forked from MagicBane/Server
Compare commits
2 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| c02564d7af | |||
| 945f85443d |
@@ -1,61 +0,0 @@
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package engine.devcmd.cmds;
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import engine.devcmd.AbstractDevCmd;
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import engine.gameManager.PowersManager;
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import engine.gameManager.ZoneManager;
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import engine.objects.*;
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public class SetCampLevelCmd extends AbstractDevCmd {
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public SetCampLevelCmd() { super("setcamplevel"); }
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@Override
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protected void _doCmd(PlayerCharacter pcSender, String[] args, AbstractGameObject target) {
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if (args.length > 1)
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{
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this.sendUsage(pcSender);
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}
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int targetLevel = 0;
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if (args.length == 1) {
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try {
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targetLevel = Integer.parseInt(args[0]);
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} catch (NumberFormatException nfe) {
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throwbackError(pcSender, "Argument MUST be integer. Received: " + args[0]);
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} catch (Exception e) {
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throwbackError(pcSender, "Unknown command parsing provided camp level: " + args[0]);
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}
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}
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if ((target instanceof Mob))
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{
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// Get the camp that owns the targeted Mob
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Zone campZone = ((Mob) target).parentZone;
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// Make sure that the zone we're targeting is valid for action
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if (campZone == null ||
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campZone.zoneMobSet.isEmpty() ||
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campZone.isPlayerCity()) {
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throwbackError(pcSender, "Current zone must own mobs, and NOT be a city.");
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return;
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}
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campZone.setCampLvl(targetLevel);
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}
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else if (target instanceof PlayerCharacter)
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{
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PlayerCharacter pc = (PlayerCharacter)target;
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PowersManager.applyPower(pc, pc, pc.getLoc(), "CMP-001", targetLevel, false);
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}
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}
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@Override
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protected String _getUsageString() {
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return "Sets the level of the currently occupied camp to the desired level";
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}
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@Override
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protected String _getHelpString() {
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return "'./setcamplevel levelNum'";
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}
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}
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@@ -143,7 +143,6 @@ public enum DevCmdManager {
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DevCmdManager.registerDevCmd(new ApplyBonusCmd());
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DevCmdManager.registerDevCmd(new AuditFailedItemsCmd());
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DevCmdManager.registerDevCmd(new SlotTestCmd());
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DevCmdManager.registerDevCmd(new SetCampLevelCmd());
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}
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@@ -14,7 +14,6 @@ import engine.net.DispatchMessage;
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import engine.net.client.msg.ErrorPopupMsg;
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import engine.net.client.msg.chat.ChatSystemMsg;
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import engine.objects.*;
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import engine.util.ZoneLevel;
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import org.pmw.tinylog.Logger;
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import java.util.ArrayList;
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@@ -101,16 +100,6 @@ public enum LootManager {
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boolean hotzoneWasRan = false;
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float dropRate = 1.0f;
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if (mob.getSafeZone() == false)
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dropRate = LootManager.NORMAL_DROP_RATE;
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if (inHotzone == true)
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dropRate = LootManager.HOTZONE_DROP_RATE;
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// Adjust for camp scaling
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Zone camp = mob.getParentZone();
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dropRate = dropRate * ZoneLevel.getLootDropModifier(camp);
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// Iterate all entries in this bootySet and process accordingly
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for (BootySetEntry bse : entries) {
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@@ -120,6 +109,12 @@ public enum LootManager {
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break;
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case "LOOT":
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if (mob.getSafeZone() == false)
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dropRate = LootManager.NORMAL_DROP_RATE;
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if (inHotzone == true)
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dropRate = LootManager.HOTZONE_DROP_RATE;
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if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate))
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GenerateLootDrop(mob, bse.genTable, false); //generate normal loot drop
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@@ -201,9 +196,6 @@ public enum LootManager {
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Logger.error("Failed to GenerateSuffix for item: " + outItem.getName());
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}
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}
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// We don't want to bother with identifying gear
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outItem.setIsID(true);
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return outItem;
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}
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@@ -314,9 +306,6 @@ public enum LootManager {
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else
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gold = (int) (gold * NORMAL_GOLD_RATE);
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Zone camp = mob.getParentZone();
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gold = (int) (gold * ZoneLevel.getGoldDropModifier(camp));
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if (gold > 0) {
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MobLoot goldAmount = new MobLoot(mob, gold);
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mob.getCharItemManager().addItemToInventory(goldAmount);
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@@ -11,7 +11,6 @@ package engine.mobileAI.Threads;
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import engine.gameManager.ZoneManager;
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import engine.objects.Mob;
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import engine.objects.Zone;
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import engine.util.ZoneLevel;
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import org.pmw.tinylog.Logger;
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/**
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@@ -26,6 +25,7 @@ import org.pmw.tinylog.Logger;
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public class MobRespawnThread implements Runnable {
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public MobRespawnThread() {
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Logger.info(" MobRespawnThread thread has started!");
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@@ -34,85 +34,23 @@ public class MobRespawnThread implements Runnable {
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@Override
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public void run() {
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long startTime = System.currentTimeMillis();
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long rollingKeepFraction = (Zone.rollingAvgMobsAliveDepth - 1) / Zone.rollingAvgMobsAliveDepth;
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long rollingAddFraction = 1 / Zone.rollingAvgMobsAliveDepth;
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while (true) {
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try {
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for (Zone zone : ZoneManager.getAllZones()) {
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/*
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if (zone.respawnQue.size() > ZoneLevel.queueLengthToLevelUp) {
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zone.setCampLvl(zone.getCamplvl() + 1);
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}
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else if (zone.respawnQue.isEmpty() &&
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(zone.lastRespawn + ZoneLevel.msToLevelDown < System.currentTimeMillis()) &&
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zone.getCamplvl() > 0) {
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zone.setCampLvl(zone.getCamplvl() - 1);
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}
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*/
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if (zone.respawnQue.isEmpty() == false && zone.lastRespawn + 100 < System.currentTimeMillis()) {
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int aliveCount = 0;
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int deadCount = 0;
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for (Mob mob : zone.zoneMobSet) {
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if (mob.isAlive()) {
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aliveCount = aliveCount + 1;
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}
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else {
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deadCount = deadCount + 1;
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}
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}
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zone.rollingAvgMobsAlive =
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((zone.rollingAvgMobsAlive * (Zone.rollingAvgMobsAliveDepth - 1) + aliveCount) / Zone.rollingAvgMobsAliveDepth);
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/*
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if (startTime + ZoneLevel.msDelayToCampLevel < System.currentTimeMillis()) {
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if (aliveCount > Math.floor(zone.zoneMobSet.size() / 2.0)) {
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if (zone.levelUpTimer == 0) {
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zone.levelUpTimer = System.currentTimeMillis();
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} else if (zone.levelUpTimer + ZoneLevel.msTolevelUp < System.currentTimeMillis()) {
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zone.setCampLvl(zone.getCampLvl() + 1);
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zone.levelUpTimer = 0;
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}
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} else if (aliveCount == 0) {
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if (zone.levelDownTimer == 0) {
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zone.levelDownTimer = System.currentTimeMillis();
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} else if (zone.levelDownTimer + ZoneLevel.msToLevelDown < System.currentTimeMillis()) {
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if (zone.getCampLvl() > 0) {
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zone.setCampLvl(zone.getCampLvl() + 1);
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zone.levelDownTimer = 0;
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}
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}
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} else {
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zone.levelUpTimer = 0;
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zone.levelDownTimer = 0;
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}
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}
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*/
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}
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// --------------------------------------------------------------------------------------------------------------------
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// Manage mob respawn
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// --------------------------------------------------------------------------------------------------------------------
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if (!Zone.respawnQue.isEmpty() && Zone.lastRespawn + 100 < System.currentTimeMillis()) {
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Mob respawner = Zone.respawnQue.iterator().next();
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Mob respawner = zone.respawnQue.iterator().next();
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if (respawner == null)
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continue;
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respawner.respawn();
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Zone.respawnQue.remove(respawner);
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Zone.lastRespawn = System.currentTimeMillis();
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zone.respawnQue.remove(respawner);
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zone.lastRespawn = System.currentTimeMillis();
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}
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}
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} catch (Exception e) {
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Logger.error(e);
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}
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@@ -15,6 +15,7 @@ import engine.Enum.GuildState;
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import engine.exception.MsgSendException;
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import engine.gameManager.ChatManager;
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import engine.gameManager.DbManager;
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import engine.gameManager.GuildManager;
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import engine.gameManager.SessionManager;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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@@ -26,8 +27,6 @@ import engine.objects.Guild;
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import engine.objects.GuildStatusController;
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import engine.objects.PlayerCharacter;
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import java.util.ArrayList;
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public class AcceptSubInviteHandler extends AbstractClientMsgHandler {
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public AcceptSubInviteHandler() {
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@@ -38,69 +37,74 @@ public class AcceptSubInviteHandler extends AbstractClientMsgHandler {
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protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
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AcceptSubInviteMsg msg = (AcceptSubInviteMsg) baseMsg;
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PlayerCharacter sourcePlayer;
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Guild sourceGuild;
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Guild targetGuild;
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PlayerCharacter playerCharacter;
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Guild protectorate;
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Guild nation;
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Dispatch dispatch;
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// get PlayerCharacter of person sending sub invite
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sourcePlayer = SessionManager.getPlayerCharacter(origin);
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playerCharacter = SessionManager.getPlayerCharacter(origin);
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if (sourcePlayer == null)
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if (playerCharacter == null)
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return true;
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sourceGuild = sourcePlayer.getGuild();
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targetGuild = (Guild) DbManager.getObject(GameObjectType.Guild, msg.guildUUID());
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protectorate = playerCharacter.getGuild();
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nation = (Guild) DbManager.getObject(GameObjectType.Guild, msg.guildUUID());
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//must be source guild to sub to
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if (targetGuild == null) {
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ErrorPopupMsg.sendErrorPopup(sourcePlayer, 45); // Failure to swear guild
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if (nation == null) {
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ErrorPopupMsg.sendErrorPopup(playerCharacter, 45); // Failure to swear guild
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return true;
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}
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if (sourceGuild == null) {
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ErrorPopupMsg.sendErrorPopup(sourcePlayer, 45); // Failure to swear guild
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if (protectorate == null) {
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ErrorPopupMsg.sendErrorPopup(playerCharacter, 45); // Failure to swear guild
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return true;
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}
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if (sourceGuild.equals(targetGuild))
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if (protectorate.equals(nation))
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return true;
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if (GuildStatusController.isGuildLeader(sourcePlayer.getGuildStatus()) == false) {
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ErrorPopupMsg.sendErrorMsg(sourcePlayer, "Only a guild leader can accept fealty!");
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if (GuildStatusController.isGuildLeader(playerCharacter.getGuildStatus()) == false) {
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ErrorPopupMsg.sendErrorMsg(playerCharacter, "Only a guild leader can accept fealty!");
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return true;
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}
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//source guild is limited to 7 subs
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//TODO this should be based on TOL rank
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if (!targetGuild.canSubAGuild(sourceGuild)) {
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ErrorPopupMsg.sendErrorPopup(sourcePlayer, 45); // Failure to swear guild
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if (!nation.canSubAGuild(protectorate)) {
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ErrorPopupMsg.sendErrorPopup(playerCharacter, 45); // Failure to swear guild
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return true;
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}
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//all tests passed, let's Handle code
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//Update Target Guild State.
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sourceGuild.upgradeGuildState(false);
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// Update database
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//Add sub so GuildMaster can Swear in.
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if (!DbManager.GuildQueries.UPDATE_PARENT(protectorate.getObjectUUID(), nation.getObjectUUID())) {
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ErrorPopupMsg.sendErrorMsg(playerCharacter, "A Serious error has occured. Please post details for to ensure transaction integrity");
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return true;
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}
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ArrayList<Guild> subs = targetGuild.getSubGuildList();
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subs.add(sourceGuild);
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//update Guild states.
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targetGuild.setGuildState(GuildState.Nation);
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protectorate.setNation(nation);
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GuildManager.updateAllGuildTags(protectorate);
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protectorate.upgradeGuildState(false);
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if (nation.getGuildState() == GuildState.Sovereign)
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nation.upgradeGuildState(true);
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//Let's send the message back.
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msg.setUnknown02(1);
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msg.setResponse("Your guild is now a " + sourceGuild.getGuildState().name() + '.');
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dispatch = Dispatch.borrow(sourcePlayer, msg);
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msg.setResponse("Your guild is now a " + protectorate.getGuildState().name() + '.');
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dispatch = Dispatch.borrow(playerCharacter, msg);
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DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
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ChatManager.chatSystemInfo(sourcePlayer, "Your guild is now a " + sourceGuild.getGuildState().name() + '.');
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ChatManager.chatSystemInfo(playerCharacter, "Your guild is now a " + protectorate.getGuildState().name() + '.');
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return true;
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}
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}
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@@ -31,7 +31,6 @@ import engine.net.client.msg.PlaceAssetMsg;
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import engine.powers.EffectsBase;
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import engine.powers.MobPowerEntry;
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import engine.server.MBServerStatics;
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import engine.util.ZoneLevel;
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import org.joda.time.DateTime;
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import org.pmw.tinylog.Logger;
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@@ -102,8 +101,6 @@ public class Mob extends AbstractIntelligenceAgent {
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private DateTime upgradeDateTime = null;
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private boolean lootSync = false;
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private String originalFirstName;
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private String originalLastName;
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/**
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* No Id Constructor
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@@ -132,9 +129,6 @@ public class Mob extends AbstractIntelligenceAgent {
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this.lastName = "the " + contract.getName();
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}
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clearStatic();
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originalFirstName = this.firstName;
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originalLastName = this.lastName;
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}
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/**
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@@ -156,9 +150,6 @@ public class Mob extends AbstractIntelligenceAgent {
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this.building = building;
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initializeMob(false, false, false);
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clearStatic();
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originalFirstName = this.firstName;
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originalLastName = this.lastName;
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}
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/**
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@@ -175,9 +166,6 @@ public class Mob extends AbstractIntelligenceAgent {
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this.BehaviourType = Enum.MobBehaviourType.Pet1;
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initializeMob(true, false, false);
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clearStatic();
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originalFirstName = this.firstName;
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originalLastName = this.lastName;
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}
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//SIEGE CONSTRUCTOR
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@@ -192,9 +180,6 @@ public class Mob extends AbstractIntelligenceAgent {
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this.equip = new HashMap<>();
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initializeMob(false, true, isPlayerGuard);
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clearStatic();
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originalFirstName = this.firstName;
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originalLastName = this.lastName;
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}
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/**
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@@ -303,8 +288,6 @@ public class Mob extends AbstractIntelligenceAgent {
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Logger.error("Mobile:" + this.dbID + ": " + e);
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}
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originalFirstName = this.firstName;
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originalLastName = this.lastName;
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}
|
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public static void serializeMobForClientMsgOtherPlayer(Mob mob, ByteBufferWriter writer) throws SerializationException {
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@@ -1399,12 +1382,6 @@ public class Mob extends AbstractIntelligenceAgent {
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NPCManager.applyRuneSetEffects(this);
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// Set Name based on parent zone level
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Zone camp = this.getParentZone();
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this.lastName = this.originalLastName + ZoneLevel.getNameSuffix(camp);
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//PowersManager.applyPower(this, this, this.getLoc(), "CMP-001", camp.getCamplvl(), false);
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|
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this.recalculateStats();
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this.setHealth(this.healthMax);
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@@ -1518,10 +1495,6 @@ public class Mob extends AbstractIntelligenceAgent {
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s *= (1 + this.bonuses.getFloatPercentAll(ModType.StaminaFull, SourceType.None));
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}
|
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|
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// Modify max health based on camp level - bad, we need to use effects for this
|
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Zone camp = this.getParentZone();
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h = h * ZoneLevel.getMaxHealthPctModifier(camp);
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|
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// Set max health, mana and stamina
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|
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if (h > 0)
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@@ -1622,11 +1595,6 @@ public class Mob extends AbstractIntelligenceAgent {
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Logger.error("Error: missing bonuses");
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|
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defense = (defense < 1) ? 1 : defense;
|
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|
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// Modify defense for camp level - bad, we need to use effects for this
|
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Zone camp = this.getParentZone();
|
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defense = defense * ZoneLevel.getDefPctModifier(camp);
|
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|
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this.defenseRating = (short) (defense + 0.5f);
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} catch (Exception e) {
|
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Logger.info("Mobbase ID " + this.getMobBaseID() + " returned an error. Setting to Default Defense." + e.getMessage());
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@@ -1828,10 +1796,6 @@ public class Mob extends AbstractIntelligenceAgent {
|
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atr *= (1 + neg_Bonus);
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}
|
||||
|
||||
// Modify atr for camp level - bad, we need to use effects for this
|
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Zone camp = this.getParentZone();
|
||||
atr = atr * ZoneLevel.getAtrPctModifier(camp);
|
||||
|
||||
atr = (atr < 1) ? 1 : atr;
|
||||
|
||||
// set atr
|
||||
|
||||
@@ -18,10 +18,7 @@ import engine.math.Bounds;
|
||||
import engine.math.Vector2f;
|
||||
import engine.math.Vector3fImmutable;
|
||||
import engine.net.ByteBufferWriter;
|
||||
import engine.net.DispatchMessage;
|
||||
import engine.net.client.msg.chat.ChatSystemMsg;
|
||||
import engine.server.MBServerStatics;
|
||||
import engine.util.ZoneLevel;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
import java.sql.ResultSet;
|
||||
@@ -64,13 +61,6 @@ public class Zone extends AbstractGameObject {
|
||||
//public static ArrayList<Mob> respawnQue = new ArrayList<>();
|
||||
public static final Set<Mob> respawnQue = Collections.newSetFromMap(new ConcurrentHashMap<>());
|
||||
public static long lastRespawn = 0;
|
||||
|
||||
private int campLvl = 0;
|
||||
public long levelUpTimer = 0;
|
||||
public long levelDownTimer = 0;
|
||||
public int rollingAvgMobsAlive = 0;
|
||||
public static final int rollingAvgMobsAliveDepth = 100;
|
||||
|
||||
/**
|
||||
* ResultSet Constructor
|
||||
*/
|
||||
@@ -110,33 +100,8 @@ public class Zone extends AbstractGameObject {
|
||||
|
||||
if (hash == null)
|
||||
setHash();
|
||||
}
|
||||
|
||||
public void setCampLvl(int level)
|
||||
{
|
||||
this.campLvl = level;
|
||||
|
||||
if (this.campLvl > ZoneLevel.campMaxLvl)
|
||||
{
|
||||
this.campLvl = ZoneLevel.campMaxLvl;
|
||||
}
|
||||
else if (this.campLvl < 0)
|
||||
{
|
||||
this.campLvl = 0;
|
||||
}
|
||||
|
||||
//if (this.campLvl > ZoneLevel.campLvlAnnounceThreshold)
|
||||
{
|
||||
ChatSystemMsg chatMsg = new ChatSystemMsg(null, this.getName() + " has reached camp level " + this.campLvl + "! Will anyone contest?!");
|
||||
chatMsg.setMessageType(2);
|
||||
chatMsg.setChannel(Enum.ChatChannelType.SYSTEM.getChannelID());
|
||||
DispatchMessage.dispatchMsgToAll(chatMsg);
|
||||
}
|
||||
}
|
||||
|
||||
public int getCampLvl()
|
||||
{
|
||||
return this.campLvl;
|
||||
}
|
||||
|
||||
public static void serializeForClientMsg(Zone zone, ByteBufferWriter writer) {
|
||||
|
||||
@@ -288,7 +288,6 @@ public class WorldServer {
|
||||
|
||||
private boolean init() {
|
||||
|
||||
Logger.info("Server Code: [NovaTest] Branch");
|
||||
Logger.info("MAGICBANE SERVER GREETING:");
|
||||
Logger.info(ConfigManager.MB_WORLD_GREETING.getValue());
|
||||
|
||||
|
||||
@@ -1,84 +0,0 @@
|
||||
package engine.util;
|
||||
|
||||
import engine.objects.Zone;
|
||||
|
||||
public class ZoneLevel {
|
||||
|
||||
private static final float healthPctPerLevel = (float)0.2;
|
||||
private static final float atrPctPerLevel = (float)0.2;
|
||||
private static final float defPctPerLevel = (float)0.2;
|
||||
private static final float lootPctPerLevel = (float)0.1;
|
||||
private static final float goldPctPerLevel = (float)0.2;
|
||||
|
||||
public static final int campLvlAnnounceThreshold = 5;
|
||||
public static final int campMaxLvl = 10;
|
||||
|
||||
public static final int queueLengthToLevelUp = 5;
|
||||
public static final int msToLevelDown = 60 * 1000;
|
||||
public static final int msTolevelUp = 60 * 1000;
|
||||
public static final long msDelayToCampLevel = 60 * 1000;
|
||||
|
||||
private static final String[] nameMap =
|
||||
{
|
||||
"",
|
||||
" I",
|
||||
" II",
|
||||
" III",
|
||||
" IV",
|
||||
" V",
|
||||
" VI",
|
||||
" VII",
|
||||
" VIII",
|
||||
" IX",
|
||||
" X"
|
||||
};
|
||||
|
||||
public static String getNameSuffix(Zone zone)
|
||||
{
|
||||
try {
|
||||
return nameMap[zone.getCampLvl()];
|
||||
}
|
||||
catch (Exception ignored)
|
||||
{
|
||||
}
|
||||
|
||||
return "";
|
||||
}
|
||||
|
||||
public static float getMaxHealthPctModifier(Zone zone)
|
||||
{
|
||||
return getGenericModifier(zone, healthPctPerLevel);
|
||||
}
|
||||
|
||||
public static float getAtrPctModifier(Zone zone)
|
||||
{
|
||||
return getGenericModifier(zone, atrPctPerLevel);
|
||||
}
|
||||
|
||||
public static float getDefPctModifier(Zone zone)
|
||||
{
|
||||
return getGenericModifier(zone, defPctPerLevel);
|
||||
}
|
||||
|
||||
public static float getLootDropModifier(Zone zone)
|
||||
{
|
||||
return getGenericModifier(zone, lootPctPerLevel);
|
||||
}
|
||||
|
||||
public static float getGoldDropModifier(Zone zone)
|
||||
{
|
||||
return getGenericModifier(zone, goldPctPerLevel);
|
||||
}
|
||||
|
||||
private static float getGenericModifier(Zone zone, float modifierPerLevel)
|
||||
{
|
||||
float modifier = (float)1.0;
|
||||
|
||||
if (zone != null)
|
||||
{
|
||||
modifier += zone.getCampLvl() * modifierPerLevel;
|
||||
}
|
||||
|
||||
return modifier;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user