Files
Server/src/engine
MagicBotandClaude Opus 5.5 c74cb127dc Load MobBase core fields from the race rune
Mobbases whose ID is their own race rune (2375 of 2781) now take name,
level, health, atr, defense, min/max damage, fsm and enemy/notEnemy from
the rune; the 406 server-made mobbases keep their DB row. Server-only
columns (bootySet, flags, seeInvis, spawnTime, goldMod, scale,
attackRange) stay DB.

Parity (MBDATA scripts/p31.py vs magicbane.sql), JSON for all (D2,
user decision 2026-10-23):
- fsm 84: DB None where the rune has no ROOTFSMID; no change
- enemy/notEnemy: no change
- level 95: rune 0 (player races, guards, pets, golems, necro pets)
- level 8: 13314 53->42, 13581 53->40, 13758 78->40, 14034 54->40,
  14172 54->40, 14174 55->40, 14177 54->40, 13171 10->1
- health/atr/def/dmg 61: DB defaults 100/10/20 -> 0 (tombstones
  2030-2040, pets 12024-12035 and 13266-13301, CSR 2020/2021 atr/def/dmg)
- defense 27: DB 100 -> rune 140-780 (clay, risen/doom, skeletal lines,
  12011, 13961, 14167, 14168, 14285, 14292); damage/atr there and on
  14037/14087/14296/14303 already came from the rune at runtime
- name 33: DB names -> obj_name (e.g. Sharduk -> Hell Hound)

No ParityCheck comparator: p31.py covers it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-23 13:12:12 -04:00
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