Deletes the uncalled static_rune_skill_adjusts, static_rune_maxskills, static_skill_skillsgranted, static_skill_skillreq and static_power_powergrant loaders and their ResultSet constructors. LOAD_RUNE_POWERS stays for the 14 Magister Captain guard contract ids. No value changes. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
148 lines
4.9 KiB
Java
148 lines
4.9 KiB
Java
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2026
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// https://www.magicbane.com
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package engine.objects;
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import engine.gameManager.DbManager;
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import engine.parsers.objects.RuneTemplate;
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import engine.server.MBServerStatics;
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import org.pmw.tinylog.Logger;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.Map;
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import java.util.concurrent.ConcurrentHashMap;
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public class SkillReq extends AbstractGameObject {
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private static final int DEFAULT_SKILL_REQ_AMOUNT = 80;
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private static final ConcurrentHashMap<Integer, ArrayList<SkillReq>> skillReqsByRune = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
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private int skillID;
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private short level;
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private ArrayList<Byte> skillReqs;
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private HashMap<Byte, Integer> skillReqAmounts;
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/* This shouldn't be used
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public SkillReq(SkillsBase skillsBase, short level, ArrayList<Byte>skillReqs) {
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super();
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this.skillsBase = skillsBase;
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this.level = level;
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this.skillReqs = skillReqs;
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}
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*/
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/* This shouldn't be used
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public SkillReq(SkillsBase skillsBase, short level, ArrayList<Byte>skillReqs, int newUUID) {
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super(newUUID);
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this.skillsBase = skillsBase;
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this.level = level;
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this.skillReqs = skillReqs;
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}
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*/
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/* This shouldn't be used
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public SkillReq(SkillReq a, int newUUID) {
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super(a, newUUID);
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this.skillsBase = a.skillsBase;
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this.level = a.level;
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this.skillReqs = a.skillReqs;
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}
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*/
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// skill_value is the level the skill is granted at; skill_granted_skills are prereq skills with amounts
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public SkillReq(RuneTemplate.SkillGrant skillGrant, SkillsBase skillsBase, int runeID) {
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super();
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SkillsBase reqSkillsBase;
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this.skillID = skillsBase.getObjectUUID();
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this.level = (short) skillGrant.skill_value;
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this.skillReqs = new ArrayList<>(0);
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this.skillReqAmounts = new HashMap<>();
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for (Map.Entry<String, Integer> reqSkill : skillGrant.skill_granted_skills.entrySet()) {
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reqSkillsBase = DbManager.SkillsBaseQueries.GET_BASE_BY_NAME(reqSkill.getKey());
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if (reqSkillsBase == null) {
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Logger.warn("Rune " + runeID + " skill grant " + skillGrant.skill_type + ": unknown prereq skill " + reqSkill.getKey());
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continue;
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}
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this.skillReqs.add((byte) reqSkillsBase.getObjectUUID());
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this.skillReqAmounts.put((byte) reqSkillsBase.getObjectUUID(), reqSkill.getValue());
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}
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}
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public static ArrayList<SkillReq> getSkillReqsForRune(int runeID) {
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return skillReqsByRune.computeIfAbsent(runeID, SkillReq::loadSkillReqsForRune);
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}
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private static ArrayList<SkillReq> loadSkillReqsForRune(int runeID) {
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ArrayList<SkillReq> runeSkillReqs = new ArrayList<>();
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ArrayList<String> skippedGrants = new ArrayList<>();
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RuneTemplate rune = RuneTemplate._runes.get(runeID);
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SkillsBase skillsBase;
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if (rune == null)
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return runeSkillReqs;
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for (RuneTemplate.SkillGrant skillGrant : rune.rune_skill_grant) {
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skillsBase = DbManager.SkillsBaseQueries.GET_BASE_BY_NAME(skillGrant.skill_type);
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if (skillsBase == null) {
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skippedGrants.add(skillGrant.skill_type);
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continue;
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}
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runeSkillReqs.add(new SkillReq(skillGrant, skillsBase, runeID));
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}
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// Expected at every boot: Archon 2018 lists resistances as skill grants (Duelist 3010 lists Dueling); not a bug
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if (!skippedGrants.isEmpty())
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Logger.warn("Rune " + runeID + ": skipped non-skill grants " + skippedGrants);
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return runeSkillReqs;
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}
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/*
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* Getters
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*/
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public SkillsBase getSkillsBase() {
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return DbManager.SkillsBaseQueries.GET_BASE(this.skillID);
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}
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public int getSkillID() {
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return this.skillID;
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}
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public short getLevel() {
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return this.level;
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}
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public ArrayList<Byte> getSkillReqs() {
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return this.skillReqs;
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}
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public int getSkillReqAmount(byte reqSkillID) {
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return this.skillReqAmounts.getOrDefault(reqSkillID, DEFAULT_SKILL_REQ_AMOUNT);
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}
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@Override
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public void updateDatabase() {
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}
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} |