2.7 KiB
2.7 KiB
Rune Base Handler Documentation
Overview
This document describes the database relationships and interactions for the dbRuneBaseHandler class. The rune base handler manages the base definitions and properties of rune items in the Magicbane emulator system.
Handler Class
File: src/engine/db/handlers/dbRuneBaseHandler.java
Class: dbRuneBaseHandler
Extends: dbHandlerBase
Database Tables
Main Table(s)
- Table Name:
obj_runebase - Description: Core rune base item information including name, description, and basic properties
- Columns:
- UID (Primary Key)
- name
- description
- itemType
- rarity
- iconID
- value
- weight
Related Tables
| Table Name | Description | Relationship |
|---|---|---|
obj_rune_baseattribute |
Links rune base items to their attributes | RuneBaseID → obj_runebase.UID, AttributeID → obj_runebaseattribute.UID |
obj_rune_baseeffect |
Links rune base items to their effects | RuneBaseID → obj_runebase.UID, EffectID → obj_runebaseeffect.UID |
static_rune_type |
Static definitions of rune types | RuneTypeID → obj_runebase.UID |
Key Queries
Get Rune Base by ID
SELECT * FROM `obj_runebase` WHERE `UID`=?
File: dbRuneBaseHandler.java, Line ~60
Get All Rune Bases
SELECT * FROM `obj_runebase`
File: dbRuneBaseHandler.java, Line ~85
Get Rune Base by Type
SELECT * FROM `obj_runebase` WHERE `itemType`=?
File: dbRuneBaseHandler.java, Line ~120
Relationships
- Rune Base to Attributes: Many-to-many through
obj_rune_baseattributetable - Rune Base to Effects: Many-to-many through
obj_rune_baseeffecttable - Rune Base to Static Types: One-to-many (via
static_rune_type.RuneTypeID) - Rune Base to Item Properties: Defines the core characteristics of rune items
Java Field to Database Column Mappings
| Java Field | Database Column | Notes |
|---|---|---|
name |
obj_runebase.name |
Rune base name |
description |
obj_runebase.description |
Description of the rune |
itemType |
obj_runebase.itemType |
Type of rune (weapon, armor, etc.) |
rarity |
obj_runebase.rarity |
Rarity level of the rune |
iconID |
obj_runebase.iconID |
Icon identifier for UI display |
value |
obj_runebase.value |
Value or worth of the rune |
weight |
obj_runebase.weight |
Weight of the rune item |
Notes
- Rune bases define the fundamental properties of all rune items in the game
- Each rune base can have multiple attributes and effects associated with it
- The system supports various rune types with different characteristics