break;
|
||||
}
|
||||
float profit;
|
||||
|
||||
float profit = npc.getSellPercent(sourcePlayer) - bargain;
|
||||
|
||||
if (profit < 1)
|
||||
profit = 1;
|
||||
if(npc.isInSafeZone())
|
||||
profit = 0;
|
||||
else
|
||||
profit = npc.getSellPercent(sourcePlayer) - bargain;
|
||||
|
||||
|
||||
cost *= profit;
|
||||
|
||||
if(profit > 0)
|
||||
cost *= profit;
|
||||
|
||||
if (gold.getNumOfItems() - cost < 0) {
|
||||
//dont' have enough goldItem exit!
|
||||
// chatMan.chatSystemInfo(pc, "" + "You dont have enough gold.");
|
||||
return;
|
||||
}
|
||||
|
||||
Building b = (!npc.isStatic()) ? npc.getBuilding() : null;
|
||||
|
||||
if (b != null && b.getProtectionState().equals(ProtectionState.NPC))
|
||||
b = null;
|
||||
int buildingDeposit = cost - me.getMagicValue();
|
||||
if (b != null && (b.getStrongboxValue() + buildingDeposit) > b.getMaxGold()) {
|
||||
if (b != null && (b.getStrongboxValue() + buildingDeposit) > b.getMaxGold() && !b.isOwnerIsNPC()) {
|
||||
ErrorPopupMsg.sendErrorPopup(sourcePlayer, 206);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!itemMan.buyFromNPC(b, cost, buildingDeposit)) {
|
||||
}if(npc.getContractID() == 1502041){
|
||||
me.fromNoob = true;
|
||||
} else if (!itemMan.buyFromNPC(b, cost, buildingDeposit)) {
|
||||
// chatMan.chatSystemInfo(pc, "" + "You Failed to buy the item.");
|
||||
ChatManager.chatSystemError(sourcePlayer, "Failed To Buy Item");
|
||||
return;
|
||||
}
|
||||
|
||||
buy = Item.createItemForPlayer(sourcePlayer, ib);
|
||||
|
||||
if (buy != null) {
|
||||
me.transferEnchants(buy);
|
||||
itemMan.addItemToInventory(buy);
|
||||
//itemMan.updateInventory();
|
||||
if(me.getItemBase().getType().equals(ItemType.RESOURCE) && npc.getContractID() == 900){
|
||||
handleResourcePurchase(me,itemMan,sourcePlayer,ib);
|
||||
}else {
|
||||
buy = Item.createItemForPlayer(sourcePlayer, ib, me.fromNoob);
|
||||
if (buy != null) {
|
||||
me.transferEnchants(buy);
|
||||
itemMan.addItemToInventory(buy);
|
||||
if(npc.contractUUID == 900 && buy.getItemBaseID() == 1705032){
|
||||
buy.setNumOfItems(10);
|
||||
DbManager.ItemQueries.UPDATE_NUM_ITEMS(buy,buy.getNumOfItems());
|
||||
}
|
||||
//itemMan.updateInventory();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if (msg.getItemType() == GameObjectType.Item.ordinal()) {
|
||||
|
||||
CharacterItemManager npcCim = npc.getCharItemManager();
|
||||
|
||||
if (npcCim == null)
|
||||
return;
|
||||
|
||||
buy = Item.getFromCache(msg.getItemID());
|
||||
|
||||
if (buy == null)
|
||||
return;
|
||||
|
||||
ItemBase ib = buy.getItemBase();
|
||||
|
||||
if (ib == null)
|
||||
return;
|
||||
|
||||
if (!npcCim.inventoryContains(buy))
|
||||
return;
|
||||
|
||||
//test room available for item
|
||||
if (!itemMan.hasRoomInventory(ib.getWeight()))
|
||||
return;
|
||||
|
||||
//TODO test cost and subtract goldItem
|
||||
|
||||
//TODO CHnage this if we ever put NPc city npcs in buildings.
|
||||
int cost = buy.getBaseValue();
|
||||
|
||||
if (buy.isID() || buy.isCustomValue())
|
||||
cost = buy.getMagicValue();
|
||||
|
||||
float bargain = sourcePlayer.getBargain();
|
||||
|
||||
float profit = npc.getSellPercent(sourcePlayer) - bargain;
|
||||
|
||||
if (profit < 1)
|
||||
profit = 1;
|
||||
|
||||
if (!buy.isCustomValue())
|
||||
cost *= profit;
|
||||
else
|
||||
cost = buy.getValue();
|
||||
|
||||
|
||||
if (gold.getNumOfItems() - cost < 0) {
|
||||
ErrorPopupMsg.sendErrorPopup(sourcePlayer, 128); // Insufficient Gold
|
||||
return;
|
||||
}
|
||||
|
||||
Building b = (!npc.isStatic()) ? npc.getBuilding() : null;
|
||||
|
||||
if (b != null)
|
||||
if (b.getProtectionState().equals(ProtectionState.NPC))
|
||||
b = null;
|
||||
|
||||
int buildingDeposit = cost;
|
||||
|
||||
if (b != null && (b.getStrongboxValue() + buildingDeposit) > b.getMaxGold()) {
|
||||
if (b != null && (b.getStrongboxValue() + buildingDeposit) > b.getMaxGold() && !b.isOwnerIsNPC()) {
|
||||
ErrorPopupMsg.sendErrorPopup(sourcePlayer, 206);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!itemMan.buyFromNPC(b, cost, buildingDeposit)) {
|
||||
ErrorPopupMsg.sendErrorPopup(sourcePlayer, 110);
|
||||
return;
|
||||
}
|
||||
|
||||
if (buy != null)
|
||||
itemMan.buyFromNPC(buy, npc);
|
||||
|
||||
} else if (msg.getItemType() == GameObjectType.MobLoot.ordinal()) {
|
||||
|
||||
CharacterItemManager npcCim = npc.getCharItemManager();
|
||||
|
||||
if (npcCim == null)
|
||||
return;
|
||||
|
||||
buy = MobLoot.getFromCache(msg.getItemID());
|
||||
|
||||
if (buy == null)
|
||||
return;
|
||||
|
||||
ItemBase ib = buy.getItemBase();
|
||||
|
||||
if (ib == null)
|
||||
return;
|
||||
|
||||
if (!npcCim.inventoryContains(buy))
|
||||
return;
|
||||
|
||||
//test room available for item
|
||||
if (!itemMan.hasRoomInventory(ib.getWeight()))
|
||||
return;
|
||||
|
||||
//TODO test cost and subtract goldItem
|
||||
|
||||
//TODO CHnage this if we ever put NPc city npcs in buildings.
|
||||
|
||||
int cost = buy.getMagicValue();
|
||||
cost *= npc.getSellPercent(sourcePlayer);
|
||||
|
||||
|
||||
if (gold.getNumOfItems() - cost < 0) {
|
||||
ErrorPopupMsg.sendErrorPopup(sourcePlayer, 128); // Insufficient Gold
|
||||
return;
|
||||
}
|
||||
|
||||
Building b = (!npc.isStatic()) ? npc.getBuilding() : null;
|
||||
|
||||
if (b != null && b.getProtectionState().equals(ProtectionState.NPC))
|
||||
b = null;
|
||||
int buildingDeposit = cost;
|
||||
|
||||
if (b != null && (b.getStrongboxValue() + buildingDeposit) > b.getMaxGold()) {
|
||||
if (b != null && (b.getStrongboxValue() + buildingDeposit) > b.getMaxGold() && !b.isOwnerIsNPC()) {
|
||||
ErrorPopupMsg.sendErrorPopup(sourcePlayer, 206);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!itemMan.buyFromNPC(b, cost, buildingDeposit))
|
||||
return;
|
||||
|
||||
if (buy != null)
|
||||
itemMan.buyFromNPC(buy, npc);
|
||||
|
||||
} else
|
||||
return;
|
||||
|
||||
if (buy != null) {
|
||||
|
||||
msg.setItem(buy);
|
||||
//send the buy message back to update player
|
||||
// msg.setItemType(buy.getObjectType().ordinal());
|
||||
@@ -1579,14 +1576,43 @@ public class ClientMessagePump implements NetMsgHandler {
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
itemMan.updateInventory();
|
||||
}
|
||||
|
||||
} finally {
|
||||
origin.buyLock.unlock();
|
||||
}
|
||||
} else {
|
||||
ErrorPopupMsg.sendErrorPopup(origin.getPlayerCharacter(), 12); // All production slots taken
|
||||
}
|
||||
}
|
||||
|
||||
public static void handleResourcePurchase(MobEquipment me, CharacterItemManager itemMan, PlayerCharacter sourcePlayer, ItemBase ib){
|
||||
boolean stacked = false;
|
||||
int buystack = Warehouse.getSellStackSize(me.getItemBase().getUUID());
|
||||
for(Item item : itemMan.getInventory()){
|
||||
int itemID = item.getItemBaseID();
|
||||
int meID = me.getItemBase().getUUID();
|
||||
if(itemID == meID){
|
||||
if(Warehouse.maxResources.isEmpty())
|
||||
Warehouse.getMaxResources();
|
||||
int maxStack = Warehouse.maxResources.get(itemID);
|
||||
if(maxStack > item.getNumOfItems() + buystack){
|
||||
item.setNumOfItems(item.getNumOfItems() + buystack);
|
||||
stacked = true;
|
||||
itemMan.updateInventory();
|
||||
DbManager.ItemQueries.UPDATE_NUM_ITEMS(item,item.getNumOfItems());
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if(!stacked){
|
||||
Item buy = Item.createItemForPlayer(sourcePlayer, ib, false);
|
||||
if (buy != null) {
|
||||
me.transferEnchants(buy);
|
||||
itemMan.addItemToInventory(buy);
|
||||
buy.setNumOfItems(buystack);
|
||||
DbManager.ItemQueries.UPDATE_NUM_ITEMS(buy,buy.getNumOfItems());
|
||||
}
|
||||
}
|
||||
itemMan.updateInventory();
|
||||
}
|
||||
|
||||
private static void Repair(RepairMsg msg, ClientConnection origin) {
|
||||
@@ -1646,14 +1672,17 @@ public class ClientMessagePump implements NetMsgHandler {
|
||||
max *= (1 + (durMod * 0.01f));
|
||||
if (dur >= max || dur < 1) {
|
||||
//redundancy message to clear item from window in client
|
||||
if (!DbManager.ItemQueries.SET_DURABILITY(toRepair, dur))
|
||||
return;
|
||||
toRepair.setDurabilityCurrent(max);
|
||||
msg.setupRepairAck(max - dur);
|
||||
dispatch = Dispatch.borrow(player, msg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
return;
|
||||
}
|
||||
//TODO get cost to repair
|
||||
int cost = (int) ((max - dur) * 80.1);
|
||||
|
||||
int cost = (int)((toRepair.getMagicValue()/max*(max - dur)) + (npc.getRepairCost() * npc.buyPercent));
|
||||
|
||||
Building b = (!npc.isStatic()) ? npc.getBuilding() : null;
|
||||
|
||||
if (b != null)
|
||||
|
||||
@@ -11,6 +11,7 @@ import engine.objects.GuildStatusController;
|
||||
import engine.objects.Mine;
|
||||
import engine.objects.PlayerCharacter;
|
||||
import engine.objects.Resource;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
/*
|
||||
* @Author:
|
||||
@@ -35,26 +36,28 @@ public class ArcMineChangeProductionMsgHandler extends AbstractClientMsgHandler
|
||||
|
||||
//TODO verify this against the warehouse?
|
||||
|
||||
if (GuildStatusController.isInnerCouncil(playerCharacter.getGuildStatus()) == false) // is this only GL?
|
||||
if (!GuildStatusController.isInnerCouncil(playerCharacter.getGuildStatus())) // is this only GL?
|
||||
return true;
|
||||
|
||||
Mine mine = Mine.getMine(changeProductionMsg.getMineID());
|
||||
|
||||
if (mine == null)
|
||||
if (mine == null) {
|
||||
Logger.error("Player Character: " + playerCharacter.getName() + " Tried To Change Mine: " + changeProductionMsg.getMineID() + " and Mine was Null");
|
||||
return true;
|
||||
|
||||
}
|
||||
//make sure mine belongs to guild
|
||||
|
||||
if (mine.getOwningGuild().isEmptyGuild() ||
|
||||
mine.getOwningGuild().getObjectUUID() != playerCharacter.getGuild().getObjectUUID())
|
||||
if (mine.getOwningGuild().isEmptyGuild() || mine.getOwningGuild().getObjectUUID() != playerCharacter.getGuild().getObjectUUID())
|
||||
return true;
|
||||
|
||||
//make sure valid resource
|
||||
|
||||
Resource resource = Resource.resourceByHash.get(changeProductionMsg.getResourceHash());
|
||||
|
||||
if (resource == null)
|
||||
if (resource == null) {
|
||||
Logger.error("Player Character: " + playerCharacter.getName() + " Tried To Change Mine: " + changeProductionMsg.getMineID() + " and Resource was Null");
|
||||
return true;
|
||||
}
|
||||
|
||||
//update resource
|
||||
|
||||
|
||||
@@ -63,7 +63,7 @@ public class CityDataHandler extends AbstractClientMsgHandler {
|
||||
|
||||
// If the hotZone has changed then update the client's map accordingly.
|
||||
|
||||
if (playerCharacter.getTimeStamp("hotzoneupdate") <= ZoneManager.hotZoneLastUpdate.toEpochMilli() && ZoneManager.hotZone != null) {
|
||||
if (playerCharacter.getTimestamps().containsKey("hotzoneupdate") && playerCharacter.getTimeStamp("hotzoneupdate") <= ZoneManager.hotZoneLastUpdate.toEpochMilli() && ZoneManager.hotZone != null) {
|
||||
HotzoneChangeMsg hotzoneChangeMsg = new HotzoneChangeMsg(Enum.GameObjectType.Zone.ordinal(), ZoneManager.hotZone.getObjectUUID());
|
||||
dispatch = Dispatch.borrow(playerCharacter, hotzoneChangeMsg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
||||
|
||||
@@ -62,7 +62,7 @@ public class DestroyBuildingHandler extends AbstractClientMsgHandler {
|
||||
if (city != null)
|
||||
bane = city.getBane();
|
||||
|
||||
if (bane != null && bane.getSiegePhase() == Enum.SiegePhase.WAR) {
|
||||
if (bane != null){// && bane.getSiegePhase() == Enum.SiegePhase.WAR) {
|
||||
ErrorPopupMsg.sendErrorPopup(pc, 171);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -102,7 +102,7 @@ public class GroupInviteResponseHandler extends AbstractClientMsgHandler {
|
||||
|
||||
// Run Keyclone Audit
|
||||
|
||||
KEYCLONEAUDIT.audit(player, group);
|
||||
//KEYCLONEAUDIT.audit(player, group);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -360,6 +360,11 @@ public class ItemProductionMsgHandler extends AbstractClientMsgHandler {
|
||||
targetItem.recycle(vendor);
|
||||
vendor.removeItemFromForge(targetItem);
|
||||
|
||||
//refund the gold for cancelled item
|
||||
if(vendor.building.getStrongboxValue() + targetItem.getItemBase().getBaseValue() < 15000000){
|
||||
vendor.building.setStrongboxValue(vendor.building.getStrongboxValue() + targetItem.getItemBase().getBaseValue());
|
||||
}
|
||||
|
||||
// Refresh vendor's inventory to client
|
||||
|
||||
outMsg = new ManageNPCMsg(vendor);
|
||||
|
||||
@@ -62,16 +62,23 @@ public class MOTDEditHandler extends AbstractClientMsgHandler {
|
||||
return true;
|
||||
}
|
||||
|
||||
if (type == 1) // Guild MOTD
|
||||
if (type == 1) { // Guild MOTD
|
||||
msg.setMessage(guild.getMOTD());
|
||||
else if (type == 3) // IC MOTD
|
||||
guild.updateDatabase();
|
||||
}else if (type == 3) { // IC MOTD
|
||||
msg.setMessage(guild.getICMOTD());
|
||||
else if (type == 0) { // Nation MOTD
|
||||
guild.updateDatabase();
|
||||
}else if (type == 0) { // Nation MOTD
|
||||
Guild nation = guild.getNation();
|
||||
if (nation == null || !nation.isNation()) {
|
||||
ErrorPopupMsg.sendErrorMsg(playerCharacter, "You do not have such authority!");
|
||||
return true;
|
||||
}
|
||||
nation.setNMOTD(msg.getMessage());
|
||||
nation.updateDatabase();
|
||||
for(Guild sub : nation.getSubGuildList()){
|
||||
sub.setNMOTD(nation.getNMOTD());
|
||||
}
|
||||
msg.setMessage(nation.getMOTD());
|
||||
}
|
||||
dispatch = Dispatch.borrow(playerCharacter, msg);
|
||||
|
||||
@@ -17,6 +17,7 @@ import engine.powers.PowersBase;
|
||||
import engine.server.MBServerStatics;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Objects;
|
||||
|
||||
/*
|
||||
* @Author:
|
||||
@@ -105,7 +106,7 @@ public class MerchantMsgHandler extends AbstractClientMsgHandler {
|
||||
|
||||
// Validate player can obtain blessing
|
||||
|
||||
if (GuildStatusController.isGuildLeader(player.getGuildStatus()) == false) {
|
||||
if (!GuildStatusController.isGuildLeader(player.getGuildStatus())) {
|
||||
ErrorPopupMsg.sendErrorPopup(player, 173); // You must be the leader of a guild to receive a blessing
|
||||
return;
|
||||
}
|
||||
@@ -126,12 +127,12 @@ public class MerchantMsgHandler extends AbstractClientMsgHandler {
|
||||
|
||||
realm = RealmMap.getRealmForCity(city);
|
||||
|
||||
if (realm.getCanBeClaimed() == false) {
|
||||
if (!realm.getCanBeClaimed()) {
|
||||
ErrorPopupMsg.sendErrorPopup(player, 180); // This territory cannot be ruled by anyone
|
||||
return;
|
||||
}
|
||||
|
||||
if (realm.isRuled() == true) {
|
||||
if (realm.isRuled()) {
|
||||
ErrorPopupMsg.sendErrorPopup(player, 178); // This territory is already claimed
|
||||
return;
|
||||
}
|
||||
@@ -142,12 +143,12 @@ public class MerchantMsgHandler extends AbstractClientMsgHandler {
|
||||
|
||||
}
|
||||
|
||||
private static void requestBoon(MerchantMsg msg, ClientConnection origin, PlayerCharacter player, NPC npc) {
|
||||
private static void requestBoon(PlayerCharacter player, NPC npc) {
|
||||
|
||||
Building shrineBuilding;
|
||||
Shrine shrine;
|
||||
|
||||
if (npc.getGuild() != player.getGuild())
|
||||
if (!npc.getGuild().getNation().equals(player.getGuild().getNation()))
|
||||
return;
|
||||
|
||||
shrineBuilding = npc.getBuilding();
|
||||
@@ -155,7 +156,7 @@ public class MerchantMsgHandler extends AbstractClientMsgHandler {
|
||||
if (shrineBuilding == null)
|
||||
return;
|
||||
|
||||
if (shrineBuilding.getBlueprint() != null && shrineBuilding.getBlueprint().getBuildingGroup() != engine.Enum.BuildingGroup.SHRINE)
|
||||
if (shrineBuilding.getBlueprint() != null && !shrineBuilding.getBlueprint().getBuildingGroup().equals(engine.Enum.BuildingGroup.SHRINE))
|
||||
return;
|
||||
|
||||
if (shrineBuilding.getRank() == -1)
|
||||
@@ -171,11 +172,9 @@ public class MerchantMsgHandler extends AbstractClientMsgHandler {
|
||||
return;
|
||||
}
|
||||
|
||||
//already haz boon.
|
||||
|
||||
if (player.containsEffect(shrine.getShrineType().getPowerToken())) {
|
||||
ErrorPopupMsg.sendErrorPopup(player, 199);
|
||||
return;
|
||||
//remove old boon to apply new one, allows boon refreshing
|
||||
player.effects.remove(PowersManager.getPowerByToken(shrine.getShrineType().getPowerToken()).name);
|
||||
}
|
||||
|
||||
if (!Shrine.canTakeFavor(player, shrine))
|
||||
@@ -191,16 +190,31 @@ public class MerchantMsgHandler extends AbstractClientMsgHandler {
|
||||
return;
|
||||
}
|
||||
|
||||
int rank = shrine.getRank();
|
||||
//R8 trees always get atleast rank 2 boons. rank uses index, where 0 is first place, 1 is second, etc...
|
||||
if (shrineBuilding.getCity() != null && shrineBuilding.getCity().getTOL() != null && shrineBuilding.getCity().getTOL().getRank() == 8)
|
||||
if (rank != 0)
|
||||
rank = 1;
|
||||
int trains = 40 - (rank * 10);
|
||||
if (trains < 0)
|
||||
trains = 0;
|
||||
int trains = 0;
|
||||
switch(npc.getRank()){
|
||||
case 1:
|
||||
trains = 10;
|
||||
break;
|
||||
case 2:
|
||||
trains = 15;
|
||||
break;
|
||||
case 3:
|
||||
trains = 20;
|
||||
break;
|
||||
case 4:
|
||||
trains = 25;
|
||||
break;
|
||||
case 5:
|
||||
trains = 30;
|
||||
break;
|
||||
case 6:
|
||||
trains = 35;
|
||||
break;
|
||||
case 7:
|
||||
trains = 40;
|
||||
break;
|
||||
}
|
||||
|
||||
//System.out.println(trains);
|
||||
PowersManager.applyPower(player, player, player.getLoc(), shrinePower.getToken(), trains, false);
|
||||
ChatManager.chatGuildInfo(player.getGuild(), player.getName() + " has recieved a boon costing " + 1 + " point of favor.");
|
||||
shrineBuilding.addEffectBit(1000000 << 2);
|
||||
@@ -420,7 +434,7 @@ public class MerchantMsgHandler extends AbstractClientMsgHandler {
|
||||
if (isHermit(npc))
|
||||
requestHermitBlessing(msg, origin, player, npc);
|
||||
else
|
||||
requestBoon(msg, origin, player, npc);
|
||||
requestBoon(player, npc);
|
||||
break;
|
||||
case 15:
|
||||
LeaderboardMessage lbm = new LeaderboardMessage();
|
||||
|
||||
@@ -421,31 +421,12 @@ public class ObjectActionMsgHandler extends AbstractClientMsgHandler {
|
||||
itemMan.consume(item);
|
||||
}
|
||||
break;
|
||||
//ANNIVERSERY GIFT
|
||||
case 31:
|
||||
// *** Disabled for now: Needs bootyset created
|
||||
|
||||
//if (ib.getUUID() == 971012) {
|
||||
// int random = ThreadLocalRandom.current().nextInt(ItemBase.AnniverseryGifts.size());
|
||||
// int annyID = ItemBase.AnniverseryGifts.get(random);
|
||||
|
||||
// ItemBase annyIB = ItemBase.getItemBase(annyID);
|
||||
// if (annyIB != null) {
|
||||
// Item gift = MobLoot.createItemForPlayer(player, annyIB);
|
||||
// if (gift != null) {
|
||||
// itemMan.addItemToInventory(gift);
|
||||
// itemMan.consume(item);
|
||||
// }
|
||||
// }
|
||||
// break;
|
||||
//}
|
||||
|
||||
LootManager.peddleFate(player,item);
|
||||
break;
|
||||
|
||||
case 30: //water bucket
|
||||
case 8: //potions, tears of saedron
|
||||
|
||||
case 5: //runes, petition, warrant, scrolls
|
||||
if (uuid > 3000 && uuid < 3050) { //Discipline Runes
|
||||
if (ApplyRuneMsg.applyRune(uuid, origin, player)) {
|
||||
@@ -462,7 +443,12 @@ public class ObjectActionMsgHandler extends AbstractClientMsgHandler {
|
||||
itemMan.consume(item);
|
||||
}
|
||||
break;
|
||||
} else if (uuid > 252122 && uuid < 252128) { //mastery runes
|
||||
} else if (uuid > 252122 && uuid < 252137) { //blood runes
|
||||
if (ApplyRuneMsg.applyRune(uuid, origin, player)) {
|
||||
itemMan.consume(item);
|
||||
}
|
||||
break;
|
||||
} else if (uuid > 252128 && uuid < 252128) { //mastery runes
|
||||
if (ApplyRuneMsg.applyRune(uuid, origin, player)) {
|
||||
itemMan.consume(item);
|
||||
}
|
||||
@@ -528,7 +514,6 @@ public class ObjectActionMsgHandler extends AbstractClientMsgHandler {
|
||||
}
|
||||
|
||||
// Send piss bucket animation
|
||||
|
||||
VisualUpdateMessage vum = new VisualUpdateMessage(player, 16323);
|
||||
vum.configure();
|
||||
DispatchMessage.sendToAllInRange(player, vum);
|
||||
@@ -543,7 +528,9 @@ public class ObjectActionMsgHandler extends AbstractClientMsgHandler {
|
||||
|
||||
dispatch = Dispatch.borrow(player, msg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
|
||||
player.cancelOnSpell();
|
||||
if(!item.getItemBase().getType().equals(ItemType.POTION)) {
|
||||
player.cancelOnSpell();
|
||||
}
|
||||
break;
|
||||
default: //shouldn't be here, consume item
|
||||
dispatch = Dispatch.borrow(player, msg);
|
||||
|
||||
@@ -135,7 +135,8 @@ public class TaxCityMsgHandler extends AbstractClientMsgHandler {
|
||||
|
||||
msg = (TaxCityMsg) baseMsg;
|
||||
|
||||
ViewTaxes(msg, player);
|
||||
//realm taxing disabled
|
||||
//ViewTaxes(msg, player);
|
||||
|
||||
|
||||
return true;
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
package engine.net.client.msg;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.gameManager.ChatManager;
|
||||
import engine.gameManager.DbManager;
|
||||
import engine.net.*;
|
||||
import engine.net.client.ClientConnection;
|
||||
@@ -70,62 +71,113 @@ public class ApplyRuneMsg extends ClientNetMsg {
|
||||
}
|
||||
|
||||
public static boolean applyRune(int runeID, ClientConnection origin, PlayerCharacter playerCharacter) {
|
||||
|
||||
RuneBase rb = RuneBase.getRuneBase(runeID);
|
||||
Dispatch dispatch;
|
||||
|
||||
if (playerCharacter == null || origin == null || rb == null) {
|
||||
return false;
|
||||
}
|
||||
|
||||
int raceID = playerCharacter.getRaceID();
|
||||
//Check race is met
|
||||
ConcurrentHashMap<Integer, Boolean> races = rb.getRace();
|
||||
if (races.size() > 0) {
|
||||
int raceID = playerCharacter.getRaceID();
|
||||
boolean valid = false;
|
||||
for (int validID : races.keySet()) {
|
||||
if (validID == raceID) {
|
||||
if(runeID != 3007 && runeID != 3014) {//bounty hunter and huntsman
|
||||
if (races.size() > 0) {
|
||||
boolean valid = false;
|
||||
for (int validID : races.keySet()) {
|
||||
if (validID == raceID) {
|
||||
valid = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(runeID == 3040)
|
||||
valid = true;
|
||||
break;
|
||||
|
||||
if(runeID == 3049)
|
||||
valid = true;
|
||||
|
||||
if(raceID == 1999){
|
||||
switch(runeID){
|
||||
case 2514:
|
||||
case 3036:
|
||||
case 3033:
|
||||
case 3001:
|
||||
case 3002:
|
||||
case 3003:
|
||||
case 3004:
|
||||
case 3008:
|
||||
case 3009:
|
||||
case 3013:
|
||||
case 3016:
|
||||
case 3017:
|
||||
case 3018:
|
||||
case 3020:
|
||||
case 3021:
|
||||
case 3030:
|
||||
case 3031:
|
||||
case 3037:
|
||||
case 3045:
|
||||
case 3046:
|
||||
case 3047:
|
||||
case 3048:
|
||||
case 3049:
|
||||
valid = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!valid) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
if (!valid) {
|
||||
//Check base class is met
|
||||
ConcurrentHashMap<Integer, Boolean> baseClasses = rb.getBaseClass();
|
||||
if (baseClasses.size() > 0) {
|
||||
int baseClassID = playerCharacter.getBaseClassID();
|
||||
boolean valid = false;
|
||||
for (int validID : baseClasses.keySet()) {
|
||||
if (validID == baseClassID) {
|
||||
valid = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(runeID == 3040)
|
||||
valid = true;
|
||||
if(runeID == 3036 && raceID == 1999)
|
||||
valid = true;
|
||||
if(runeID == 3033 && raceID == 1999)
|
||||
valid = true;
|
||||
if(runeID == 3035 && baseClassID == 2501)
|
||||
valid = true;
|
||||
if (!valid) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
//Check promotion class is met
|
||||
ConcurrentHashMap<Integer, Boolean> promotionClasses = rb.getPromotionClass();
|
||||
if (promotionClasses.size() > 0) {
|
||||
int promotionClassID = playerCharacter.getPromotionClassID();
|
||||
boolean valid = false;
|
||||
for (int validID : promotionClasses.keySet()) {
|
||||
if (validID == promotionClassID) {
|
||||
valid = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if(runeID == 3040)
|
||||
valid = true;
|
||||
if(runeID == 3004 && (playerCharacter.getPromotionClassID() == 2505 || playerCharacter.getPromotionClassID() == 2510))
|
||||
valid = true;
|
||||
if(runeID == 3036 && raceID == 1999)
|
||||
valid = true;
|
||||
if(runeID == 3033 && raceID == 1999)
|
||||
valid = true;
|
||||
if (!valid) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
} else{
|
||||
if(playerCharacter.getPromotionClassID() == 2519){//priest
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
//Check base class is met
|
||||
ConcurrentHashMap<Integer, Boolean> baseClasses = rb.getBaseClass();
|
||||
if (baseClasses.size() > 0) {
|
||||
int baseClassID = playerCharacter.getBaseClassID();
|
||||
boolean valid = false;
|
||||
for (int validID : baseClasses.keySet()) {
|
||||
if (validID == baseClassID) {
|
||||
valid = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!valid) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
//Check promotion class is met
|
||||
ConcurrentHashMap<Integer, Boolean> promotionClasses = rb.getPromotionClass();
|
||||
if (promotionClasses.size() > 0) {
|
||||
int promotionClassID = playerCharacter.getPromotionClassID();
|
||||
boolean valid = false;
|
||||
for (int validID : promotionClasses.keySet()) {
|
||||
if (validID == promotionClassID) {
|
||||
valid = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (!valid) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
//Check disciplines are met
|
||||
ArrayList<CharacterRune> runes = playerCharacter.getRunes();
|
||||
ConcurrentHashMap<Integer, Boolean> disciplines = rb.getDiscipline();
|
||||
@@ -139,7 +191,6 @@ public class ApplyRuneMsg extends ClientNetMsg {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int discCount = 0;
|
||||
for (CharacterRune cr : runes) {
|
||||
int runeBaseID = cr.getRuneBaseID();
|
||||
@@ -152,28 +203,35 @@ public class ApplyRuneMsg extends ClientNetMsg {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
//Check level is met
|
||||
if (playerCharacter.getLevel() < rb.getLevelRequired()) {
|
||||
return false;
|
||||
}
|
||||
|
||||
int strTotal = 0;
|
||||
int dexTotal = 0;
|
||||
int conTotal = 0;
|
||||
int intTotal = 0;
|
||||
int spiTotal = 0;
|
||||
int cost = 0;
|
||||
|
||||
//Check any attributes are met
|
||||
ArrayList<RuneBaseAttribute> attrs = rb.getAttrs();
|
||||
|
||||
if (rb.getAttrs() != null)
|
||||
for (RuneBaseAttribute rba : attrs) {
|
||||
int attrID = rba.getAttributeID();
|
||||
int mod = rba.getModValue();
|
||||
switch (attrID) {
|
||||
case MBServerStatics.RUNE_COST_ATTRIBUTE_ID:
|
||||
switch (rb.getName()) {
|
||||
case "Born of the Ethyri":
|
||||
case "Born of the Taripontor":
|
||||
case "Born of the Gwendannen":
|
||||
case "Born of the Invorri":
|
||||
case "Born of the Irydnu":
|
||||
case "Scion of the Dar Khelegeur":
|
||||
case "Scion of the Gwaridorn":
|
||||
case "Scion of the Twathedilion":
|
||||
mod = 0;
|
||||
}
|
||||
if (mod > playerCharacter.getUnusedStatPoints()) {
|
||||
return false;
|
||||
}
|
||||
@@ -226,25 +284,64 @@ public class ApplyRuneMsg extends ClientNetMsg {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//Check if max number runes already reached
|
||||
if (runes.size() > 12) {
|
||||
ChatManager.chatSystemInfo(playerCharacter,"You Have Too Many Runes Applied");
|
||||
return false;
|
||||
}
|
||||
|
||||
switch (rb.getName()) {
|
||||
case "Born of the Ethyri":
|
||||
case "Born of the Taripontor":
|
||||
case "Born of the Gwendannen":
|
||||
case "Born of the Invorri":
|
||||
case "Born of the Irydnu":
|
||||
for (CharacterRune charRune : playerCharacter.getRunes()) {
|
||||
RuneBase rb2 = charRune.getRuneBase();
|
||||
switch (rb2.getName()) {
|
||||
case "Born of the Ethyri":
|
||||
case "Born of the Taripontor":
|
||||
case "Born of the Gwendannen":
|
||||
case "Born of the Invorri":
|
||||
case "Born of the Irydnu":
|
||||
ChatManager.chatSystemError(playerCharacter, "You Have Already Applied A Blood Rune");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case "Scion of the Dar Khelegeur":
|
||||
case "Scion of the Gwaridorn":
|
||||
case "Scion of the Twathedilion":
|
||||
for (CharacterRune charRune : playerCharacter.getRunes()) {
|
||||
RuneBase rb2 = charRune.getRuneBase();
|
||||
switch (rb2.getName()) {
|
||||
case "Scion of the Dar Khelegeur":
|
||||
case "Scion of the Gwaridorn":
|
||||
case "Scion of the Twathedilion":
|
||||
ChatManager.chatSystemError(playerCharacter, "You Have Already Applied A Blood Rune");
|
||||
return false;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
//if discipline, check number applied
|
||||
if (isDiscipline(runeID)) {
|
||||
if (playerCharacter.getLevel() < 70) {
|
||||
if (discCount > 2) {
|
||||
return false;
|
||||
}
|
||||
} else {
|
||||
if (discCount > 3) {
|
||||
return false;
|
||||
}
|
||||
switch(playerCharacter.getRank()){
|
||||
case 1:
|
||||
case 2:
|
||||
case 3:
|
||||
case 4:
|
||||
case 5:
|
||||
case 6:
|
||||
if(discCount > 3)
|
||||
return false;
|
||||
break;
|
||||
case 7:
|
||||
case 8:
|
||||
if(discCount > 5)
|
||||
return false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
//Everything succeeded. Let's apply the rune
|
||||
//Attempt add rune to database
|
||||
CharacterRune runeWithoutID = new CharacterRune(rb, playerCharacter.getObjectUUID());
|
||||
@@ -258,7 +355,6 @@ public class ApplyRuneMsg extends ClientNetMsg {
|
||||
if (cr == null) {
|
||||
return false;
|
||||
}
|
||||
|
||||
//remove any overridden runes from player
|
||||
ArrayList<Integer> overwrite = rb.getOverwrite();
|
||||
CharacterRune toRemove = null;
|
||||
@@ -267,13 +363,10 @@ public class ApplyRuneMsg extends ClientNetMsg {
|
||||
toRemove = playerCharacter.removeRune(overwriteID);
|
||||
}
|
||||
}
|
||||
|
||||
//add rune to player
|
||||
playerCharacter.addRune(cr);
|
||||
|
||||
// recalculate all bonuses/formulas/skills/powers
|
||||
playerCharacter.recalculate();
|
||||
|
||||
//if overwriting a stat rune, add any amount granted from previous rune.
|
||||
if (toRemove != null) {
|
||||
RuneBase rbs = toRemove.getRuneBase();
|
||||
@@ -299,30 +392,35 @@ public class ApplyRuneMsg extends ClientNetMsg {
|
||||
if (dif > 0 && spiTotal < (int) playerCharacter.statSpiMax) {
|
||||
playerCharacter.addSpi(dif);
|
||||
}
|
||||
|
||||
// recalculate all bonuses/formulas/skills/powers
|
||||
playerCharacter.recalculate();
|
||||
}
|
||||
}
|
||||
|
||||
switch (rb.getName()) {
|
||||
case "Born of the Ethyri":
|
||||
case "Born of the Taripontor":
|
||||
case "Born of the Gwendannen":
|
||||
case "Born of the Invorri":
|
||||
case "Born of the Irydnu":
|
||||
case "Scion of the Dar Khelegeur":
|
||||
case "Scion of the Gwaridorn":
|
||||
case "Scion of the Twathedilion":
|
||||
cost = 0;
|
||||
break;
|
||||
}
|
||||
if (cost > 0) {
|
||||
ModifyStatMsg msm = new ModifyStatMsg((0 - cost), 0, 3);
|
||||
dispatch = Dispatch.borrow(playerCharacter, msm);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
|
||||
}
|
||||
|
||||
//send apply rune message to client
|
||||
ApplyRuneMsg arm = new ApplyRuneMsg(playerCharacter.getObjectType().ordinal(), playerCharacter.getObjectUUID(), runeID, cr.getObjectType().ordinal(), cr.getObjectUUID(), false);
|
||||
dispatch = Dispatch.borrow(playerCharacter, arm);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
|
||||
|
||||
|
||||
//alert them of success
|
||||
ErrorPopupMsg.sendErrorPopup(playerCharacter, 160);
|
||||
|
||||
//reapply bonuses
|
||||
playerCharacter.applyBonuses();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -112,6 +112,12 @@ public class BuyFromNPCWindowMsg extends ClientNetMsg {
|
||||
|
||||
if (contract != null)
|
||||
sellInventory = contract.getSellInventory();
|
||||
if(npc.contract.getObjectUUID() == 890){ // default steward
|
||||
sellInventory = npc.getSellInventorySteward();
|
||||
}
|
||||
if(npc.contract.getObjectUUID() == 889){ // default builder
|
||||
sellInventory = npc.getSellInventoryBuilder();
|
||||
}
|
||||
}
|
||||
|
||||
if (man != null)
|
||||
|
||||
@@ -104,8 +104,10 @@ public class CityDataMsg extends ClientNetMsg {
|
||||
}
|
||||
|
||||
temp.putInt(mineList.size());
|
||||
for (Mine mine : mineList)
|
||||
Mine.serializeForClientMsg(mine, temp);
|
||||
for (Mine mine : mineList) {
|
||||
if(mine.getParentZone() != null && !mine.getParentZone().isContinent())
|
||||
Mine.serializeForClientMsg(mine, temp);
|
||||
}
|
||||
temp.put((byte) 0); // PAD
|
||||
}
|
||||
|
||||
@@ -178,8 +180,10 @@ public class CityDataMsg extends ClientNetMsg {
|
||||
}
|
||||
|
||||
writer.putInt(mineList.size());
|
||||
for (Mine mine : mineList)
|
||||
Mine.serializeForClientMsg(mine, writer);
|
||||
for (Mine mine : mineList) {
|
||||
if(mine.getParentZone() != null && !mine.getParentZone().isContinent())
|
||||
Mine.serializeForClientMsg(mine, writer);
|
||||
}
|
||||
} else
|
||||
writer.putInt(0);
|
||||
} catch (Exception e) {
|
||||
|
||||
@@ -275,7 +275,7 @@ public class ManageCityAssetsMsg extends ClientNetMsg {
|
||||
|
||||
writer.putString(npcHire.getName());
|
||||
writer.putInt(1);
|
||||
writer.putInt(Blueprint.getNpcMaintCost(npcHire.getRank()));
|
||||
writer.putInt(0);
|
||||
if (npcHire.getObjectType() == GameObjectType.NPC)
|
||||
writer.putInt(((NPC) npcHire).getContract().getIconID()); // Was 60
|
||||
else if (npcHire.getObjectType() == GameObjectType.Mob) {
|
||||
@@ -485,36 +485,19 @@ public class ManageCityAssetsMsg extends ClientNetMsg {
|
||||
|
||||
writer.putInt(building.getRank());
|
||||
|
||||
// Maintenance costs include resource if
|
||||
// this structure is an R8 tree
|
||||
|
||||
if (building.getRank() == 8)
|
||||
writer.putInt(5); // Resources included
|
||||
else
|
||||
writer.putInt(1); // Gold only
|
||||
writer.putInt(1); // Gold only
|
||||
|
||||
writer.putInt(2308551); //Gold
|
||||
if (building.getBlueprint() == null)
|
||||
writer.putInt(0);
|
||||
else
|
||||
writer.putInt(building.getBlueprint().getMaintCost(building.getRank())); // maint cost
|
||||
|
||||
if (building.getRank() == 8) {
|
||||
writer.putInt(74856115); // Stone
|
||||
writer.putInt(1500); // maint cost
|
||||
writer.putInt(-1603256692); // Lumber
|
||||
writer.putInt(1500); // maint cost
|
||||
writer.putInt(-1596311545); // Galvor
|
||||
writer.putInt(5); // maint cost
|
||||
writer.putInt(1532478436); // Wormwood
|
||||
writer.putInt(5); // maint cost
|
||||
}
|
||||
writer.putInt(building.getBlueprint().getMaintCost()); // maint cost
|
||||
|
||||
LocalDateTime maintDate = building.maintDateTime;
|
||||
|
||||
if (maintDate == null)
|
||||
maintDate = LocalDateTime.now();
|
||||
writer.putLocalDateTime(LocalDateTime.now()); // current time
|
||||
writer.putLocalDateTime(maintDate); // current time
|
||||
|
||||
// utc offset?
|
||||
writer.putInt((int) java.time.Duration.between(LocalDateTime.now(), maintDate).getSeconds()); // Seconds to maint date
|
||||
|
||||
@@ -11,6 +11,7 @@ package engine.net.client.msg;
|
||||
|
||||
|
||||
import engine.gameManager.ConfigManager;
|
||||
import engine.gameManager.DbManager;
|
||||
import engine.net.AbstractConnection;
|
||||
import engine.net.ByteBufferReader;
|
||||
import engine.net.ByteBufferWriter;
|
||||
@@ -53,18 +54,45 @@ public class ServerInfoMsg extends ClientNetMsg {
|
||||
|
||||
writer.putInt(WorldServer.worldMapID);
|
||||
writer.putString(ConfigManager.MB_WORLD_NAME.getValue());
|
||||
if (LoginServer.population < MBServerStatics.LOW_POPULATION)
|
||||
writer.putInt(0); //Land Rush
|
||||
else if (LoginServer.population < MBServerStatics.NORMAL_POPULATION)
|
||||
writer.putInt(1); //Low pop
|
||||
else if (LoginServer.population < MBServerStatics.HIGH_POPULATION)
|
||||
writer.putInt(2); //Normal pop
|
||||
else if (LoginServer.population < MBServerStatics.VERY_OVERPOPULATED_POPULATION)
|
||||
writer.putInt(3); //High Pop
|
||||
else if (LoginServer.population < MBServerStatics.FULL_POPULATION)
|
||||
writer.putInt(4); //Very overpopulated pop
|
||||
else
|
||||
writer.putInt(5); //Full pop
|
||||
int TotalTrees = 21;
|
||||
int currentR8Trees = DbManager.CityQueries.GET_CAPITAL_CITY_COUNT();
|
||||
|
||||
switch(currentR8Trees){
|
||||
case 0:
|
||||
case 1:
|
||||
case 2:
|
||||
case 3:
|
||||
case 4:
|
||||
writer.putInt(0); //Land Rush
|
||||
break;
|
||||
case 5:
|
||||
case 6:
|
||||
case 7:
|
||||
case 8:
|
||||
writer.putInt(1); //Low pop
|
||||
break;
|
||||
case 9:
|
||||
case 10:
|
||||
case 11:
|
||||
case 12:
|
||||
writer.putInt(2); //Normal pop
|
||||
break;
|
||||
case 13:
|
||||
case 14:
|
||||
case 15:
|
||||
case 16:
|
||||
writer.putInt(3); //High Pop
|
||||
break;
|
||||
case 17:
|
||||
case 18:
|
||||
case 19:
|
||||
case 20:
|
||||
writer.putInt(4); //Very overpopulated pop
|
||||
break;
|
||||
default:
|
||||
writer.putInt(5); //Full pop
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -96,6 +96,11 @@ public class VendorDialogMsg extends ClientNetMsg {
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
if(npc.contractUUID == 1502040){ //enrollment officer
|
||||
PlayerCharacter.unboxPlayer(playerCharacter);
|
||||
}
|
||||
|
||||
// Restrict disc trainers to only characters who have
|
||||
// tht disc applied.
|
||||
|
||||
@@ -548,26 +553,58 @@ public class VendorDialogMsg extends ClientNetMsg {
|
||||
|
||||
// verify race valid for profession
|
||||
Race race = pc.getRace();
|
||||
if (race == null || !promo.isAllowedRune(race.getToken())) {
|
||||
// TODO send client promotion error
|
||||
return;
|
||||
if(race.getRaceRuneID() == 1999) {
|
||||
boolean valid = false;
|
||||
switch(promoID){
|
||||
case 2504:
|
||||
case 2505:
|
||||
case 2506:
|
||||
case 2507:
|
||||
case 2510:
|
||||
case 2511:
|
||||
case 2512:
|
||||
case 2514:
|
||||
case 2515:
|
||||
case 2517:
|
||||
case 2518:
|
||||
case 2519:
|
||||
case 2520:
|
||||
case 2521:
|
||||
valid = true;
|
||||
break;
|
||||
}
|
||||
|
||||
if(!valid)
|
||||
return;
|
||||
|
||||
}
|
||||
else {
|
||||
|
||||
if (race == null || !promo.isAllowedRune(race.getToken())) {
|
||||
// TODO send client promotion error
|
||||
return;
|
||||
}
|
||||
}
|
||||
// verify baseclass valid for profession
|
||||
BaseClass bc = pc.getBaseClass();
|
||||
if (bc == null || !promo.isAllowedRune(bc.getToken())) {
|
||||
if (bc == null) {
|
||||
// TODO send client promotion error
|
||||
return;
|
||||
}
|
||||
if(!promo.isAllowedRune(bc.getToken())){
|
||||
if(!bc.getName().equals("Rogue") && !promo.getName().equals("Druid"))
|
||||
return;
|
||||
}
|
||||
|
||||
// verify gender
|
||||
if (promoID == 2511 && pc.isMale()) // Fury
|
||||
return;
|
||||
if (promoID == 2512 && pc.isMale()) // Huntress
|
||||
return;
|
||||
if (promoID == 2517 && !pc.isMale()) // Warlock
|
||||
return;
|
||||
|
||||
if(race.getRaceRuneID() != 1999) {
|
||||
// verify gender
|
||||
if (promoID == 2511 && pc.isMale()) // Fury
|
||||
return;
|
||||
if (promoID == 2512 && pc.isMale()) // Huntress
|
||||
return;
|
||||
if (promoID == 2517 && !pc.isMale()) // Warlock
|
||||
return;
|
||||
}
|
||||
// Everything valid. Let's promote
|
||||
pc.setPromotionClass(promo.getObjectUUID());
|
||||
|
||||
|
||||
@@ -31,6 +31,7 @@ import engine.net.ByteBufferWriter;
|
||||
import engine.net.DispatchMessage;
|
||||
import engine.net.client.msg.UpdateStateMsg;
|
||||
import engine.powers.EffectsBase;
|
||||
import engine.powers.effectmodifiers.AbstractEffectModifier;
|
||||
import engine.server.MBServerStatics;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
@@ -91,17 +92,17 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
protected Resists resists = new Resists("Genric");
|
||||
protected ConcurrentHashMap<String, JobContainer> timers;
|
||||
protected ConcurrentHashMap<String, Long> timestamps;
|
||||
protected int atrHandOne;
|
||||
public int atrHandOne;
|
||||
protected int atrHandTwo;
|
||||
protected int minDamageHandOne;
|
||||
protected int maxDamageHandOne;
|
||||
public int minDamageHandOne;
|
||||
public int maxDamageHandOne;
|
||||
protected int minDamageHandTwo;
|
||||
protected int maxDamageHandTwo;
|
||||
protected float rangeHandOne;
|
||||
protected float rangeHandTwo;
|
||||
protected float speedHandOne;
|
||||
protected float speedHandTwo;
|
||||
protected int defenseRating;
|
||||
public int defenseRating;
|
||||
protected boolean isActive; // <-Do not use this for deleting character!
|
||||
protected float altitude = 0; // 0=on terrain, 1=tier 1, 2=tier 2, etc.
|
||||
protected ConcurrentHashMap<Integer, JobContainer> recycleTimers;
|
||||
@@ -496,8 +497,13 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
boolean canFly = false;
|
||||
PlayerBonuses bonus = flyer.getBonuses();
|
||||
|
||||
if (bonus != null && !bonus.getBool(ModType.NoMod, SourceType.Fly) && bonus.getBool(ModType.Fly, SourceType.None) && flyer.isAlive())
|
||||
if (bonus != null && !bonus.getBool(ModType.NoMod, SourceType.Fly) && bonus.getBool(ModType.Fly, SourceType.None) && flyer.isAlive()) {
|
||||
canFly = true;
|
||||
}
|
||||
if(flyer.effects.containsKey("MoveBuff")){
|
||||
canFly = false;
|
||||
}
|
||||
|
||||
|
||||
return canFly;
|
||||
|
||||
@@ -1187,10 +1193,15 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
}
|
||||
}
|
||||
|
||||
public final float modifyHealth(
|
||||
final float value,
|
||||
final AbstractCharacter attacker,
|
||||
final boolean fromCost) {
|
||||
public final float modifyHealth(float value, final AbstractCharacter attacker, final boolean fromCost) {
|
||||
|
||||
if(attacker != null && attacker.getObjectType().equals(GameObjectType.PlayerCharacter)){
|
||||
value *= ((PlayerCharacter)attacker).ZergMultiplier;
|
||||
} // Health modifications are modified by the ZergMechanic
|
||||
|
||||
if(attacker != null && attacker.getObjectType().equals(GameObjectType.Mob) && ((Mob)attacker).getOwner() != null){
|
||||
value *= ((Mob)attacker).getOwner().ZergMultiplier;
|
||||
}// Health modifications from pets are modified by the owner's ZergMechanic
|
||||
|
||||
try {
|
||||
|
||||
@@ -1254,11 +1265,19 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
}
|
||||
|
||||
public final float modifyMana(
|
||||
final float value,
|
||||
float value,
|
||||
final AbstractCharacter attacker,
|
||||
final boolean fromCost
|
||||
) {
|
||||
|
||||
if(attacker != null && attacker.getObjectType().equals(GameObjectType.PlayerCharacter)){
|
||||
value *= ((PlayerCharacter)attacker).ZergMultiplier;
|
||||
} // Health modifications are modified by the ZergMechanic
|
||||
|
||||
if(attacker != null && attacker.getObjectType().equals(GameObjectType.Mob) && ((Mob)attacker).getOwner() != null){
|
||||
value *= ((Mob)attacker).getOwner().ZergMultiplier;
|
||||
}// Health modifications from pets are modified by the owner's ZergMechanic
|
||||
|
||||
if (!this.isAlive()) {
|
||||
return 0f;
|
||||
}
|
||||
@@ -1293,11 +1312,19 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
}
|
||||
|
||||
public final float modifyStamina(
|
||||
final float value,
|
||||
float value,
|
||||
final AbstractCharacter attacker,
|
||||
final boolean fromCost
|
||||
) {
|
||||
|
||||
if(attacker != null && attacker.getObjectType().equals(GameObjectType.PlayerCharacter)){
|
||||
value *= ((PlayerCharacter)attacker).ZergMultiplier;
|
||||
} // Health modifications are modified by the ZergMechanic
|
||||
|
||||
if(attacker != null && attacker.getObjectType().equals(GameObjectType.Mob) && ((Mob)attacker).getOwner() != null){
|
||||
value *= ((Mob)attacker).getOwner().ZergMultiplier;
|
||||
}// Health modifications from pets are modified by the owner's ZergMechanic
|
||||
|
||||
if (!this.isAlive()) {
|
||||
return 0f;
|
||||
}
|
||||
|
||||
@@ -17,6 +17,7 @@ import org.pmw.tinylog.Logger;
|
||||
import java.sql.ResultSet;
|
||||
import java.sql.SQLException;
|
||||
import java.util.HashMap;
|
||||
import java.util.Objects;
|
||||
|
||||
/* @Summary - Blueprint class is used for determining
|
||||
characteristics of instanced player owned
|
||||
@@ -60,13 +61,12 @@ public class Blueprint {
|
||||
this.name = rs.getString("MeshName");
|
||||
this.icon = rs.getInt("Icon");
|
||||
this.buildingGroup = BuildingGroup.valueOf(rs.getString("BuildingGroup"));
|
||||
this.maxRank = rs.getInt("MaxRank");
|
||||
this.maxSlots = rs.getInt("MaxSlots");
|
||||
this.rank1UUID = rs.getInt("Rank1UUID");
|
||||
this.rank3UUID = rs.getInt("Rank3UUID");
|
||||
this.rank7UUID = rs.getInt("Rank7UUID");
|
||||
this.destroyedUUID = rs.getInt("DestroyedUUID");
|
||||
|
||||
this.maxRank = rs.getInt("MaxRank");
|
||||
}
|
||||
|
||||
// Accessors
|
||||
@@ -108,9 +108,11 @@ public class Blueprint {
|
||||
maxShrines = 2;
|
||||
break;
|
||||
case 7:
|
||||
case 8:
|
||||
maxShrines = 3;
|
||||
break;
|
||||
case 8:
|
||||
maxShrines = 4;
|
||||
break;
|
||||
default:
|
||||
maxShrines = 0;
|
||||
|
||||
@@ -167,20 +169,48 @@ public class Blueprint {
|
||||
// based upon the building's current rank
|
||||
|
||||
public static int getNpcMaintCost(int rank) {
|
||||
int maintCost = Integer.MAX_VALUE;
|
||||
|
||||
maintCost = (9730 * rank) + 1890;
|
||||
|
||||
return maintCost;
|
||||
return 0;
|
||||
}
|
||||
|
||||
public int getMaxRank() {
|
||||
BuildingGroup bg = this.buildingGroup;
|
||||
switch(bg){
|
||||
case AMAZONHALL:
|
||||
case CATHEDRAL:
|
||||
case GREATHALL:
|
||||
case KEEP:
|
||||
case THIEFHALL:
|
||||
case TEMPLEHALL:
|
||||
case WIZARDHALL:
|
||||
case ELVENHALL:
|
||||
case ELVENSANCTUM:
|
||||
case IREKEIHALL:
|
||||
case FORESTHALL:
|
||||
return 1;
|
||||
}
|
||||
return maxRank;
|
||||
}
|
||||
|
||||
public int getMaxSlots() {
|
||||
if (this.buildingGroup != null && this.buildingGroup.equals(BuildingGroup.BARRACK))
|
||||
return 1;
|
||||
if (this.buildingGroup != null && this.buildingGroup.equals(BuildingGroup.TOL))
|
||||
return 4;
|
||||
BuildingGroup bg = this.buildingGroup;
|
||||
switch(bg){
|
||||
case AMAZONHALL:
|
||||
case CATHEDRAL:
|
||||
case GREATHALL:
|
||||
case KEEP:
|
||||
case THIEFHALL:
|
||||
case TEMPLEHALL:
|
||||
case WIZARDHALL:
|
||||
case ELVENHALL:
|
||||
case ELVENSANCTUM:
|
||||
case IREKEIHALL:
|
||||
case FORESTHALL:
|
||||
return 3;
|
||||
}
|
||||
return maxSlots;
|
||||
}
|
||||
|
||||
@@ -312,10 +342,24 @@ public class Blueprint {
|
||||
return 0;
|
||||
|
||||
// Early exit for buildings with single or no slots
|
||||
|
||||
if (this.maxSlots <= 1)
|
||||
if (this.maxSlots <= 1 && !this.buildingGroup.equals(BuildingGroup.TOL))
|
||||
return maxSlots;
|
||||
|
||||
BuildingGroup bg = this.buildingGroup;
|
||||
switch(bg.name()) {
|
||||
case "AMAZONHALL":
|
||||
case "CATHEDRAL":
|
||||
case "GREATHALL":
|
||||
case "THIEFHALL":
|
||||
case "TEMPLEHALL":
|
||||
case "WIZARDHALL":
|
||||
case "ELVENHALL":
|
||||
case "ELVENSANCTUM":
|
||||
case "IREKEIHALL":
|
||||
case "FORESTHALL":
|
||||
return 3;
|
||||
}
|
||||
|
||||
if (this.maxRank == 1 && currentRank == 1)
|
||||
return getMaxSlots();
|
||||
|
||||
@@ -327,20 +371,22 @@ public class Blueprint {
|
||||
break;
|
||||
case 3:
|
||||
case 4:
|
||||
case 5:
|
||||
case 6:
|
||||
availableSlots = 2;
|
||||
break;
|
||||
case 5:
|
||||
case 6:
|
||||
case 7:
|
||||
availableSlots = 3;
|
||||
break;
|
||||
case 8:
|
||||
availableSlots = 1;
|
||||
availableSlots = 4;
|
||||
break;
|
||||
default:
|
||||
availableSlots = 0;
|
||||
break;
|
||||
}
|
||||
if(this.buildingGroup != null && this.buildingGroup.equals(BuildingGroup.TOL))
|
||||
availableSlots += 1;
|
||||
|
||||
return availableSlots;
|
||||
}
|
||||
@@ -603,26 +649,14 @@ public class Blueprint {
|
||||
return this.blueprintUUID;
|
||||
}
|
||||
|
||||
public int getMaintCost(int rank) {
|
||||
public int getMaintCost() {
|
||||
|
||||
int maintCost = Integer.MAX_VALUE;
|
||||
|
||||
switch (this.buildingGroup) {
|
||||
case TOL:
|
||||
case BARRACK:
|
||||
maintCost = (61500 * rank) + 19500;
|
||||
break;
|
||||
case SPIRE:
|
||||
maintCost = (4800 * rank) + 1200;
|
||||
break;
|
||||
default:
|
||||
if (maxRank == 1)
|
||||
maintCost = 22500;
|
||||
else
|
||||
maintCost = (15900 * rank) + 3300;
|
||||
break;
|
||||
if(this.buildingGroup.equals(BuildingGroup.TOL)){
|
||||
return 3000000;
|
||||
}else{
|
||||
return 0;
|
||||
}
|
||||
|
||||
return maintCost;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -182,6 +182,22 @@ public class Building extends AbstractWorldObject {
|
||||
this.setHealth(healthMax);
|
||||
}
|
||||
|
||||
if(!this.ownerIsNPC){
|
||||
//add extra HP for city walls of R8 trees
|
||||
City city = ZoneManager.getCityAtLocation(this.loc);
|
||||
if(city != null){
|
||||
Building ToL = city.getTOL();
|
||||
if(ToL != null){
|
||||
if(ToL.rank == 8){
|
||||
float currentHealth = this.health.get();
|
||||
float newHealth = (currentHealth/this.healthMax) * (this.healthMax * 1.1f);
|
||||
this.healthMax *= 1.1f;
|
||||
this.setHealth(newHealth);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Null out blueprint if not needed (npc building)
|
||||
|
||||
if (blueprintUUID == 0)
|
||||
@@ -780,24 +796,9 @@ public class Building extends AbstractWorldObject {
|
||||
|
||||
public int getMaintCost() {
|
||||
|
||||
int maintCost = 0;
|
||||
|
||||
// Add cost for building structure
|
||||
|
||||
maintCost += this.getBlueprint().getMaintCost(rank);
|
||||
|
||||
// Add costs associated with hirelings
|
||||
|
||||
for (AbstractCharacter npc : this.hirelings.keySet()) {
|
||||
|
||||
if (npc.getObjectType() != GameObjectType.NPC)
|
||||
continue;
|
||||
|
||||
|
||||
maintCost += Blueprint.getNpcMaintCost(npc.getRank());
|
||||
}
|
||||
|
||||
return maintCost;
|
||||
if(this.getBlueprint() != null && this.getBlueprint().getBuildingGroup().equals(BuildingGroup.TOL))
|
||||
return 3000000;
|
||||
else return 0;
|
||||
}
|
||||
|
||||
public final void submitOpenDoorJob(int doorID) {
|
||||
@@ -836,6 +837,10 @@ public class Building extends AbstractWorldObject {
|
||||
return this.meshScale;
|
||||
}
|
||||
|
||||
public void setMeshScale(Vector3f scale) {
|
||||
this.meshScale = scale;
|
||||
}
|
||||
|
||||
public final int getMeshUUID() {
|
||||
return this.meshUUID;
|
||||
}
|
||||
|
||||
@@ -610,6 +610,8 @@ public class CharacterItemManager {
|
||||
if (i == null)
|
||||
return false;
|
||||
|
||||
i.stripCastableEnchants();
|
||||
|
||||
if (!this.doesCharOwnThisItem(i.getObjectUUID()))
|
||||
return false;
|
||||
|
||||
@@ -2009,6 +2011,7 @@ public class CharacterItemManager {
|
||||
if (item.getItemBase().getType().equals(ItemType.GOLD)) {
|
||||
int amt = item.getNumOfItems();
|
||||
item.setNumOfItems(0);
|
||||
item.stripCastableEnchants();
|
||||
MobLoot ml = new MobLoot(this.absCharacter, amt);
|
||||
ml.zeroItem();
|
||||
ml.containerType = Enum.ItemContainerType.INVENTORY;
|
||||
|
||||
@@ -992,6 +992,9 @@ public class CharacterSkill extends AbstractGameObject {
|
||||
|
||||
//Get Base skill for unmodified stats
|
||||
float base = 7f;
|
||||
if(this.skillsBase.getToken() == -660435875){
|
||||
base = 0;
|
||||
}
|
||||
float statMod = 0.5f;
|
||||
if (this.skillsBase.getStrMod() > 0)
|
||||
statMod += (float) this.skillsBase.getStrMod() * (float) (int) ((PlayerCharacter) CharacterSkill.GetOwner(this)).statStrBase / 100f;
|
||||
@@ -1009,7 +1012,7 @@ public class CharacterSkill extends AbstractGameObject {
|
||||
statMod = 600f;
|
||||
base += CharacterSkill.baseSkillValues[(int) statMod];
|
||||
|
||||
if (base + bonus < 1f)
|
||||
if (base + bonus < 1f && this.skillsBase.getToken() != -660435875)
|
||||
this.baseAmountBeforeMods = 1f;
|
||||
else
|
||||
this.baseAmountBeforeMods = base + bonus;
|
||||
@@ -1084,6 +1087,9 @@ public class CharacterSkill extends AbstractGameObject {
|
||||
//Get Base skill for modified stats
|
||||
//TODO this fomula needs verified
|
||||
float base = 7f;
|
||||
if(this.skillsBase.getToken() == -660435875){
|
||||
base = 0;
|
||||
}
|
||||
float statMod = 0.5f;
|
||||
if (this.skillsBase.getStrMod() > 0)
|
||||
statMod += (float) this.skillsBase.getStrMod() * (float) CharacterSkill.GetOwner(this).getStatStrCurrent() / 100f;
|
||||
@@ -1099,6 +1105,9 @@ public class CharacterSkill extends AbstractGameObject {
|
||||
statMod = 1f;
|
||||
else if (statMod > 600)
|
||||
statMod = 600f;
|
||||
if(this.skillsBase.getToken() == -660435875){
|
||||
statMod = 0;
|
||||
}
|
||||
base += CharacterSkill.baseSkillValues[(int) statMod];
|
||||
SourceType sourceType = SourceType.GetSourceType(this.skillsBase.getNameNoSpace());
|
||||
|
||||
@@ -1109,7 +1118,7 @@ public class CharacterSkill extends AbstractGameObject {
|
||||
base += bonus + CharacterSkill.GetOwner(this).getBonuses().getFloat(ModType.Skill, sourceType);
|
||||
}
|
||||
|
||||
if (base < 1f)
|
||||
if (base < 1f && this.skillsBase.getToken() != -660435875)
|
||||
this.baseAmount = 1f;
|
||||
else
|
||||
this.baseAmount = base;
|
||||
|
||||
@@ -289,8 +289,11 @@ public class City extends AbstractWorldObject {
|
||||
else
|
||||
writer.putString(rulingNation.getName());
|
||||
|
||||
writer.putInt(city.getTOL().getRank());
|
||||
|
||||
if(city.getTOL() != null) {
|
||||
writer.putInt(city.getTOL().getRank());
|
||||
} else{
|
||||
writer.putInt(1);
|
||||
}
|
||||
if (city.isNoobIsle > 0)
|
||||
writer.putInt(1);
|
||||
else
|
||||
|
||||
@@ -86,6 +86,15 @@ public class Contract extends AbstractGameObject {
|
||||
this.iconID = rs.getInt("iconID");
|
||||
this.vendorID = rs.getInt("vendorID");
|
||||
this.allowedBuildings = EnumBitSet.asEnumBitSet(rs.getLong("allowedBuildingTypeID"), Enum.BuildingGroup.class);
|
||||
switch(this.contractID){
|
||||
case 866: //banker
|
||||
case 865: //siege engineer
|
||||
case 899: //alchemist
|
||||
this.allowedBuildings.add(Enum.BuildingGroup.TOL);
|
||||
}
|
||||
if(this.getName().toLowerCase().contains("sage")){
|
||||
this.allowedBuildings.add(Enum.BuildingGroup.TOL);
|
||||
}
|
||||
this.equipmentSet = rs.getInt("equipSetID");
|
||||
this.inventorySet = rs.getInt("inventorySet");
|
||||
|
||||
@@ -198,6 +207,92 @@ public class Contract extends AbstractGameObject {
|
||||
}
|
||||
|
||||
public ArrayList<MobEquipment> getSellInventory() {
|
||||
if(this.getObjectUUID() == 900){ //resource merchant
|
||||
for(MobEquipment me : this.sellInventory){
|
||||
if(me.getItemBase().getType().equals(Enum.ItemType.RESOURCE)){
|
||||
int amountResource = Warehouse.getSellStackSize(me.getItemBase().getUUID());
|
||||
me.magicValue = amountResource * me.getItemBase().getBaseValue();
|
||||
} else{
|
||||
me.magicValue = 1000000;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(this.getObjectUUID() == 1202){ //rune merchant
|
||||
for(MobEquipment me : this.sellInventory){
|
||||
switch(me.getItemBase().getUUID()){
|
||||
case 250001: //5 stats
|
||||
case 250010:
|
||||
case 250019:
|
||||
case 250028:
|
||||
case 250037:
|
||||
me.magicValue = 3000000;
|
||||
break;
|
||||
case 250002: //10 stats
|
||||
case 250011:
|
||||
case 250020:
|
||||
case 250029:
|
||||
case 250038:
|
||||
me.magicValue = 4000000;
|
||||
break;
|
||||
case 250003: //15 stats
|
||||
case 250012:
|
||||
case 250021:
|
||||
case 250030:
|
||||
case 250039:
|
||||
me.magicValue = 5000000;
|
||||
break;
|
||||
case 250004: //20 stats
|
||||
case 250013:
|
||||
case 250022:
|
||||
case 250031:
|
||||
case 250040:
|
||||
me.magicValue = 6000000;
|
||||
break;
|
||||
case 250005: //25 stats
|
||||
case 250014:
|
||||
case 250023:
|
||||
case 250032:
|
||||
case 250041:
|
||||
me.magicValue = 7000000;
|
||||
break;
|
||||
case 250006: //30 stats
|
||||
case 250015:
|
||||
case 250024:
|
||||
case 250033:
|
||||
case 250042:
|
||||
me.magicValue = 8000000;
|
||||
break;
|
||||
case 250007: //35 stats
|
||||
case 250016:
|
||||
case 250025:
|
||||
case 250034:
|
||||
case 250043:
|
||||
me.magicValue = 9000000;
|
||||
break;
|
||||
default:
|
||||
me.magicValue = 10000000;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(this.getObjectUUID() == 1201){ //disc merchant
|
||||
for(MobEquipment me : this.sellInventory){
|
||||
if(me.getItemBase().getName().equals("Prospector")){
|
||||
me.magicValue = 500000;
|
||||
}else{
|
||||
me.magicValue = 10000000;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(this.getObjectUUID() == 1502041) {//noob helper{
|
||||
for(MobEquipment me : this.sellInventory){
|
||||
me.magicValue = 1;
|
||||
}
|
||||
}
|
||||
|
||||
return this.sellInventory;
|
||||
}
|
||||
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
|
||||
package engine.objects;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.Enum.TargetColor;
|
||||
import engine.gameManager.ZoneManager;
|
||||
import engine.math.Vector3fImmutable;
|
||||
@@ -117,6 +118,11 @@ public class Experience {
|
||||
159932666, // Level 74
|
||||
169707808, // Level 75
|
||||
179921247, // Level 76
|
||||
190585732, // Level 77
|
||||
201714185, // Level 78
|
||||
213319687, // Level 79
|
||||
225415457, // Level 80
|
||||
238014819 // Level 81
|
||||
|
||||
};
|
||||
|
||||
@@ -214,7 +220,14 @@ public class Experience {
|
||||
235166.21f, // Level 72
|
||||
246039.34f, // Level 73
|
||||
257240.58f, // Level 74
|
||||
1 // 268774.71 //Level 75
|
||||
268774.71f, //Level 75
|
||||
280647.69f, // Level 76
|
||||
292865.22f, // Level 77
|
||||
305433.33f, // Level 78
|
||||
318358.08f, // Level 79
|
||||
|
||||
// R8
|
||||
1 //331645.74f // Level 80
|
||||
|
||||
};
|
||||
// Used to calcuate the amount of experience a monster grants in the
|
||||
@@ -268,8 +281,8 @@ public class Experience {
|
||||
if (level < 1)
|
||||
level = 1;
|
||||
|
||||
if (level > 75)
|
||||
level = 75;
|
||||
if (level > MBServerStatics.LEVELCAP)
|
||||
level = MBServerStatics.LEVELCAP;
|
||||
|
||||
return MaxExpPerLevel[level];
|
||||
}
|
||||
@@ -279,17 +292,17 @@ public class Experience {
|
||||
|
||||
switch (TargetColor.getCon(pc, mob)) {
|
||||
case Red:
|
||||
return 1.25;
|
||||
return 1.1;
|
||||
case Orange:
|
||||
return 1.15;
|
||||
case Yellow:
|
||||
return 1.05;
|
||||
return 1.2;
|
||||
case Blue:
|
||||
return 1;
|
||||
return 1.25;
|
||||
case Cyan:
|
||||
return 0.8;
|
||||
return 0.9;
|
||||
case Green:
|
||||
return 0.5;
|
||||
return 0.7;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
@@ -383,6 +396,9 @@ public class Experience {
|
||||
if (playerCharacter.getLevel() >= MBServerStatics.LEVELCAP)
|
||||
continue;
|
||||
|
||||
if(playerCharacter.level >= 75 && !mob.getObjectType().equals(Enum.GameObjectType.PlayerCharacter))
|
||||
continue; // cannot PVE higher than level 75
|
||||
|
||||
// Sets Max XP with server exp mod taken into account.
|
||||
|
||||
grantedExperience = (double) LOOTMANAGER.NORMAL_EXP_RATE * maxXPPerKill(playerCharacter.getLevel());
|
||||
@@ -428,12 +444,15 @@ public class Experience {
|
||||
}
|
||||
|
||||
} else { // Give EXP to a single character
|
||||
if (!killer.isAlive()) // Skip if the player is dead.
|
||||
return;
|
||||
//if (!killer.isAlive()) // Skip if the player is dead.
|
||||
// return;
|
||||
|
||||
if (killer.getLevel() >= MBServerStatics.LEVELCAP)
|
||||
return;
|
||||
|
||||
if(killer.level >= 75 && !mob.getObjectType().equals(Enum.GameObjectType.PlayerCharacter))
|
||||
return;
|
||||
|
||||
// Get XP and adjust for Mob Level with world xp modifier taken into account
|
||||
grantedExperience = (double) LOOTMANAGER.NORMAL_EXP_RATE * maxXPPerKill(killer.getLevel());
|
||||
grantedExperience *= getConMod(killer, mob);
|
||||
|
||||
@@ -521,6 +521,10 @@ public class Guild extends AbstractWorldObject {
|
||||
public void setICMOTD(String | ||||