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20 changed files with 190 additions and 464 deletions
+2
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@@ -24,3 +24,5 @@
hs_err_pid*
replay_pid*
.idea/
*.iml
+4 -3
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@@ -14,6 +14,7 @@ import engine.gameManager.ChatManager;
import engine.objects.AbstractGameObject;
import engine.objects.Item;
import engine.objects.PlayerCharacter;
import engine.server.MBServerStatics;
/**
* @author Eighty
@@ -46,10 +47,10 @@ public class AddGoldCmd extends AbstractDevCmd {
throwbackError(pc, "Quantity must be a number, " + words[0] + " is invalid");
return;
}
if (amt < 1 || amt > 10000000) {
throwbackError(pc, "Quantity must be between 1 and 10000000 (10 million)");
if (amt < 1 || amt > MBServerStatics.PLAYER_GOLD_LIMIT) {
throwbackError(pc, "Quantity must be between 1 and " + MBServerStatics.PLAYER_GOLD_LIMIT);
return;
} else if ((curAmt + amt) > 10000000) {
} else if ((curAmt + amt) > MBServerStatics.PLAYER_GOLD_LIMIT) {
throwbackError(pc, "This would place your inventory over 10,000,000 gold.");
return;
}
+53 -17
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@@ -16,6 +16,7 @@ import engine.devcmd.AbstractDevCmd;
import engine.gameManager.DbManager;
import engine.objects.*;
import engine.powers.EffectsBase;
import engine.server.MBServerStatics;
import java.util.ArrayList;
@@ -31,47 +32,82 @@ public class MakeItemCmd extends AbstractDevCmd {
@Override
protected void _doCmd(PlayerCharacter pc, String[] words,
AbstractGameObject target) {
if (words[0].equals("resources")) {
int resourceAmount = 1000;
if (words.length > 1) {
try {
resourceAmount = Integer.parseInt(words[1]);
} catch (NumberFormatException e) {
throwbackError(pc, "Resource amount must be a number.");
return;
}
}
if (resourceAmount < 1)
resourceAmount = 1;
resourceAmount = Math.min(
resourceAmount,
MBServerStatics.RESOURCE_STACK_LIMIT
);
for (int ibID : Warehouse.getMaxResources().keySet()) {
if (ibID == 7)
continue;
ItemBase ib = ItemBase.getItemBase(ibID);
short weight = ib.getWeight();
if (!pc.getCharItemManager().hasRoomInventory(weight)) {
throwbackError(pc, "Not enough room in inventory for any more of this item");
if (ib == null)
continue;
short weight = ib.getWeight();
if (!pc.getCharItemManager().hasRoomInventory(weight)) {
throwbackError(pc, "Not enough room in inventory for any more resources.");
pc.getCharItemManager().updateInventory();
return;
}
boolean worked = false;
Item item = new Item(ib, pc.getObjectUUID(),
OwnerType.PlayerCharacter, (byte) 0, (byte) 0, (short) ib.getDurability(), (short) ib.getDurability(),
true, false, ItemContainerType.INVENTORY, (byte) 0,
new ArrayList<>(), "");
Item item = new Item(
ib,
pc.getObjectUUID(),
OwnerType.PlayerCharacter,
(byte) 0,
(byte) 0,
(short) ib.getDurability(),
(short) ib.getDurability(),
true,
false,
ItemContainerType.INVENTORY,
(byte) 0,
new ArrayList<>(),
""
);
item.setNumOfItems(Warehouse.getMaxResources().get(ibID));
item.setNumOfItems(resourceAmount);
try {
item = DbManager.ItemQueries.ADD_ITEM(item);
worked = true;
} catch (Exception e) {
throwbackError(pc, "DB error 1: Unable to create item. " + e.getMessage());
throwbackError(
pc,
"Unable to create resource " + ib.getName() + ": " + e.getMessage()
);
return;
}
if (item == null || !worked) {
throwbackError(pc, "DB error 2: Unable to create item.");
if (item == null) {
throwbackError(pc, "Unable to create resource " + ib.getName() + ".");
return;
}
//add item to inventory
pc.getCharItemManager().addItemToInventory(item);
}
pc.getCharItemManager().updateInventory();
return;
}
if (words.length < 3 || words.length > 5) {
@@ -100,7 +136,7 @@ public class MakeItemCmd extends AbstractDevCmd {
return;
}
numItems = (numItems < 1) ? 1 : numItems;
numItems = (numItems > 5000) ? 5000 : numItems;
numItems = Math.min(numItems, MBServerStatics.RESOURCE_STACK_LIMIT);
}
int itembaseID;
-84
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@@ -1,84 +0,0 @@
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.devcmd.cmds;
import engine.devcmd.AbstractDevCmd;
import engine.gameManager.GracefulShutdown;
import engine.objects.AbstractGameObject;
import engine.objects.PlayerCharacter;
/**
* Devcmd: graceful shutdown.
*
* Announces a countdown to every player, writes all online characters to the
* database (skills/powers, stat modifiers, experience) and then stops the
* login and world servers. Unlike './reboot' - which simply runs mbrestart.sh
* and therefore kills the JVMs with SIGKILL - nothing still parked in a
* deferred database job is lost.
*
* Usage: ./shutdown [seconds] (default 60, maximum 3600)
*/
public class ShutdownCmd extends AbstractDevCmd {
private static final int DEFAULT_DELAY_SECONDS = 60;
private static final int MAX_DELAY_SECONDS = 3600;
public ShutdownCmd() {
super("shutdown");
}
@Override
protected void _doCmd(PlayerCharacter pcSender, String[] args, AbstractGameObject target) {
int delay = DEFAULT_DELAY_SECONDS;
if (args.length > 0 && args[0].isEmpty() == false) {
try {
delay = Integer.parseInt(args[0].trim());
} catch (NumberFormatException e) {
this.sendUsage(pcSender);
return;
}
}
if (delay < 0)
delay = 0;
if (delay > MAX_DELAY_SECONDS)
delay = MAX_DELAY_SECONDS;
throwbackInfo(pcSender, "Graceful shutdown started: player data will be saved in " + delay + " second(s).");
final int delaySeconds = delay;
// The countdown sleeps, so run it off the message handling thread.
Thread shutdownThread = new Thread(new Runnable() {
@Override
public void run() {
GracefulShutdown.gracefulStop(delaySeconds);
}
}, "gracefulShutdown");
shutdownThread.setDaemon(false);
shutdownThread.start();
}
@Override
protected String _getHelpString() {
return "Gracefully shuts the server down: warns the players, saves every online character, then stops the servers";
}
@Override
protected String _getUsageString() {
return "' /shutdown [seconds]'";
}
}
+7
View File
@@ -39,6 +39,13 @@ public class SlotTestCmd extends AbstractDevCmd {
Building building = (Building) target;
outString += "Rank: " + building.getRank() + "\r\n";
outString += "MaxSlots: " + building.getBlueprint().getMaxSlots() + "\r\n";
outString += "SlotsForRank: "
+ building.getBlueprint().getSlotsForRank(building.getRank())
+ "\r\n";
outString += "Hireling Count: " + building.getHirelings().size() + "\r\n\r\n";
buildingLocations = BuildingManager._slotLocations.get(building.meshUUID);
if (buildingLocations == null) {
@@ -289,6 +289,34 @@ public enum BuildingManager {
// Method transfers ownership of all hirelings in a building
public static void reslotHirelings(Building building) {
if (building == null)
return;
ArrayList<AbstractCharacter> hirelings =
new ArrayList<>(building.getHirelings().keySet());
building.getHirelings().clear();
for (AbstractCharacter hireling : hirelings) {
int newSlot = NPCManager.slotCharacterInBuilding(hireling);
if (newSlot == -1) {
Logger.error("Unable to re-slot hireling "
+ hireling.getObjectUUID()
+ " for building "
+ building.getObjectUUID());
continue;
}
hireling.setLoc(hireling.getBindLoc());
WorldGrid.updateObject(hireling);
InterestManager.setObjectDirty(hireling);
}
}
public static void refreshHirelings(Building building) {
if (building == null)
@@ -123,7 +123,6 @@ public enum DevCmdManager {
DevCmdManager.registerDevCmd(new ShowOffsetCmd());
DevCmdManager.registerDevCmd(new RealmInfoCmd());
DevCmdManager.registerDevCmd(new RebootCmd());
DevCmdManager.registerDevCmd(new ShutdownCmd());
DevCmdManager.registerDevCmd(new SetMineTypeCmd());
DevCmdManager.registerDevCmd(new SetMineExpansion());
DevCmdManager.registerDevCmd(new SetForceRenameCityCmd());
@@ -1,202 +0,0 @@
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.gameManager;
import engine.objects.PlayerCharacter;
import engine.util.ThreadUtils;
import org.pmw.tinylog.Logger;
import java.util.ArrayList;
import java.util.concurrent.atomic.AtomicBoolean;
/**
* Graceful shutdown support.
*
* The stock devops scripts stop the game with SIGKILL (mbkill.sh runs
* 'kill -9'), which throws away everything still parked in a character's
* deferred database job: experience is written five minutes after it is
* earned and stats/skills thirty seconds after they change
* (see {@link engine.jobs.DatabaseUpdateJob}). This class adds the missing
* write-out:
*
* <ul>
* <li>{@link #flushAllPlayers()} writes every online character's pending state
* (skills/powers, stat modifiers, experience) immediately.</li>
* <li>{@link #registerShutdownHook(String)} makes an orderly SIGTERM flush
* before the JVM exits. SIGKILL cannot be intercepted by design, so it is
* still the operator's job to log the players out first, or to use
* {@link #gracefulStop(int)}.</li>
* <li>{@link #gracefulStop(int)} announces a countdown to the players, flushes
* them and then stops the login and world servers.</li>
* </ul>
*/
public class GracefulShutdown {
private static final AtomicBoolean flushing = new AtomicBoolean(false);
private static final AtomicBoolean stopping = new AtomicBoolean(false);
// Countdown marks, in seconds remaining, that are announced to the players.
private static final int[] ANNOUNCE_MARKS = {300, 180, 120, 60, 30, 10, 5, 3, 1};
/**
* Write every online character's deferred state to the database now.
* Idempotent and safe to call from a shutdown hook or repeatedly.
*
* @return the number of characters that were written successfully
*/
public static int flushAllPlayers() {
if (flushing.compareAndSet(false, true) == false) {
Logger.warn("GracefulShutdown: a flush is already in progress, skipping");
return 0;
}
int saved = 0;
int failed = 0;
try {
ArrayList<PlayerCharacter> online = new ArrayList<>(SessionManager.getAllActivePlayerCharacters());
Logger.info("GracefulShutdown: flushing " + online.size() + " online character(s)");
for (PlayerCharacter pc : online) {
if (pc == null)
continue;
try {
pc.updateSkillsAndPowersToDatabase();
DbManager.PlayerCharacterQueries.UPDATE_CHARACTER_STATS(pc);
DbManager.PlayerCharacterQueries.UPDATE_CHARACTER_EXPERIENCE(pc);
saved++;
Logger.info("GracefulShutdown: saved " + pc.getCombinedName() + " (" + pc.getObjectUUID() + ')');
} catch (Exception e) {
failed++;
Logger.error("GracefulShutdown: could not save character " + pc.getObjectUUID() + ": " + e);
}
}
Logger.info("GracefulShutdown: flush finished, saved=" + saved + " failed=" + failed);
System.out.println("GracefulShutdown: flush finished, saved=" + saved + " failed=" + failed);
} catch (Exception e) {
Logger.error("GracefulShutdown: flush aborted: " + e);
} finally {
flushing.set(false);
}
return saved;
}
/**
* Broadcast a system-wide flash message to every player.
*
* @param text - message to display
*/
public static void announce(String text) {
if (text == null || text.isEmpty())
return;
try {
ChatManager.chatSystemFlash(text);
Logger.info("GracefulShutdown: announced '" + text + '\'');
} catch (Exception e) {
Logger.error("GracefulShutdown: unable to announce: " + e);
}
}
/**
* Register the JVM shutdown hook used by an orderly SIGTERM
* (kill -TERM on the process, i.e. the signal the servers currently never
* receive). The hook flushes every online character before the JVM exits.
*
* @param serverName - name used in the log lines
*/
public static void registerShutdownHook(final String serverName) {
try {
Runtime.getRuntime().addShutdownHook(new Thread(new Runnable() {
@Override
public void run() {
Logger.info("GracefulShutdown: " + serverName + " is terminating, flushing player data");
System.out.println("GracefulShutdown: " + serverName + " is terminating, flushing player data");
flushAllPlayers();
Logger.info("GracefulShutdown: " + serverName + " shutdown hook finished");
System.out.println("GracefulShutdown: " + serverName + " shutdown hook finished");
}
}, "gracefulShutdownHook"));
Logger.info("GracefulShutdown: shutdown hook registered for " + serverName);
System.out.println("GracefulShutdown: shutdown hook registered for " + serverName);
} catch (Exception e) {
Logger.error("GracefulShutdown: unable to register shutdown hook: " + e);
}
}
/**
* Announce a countdown, flush every online character and then stop the
* login and world servers. Only the first call has any effect.
*
* @param delaySeconds - seconds to wait before saving and stopping
* (0 stops immediately)
*/
public static void gracefulStop(final int delaySeconds) {
if (stopping.compareAndSet(false, true) == false) {
Logger.warn("GracefulShutdown: a shutdown is already in progress");
return;
}
int remaining = Math.max(0, delaySeconds);
announce("Server is shutting down in " + remaining + " seconds. Please log out to save your character.");
while (remaining > 0) {
ThreadUtils.sleep(1000);
remaining--;
for (int mark : ANNOUNCE_MARKS)
if (mark == remaining)
announce("Server is shutting down in " + remaining + " second(s).");
}
announce("Server is shutting down now. Saving all characters...");
flushAllPlayers();
stopServers();
}
/**
* Stop the login and world server processes the same way the devops
* scripts do. Called only after every character has been written out.
*/
private static void stopServers() {
try {
Logger.info("GracefulShutdown: stopping the login and world servers");
System.out.println("GracefulShutdown: player data saved, stopping the login and world servers");
Runtime.getRuntime().exec("./mbkill.sh");
} catch (Exception e) {
Logger.error("GracefulShutdown: unable to run mbkill.sh: " + e);
}
// Give the script a moment to stop the login server before this JVM disappears.
ThreadUtils.sleep(2000);
System.exit(0);
}
}
@@ -14,21 +14,6 @@ public class MobAIThread implements Runnable{
public static int AI_PULSE_MOB_THRESHOLD = 200;
public static int AI_PATROL_DIVISOR = 15;
public static float AI_CAST_FREQUENCY;
/**
* Fixed-rate pacing for one full AI pass, in milliseconds (default 10 passes
* per second).
*
* The pass used to run with no delay whatsoever - `while (true)` straight into
* a sweep of every zone and every mob - which pinned one core for the entire
* lifetime of the world server (~100% of a core even in an empty world, two
* cores together with MobRespawnThread). Individual actions inside
* MobAI.DetermineAction are already gated by timestamps (lastAttackTime,
* nextCastTime, patrol delays), so running the sweep at a fixed rate removes
* the busy spin without changing behaviour. Raise this value to trade AI
* reaction time for CPU.
*/
public static int AI_TICK_INTERVAL_MS = 100;
// Thread constructor
public MobAIThread() {
@@ -42,9 +27,6 @@ public class MobAIThread implements Runnable{
AI_CAST_FREQUENCY = Float.parseFloat(ConfigManager.MB_AI_CAST_FREQUENCY.getValue());
AI_BASE_AGGRO_RANGE = (int)(60 * Float.parseFloat(ConfigManager.MB_AI_AGGRO_RANGE.getValue()));
while (true) {
long tickStart = System.currentTimeMillis();
for (Zone zone : ZoneManager.getAllZones()) {
for (Mob mob : zone.zoneMobSet) {
@@ -58,16 +40,6 @@ public class MobAIThread implements Runnable{
}
}
}
long sleep = AI_TICK_INTERVAL_MS - (System.currentTimeMillis() - tickStart);
if (sleep > 0) {
try {
Thread.sleep(sleep);
} catch (InterruptedException ie) {
return;
}
}
}
}
public static void startAIThread() {
@@ -25,13 +25,6 @@ import org.pmw.tinylog.Logger;
public class MobRespawnThread implements Runnable {
/**
* Fixed-rate pacing for one respawn sweep, in milliseconds. The sweep used to
* run with no delay at all, pinning a core for the lifetime of the world server
* (the 100 ms check below only throttles how often a mob may actually respawn,
* it never paused the loop). Keep this at or below the 100 ms respawn throttle.
*/
public static int RESPAWN_TICK_INTERVAL_MS = 100;
public MobRespawnThread() {
Logger.info(" MobRespawnThread thread has started!");
@@ -43,8 +36,6 @@ public class MobRespawnThread implements Runnable {
while (true) {
long tickStart = System.currentTimeMillis();
try {
for (Zone zone : ZoneManager.getAllZones()) {
@@ -64,15 +55,6 @@ public class MobRespawnThread implements Runnable {
Logger.error(e);
}
long sleep = RESPAWN_TICK_INTERVAL_MS - (System.currentTimeMillis() - tickStart);
if (sleep > 0) {
try {
Thread.sleep(sleep);
} catch (InterruptedException ie) {
return;
}
}
}
}
public static void startRespawnThread() {
+1 -1
View File
@@ -1259,7 +1259,7 @@ public class ClientMessagePump implements NetMsgHandler {
cost *= profit;
if (gold.getNumOfItems() + cost > 10000000) {
if (gold.getNumOfItems() + cost > MBServerStatics.PLAYER_GOLD_LIMIT) {
return;
}
+1 -1
View File
@@ -335,7 +335,7 @@ public class Blueprint {
availableSlots = 3;
break;
case 8:
availableSlots = 1;
availableSlots = Math.min(3, this.maxSlots);
break;
default:
availableSlots = 0;
+4
View File
@@ -427,6 +427,10 @@ public class Building extends AbstractWorldObject {
BuildingManager.cleanupHirelings(this);
if (this.getBlueprint().getBuildingGroup() == BuildingGroup.TOL
&& this.rank == 8)
BuildingManager.reslotHirelings(this);
this.isDeranking.compareAndSet(true, false);
}
+2 -3
View File
@@ -2335,15 +2335,14 @@ public class CharacterItemManager {
}
if (this.getGoldInventory().getNumOfItems() + goldFrom2 > 10000000) {
if (this.getGoldInventory().getNumOfItems() + goldFrom2 > MBServerStatics.PLAYER_GOLD_LIMIT) {
PlayerCharacter pc = (PlayerCharacter) this.absCharacter;
if (pc.getClientConnection() != null)
ErrorPopupMsg.sendErrorPopup(pc, 202);
return false;
}
if (tradingWith.getGoldInventory().getNumOfItems() + goldFrom1 > 10000000) {
if (tradingWith.getGoldInventory().getNumOfItems() + goldFrom1 > MBServerStatics.PLAYER_GOLD_LIMIT) {
PlayerCharacter pc = (PlayerCharacter) tradingWith.absCharacter;
if (pc.getClientConnection() != null)
ErrorPopupMsg.sendErrorPopup(pc, 202);
+39 -40
View File
@@ -674,46 +674,6 @@ public class Item extends AbstractWorldObject {
public static Item newGoldItem(AbstractWorldObject awo, ItemBase ib, Enum.ItemContainerType containerType) {
return newGoldItem(awo, ib, containerType, true);
}
//used for vault!
public static Item newGoldItem(int accountID, ItemBase ib, Enum.ItemContainerType containerType) {
return newGoldItem(accountID, ib, containerType, true);
}
private static Item newGoldItem(int accountID, ItemBase ib, Enum.ItemContainerType containerType, boolean persist) {
int ownerID;
OwnerType ownerType;
ownerID = accountID;
ownerType = OwnerType.Account;
Item newGold = new Item(ib, ownerID, ownerType,
(byte) 0, (byte) 0, (short) 0, (short) 0, true, false, containerType, (byte) 0,
new ArrayList<>(), "");
synchronized (newGold) {
newGold.numberOfItems = 0;
}
if (persist) {
try {
newGold = DbManager.ItemQueries.ADD_ITEM(newGold);
if (newGold != null) {
synchronized (newGold) {
newGold.numberOfItems = 0;
}
}
} catch (Exception e) {
Logger.error(e);
}
DbManager.ItemQueries.ZERO_ITEM_STACK(newGold);
}
return newGold;
}
private static Item newGoldItem(AbstractWorldObject awo, ItemBase ib, Enum.ItemContainerType containerType, boolean persist) {
int ownerID;
@@ -771,10 +731,49 @@ public class Item extends AbstractWorldObject {
}
DbManager.ItemQueries.ZERO_ITEM_STACK(newGold);
}
newGold.containerType = containerType;
return newGold;
}
//used for vault!
public static Item newGoldItem(int accountID, ItemBase ib, Enum.ItemContainerType containerType) {
return newGoldItem(accountID, ib, containerType, true);
}
private static Item newGoldItem(int accountID, ItemBase ib, Enum.ItemContainerType containerType, boolean persist) {
int ownerID;
OwnerType ownerType;
ownerID = accountID;
ownerType = OwnerType.Account;
Item newGold = new Item(ib, ownerID, ownerType,
(byte) 0, (byte) 0, (short) 0, (short) 0, true, false, containerType, (byte) 0,
new ArrayList<>(), "");
synchronized (newGold) {
newGold.numberOfItems = 0;
}
if (persist) {
try {
newGold = DbManager.ItemQueries.ADD_ITEM(newGold);
if (newGold != null) {
synchronized (newGold) {
newGold.numberOfItems = 0;
}
}
} catch (Exception e) {
Logger.error(e);
}
DbManager.ItemQueries.ZERO_ITEM_STACK(newGold);
}
return newGold;
}
// This is to be used for trades - the new item is not stored in the database
public static Item newGoldItemTemp(AbstractWorldObject awo, ItemBase ib) {
+6 -1
View File
@@ -1239,12 +1239,17 @@ public class PlayerCharacter extends AbstractCharacter {
playerCharacter.deactivateCharacter();
return null;
}
// Ebonreach: give new characters starter gold.
Item starterGold = Item.newGoldItem(playerCharacter, ItemBase.getItemBase(7), Enum.ItemContainerType.INVENTORY);
if (starterGold != null)
DbManager.ItemQueries.UPDATE_GOLD(starterGold, 10000);
// Get any new skills that belong to the player
playerCharacter.calculateSkills();
a.setLastCharacter(playerCharacter.getObjectUUID());
playerCharacter.charItemManager.load();
playerCharacter.getCharItemManager().load();
playerCharacter.activateCharacter();
+23 -23
View File
@@ -99,29 +99,29 @@ public class Warehouse extends AbstractWorldObject {
public static ConcurrentHashMap<Integer, Integer> getMaxResources() {
if (maxResources.size() != 23) {
maxResources.put(7, 100000000);
maxResources.put(1580000, 10000);
maxResources.put(1580001, 2000);
maxResources.put(1580002, 2000);
maxResources.put(1580003, 1000);
maxResources.put(1580004, 10000);
maxResources.put(1580005, 3000);
maxResources.put(1580006, 3000);
maxResources.put(1580007, 1000);
maxResources.put(1580008, 3000);
maxResources.put(1580009, 2000);
maxResources.put(1580010, 2000);
maxResources.put(1580011, 1000);
maxResources.put(1580012, 2000);
maxResources.put(1580013, 3000);
maxResources.put(1580014, 1000);
maxResources.put(1580015, 1000);
maxResources.put(1580016, 1000);
maxResources.put(1580017, 500);
maxResources.put(1580018, 500);
maxResources.put(1580019, 500);
maxResources.put(1580020, 500);
maxResources.put(1580021, 500);
maxResources.put(7, 1000000000);
maxResources.put(1580000, MBServerStatics.RESOURCE_STACK_LIMIT);
maxResources.put(1580001, MBServerStatics.RESOURCE_STACK_LIMIT);
maxResources.put(1580002, MBServerStatics.RESOURCE_STACK_LIMIT);
maxResources.put(1580003, MBServerStatics.RESOURCE_STACK_LIMIT);
maxResources.put(1580004, MBServerStatics.RESOURCE_STACK_LIMIT);
maxResources.put(1580005, MBServerStatics.RESOURCE_STACK_LIMIT);
maxResources.put(1580006, MBServerStatics.RESOURCE_STACK_LIMIT);
maxResources.put(1580007, MBServerStatics.RESOURCE_STACK_LIMIT);
maxResources.put(1580008, MBServerStatics.RESOURCE_STACK_LIMIT);
maxResources.put(1580009, MBServerStatics.RESOURCE_STACK_LIMIT);
maxResources.put(1580010, MBServerStatics.RESOURCE_STACK_LIMIT);
maxResources.put(1580011, MBServerStatics.RESOURCE_STACK_LIMIT);
maxResources.put(1580012, MBServerStatics.RESOURCE_STACK_LIMIT);
maxResources.put(1580013, MBServerStatics.RESOURCE_STACK_LIMIT);
maxResources.put(1580014, MBServerStatics.RESOURCE_STACK_LIMIT);
maxResources.put(1580015, MBServerStatics.RESOURCE_STACK_LIMIT);
maxResources.put(1580016, MBServerStatics.RESOURCE_STACK_LIMIT);
maxResources.put(1580017, MBServerStatics.RESOURCE_STACK_LIMIT);
maxResources.put(1580018, MBServerStatics.RESOURCE_STACK_LIMIT);
maxResources.put(1580019, MBServerStatics.RESOURCE_STACK_LIMIT);
maxResources.put(1580020, MBServerStatics.RESOURCE_STACK_LIMIT);
maxResources.put(1580021, MBServerStatics.RESOURCE_STACK_LIMIT);
}
return maxResources;
+3 -2
View File
@@ -33,15 +33,16 @@ public class MBServerStatics {
// hit box
// calcs
public static final boolean PRINT_INCOMING_OPCODES = false; // print
public static final int BANK_GOLD_LIMIT = 25000000;
public static final int BANK_GOLD_LIMIT = 1000000000;
// incoming
// opcodes to
// console
public static final int PLAYER_GOLD_LIMIT = 10000000;
public static final int PLAYER_GOLD_LIMIT = 500000000;
// buildings, npcs
/*
* Login cache flags
*/
public static final int RESOURCE_STACK_LIMIT = 1000000000;
public static final boolean SKIP_CACHE_LOGIN = false; // skip caching // login server
public static final boolean SKIP_CACHE_LOGIN_PLAYER = false; // skip caching // on login
public static final boolean SKIP_CACHE_LOGIN_ITEM = false; // skip caching
+17 -35
View File
@@ -96,11 +96,6 @@ public class LoginServer {
// Start the Login Server
loginServer.init();
// flush any cached character state on an orderly termination
// (the login server holds no players, so this normally logs 0).
GracefulShutdown.registerShutdownHook("LoginServer");
loginServer.exec();
exit(0);
@@ -150,42 +145,29 @@ public class LoginServer {
}
/**
* Returns true when something is already listening on the given TCP port.
*
* This used to shell out to `lsof -i tcp:<port>` through /bin/bash and read the
* child's output until EOF. With no timeout and no waitFor() a child that blocks
* is fatal: lsof has been observed stuck in uninterruptible I/O (D state) while
* scanning the busy world server inside the container, which left the login
* server permanently inside its startup path. LoginServer.exec() never returned
* from checkServerHealth(), the accept loop never started, and clients could open
* a TCP connection to the port and then wait forever for the 100 byte DH
* handshake - surfacing as "Failed to open a server connection" after the
* client's own timeout.
*
* A bind probe is equivalent for this purpose, needs no external tool and cannot
* hang. SO_REUSEADDR does not allow stealing a port that is actively listening,
* so a successful bind still means the port is free.
*/
public static boolean isPortInUse(int port) {
java.net.ServerSocket probe = null;
ProcessBuilder builder = new ProcessBuilder("/bin/bash", "-c", "lsof -i tcp:" + port + " | tail -n +2 | awk '{print $2}'");
builder.redirectErrorStream(true);
Process process = null;
String line = null;
boolean portInUse = false;
try {
probe = new java.net.ServerSocket();
probe.setReuseAddress(true);
probe.bind(new java.net.InetSocketAddress(port));
return false;
process = builder.start();
InputStream is = process.getInputStream();
BufferedReader reader = new BufferedReader(new InputStreamReader(is));
while ((line = reader.readLine()) != null) {
portInUse = true;
}
} catch (IOException e) {
return true;
} finally {
if (probe != null)
try {
probe.close();
} catch (IOException e) {
// the bind result is what matters; closing cannot change it
}
e.printStackTrace();
}
return portInUse;
}
private void exec() {
-5
View File
@@ -109,11 +109,6 @@ public class WorldServer {
worldServer.init();
// flush every online character if the JVM is asked to terminate
// in an orderly way (kill -TERM); SIGKILL cannot be intercepted.
GracefulShutdown.registerShutdownHook("WorldServer");
int retVal = worldServer.exec();
if (retVal != 0)