Interpolating world altitude

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MagicBot committed 2023-09-18 02:11:38 -04:00
1 parent cbc8216fe0
commit e359b1dfdf
1 file changed
+2 -4
+2 -4
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@@ -262,11 +262,9 @@ public class HeightMap {
percentage = currentDelta / blendDelta;
else
percentage = 0.0f;
float interpolatedWorldAltitude = FastMath.LERP(percentage, heightMapZone.worldAltitude, parentZone.worldAltitude);
interpolatedTerrainHeight = FastMath.LERP(percentage, interpolatedTerrainHeight, interpolatedParentTerrainHeight);
interpolatedTerrainHeight = FastMath.LERP(percentage, interpolatedTerrainHeight, interpolatedParentTerrainHeight);
return interpolatedTerrainHeight + heightMapZone.worldAltitude;
return interpolatedTerrainHeight + interpolatedWorldAltitude;
}