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2 Commits

Author SHA1 Message Date
MagicBot c02564d7af state updated properly 2026-05-07 15:38:21 -04:00
MagicBot 945f85443d db call added 2026-05-07 15:20:24 -04:00
5 changed files with 40 additions and 84 deletions
-5
View File
@@ -24,8 +24,3 @@
hs_err_pid*
replay_pid*
*.idea/
Server.iml
*.gitignore
prestonbane.iml
qodana.yaml
+1 -11
View File
@@ -88,7 +88,7 @@ public enum MovementManager {
// if (msg.getEndLat() < 0)
// msg.setEndLat(0);
//
//
// if (msg.getEndLon() > 0)
// msg.setEndLon(0);
@@ -216,16 +216,6 @@ public enum MovementManager {
}
if (toMove.getObjectType().equals(GameObjectType.PlayerCharacter)) {
Vector3fImmutable playerCollidePoint = Bounds.PlayerCollisionPoint((PlayerCharacter) toMove, toMove.getLoc(), endLocation);
if (playerCollidePoint != null) {
msg.setEndCoord(playerCollidePoint);
endLocation = playerCollidePoint;
collide = true;
}
}
if (toMove.getObjectType() == GameObjectType.PlayerCharacter && ((PlayerCharacter) toMove).isTeleportMode()) {
toMove.teleport(endLocation);
return;
+1 -40
View File
@@ -81,7 +81,7 @@ public class Bounds {
Bounds identityBounds = Bounds.borrow();
identityBounds.setBounds(location);
collisionState = collide(targetBounds, identityBounds, 0.1f);
collisionState = collide(targetBounds, identityBounds, 0.0f);
identityBounds.release();
return collisionState;
}
@@ -267,45 +267,6 @@ public class Bounds {
return collidePoint;
}
public static Vector3fImmutable PlayerCollisionPoint(PlayerCharacter player, Vector3fImmutable start, Vector3fImmutable end) {
Vector3fImmutable collidePoint = null;
float distance = player.getLoc().distance2D(end);
// Check for building collisions first
collidePoint = PlayerBuildingCollisionPoint(player, start, end);
if (collidePoint != null) {
return collidePoint;
}
// Now check for player collisions
HashSet<AbstractWorldObject> nearbyPlayers = WorldGrid.getObjectsInRangePartial(player, distance + 2, MBServerStatics.MASK_PLAYER);
float minDistance = 5.0f; // Minimum distance between players
for (AbstractWorldObject awo : nearbyPlayers) {
PlayerCharacter otherPlayer = (PlayerCharacter) awo;
if (otherPlayer == player) continue;
Vector3fImmutable otherLoc = otherPlayer.getLoc();
Vector3fImmutable closestPoint = getClosestPointOnLine(start, end, otherLoc);
if (closestPoint.distance2D(otherLoc) < minDistance) {
// Collision detected, adjust end point
Vector3fImmutable pushVector = closestPoint.subtract(otherLoc).normalize();
collidePoint = closestPoint.add(pushVector.scaleAdd(minDistance, Vector3fImmutable.ZERO));
break;
}
}
return collidePoint != null ? collidePoint : end;
}
private static Vector3fImmutable getClosestPointOnLine(Vector3fImmutable lineStart, Vector3fImmutable lineEnd, Vector3fImmutable point) {
Vector3fImmutable line = lineEnd.subtract(lineStart);
float t = point.subtract(lineStart).dot(line) / line.dot(line);
t = Math.max(0, Math.min(1, t));
return lineStart.add(line.scaleAdd(t, Vector3fImmutable.ZERO));
}
public static boolean linesTouching(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4) {
float denominator = ((x2 - x1) * (y4 - y3)) - ((y2 - y1) * (x4 - x3));
float numerator1 = ((y1 - y3) * (x4 - x3)) - ((x1 - x3) * (y4 - y3));
@@ -15,6 +15,7 @@ import engine.Enum.GuildState;
import engine.exception.MsgSendException;
import engine.gameManager.ChatManager;
import engine.gameManager.DbManager;
import engine.gameManager.GuildManager;
import engine.gameManager.SessionManager;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
@@ -26,8 +27,6 @@ import engine.objects.Guild;
import engine.objects.GuildStatusController;
import engine.objects.PlayerCharacter;
import java.util.ArrayList;
public class AcceptSubInviteHandler extends AbstractClientMsgHandler {
public AcceptSubInviteHandler() {
@@ -38,69 +37,74 @@ public class AcceptSubInviteHandler extends AbstractClientMsgHandler {
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
AcceptSubInviteMsg msg = (AcceptSubInviteMsg) baseMsg;
PlayerCharacter sourcePlayer;
Guild sourceGuild;
Guild targetGuild;
PlayerCharacter playerCharacter;
Guild protectorate;
Guild nation;
Dispatch dispatch;
// get PlayerCharacter of person sending sub invite
sourcePlayer = SessionManager.getPlayerCharacter(origin);
playerCharacter = SessionManager.getPlayerCharacter(origin);
if (sourcePlayer == null)
if (playerCharacter == null)
return true;
sourceGuild = sourcePlayer.getGuild();
targetGuild = (Guild) DbManager.getObject(GameObjectType.Guild, msg.guildUUID());
protectorate = playerCharacter.getGuild();
nation = (Guild) DbManager.getObject(GameObjectType.Guild, msg.guildUUID());
//must be source guild to sub to
if (targetGuild == null) {
ErrorPopupMsg.sendErrorPopup(sourcePlayer, 45); // Failure to swear guild
if (nation == null) {
ErrorPopupMsg.sendErrorPopup(playerCharacter, 45); // Failure to swear guild
return true;
}
if (sourceGuild == null) {
ErrorPopupMsg.sendErrorPopup(sourcePlayer, 45); // Failure to swear guild
if (protectorate == null) {
ErrorPopupMsg.sendErrorPopup(playerCharacter, 45); // Failure to swear guild
return true;
}
if (sourceGuild.equals(targetGuild))
if (protectorate.equals(nation))
return true;
if (GuildStatusController.isGuildLeader(sourcePlayer.getGuildStatus()) == false) {
ErrorPopupMsg.sendErrorMsg(sourcePlayer, "Only a guild leader can accept fealty!");
if (GuildStatusController.isGuildLeader(playerCharacter.getGuildStatus()) == false) {
ErrorPopupMsg.sendErrorMsg(playerCharacter, "Only a guild leader can accept fealty!");
return true;
}
//source guild is limited to 7 subs
//TODO this should be based on TOL rank
if (!targetGuild.canSubAGuild(sourceGuild)) {
ErrorPopupMsg.sendErrorPopup(sourcePlayer, 45); // Failure to swear guild
if (!nation.canSubAGuild(protectorate)) {
ErrorPopupMsg.sendErrorPopup(playerCharacter, 45); // Failure to swear guild
return true;
}
//all tests passed, let's Handle code
//Update Target Guild State.
sourceGuild.upgradeGuildState(false);
// Update database
//Add sub so GuildMaster can Swear in.
if (!DbManager.GuildQueries.UPDATE_PARENT(protectorate.getObjectUUID(), nation.getObjectUUID())) {
ErrorPopupMsg.sendErrorMsg(playerCharacter, "A Serious error has occured. Please post details for to ensure transaction integrity");
return true;
}
ArrayList<Guild> subs = targetGuild.getSubGuildList();
subs.add(sourceGuild);
//update Guild states.
targetGuild.setGuildState(GuildState.Nation);
protectorate.setNation(nation);
GuildManager.updateAllGuildTags(protectorate);
protectorate.upgradeGuildState(false);
if (nation.getGuildState() == GuildState.Sovereign)
nation.upgradeGuildState(true);
//Let's send the message back.
msg.setUnknown02(1);
msg.setResponse("Your guild is now a " + sourceGuild.getGuildState().name() + '.');
dispatch = Dispatch.borrow(sourcePlayer, msg);
msg.setResponse("Your guild is now a " + protectorate.getGuildState().name() + '.');
dispatch = Dispatch.borrow(playerCharacter, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
ChatManager.chatSystemInfo(sourcePlayer, "Your guild is now a " + sourceGuild.getGuildState().name() + '.');
ChatManager.chatSystemInfo(playerCharacter, "Your guild is now a " + protectorate.getGuildState().name() + '.');
return true;
}
}
+7 -1
View File
@@ -26,6 +26,7 @@ import engine.job.JobScheduler;
import engine.jobs.DeferredPowerJob;
import engine.jobs.FinishSpireEffectJob;
import engine.jobs.NoTimeJob;
import engine.math.Bounds;
import engine.math.FastMath;
import engine.math.Vector3fImmutable;
import engine.net.ByteBufferWriter;
@@ -268,6 +269,9 @@ public class PlayerCharacter extends AbstractCharacter {
this.hash = rs.getString("hash");
// For debugging skills
// CharacterSkill.printSkills(this);
}
public static Building getUpdatedBindBuilding(PlayerCharacter player) {
@@ -4561,6 +4565,9 @@ public class PlayerCharacter extends AbstractCharacter {
this.charItemManager = new CharacterItemManager(this);
Bounds playerBounds = Bounds.borrow();
playerBounds.setBounds(this.getLoc());
this.setBounds(playerBounds);
}
@Override
@@ -5356,7 +5363,6 @@ public class PlayerCharacter extends AbstractCharacter {
moveToMsg.setSourceType(GameObjectType.PlayerCharacter.ordinal());
moveToMsg.setSourceID(this.getObjectUUID());
Dispatch dispatch = Dispatch.borrow(this, moveToMsg);
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);