MobBaseEffects.getEffectsForRune builds each rune's list from the RUNE JSON
on first use and caches it: exact repeats are dropped (54 rune files list
their effects twice), the action id resolves to its effect through
PowerActions.cfg, token = SBStringHash(effect id), rank = arg 0,
reqLvl = arg 1. Used by Race, BaseClass, PromotionClass and RuneBase;
MobBase stays on GET_RUNEBASE_EFFECTS until Task 3.4.
Parity (scripts/p210b.py, token level): 1074 runes match. Differences:
- Tireless, Tough as Nails, Taint of Madness: JSON action TRT-* resolves
to the same effect the DB stores; no change
- CSR 2901-2904, 2906, 2908, 2910, 2911, Non-Aggro Rune 252624: DB token
was the NoNPCAggro action (no effect found, skipped); now NONPCAGGRO,
which has no mods; no gameplay change
- Mob-only 12021/12022 NECROPETSTATS and 13236 PEACE are server rows on
the MobBase path, untouched
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
SkillReq.getSkillReqsForRune builds each rune's list from the RUNE JSON
on first use and caches it: skill_value is the grant level and
skill_granted_skills are the prereqs. The prereq amounts (80, Warrior 50,
Sun Dancer 60) are loaded but not yet read; CharacterSkill keeps its
hard-coded 80 and validForWarrior.
Parity (scripts/p29.py): 47 of 79 DB runes match. Value changes (JSON
wins, Task 2.9 decisions):
- Thief Dagger Mastery, Throwing, Unarmed Combat Mastery: level 15 -> 20
- Sentinel Axe/Great Axe/Hammer/Great Hammer/Sword Mastery: 20 -> 15;
gains Great Sword Mastery (15, Sword); loses Wear Armor, Medium
- Channeler loses Sword; Storm Lord loses Stormcalling
- Blood Horn gains Hammer Mastery (20, Hammer)
- No weapon prereq any more on Archer Archery, Blade Weaver Blade Weaving,
Sun Dancer Sun Dancing and the 11 Master of X talents
- No effect: Druid/Prelate Sword and Fury Spear 10 -> 1 (promotion is at
10), discipline/talent level changes (they need level 20), Throwing
prereqs (always granted), Blade Master Sword prereq (granted at 1)
- JSON-only runes (Archon, Duelist, War Correspondent, Pet, mob/guard
races) gain lists; Archon resistances and Duelist Dueling are not
skills and are skipped with a warning
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
LoadAllBaseClasses builds one BaseClass per CLASS rune with
rune_is_standard_character_creation (2500-2503; promotions and Pet are
skipped) and caches it. Race.baseClasses picks up the cached objects through
GET_BASECLASS_FOR_RACE. The SQL loader stays until task 2.11.
Value changes: description goes from '' to the rune_dsc class blurb (unread).
All other fields unchanged; final parity before the switch (scripts/p21.py):
4 rows, 0 differences in name, attribute mods, token, health/mana/stamina mods.
The static_rune_baseclass comparator is removed; it would only compare the
JSON with itself now.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Adds BaseClass(RuneTemplate): attributes from rune_attr_adj, health/mana/stamina
from rune_health/mana/stamina, token = SBStringHash(rune_sub_type), description
from rune_dsc. Skills, powers and effects still load from the DB by rune id
(tasks 2.8, 2.9, 2.10). The static_rune_baseclass comparator now checks every
field against a JSON-built BaseClass.
Offline parity (scripts/p21.py, 4 rows vs the CLASS runes with
rune_is_standard_character_creation = 2500-2503): 0 differences except
description, which is '' in the DB and the class blurb in rune_dsc. Nothing
reads BaseClass.getDescription().
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>