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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
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package engine.gameManager ;
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import engine.Enum ;
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import engine.loot.* ;
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import engine.net.DispatchMessage ;
import engine.net.client.msg.chat.ChatSystemMsg ;
import engine.objects.* ;
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import org.pmw.tinylog.Logger ;
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import java.util.ArrayList ;
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import java.util.HashMap ;
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import java.util.Random ;
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import java.util.concurrent.ThreadLocalRandom ;
/**
* Class contains static methods for data from Magicbane's loot tables
*/
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public enum LootManager {
LOOTMANAGER ;
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// Newer tables
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public static HashMap < Integer , ArrayList < GenTableEntry >> _genTables = new HashMap <> ();
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public static HashMap < Integer , ArrayList < ItemTableEntry >> _itemTables = new HashMap <> ();
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public static HashMap < Integer , ArrayList < ModTableEntry >> _modTables = new HashMap <> ();
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public static HashMap < Integer , ArrayList < ModTypeTableEntry >> _modTypeTables = new HashMap <> ();
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// Drop Rates
public static float NORMAL_DROP_RATE ;
public static float NORMAL_EXP_RATE ;
public static float NORMAL_GOLD_RATE ;
public static float HOTZONE_DROP_RATE ;
public static float HOTZONE_EXP_RATE ;
public static float HOTZONE_GOLD_RATE ;
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public static HashMap < Integer , ArrayList < BootySetEntry >> _bootySetMap = new HashMap <> ();
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// Bootstrap routine to initialize the Loot Manager
public static void init () {
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// Load loot tables from database.
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_genTables = DbManager . LootQueries . LOAD_GEN_ITEM_TABLES ();
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_itemTables = DbManager . LootQueries . LOAD_ITEM_TABLES ();
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_modTables = DbManager . LootQueries . LOAD_MOD_TABLES ();
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_modTypeTables = DbManager . LootQueries . LOAD_MOD_TYPE_TABLES ();
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// Cache drop rate values from Config manager.
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NORMAL_DROP_RATE = Float . parseFloat ( ConfigManager . MB_NORMAL_DROP_RATE . getValue ());
NORMAL_EXP_RATE = Float . parseFloat ( ConfigManager . MB_NORMAL_EXP_RATE . getValue ());
NORMAL_GOLD_RATE = Float . parseFloat ( ConfigManager . MB_NORMAL_GOLD_RATE . getValue ());
HOTZONE_DROP_RATE = Float . parseFloat ( ConfigManager . MB_HOTZONE_DROP_RATE . getValue ());
HOTZONE_EXP_RATE = Float . parseFloat ( ConfigManager . MB_HOTZONE_EXP_RATE . getValue ());
HOTZONE_GOLD_RATE = Float . parseFloat ( ConfigManager . MB_HOTZONE_GOLD_RATE . getValue ());
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}
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public static void GenerateMobLoot ( Mob mob , boolean fromDeath ) {
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//determine if mob is in hotzone
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boolean inHotzone = ZoneManager . inHotZone ( mob . getLoc ());
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//iterate the booty sets
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if ( mob . getMobBase (). bootySet != 0 && _bootySetMap . containsKey ( mob . getMobBase (). bootySet ) == true )
RunBootySet ( _bootySetMap . get ( mob . getMobBase (). bootySet ), mob , inHotzone , fromDeath );
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if ( mob . bootySet != 0 && _bootySetMap . containsKey ( mob . bootySet ) == true )
RunBootySet ( _bootySetMap . get ( mob . bootySet ), mob , inHotzone , fromDeath );
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//lastly, check mobs inventory for godly or disc runes to send a server announcement
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if ( ! fromDeath )
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for ( Item it : mob . getInventory ()) {
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ItemBase ib = it . getItemBase ();
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if ( ib . isDiscRune () || ib . getName (). toLowerCase (). contains ( "of the gods" )) {
ChatSystemMsg chatMsg = new ChatSystemMsg ( null , mob . getName () + " in " + mob . getParentZone (). getName () + " has found the " + ib . getName () + ". Are you tough enough to take it?" );
chatMsg . setMessageType ( 10 );
chatMsg . setChannel ( Enum . ChatChannelType . SYSTEM . getChannelID ());
DispatchMessage . dispatchMsgToAll ( chatMsg );
}
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}
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}
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private static void RunBootySet ( ArrayList < BootySetEntry > entries , Mob mob , boolean inHotzone , boolean fromDeath ) {
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boolean hotzoneWasRan = false ;
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float dropRate = LootManager . NORMAL_DROP_RATE ;
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if ( fromDeath ) {
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GenerateEquipmentDrop ( mob );
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return ;
}
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// Iterate all entries in this bootySet and process accordingly
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for ( BootySetEntry bse : entries ) {
switch ( bse . bootyType ) {
case "GOLD" :
GenerateGoldDrop ( mob , bse , inHotzone );
break ;
case "LOOT" :
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if ( inHotzone == true )
dropRate = LootManager . HOTZONE_DROP_RATE ;
else
dropRate = LootManager . NORMAL_DROP_RATE ;
if ( ThreadLocalRandom . current (). nextInt ( 1 , 100 + 1 ) < ( bse . dropChance * dropRate ))
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GenerateLootDrop ( mob , bse . genTable , false ); //generate normal loot drop
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// Generate hotzone loot if in hotzone
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// Only one bite at the hotzone apple per bootyset.
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if ( inHotzone == true && hotzoneWasRan == false )
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if ( _genTables . containsKey ( bse . genTable + 1 ) && ThreadLocalRandom . current (). nextInt ( 1 , 100 + 1 ) < ( bse . dropChance * dropRate )) {
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GenerateLootDrop ( mob , bse . genTable + 1 , true ); //generate loot drop from hotzone table
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hotzoneWasRan = true ;
}
break ;
case "ITEM" :
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GenerateInventoryDrop ( mob , bse );
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break ;
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}
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}
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}
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public static MobLoot getGenTableItem ( int genTableID , Mob mob , Boolean inHotzone ) {
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if ( mob == null || _genTables . containsKey ( genTableID ) == false )
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return null ;
MobLoot outItem ;
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int genRoll = new Random (). nextInt ( 99 ) + 1 ;
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GenTableEntry selectedRow = GenTableEntry . rollTable ( genTableID , genRoll );
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if ( selectedRow == null )
return null ;
int itemTableId = selectedRow . itemTableID ;
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if ( _itemTables . containsKey ( itemTableId ) == false )
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return null ;
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//gets the 1-320 roll for this mob
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int itemTableRoll = TableRoll ( mob . level , inHotzone );
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ItemTableEntry tableRow = ItemTableEntry . rollTable ( itemTableId , itemTableRoll );
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if ( tableRow == null )
return null ;
int itemUUID = tableRow . cacheID ;
if ( itemUUID == 0 )
return null ;
if ( ItemBase . getItemBase ( itemUUID ). getType (). ordinal () == Enum . ItemType . RESOURCE . ordinal ()) {
int amount = ThreadLocalRandom . current (). nextInt ( tableRow . maxSpawn - tableRow . minSpawn ) + tableRow . minSpawn ;
return new MobLoot ( mob , ItemBase . getItemBase ( itemUUID ), amount , false );
}
outItem = new MobLoot ( mob , ItemBase . getItemBase ( itemUUID ), false );
Enum . ItemType outType = outItem . getItemBase (). getType ();
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if ( outType . ordinal () == Enum . ItemType . WEAPON . ordinal () || outType . ordinal () == Enum . ItemType . ARMOR . ordinal () || outType . ordinal () == Enum . ItemType . JEWELRY . ordinal ()) {
if ( outItem . getItemBase (). isGlass () == false ) {
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try {
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outItem = GeneratePrefix ( mob , outItem , genTableID , genRoll , inHotzone );
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} catch ( Exception e ) {
Logger . error ( "Failed to GeneratePrefix for item: " + outItem . getName ());
}
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try {
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outItem = GenerateSuffix ( mob , outItem , genTableID , genRoll , inHotzone );
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} catch ( Exception e ) {
Logger . error ( "Failed to GenerateSuffix for item: " + outItem . getName ());
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}
}
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}
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if ( outItem . getPrefix () != null && outItem . getPrefix (). isEmpty () == false )
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outItem . setIsID ( false );
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if ( outItem . getSuffix () != null && outItem . getSuffix (). isEmpty () == false )
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outItem . setIsID ( false );
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return outItem ;
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}
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private static MobLoot GeneratePrefix ( Mob mob , MobLoot inItem , int genTableID , int genRoll , Boolean inHotzone ) {
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GenTableEntry selectedRow = GenTableEntry . rollTable ( genTableID , genRoll );
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if ( selectedRow == null )
return inItem ;
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int prefixroll = ThreadLocalRandom . current (). nextInt ( 1 , 100 + 1 );
ModTypeTableEntry prefixTable = ModTypeTableEntry . rollTable ( selectedRow . pModTable , prefixroll );
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if ( prefixTable == null )
return inItem ;
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ModTableEntry prefixMod = ModTableEntry . rollTable ( prefixTable . modTableID , TableRoll ( mob . level , inHotzone ));
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if ( prefixMod == null )
return inItem ;
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if ( prefixMod . action . length () > 0 ) {
inItem . setPrefix ( prefixMod . action );
inItem . addPermanentEnchantment ( prefixMod . action , 0 , prefixMod . level , true );
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}
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return inItem ;
}
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private static MobLoot GenerateSuffix ( Mob mob , MobLoot inItem , int genTableID , int genRoll , Boolean inHotzone ) {
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GenTableEntry selectedRow = GenTableEntry . rollTable ( genTableID , genRoll );
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if ( selectedRow == null )
return inItem ;
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int suffixRoll = ThreadLocalRandom . current (). nextInt ( 1 , 100 + 1 );
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ModTypeTableEntry suffixTable = ModTypeTableEntry . rollTable ( selectedRow . sModTable , suffixRoll );
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if ( suffixTable == null )
return inItem ;
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ModTableEntry suffixMod = ModTableEntry . rollTable ( suffixTable . modTableID , TableRoll ( mob . level , inHotzone ));
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if ( suffixMod == null )
return inItem ;
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if ( suffixMod . action . length () > 0 ) {
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inItem . setSuffix ( suffixMod . action );
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inItem . addPermanentEnchantment ( suffixMod . action , 0 , suffixMod . level , true );
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}
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return inItem ;
}
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public static int TableRoll ( int mobLevel , Boolean inHotzone ) {
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if ( mobLevel > 65 )
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mobLevel = 65 ;
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int max = ( int ) ( 4 . 882 * mobLevel + 127 . 0 );
if ( max > 319 )
max = 319 ;
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int min = ( int ) ( 4 . 469 * mobLevel - 3 . 469 );
if ( min < 70 )
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min = 70 ;
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if ( inHotzone )
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min += mobLevel ;
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int roll = ThreadLocalRandom . current (). nextInt ( max - min ) + min ;
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return roll ;
}
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public static void GenerateGoldDrop ( Mob mob , BootySetEntry bse , Boolean inHotzone ) {
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int chanceRoll = ThreadLocalRandom . current (). nextInt ( 1 , 100 + 1 );
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//early exit, failed to hit minimum chance roll
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if ( chanceRoll > bse . dropChance )
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return ;
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//determine and add gold to mob inventory
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int high = bse . highGold ;
int low = bse . lowGold ;
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int gold = ThreadLocalRandom . current (). nextInt ( high - low ) + low ;
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if ( inHotzone == true )
gold = ( int ) ( gold * HOTZONE_GOLD_RATE );
else
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gold = ( int ) ( gold * NORMAL_GOLD_RATE );
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if ( gold > 0 ) {
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MobLoot goldAmount = new MobLoot ( mob , gold );
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mob . getCharItemManager (). addItemToInventory ( goldAmount );
}
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}
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public static void GenerateLootDrop ( Mob mob , int tableID , Boolean inHotzone ) {
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try {
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MobLoot toAdd = getGenTableItem ( tableID , mob , inHotzone );
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if ( toAdd != null )
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mob . getCharItemManager (). addItemToInventory ( toAdd );
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} catch ( Exception e ) {
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//TODO chase down loot generation error, affects roughly 2% of drops
int i = 0 ;
}
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}
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public static void GenerateEquipmentDrop ( Mob mob ) {
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//do equipment here
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if ( mob . getEquip () != null )
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for ( MobEquipment me : mob . getEquip (). values ()) {
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if ( me . getDropChance () == 0 )
continue ;
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float equipmentRoll = ThreadLocalRandom . current (). nextInt ( 1 , 100 + 1 );
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float dropChance = me . getDropChance () * 100 ;
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if ( equipmentRoll > dropChance )
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continue ;
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MobLoot ml = new MobLoot ( mob , me . getItemBase (), false );
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if ( ml != null ) {
ml . setIsID ( true );
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ml . setDurabilityCurrent (( short ) ( ml . getDurabilityCurrent () - ThreadLocalRandom . current (). nextInt ( 5 ) + 1 ));
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mob . getCharItemManager (). addItemToInventory ( ml );
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}
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}
}
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public static void GenerateInventoryDrop ( Mob mob , BootySetEntry bse ) {
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int chanceRoll = ThreadLocalRandom . current (). nextInt ( 1 , 100 + 1 );
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//early exit, failed to hit minimum chance roll
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if ( chanceRoll > bse . dropChance )
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return ;
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MobLoot lootItem = new MobLoot ( mob , ItemBase . getItemBase ( bse . itemBase ), true );
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if ( lootItem != null )
mob . getCharItemManager (). addItemToInventory ( lootItem );
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}
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}