Blend cleanup
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@@ -208,9 +208,9 @@ public class Terrain {
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float value;
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if (normalizedLoc.x <= 1 - xval || normalizedLoc.y <= 1 - yval) {
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if (normalizedLoc.x <= 1 - xval || normalizedLoc.x <= normalizedLoc.y) {
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if (normalizedLoc.x < 1 - xval)
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if (normalizedLoc.y < 1 - yval)
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return 1;
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value = (normalizedLoc.y - (1 - yval)) / yval;
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