shrine delete button causes rubble pile
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@@ -74,6 +74,7 @@ public class DestroyBuildingHandler extends AbstractClientMsgHandler {
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// destorying a shrine will yield a rubble pile for looting
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if (blueprint.getBuildingGroup() == BuildingGroup.SHRINE) {
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building.modifyHealth(-building.getHealth(), origin.getPlayerCharacter());
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building.destroyOrDerank(origin.getPlayerCharacter());
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return true;
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}
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