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1 Commits
| Author | SHA1 | Date | |
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| 221ae0a58b |
@@ -243,8 +243,12 @@ public class dbNPCHandler extends dbHandlerBase {
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public boolean UPDATE_EQUIPSET(NPC npc, int equipSetID) {
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// Column name must match what NPC/Mob loaders read ("equipmentSet").
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// Using the wrong column here causes the update to fail silently and
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// dev command to report "Unable to find Equipset" despite a valid ID.
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try (Connection connection = DbManager.getConnection();
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PreparedStatement preparedStatement = connection.prepareStatement("UPDATE `obj_npc` SET `equipsetID`=? WHERE `UID`=?")) {
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PreparedStatement preparedStatement = connection.prepareStatement("UPDATE `obj_npc` SET `equipmentSet`=? WHERE `UID`=?")) {
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preparedStatement.setInt(1, equipSetID);
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preparedStatement.setLong(2, npc.getObjectUUID());
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@@ -467,4 +471,4 @@ public class dbNPCHandler extends dbHandlerBase {
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return false;
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}
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}
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}
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}
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@@ -15,7 +15,6 @@ import engine.Enum.GuildState;
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import engine.exception.MsgSendException;
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import engine.gameManager.ChatManager;
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import engine.gameManager.DbManager;
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import engine.gameManager.GuildManager;
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import engine.gameManager.SessionManager;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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@@ -27,6 +26,8 @@ import engine.objects.Guild;
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import engine.objects.GuildStatusController;
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import engine.objects.PlayerCharacter;
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import java.util.ArrayList;
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public class AcceptSubInviteHandler extends AbstractClientMsgHandler {
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public AcceptSubInviteHandler() {
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@@ -37,74 +38,69 @@ public class AcceptSubInviteHandler extends AbstractClientMsgHandler {
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protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
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AcceptSubInviteMsg msg = (AcceptSubInviteMsg) baseMsg;
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PlayerCharacter playerCharacter;
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Guild protectorate;
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Guild nation;
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PlayerCharacter sourcePlayer;
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Guild sourceGuild;
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Guild targetGuild;
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Dispatch dispatch;
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// get PlayerCharacter of person sending sub invite
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playerCharacter = SessionManager.getPlayerCharacter(origin);
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sourcePlayer = SessionManager.getPlayerCharacter(origin);
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if (playerCharacter == null)
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if (sourcePlayer == null)
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return true;
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protectorate = playerCharacter.getGuild();
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nation = (Guild) DbManager.getObject(GameObjectType.Guild, msg.guildUUID());
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sourceGuild = sourcePlayer.getGuild();
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targetGuild = (Guild) DbManager.getObject(GameObjectType.Guild, msg.guildUUID());
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//must be source guild to sub to
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if (nation == null) {
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ErrorPopupMsg.sendErrorPopup(playerCharacter, 45); // Failure to swear guild
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if (targetGuild == null) {
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ErrorPopupMsg.sendErrorPopup(sourcePlayer, 45); // Failure to swear guild
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return true;
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}
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if (protectorate == null) {
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ErrorPopupMsg.sendErrorPopup(playerCharacter, 45); // Failure to swear guild
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if (sourceGuild == null) {
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ErrorPopupMsg.sendErrorPopup(sourcePlayer, 45); // Failure to swear guild
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return true;
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}
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if (protectorate.equals(nation))
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if (sourceGuild.equals(targetGuild))
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return true;
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if (GuildStatusController.isGuildLeader(playerCharacter.getGuildStatus()) == false) {
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ErrorPopupMsg.sendErrorMsg(playerCharacter, "Only a guild leader can accept fealty!");
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if (GuildStatusController.isGuildLeader(sourcePlayer.getGuildStatus()) == false) {
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ErrorPopupMsg.sendErrorMsg(sourcePlayer, "Only a guild leader can accept fealty!");
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return true;
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}
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//source guild is limited to 7 subs
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//TODO this should be based on TOL rank
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if (!nation.canSubAGuild(protectorate)) {
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ErrorPopupMsg.sendErrorPopup(playerCharacter, 45); // Failure to swear guild
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if (!targetGuild.canSubAGuild(sourceGuild)) {
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ErrorPopupMsg.sendErrorPopup(sourcePlayer, 45); // Failure to swear guild
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return true;
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}
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//all tests passed, let's Handle code
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//Update Target Guild State.
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// Update database
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sourceGuild.upgradeGuildState(false);
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if (!DbManager.GuildQueries.UPDATE_PARENT(protectorate.getObjectUUID(), nation.getObjectUUID())) {
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ErrorPopupMsg.sendErrorMsg(playerCharacter, "A Serious error has occured. Please post details for to ensure transaction integrity");
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return true;
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}
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//Add sub so GuildMaster can Swear in.
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//update Guild states.
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ArrayList<Guild> subs = targetGuild.getSubGuildList();
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subs.add(sourceGuild);
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protectorate.setNation(nation);
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GuildManager.updateAllGuildTags(protectorate);
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protectorate.upgradeGuildState(false);
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targetGuild.setGuildState(GuildState.Nation);
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if (nation.getGuildState() == GuildState.Sovereign)
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nation.upgradeGuildState(true);
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//Let's send the message back.
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msg.setUnknown02(1);
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msg.setResponse("Your guild is now a " + protectorate.getGuildState().name() + '.');
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dispatch = Dispatch.borrow(playerCharacter, msg);
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msg.setResponse("Your guild is now a " + sourceGuild.getGuildState().name() + '.');
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dispatch = Dispatch.borrow(sourcePlayer, msg);
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DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
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ChatManager.chatSystemInfo(playerCharacter, "Your guild is now a " + protectorate.getGuildState().name() + '.');
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ChatManager.chatSystemInfo(sourcePlayer, "Your guild is now a " + sourceGuild.getGuildState().name() + '.');
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return true;
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}
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}
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@@ -541,8 +541,18 @@ public class Mob extends AbstractIntelligenceAgent {
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mobWithoutID.parentZone = parent;
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mobWithoutID.parentZoneID = parent.getObjectUUID();
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// NPC in a Building derives position from slot
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// Ensure spawn coordinates are persisted for DB insert
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// statLat/statAlt/statLon represent local (zone-relative) spawn
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// coordinates used by the DB handler when creating the mob row.
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if (spawn != null && parent != null) {
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// Convert world coordinates to zone-local spawn coordinates
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Vector3fImmutable localSpawn = spawn.subtract(parent.getLoc());
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mobWithoutID.statLat = localSpawn.x;
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mobWithoutID.statAlt = localSpawn.y;
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mobWithoutID.statLon = localSpawn.z;
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}
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// NPC in a Building derives position from slot
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if (mobWithoutID.building != null)
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mobWithoutID.bindLoc = Vector3fImmutable.ZERO;
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@@ -470,7 +470,8 @@ public class NPC extends AbstractCharacter {
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newNPC.bindLoc = Vector3fImmutable.ZERO;
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newNPC.parentZoneUUID = parent.getObjectUUID();
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newNPC.guildUUID = guild.getObjectUUID();
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// guild may be null when spawning via ./npc; default to 0
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newNPC.guildUUID = (guild != null) ? guild.getObjectUUID() : 0;
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if (building == null)
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newNPC.buildingUUID = 0;
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@@ -1347,4 +1348,4 @@ public class NPC extends AbstractCharacter {
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}
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}
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}
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}
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