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Author SHA1 Message Date
byronhb 221ae0a58b Fixes for /mob, /npc, and /equipset commands. 2025-11-10 21:14:28 -06:00
4 changed files with 47 additions and 36 deletions
+6 -2
View File
@@ -243,8 +243,12 @@ public class dbNPCHandler extends dbHandlerBase {
public boolean UPDATE_EQUIPSET(NPC npc, int equipSetID) {
// Column name must match what NPC/Mob loaders read ("equipmentSet").
// Using the wrong column here causes the update to fail silently and
// dev command to report "Unable to find Equipset" despite a valid ID.
try (Connection connection = DbManager.getConnection();
PreparedStatement preparedStatement = connection.prepareStatement("UPDATE `obj_npc` SET `equipsetID`=? WHERE `UID`=?")) {
PreparedStatement preparedStatement = connection.prepareStatement("UPDATE `obj_npc` SET `equipmentSet`=? WHERE `UID`=?")) {
preparedStatement.setInt(1, equipSetID);
preparedStatement.setLong(2, npc.getObjectUUID());
@@ -467,4 +471,4 @@ public class dbNPCHandler extends dbHandlerBase {
return false;
}
}
}
}
@@ -15,7 +15,6 @@ import engine.Enum.GuildState;
import engine.exception.MsgSendException;
import engine.gameManager.ChatManager;
import engine.gameManager.DbManager;
import engine.gameManager.GuildManager;
import engine.gameManager.SessionManager;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
@@ -27,6 +26,8 @@ import engine.objects.Guild;
import engine.objects.GuildStatusController;
import engine.objects.PlayerCharacter;
import java.util.ArrayList;
public class AcceptSubInviteHandler extends AbstractClientMsgHandler {
public AcceptSubInviteHandler() {
@@ -37,74 +38,69 @@ public class AcceptSubInviteHandler extends AbstractClientMsgHandler {
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
AcceptSubInviteMsg msg = (AcceptSubInviteMsg) baseMsg;
PlayerCharacter playerCharacter;
Guild protectorate;
Guild nation;
PlayerCharacter sourcePlayer;
Guild sourceGuild;
Guild targetGuild;
Dispatch dispatch;
// get PlayerCharacter of person sending sub invite
playerCharacter = SessionManager.getPlayerCharacter(origin);
sourcePlayer = SessionManager.getPlayerCharacter(origin);
if (playerCharacter == null)
if (sourcePlayer == null)
return true;
protectorate = playerCharacter.getGuild();
nation = (Guild) DbManager.getObject(GameObjectType.Guild, msg.guildUUID());
sourceGuild = sourcePlayer.getGuild();
targetGuild = (Guild) DbManager.getObject(GameObjectType.Guild, msg.guildUUID());
//must be source guild to sub to
if (nation == null) {
ErrorPopupMsg.sendErrorPopup(playerCharacter, 45); // Failure to swear guild
if (targetGuild == null) {
ErrorPopupMsg.sendErrorPopup(sourcePlayer, 45); // Failure to swear guild
return true;
}
if (protectorate == null) {
ErrorPopupMsg.sendErrorPopup(playerCharacter, 45); // Failure to swear guild
if (sourceGuild == null) {
ErrorPopupMsg.sendErrorPopup(sourcePlayer, 45); // Failure to swear guild
return true;
}
if (protectorate.equals(nation))
if (sourceGuild.equals(targetGuild))
return true;
if (GuildStatusController.isGuildLeader(playerCharacter.getGuildStatus()) == false) {
ErrorPopupMsg.sendErrorMsg(playerCharacter, "Only a guild leader can accept fealty!");
if (GuildStatusController.isGuildLeader(sourcePlayer.getGuildStatus()) == false) {
ErrorPopupMsg.sendErrorMsg(sourcePlayer, "Only a guild leader can accept fealty!");
return true;
}
//source guild is limited to 7 subs
//TODO this should be based on TOL rank
if (!nation.canSubAGuild(protectorate)) {
ErrorPopupMsg.sendErrorPopup(playerCharacter, 45); // Failure to swear guild
if (!targetGuild.canSubAGuild(sourceGuild)) {
ErrorPopupMsg.sendErrorPopup(sourcePlayer, 45); // Failure to swear guild
return true;
}
//all tests passed, let's Handle code
//Update Target Guild State.
// Update database
sourceGuild.upgradeGuildState(false);
if (!DbManager.GuildQueries.UPDATE_PARENT(protectorate.getObjectUUID(), nation.getObjectUUID())) {
ErrorPopupMsg.sendErrorMsg(playerCharacter, "A Serious error has occured. Please post details for to ensure transaction integrity");
return true;
}
//Add sub so GuildMaster can Swear in.
//update Guild states.
ArrayList<Guild> subs = targetGuild.getSubGuildList();
subs.add(sourceGuild);
protectorate.setNation(nation);
GuildManager.updateAllGuildTags(protectorate);
protectorate.upgradeGuildState(false);
targetGuild.setGuildState(GuildState.Nation);
if (nation.getGuildState() == GuildState.Sovereign)
nation.upgradeGuildState(true);
//Let's send the message back.
msg.setUnknown02(1);
msg.setResponse("Your guild is now a " + protectorate.getGuildState().name() + '.');
dispatch = Dispatch.borrow(playerCharacter, msg);
msg.setResponse("Your guild is now a " + sourceGuild.getGuildState().name() + '.');
dispatch = Dispatch.borrow(sourcePlayer, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
ChatManager.chatSystemInfo(playerCharacter, "Your guild is now a " + protectorate.getGuildState().name() + '.');
ChatManager.chatSystemInfo(sourcePlayer, "Your guild is now a " + sourceGuild.getGuildState().name() + '.');
return true;
}
}
+11 -1
View File
@@ -541,8 +541,18 @@ public class Mob extends AbstractIntelligenceAgent {
mobWithoutID.parentZone = parent;
mobWithoutID.parentZoneID = parent.getObjectUUID();
// NPC in a Building derives position from slot
// Ensure spawn coordinates are persisted for DB insert
// statLat/statAlt/statLon represent local (zone-relative) spawn
// coordinates used by the DB handler when creating the mob row.
if (spawn != null && parent != null) {
// Convert world coordinates to zone-local spawn coordinates
Vector3fImmutable localSpawn = spawn.subtract(parent.getLoc());
mobWithoutID.statLat = localSpawn.x;
mobWithoutID.statAlt = localSpawn.y;
mobWithoutID.statLon = localSpawn.z;
}
// NPC in a Building derives position from slot
if (mobWithoutID.building != null)
mobWithoutID.bindLoc = Vector3fImmutable.ZERO;
+3 -2
View File
@@ -470,7 +470,8 @@ public class NPC extends AbstractCharacter {
newNPC.bindLoc = Vector3fImmutable.ZERO;
newNPC.parentZoneUUID = parent.getObjectUUID();
newNPC.guildUUID = guild.getObjectUUID();
// guild may be null when spawning via ./npc; default to 0
newNPC.guildUUID = (guild != null) ? guild.getObjectUUID() : 0;
if (building == null)
newNPC.buildingUUID = 0;
@@ -1347,4 +1348,4 @@ public class NPC extends AbstractCharacter {
}
}
}
}