MagicBot and Claude Opus 5.5
5b3c511b55
Read item eq slots from the cache template
...
isTwoHanded, validForSlot, getSwingAnimation and the mob equipment set
read getItemEqSlotsOr/And, which drop the exporter's NONE. Offline parity
(p15c.py, 7586 rows): 0 differences once NONE is ignored.
Value changes:
- validForSlot: items whose only slot is NONE no longer pass for slot NONE.
- getSwingAnimation: the 7 slotless weapons (Rock 19297, Arrow 25650,
siege ammo 29000/29010/29020/29030/29350) return the default 75 instead
of indexing their empty left-hand anim list.
- MobBase equipment sets skip slotless items instead of keying them under
NONE. No EQUIP booty entry references one (the 104 sets that do are ITEM
booty sets).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-19 14:23:41 -04:00
MagicBot
ab96cfcda4
Header update
2026-07-26 19:08:44 -04:00
MagicBot
4f115291eb
No some are longs
2024-04-22 12:50:45 -04:00
MagicBot
79079e200a
Bitvectors use int not long for mb
2024-04-22 12:48:03 -04:00
MagicBot
1a7f63ce05
lastNegativeId moved to ItemManager
2024-04-19 10:32:36 -04:00
MagicBot
0b4873a522
refactored out dependency
2024-04-05 08:44:59 -04:00
MagicBot
d3d1227d6c
refactored out dependency
2024-04-05 08:35:48 -04:00
MagicBot
c1ee6f5b52
Renamed class to not conflict with the java.lang version.
2024-04-05 07:59:44 -04:00
MagicBot
943d274e5f
Project reformat.
2024-03-24 09:42:27 -04:00
MagicBot
61c4cb1361
Start mobequip refactor
2024-03-18 10:01:29 -04:00
MagicBot
0590ae64e7
Start mobequip refactor
2024-03-18 09:38:33 -04:00
MagicBot
e323c80fba
More refactor out itembase
2024-03-15 10:55:49 -04:00
MagicBot
04d9b76938
More ordinal refactor
2024-03-09 07:41:59 -05:00
FatBoy
d966d50bd5
removed duplicate variables in MobBase
2023-09-09 20:40:52 -05:00
FatBoy
90ff2d679e
create and use applyMobbaseEffects method, remove old unused methods
2023-09-01 20:39:31 -05:00
FatBoy
da26c35d5a
mobbase loads effectsList
2023-09-01 20:36:07 -05:00
MagicBot
b96b222327
Booty moved to LootManager
2023-08-08 18:30:21 -04:00
MagicBot
f8b09b5f33
Class moved to loot package.
2023-08-06 14:04:06 -04:00
MagicBot
9bbdef224d
Project cleanup pre merge.
2023-07-15 09:23:48 -04:00
MagicBot
2cdb2fce42
Refactor to remove abstraction
2023-05-22 06:35:24 -04:00
MagicBot
4ae55b9bd8
Removed leftover junk from mobbase.
2023-04-24 03:38:04 -04:00
MagicBot
6b146bfdc4
Removed leftover junk from mobbase.
2023-04-24 03:26:35 -04:00
MagicBot
4462e34ca4
mobbase.fsm should never be blank.
2023-04-23 12:03:46 -04:00
FatBoy
ae968211ab
none to enum MonsterType
2023-04-22 18:13:29 -05:00
FatBoy
344c5900b8
added none check to enemy and notEnemy in mobbase
2023-04-22 17:52:55 -05:00
MagicBot
662d1d2b85
Enum moved to Enum.
...
Updated logic in rs constructor to handle blanks properly.
2023-04-17 07:20:39 -04:00
FatBoy
f855ec9a19
fsm lookup changes
2023-04-16 19:50:59 -05:00
MagicBot
de3818aef6
Equip lookups now use bootymap
2023-04-14 18:19:43 -04:00
MagicBot
5d0166a29a
EquipmentSets merged into bootySet system.
2023-04-14 16:46:10 -04:00
MagicBot
beff5c3e06
Refactored aggro system to use Monstertype.
2023-04-09 18:16:36 -04:00
MagicBot
30175be56a
MonsterTypes loaded into Mob.
2023-04-09 13:43:12 -04:00
MagicBot
4fe6040707
enemy/notEnemy bitvectors loaded into mobbase.
2023-04-09 13:31:42 -04:00
MagicBot
88bf38b858
Mobbase updated with new booty and fsm fields.
2023-04-06 20:58:13 -04:00
MagicBot
a85bbde9d2
Mobbase runes no longer needed.
2023-04-03 06:27:29 -04:00
MagicBot
00d0048fd0
RuneSets generated loaded at bootstrap.
2023-03-28 17:45:58 -04:00
MagicBot
f744c64737
Superfluous getter and setters removed.
2023-03-28 17:29:16 -04:00
MagicBot
33334ed13c
NPCManager class created.
2023-03-28 17:22:57 -04:00
MagicBot
bbfdde57a3
Initial Repository Push
2022-04-30 09:41:17 -04:00