Read the Charm/Fear level cap ramp as a float, fix the Track flag tests
levelCapRamp is a float column (e.g. 0.65) but was read with getInt, so the Charm level cap never grew with trains. Charm caps now add ramp * trains. FearPowerAction gets the same fix; nothing builds it today. TrackPowerAction tested (flags & 1024) == 1, which is always false. No caller reads trackPlayer/trackCorpse, so that part changes nothing. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -26,12 +26,12 @@ import java.sql.SQLException;
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public class CharmPowerAction extends AbstractPowerAction {
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private int levelCap;
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private int levelCapRamp;
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private float levelCapRamp;
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public CharmPowerAction(ResultSet rs) throws SQLException {
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super(rs);
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this.levelCap = rs.getInt("levelCap");
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this.levelCapRamp = rs.getInt("levelCapRamp");
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this.levelCapRamp = rs.getFloat("levelCapRamp");
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}
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@Override
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@@ -52,7 +52,7 @@ public class CharmPowerAction extends AbstractPowerAction {
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return;
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//make sure mob isn't too high level
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int cap = this.levelCap + (this.levelCapRamp * trains);
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int cap = (int) (this.levelCap + (this.levelCapRamp * trains));
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if (mob.getLevel() > cap && pb.getToken() != 1577464266)
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return;
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@@ -27,12 +27,12 @@ import java.sql.SQLException;
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public class FearPowerAction extends AbstractPowerAction {
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private int levelCap;
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private int levelCapRamp;
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private float levelCapRamp;
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public FearPowerAction(ResultSet rs) throws SQLException {
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super(rs);
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this.levelCap = rs.getInt("levelCap");
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this.levelCapRamp = rs.getInt("levelCapRamp");
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this.levelCapRamp = rs.getFloat("levelCapRamp");
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}
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@Override
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@@ -51,7 +51,7 @@ public class FearPowerAction extends AbstractPowerAction {
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return;
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//make sure mob isn't too high level
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int cap = this.levelCap + (this.levelCapRamp * trains);
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int cap = (int) (this.levelCap + (this.levelCapRamp * trains));
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if (mob.getLevel() > cap || mob.getLevel() > 79)
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return;
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@@ -42,8 +42,8 @@ public class TrackPowerAction extends AbstractPowerAction {
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this.effectID = rs.getString("effectID");
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int flags = rs.getInt("flags");
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this.trackPlayer = ((flags & 1024) == 1) ? true : false;
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this.trackCorpse = ((flags & 2048) == 1) ? true : false;
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this.trackPlayer = ((flags & 1024) != 0) ? true : false;
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this.trackCorpse = ((flags & 2048) != 0) ? true : false;
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String trackFilter = rs.getString("trackFilter");
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this.trackAll = trackFilter.equals("All") ? true : false;
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this.trackDragon = trackFilter.equals("Dragon") ? true : false;
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