Configure player cities and PLANAR
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@@ -26,7 +26,6 @@ public class Terrain {
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public Vector2f cell_size = new Vector2f();
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public Vector2f cell_count = new Vector2f();
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public float terrain_scale;
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public int template;
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public int heightmap;
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public Terrain(Zone zone) {
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@@ -41,7 +40,7 @@ public class Terrain {
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this.terrain_size.x = zone.major_radius;
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this.terrain_size.y = zone.minor_radius;
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this.terrain_pixel_data = _heightmap_pixel_cache.get(heightmap);
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this.terrain_pixel_data = Terrain._heightmap_pixel_cache.get(heightmap);
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this.cell_count.x = this.terrain_pixel_data.length - 1;
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this.cell_count.y = this.terrain_pixel_data[0].length - 1;
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